Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.04 @ 17:42:20 Player: Enathri Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (136) 680 Value Destroyed (4517) 4517 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1542) 1542 TOTAL SCORE: 14619 Bonus ------- Follower Combat Kills 742 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -300 Cogmind --------- Core Integrity 0/1600 Matter 241/300 Energy 77/190 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (9) ------ Advanced Melee Analysis Suite Advanced Point Defense System Advanced Dynamic Insulation System > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Thunder Leg Thunder Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Energy Well Long-range Sensor Array Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Advanced Point Defense System Advanced Dynamic Insulation System > --- WEAPON ----------- Plasma Rifle Precision Phase Gun Compact HERF Cannon Nova Cannon Linear Accelerator Kinetic Spear > --- INVENTORY -------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink [Rating: 158] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Slots Evolved 18 | . . . 2 2 2 . . . 4 2 . 2 2 . 2 Power 2 | . . . . . . . . . 1 1 . . . . . Propulsion 4 | . . . 1 1 . . . . . 1 . . . . 1 Utility 7 | . . . 1 . 2 . . . 1 . . 2 1 . . Weapon 5 | . . . . 1 . . . . 2 . . . 1 . 1 Parts Attached 174 | 8 1 3 15 18 17 . 2 4 17 20 31 18 . 11 9 Power 24 | 1 . 1 2 1 3 . . . 4 2 3 3 . 1 3 Engine 11 | 1 . 1 1 1 2 . . . 1 2 . 1 . . 1 Core 6 | . . . 1 . 1 . . . 3 . . 1 . . . Reactor 7 | . . . . . . . . . . . 3 1 . 1 2 Propulsion 50 | 2 . 1 5 6 5 . . 1 5 9 5 5 . 5 1 Treads 8 | . . . . . 4 . . 1 3 . . . . . . Leg 13 | . . . . . . . . . . . 2 5 . 5 1 Wheel 16 | 2 . 1 2 . . . . . 2 9 . . . . . Hover 9 | . . . 3 2 1 . . . . . 3 . . . . Flight 4 | . . . . 4 . . . . . . . . . . . Utility 52 | 2 . 1 3 3 8 . 1 . 3 5 13 5 . 4 4 Device 26 | 1 . 1 2 1 . . . . 2 3 9 4 . . 3 Storage 6 | 1 . . . . 1 . . . 1 2 . . . 1 . Processor 6 | . . . 1 2 1 . 1 . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 14 | . . . . . 6 . . . . . 4 1 . 3 . Artifact . | . . . . . . . . . . . . . . . . Weapon 48 | 3 1 . 5 8 1 . 1 3 5 4 10 5 . 1 1 Energy Gun 31 | 1 1 . 2 7 . . 1 2 3 3 8 2 . . 1 Energy Cannon 6 | . . . 3 . . . . . . . 1 1 . 1 . Ballistic Gun 5 | 2 . . . 1 . . . 1 . 1 . . . . . Ballistic Cannon 2 | . . . . . . . . . . . 1 1 . . . Launcher 1 | . . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 4 . . . . 1 1 4 4 . . 1 Parts Lost 108 | . . 1 1 7 5 . . 1 28 7 29 4 . . 25 Power 15 | . . . . 1 1 . . . 4 1 3 1 . . 4 Propulsion 37 | . . 1 1 4 2 . . 1 9 3 9 1 . . 6 Utility 28 | . . . . . 2 . . . 6 2 7 2 . . 9 Weapon 28 | . . . . 2 . . . . 9 1 10 . . . 6 Highest Loss Streak 23 | . . 1 1 5 3 . . 1 15 3 17 3 . . 23 To Critical Strikes 2 | . . . . . . . . . . . . . . . 2 Average Backups 7 | 1 5 7 7 4 5 10 13 15 9 3 4 3 5 5 3 Power . | . 2 3 3 1 . . . . . . . . . . . Propulsion 1 | . 2 2 1 . 1 2 2 2 2 . . . 1 1 . Utility 2 | . . . . 2 . 4 5 7 3 . 1 2 4 4 2 Weapon 3 | . 1 2 2 . 3 4 5 6 3 3 2 . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 15 | . . . 2 3 2 . . . 3 1 1 . . 1 2 Power 3 | . . . 1 1 1 . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 . . . . 1 . Utility 6 | . . . . 2 . . . . 2 . . . . . 2 Weapon 3 | . . . . . 1 . . . . 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 100 96 91 92 96 100 100 99 61 35 55 48 73 83 61 Engine 2 | . 14 14 5 4 2 . . . 3 3 1 . 4 4 1 Core 3 | . . . 5 4 4 7 7 7 2 . . 1 . . . Treads 13 | . . . . . 25 30 30 29 15 . . . . . . Leg 2 | . . . . . . . . . . . 3 10 21 21 14 Wheel 4 | . 28 24 15 . . . . . . 13 8 . . . . Hover 1 | . . . 12 26 . . . . . . 1 1 . . . Device 6 | . 14 14 14 9 2 . . . 3 3 13 11 21 21 13 Storage 4 | . 14 14 11 2 1 7 7 7 4 . 1 . . 1 3 Processor 8 | . . . 5 15 19 15 15 15 5 . . . . . . Protection 7 | . . . . . 11 15 15 15 6 . 2 1 . 7 5 Energy Gun 16 | . 22 28 10 14 21 23 23 22 10 8 14 5 8 8 5 Energy Cannon 1 | . . . 11 6 . . . . . . . 3 4 5 5 Peak Build Rating 158 | 9 9 9 20 29 48 48 53 59 73 53 91 105 105 145 158 Average Rating 46 | 5 8 7 15 24 43 48 51 53 43 28 57 70 105 117 97 On Entrance 44 | . 9 9 7 20 27 48 48 53 59 1 48 23 105 105 145 Avg Prop Armor Cover (%) 10 | . . . . . 7 . . . . 6 5 . . . 20 Naked Turns 132 | . . . . . . . . . 104 26 1 . . . 1 Heaviest Build 138 | 14 14 14 21 20 98 97 100 107 138 45 66 63 63 96 111 Greatest Support 150 | 32 32 26 36 32 112 112 112 112 112 66 66 100 100 122 150 Greatest Overweight (x) 17 | . . . 2 3 2 . . 1 2 3 17 16 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 25 25 25 10 10 5 5 5 5 Average Capacity 12 | 6 8 8 8 5 9 25 25 25 15 5 6 5 5 5 5 Most Carried 21 | 5 7 8 8 8 10 11 16 21 20 6 8 5 5 5 5 Average Carried 8 | 1 5 7 7 4 5 10 13 16 10 3 4 3 5 5 3 Final Capacity 25 | 8 8 8 8 5 25 25 25 25 5 10 5 5 5 5 5 Final Carried 21 | 5 7 7 8 5 10 11 16 21 4 6 2 5 5 5 . Class Distribution -------------------- 43% | Gunner 23% | Mutant 5% | Scavenger-Gunner 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant 4% | Derelict-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Armory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -2/DSF Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Matter Collected 2614 | 214 . 148 150 192 225 . 35 83 143 312 412 418 . 145 137 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5333 | 32 . 178 609 717 620 . . 72 532 506 912 629 . 92 434 Parts 271 | 4 . 16 37 52 24 . . 1 24 33 34 34 . 3 9 Haulers Intercepted 3 | . . . 1 2 . . . . . . . . . . . Recyclers Shooed 4 | . . 1 . 1 . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented 8 | . . . . . . . . 8 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Combat Hostiles Destroyed 79 | . . 2 8 17 8 . . 3 9 3 15 8 . 1 5 Melee 6 | . . . . . . . . . 2 2 . 2 . . . Guns 44 | . . 1 2 13 7 . . 3 2 . 12 2 . 1 1 Cannons 15 | . . . 3 3 . . . . . . 3 4 . . 2 AOE 6 | . . . 3 1 . . . . 2 . . . . . . Classes Destroyed 16 | 1 . 2 7 . 1 . . 2 . 1 2 . . . . Worker 19 | . . . 2 1 1 . . . 4 8 . 2 . . 1 Builder 13 | . . 2 1 1 1 . . . 2 2 . 3 . . 1 Tunneler 5 | 2 . 3 . . . . . . . . . . . . . Hauler 3 | . . . 1 2 . . . . . . . . . . . Recycler 4 | . . . 1 . 1 . . . . 2 . . . . . Operator 3 | . . . 1 1 1 . . . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . . . . Watcher 9 | . . . 3 2 . . . . . 1 2 1 . . . Swarmer 16 | . . . 2 11 . . . . 3 . . . . . . Grunt 35 | . . 2 5 5 2 . . . 4 . 6 8 . . 3 Duelist 4 | . . . . . . . . . . . 3 . . . 1 Protector 2 | . . . . . . . . . . 1 1 . . . . Sentry 9 | . . . 2 1 4 . . . . . 2 . . . . Demolisher 1 | . . . . . . . . . . . 1 . . . . Hunter 3 | . . . . . . . . 1 . . . . . 1 1 Programmer 8 | . . . . . 2 . . . 2 2 2 . . . . Best Kill Streak 13 | 2 . 3 4 13 3 . . 2 5 5 5 6 . 1 5 Combat Bots Only 7 | . . 2 2 7 2 . . 2 4 1 5 4 . 1 4 Max Kills in Single Turn 3 | 1 . 1 3 2 2 . . 1 3 2 2 1 . 1 1 Gunslinging 1 | . . . . . 1 . . . . . 1 . . . . Exploded 2 | . . . 2 1 . . . . 2 . . . . . . Melee 1 | . . . . . . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Hostile Shots Fired 1010 | . 15 15 28 57 116 . . 21 232 62 168 68 . . 228 Missed 307 | . 4 . 10 15 46 . . 5 61 21 54 14 . . 77 Hits 703 | . 11 15 18 42 70 . . 16 171 41 114 54 . . 151 Melee 8 | . . . . . . . . . . . 5 . . . 3 Projectile 695 | . 11 15 18 42 70 . . 16 171 41 109 54 . . 148 AOE 16 | . . . . . . . . . 2 1 13 . . . . Critical Strikes 33 | . . . 1 1 . . . . 9 1 4 7 . . 10 Actively Blocked 7 | . . . . . . . . . . . 3 2 . . 2 Part Disruptions 3 | . . . . . . . . . 1 . 2 . . . . Damage Taken 14969 | . 122 214 309 469 671 . . 280 3534 1022 3396 1023 . 22 3907 Core 3948 | . 67 69 39 71 118 . . 20 771 228 736 203 . . 1626 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 702 | . . . . . 43 . . 51 22 . 90 162 . 14 320 Ignored by Resistances 50 | . . . . . . . . . . . 50 . . . . Regen/Repaired (Parts) 1 | . . . 1 . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 45 90 87 . . . 80 22 . 16 84 . 100 . Volleys Fired 248 | 5 15 21 29 39 29 . . 7 9 19 33 24 . 1 17 Largest 6 | 2 2 2 2 3 3 . . 3 5 4 5 4 . 4 6 Hottest 495 | 70 90 90 136 183 183 . . 197 284 335 439 336 . 336 495 Shots Fired 735 | 10 30 42 54 101 86 . . 21 33 57 125 88 . 4 84 Gun 553 | 10 30 42 23 68 85 . . 21 29 57 109 40 . 2 37 Cannon 177 | . . . 31 33 . . . . . . 16 48 . 2 47 Launcher 5 | . . . . . 1 . . . 4 . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 108 | 5 5 . . 22 . . . . 4 19 13 24 . 1 15 Thermal 557 | 5 25 42 31 66 85 . . 21 22 38 103 64 . 3 52 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 70 | . . . 23 13 1 . . . 7 . 9 . . . 17 Robot Hit Streak 33 | 1 5 11 7 9 33 . . 7 5 11 16 9 . 1 10 Robot Miss Streak 6 | 3 2 2 6 4 2 . . 2 3 4 4 4 . 1 4 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . 1 1 . . . . . 4 . . . . Max Gunslinging Chain 2 | . . . . 1 1 . . . . . 2 . . . . Shots Hit Robots 483 | 3 14 30 31 52 71 . . 12 34 48 79 51 . 1 57 Core Hits 251 | 3 . 10 20 34 23 . . 6 17 29 67 26 . 1 15 Critical Kills 2 | . . . 1 . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . . . 3 . . . . . . Critical Strikes 21 | . 1 2 1 1 2 . . 2 3 . 1 5 . . 3 Burn 12 | . 1 2 . 1 2 . . 2 . . . 2 . . 2 Meltdown 2 | . . . 1 . . . . . . . . 1 . . . Destroy 1 | . . . . . . . . . 1 . . . . . . Blast 2 | . . . . . . . . . . . . 2 . . . Corrupt 1 | . . . . . . . . . . . 1 . . . . Smash 2 | . . . . . . . . . 2 . . . . . . Impale 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 54 | . . . . . . . . . 29 13 . 8 . . 4 Impact 29 | . . . . . . . . . 29 . . . . . . Slashing 13 | . . . . . . . . . . 13 . . . . . Piercing 12 | . . . . . . . . . . . . 8 . . 4 Sneak Attacks 8 | . . . . . . . . . 2 3 . 1 . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 14620 | 76 159 354 913 1114 1425 . . 242 1479 1888 2837 1895 . 28 2210 Guns 8400 | 76 159 354 290 658 1397 . . 242 389 1232 2290 669 . 28 616 Cannons 3346 | . . . 331 391 . . . . . . 316 923 . . 1385 Explosions 893 | . . . 292 65 28 . . . 279 . 229 . . . . Melee 1971 | . . . . . . . . . 808 652 . 303 . . 208 Ramming 10 | . . . . . . . . . 3 4 2 . . . 1 Kinetic 1472 | 15 8 . . 87 . . . . 8 259 185 527 . . 383 Thermal 9439 | 61 151 354 623 878 1397 . . 242 335 973 2282 1065 . 28 1050 Explosive 229 | . . . . . . . . . . . 229 . . . . Electromagnetic 1499 | . . . 290 149 28 . . . 325 . 139 . . . 568 Impact 808 | . . . . . . . . . 808 . . . . . . Slashing 652 | . . . . . . . . . . 652 . . . . . Piercing 511 | . . . . . . . . . . . . 303 . . 208 Highest Corruption 11 | . . . . 4 3 3 3 . 11 2 11 . . . . Average Corruption 4 | . . . . 4 1 3 3 . 7 1 6 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 44 | . . . . 3 9 . 1 . 6 6 19 . . . . Message Errors 12 | . . . . 2 2 . . . 2 1 5 . . . . Matter Fused 11 | . . . . . 2 . 1 . 2 1 5 . . . . Heat Flow Errors 2 | . . . . . 1 . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . 1 . . . . . Parts Rejected 2 | . . . . . . . . . 1 . 1 . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . Data Loss (minor) 7 | . . . . . . . . . 1 3 3 . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . Misfires 3 | . . . . . 1 . . . . . 2 . . . . Misdirections 1 | . . . . . . . . . . . 1 . . . . Weapon Failures 3 | . . . . . 2 . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 611 | . . . 51 . . . . . 223 193 88 48 . . 8 Projectiles 62 | . . . 23 . . . . . . . 3 28 . . 8 Explosions 113 | . . . 28 . . . . . . . 85 . . . . Melee 436 | . . . . . . . . . 223 193 . 20 . . . Knockbacks 24 | . . . . . . . . . 7 . 2 8 . . 7 Impact 6 | . . . . . . . . . 6 . . . . . . Kinetic 15 | . . . . . . . . . . . 2 7 . . 6 Secondary 3 | . . . . . . . . . 1 . . 1 . . 1 Self-Inflicted Damage 181 | . . . 69 . 20 . . . 26 2 64 . . . . Shots 5 | . . . 2 . 1 . . . 1 . 1 . . . . Rammed 4 | . . . . . . . . . 1 1 1 . . . 1 Targets Rammed 4 | . . . . . . . . . 1 1 1 . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 830 | 40 312 363 132 383 512 . . 641 571 322 830 719 . 171 417 Average Temperature 149 | 22 128 112 39 133 144 . . 288 228 113 191 187 . 90 160 Received Heat Transfer 2569 | . 66 123 108 144 198 . . . 901 93 267 318 . . 351 Effects 64 | . . 1 . 2 8 . . 13 14 1 8 16 . . 1 Shutdowns 14 | . . . . . 1 . . 2 3 . 2 5 . . 1 Energy Bleed 7 | . . . . . 1 . . . 1 . 1 4 . . . Interference 13 | . . . . 2 3 . . 1 5 . 1 1 . . . Matter Decay 3 | . . 1 . . . . . 1 . . . 1 . . . Short Circuit 6 | . . . . . 1 . . 1 1 1 1 1 . . . Damage (minor) 9 | . . . . . 2 . . 2 3 . 1 1 . . . Damage (major) 9 | . . . . . . . . 6 . . . 3 . . . Damage (core) 3 | . . . . . . . . . 1 . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 4 . . . . . 1 Combat Hostiles 4 | . . . . . . . . . 3 . . . . . 1 Parts Fried 8 | . . . 1 . . . . 1 5 . . . . . 1 Impact Corruptions 12 | . . . . . . . . . 12 . . . . . . Robots Melted 7 | . . 1 1 . 1 . . . . 2 . 1 . . 1 Combat Hostiles 4 | . . 1 . . 1 . . . . 1 . . . . 1 Parts Melted 42 | . . 3 3 . 13 . . 2 . 3 10 3 . 2 3 Heat Transferred 16237 | 185 483 1079 792 1678 2738 . . 592 555 1650 3302 1534 . 37 1612 Parts Sabotaged 7 | . . . . . . . . . . . 7 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Maximum Alert Level 2 | . . . 1 1 . . . . 2 . . . . . . Low Security (%) 90 | 100 100 100 85 52 100 . . . 41 100 100 100 100 100 100 Level 1 8 | . . . 14 47 . . . . 50 . . . . . . Level 2 . | . . . . . . . . . 8 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 423 | 10 22 48 243 387 171 . . . 423 116 102 132 36 101 119 Initial 171 | . . 4 14 102 171 . . . 157 86 23 . 36 23 60 Average 79 | 1 4 7 118 217 76 . . . 251 40 25 50 35 53 46 Influence Increases 3757 | 10 42 133 449 465 276 . . 144 728 303 482 317 5 78 325 Destroy 0b10 Robot/C 1860 | . . 80 220 340 160 . . 80 220 100 300 160 . 60 140 Destroy 0b10 Robot/NC 320 | 10 . 25 45 35 20 . . 10 35 75 15 30 . . 20 Destroy Leader 390 | . . 20 48 58 70 . . 20 32 32 56 22 . . 32 Allied During Kill 175 | . . 8 18 . . . . 34 24 54 7 2 . 12 16 Successful Hack 53 | . 12 . 15 . 9 . . . . . . 12 5 . . Disable Machine 195 | . . . 60 30 15 . . . 15 . 45 30 . . . Anti-Garrison Action 150 | . . . . . . . . . 150 . . . . . . Destroy Structure 209 | . . . 28 2 2 . . . 42 12 44 46 . 6 27 Advance Influence 150 | . . . . . . . . . 150 . . . . . . Partial Spotted 15 | . . . . . . . . . 15 . . . . . . Lose Combat Pursuer 240 | . 30 . 15 . . . . . 45 30 15 15 . . 90 Influence Decreases 3737 | 10 30 107 244 331 630 23 . 132 563 432 530 251 40 8 406 Entered New Map 588 | . . 8 24 141 206 9 . . 5 91 25 . 30 8 41 Time Decay 1903 | 10 30 89 170 120 374 14 . 132 238 171 214 191 10 . 140 Lost Part 956 | . . 10 10 70 50 . . . 280 70 251 40 . . 175 Lost Ally 290 | . . . 40 . . . . . 40 100 40 20 . . 50 Squads Dispatched 31 | . 1 . 3 1 2 . . . 5 2 3 5 . 2 7 Investigation 6 | . . . 1 . 1 . . . 1 . 1 2 . . . Extermination 4 | . . . . . 1 . . . . 1 1 1 . . . Reinforcement 13 | . 1 . 2 1 . . . . 2 1 1 2 . 2 1 Assault 2 | . . . . . . . . . 2 . . . . . . Garrison 6 | . . . . . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Distress Signals 13 | . 1 . 3 . . . . . 3 1 3 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 195 | . 3 4 20 23 12 . . 6 22 18 40 17 . 6 24 Peak Tracking Total 11 | . 3 2 7 5 2 . . 2 9 6 11 5 . 6 8 Tactical Retreats 11 | . 2 . 1 . . . . . 2 1 1 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Traps Triggered 5 | . . . 1 . . . . . 1 1 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Machines Disabled 14 | . . . 4 2 1 . . . 2 . 3 2 . . . Max in Single Turn 2 | . . . 2 1 1 . . . 2 . 1 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Machines Accessed 21 | . 3 . 4 1 5 . . . 2 2 . 3 1 . . Terminals 11 | . 3 . 1 . 4 . . . 1 1 . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . 1 . . 1 . . . Recycling Units 3 | . . . 1 . 1 . . . . . . 1 . . . Scanalyzers 4 | . . . 1 1 . . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 46 | . 7 . 9 2 13 . . . 3 3 . 7 2 . . Successful 24 | . 4 . 7 2 7 . . . . 2 . 1 1 . . Failed 21 | . 3 . 1 . 6 . . . 3 1 . 6 1 . . Catastrophic 3 | . . . . . 1 . . . . . . 2 . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 15 | . . . . . . . . . 2 5 4 2 . . 2 Terminals 26 | . 7 . 3 . 12 . . . 1 1 . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 6 | . . . 2 . . . . . 2 . . 2 . . . Recycling Units 4 | . . . 1 . 1 . . . . . . 2 . . . Scanalyzers 10 | . . . 3 2 . . . . . 2 . 3 . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 15 | . 4 . 2 . 7 . . . . 1 . . 1 . . Record 3 | . . . . . 3 . . . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . 1 . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . Scanalyzer 6 | . . . 2 2 . . . . . 1 . 1 . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Retrieve Study 5 | . . . 1 2 . . . . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 16 | . 3 . 2 1 5 . . . 1 1 . 3 . . . Full Trace Events 3 | . . . . . 1 . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 1 2 . . . . . 1 . 1 . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Total Allies 21 | . . 3 . . . . 4 . 2 5 3 3 . . 1 Largest Group 4 | . . 3 3 . . . 4 4 2 4 3 3 2 2 2 Highest-Rated Group 288 | . . 40 40 . . . 161 161 192 156 288 288 192 192 192 Highest-Rated Ally 96 | . . 16 16 . . . 41 41 96 39 96 96 96 96 96 Zionite Dispatches 5 | . . . . . . . . . . 2 1 1 . . 1 Light 2 | . . . . . . . . . . . 1 1 . . . Fire 1 | . . . . . . . . . . 1 . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . 1 . . . . . Total Orders 1 | . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . Ally Attacks 119 | . . 7 18 . . . . 19 12 14 17 1 . 12 19 Total Damage 3660 | . . 93 152 . . . . 465 403 241 864 63 . 594 785 Kills 23 | . . 2 3 . . . . 3 3 4 2 . . 2 4 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Active Infowar (turns) 1590 | 14 174 392 350 56 . . . . . . 230 185 . 5 184 Optics 210 | . . . 162 48 . . . . . . . . . . . Sensors 612 | . . . . 8 . . . . . . 230 185 . 5 184 Terrain 367 | 14 174 179 . . . . . . . . . . . . . Structural 401 | . . 213 188 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Turns Passed 6758 | 92 174 392 350 256 865 75 1377 538 505 427 625 667 20 70 325 Spaces Moved 4437 | 61 127 314 326 192 615 47 844 301 319 328 305 332 17 43 266 Core 419 | 2 . . . 1 . . . . 193 55 20 2 . . 146 Treads 1703 | . . . . . 400 47 844 301 111 . . . . . . Legs 463 | . . . . . . . . . . . 95 188 17 43 120 Wheels 1079 | 59 127 314 156 . . . . . 15 273 135 . . . . Hover 499 | . . . 170 132 . . . . . . 55 142 . . . Flight 274 | . . . . 59 215 . . . . . . . . . . Fastest Speed 31 | 50 100 90 52 31 31 160 160 160 50 50 50 60 120 116 50 Average Speed 114 | 98 100 92 70 47 116 160 160 161 113 84 122 101 120 119 84 Slowest Speed 900 | 100 100 100 190 200 197 160 160 240 243 200 900 850 120 120 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 25 73 36 29 16 14 86 60 12 9 18 11 . 45 10 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 7 | . . 1 . . . . 3 3 . . . . . . . Spaces Dug 7 | . . . . . . . . . . . . 5 . . 2 Terrain Destroyed 109 | . . . 36 1 . . . . 22 7 14 20 . 2 7 Melee . | . . . . . . . . . . . . . . . . Projectile 44 | . . . . . . . . . . 7 8 20 . 2 7 AOE 65 | . . . 36 1 . . . . 22 . 6 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Arm Res Res DSF Acc Total 5417 | 79 145 373 388 270 691 47 870 337 396 396 450 588 16 59 312 Wait 371 | . 1 35 12 10 11 . 22 20 3 2 59 192 . . 4 Move 4420 | 60 126 313 325 191 612 46 843 300 318 327 304 331 16 42 266 Hop 1 | . . . . . 1 . . . . . . . . . . Pick Up 59 | 5 1 . 3 3 10 1 3 5 3 7 7 9 . . 2 Fast Attach 98 | 7 1 1 3 9 4 . . . 6 18 26 12 . 6 5 Attach 61 | . . . 1 3 5 . . 2 17 4 12 9 . . 8 Detach 15 | . 1 . . 1 1 . . 1 4 1 1 3 . . 2 Swap 51 | 2 . 2 11 10 12 . 2 2 . . 4 . . 5 1 Drop 34 | . . 1 4 4 6 . . . 6 3 3 . . 5 2 Fire 248 | 5 15 21 29 39 29 . . 7 9 19 33 24 . 1 17 Melee 54 | . . . . . . . . . 29 13 . 8 . . 4 Ram 4 | . . . . . . . . . 1 1 1 . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Armory -3/Research -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 13) 267 | -10/Materials | Entered Mines 282 | -10/Mines | Core integrity fell below 50% 310 | -10/Mines | Build established: Mutant 468 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 642 | -10/Mines | Discovered new exit (range 10) 659 | -10/Mines | Entered Materials 659 | -9/Materials | Accompanied by 3 allies 659 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -9/Materials | Repaired Heat Sink? 824 | -9/Materials | Lost 3 allies 955 | -9/Materials | Central database locked down 995 | -9/Materials | Discovered new exit (range 4) 1009 | -9/Materials | Entered another Materials area 1009 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1178 | -8/Materials | Lost 5 parts (1p2n2w) 1242 | -8/Materials | Destroyed 7 combat bots 1264 | -8/Materials | Discovered new exit (range 4) 1265 | -8/Materials | Entered Factory 1265 | -7/Factory | Evolved 2 slots: Utility x2 1368 | -7/Factory | Lost 3 parts (1p2n) 1624 | -7/Factory | Build established: Gunner 2076 | -7/Factory | Discovered new exit (range 11) 2130 | -7/Factory | Entered Lower Caves 2200 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2205 | -7/Lower Caves | Entered Zion 2277 | -6/Zion | System corruption cleaned by Quarantine Array 3011 | -6/Zion | Given A8's code to call for help 3152 | -6/Zion | Met Imprinter 3183 | -6/Zion | Imprinted 3186 | -6/Zion | Declared Zion's savior 3439 | -6/Zion | Found Prototype Device 3548 | -6/Zion | Discovered new exit (range 14) 3582 | -6/Zion | Entered Proximity Caves 3582 | -5/Proximity Caves | Accompanied by 4 allies 3658 | -5/Proximity Caves | Learned Factory stockpile data 3761 | -5/Proximity Caves | Spotter reported a threat 3805 | -5/Proximity Caves | Learned 4 Factory zone layouts 4094 | -5/Proximity Caves | Discovered new exit (range 9) 4120 | -5/Proximity Caves | Entered Factory 4120 | -5/Factory | Accompanied by 2 allies 4120 | -5/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 4381 | -5/Factory | Identified Bomb Factory No. 2 4422 | -5/Factory | Lost 15 parts (1p3n5u6w) 4484 | -5/Factory | Core integrity fell below 50% 4497 | -5/Factory | System corruption reached 10% 4546 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4546 | -5/Factory | Lost 12 parts (2p6n1u3w) 4549 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4618 | -5/Factory | Discovered new exit (range 15) 4625 | -5/Factory | Entered another Factory area 4625 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4640 | -4/Factory | Zion Hacking Resupply teleported in 4758 | -4/Factory | Build established: Mutant 4759 | -4/Factory | Lost 3 parts (1n1u1w) 4918 | -4/Factory | Zion Fire squad teleported in 5028 | -4/Factory | Discovered new exit (range 16) 5052 | -4/Factory | Entered Armory 5053 | -4/Armory | Met VL-GR5, who suggested a friendly competition 5060 | -4/Armory | Build established: Scavenger-Gunner 5077 | -4/Armory | Lost 4 allies 5080 | -4/Armory | Lost 3 parts (1p1n1u) 5320 | -4/Armory | Lost 17 parts (2p5n5u5w) 5367 | -4/Armory | Core integrity fell below 50% 5372 | -4/Armory | System corruption reached 10% 5425 | -4/Armory | Lost 3 parts (1p1n1w) 5517 | -4/Armory | Zion Light squad teleported in 5579 | -4/Armory | Found Prototype Protection 5663 | -4/Armory | Released all parts (7) 5673 | -4/Armory | Discovered new exit (range 6) 5675 | -4/Armory | Core integrity fell below 20% 5677 | -4/Armory | Entered Research 5677 | -3/Research | Evolved 2 slots: Utility x2 5686 | -3/Research | Identified Zio. Weapon Casing 5692 | -3/Research | Lost 8 parts (3n2u3w) 6012 | -3/Research | Lost 3 parts (1p1n1u) 6294 | -3/Research | Zion Light squad teleported in 6328 | -3/Research | Discovered new exit (range 9) 6344 | -3/Research | Entered another Research area 6344 | -2/Research | Accompanied by 2 allies 6344 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 6364 | -2/Research | Identified exit to DSF 6364 | -2/Research | Entered DSF 6364 | -2/DSF | Accompanied by 2 allies 6365 | -2/DSF | Joined Warlord attack on 0b10 via DSF 6378 | -2/DSF | Build established: Scavenger-Skirmisher 6391 | -2/DSF | Additional patrols routed to DSF 6407 | -2/DSF | Discovered new exit (range 12) 6434 | -2/DSF | Entered Access 6434 | -1/Access | Accompanied by 2 allies 6434 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 6439 | -1/Access | Lost 8 allies 6469 | -1/Access | 3 allies followed out of DSF 6508 | -1/Access | Garrison activated, responded to threat 6533 | -1/Access | Garrison activated, responded to threat 6672 | -1/Access | Released all parts (4) 6698 | -1/Access | Zion Heavy Resupply teleported in 6703 | -1/Access | Lost 23 parts (4p6n8u5w) 6708 | -1/Access | Spotted B-99 Colossus 6717 | -1/Access | Core integrity fell below 50% 6724 | -1/Access | Found Prototype Device 6742 | -1/Access | Core integrity fell below 20% 6757 | -1/Access | Identified Adv. EM Shield 6759 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 06709_ Slug penetrates Wall. 06712_ Recycling Unit disabled. 06712_ Slug penetrates Recycling Unit. 06712_ Penetrated by Slug. 06712_ Slug penetrates Wall. 06716_ Penetrated by Slug. 06716_ Kinetic Spear destroyed. 06716_ Penetrated by Slug. 06717_ Acquired 1 matter. 06721_ Slug penetrates Wall. 06721_ Penetrated by Slug. 06721_ Slug penetrates Wall. 06724_ Acquired Prototype Device. 06736_ Slammed into G-73 Enforcer. 06743_ Knocked back. 06752_ Acquired Centrium Leg. 06757_ Identified Adv. EM Shield. 06757_ Faulty integration triggers meltdown. 06757_ Adv. Melee Analysis Suite damaged (-7). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????# ?????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ###????????# #???????????????????????#????? | | !#????????+ #?????????????????????? #????? | | #????????# #????????????????????## ###??? | | ######???# ##################### #??? | | # ##### % % #??? | | + #??? | | # " #??? | | # ##### ###################+## #??? | | ## ##???# #??????????# % H #????????? | | ## #????# #??????????#@ #????????? | | #### #????# #??????????# " #????????? | | #????# #??????????# """ #????????? | | #????# #??????????# """ #????????? | | ###% #????# #??????????# " #????????? | | #?# #????# #??????????# #????????? | | #?# #????# #??????????# #????????? | | #?# #????# #??????????###########????????? | | #?# #????# #?????????????????????????????? | | #?# #????# #?????????????????????????????? | | #?# #????# #?????????????????????????????? | | #?# #????# #?????????????????????????????? | | #?# #????# #?????????????????????????????? | | #?# #????# #?????????????????????????????? | | #?# #????# #?????????????????????????????? | | #?# #????? ??????????????????????????????? | | #?# #????? ??????????????????????????????? | | #?# #????? #?????????????????????????????? | | #?# #????? #?????????????????????????????? | | ### ###### #?????????????????????????????? | | ##????????????????????????????? | | ^ #????????????????????????????? | | +????????????????????????????? | | #????????????????????????????? | | " "" #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 204 Coolant Potential 80 Energy Generation 59 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 20 Propulsion Shielding 33 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 70 Targeting Accuracy 16 Melee Accuracy 8 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Matter Filter | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Heat Sink | 96% | -9/Materials Studied --------- Imp. Hover Unit | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Lgt. Ion Engine | -4/Factory | Hacked Gravmag Array | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Denied? Executioner I Laugh At Your Crits Just Browsing Live, Flee, And Rebuild Look Less Dangerous Next Time Rockin' Loadout Challenges ------------ None Game ------ Seed MomentumPotentialStorm Manual? 0 Play Time 02:10:54 Cumulative 26.0 hours Start 2026.10.04 @ 09:00:50 End 2026.10.04 @ 17:42:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eaf6bf98-b9e5-4cbe-87c6-a27b113c0b1e