Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.03.22 @ 08:38:37 Player: bschuck Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (1363) 1363 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5668 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 128/300 Energy 390/390 System Corruption 1% Temperature Critical (563) Movement Hovering (261) Ox3 Location -5/Factory Parts ------- > --- POWER (4) -------- Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Gravmag System Gyrokinetic Inverter Backup Propulsion VII > --- UTILITY (6) ------ Medium Storage Unit Targeting Computer Improved Particle Charger Backup Plating VII Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (5) ------- Tesla Rifle Plasma Cannon Magnetic Acceleration Cannon Carbide Saw > --- INVENTORY (10) --- Combat Airjet Enhanced Optical Array Utility Shielding Plasma Cannon Plasma Cannon Heavy Shock Bomb Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Gyrokinetic Inverter Backup Propulsion VII > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Particle Charger Backup Plating VII Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Plasma Cannon Cooled Particle Cannon Magnetic Acceleration Cannon Carbide Saw > --- INVENTORY -------- Combat Airjet Enhanced Optical Array Utility Shielding Plasma Cannon Plasma Cannon Heavy Shock Bomb Launcher Mining Laser [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Carbide Saw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 11 | . 1 . 2 . . . 6 2 Power 3 | . 1 . . . . . 1 1 Propulsion 1 | . . . . . . . 1 . Utility 4 | . . . 1 . . . 2 1 Weapon 3 | . . . 1 . . . 2 . Parts Attached 46 | 6 . 1 3 . . 1 27 8 Power 11 | 1 . 1 . . . . 7 2 Engine 7 | 1 . 1 . . . . 4 1 Core 4 | . . . . . . . 3 1 Reactor . | . . . . . . . . . Propulsion 7 | 2 . . . . . . 4 1 Treads . | . . . . . . . . . Leg 3 | 2 . . . . . . 1 . Wheel . | . . . . . . . . . Hover 4 | . . . . . . . 3 1 Flight . | . . . . . . . . . Utility 13 | 1 . . 2 . . . 6 4 Device 6 | . . . 1 . . . 4 1 Storage 1 | 1 . . . . . . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 5 | . . . . . . . 2 3 Artifact . | . . . . . . . . . Weapon 15 | 2 . . 1 . . 1 10 1 Energy Gun 4 | 1 . . . . . . 2 1 Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 4 | 1 . . 1 . . 1 1 . Ballistic Cannon 2 | . . . . . . . 2 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 1 | . . . . . . . 1 . Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . To Critical Strikes . | . . . . . . . . . Average Backups 8 | 5 8 9 8 9 9 9 8 9 Power 1 | . 1 1 2 2 2 2 1 . Propulsion 1 | . 2 2 2 2 2 1 1 . Utility 3 | 3 4 4 2 2 2 3 3 5 Weapon 2 | . 1 1 1 3 3 3 2 3 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . . 1 . 1 2 3 6 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . 1 . . 1 1 1 Utility 3 | . . . . . . 1 . 2 Weapon 5 | . . . . . 1 . 1 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 75 80 96 100 100 99 97 91 Engine 15 | . 12 17 20 20 20 20 13 8 Core 3 | . . . . . . . 3 9 Leg 13 | . 25 25 20 20 20 20 12 2 Hover 3 | . . . . . . . 3 11 Device 11 | . . . 9 10 10 10 13 11 Storage 7 | . 12 12 10 10 10 10 6 5 Processor 7 | . . . 9 10 10 10 6 5 Protection 3 | . . . . . . . 4 8 Energy Gun 3 | . 12 12 10 10 10 . 2 2 Energy Cannon 2 | . . . . . . . 1 10 Ballistic Gun 14 | . 12 12 18 20 20 28 12 2 Ballistic Cannon 2 | . . . . . . . 4 5 Slashing Weapon 2 | . . . . . . . 4 5 Piercing Weapon 1 | . . . . . . . 4 . Peak Build Rating 80 | 6 6 8 11 10 12 13 69 80 Average Rating 38 | 4 6 7 10 10 11 12 48 74 On Entrance 14 | . 6 6 8 10 10 12 13 69 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 4 Naked Turns . | . . . . . . . . . Heaviest Build 86 | 18 18 23 25 25 25 26 72 86 Greatest Support 36 | 20 20 20 20 20 20 20 36 33 Greatest Overweight (x) 5 | . . 1 1 1 1 1 5 3 Average Overweight (x) 1 | . . . 1 1 1 1 1 2 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 10 10 10 10 Most Carried 10 | 8 8 10 10 9 10 10 10 10 Average Carried 8 | 5 8 9 8 9 9 9 8 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 Final Carried 10 | 8 8 10 9 9 10 10 10 7 Class Distribution -------------------- 76% | Hacker-Gunner 10% | Generator-Gunner 8% | Hacker-Tank 4% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Generator-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1429 | 204 . 56 51 . . 20 708 390 Remotely . | . . . . . . . . . Salvage Created 1431 | . . 16 87 . . 28 811 489 Parts 64 | . . 2 8 . . 2 41 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 28 | . . 1 5 . . 1 15 6 Guns 15 | . . 1 5 . . 1 8 . Cannons 13 | . . . . . . . 7 6 Classes Destroyed 10 | . . 1 . . . . 9 . Builder 1 | . . . . . . . 1 . Recycler 2 | . . . . . . . 1 1 Watcher 2 | . . . . . . . 2 . Swarmer 9 | . . 1 5 . . 1 2 . Grunt 5 | . . . . . . . 3 2 Brawler 1 | . . . . . . . 1 . Sentry 5 | . . . . . . . 4 1 Hunter 4 | . . . . . . . 2 2 Programmer 3 | . . . . . . . 2 1 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 3 | . . 1 3 . . 1 3 2 Combat Bots Only 3 | . . 1 3 . . 1 3 2 Max Kills in Single Turn 2 | . . 1 2 . . 1 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 441 | . . 4 23 . . 53 300 61 Missed 144 | . . 1 16 . . 24 93 10 Hits 297 | . . 3 7 . . 29 207 51 Melee 1 | . . . . . . . 1 . Projectile 296 | . . 3 7 . . 29 206 51 Critical Strikes 4 | . . . . . . 1 3 . Damage Taken 3302 | . . 14 33 . . 135 1572 1548 Core 1292 | . . . 6 . . . 208 1078 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 86 | . . . . . . . 86 . Ignored by Resistances 1506 | . . 10 24 . . 78 1081 313 Core Remaining (%) 93 | 100 . 100 . . . 98 75 . Volleys Fired 85 | . . 1 5 . . 3 56 20 Largest 5 | . . 2 3 . . 3 5 4 Hottest 219 | . . 60 80 . . 80 190 219 Shots Fired 291 | . . 2 15 . . 9 193 72 Gun 182 | . . 2 15 . . 9 137 19 Cannon 109 | . . . . . . . 56 53 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 206 | . . 1 10 . . 7 163 25 Thermal 63 | . . . . . . . 30 33 Explosive . | . . . . . . . . . Electromagnetic 22 | . . 1 5 . . 2 . 14 Robot Hit Streak 28 | . . 1 5 . . 6 27 28 Robot Miss Streak 2 | . . . 2 . . 2 2 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 214 | . . 1 9 . . 7 145 52 Core Hits 96 | . . 1 6 . . 4 67 18 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . . . . . . 7 2 Burn 1 | . . . . . . . 1 . Blast 8 | . . . . . . . 6 2 Melee Attacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 1 | . . . . . . . 1 . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4121 | . . 11 85 . . 71 2550 1404 Guns 1648 | . . 11 85 . . 71 1266 215 Cannons 2304 | . . . . . . . 1115 1189 Explosions 97 | . . . . . . . 97 . Melee 72 | . . . . . . . 72 . Ramming . | . . . . . . . . . Kinetic 2295 | . . . 55 . . 48 1721 471 Thermal 1402 | . . . . . . . 660 742 Explosive . | . . . . . . . . . Electromagnetic 352 | . . 11 30 . . 23 97 191 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 72 | . . . . . . . 72 . Highest Corruption 3 | . . . . . . . 3 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . . 6 . Matter Fused 3 | . . . . . . . 3 . Heat Flow Errors 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 60 | . . . . . . . 8 52 Projectiles 60 | . . . . . . . 8 52 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 10 | . . . . . . . 5 5 Impact . | . . . . . . . . . Kinetic 9 | . . . . . . . 5 4 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 13 | . . . . . . . 13 . Shots 1 | . . . . . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 679 | . . 20 80 . . 206 429 679 Average Temperature 173 | . . 15 41 . . 68 93 238 Received Heat Transfer 956 | . . . . . . 234 677 45 Effects 64 | . . . . . . . 1 63 Shutdowns 26 | . . . . . . . 1 25 Energy Bleed 6 | . . . . . . . . 6 Interference 16 | . . . . . . . . 16 Matter Decay 3 | . . . . . . . . 3 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 3 | . . . . . . . . 3 Damage (core) 7 | . . . . . . . . 7 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . . . 3 3 Heat Transferred 2451 | . . . . . . . 1305 1146 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 83 | . . 20 70 9 . . 83 37 Initial 9 | . . . . 9 . . . 7 Average 11 | . . 2 30 2 . . 14 4 Influence Increases 845 | . . 20 145 . . 35 478 167 Destroy 0b10 Robot/C 560 | . . 20 100 . . 20 300 120 Destroy 0b10 Robot/NC 25 | . . . . . . . 20 5 Destroy Leader 154 | . . . 20 . . . 104 30 Successful Hack 10 | . . . 10 . . . . . Disable Machine 16 | . . . . . . . 16 . Destroy Structure 35 | . . . . . . . 23 12 Lose Combat Pursuer 45 | . . . 15 . . 15 15 . Influence Decreases 840 | . . 20 110 35 . 35 455 185 Entered New Map 42 | . . . . 26 . . . 16 Time Decay 798 | . . 20 110 9 . 35 455 169 Squads Dispatched 6 | . . . 1 . . . 3 2 Investigation . | . . . . . . . . . Extermination 3 | . . . . . . . 2 1 Reinforcement 3 | . . . 1 . . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 4 | . . . 2 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 47 | . . 2 11 . . 3 24 7 Peak Tracking Total 5 | . . 1 4 . . 2 5 2 Tactical Retreats 3 | . . . 1 . . 1 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 2 | . . . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 4 | . . . . . . . 4 . Max in Single Turn 3 | . . . . . . . 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 4 | . . . 1 . . . . 3 Terminals 4 | . . . 1 . . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . . . 1 . . . . 4 Successful 4 | . . . 1 . . . . 3 Failed 1 | . . . . . . . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . . . 1 . . . . 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . 1 . . . . 3 Record 3 | . . . . . . . . 3 Emergency Access Points 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . 1 . . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 2405 | . . . 188 69 457 671 1020 . Structural 2405 | . . . 188 69 457 671 1020 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 3581 | 58 9 54 204 69 457 671 1299 760 Spaces Moved 1598 | 40 8 31 97 37 240 347 543 255 Core 10 | 10 . . . . . . . . Treads . | . . . . . . . . . Legs 1179 | 30 8 31 97 37 240 347 389 . Wheels . | . . . . . . . . . Hover 409 | . . . . . . . 154 255 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 190 120 118 Average Speed 198 | 102 120 158 190 190 190 190 192 259 Slowest Speed 320 | 120 120 190 190 190 190 190 320 271 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 15 | 4 2 16 15 20 14 46 15 5 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 28 | . . . . . . . 20 8 Melee . | . . . . . . . . . Projectile 24 | . . . . . . . 16 8 AOE 4 | . . . . . . . 4 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 1848 | 54 7 35 108 36 242 355 696 315 Wait 17 | . . . . . . . 17 . Move 1590 | 39 7 30 96 36 239 346 542 255 Hop . | . . . . . . . . . Pick Up 49 | 9 . 3 3 . 2 2 24 6 Fast Attach 12 | 5 . . . . . 1 6 . Attach 42 | 1 . 1 3 . . . 20 17 Detach 12 | . . . . . . . 3 9 Swap 4 | . . . . . . . 3 1 Drop 36 | . . . 1 . 1 3 24 7 Fire 85 | . . 1 5 . . 3 56 20 Melee 1 | . . . . . . . 1 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 15) 59 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Evolved 1 slot: Power x1 59 | -10/Materials | Identified exit to Mines 59 | -10/Materials | Discovered exit to Mines (range 7) 68 | -10/Materials | Entered Mines 75 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 103 | -10/Mines | Identified exit to Materials 103 | -10/Mines | Discovered exit to Materials (range 8) 122 | -10/Mines | Entered Materials 122 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 299 | -9/Materials | Identified exit to Mines 299 | -9/Materials | Discovered exit to Mines (range 12) 326 | -9/Materials | Entered Mines 390 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 395 | -9/Mines | Entered Zion 428 | -7/Zion | Identified exit to Deep Caves 442 | -7/Zion | Build established: Hacker-Gunner 460 | -7/Zion | Found CR-A16's Pointy Stick 535 | -7/Zion | Given the Hacking Drone Bay 543 | -7/Zion | Found Prototype Device 814 | -7/Zion | Identified exit to Proximity Caves 814 | -7/Zion | Discovered exit to Proximity Caves (range 11) 852 | -7/Zion | Entered Proximity Caves 1179 | -6/Proximity Caves | Spotted B-75 Beast 1508 | -6/Proximity Caves | Identified exit to Factory 1508 | -6/Proximity Caves | Discovered exit to Factory (range 8) 1523 | -6/Proximity Caves | Entered Factory 1523 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 1524 | -6/Factory | Identified exit to Lower Caves 1527 | -6/Factory | Identified Hacking Drone Bay 2494 | -6/Factory | Spotted B-75 Beast 2568 | -6/Factory | Destroyed B-75 Beast 2742 | -6/Factory | Identified exit to Factory 2742 | -6/Factory | Discovered exit to Factory (range 7) 2822 | -6/Factory | Entered another Factory area 2822 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3146 | -5/Factory | Build established: Generator-Gunner 3396 | -5/Factory | Core integrity fell below 50% 3582 | -5/Factory | Core integrity fell below 20% 3583 | -5/Factory | Core destroyed Last Messages --------------- Power failure, Mic. Nuclear Core shutdown. Imp. Target Analyzer melted. P-70 Sage destroyed. Power failure, Imp. Deuterium Engine shutdown. Power failure, Lgt. Angular Momentum Engine shutdown. Destroyed Mic. Fission Core. P-70 Sage knocked back. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: System interference. Targeting Computer temporarily disabled. Tesla Rifle temporarily disabled. Targeting Computer temporarily disabled. Destroyed Imp. Heat Sink. Destroyed Antigrav System. P-70 Sage knocked back. Power failure, Imp. Deuterium Engine shutdown. Overheating: Core damaged (-170). Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????? ??????????????????? | | ????????????????? ???????????????????? | | ???????????????? ???? ?????????????? | | ???????????????#"????? #????????????? | | ??????##########?????# #????????????? | | ??????# ! #?????# #????????????? | | ??????# #?????# #????????????? | | ??????# ***#?????# #????????????? | | ??????# ***#?????# [#????????????? | | ??????# /@#?????# %#????????????? | | ??????# #?????# #????????????? | | ??????# % #?????# %+????????????? | | ???#### % ! #?????# #????????????? | | ???# #! p% % #?????# #????????????? | | ???########+####????## ##???????????? | | ????????# ####### #?????????#?? | | ????????# ##### #?? | | ????????# " %% | | ????????# ##### | | ????????# ####### #???????????? | | ########## ##?#######+#######???????? | | # # T#??# #???????? | | # # #??# #???????? | | # # ##??# """" #? ???? | | #^ # ##### """" # ???? | | # ^ ^^ + + """" # "??" | | # # ##### """" # "??" | | # ^ ### #???# """?? # ?? | | # #?# #???# ""????# """ | | # ] ### ###?#""" ?????# """ | | ########## #?#"R ?????? """ | | # # ###""" ??????? | | # + " / ???????# | | # "T" # ##########???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 52 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 530 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Particle Charging 20 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Magnetic Acceleration Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Chainsword | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots I'm Back, Baby! Challenges ------------ None Game ------ Seed BlinkUtilityBlade Manual? 0 Play Time 00:53:42 Cumulative 30.3 hours Start 2026.03.20 @ 17:00:18 End 2026.03.22 @ 08:38:37 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 48 Rogue 36 Adventurer 0 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 4eaef3e9-6ab8-456f-83b9-b19777ab194a