Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.13 @ 10:59:40 Player: btmk16 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3519) 3519 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7364 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 271/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (7) ------ Enhanced Optical Array Advanced Melee Analysis Suite > --- WEAPON (3) ------- Power Sword > --- INVENTORY (5) ---- Deuterium Engine Light Fission Core Improved Sensor Array Mace Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON ----------- Minigun Great Axe Great Axe > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Light Treads Improved Aluminum Leg Improved Aluminum Leg Wheel Wheel Advanced Heat Sink Improved Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Improved Grenade Launcher Axe Great Axe [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 5 | . . 1 . 2 . 2 Weapon 1 | . . . . . 1 . Parts Attached 111 | . 19 21 4 22 30 15 Power 15 | . 5 5 . . 3 2 Engine 13 | . 5 5 . . 2 1 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 37 | . 3 9 1 9 13 2 Treads 18 | . 3 5 1 8 1 . Leg 9 | . . 1 . . 8 . Wheel 9 | . . 3 . 1 4 1 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 26 | . 5 3 1 7 4 6 Device 14 | . 4 3 1 3 1 2 Storage 1 | . 1 . . . . . Processor 5 | . . . . 1 1 3 Hackware . | . . . . . . . Protection 6 | . . . . 3 2 1 Artifact . | . . . . . . . Weapon 33 | . 6 4 2 6 10 5 Energy Gun 2 | . 1 1 . . . . Energy Cannon 9 | . 1 3 1 1 . 3 Ballistic Gun 6 | . 4 . . . 2 . Ballistic Cannon 3 | . . . . 3 . . Launcher 4 | . . . 1 1 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 8 | . . . . 1 6 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . Corrupted Parts 1 | . . . . . 1 . System Corruption 4 | . . . . . 4 . Parts Lost 37 | . 10 1 . 7 14 5 Power 5 | . 4 . . . 1 . Propulsion 13 | . 2 1 . 5 3 2 Utility 6 | . 1 . . 2 3 . Weapon 13 | . 3 . . . 7 3 Highest Loss Streak 4 | . 2 1 . 3 4 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 92 98 100 96 91 21 Engine 8 | . 11 11 11 9 5 1 Treads 18 | . 14 20 33 25 13 . Leg 6 | . 13 3 . . 11 . Wheel 1 | . . 8 . . 2 3 Device 12 | . 9 21 22 18 6 2 Storage 9 | . 14 11 11 9 6 . Processor 5 | . . . . 7 13 7 Protection 3 | . . . . 8 6 . Energy Gun 1 | . 4 . . . . . Energy Cannon 7 | . 2 17 21 8 . 3 Ballistic Gun 6 | . 20 4 . . 3 . Ballistic Cannon 2 | . . . . 8 2 . Slashing Weapon 3 | . . . . . 13 1 Naked Turns 41 | . . . . . 20 21 Heaviest Build 55 | 10 28 39 38 50 55 45 Greatest Support 91 | 20 40 60 60 63 91 16 Greatest Overweight (x) 4 | . . 3 . 3 4 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 5 Average Capacity 12 | . 8 15 15 15 14 5 Most Carried 15 | . 12 15 15 15 15 5 Average Carried 11 | . 6 14 15 14 13 3 Final Capacity 15 | 8 15 15 15 15 5 5 Final Carried 15 | 6 12 15 15 12 5 4 Class Distribution -------------------- 67% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 2055 | 200 321 245 62 530 591 106 Remotely . | . . . . . . . Salvage Created 4110 | . 1080 699 275 872 1030 154 Parts 229 | . 55 41 16 53 55 9 Haulers Intercepted 10 | . 2 4 . 1 3 . Recyclers Shooed 4 | . 3 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 84 | . 20 10 9 21 21 3 Melee 19 | . . . . . 18 1 Guns 19 | . 16 3 . . . . Cannons 36 | . 4 7 5 19 . 1 AOE 9 | . . . 4 2 3 . Classes Destroyed 14 | . 4 3 2 3 2 . Worker 2 | . . 2 . . . . Builder 4 | . . . . 2 2 . Tunneler 2 | . . . 2 . . . Hauler 10 | . 2 4 . 1 3 . Recycler 5 | . 3 . . 1 1 . Operator 1 | . . . . 1 . . Watcher 1 | . . . . 1 . . Swarmer 14 | . 3 . 3 3 5 . Grunt 51 | . 17 5 5 14 9 1 Brawler 2 | . . 1 . 1 . . Duelist 3 | . . . 1 . 2 . Sentry 8 | . . 4 . 3 1 . Hunter 1 | . . . . . 1 . Programmer 5 | . . . . . 3 2 Best Kill Streak 5 | . 5 4 3 4 5 2 Combat Bots Only 5 | . 5 3 3 3 5 2 Max Kills in Single Turn 2 | . 2 2 2 2 1 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 2 2 1 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 8046 | . 1297 322 164 1901 2584 1778 Core 1867 | . 194 72 22 195 527 857 Absorbed by Shields . | . . . . . . . Core Remaining (%) 57 | 100 22 . 76 64 24 . Volleys Fired 277 | . 117 42 15 76 11 16 Largest 3 | . 2 2 2 2 2 3 Hottest 225 | . 88 136 136 136 96 225 Shots Fired 531 | . 232 84 29 152 12 22 Gun 243 | . 201 40 . . 2 . Cannon 277 | . 31 44 27 151 2 22 Launcher 11 | . . . 2 1 8 . Special . | . . . . . . . Kinetic 316 | . 177 40 . 95 4 . Thermal 182 | . 55 44 27 56 . . Explosive 11 | . . . 2 1 8 . Electromagnetic 22 | . . . . . . 22 Robot Hit Streak 15 | . 11 15 9 8 6 4 Robot Miss Streak 6 | . 6 4 2 4 1 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 386 | . 146 53 18 85 62 22 Core Hits 171 | . 53 23 12 41 36 6 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 Critical Strikes 14 | . 1 . . 7 5 1 Destroy 1 | . 1 . . . . . Blast 8 | . . . . 7 1 . Smash 1 | . . . . . . 1 Sever 4 | . . . . . 4 . Melee Attacks 100 | . . . . 3 74 23 Impact 9 | . . . . . . 9 Slashing 91 | . . . . 3 74 14 Piercing . | . . . . . . . Sneak Attacks 12 | . . . . 1 11 . Combat Hostiles . | . . . . . . . Follow-up Attacks 7 | . . . . . 7 . Damage Inflicted 9522 | . 1517 934 742 2480 3340 509 Guns 1338 | . 1133 205 . . . . Cannons 3820 | . 376 551 384 2237 50 222 Explosions 1445 | . . 178 358 135 774 . Melee 2859 | . . . . 82 2508 269 Ramming 60 | . 8 . . 26 8 18 Kinetic 2775 | . 940 205 . 1580 50 . Thermal 2536 | . 569 729 499 657 82 . Explosive 1070 | . . . 243 135 692 . Electromagnetic 222 | . . . . . . 222 Impact 269 | . . . . . . 269 Slashing 2590 | . . . . 82 2508 . Piercing . | . . . . . . . Highest Corruption 18 | . . . . . 18 10 Average Corruption 5 | . . . . . 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . . 7 9 Message Errors 4 | . . . . . 1 3 Matter Fused 3 | . . . . . 2 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 5 | . . . . . 3 2 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 439 | . 15 30 52 89 172 81 Projectiles 118 | . 15 . 11 89 . 3 Explosions 71 | . . 30 41 . . . Melee 250 | . . . . . 172 78 Knockbacks 22 | . . . . 17 2 3 Impact 4 | . . . . . 1 3 Kinetic 17 | . . . . 16 1 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 222 | . . 94 . 50 71 7 Shots 5 | . . 2 . 1 2 . Rammed 18 | . 4 . . 4 . 10 Targets Rammed 21 | . 4 . . 4 3 10 Kicked 3 | . . . . . 3 . Crushed . | . . . . . . . Highest Temperature 291 | . 291 63 90 126 118 51 Average Temperature 49 | . 65 18 37 44 47 31 Received Heat Transfer 2775 | . 486 123 72 1089 615 390 Effects 4 | . 4 . . . . . Interference 4 | . 4 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 5 | . . . . . . 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 1 3 2 2 . 2 Heat Transferred 4203 | . 1091 1062 816 1184 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 361 | . 240 322 233 346 361 361 Initial 156 | . . 65 108 31 156 141 Average 161 | . 105 235 143 178 163 217 Maximum Alert Level 1 | . 1 1 1 1 1 1 Low Security (%) 64 | . 89 23 80 55 66 29 Level 1 35 | . 10 76 19 44 33 70 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 5 2 . 5 6 2 Investigation 5 | . 3 . . 2 . . Extermination 4 | . . . . . 3 1 Reinforcement 9 | . 2 2 . 2 2 1 Assault . | . . . . . . . Garrison 2 | . . . . 1 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 4 | . 2 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 33 16 8 37 42 20 Peak Tracking Total 11 | . 5 4 3 5 11 6 Tactical Retreats 11 | . . 1 . 3 . 7 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 15 | . 6 . . . 8 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Exploded 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 12 | . 2 2 1 3 4 . Max in Single Turn 2 | . 1 2 1 1 2 . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 15 | . 4 1 . 5 4 1 Terminals 10 | . 4 1 . 3 2 . Fabricators 2 | . . . . . 1 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 39 | . 12 4 . 13 7 3 Successful 17 | . 6 . . 6 3 2 Failed 21 | . 5 4 . 7 4 1 Catastrophic 6 | . 1 1 . 2 2 . Database Lockouts 1 | . 1 . . . . . Manual 23 | . 10 4 . 6 2 1 Terminals 29 | . 12 4 . 10 3 . Fabricators 5 | . . . . . 2 3 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 2 2 . Terminal Hacks 8 | . 3 . . 3 2 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Hauler Manifests 2 | . 1 . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . 1 1 Network Status 2 | . . . . . 1 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 6 | . 3 . . 2 . 1 Terminals 4 | . 3 . . 1 . . Assimilate 1 | . 1 . . . . . Botnet 3 | . 2 . . 1 . . Fabricators 1 | . . . . . . 1 Fabnet 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Tunnel 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 1 . 3 3 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 7140 | . 1724 675 874 1538 1749 580 Spaces Moved 4251 | 1 944 384 505 721 996 700 Core 748 | . . . . . 86 662 Treads 2231 | . 419 154 505 698 455 . Legs 946 | 1 525 . . . 420 . Wheels 326 | . . 230 . 23 35 38 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 95 160 145 50 50 Average Speed 133 | 120 137 131 160 170 145 54 Slowest Speed 320 | 120 160 240 160 320 260 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 2 92 33 99 58 22 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . 4 . . . Spaces Dug 23 | . . . . 2 8 13 Terrain Destroyed 180 | . . . 28 73 66 13 Melee 23 | . . . . 2 8 13 Projectile 60 | . . . . 60 . . AOE 97 | . . . 28 11 58 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 5073 | . 1167 482 543 881 1160 840 Wait 229 | . 71 8 16 28 32 74 Move 4245 | . 943 383 504 720 995 700 Hop . | . . . . . . . Pick Up 40 | . 8 7 1 12 12 . Fast Attach 42 | . 7 8 . 3 12 12 Attach 32 | . 6 4 . 7 12 3 Detach 9 | . 2 3 . . 2 2 Swap 37 | . 6 9 4 12 6 . Drop 48 | . 3 18 3 16 8 . Fire 277 | . 117 42 15 76 11 16 Melee 93 | . . . . 3 67 23 Ram 14 | . . . . 4 . 10 Kick 3 | . . . . . 3 . Crush 4 | . 4 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 701 | -10/Materials | Central database locked down 709 | -10/Materials | Discovered new exit (range 10) 865 | -10/Materials | Core integrity fell below 50% 889 | -10/Materials | Discovered new exit (range 15) 1084 | -10/Materials | Discovered new exit (range 10) 1475 | -10/Materials | Discovered new exit (range 15) 1725 | -10/Materials | Entered another Materials area 1725 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1744 | -9/Materials | Build established: Scavenger-Mutant 1921 | -9/Materials | Discovered new exit (range 4) 2376 | -9/Materials | Discovered new exit (range 16) 2400 | -9/Materials | Entered Mines 3033 | -9/Mines | Discovered new exit (range 12) 3135 | -9/Mines | Discovered new exit (range 15) 3137 | -9/Mines | Learned Materials terminal intel 3274 | -9/Mines | Entered Materials 3274 | -8/Materials | Evolved 2 slots: Utility x2 3275 | -8/Materials | Loaded intel: 12 terminal locations 3766 | -8/Materials | Discovered new exit (range 12) 3821 | -8/Materials | Build established: Mutant 3893 | -8/Materials | Garrison activated, responded to threat 4173 | -8/Materials | Discovered new exit (range 16) 4610 | -8/Materials | Lost 3 parts (2n1u) 4812 | -8/Materials | Entered Factory 4812 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5067 | -7/Factory | Garrison activated, responded to threat 5088 | -7/Factory | Lost 3 parts (1p2w) 5151 | -7/Factory | Lost 4 parts (1n2u1w) 6008 | -7/Factory | Discovered new exit (range 5) 6223 | -7/Factory | Noticed a derelict Sapper rigging charges 6431 | -7/Factory | System corruption reached 10% 6459 | -7/Factory | Core integrity fell below 50% 6508 | -7/Factory | Cargo convoy interrupted 6517 | -7/Factory | Released all parts (11) 6561 | -7/Factory | Entered another Factory area 6561 | -6/Factory | Evolved 2 slots: Utility x2 6827 | -6/Factory | Released all parts (5) 6858 | -6/Factory | Lost 3 parts (3w) 6892 | -6/Factory | Core integrity fell below 50% 6995 | -6/Factory | Core integrity fell below 20% 7011 | -6/Factory | System corruption reached 10% 7141 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06992_ Destroyed Remote Datajack. 06992_ Destroyed Imp. Heat Sink. 06992_ P-60 Hacker system corrupted by crushing effect. 06995_ P-60 Hacker knocked back. 06998_ Destroyed Gravmag System. 06998_ Destroyed Shock Rifle. 06998_ P-60 Hacker system corrupted by crushing effect. 06999_ P-60 Hacker system terminally corrupted. 07009_ R-10 Processor collects Shock Rifle. 07010_ Triggered Shock Trap. 07010_ The floor emits a surge of raw power. 07010_ System corrupted (+2). 07016_ System corrupted: Substantial component data lost. 07025_ Acquired Power Sword. 07034_ System corrupted: Component data lost. 07042_ The unstable cave ceiling collapses. 07053_ Acquired Arm. Huge Wheel. 07058_ System corrupted: Energy discharge (-33). 07076_ System corrupted: Matter fused (-9). 07119_ 55Z7FZR>1BSG|Z=KI6Q8DPR Map ----- +----------------------------------------------------+ | ## # """""" + #??????????????????? | | ## # """""" #######+###??????????????????? | | ## + """""" #???? ???????????????????? | | ## # #?? ! ?????????????????? | | ## # ! #?# #????????????????? | | ## ######"#"#####?# #????????????????? | | ##"################????????????????? | | ^ # #?????????????????????? | | #"" """ #?????????????????????? | | #"Y """ #?????????????????????? | | #"" """ #?????????????????????? | | ######### # #?????????????????????? | | ????????# # """ """ #???????###########+??? | | ????????# # """ """ #?????? ? | | ????????# # """ """ ### ? | | ######### # + ! """???? | | / + ### "F ???? | | """""" # # #??? """" """" ^ ?? | | # # #?? """"??"""????????? | | """""" # ######;#########p """" ????????????? | | # """" ????????????? | | """""" # """" """?????????? | | + """" """" ???? | | # k ???? | | ######### k ! ???? | | ?????######+########### @ ############+#???????? | | ?????# #???# #????????????????????? | | ?????# """ #???# #????????????????????? | | ?????# R" #???# #????????????????????? | | ?????# """ #???# #????????????????????? | | ?????# #???# #????????????????????? | | ?????# #???# w #????????????????????? | | ?????# """""" #???# ^ #????????????????????? | | ?????# """""" #???# #????????????????????? | | ?????# """""" #???#u #????????????????????? | | ###### """""" #???# #????????????????????? | | + #???# #????????????????????? | | ##### #???# #????????????????????? | | +##################???# #????????????????????? | | #???????????????# #????????????????????? | | #???????????????# #????????????????????? | | #???????????????# #????????????????????? | | #???????????????# #????????????????????? | | #???????????????#u #????????????????????? | | #???????????????# #????????????????????? | | #???????????????? ?????????????????????? | | #????????????????##+#+?????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreInsulatedThrower Manual? 0 Play Time 00:48:11 Cumulative 314.0 hours Start 2022.06.12 @ 14:47:59 End 2022.06.13 @ 10:59:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 394 Rogue 393 Adventurer 0 Explorer 1 Win Type - Total 7 Types 5/0/0/2/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff57f0c9-e67d-466a-86fa-2890b1dc27bf