Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.15 @ 23:15:18 Player: MAXX-P31 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (351) 1755 Value Destroyed (11906) 11906 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1917) 1917 TOTAL SCORE: 22638 Bonus ------- High Alert Combat Kills 358 Follower Combat Kills 649 Awakened Behemoth Slayer 1000 Met Data Miner 300 Friendly Fire -390 Cogmind --------- Core Integrity 687/1150 Matter 300/300 Energy 125/150 System Corruption 14% Temperature Cool (0) Movement Rolling (130) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Compact Wheel Compact Wheel > --- UTILITY (8) ------ Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Target Analyzer > --- WEAPON (5) ------- CR-A16's Behemoth Slayer > --- INVENTORY (25) --- Improved Heat Sink High-capacity Battery (222) Energy Well (310) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Matter Compressor (300) Advanced Sensor Array 0b10 Decoder Chip [Scout] Launcher Guidance Computer Precision Energy Filter Improved Particle Charger Phase Shifter Improved Thermal Shield Improved Hardlight Generator Advanced Shield Generator Hacking Drone Bay (1/1) Variable Charge Gun Heavy Shock Bomb Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Cooled Gravmag System > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Improved Lightning Gun HERF Cannon Heavy Shock Bomb Launcher CR-A16's Behemoth Slayer > --- INVENTORY -------- Fission Core Micro Fission Core Compact Wheel Compact Wheel Improved Heat Sink High-capacity Battery Energy Well High-capacity Matter Pod High-capacity Matter Pod Improved Matter Compressor 0b10 Decoder Chip [Scout] Launcher Guidance Computer Precision Energy Filter Improved Particle Charger Phase Shifter Layered Heavy Armor Plating Improved Thermal Shield EM Shield Improved Hardlight Generator Advanced Shield Generator Hacking Drone Bay Variable Charge Gun Heavy Shock Bomb Launcher Long-range Missile Launcher [Rating: 108] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Shield Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 . 2 . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . . . . 1 . Utility 6 | . . . . 2 . 1 . . . . 1 . . . . 1 1 Weapon 3 | . . 1 . . . . . . . . 1 . . . . . 1 Parts Attached 242 | 7 8 33 3 35 17 22 3 6 7 9 7 5 11 1 9 41 18 Power 29 | 1 2 3 . 2 . 3 1 3 . 3 . . 2 . 1 7 1 Engine 17 | 1 1 3 . 2 . 2 1 2 . 3 . . 1 . . 1 . Core 12 | . 1 . . . . 1 . 1 . . . . 1 . 1 6 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 73 | 2 2 12 . 11 3 3 . 3 2 1 5 2 2 . 4 12 9 Treads 46 | 2 . 11 . 7 3 3 . 3 2 1 5 2 2 . 2 3 . Leg 9 | . . . . 4 . . . . . . . . . . . 2 3 Wheel 13 | . 2 1 . . . . . . . . . . . . 1 7 2 Hover 5 | . . . . . . . . . . . . . . . 1 . 4 Flight . | . . . . . . . . . . . . . . . . . . Utility 61 | 2 2 6 . 7 4 8 1 . 3 3 1 3 3 . 3 11 4 Device 37 | 1 . 4 . 3 2 6 . . 3 2 1 3 3 . . 7 2 Storage 5 | 1 1 1 . . 1 . . . . . . . . . . 1 . Processor 9 | . . . . 1 . 1 1 . . 1 . . . . 3 2 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 10 | . 1 1 . 3 1 1 . . . . . . . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 79 | 2 2 12 3 15 10 8 1 . 2 2 1 . 4 1 1 11 4 Energy Gun 37 | . 1 9 1 5 3 4 . . 2 1 1 . 1 1 . 7 1 Energy Cannon 9 | . . 1 . 1 1 4 . . . . . . 1 . . . 1 Ballistic Gun 13 | 2 . 1 1 3 3 . . . . . . . . . 1 2 . Ballistic Cannon 6 | . . . . 4 . . . . . . . . 1 . . 1 . Launcher 12 | . 1 1 1 2 3 . 1 . . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . 3 2 2 . . 3 . 1 . . . . 3 2 Corrupted Parts 2 | . . 1 . . . . . . . . . . . . 1 . . System Corruption 6 | . . 4 . . . . . . . . . . . . 2 . . Parts Lost 86 | . 8 15 . 4 . 3 . 1 . 3 . 4 7 . 6 13 22 Power 15 | . 2 2 . . . 1 . 1 . 2 . . 2 . 1 1 3 Propulsion 28 | . 2 5 . 1 . . . . . 1 . 2 3 . 2 4 8 Utility 16 | . 1 2 . 1 . 2 . . . . . 2 1 . 1 2 4 Weapon 27 | . 3 6 . 2 . . . . . . . . 1 . 2 6 7 Highest Loss Streak 8 | . 6 8 . 4 . 2 . 1 . 3 . 3 3 . 3 2 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 22 | 1 9 17 25 24 24 24 25 24 23 21 24 24 21 25 24 24 22 Power 1 | . 1 2 2 2 2 1 2 1 1 . 1 1 . 2 1 1 1 Propulsion 3 | 1 2 2 2 4 5 4 4 4 3 2 3 4 2 3 2 1 1 Utility 12 | . 4 8 13 10 10 11 12 12 12 12 13 12 12 14 14 16 16 Weapon 6 | . . 4 8 7 7 7 7 7 7 6 7 7 5 6 6 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 38 | . . 3 1 3 2 4 1 . 4 1 2 . . . 1 7 9 Power 4 | . . 1 . . . . . . . . 1 . . . 1 1 . Propulsion 2 | . . . . . 1 . . . . . . . . . . 1 . Utility 22 | . . 1 1 . . 3 1 . 2 1 1 . . . . 4 8 Weapon 10 | . . 1 . 3 1 1 . . 2 . . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 92 99 99 99 99 100 99 99 99 79 79 94 93 93 91 83 Engine 8 | . 10 10 11 9 9 11 7 8 15 14 13 13 5 . 1 2 4 Core 3 | . 2 . . . . 3 7 5 . . . . 4 6 7 8 5 Treads 20 | . 26 25 33 24 27 22 23 23 23 22 20 19 19 20 17 10 . Wheel 1 | . . 6 . . . . . . . . . . . . 2 5 3 Device 14 | . . 8 11 16 17 20 15 15 14 14 19 19 19 20 13 10 8 Storage 7 | . 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 Processor 11 | . . . . 1 . 5 15 15 15 15 13 13 13 13 19 23 21 Protection 2 | . 12 . . 8 9 3 . . . . . . . . . . 4 Energy Gun 14 | . 11 24 30 14 3 16 16 19 23 22 6 6 11 13 15 7 6 Energy Cannon 1 | . . 1 . . 7 6 . . . . . . 3 . 6 2 . Ballistic Gun 1 | . 10 3 1 . 1 . . . . . . . . . 2 4 . Ballistic Cannon 1 | . . . . 11 11 . . . . . . . . . . 3 . Launcher 1 | . 5 . . . 2 . 5 2 . . . . 6 12 . . 5 Peak Build Rating 108 | 7 9 21 21 31 37 48 46 48 54 54 68 69 64 59 59 99 108 Average Rating 47 | 5 7 17 20 26 33 40 45 45 44 52 66 66 60 59 55 77 91 On Entrance 40 | . 7 5 21 21 30 31 43 45 43 48 53 68 63 59 59 58 80 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 12 52 100 99 111 110 132 114 120 109 115 131 131 136 116 124 143 131 Greatest Support 116 | 40 40 60 60 60 65 70 68 71 66 62 66 66 62 62 62 116 78 Greatest Overweight (x) 12 | . 1 2 1 10 1 2 1 1 1 1 2 2 2 1 11 12 7 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 4 3 2 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 19 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 12 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 9 17 25 24 24 24 25 24 24 24 24 24 21 25 24 24 23 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 8 25 25 25 25 25 25 24 25 25 25 24 25 25 24 25 19 Class Distribution -------------------- 38% | Scavenger-Skirmisher 20% | Scavenger-Gunner 12% | Skirmisher 7% | Scavenger-Tank 7% | Tank 5% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Gunner | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 8245 | 318 746 724 134 789 695 360 134 180 228 154 360 70 472 . 207 2152 522 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 16093 | 146 926 2341 381 2151 1413 1211 342 237 . 623 943 559 1089 . 540 2109 1082 Parts 715 | 9 50 109 17 110 95 54 16 14 . 10 51 13 19 . 22 75 51 Haulers Intercepted 21 | . 1 6 . 6 4 2 . . . . . . . . . 2 . Recyclers Shooed 17 | . 4 2 . 3 2 1 . . . . 2 . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . 12 15 1 20 . 15 10 . 14 . . Prevented 9 | . . . . . . . 1 . . 3 . . 1 . 4 . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 236 | . 13 31 9 30 27 17 8 10 . 7 18 7 17 . 6 21 15 Melee 8 | . . 1 . . . . . . . . . . . . . 1 6 Guns 113 | . 9 19 4 16 3 8 3 4 . 5 17 7 3 . 4 11 . Cannons 40 | . . 1 . 6 16 8 . . . . . . . . 2 7 . AOE 63 | . 4 8 5 6 8 . 5 6 . . . . 12 . . . 9 Classes Destroyed 20 | 2 5 3 1 4 . 1 1 . . 2 . . 1 . . . . Worker 23 | . 4 3 1 5 5 . . . . . 2 . . . . 2 1 Builder 13 | . 1 . . 5 4 . . . . . 1 . . . . 1 1 Tunneler 8 | 3 . 1 1 1 . . . . . . 1 . . . . 1 . Hauler 21 | . 1 6 . 6 4 2 . . . . . . . . . 2 . Recycler 35 | 1 2 10 . 6 3 4 . . . . 1 . . . . 6 2 Minesweeper 2 | . . . . . . . 1 . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . . Operator 5 | . 3 1 . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . 1 . . . . 1 . . Watcher 5 | . . 2 . . 1 1 . . . . . . . . . 1 . Swarmer 41 | . . 6 . 2 8 3 4 4 . . 7 6 1 . . . . Grunt 94 | . 13 15 6 17 12 5 3 3 . 5 2 . 7 . 1 . 5 Brawler 5 | . . . . 1 1 1 . 1 . . . . . . . . 1 Duelist 2 | . . . . 1 . . . . . . . . 1 . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . Sentry 39 | . . 10 2 7 6 2 1 . . . 3 . 1 . 1 5 1 Hunter 13 | . . . . 1 . 1 . . . . 1 . 1 . 1 4 4 Programmer 31 | . . . . . . 5 . 2 . . 5 . 1 . 2 12 4 Heavy 1 | . . . . 1 . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . 1 . 1 1 . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . Thug 2 | . . . 1 . . . . . . . . . 1 . . . . Savage 1 | . . . . . . . . . . . . . 1 . . . . Butcher 3 | . . . . . . . . . . . . . 3 . . . . Best Kill Streak 12 | 1 3 6 5 12 9 4 3 4 . 2 9 3 6 . 2 4 7 Combat Bots Only 7 | . 2 5 5 4 6 4 3 4 . 2 6 3 6 . 2 2 7 Max Kills in Single Turn 6 | 1 2 3 3 6 4 1 3 2 . 1 2 2 3 . 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 3 | . 1 3 3 3 2 . 3 2 . . . . 3 . . . 2 Melee 1 | . . 1 . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1574 | . 101 191 23 98 74 96 57 41 . 43 186 52 93 . 36 214 269 Missed 439 | . 21 46 8 24 17 30 25 16 . 12 64 18 35 . 7 46 70 Hits 1135 | . 80 145 15 74 57 66 32 25 . 31 122 34 58 . 29 168 199 Melee 3 | . . . . 2 . 1 . . . . . . . . . . . Projectile 1132 | . 80 145 15 72 57 65 32 25 . 31 122 34 58 . 29 168 199 AOE 1 | . . . . . . . . . . . . . . . . . 1 Critical Strikes 34 | . . 2 . 1 . 2 . 2 . 1 1 . 2 . . 9 14 Part Disruptions 2 | . . . . . . . . . . . 2 . . . . . . Damage Taken 17054 | . 1001 1943 206 1489 760 735 246 379 . 892 967 490 1153 . 543 2742 3508 Core 1830 | . 180 264 18 64 45 64 12 50 . 134 122 55 107 . 58 194 463 Absorbed by Shields 1395 | . . . . . . 281 80 32 . 32 384 52 . . 108 396 30 Reduced by Siege Mode 44 | . . . . . . . . . . . . . . . . 44 . Ignored by Resistances 620 | . . . . . . . . . . . 32 . . . . 379 209 Regen/Repaired (Parts) 108 | . . . . . . 43 . . . . 65 . . . . . . Core Remaining (%) 62 | 100 28 . 29 . 80 . . . . 62 . . . . 59 80 . Volleys Fired 743 | 12 64 128 14 90 62 60 12 13 . 25 32 17 36 . 41 121 16 Largest 4 | 2 2 3 3 3 3 3 3 3 . 3 1 1 4 . 4 4 4 Hottest 295 | 40 70 182 182 193 216 195 168 168 . 175 250 250 284 . 295 281 235 Shots Fired 1845 | 24 126 283 40 263 166 170 31 29 . 77 32 17 82 . 117 352 36 Gun 1292 | 24 116 245 36 203 30 106 26 22 . 77 32 17 43 . 76 227 12 Cannon 443 | . . 26 . 54 123 64 . . . . . . 10 . 41 125 . Launcher 110 | . 10 12 4 6 13 . 5 7 . . . . 29 . . . 24 Special . | . . . . . . . . . . . . . . . . . . Kinetic 461 | 24 60 42 . 58 73 . . . . . . . 4 . 7 193 . Thermal 1123 | . . 203 36 199 80 170 26 22 . 77 32 17 49 . 94 116 2 Explosive 74 | . 10 12 4 6 8 . 1 7 . . . . 13 . . . 13 Electromagnetic 187 | . 56 26 . . 5 . 4 . . . . . 16 . 16 43 21 Robot Hit Streak 25 | 9 11 15 17 17 9 8 8 8 . 14 8 5 7 . 16 25 11 Robot Miss Streak 16 | 3 2 4 2 4 2 3 3 2 . 2 13 16 4 . 3 5 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . Secondary Targets 12 | . 2 1 1 2 . 2 1 1 . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 . . . . . . . 1 . Shots Hit Robots 1135 | 14 82 180 23 165 86 89 15 17 . 58 29 16 54 . 48 203 56 Core Hits 654 | 6 42 78 19 87 62 36 15 19 . 21 50 24 61 . 17 67 50 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 5 | 1 . . . . . . . . . . . . . . . 4 . Critical Strikes 93 | 1 1 15 2 11 2 9 4 1 . 12 . . 5 . . 19 11 Burn 61 | . . 15 2 9 1 9 4 1 . 12 . . 4 . . 4 . Destroy 6 | 1 . . . . . . . . . . . . . . . 5 . Blast 8 | . . . . 2 1 . . . . . . . 1 . . 4 . Corrupt 5 | . 1 . . . . . . . . . . . . . . 3 1 Impale 13 | . . . . . . . . . . . . . . . . 3 10 Melee Attacks 71 | . . . . . . . . . . 9 . . . . . 15 47 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 71 | . . . . . . . . . . 9 . . . . . 15 47 Sneak Attacks 3 | . . . . . . . . . . . . . . . . 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 35164 | 144 1570 3392 858 3694 3114 1857 550 1080 . 1100 2132 1262 4072 . 1287 5802 3250 Guns 18161 | 144 959 2434 368 2123 258 1055 239 270 . 1001 2091 1262 1612 . 760 3380 205 Cannons 6329 | . . 342 . 742 1874 802 . . . . . . 199 . 398 1972 . Explosions 9085 | . 590 585 490 778 959 . 311 810 . . . . 2261 . 129 341 1831 Melee 1422 | . . . . . . . . . . 99 . . . . . 109 1214 Ramming 167 | . 21 31 . 51 23 . . . . . 41 . . . . . . Kinetic 5263 | 144 469 231 . 804 833 . . . . . . . 98 . 84 2600 . Thermal 17790 | . 49 2302 415 2061 1340 1857 239 270 . 1001 2091 1262 1746 . 957 2010 190 Explosive 6872 | . 541 486 443 615 763 . 224 810 . . . . 1475 . . 341 1174 Electromagnetic 3650 | . 490 342 . 163 155 . 87 . . . . . 753 . 246 742 672 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 1422 | . . . . . . . . . . 99 . . . . . 109 1214 Highest Corruption 14 | . . 4 4 . . . . 2 2 1 3 3 1 1 3 5 14 Average Corruption 2 | . . 4 4 . . . . 1 2 1 2 2 1 1 1 3 4 Corruption Purged 3 | . . . . . . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 167 | . . 39 21 . . . . 11 5 12 13 5 7 3 14 33 4 Message Errors 41 | . . 12 6 . . . . 3 2 2 4 1 1 . 4 5 1 Matter Fused 37 | . . 7 6 . . . . 2 . 2 4 . 3 2 1 10 . Heat Flow Errors 25 | . . 5 1 . . . . 1 . 2 1 1 . 1 2 10 1 Energy Discharges 15 | . . 4 2 . . . . 2 . 1 1 . 2 . 1 1 1 Parts Fused 5 | . . 2 1 . . . . . . . . . . . 1 1 . Data Loss (minor) 28 | . . 7 3 . . . . 2 3 1 1 1 1 . 4 4 1 Data Loss (major) 7 | . . 1 2 . . . . 1 . . 2 1 . . . . . Misfires 4 | . . . . . . . . . . 3 . . . . . 1 . Alerts 2 | . . 1 . . . . . . . . . 1 . . . . . Weapon Failures 3 | . . . . . . . . . . 1 . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 460 | . 6 16 1 38 31 19 . 61 . . 5 . 52 . 42 49 140 Projectiles 103 | . . . . . 11 19 . . . . . . . . 26 47 . Explosions 223 | . 6 16 1 34 20 . . 61 . . . . 52 . 16 2 15 Melee 134 | . . . . 4 . . . . . . 5 . . . . . 125 Knockbacks 18 | . . . . 2 5 . . . . . 1 . . . . 10 . Impact 1 | . . . . . . . . . . . 1 . . . . . . Kinetic 16 | . . . . 2 5 . . . . . . . . . . 9 . Secondary 1 | . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 590 | . 77 79 . 47 . . 35 34 . . . . 65 . 70 85 98 Shots 18 | . 3 2 . 1 . . 2 1 . . . . 4 . 1 1 3 Rammed 19 | . 2 7 . 3 3 . . . . . 4 . . . . . . Targets Rammed 22 | . 3 7 . 4 4 . . . . . 4 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 . . 1 1 . . . . . . . . . . . . Highest Temperature 412 | . 180 368 214 195 126 95 99 205 . 188 243 176 412 124 304 399 162 Average Temperature 83 | . 50 102 77 48 30 29 29 37 . 44 69 72 107 69 93 138 48 Received Heat Transfer 3487 | . 522 756 78 423 315 160 18 64 . 174 88 12 484 . 66 189 138 Effects 21 | . . 3 . . . . . . . . . . 4 . 6 8 . Shutdowns 8 | . . 1 . . . . . . . . . . 1 . . 6 . Energy Bleed 2 | . . 1 . . . . . . . . . . . . . 1 . Interference 8 | . . 1 . . . . . . . . . . 1 . 6 . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . . . . . . 1 . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 . Total Turns 31 | . . . . . . . . . . . . . . . . 31 . Longest Duration 31 | . . . . . . . . . . . . . . . . 31 . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . 1 . . . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . 1 . . . . . . . . 1 . . . . Robots Corrupted 2 | . . . . 1 . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 11 | . 2 1 . 1 . . . . . . . . 1 . . 6 . Impact Corruptions 2 | . . . . 1 . . . . . . 1 . . . . . . Robots Melted 12 | . . 3 . 2 . 1 . . . 1 1 . 2 . . 2 . Combat Hostiles 11 | . . 2 . 2 . 1 . . . 1 1 . 2 . . 2 . Parts Melted 96 | . . 11 3 19 5 16 . 4 . 7 8 4 5 . 4 10 . Heat Transferred 36659 | . 100 6477 1049 5587 2072 3996 814 592 . 2923 2950 1825 3143 . 1633 3361 137 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . 2 1 . 1 3 . 2 . . . . . 2 . 2 . 3 Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Maximum Alert Level 3 | . . 1 . 1 3 2 . . . . 1 . . . . 2 2 Low Security (%) 62 | 100 100 79 100 89 62 . . . . . 91 . . . . 56 . Level 1 18 | . . 20 . 10 23 41 . . . . 8 . . . . 19 39 Level 2 17 | . . . . . 8 58 . . . . . . . . . 23 59 Level 3 . | . . . . . 5 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 754 | 5 146 344 157 287 754 529 . . . . 307 . . . . 499 502 Initial 334 | . . 50 130 51 56 334 . . . . . . . . . 300 243 Average 184 | 1 72 125 48 88 203 410 . . . . 61 . . . . 210 385 Influence Increases 9229 | 20 592 1175 311 1152 1150 945 175 240 . 316 556 180 329 . 195 1270 623 Destroy 0b10 Robot/C 4940 | . 260 620 180 600 640 500 160 200 . 200 360 140 260 . 100 420 300 Destroy 0b10 Robot/NC 640 | 20 55 115 15 115 90 35 5 . . 25 25 10 30 . 15 65 20 Destroy Leader 1180 | . 72 196 20 152 120 124 10 40 . 30 110 30 30 . 20 156 70 Allied During Kill 277 | . . . 9 . 104 109 . . . 46 . . 9 . . . . Successful Hack 188 | . . 21 . 5 7 67 . . . . 60 . . . . 28 . Select Force Hacks 150 | . 60 60 . 30 . . . . . . . . . . . . . Disable Machine 540 | . 45 60 60 75 105 30 . . . . . . . . . 90 75 Destroy Structure 609 | . 55 88 27 40 69 5 . . . . 1 . . . . 166 158 Advance Influence 300 | . . . . . . . . . . . . . . . . 300 . Partial Spotted 15 | . . . . 15 . . . . . . . . . . . . . Lose Combat Pursuer 390 | . 45 15 . 120 15 75 . . . 15 . . . . 60 45 . Influence Decreases 8951 | 20 472 961 512 1150 549 1194 609 259 34 316 256 480 157 172 195 772 843 Entered New Map 1601 | . . 70 204 82 79 402 181 11 34 . . 111 . 172 . . 255 Time Decay 5982 | 20 402 608 308 614 470 682 428 247 . 256 256 359 137 . 185 642 368 Lost Part 644 | . 70 133 . 40 . 30 . 1 . . . 10 . . 10 130 220 Lost Ally 160 | . . . . . . 80 . . . 60 . . 20 . . . . Purge Threat 564 | . . 150 . 414 . . . . . . . . . . . . . Squads Dispatched 49 | . 6 4 1 5 4 7 . . . . 10 . 1 . . 7 4 Investigation 9 | . 3 3 . 2 1 . . . . . . . . . . . . Extermination 18 | . . . . . . 5 . . . . 5 . . . . 6 2 Reinforcement 14 | . 3 1 . 2 3 2 . . . . 1 . . . . . 2 Assault 3 | . . . 1 . . . . . . . . . 1 . . 1 . Garrison 5 | . . . . 1 . . . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 23 | . 2 3 . 7 7 2 . . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 364 | . 30 45 10 55 37 31 9 8 . 13 32 7 21 . 10 27 29 Peak Tracking Total 7 | . 6 6 5 7 4 4 3 4 . 4 5 3 7 . 2 2 6 Tactical Retreats 23 | . 2 1 . 7 1 4 . . . 1 . . . . 4 3 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 10 | . . 3 . 1 3 3 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 5 | . . . 5 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 38 | . 3 4 4 5 7 2 . . . . . . 2 . . 6 5 Max in Single Turn 2 | . 1 1 1 2 1 1 . . . . . . 1 . . 2 2 Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 50 | . 4 9 . 10 3 7 1 2 . . 5 . 1 4 . 3 1 Terminals 27 | . 2 7 . 8 3 3 . . . . 2 . . . . 2 . Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . . . Recycling Units 8 | . 2 2 . 1 . 1 . . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . 1 . . . . . . Total Hacks 140 | . 8 18 . 31 7 18 1 4 . . 12 . 1 31 . 5 4 Successful 82 | . 5 9 . 11 3 7 1 4 . . 4 . 1 31 . 3 3 Failed 58 | . 3 9 . 20 4 11 . . . . 8 . . . . 2 1 Catastrophic 15 | . 1 2 . 7 . 2 . . . . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 40 | . 8 7 . 9 4 4 . . . . 3 . . . . 3 2 Terminals 71 | . 5 16 . 26 7 8 . . . . 5 . . . . 4 . Fabricators 3 | . . . . . . 2 . . . . . . . . . 1 . Repair Stations 4 | . . . . . . 2 . . . . 2 . . . . . . Recycling Units 16 | . 3 2 . 1 . 3 . . . . 3 . . . . . 4 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 4 . 3 . . . . 2 . . . . . . Terminal Hacks 64 | . 1 6 . 9 3 4 1 4 . . 2 . 1 31 . 2 . Record 15 | . . . . . . . . 3 . . 1 . . 11 . . . Part Schematic 13 | . . . . . . . . . . . . . . 13 . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . Robot Analysis 2 | . . . . 1 . 1 . . . . . . . . . . . Prototype ID Bank 5 | . . 1 . . . 1 . . . . . . . 3 . . . Open Door 4 | . . . . . 1 . 1 1 . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . Alert Level 8 | . . 2 . 2 2 . . . . . 1 . . . . 1 . Unreport Threat 4 | . . 1 . 3 . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . 1 . 1 . . . . . . . . . 1 . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . . . . 2 . . . . . . Scan Component 2 | . . . . . . 1 . . . . 1 . . . . . . Repair 2 | . . . . . . 1 . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . . . . . . Unauthorized Hacks 11 | . 4 3 . 1 . . . . . . . . . . . 1 2 Terminals 3 | . 2 1 . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . Skim 2 | . 1 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . Haulers 1 | . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 2 . 1 . . . . . . . . . . . . 2 Reject 1 | . . . . . . . . . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . . . . . . . 1 Tunnel 5 | . 2 2 . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 7 . 9 3 6 . . . . 5 . . . . 2 1 Full Trace Events 6 | . 1 1 . 3 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . . . 13 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . . 1 . . . . . . Time 30 | . . . . . . 16 . . . . 14 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 18 | . . . 1 . 10 . . . 5 . . . 2 . . . . Largest Group 10 | . . . 1 . 10 10 . . 5 5 . . 2 1 1 . . Highest-Rated Group 173 | . . . 31 . 173 173 . . 158 158 . . 50 30 30 . . Highest-Rated Ally 51 | . . . 31 . 29 29 . . 51 51 . . 30 30 30 . . Total Orders 1 | . . . . . . . . . 1 . . . . . . . . RETURN 1 | . . . . . . . . . 1 . . . . . . . . Ally Attacks 122 | . . . 16 . 17 55 . . . 30 . . 4 . . . . Total Damage 2109 | . . . 168 . 247 705 . . . 900 . . 89 . . . . Kills 19 | . . . 1 . 5 8 . . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 18867 | 26 38 . . 3 . . 947 2153 2089 1413 1491 1093 4018 182 1272 3292 850 Optics 5037 | . . . . . . . . . . . . . . . 895 3292 850 Sensors 16124 | . . . . 3 . . 947 2153 2089 1413 1491 1093 4018 182 597 1973 165 IFF 3314 | . . . . . . . . . . . . . 2755 182 377 . . Seismic 64 | 26 38 . . . . . . . . . . . . . . . . Decoding 4235 | . . . . . . . . . . . . . . . 93 3292 850 Robot Analysis Total 2 | . . . . 1 . 1 . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 2 . . . . 2 1 2 . 1 2 . 1 . . Drone Launches 1 | . . . . . . . . . 1 . . . . . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . . . . . Decoded 0b10 Intel 112 | . . . . . . . . . . . . . . . . 89 23 Traps 14 | . . . . . . . . . . . . . . . . 12 2 Emergency Access 12 | . . . . . . . . . . . . . . . . 9 3 Items 68 | . . . . . . . . . . . . . . . . 52 16 Machines 11 | . . . . . . . . . . . . . . . . 10 1 Patrols 4 | . . . . . . . . . . . . . . . . 3 1 Guards 3 | . . . . . . . . . . . . . . . . 3 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 31050 | 151 1240 2081 1081 2685 1192 2706 1044 2185 2101 1766 1612 1161 4183 182 1538 3292 850 Spaces Moved 11162 | 65 444 896 385 884 370 968 404 858 848 656 558 390 1278 77 533 1230 318 Core 2 | 2 . . . . . . . . . . . . . . . . . Treads 9700 | 63 409 634 385 839 370 968 404 858 848 656 558 390 1278 77 326 637 . Legs 179 | . . . . 45 . . . . . . . . . . . . 134 Wheels 1195 | . 35 262 . . . . . . . . . . . . 207 593 98 Hover 86 | . . . . . . . . . . . . . . . . . 86 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 115 115 240 240 238 238 243 243 238 241 225 225 235 235 230 110 130 Average Speed 237 | 156 227 170 240 248 239 243 243 243 241 244 248 245 292 235 247 215 188 Slowest Speed 820 | 160 240 320 240 820 243 318 243 243 243 246 326 315 315 235 560 320 376 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 78 94 93 79 72 25 58 86 78 65 13 52 95 68 63 25 7 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 9 | . 2 2 1 1 . . . 2 . . . . . 1 . . . Known Exits Taken 11 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 21 | . . . 1 . . . 2 2 5 3 . 2 4 . 2 . . Spaces Dug 45 | . . . . 4 . 1 . . . . . . 19 . 5 14 2 Terrain Destroyed 764 | . 50 83 30 35 63 3 20 79 . . . . 161 . 50 83 107 Melee 8 | . . . . . . . . . . . . . . . . 6 2 Projectile 126 | . . . . 12 27 3 . . . . . . 4 . 42 38 . AOE 630 | . 50 83 30 23 36 . 20 79 . . . . 157 . 8 39 105 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 13975 | 89 545 1215 511 1188 544 1190 443 933 909 743 694 543 1633 78 666 1601 450 Wait 1219 | 3 15 93 100 108 62 83 8 44 25 31 58 125 272 . 65 103 24 Move 11145 | 64 443 895 384 883 369 967 403 857 847 655 557 389 1277 76 532 1229 318 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 137 | 3 7 30 1 16 2 12 4 . 6 3 13 3 8 . 5 20 4 Fast Attach 145 | 7 3 14 1 23 12 21 . 1 7 3 2 1 3 . 7 27 13 Attach 66 | . 5 12 . 7 . 4 . 1 . 2 2 4 8 . 4 8 9 Detach 22 | . 3 4 . 5 1 3 . . . 1 1 . 1 . . 1 2 Swap 166 | . 1 19 4 15 10 11 11 11 6 10 10 2 6 2 5 35 8 Drop 208 | . 1 13 2 37 18 27 5 6 18 4 15 2 2 . 7 42 9 Fire 743 | 12 64 128 14 90 62 60 12 13 . 25 32 17 36 . 41 121 16 Melee 71 | . . . . . . . . . . 9 . . . . . 15 47 Ram 2 | . . 2 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 20 | . 3 5 . 4 4 . . . . . 4 . . . . . . Escape Stasis 6 | . . . . . 4 2 . . . . . . . . . . . Rewire 20 | . . . . . . . . . . . . . 20 . . . . Trap 5 | . . . 5 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 939 | -10/Materials | Discovered new exit (range 13) 1056 | -10/Materials | Discovered new exit (range 16) 1293 | -10/Materials | Discovered new exit (range 12) 1352 | -10/Materials | Core integrity fell below 50% 1389 | -10/Materials | Discovered new exit (range 4) 1390 | -10/Materials | Lost 6 parts (1p2n1u2w) 1392 | -10/Materials | Entered another Materials area 1392 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1683 | -9/Materials | Discovered new exit (range 15) 1898 | -9/Materials | Lost 8 parts (1p2n2u3w) 1946 | -9/Materials | Core integrity fell below 50% 2197 | -9/Materials | Lost 3 parts (1n2w) 2233 | -9/Materials | Discovered new exit (range 8) 2496 | -9/Materials | Build established: Scavenger-Gunner 2545 | -9/Materials | Discovered new exit (range 10) 3000 | -9/Materials | Discovered new exit (range 13) 3473 | -9/Materials | Entered Mines 3721 | -9/Mines | Found a hidden stash of uninstalled traps 4182 | -9/Mines | Met a Derelict testing a Signal Generator 4200 | -9/Mines | Learned 2 Materials zone layouts 4296 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4419 | -9/Mines | Discovered new exit (range 8) 4438 | -9/Mines | Learned location of Zion (-7) 4445 | -9/Mines | Discovered new exit (range 7) 4554 | -9/Mines | Entered Materials 4554 | -8/Materials | Evolved 2 slots: Utility x2 5322 | -8/Materials | Build established: Scavenger-Tank 5337 | -8/Materials | Garrison activated, responded to threat 5487 | -8/Materials | Discovered new exit (range 14) 6027 | -8/Materials | Lost 4 parts (1n1u2w) 6315 | -8/Materials | Discovered new exit (range 14) 6702 | -8/Materials | Build established: Tank 6909 | -8/Materials | Discovered new exit (range 4) 7239 | -8/Materials | Entered Storage 8238 | -8/Storage | Discovered new exit (range 15) 8334 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8431 | -8/Storage | Entered Factory 8431 | -7/Factory | Accompanied by 10 allies 8431 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8469 | -7/Factory | Repaired Cooling System 8638 | -7/Factory | Build established: Commander-Tank 8773 | -7/Factory | Lost 6 allies 8820 | -7/Factory | P-60 Hacker assimilated allied Trooper 3f 9122 | -7/Factory | Discovered new exit (range 11) 9269 | -7/Factory | Build established: Gunner 10193 | -7/Factory | Build established: Scavenger-Gunner 10617 | -7/Factory | Identified exit to Lower Caves 10711 | -7/Factory | Discovered new exit (range 14) 10749 | -7/Factory | Build established: Scavenger-Tank 11137 | -7/Factory | Entered Lower Caves 11203 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11474 | -7/Lower Caves | Encountered a Warlord checkpoint 11558 | -7/Lower Caves | Build established: Scavenger-Skirmisher 11875 | -7/Lower Caves | Discovered new exit (range 15) 11906 | -7/Lower Caves | Identified exit to Lower Caves 11956 | -7/Lower Caves | Build established: Skirmisher 12181 | -7/Lower Caves | Entered another Lower Caves area 12477 | -7/Lower Caves | Discovered new exit (range 8) 12489 | -7/Lower Caves | Identified exit to Factory 12779 | -7/Lower Caves | Entered an active Warlord outpost 12837 | -7/Lower Caves | Learned Armory security intel 13407 | -7/Lower Caves | Build established: Scavenger-Skirmisher 13592 | -7/Lower Caves | Discovered new exit (range 8) 13607 | -7/Lower Caves | Identified exit to Zion 14366 | -7/Lower Caves | Entered Zion 14382 | -7/Zion | Given A8's code to call for help 14411 | -7/Zion | Found CR-A16's Pointy Stick 14492 | -7/Zion | System corruption cleaned by Quarantine Array 14816 | -7/Zion | Discovered new exit (range 15) 15176 | -7/Zion | Found Prototype Device 15176 | -7/Zion | Identified Bomb Factory No. 2 15305 | -7/Zion | Learned Factory terminal intel 15316 | -7/Zion | Given the Hacking Drone Bay 15388 | -7/Zion | Found Prototype Device 15388 | -7/Zion | Identified Hacking Drone Bay 15556 | -7/Zion | Found Prototype Energy Gun 15705 | -7/Zion | Found Prototype Device 15705 | -7/Zion | Identified Phasing AFG 16160 | -7/Zion | Gained Derelict followers 16454 | -7/Zion | Identified exit to Proximity Caves 16467 | -7/Zion | Entered Proximity Caves 16467 | -6/Proximity Caves | Accompanied by 5 allies 16791 | -6/Proximity Caves | Lost 5 allies 17014 | -6/Proximity Caves | Learned 4 Factory zone layouts 17076 | -6/Proximity Caves | Spotted B-75 Beast 17106 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 17109 | -6/Proximity Caves | Destroyed B-75 Beast 17129 | -6/Proximity Caves | Lost 3 parts (2p1n) 17403 | -6/Proximity Caves | Learned 4 Factory zone layouts 18206 | -6/Proximity Caves | Discovered exit to Factory (range 10) 18233 | -6/Proximity Caves | Entered Factory 18233 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 18234 | -6/Factory | Identified exit to Factory 18235 | -6/Factory | Loaded intel: 28 terminal locations 18235 | -6/Factory | Identified Storm Laser 18582 | -6/Factory | Repaired Imp. Cooling System 18988 | -6/Factory | Build established: Skirmisher 19660 | -6/Factory | Garrison activated, responded to threat 19683 | -6/Factory | Cargo convoy interrupted 19826 | -6/Factory | Discovered new exit (range 8) 19843 | -6/Factory | Identified exit to Lower Caves 19845 | -6/Factory | Entered Lower Caves 19893 | -6/Lower Caves | Encountered a Warlord checkpoint 20699 | -6/Lower Caves | Spotted B-75 Beast 20723 | -6/Lower Caves | Destroyed B-75 Beast 20753 | -6/Lower Caves | Lost 3 parts (2n1u) 20757 | -6/Lower Caves | Learned 4 Factory zone layouts 20790 | -6/Lower Caves | Discovered new exit (range 12) 20839 | -6/Lower Caves | Identified exit to Lower Caves 21006 | -6/Lower Caves | Entered another Lower Caves area 21006 | -6/Lower Caves | Discovered exit to Factory (range 8) 21066 | -6/Lower Caves | Build established: Scavenger-Skirmisher 21411 | -6/Lower Caves | Learned location of 1 exit from Factory 21624 | -6/Lower Caves | Spotted B-75 Beast 21686 | -6/Lower Caves | Destroyed B-75 Beast 21701 | -6/Lower Caves | Lost 3 parts (1p1u1w) 22408 | -6/Lower Caves | Discovered new exit (range 12) 22471 | -6/Lower Caves | Identified exit to Data Miner 23866 | -6/Lower Caves | Ambushed by wild Derelicts 23961 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 25189 | -6/Lower Caves | Entered Data Miner 25189 | -6/Data Miner | Accompanied by 1 ally 25189 | -6/Data Miner | Discovered new exit (range 6) 25204 | -6/Data Miner | Identified exit to Proximity Caves 25234 | -6/Data Miner | Met Data Miner 25274 | -6/Data Miner | Learned location of Section 7 (-3) 25274 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 25312 | -6/Data Miner | Received God Mode back door access code from Data Miner 25371 | -6/Data Miner | Entered Proximity Caves 25371 | -5/Proximity Caves | Accompanied by 1 ally 25393 | -5/Proximity Caves | Learned Factory stockpile data 25776 | -5/Proximity Caves | Spotter reported a threat 25861 | -5/Proximity Caves | Build established: Scavenger-Gunner 25950 | -5/Proximity Caves | Spotter reported a threat 25987 | -5/Proximity Caves | Spotted B-75 Beast 26338 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26373 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 26720 | -5/Proximity Caves | Discovered exit to Factory (range 14) 26806 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 26909 | -5/Proximity Caves | Entered Factory 26909 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26910 | -5/Factory | Identified exit to Factory 27184 | -5/Factory | Discovered exit to Factory (range 20) 28051 | -5/Factory | Build established: Skirmisher 29629 | -5/Factory | Build established: Scavenger-Gunner 29909 | -5/Factory | First assault squad dispatched 30201 | -5/Factory | Entered another Factory area 30201 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 30378 | -4/Factory | Lost 3 parts (1n2w) 30381 | -4/Factory | Destroyed 7 combat bots 30926 | -4/Factory | System corruption reached 10% 30949 | -4/Factory | Lost 8 parts (1p2n2u3w) 31033 | -4/Factory | Lost 3 parts (1p2n) 31051 | -4/Factory | Self-destructed Last Messages --------------- 31033_ >> DECODED: Emergency access location. 31033_ U-05 Engineer lays Concrete. 31034_ K-01 Serf collects debris. 31035_ U-05 Engineer lays Concrete. 31036_ U-05 Engineer builds a Wall. 31036_ U-05 Engineer lays Concrete. 31037_ Adv. Heat Sink destroyed. 31037_ U-05 Engineer lays Concrete. 31038_ K-01 Serf collects debris. 31039_ Com. Wheel destroyed. 31039_ U-05 Engineer lays Concrete. 31040_ U-05 Engineer builds a Wall. 31042_ K-01 Serf collects debris. 31043_ U-05 Engineer lays Concrete. 31045_ U-05 Engineer builds a Wall. 31046_ K-01 Serf collects debris. 31049_ Lyr. Heavy Armor Plating destroyed. 31049_ Antigrav System destroyed. 31049_ K-01 Serf collects debris. 31049_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????"""" ?????????????????????????????????? | | ?????????""" ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ????????????? ?????????###?????????????????????? | | ?????????????##+############?????????????????????? | | ?????????????# ######????????????????? | | ?????????????# ==! ## ####?????????????? | | ?????????????# = = ! # # #?????????????? | | ?????????????# =! # #?????????????? | | ?????????????# # #?????????????? | | ?!???????????# * ##????????????? | | ?????????????# """"""" #????????????? | | ?????????????# """"""" #????????????? | | ?????????????# """"""" #????????????? | | ?????????????# """"""" ##+# ##????????????? | | ?????????????# #?????????????? | | ?????????????#######/#+###### =####?????????????? | | ????????????????? #????# #????########????? | | ?????????????????# #????##!##????# #????? | | ?????????????????# #?????#|#?????# """"#????? | | ?????????????????# #??####%####### """"#????? | | ?????????????????# #??# [=%!| + """"#????? | | ?????????????????#w #?##*%%######## """"#????? | | ??????????######## ###; !u#??????# #????? | | ??????????# [p= !![#????##############? | | ??????????# w%[@ =#????# #? | | ???????|[?# p #????#"" #? | | ???????|[?# p k #????#"" #? | | ????]?????# #????#"T #? | | ??????????# #### T### #????#"" #? | | ??????????# ???######% ##??## " !== #? | | ??????????# ??????????# # ##??# == #? | | ??????????????????????# ###?# == ## | | ??????????????????????# # ### | | ???+??+???????????????# # % ## # | | ??????????????????????### # # # | | ??????????????????????# #u ##### | | ??????????????????????## # #######+### # | | ??????????????????????### % | | ????????????????????????# *[! | | ????????????????????????# [ != | | ????????????????????????# === | | ????????????????????????# | | ????????????????????????############## # | | ?????????????????????????????### # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# " # | | ???????????????????????????????# """" # | | ???????????????????????????????# ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 25 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Force Boost 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Arm. Medium Treads | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Adv. Powered Armor | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Cooling System | 14% | -7/Factory Imp. Cooling System | 7% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysDisposableActivator Manual? 0 Play Time 02:49:49 Cumulative 247.9 hours Start 2025.10.15 @ 12:46:22 End 2025.10.15 @ 23:15:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 568cb65f-2d8f-407c-80ff-5c819c07b1f9