Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.23 @ 16:32:55 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (12) 60 Value Destroyed (269) 269 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4389 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 220/850 Matter 156/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Force Field Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Power Amplifier Improved Trap Scanner Advanced Visual Processing Unit Enhanced Optical Array Seismic Detector Improved Medium Armor Plating > --- WEAPON ----------- Scythe > --- INVENTORY -------- Armored Wheel VTOL Module Force Field [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 6 | . . . . 2 2 . . 2 . Weapon . | . . . . . . . . . . Parts Attached 56 | 7 . 4 . 12 5 3 18 5 2 Power 5 | 1 . . . 2 1 . 1 . . Engine 4 | 1 . . . 2 1 . . . . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 32 | 2 . 4 . 6 4 3 10 1 2 Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel 6 | . . . . . . . 5 . 1 Hover . | . . . . . . . . . . Flight 24 | . . 4 . 6 4 3 5 1 1 Utility 10 | 2 . . . 1 . . 3 4 . Device 5 | 1 . . . 1 . . 1 2 . Storage 1 | 1 . . . . . . . . . Processor 2 | . . . . . . . 1 1 . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 9 | 2 . . . 3 . . 4 . . Energy Gun 2 | . . . . 1 . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 2 . . . 2 . . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 1 | . . . . . . . 1 . . Parts Lost 22 | . . . . 2 . 3 8 3 6 Power 2 | . . . . . . 1 . 1 . Propulsion 13 | . . . . 2 . 2 4 . 5 Utility 5 | . . . . . . . 2 2 1 Weapon 2 | . . . . . . . 2 . . Highest Loss Streak 7 | . . . . 2 . 3 6 2 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 72 | . 100 92 100 84 76 60 25 67 26 Engine 6 | . 14 11 11 9 7 6 . . . Leg 1 | . 28 . . . . . . . . Wheel 1 | . . . . . . . 13 . . Flight 26 | . . 36 44 35 30 24 3 26 7 Device 11 | . 14 11 11 17 15 14 4 14 4 Storage 6 | . 14 11 11 9 7 6 . . . Processor 1 | . . . . . . . . 8 9 Ballistic Gun 11 | . 28 22 22 13 15 5 . . . Slashing Weapon 1 | . . . . . . . 1 6 4 Peak Build Rating 42 | 7 8 13 13 28 29 26 20 42 34 Average Rating 18 | 5 7 12 13 22 28 23 9 32 16 On Entrance 15 | . 7 8 13 13 24 28 11 20 34 Naked Turns 26 | . . . . . . . 10 . 16 Heaviest Build 24 | 15 15 15 15 20 24 21 17 19 6 Greatest Support 40 | 20 20 16 16 24 22 21 40 20 14 Greatest Overweight (x) 2 | . . . . 1 1 2 2 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 7 5 5 5 Most Carried 8 | 5 8 8 4 8 8 7 5 4 3 Average Carried 4 | 3 7 4 4 6 6 6 3 3 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 5 8 4 4 5 6 3 3 3 1 Class Distribution -------------------- 44% | Mutant 41% | Sprinter 14% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Mutant | -7/Factory Sprinter | -7/Waste Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Matter Collected 632 | 258 . . 130 . . . 244 . . Remotely . | . . . . . . . . . . Salvage Created 438 | 61 . . 50 126 . . 201 . . Parts 28 | 9 . . 1 7 . . 11 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Combat Hostiles Destroyed 8 | . . . 1 3 . . 4 . . Melee 4 | . . . . . . . 4 . . Guns 4 | . . . 1 3 . . . . . Classes Destroyed 5 | 1 . . 1 2 . . 1 . . Tunneler 3 | 3 . . . . . . . . . Recycler 1 | . . . . . . . 1 . . Swarmer 5 | . . . . 1 . . 4 . . Grunt 1 | . . . 1 . . . . . . Sentry 2 | . . . . 2 . . . . . Best Kill Streak 4 | 2 . . 1 2 . . 4 . . Combat Bots Only 4 | . . . 1 2 . . 4 . . Max Kills in Single Turn 1 | 1 . . 1 1 . . 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Hostile Shots Fired 387 | . 1 1 18 49 7 3 106 98 104 Missed 162 | . . . 9 17 5 . 25 59 47 Damage Taken 3263 | . 10 9 95 334 69 124 1375 470 777 Core 1271 | . 10 9 21 37 38 30 496 78 552 Absorbed by Shields 171 | . . . . . . . . . 171 Core Remaining (%) 80 | 100 96 . 92 93 . . 19 . . Volleys Fired 25 | 10 . . 3 9 . . 3 . . Largest 2 | 2 . . 2 2 . . 1 . . Hottest 46 | 40 . . 40 46 . . 45 . . Shots Fired 47 | 20 . . 6 18 . . 3 . . Gun 47 | 20 . . 6 18 . . 3 . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 46 | 20 . . 6 18 . . 2 . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 1 | . . . . . . . 1 . . Robot Hit Streak 7 | 3 . . 3 7 . . 1 . . Robot Miss Streak 8 | 8 . . 2 5 . . 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 30 | 8 . . 3 11 . . 8 . . Core Hits 17 | 4 . . 2 5 . . 6 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 10 | . . . . . . . 10 . . Impact . | . . . . . . . . . . Slashing 10 | . . . . . . . 10 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 598 | 121 . . 33 177 . . 248 . 19 Guns 368 | 121 . . 33 177 . . 37 . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 199 | . . . . . . . 199 . . Ramming 31 | . . . . . . . 12 . 19 Kinetic 348 | 121 . . 33 177 . . 17 . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 20 | . . . . . . . 20 . . Impact . | . . . . . . . . . . Slashing 199 | . . . . . . . 199 . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 4 . . 1 . . Average Corruption 2 | . . . . 3 . . 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . 1 . . . . . Parts Rejected 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 13 | . . . . . . . 4 . 9 Shots . | . . . . . . . . . . Rammed 13 | . . . . . . . 9 . 4 Targets Rammed 13 | . . . . . . . 9 . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 22 | . . . 6 22 . . 2 12 . Average Temperature 8 | . . . 3 11 . . 2 5 . Received Heat Transfer 434 | . 6 . 54 18 18 . 36 150 152 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Peak Influence 501 | 15 9 25 20 397 252 103 186 501 433 Initial 343 | . 9 3 9 7 180 88 51 91 343 Average 103 | 5 9 16 8 116 196 88 86 193 340 Maximum Alert Level 2 | . . . . 1 1 . . 2 2 Low Security (%) 82 | 100 100 100 100 74 70 100 100 60 . Level 1 14 | . . . . 25 29 . . 30 73 Level 2 2 | . . . . . . . . 8 26 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 1 . 1 1 . . 4 . Investigation 6 | . 1 . . 1 1 . . 3 . Extermination . | . . . . . . . . . . Reinforcement 2 | . . 1 . . . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Distress Signals 4 | . 1 . 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 2 3 11 20 6 6 10 26 19 Peak Tracking Total 13 | . 2 6 10 9 5 6 4 9 13 Tactical Retreats 15 | . . . . 3 1 . 3 6 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Traps Triggered 10 | . 1 . . 2 2 . . 1 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Machines Accessed 14 | . . 2 . 2 3 . 1 6 . Terminals 7 | . . 2 . 2 . . . 3 . Fabricators 2 | . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 . . 2 . Total Hacks 29 | . . 3 . 5 6 . 2 13 . Successful 9 | . . 1 . . 2 . . 6 . Failed 19 | . . 1 . 5 4 . 2 7 . Catastrophic 2 | . . 1 . . . . . 1 . Database Lockouts 1 | . . 1 . . . . . . . Manual 12 | . . 3 . 6 . . . 3 . Terminals 12 | . . 3 . 5 . . . 4 . Fabricators 4 | . . . . . 2 . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 6 | . . . . . 1 . . 5 . Terminal Hacks 1 | . . 1 . . . . . . . Robot Schematic 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . 4 . Recycle Component 1 | . . . . . . . . 1 . Process 1 | . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Unlock Access 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . Terminals 1 | . . . . . . . . 1 . Assimilate 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . . 2 . 3 2 . 1 6 . Full Trace Events 4 | . . . . 1 1 . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . . . . 1 . Recycled Matter 2 | . . . . . . . . 2 . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 26 | . . . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . . . 26 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Turns Passed 2251 | 131 124 32 530 260 319 118 312 326 99 Spaces Moved 2570 | 74 87 98 158 401 259 183 312 857 141 Core 94 | 7 . . . . . . 34 . 53 Treads . | . . . . . . . . . . Legs 154 | 67 87 . . . . . . . . Wheels 203 | . . . . . . . 203 . . Hover . | . . . . . . . . . . Flight 2119 | . . 98 158 401 259 183 75 857 88 Fastest Speed 26 | 50 120 26 26 26 28 27 26 27 30 Average Speed 47 | 113 120 26 26 29 105 33 72 27 39 Slowest Speed 200 | 120 120 26 26 106 108 200 150 112 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 33 | . . . 9 6 . 3 . 11 4 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 24 16 39 38 13 81 9 24 35 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Total 3493 | 97 107 104 632 523 305 235 376 936 178 Wait 781 | 2 16 1 481 93 37 52 13 84 2 Move 2502 | 73 86 97 143 390 259 177 311 834 132 Hop 25 | . . . 5 4 . 2 . 11 3 Pick Up 22 | 5 4 . . 6 2 . 4 1 . Fast Attach 27 | 7 . . . 2 . . 13 5 . Attach 18 | . . 4 . 4 1 3 4 . 2 Detach 5 | . . . . 1 1 1 2 . . Swap 11 | . . . . 6 4 . 1 . . Drop 19 | . 1 2 . 8 1 . 6 1 . Fire 25 | 10 . . 3 9 . . 3 . . Melee 10 | . . . . . . . 10 . . Ram 13 | . . . . . . . 9 . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . 35 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 16) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Propulsion x2 271 | -9/Materials | Central database locked down 284 | -9/Materials | Discovered new exit (range 13) 288 | -9/Materials | Entered Mines 292 | -9/Mines | Learned location of Recycling (-8) 301 | -9/Mines | Excavation squad dispatched 301 | -9/Mines | A large section of the Mines collapsed 551 | -9/Mines | Excavation squad dispatched 567 | -9/Mines | Build established: Sprinter 801 | -9/Mines | Excavation squad dispatched 811 | -9/Mines | Discovered new exit (range 8) 812 | -9/Mines | Learned Materials emergency access door positions 818 | -9/Mines | Entered Materials 818 | -8/Materials | Evolved 2 slots: Utility x2 1076 | -8/Materials | Discovered new exit (range 6) 1078 | -8/Materials | Entered Factory 1078 | -7/Factory | Evolved 2 slots: Utility x2 1340 | -7/Factory | Build established: Mutant 1397 | -7/Factory | Sucked down chute 1397 | -7/Factory | Entered Waste 1404 | -7/Waste | Spotted C-40 Crusher 1437 | -7/Waste | Spotted C-40 Crusher 1459 | -7/Waste | Spotted C-40 Crusher 1466 | -7/Waste | Spotted C-40 Crusher 1468 | -7/Waste | Spotted C-40 Crusher 1489 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1492 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1502 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1503 | -7/Waste | Spotted C-40 Crusher 1506 | -7/Waste | Discovered new exit (range 16) 1515 | -7/Waste | Entered Factory 1533 | -7/Factory | Lost 3 parts (1p2n) 1711 | -7/Factory | Core integrity fell below 50% 1737 | -7/Factory | Lost 6 parts (3n1u2w) 1779 | -7/Factory | Core integrity fell below 20% 1824 | -7/Factory | Discovered new exit (range 10) 1827 | -7/Factory | Entered another Factory area 1827 | -6/Factory | Evolved 2 slots: Utility x2 2099 | -6/Factory | Build established: Scavenger-Sprinter 2146 | -6/Factory | Identified exit to Garrison 2153 | -6/Factory | Entered Garrison 2185 | -6/Garrison | Triggered checkpoint 2217 | -6/Garrison | Discovered new exit (range 11) 2222 | -6/Garrison | Core integrity fell below 50% 2222 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2234 | -6/Garrison | Lost 7 parts (5n2u) 2243 | -6/Garrison | Triggered checkpoint 2252 | -6/Garrison | Self-destructed Last Messages --------------- 02222_ Attempting to access garrison exit controls... 02222_ Remote lockdown engaged. 02224_ Slammed into C-17 Slicer. 02226_ Scythe severed. 02232_ Triggered Stasis Trap. 02232_ A bubble of rippling energy engulfs the area. 02232_ Field strength at 94. 02232_ Field strength at 88. 02233_ Field strength at 76. 02234_ Field strength at 70. 02235_ Adv. Visual Processing Unit severed. 02235_ Field strength at 59. 02236_ Field strength at 47. 02237_ Field strength at 41. 02238_ Field strength at 30. 02239_ Field strength at 18. 02240_ Field strength at 8. 02241_ Stasis field depleted. 02241_ Slammed into C-17 Slicer. 02243_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# < #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #???????#####??#######????????????????????? | | ???# #???????# #??#"""""#????????????????????? | | ???# /#??###### ##### @ ###???????????????????? | | ???# #??# ccc #???????????????????? | | ???# #??# ^ g #???????????????????? | | ???# #??# #################???????????????????? | | ???# #??#! #???????????????????????????????????? | | ???# #### #################???????????????????? | | ???# #???????????????????? | | ???# #???????????????????? | | ???# #???????????????????? | | ???####################### #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #?????????????????### | | ?????????????????????????# ?????????????????# | | ?????????????????????????# # ????????????????+ | | ?????????????????????????# ###???????????????# | | ?????????????????????????# #?????????????????# | | ?????????????????????????# #?????????????????# ^ | | ?????????????????????????# #?????????????????# | | ?????????????????????????# #???????????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ L-31 Rogue | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed NuclearShockSystem Manual? 0 Play Time 00:29:17 Cumulative 42.6 hours Start 2025.04.23 @ 15:57:46 End 2025.04.23 @ 16:32:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5148568e-3319-4435-a1fa-63771628a3c7