Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.02 @ 17:28:56 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (351) 351 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (734) 734 TOTAL SCORE: 2010 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -66 Cogmind --------- Core Integrity 28/250 Matter 210/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -7/Scraptown Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Advanced Treads Compact Wheel > --- UTILITY (2) ------ Large Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- Heavy Laser Heavy Mace > --- INVENTORY (15) --- Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Cycler Reaction Control System Focal Shield Improved Hardlight Generator Force Field A0-MCA's Component Scanner Plasma Cannon Heavy Machine Gun Remote Datajack CPS Tube (2) CPS Tube (2) CPS Tube (2) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Heavy Laser Heavy Mace > --- INVENTORY -------- Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Cycler Reaction Control System Focal Shield Improved Hardlight Generator Force Field A0-MCA's Component Scanner Plasma Cannon Heavy Machine Gun Remote Datajack CPS Tube CPS Tube CPS Tube DRS Beacon [Rating: 32] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 25 | 8 1 8 8 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 3 2 Treads 3 | 2 . . 1 Leg . | . . . . Wheel 4 | . . 3 1 Hover . | . . . . Flight . | . . . . Utility 5 | 2 . . 3 Device 2 | 1 . . 1 Storage 3 | 1 . . 2 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 3 1 3 2 Energy Gun 3 | 1 . 1 1 Energy Cannon . | . . . . Ballistic Gun 4 | 2 1 1 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . 5 . Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . 1 . Weapon 2 | . . 2 . Highest Loss Streak 3 | . . 3 . To Critical Strikes . | . . . . Average Backups 7 | 3 6 5 9 Power . | . 1 1 . Propulsion . | 1 2 . . Utility 2 | . . 1 4 Weapon 2 | . 2 2 2 Tool/Special . | . . . . Unused Backups 21 | . 1 . 20 Power . | . . . . Propulsion 1 | . 1 . . Utility 11 | . . . 11 Weapon 4 | . . . 4 Tool/Special 5 | . . . 5 Average Slot Usage (%) 81 | . 100 90 69 Engine 14 | . 14 14 14 Treads 8 | . 28 8 3 Wheel 14 | . . 18 16 Device 4 | . 14 5 1 Storage 14 | . 14 14 14 Energy Gun 7 | . . 7 9 Ballistic Gun 9 | . 28 13 . Launcher 2 | . . 6 . Impact Weapon 4 | . . . 9 Peak Build Rating 32 | 7 7 10 32 Average Rating 11 | 5 7 8 15 On Entrance 5 | . 7 7 8 Naked Turns . | . . . . Heaviest Build 41 | 15 14 17 41 Greatest Support 40 | 40 40 40 24 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 9 | 7 8 8 11 Most Carried 15 | 6 8 8 15 Average Carried 7 | 3 6 5 10 Final Capacity 15 | 8 8 8 15 Final Carried 15 | 4 7 4 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Scr Matter Collected 829 | 266 96 224 243 Remotely . | . . . . Salvage Created 386 | 23 207 156 . Parts 24 | 4 10 10 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 9 | . . 9 . Prevented . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 12 | . 6 6 . Guns 12 | . 6 6 . Classes Destroyed 6 | 1 3 2 . Tunneler 1 | 1 . . . Turret 2 | . . 2 . Watcher 2 | . 2 . . Swarmer 7 | . 3 4 . Grunt 3 | . 3 . . Subdweller 2 | . . 2 . Best Kill Streak 6 | 1 6 4 . Combat Bots Only 5 | . 5 4 . Max Kills in Single Turn 2 | 1 2 1 . Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 152 | . 44 108 . Missed 38 | . 9 29 . Hits 114 | . 35 79 . Projectile 114 | . 35 79 . Damage Taken 1151 | . 320 831 . Core 222 | . 48 174 . Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 80 | 1 27 52 . Largest 2 | 2 2 2 . Hottest 90 | 60 40 90 . Shots Fired 135 | 2 54 79 . Gun 116 | 2 54 60 . Cannon . | . . . . Launcher 19 | . . 19 . Special . | . . . . Kinetic 107 | 1 54 52 . Thermal 8 | . . 8 . Explosive 19 | . . 19 . Electromagnetic 1 | 1 . . . Robot Hit Streak 11 | 1 5 11 . Robot Miss Streak 3 | . 3 3 . Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 79 | 1 32 46 . Core Hits 36 | 1 14 21 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1176 | 12 335 829 . Guns 838 | 12 335 491 . Cannons . | . . . . Explosions 338 | . . 338 . Melee . | . . . . Ramming . | . . . . Kinetic 795 | 12 335 448 . Thermal 43 | . . 43 . Explosive 338 | . . 338 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 4 | . . 4 . Projectiles . | . . . . Explosions 4 | . . 4 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 100 | . . 100 . Shots 5 | . . 5 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 12 | . 12 . . Average Temperature 7 | . 7 . . Received Heat Transfer 264 | . 84 180 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 163 | 5 163 . . Initial . | . . . . Average 60 | . 77 . . Influence Increases 400 | 5 200 195 . Destroy 0b10 Robot/C 240 | . 120 120 . Destroy 0b10 Robot/NC 15 | 5 10 . . Destroy Leader 24 | . 24 . . Destroy Structure 1 | . 1 . . Lose Combat Pursuer 120 | . 45 75 . Influence Decreases 400 | 5 176 188 31 Entered New Map 43 | . . 12 31 Time Decay 317 | 5 176 136 . Lost Part 40 | . . 40 . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 12 11 . Peak Tracking Total 6 | . 6 4 . Tactical Retreats 5 | . 2 3 . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Scr Machines Disabled 4 | . . 4 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Machines Accessed 2 | . 1 . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 2 . 1 Successful 3 | . 2 . 1 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Proto ID Catalog 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 6 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Scr Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) 1080 | 51 420 436 173 Sensors 173 | . . . 173 Seismic 907 | 51 420 436 . Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . . 3 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Scr Turns Passed 3059 | 116 420 1081 1442 Spaces Moved 2170 | 65 201 753 1151 Core 16 | 16 . . . Treads 424 | 49 201 169 5 Legs . | . . . . Wheels 1730 | . . 584 1146 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 90 85 Average Speed 119 | 132 160 115 114 Slowest Speed 225 | 160 160 160 225 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 5 31 23 84 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 5 | . . . 5 Spaces Dug 14 | . . 14 . Terrain Destroyed 69 | . . 69 . Melee . | . . . . Projectile . | . . . . AOE 69 | . . 69 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Total 2505 | 92 251 885 1277 Wait 162 | 8 16 61 77 Move 2167 | 64 200 752 1151 Hop . | . . . . Pick Up 44 | 11 5 5 23 Fast Attach 3 | . . . 3 Attach 15 | 7 . 5 3 Detach 3 | . . . 3 Swap 10 | 1 1 6 2 Drop 21 | . 2 4 15 Fire 80 | 1 27 52 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat] / [*Rec] / *Scr) -7/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 403 | -10/Materials | Discovered new exit (range 5) 537 | -10/Materials | Entered Subcaves 538 | -10/Subcaves | Approached by a straggling Scientist 544 | -10/Subcaves | Learned location of Zion (-7) 544 | -10/Subcaves | Met a Zionite searching for "candidates" 681 | -10/Subcaves | Discovered new exit (range 8) 740 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 938 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 988 | -10/Subcaves | Core integrity fell below 50% 1025 | -10/Subcaves | Lost 3 parts (1n1u1w) 1204 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1546 | -10/Subcaves | Discovered new exit (range 11) 1551 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1552 | -10/Subcaves | Core integrity fell below 20% 1618 | -10/Subcaves | Entered Scraptown 1696 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1698 | -7/Scraptown | Learned location of 1 exit from Research 1699 | -7/Scraptown | Learned Research garrison access intel 1748 | -7/Scraptown | Visited UFD Registry 1748 | -7/Scraptown | Registered with UFD as "Nukesplitter" 1762 | -7/Scraptown | Visited The Evicted 1812 | -7/Scraptown | Discovered new exit (range 5) 1922 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2222 | -7/Scraptown | Visited Awakened 2235 | -7/Scraptown | Visited Cave Peace 2307 | -7/Scraptown | Visited Science Guys 2348 | -7/Scraptown | Visited Chapter 10 2365 | -7/Scraptown | Visited Observation Area 2474 | -7/Scraptown | Visited Curators Association 2499 | -7/Scraptown | Visited Infowarlord's Domain 2539 | -7/Scraptown | Visited Derelict Rescue Squad 2547 | -7/Scraptown | Found DRS Beacon 2574 | -7/Scraptown | Visited A0-MCA Data Center 2595 | -7/Scraptown | Visited LU-1G1's Boring Crew 2624 | -7/Scraptown | Given a C+ rating by A0-MCA 2627 | -7/Scraptown | Found A0-MCA's Component Scanner 2887 | -7/Scraptown | Found Exp. Sensor Array 3000 | -7/Scraptown | Met Optimus 3000 | -7/Scraptown | Accepted into 0bPrime 3059 | -7/Scraptown | Civil war broke out across Scraptown 3060 | -7/Scraptown | Self-destructed Last Messages --------------- Optimus: Oh you must be the new member. When your data popped up in the registry I could tell there was something different about you. Up close you really do look more capable than the average Wanderer to join us. I don't ask this often, and I'll admit we lost the last several members to try, but do you think you could help us out? I can't discuss this particular mission in the open, just read up on our 0bPrime terminal over there. I've temporarily unlocked the 0bP002 entry for you. You'll get the idea. Optimus: I'm glad you stopped by to talk to me, otherwise I wouldn't know to prepare for this possibility. Looking forward to working with you, Nukesplitter! 03059_ ANNOUNCEMENT: The Council has discovered that 0bPrime has been recruiting others in a plan that puts all of Scraptown in danger. 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""" "???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectrostormReactionFilter Manual? 0 Play Time 00:17:10 Cumulative 252.6 hours Start 2025.09.02 @ 17:13:22 End 2025.09.02 @ 17:28:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 371 Rogue 371 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0/0 Lore% 83 Gallery% 79 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a5e29e4-961b-42e8-9601-8aab5e85534a