Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.08.01 @ 08:57:33 Player: szymekc Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (214) 1070 Value Destroyed (8360) 8360 Prototype IDs (97) 1940 Alien Tech Used (10) 2000 Bonus (10804) 10804 TOTAL SCORE: 35074 Bonus ------- High Alert Combat Kills 1696 Follower Combat Kills 208 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 349/350 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Armor Integrity Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Long-range Terrain Scanner Advanced Actuator Array Transdimensional Reconstructor Cooled Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Improved Diametric Drive Cooled Impulse Thruster Impulse Thruster Array Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Advanced Terrain Scan Processor Advanced Melee Analysis Suite Experimental Core Analyzer Nanoactuators Advanced Actuator Array Advanced Transmission Jammer Advanced Reaction Control System Advanced Cloaking Device Advanced Component Analysis Suite > --- WEAPON ----------- Sigix Broadsword Sigix Broadsword > --- INVENTORY -------- Impulse Thruster Array Long-range Terrain Scanner Microactuators Stasis Canceller Heavy Regenerative Plating Beam Splitter Transdimensional Reconstructor Cooled Nova Cannon [Rating: 226] Favorites ----------- Power Micro Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Cooled Impulse Thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Weapon Shielding Artifact Core Physics Calibrator Weapon Heavy Ion Cannon Energy Gun Backup Laser I Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Guided Missile Launcher Special Weapon CPS Tube Impact Weapon Heavy Mace Slashing Weapon Longsword +1 Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . . 4 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . 1 . . . Utility 9 | . . . . . . . 2 . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 2 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 337 | 5 13 11 19 7 5 3 15 34 3 9 19 . 4 4 . 4 3 . 14 . 6 4 5 7 2 17 24 13 23 22 15 27 Power 25 | . 1 1 1 2 . . . 1 1 . 2 . . . . . . . . . 1 2 . 2 1 2 . . 1 . 4 3 Engine 6 | . 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Core 6 | . . . . 1 . . . . 1 . 2 . . . . . . . . . . 1 . 1 . . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 2 . . 1 . 4 3 Propulsion 52 | 2 3 2 3 1 2 . 3 8 2 . 4 . . . . 1 . . 1 . 1 . . . 1 1 6 1 4 1 3 2 Treads 25 | 2 3 2 3 1 2 . 3 7 2 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . . . . . . . . 4 . . . . 1 . . 1 . 1 . . . 1 1 6 1 4 1 3 2 Utility 154 | 1 1 1 5 3 . . 3 9 . 5 9 . 2 2 . 3 3 . 4 . 4 1 4 4 . 12 12 12 16 11 6 21 Device 92 | 1 . 1 4 3 . . . 1 . 3 5 . 1 2 . 1 1 . 2 . 1 1 2 2 . 9 4 7 11 10 5 15 Storage 13 | . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . 1 3 1 3 . . 1 Processor 13 | . . . . . . . . . . 1 2 . . . . 1 1 . . . . . . . . 1 1 1 1 . 1 3 Hackware 9 | . . . . . . . . 1 . 1 . . . . . 1 . . 1 . 2 . 1 . . . . . . 1 . 1 Protection 26 | . . . 1 . . . 3 7 . . 1 . 1 . . . 1 . . . 1 . 1 1 . 1 4 2 1 . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 106 | 2 8 7 10 1 3 3 9 16 . 4 4 . 2 2 . . . . 9 . . 1 1 1 . 2 6 . 2 10 2 1 Energy Gun 6 | 1 2 . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Cannon 35 | . 2 . 3 . . . 3 9 . 1 1 . 1 . . . . . 5 . . . 1 1 . . 2 . . 4 1 1 Ballistic Gun 12 | 1 1 . . 1 3 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . 2 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 15 | . . 1 3 . . . . 4 . . 1 . . 2 . . . . 3 . . . . . . . . . . 1 . . Special Weapon 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 22 | . . 2 . . . . 1 2 . 2 1 . 1 . . . . . . . . 1 . . . . 4 . 2 5 1 . Piercing Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . 1 . . . 1 2 . . 3 . . 3 . . 1 . 7 . . . . 4 . 1 4 10 4 3 . 1 Parts Lost 54 | . 3 1 . 1 . 1 1 15 . . . . . . . . . . . . 1 . . . 1 3 1 2 1 . 2 21 Power 5 | . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 15 | . 1 . . . . . 1 5 . . . . . . . . . . . . . . . . 1 . . . . . . 7 Utility 26 | . . . . . . . . 6 . . . . . . . . . . . . 1 . . . . 3 1 2 1 . 2 10 Weapon 8 | . 1 . . 1 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 17 | . 2 1 . 1 . 1 1 9 . . . . . . . . . . . . 1 . . . 1 2 1 1 1 . 2 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 100 99 100 99 99 94 100 94 79 80 79 75 73 75 76 76 80 82 82 81 84 78 84 84 80 87 84 86 87 83 Engine 5 | . 13 14 11 10 11 11 9 8 3 . . . . . . . . . . . . . . . 1 . . . . . . . Core 3 | . . . . . . . . . 5 9 13 13 13 13 13 11 11 11 11 11 5 4 5 5 3 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 8 9 9 8 8 8 7 Treads 17 | . 28 28 33 33 33 33 26 20 19 27 . . . . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . 13 13 13 13 13 17 17 17 17 17 21 21 21 21 21 19 20 28 29 30 28 26 Device 11 | . 14 14 10 11 11 11 9 6 . 2 11 13 12 13 13 11 11 11 11 11 10 14 15 14 15 13 16 18 23 23 32 24 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 6 4 2 4 4 3 Processor 3 | . . . . . . . . . . 3 7 13 13 13 13 11 11 11 7 5 5 5 5 5 5 8 5 7 5 8 6 12 Hackware 3 | . . . . . . . . 3 9 7 4 . . . . 4 . . 2 5 12 10 10 10 10 9 6 4 . 1 . . Protection 5 | . . . . . . . 17 13 18 13 1 . . . . . 4 5 5 5 1 . . . . 3 4 4 4 . . . Energy Gun 2 | . 14 . . . . . . 4 9 5 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . 8 . 18 22 13 . 4 20 9 4 5 . . . . . . . 7 11 9 5 5 . 5 2 . . . . . . Ballistic Gun 3 | . . . . 10 19 32 22 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 3 27 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 9 7 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 2 13 13 12 8 6 5 5 5 5 5 5 7 10 10 10 6 8 9 7 7 8 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 15 50 50 61 63 62 60 91 91 64 70 56 47 47 50 50 52 50 50 63 63 66 69 67 67 67 70 73 53 70 73 72 74 Greatest Support 80 | 40 40 40 60 60 60 60 60 60 60 60 56 56 59 56 56 61 61 64 63 63 70 70 70 70 71 78 73 69 72 74 80 74 Greatest Overweight (x) 6 | . 1 1 1 1 1 . 1 5 6 1 4 . . . . . . . . . . . . . . . 1 . . . . . Average Overweight (x) . | . . 1 . . . . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 10 10 10 10 Average Capacity 17 | 8 18 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 5 5 10 10 8 Most Carried 20 | 6 10 15 20 20 20 20 20 20 20 20 19 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 6 10 10 10 Average Carried 15 | 4 8 13 17 19 19 19 19 19 19 17 14 15 15 14 15 14 14 15 14 15 12 14 14 14 14 14 12 4 4 9 9 8 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 10 10 10 5 Final Carried 20 | 6 10 14 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 14 15 15 15 14 13 5 5 6 10 10 4 Class Distribution -------------------- 20% | Mutant 20% | Commander-Mutant 13% | Gunner 8% | Scavenger-Tank 8% | Sprinter 5% | Hacker-Sprinter 4% | Infiltrator-Sprinter 4% | Gladiator 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Sprinter | -3/Quarantine Sprinter | -3/Section 7 Sprinter | -2/Research Sprinter | -2/Testing Infiltrator-Sprinter | -1/Access Infiltrator-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 5023 | 262 120 337 292 200 70 285 500 324 30 63 177 40 37 43 19 126 104 1 71 . 84 85 58 70 30 150 . 431 331 220 96 367 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9875 | 123 419 185 798 242 . 242 768 1143 59 . 295 . . . 44 391 86 . . . 180 . . 92 . 592 . 432 723 1174 592 1295 Parts 483 | 6 17 12 50 11 . 19 32 52 4 . 11 . . . 6 15 8 . . . 9 . . 3 . 34 . 18 40 54 18 64 Haulers Intercepted 20 | . 1 . 5 . . . 2 3 . . 2 . . . . 3 . . . . . . . . . 2 . . 1 . 1 . Recyclers Shooed 3 | . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . . . . 4 . 7 . . . . . . 3 1 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 145 | . 9 11 18 7 . 9 7 23 1 . 1 . . . 6 6 5 . . . 1 . . . . 4 . 4 3 11 5 14 Melee 43 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 4 . 4 3 11 5 14 Guns 19 | . 2 . . 1 . 9 7 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 48 | . 2 8 12 6 . . . 19 1 . . . . . . . . . . . . . . . . . . . . . . . AOE 35 | . 5 3 6 . . . . 4 . . . . . . 6 6 5 . . . . . . . . . . . . . . . Classes Destroyed 18 | 2 3 3 4 1 . 1 . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . 1 Worker 8 | . . . 1 . . . 2 3 . . . . . . . . . . . . . . . . . . . . 1 1 . . Builder 5 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 20 | . 1 . 5 . . . 2 3 . . 2 . . . . 3 . . . . . . . . . 2 . . 1 . 1 . Recycler 9 | 1 . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . 1 2 . 1 Operator 7 | . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 1 . . 1 Drone 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Watcher 18 | . 2 . 1 . . . . 1 . . 1 . . . . 1 . . . . 2 . . . . 3 . 1 2 2 1 1 Swarmer 39 | . . 4 6 2 . 6 . 5 . . . . . . 4 6 5 . . . . . . . . . . 1 . . . . Grunt 38 | . 9 4 6 3 . 2 3 7 . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 33 | . . 2 5 . . . 4 9 1 . 1 . . . . . . . . . 1 . . . . . . 2 2 . 3 3 Hunter 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Programmer 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 7 . 6 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | 2 3 3 6 3 . 3 6 5 1 . 2 . . . 5 4 5 . . . 1 . . . . 2 . 2 3 4 2 3 Combat Bots Only 5 | . 3 3 5 3 . 3 3 4 1 . 1 . . . 5 4 5 . . . 1 . . . . 2 . 2 1 4 2 2 Max Kills in Single Turn 4 | 1 2 2 3 1 . 2 1 2 1 . 1 . . . 2 2 4 . . . 1 . . . . 1 . 1 1 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 3 . . . . 2 . . . . . . 2 2 4 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Hostile Shots Fired 1378 | . 40 49 48 16 . 39 40 197 6 . 21 2 9 . 4 9 4 . 7 . 19 4 . . 38 49 42 65 35 65 107 463 Missed 642 | . 8 17 12 5 . 8 11 52 3 . 7 2 6 . 3 4 1 . 6 . 11 4 . . 20 24 23 38 21 32 70 254 Damage Taken 15392 | . 526 410 463 193 . 418 477 2535 46 . 116 . 15 . 10 80 51 . 21 . 237 . . . 214 591 471 688 384 771 1064 5611 Core 2366 | . 81 97 20 . . 63 36 218 14 . 22 . . . . . . . . . . . . . . 61 24 40 . 70 130 1490 Absorbed by Shields 305 | . . . . . . . . . . . 47 . 7 . 4 16 . . . . . . . . 198 . . . . . . 33 Redirected to Shielding 97 | . . . . . . . . . . . . . . . . . 20 . 13 . 64 . . . . . . . . . . . Ignored by Resistances 102 | . . . . . . . . 102 . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 3573 | . . . 86 . . . . 111 . . . . . 11 . . . . . . . . . . . . 201 527 252 454 543 1388 Core Remaining (%) 79 | 100 . 28 . . . 79 . . . 51 . . . . 97 . . . . 100 . . . . 100 . . 61 . 95 . . Volleys Fired 272 | 4 24 26 38 14 . 22 37 68 7 . . . 1 . 5 3 4 . 1 . . 4 . . . . 3 . . 7 2 2 Largest 3 | 1 2 2 3 3 . 3 3 3 1 . . . 1 . 1 1 1 . 1 . . 1 . . . . 1 . . 1 1 1 Hottest 195 | 20 120 70 175 175 . 71 195 195 65 . . . 30 . 39 39 39 . 90 . . 30 . . . . 90 . . 150 150 50 Shots Fired 626 | 4 47 48 100 42 . 65 109 172 7 . . . 1 . 5 3 4 . 1 . . 4 . . . . 3 . . 7 2 2 Gun 210 | 4 32 . . 5 . 65 100 4 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 391 | . 14 44 96 37 . . 9 164 7 . . . 1 . . . . . 1 . . 4 . . . . 3 . . 7 2 2 Launcher 24 | . . 4 4 . . . . 4 . . . . . . 5 3 4 . . . . . . . . . . . . . . . Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 277 | 4 6 44 44 14 . 65 100 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 299 | . 15 . 52 28 . . 9 168 7 . . . 1 . . . . . 1 . . 4 . . . . 3 . . 7 2 2 Explosive 24 | . . 4 4 . . . . 4 . . . . . . 5 3 4 . . . . . . . . . . . . . . . Electromagnetic 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 4 7 12 6 7 . 8 8 9 9 . . . . . 10 . 12 . . . . . . . . . . . . . . . Robot Miss Streak 9 | . 3 3 2 3 . 9 5 3 . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 583 | 4 27 29 54 26 . 37 65 108 8 . 6 . . . 3 10 3 . . . 12 . . 1 . 32 5 17 29 35 21 51 Core Hits 278 | 3 17 18 30 9 . 19 25 49 1 . 4 . . . 8 13 6 . . . 4 . . 1 . 12 . 7 10 12 9 21 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 32 | . . 2 4 . . 1 . 1 . . . . . . . 2 . . . . 2 . . . . 5 . 1 3 6 3 2 Destroy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 6 | . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 24 | . . . . . . . . 1 . . . . . . . 2 . . . . 2 . . . . 4 . 1 3 6 3 2 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 479 | . . 7 . . . . 1 9 1 . 8 . 1 . 18 14 1 . 15 1 17 6 . 1 1 46 27 50 56 52 64 83 Impact 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing 469 | . . 7 . . . . 1 7 . . 8 . 1 . 18 14 1 . 15 1 17 6 . 1 1 39 27 50 56 52 64 83 Piercing 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Sneak Attacks 33 | . . . . . . . . 1 . . 2 . . . 2 3 1 . . . . . . . . 2 . 3 9 4 2 4 Combat Hostiles 8 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 1 1 3 Follow-up Attacks 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 4 8 5 4 11 Damage Inflicted 31108 | 54 886 712 1570 543 . 529 1072 3929 218 . 447 . . . 645 1277 460 . . . 719 . . 111 . 1664 392 1802 3560 3555 2168 4795 Guns 1903 | 52 251 . . 61 . 529 991 19 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 5366 | . 141 523 1226 461 . . 81 2745 189 . . . . . . . . . . . . . . . . . . . . . . . Explosions 3138 | . 489 175 313 . . . . 807 . . . . . . 447 570 337 . . . . . . . . . . . . . . . Melee 20586 | . . . . . . . . 316 29 . 447 . . . 198 707 123 . . . 719 . . 111 . 1664 392 1802 3560 3555 2168 4795 Ramming 115 | 2 5 14 31 21 . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3006 | 52 45 523 675 191 . 529 991 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4546 | . 630 . 551 331 . . 81 2764 189 . . . . . . . . . . . . . . . . . . . . . . . Explosive 2649 | . . 175 313 . . . . 807 . . . . . . 447 570 337 . . . . . . . . . . . . . . . Electromagnetic 206 | . 206 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 153 | . . . . . . . . 124 29 . . . . . . . . . . . . . . . . . . . . . . . Slashing 20195 | . . . . . . . . 192 . . 447 . . . 198 707 123 . . . 719 . . 111 . 1426 392 1802 3560 3555 2168 4795 Piercing 238 | . . . . . . . . . . . . . . . . . . . . . . . . . . 238 . . . . . . Highest Corruption 25 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 2 2 3 3 1 6 8 25 Average Corruption 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 2 3 1 2 8 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 87 | . . . . . . . . . . . . . . . . . . . . . 1 3 1 . 1 1 10 10 2 9 8 41 Message Errors 20 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 1 3 . 2 3 7 Matter Fused 20 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 4 4 . 3 1 6 Heat Flow Errors 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 2 4 Energy Discharges 11 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . 7 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 4 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . 1 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Overload Shots 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . 1 2 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 3594 | . 62 . 20 . . . . 289 . . 20 . . . 18 67 146 . . . 71 . . . . 130 92 487 676 988 160 368 Projectiles 48 | . . . 20 . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 249 | . 62 . . . . . . 144 . . . . . . 2 11 30 . . . . . . . . . . . . . . . Melee 3297 | . . . . . . . . 117 . . 20 . . . 16 56 116 . . . 71 . . . . 130 92 487 676 988 160 368 Knockbacks 11 | . . 1 5 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Impact 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . 1 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 466 | . 119 . 24 . . . . 323 . . . . . . . . . . . . . . . . . . . . . . . . Shots 10 | . 2 . 1 . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Rammed 20 | 1 2 3 4 4 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | 1 3 3 4 5 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 440 | . 205 108 260 237 . . 72 369 75 . . . . . 22 20 4 . 57 . 19 . . . 1 46 440 125 93 42 255 209 Average Temperature 78 | . 59 35 101 99 . . 25 99 32 . . . . . 11 6 2 . 34 . 19 . . . 1 17 88 28 51 21 89 99 Received Heat Transfer 2807 | . 267 150 174 42 . 126 252 1080 18 . 8 . 4 . . 38 . . . . 45 . . . 12 51 . 57 27 . 36 420 Effects 7 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . 2 1 . . . 4 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 Heat Transferred 6353 | . 696 . 999 592 . . 111 3696 259 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 2404 | 10 253 273 410 334 . 130 249 602 232 . 121 . . . . 560 . . . . 181 . . . . 246 330 498 1106 945 1135 2404 Initial 726 | . 6 69 5 159 . . 50 80 165 . . . . . . 103 . . . . . . . . . 54 27 38 228 621 428 726 Average 279 | 6 126 84 166 89 . 81 92 339 115 . 58 . . . . 316 . . . . 59 . . . . 123 127 304 616 756 704 1467 Maximum Alert Level 5 | . 1 1 2 1 . . 1 2 1 . . . . . . 2 . . . . . . . . . 1 1 2 4 3 4 5 Low Security (%) 57 | 100 76 89 55 80 . 100 96 17 74 . 100 . . . . 19 . . . . 100 . . . . 65 84 20 . . . . Level 1 21 | . 23 10 42 19 . . 3 46 25 . . . . . . 30 . . . . . . . . . 34 15 60 19 . . . Level 2 11 | . . . 1 . . . . 36 . . . . . . . 50 . . . . . . . . . . . 19 41 23 62 . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 76 34 34 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 30 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 2 . 2 . . . . 4 . . 1 . . . . 4 . . . . 1 . . . . 2 1 5 5 3 6 7 Investigation 11 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 1 2 Extermination 9 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 . 1 1 2 Reinforcement 16 | . . . 1 . . . . 1 . . . . . . . 2 . . . . 1 . . . . 1 . 4 1 1 4 . Assault 5 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 3 Garrison 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 28 | . . . 4 . . . 1 2 . . . . . . . 3 . . . . . . . . . . . 5 11 . 1 1 Communications Jammed 87 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 10 . 1 10 63 Distress Signals 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 10 . 1 4 55 Times Spotted 563 | . 14 17 33 7 . 10 14 38 2 . 4 3 3 . 4 12 7 3 12 . 9 9 . . 11 21 22 40 47 18 52 151 Peak Tracking Total 38 | . 3 3 5 3 . 3 3 7 1 . 2 9 2 . 3 9 5 3 23 . 6 9 . . 7 12 15 11 16 4 15 38 Tactical Retreats 85 | . . 4 1 . . 1 . 6 . . 1 2 1 . . 2 1 . 6 . 1 4 . . 3 2 3 3 13 1 11 19 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 17 | . . . . 1 . . . 4 . . . . . . . . . . . . 2 . . . . 2 1 . . . . 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Triggered 11 | . . . . . . . . 1 . . . . 1 . . . . . 8 1 . . . . . . . . . . . . Most Traps Carried 5 | . . . . 5 5 5 5 5 . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 32 | . 4 1 1 1 . 1 1 6 . . . . 1 . . 1 . . 1 . . 1 . . . . 6 3 . 4 . . Max in Single Turn 2 | . 1 1 1 1 . 1 1 2 . . . . 1 . . 1 . . 1 . . 1 . . . . 1 1 . 1 . . Garrison Access 7 | . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . 2 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 151 | . 10 . 8 1 4 . 4 10 11 3 6 . 2 1 . 4 1 . 5 . 6 1 . 4 . 8 9 14 8 10 10 11 Terminals 102 | . 8 . 6 . . . 4 8 6 . 5 . 1 . . 3 . . . . 3 . . . . 6 8 14 4 7 8 11 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . . . . . 3 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Garrison Access 10 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 4 1 2 . Total Hacks 431 | . 23 . 29 1 20 . 9 30 54 21 17 . 5 3 . 10 1 . 9 . 20 1 . 17 . 27 31 30 18 21 16 18 Successful 254 | . 12 . 16 1 20 . 3 17 46 21 7 . 5 3 . 6 1 . 9 . 10 1 . 17 . 10 13 21 3 7 2 3 Failed 176 | . 10 . 13 . . . 6 13 8 . 10 . . . . 4 . . . . 10 . . . . 17 18 9 15 14 14 15 Catastrophic 34 | . 1 . 2 . . . . . . . 3 . . . . 1 . . . . 2 . . . . 2 1 . 1 3 8 10 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 184 | . 17 . 19 . 1 . 9 17 16 . 2 . . . . 7 . . . . 14 . . . . 13 18 19 6 12 4 10 Terminals 271 | . 20 . 24 . . . 9 25 23 . 15 . 4 . . 9 . . . . 13 . . . . 19 24 30 10 15 13 18 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 10 | . . . 5 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . 3 . . . . . . . 6 . . . . . . 1 . . . . 5 . . . . 3 . . . . . . Scanalyzers 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 4 . . Garrison Access 21 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 5 . . 8 2 3 . Terminal Hacks 154 | . 4 . 5 1 20 . . 6 31 21 4 . 5 3 . 1 1 . 9 . 2 1 . 17 . 6 2 10 1 1 2 1 Record 78 | . . . . . 19 . . . 24 21 . . 4 . . . . . 3 . . 1 . 5 . . 1 . . . . . Part Schematic 7 | . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 12 | . 1 . 1 . . . . . 1 . 1 . . . . . . . 4 . . . . 4 . . . . . . . . Open Door 17 | . . . . 1 . . . 3 . . . . 1 . . . 1 . 2 . . . . . . 1 . 5 . 1 1 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 3 | . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . 2 1 . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 11 | . 1 . 2 . . . . 1 2 . 1 . . . . . . . . . . . . . . 2 . 2 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 7 | . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 4 | . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . 1 . . . . . . Retrieve Components 5 | . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . 1 . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . Garrison Access Hacks 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 1 . . Seal Access 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 1 . . Unauthorized Hacks 78 | . 8 . 7 . . . 3 8 12 . 2 . . . . 5 . . . . 5 . . . . 2 8 11 1 4 . 2 Terminals 69 | . 6 . 7 . . . 3 8 9 . 2 . . . . 5 . . . . 1 . . . . 2 8 11 1 4 . 2 Track 6 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 3 . . . . Assimilate 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . Botnet 20 | . . . 2 . . . . 1 3 . 2 . . . . 2 . . . . 1 . . . . 2 2 2 1 . . 2 Skim 40 | . 5 . 5 . . . 3 5 6 . . . . . . 3 . . . . . . . . . . 5 5 . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tunnel 5 | . 2 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . 1 Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 107 | . 9 . 8 . . . 3 7 7 . 5 . . . . 4 . . . . 3 . . . . 6 8 10 8 8 10 11 Full Trace Events 10 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 1 1 2 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 70 | . . . 26 . . . . 44 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 19 | . . 3 . . . . . 10 . . . . . 4 . . . . . . . . . . . . . 1 . 1 . . Largest Group 10 | . . 3 . . . . . 10 10 10 . . . 4 4 4 . . . . . . . . . . . 1 . 1 . . Highest-Rated Group 173 | . . 40 . . . . . 173 173 173 . . . 118 118 118 . . . . . . . . . . . 10 . 26 . . Highest-Rated Ally 31 | . . 16 . . . . . 29 29 29 . . . 31 31 31 . . . . . . . . . . . 10 . 26 . . Total Orders 10 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . 1 . . STAY 5 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 89 | . . 9 . . . . . 26 12 . . . . . 14 28 . . . . . . . . . . . . . . . . Total Damage 1197 | . . 93 . . . . . 259 167 . . . . . 178 500 . . . . . . . . . . . . . . . . Kills 15 | . . 3 . . . . . 3 2 . . . . . 1 6 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 2 . . . . . . . 1 1 2 2 . . 1 . 1 . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 23446 | 54 1111 1930 959 1829 624 692 1078 2188 1210 3647 328 124 164 513 264 340 314 164 447 207 243 296 112 60 201 535 655 676 540 540 535 866 Spaces Moved 26241 | 21 450 673 434 717 299 343 390 597 605 1882 670 317 399 981 519 840 852 470 987 520 638 620 347 141 589 1061 1205 1416 2062 1025 1849 2322 Core 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Treads 5969 | 19 450 673 434 717 299 343 390 506 256 1882 . . . . . . . . . . . . . . . . . . . . . . Legs 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 437 | . . . . . . . . 88 349 . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Flight 19821 | . . . . . . . . . . . 670 317 399 981 519 840 852 470 987 520 638 620 347 141 589 1061 1205 1416 2062 1025 1849 2313 Fastest Speed 14 | 120 160 240 160 160 160 160 240 155 155 163 39 39 34 39 39 35 35 31 34 34 29 29 29 29 29 23 18 17 17 19 14 20 Average Speed 72 | 156 221 240 161 235 202 160 240 239 193 190 40 39 38 39 39 35 35 34 34 34 29 29 29 29 29 30 31 23 18 19 19 21 Slowest Speed 396 | 160 240 240 240 240 240 160 240 396 243 243 334 39 39 39 39 35 35 35 35 34 29 29 29 29 31 31 113 25 23 20 20 50 Overloaded Moves 179 | . . . . . . . . . . . . . 57 . . . . 8 . . . . . . . 10 17 6 . . 56 25 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 107 | . . . . . . . . . . . . . . . . 3 . 1 1 . 3 1 . . . 5 . 9 9 17 19 39 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . Exploration Rate (%) 62 | 3 93 90 46 99 63 67 32 74 90 60 17 54 61 86 67 24 92 64 95 80 18 68 60 60 75 31 83 66 65 87 49 49 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 17 | . 2 . . . 1 . . 1 3 . . . 1 4 . . . . . . . 1 . 3 . . 1 . . . . . Known Exits Taken 25 | . . 1 1 . . 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . . 1 1 . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . Scrap Searched 32 | . . 1 . 2 . 1 . . . 3 . 1 2 4 3 . 1 4 . 1 . 2 3 . 4 . . . . . . . Spaces Dug 154 | . 1 2 . . . . 1 20 . . 1 . 1 . 1 4 . . 8 1 3 4 . . 1 6 9 21 14 13 29 14 Terrain Destroyed 426 | . 59 9 30 . . . 7 106 . . 1 . 1 . 45 26 13 . 8 1 3 7 . . 1 6 9 21 14 13 30 16 Melee 127 | . . 2 . . . . 1 . . . 1 . 1 . 1 4 . . 8 1 3 4 . . 1 6 9 21 14 8 28 14 Projectile 71 | . 1 . 1 . . . 6 51 . . . . . . . . . . . . . 3 . . . . . . . 5 2 2 AOE 228 | . 58 7 29 . . . . 55 . . . . . . 44 22 13 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 29708 | 37 508 918 615 821 322 451 473 1192 637 1947 723 316 408 1115 558 865 862 468 1080 548 675 725 358 158 612 1223 1462 1699 2175 1299 1914 2544 Wait 2035 | 3 11 196 86 63 . 78 12 443 17 28 1 . . 110 13 . . . 42 28 9 90 1 . 19 75 164 212 35 174 5 120 Move 26013 | 20 449 672 433 716 298 342 389 596 604 1881 669 316 398 980 518 833 851 467 984 519 631 618 346 140 588 1051 1204 1397 2046 990 1813 2254 Hop 88 | . . . . . . . . . . . . . . . . 3 . 1 1 . 3 . . . . 4 . 9 6 16 16 29 Pick Up 179 | 2 6 2 20 7 5 2 6 9 1 11 8 . 1 9 2 5 1 . 6 . 4 2 1 1 . 8 16 4 8 18 2 12 Fast Attach 145 | 1 2 . . 1 2 2 6 18 2 4 8 . 2 2 . . 1 . 12 . 1 3 4 8 1 4 10 17 15 7 7 5 Attach 71 | 2 3 1 2 2 . . 2 6 . 4 6 . . 1 . 2 1 . 2 . 2 1 1 . 1 4 9 3 3 4 3 6 Detach 18 | . 1 . . . . . . 3 . 2 1 . . . . . . . . . 1 . . . . . 5 . . 2 1 2 Swap 135 | 2 8 10 17 4 3 1 7 10 1 1 5 . 2 1 . 2 1 . . . 3 . . . . 10 7 2 6 11 5 16 Drop 284 | 2 1 1 15 9 14 4 13 17 4 16 18 . 3 12 2 3 2 . 17 . 4 2 5 8 1 12 24 12 18 21 8 16 Fire 272 | 4 24 26 38 14 . 22 37 68 7 . . . 1 . 5 3 4 . 1 . . 4 . . . . 3 . . 7 2 2 Melee 397 | . . 7 . . . . 1 9 1 . 7 . 1 . 18 14 1 . 15 1 17 5 . 1 1 37 20 43 38 44 52 64 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 22 | 1 3 3 4 5 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . 18 . . . 5 . 18 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: Res / *Sec) -3/Section 7 -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -2/Testing -1/Access -1/Command (discovered 1 exit: [*Sur]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 55 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 15) 124 | -10/Materials | Discovered new exit (range 8) 295 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 527 | -10/Materials | Identified exit to Materials 572 | -10/Materials | Identified exit to Subcaves 607 | -10/Materials | Learned Storage stockpile data 705 | -10/Materials | Loaded intel: 23 non-interactive machine locations 744 | -10/Materials | Learned location of 2 exits from Subcaves 1044 | -10/Materials | Central database locked down 1166 | -10/Materials | Entered Mines 1195 | -10/Mines | Core integrity fell below 50% 1348 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1406 | -10/Mines | Learned Materials emergency access door positions 1592 | -10/Mines | Excavation squad dispatched 1592 | -10/Mines | A large section of the Mines collapsed 1623 | -10/Mines | Lost 3 allies 1842 | -10/Mines | Excavation squad dispatched 2092 | -10/Mines | Excavation squad dispatched 3096 | -10/Mines | Entered Materials 3096 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3097 | -9/Materials | Identified exit to Materials 3097 | -9/Materials | Identified exit to Mines 3408 | -9/Materials | Build established: Gunner 3573 | -9/Materials | Repaired Lgt. Treads 4055 | -9/Materials | Entered Mines 4072 | -9/Mines | Learned location of 1 exit from Lower Caves 4084 | -9/Mines | Met a Derelict bent on vengeance 4116 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4466 | -9/Mines | Discovered exit to Materials (range 15) 4829 | -9/Mines | Learned Materials emergency access door positions 4982 | -9/Mines | Found a hidden stash of uninstalled traps 5872 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5872 | -9/Mines | Discovered new exit (range 5) 5884 | -9/Mines | Entered Exiles 5916 | -9/Exiles | Discovered new exit (range 15) 5949 | -9/Exiles | Met 8R-AWN 5985 | -9/Exiles | Met EX-HEX 6048 | -9/Exiles | Met EX-BIN 6182 | -9/Exiles | Aligned with FarCom system 6184 | -9/Exiles | Given EX-Vault access code 6240 | -9/Exiles | Opened EX-Vault 6254 | -9/Exiles | Found XL Autogun Array 6266 | -9/Exiles | Found Longsword +1 6286 | -9/Exiles | Found Flying Fortress v7 6319 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6372 | -9/Exiles | Learned location of Zion (-6) 6374 | -9/Exiles | Met EX-DEC 6494 | -9/Exiles | Discovered new exit (range 10) 6508 | -9/Exiles | Stole three prototypes: Flying Fortress v7, XL Autogun Array, Longsword +1 6508 | -9/Exiles | Entered Mines 6820 | -8/Mines | Build established: Scavenger-Skirmisher 7171 | -8/Mines | Discovered exit to Materials (range 14) 7200 | -8/Mines | Entered Materials 7200 | -8/Materials | Evolved 2 slots: Utility x2 7201 | -8/Materials | Identified exit to Storage 7523 | -8/Materials | Build established: Scavenger-Tank 7810 | -8/Materials | Discovered new exit (range 10) 7961 | -8/Materials | Discovered exit to Storage (range 12) 8278 | -8/Materials | Entered Storage 8676 | -8/Storage | Garrison activated, responded to threat 9217 | -8/Storage | Lost 4 parts (2n2u) 9390 | -8/Storage | Repaired Hvy. Ion Cannon 9726 | -8/Storage | Lost 9 parts (1p2n3u3w) 9913 | -8/Storage | Used back door to open Recycling access 9913 | -8/Storage | Discovered new exit (range 5) 10129 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10174 | -8/Storage | Learned location of 2 exits from Factory 10278 | -8/Storage | Identified exit to Factory 10313 | -8/Storage | Learned location of 1 exit from Storage 10362 | -8/Storage | Loaded intel: 16 trap records 10405 | -8/Storage | Learned location of Extension (-5) 10416 | -8/Storage | Build established: Commander-Mutant 10441 | -8/Storage | Learned location of 3 exits from Factory 10466 | -8/Storage | Entered Recycling 10466 | -8/Recycling | Accompanied by 10 allies 10467 | -8/Recycling | Met a Zionite searching for Scraptown 10778 | -8/Recycling | Scanned before Scraplab entrance 10826 | -8/Recycling | Discovered new exit (range 12) 11282 | -8/Recycling | Learned Factory non-interactive machine intel 11321 | -8/Recycling | Identified exit to Scraptown 11349 | -8/Recycling | Learned Storage trap positions 11377 | -8/Recycling | Learned 2 Storage zone layouts 11378 | -8/Recycling | Learned Storage trap positions 11379 | -8/Recycling | Learned Storage emergency access door positions 11381 | -8/Recycling | Learned Storage emergency access door positions 11392 | -8/Recycling | Learned 4 Factory zone layouts 11414 | -8/Recycling | Learned 8 Factory zone layouts 11445 | -8/Recycling | Learned Factory stockpile data 11584 | -8/Recycling | Entered Scraplab 11676 | -8/Recycling | Entered Scraptown 11676 | -8/Scraptown | Accompanied by 10 allies 12178 | -8/Scraptown | Discovered new exit (range 9) 12305 | -8/Scraptown | Visited Symbiants 12346 | -8/Scraptown | Visited The Evicted 12391 | -8/Scraptown | Visited Awakened 12437 | -8/Scraptown | Turned away by UFD registrar 12437 | -8/Scraptown | Turned away by UFD registrar 12528 | -8/Scraptown | Visited Cave Peace 12576 | -8/Scraptown | Visited Cyclists 12799 | -8/Scraptown | Visited SPCMW 12861 | -8/Scraptown | Visited TADAMA 15121 | -8/Scraptown | Build established: Commander-Gladiator 15323 | -8/Scraptown | Entered Factory 15323 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 15324 | -6/Factory | Identified exit to Lower Caves 15325 | -6/Factory | Identified exit to Factory 15325 | -6/Factory | FarCom data flow suspended 15328 | -6/Factory | Loaded intel: 258 non-interactive machine locations 15383 | -6/Factory | Found Prototype Launcher 15383 | -6/Factory | Identified Scatter Rocket Array 15633 | -6/Factory | Build established: Gladiator 15651 | -6/Factory | Entered Lower Caves 15652 | -6/Lower Caves | Identified exit to Lower Caves 15709 | -6/Lower Caves | Learned Factory stockpile data 15775 | -6/Lower Caves | Entered another Lower Caves area 15805 | -6/Lower Caves | Learned Extension security intel 15805 | -6/Lower Caves | Learned Factory emergency access door positions 15920 | -6/Lower Caves | Discovered new exit (range 15) 15922 | -6/Lower Caves | Spotted UF-X5A(f) 15922 | -6/Lower Caves | Spotted QG-H18(f) 15926 | -6/Lower Caves | Encountered a Master Thief 15926 | -6/Lower Caves | Encountered a Master Thief 15939 | -6/Lower Caves | Identified exit to Zion 15939 | -6/Lower Caves | Entered Zion 15949 | -6/Zion | Given A8's code to call for help 15959 | -6/Zion | Found Prototype Device 15987 | -6/Zion | Discovered new exit (range 11) 16054 | -6/Zion | Given the Hacking Drone Bay 16105 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 16127 | -6/Zion | Found Prototype Launcher 16127 | -6/Zion | Identified Gui. Missile Launcher 16131 | -6/Zion | Found Gui. Missile Launcher 16179 | -6/Zion | Received a visual enhancement algorithm 16232 | -6/Zion | Met Imprinter 16255 | -6/Zion | Gained Derelict followers 16348 | -6/Zion | Identified exit to Proximity Caves 16395 | -6/Zion | Build established: Mutant 16452 | -6/Zion | Entered Proximity Caves 16452 | -5/Proximity Caves | Accompanied by 4 allies 16626 | -5/Proximity Caves | Learned Factory emergency access door positions 16716 | -5/Proximity Caves | Entered Factory 16716 | -5/Factory | Accompanied by 4 allies 16716 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16717 | -5/Factory | Identified exit to Upper Caves 16717 | -5/Factory | Identified exit to Extension 16762 | -5/Factory | Found Prototype Processor 16764 | -5/Factory | Discovered exit to Upper Caves (range 8) 16944 | -5/Factory | Discovered exit to Extension (range 14) 17016 | -5/Factory | First assault squad dispatched 17056 | -5/Factory | Entered Upper Caves 17062 | -5/Upper Caves | Identified Exp. Targeting Computer 17308 | -5/Upper Caves | Discovered new exit (range 11) 17312 | -5/Upper Caves | Identified exit to Upper Caves 17370 | -5/Upper Caves | Entered another Upper Caves area 17392 | -5/Upper Caves | Discovered new exit (range 14) 17408 | -5/Upper Caves | Identified exit to Warlord 17510 | -5/Upper Caves | Spotted ZW-58T(f) 17510 | -5/Upper Caves | Spotted 6B-GJ4(f) 17518 | -5/Upper Caves | Encountered a Master Thief 17522 | -5/Upper Caves | Spotted ZF-8IL(f) 17523 | -5/Upper Caves | Encountered a Master Thief 17524 | -5/Upper Caves | Encountered a Master Thief 17534 | -5/Upper Caves | Entered Warlord 17586 | -5/Warlord | Warlord's base attacked by MAIN.C 17622 | -5/Warlord | Found Prototype Energy Cannon 17622 | -5/Warlord | Identified Vortex Driver 17625 | -5/Warlord | Found Prototype Energy Gun 17625 | -5/Warlord | Identified Vortex Rail 17631 | -5/Warlord | Found Vortex Driver 17720 | -5/Warlord | Met Warlord 17739 | -5/Warlord | Found Prototype Device 17739 | -5/Warlord | Identified Thermal Barrier 17745 | -5/Warlord | Found Prototype Hackware 17745 | -5/Warlord | Identified Ghost Barrier 17861 | -5/Warlord | Opened side exit 17894 | -5/Warlord | Spotted Striker 17936 | -5/Warlord | Warlord forces counterattacked 17978 | -5/Warlord | Discovered new exit (range 12) 17981 | -5/Warlord | Identified exit to Proximity Caves 17981 | -5/Warlord | Entered Proximity Caves 18020 | -4/Proximity Caves | Build established: Hacker-Mutant 18099 | -4/Proximity Caves | Learned location of 1 exit from Research 18184 | -4/Proximity Caves | Discovered new exit (range 6) 18188 | -4/Proximity Caves | Identified exit to Factory 18188 | -4/Proximity Caves | Entered Factory 18188 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18280 | -4/Factory | Discovered new exit (range 12) 18280 | -4/Factory | Identified exit to Upper Caves 18431 | -4/Factory | Entered Upper Caves 18487 | -4/Upper Caves | Build established: Hacker-Sprinter 18551 | -4/Upper Caves | Found Alien Artifact 18714 | -4/Upper Caves | Discovered new exit (range 7) 18727 | -4/Upper Caves | Entered another Upper Caves area 18743 | -4/Upper Caves | Discovered new exit (range 15) 18819 | -4/Upper Caves | Discovered new exit (range 9) 18835 | -4/Upper Caves | Identified exit to Zhirov 18838 | -4/Upper Caves | Learned 4 Research zone layouts 18839 | -4/Upper Caves | Entered Zhirov 18839 | -4/Zhirov | Discovered new exit (range 3) 18846 | -4/Zhirov | Met Zhirov 18850 | -4/Zhirov | Learned location of Quarantine (-3) 18850 | -4/Zhirov | Learned location of Command (-1) 18853 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18858 | -4/Zhirov | Found Alien Artifact 18858 | -4/Zhirov | Identified Integrated Reactor 18858 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18886 | -4/Zhirov | Found Alien Artifact 18899 | -4/Zhirov | Identified exit to Proximity Caves 18899 | -4/Zhirov | Entered Proximity Caves 18972 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19091 | -3/Proximity Caves | Discovered new exit (range 8) 19092 | -3/Proximity Caves | Identified exit to Research 19100 | -3/Proximity Caves | Entered Research 19100 | -3/Research | Evolved 2 slots: Utility x2 19101 | -3/Research | Identified exit to Quarantine 19113 | -3/Research | Found Adv. Powered Armor 19115 | -3/Research | Found Adv. Powered Armor 19118 | -3/Research | Found Adv. Powered Armor 19407 | -3/Research | Build established: Hacker-Scout 19431 | -3/Research | Found Prototype Processor 19431 | -3/Research | Identified Exp. Target Analyzer 19626 | -3/Research | Discovered new exit (range 8) 19635 | -3/Research | Entered Quarantine 19647 | -3/Quarantine | Found Alien Slashing Weapon 19647 | -3/Quarantine | Identified Sigix Broadsword 19694 | -3/Quarantine | Found Alien Energy Cannon 19720 | -3/Quarantine | Cryocooling Duct disabled 19735 | -3/Quarantine | Ambient heat levels rising (+20) 19735 | -3/Quarantine | Non-combat units ordered to evacuate 19799 | -3/Quarantine | Found Alien Artifact 19818 | -3/Quarantine | Build established: Hacker-Sprinter 19835 | -3/Quarantine | Identified Core Reset Matrix 19835 | -3/Quarantine | Identified Transdimensional Reconstructor 19847 | -3/Quarantine | Found Alien Artifact 19923 | -3/Quarantine | Cryocooling Duct disabled 19938 | -3/Quarantine | Ambient heat levels rising (+20) 19938 | -3/Quarantine | Combat units ordered to evacuate 19962 | -3/Quarantine | Warped through subspace 19967 | -3/Quarantine | Discovered new exit (range 23) 20038 | -3/Quarantine | Quarantine Guard activated 20043 | -3/Quarantine | Found Alien Artifact 20045 | -3/Quarantine | Identified Subatomic Replicator 20082 | -3/Quarantine | Spotted Quarantine Guard 20093 | -3/Quarantine | Found Prototype Slashing Weapon 20093 | -3/Quarantine | Identified Molecular Scythe 20168 | -3/Quarantine | Identified exit to Section 7 20217 | -3/Quarantine | Learned Testing stockpile data 20269 | -3/Quarantine | Spotted Fortress 20290 | -3/Quarantine | Entered Section 7 20297 | -3/Section 7 | Spotted S7 Guard 20315 | -3/Section 7 | Destroyed S7 Guard 20325 | -3/Section 7 | Identified Dimensional Node Initializer 20325 | -3/Section 7 | Initialized slip node 20424 | -3/Section 7 | Build established: Sprinter 20483 | -3/Section 7 | Spotted Alpha 7 20483 | -3/Section 7 | Spotted B-86 Titan 20485 | -3/Section 7 | Spotted Alpha 7 20505 | -3/Section 7 | Found Alien Artifact 20528 | -3/Section 7 | Spotted B-99 Colossus 20540 | -3/Section 7 | Search patrols dispatched 20545 | -3/Section 7 | Found Integrated Reactor 20545 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20556 | -3/Section 7 | Found Alien Artifact 20556 | -3/Section 7 | Identified LRC Inertial Stabilizer 20556 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 20559 | -3/Section 7 | Found Alien Artifact 20559 | -3/Section 7 | Identified LRC Energy Well 20559 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 20601 | -3/Section 7 | Spotted Executioner 20601 | -3/Section 7 | Spotted Executioner 20602 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 20602 | -3/Section 7 | Warped through subspace to slip node 20620 | -3/Section 7 | Found Alien Artifact 20620 | -3/Section 7 | Identified Core Physics Calibrator 20674 | -3/Section 7 | Found Alien Artifact 20674 | -3/Section 7 | Identified Integrity Redistributor 20674 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-37) 20699 | -3/Section 7 | Found Transdimensional Reconstructor 20700 | -3/Section 7 | Found Transdimensional Reconstructor 20711 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 20711 | -3/Section 7 | Warped through subspace to slip node 20724 | -3/Section 7 | Found Prototype Processor 20724 | -3/Section 7 | Identified Exp. Melee Analysis Suite 20753 | -3/Section 7 | Identified exit to Research 20755 | -3/Section 7 | Warped through subspace to slip node 20804 | -3/Section 7 | Learned 4 Quarantine zone layouts 20845 | -3/Section 7 | Learned 4 Testing zone layouts 20878 | -3/Section 7 | Learned Quarantine emergency access door positions 20903 | -3/Section 7 | Learned Research emergency access door positions 20920 | -3/Section 7 | Learned location of 1 exit from Testing 20951 | -3/Section 7 | Learned Research repair station intel 20966 | -3/Section 7 | Entered Research 20966 | -2/Research | Warlord forces began assault on 0b10 20966 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 20968 | -2/Research | Loaded intel: 4 repair station locations 21039 | -2/Research | Used Subatomic Replicator to replicate Sigix Broadsword 21057 | -2/Research | Identified exit to Testing 21057 | -2/Research | Adv. Hacking Suite fried by hacking feedback 21076 | -2/Research | Research machine network offline 21111 | -2/Research | Met up with Warlord 21116 | -2/Research | Spotted B-90 Cyclops 21158 | -2/Research | Found Prototype Device 21158 | -2/Research | Identified Exp. Shock Absorption System 21245 | -2/Research | Discovered new exit (range 8) 21292 | -2/Research | Spotted Executioner 21292 | -2/Research | Spotted Executioner 21300 | -2/Research | Spotted Striker 21337 | -2/Research | Spotted Striker 21356 | -2/Research | Spotted B-90 Cyclops 21363 | -2/Research | Discovered new exit (range 5) 21392 | -2/Research | Lost 3 allies 21435 | -2/Research | Discovered new exit (range 20) 21466 | -2/Research | Borebot progress halted 21506 | -2/Research | Entered Testing 21507 | -2/Testing | Identified exit to Access 21510 | -2/Testing | Found Prototype Processor 21528 | -2/Testing | Identified Exp. Core Analyzer 21531 | -2/Testing | Spotted PD-C26TH7OW45 21553 | -2/Testing | Found Prototype Energy Cannon 21573 | -2/Testing | Identified Imp. Potential Cannon 21630 | -2/Testing | Spotted Striker 21631 | -2/Testing | Spotted Striker 21645 | -2/Testing | Found Prototype Device 21659 | -2/Testing | Identified Exp. Focal Shield 21745 | -2/Testing | Found Prototype Launcher 21745 | -2/Testing | Identified Z-bomb Delivery System 21756 | -2/Testing | Search patrols dispatched 21812 | -2/Testing | Found Prototype Launcher 21821 | -2/Testing | Identified Point Singularity Launcher 21873 | -2/Testing | Found Prototype Energy Cannon 21873 | -2/Testing | Identified Cld. Nova Cannon 21961 | -2/Testing | Found Prototype Protection 22006 | -2/Testing | Search patrols dispatched 22046 | -2/Testing | Entered Access 22046 | -1/Access | Evolved 2 slots: Utility x2 22193 | -1/Access | Spotted B-99 Colossus 22207 | -1/Access | Spotted B-99 Colossus 22296 | -1/Access | Search patrols dispatched 22341 | -1/Access | Build established: Infiltrator-Sprinter 22399 | -1/Access | Crushed by falling debris 22517 | -1/Access | Identified exit to Command 22581 | -1/Access | Entered Command 22654 | -1/Command | Found Prototype Device 22669 | -1/Command | Identified Beam Splitter 22705 | -1/Command | Found Prototype Device 22718 | -1/Command | Identified Femtoactuators 22803 | -1/Command | Spotted B-99 Colossus 22856 | -1/Command | First assault squad dispatched 22857 | -1/Command | Found Prototype Device 22862 | -1/Command | Identified Exp. Thermal Shield 22909 | -1/Command | System corruption reached 10% 23073 | -1/Command | Spotted M Guard 23074 | -1/Command | Spotted M Guard 23074 | -1/Command | Spotted Combat Programmer 23078 | -1/Command | Spotted Combat Programmer 23118 | -1/Command | Destroyed Combat Programmer 23123 | -1/Command | Destroyed Combat Programmer 23252 | -1/Command | Identified Hvy. Regenerative Plating 23386 | -1/Command | Met MAIN.C 23389 | -1/Command | 0b10 Conduit disabled 23438 | -1/Command | Spotted Alpha 7 23438 | -1/Command | Spotted Striker 23438 | -1/Command | Spotted Executioner 23438 | -1/Command | Spotted Executioner 23438 | -1/Command | Spotted Alpha 7 23438 | -1/Command | Spotted Striker 23438 | -1/Command | Spotted Executioner 23438 | -1/Command | Spotted Executioner 23439 | -1/Command | Spotted B-99 Colossus 23439 | -1/Command | Spotted B-99 Colossus 23440 | -1/Command | Core integrity fell below 50% 23445 | -1/Command | Discovered new exit (range 8) 23446 | -1/Command | Core integrity fell below 20% 23447 | -1/Command | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 23442_ Slug penetrates Striker. 23442_ Penetrated by Slug. 23442_ Imp. Q-thruster destroyed. 23443_ Access Shell breached. 23443_ Stasis Canceller destroyed. 23443_ Penetrated by Slug. 23443_ B-99 Colossus Rnf. Quantum Reactor blasted off. 23444_ Microactuators destroyed. 23444_ Exp. Core Analyzer destroyed. 23445_ EXIT=FOUND 23445_ The Access Shell folds into the floor. 23446_ B-99 Colossus activates siege mode. 23446_ Penetrated by Slug. 23446_ Slug penetrates B-99 Colossus. 23446_ Knocked back. 23446_ Penetrated by Slug. 23446_ Slug penetrates Wall. 23446_ Penetrated by Slug. 23446_ Slug penetrates Wall. 23447_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | #???# ## # + "" # #??? | | #???# ## # # """" # #??? | | #???# + # # """" !# #??? | | #???# ## " "" # # "" ###########??? | | ##??# #? "R"" # # #????????????? | | ## ## #? """ " # #????????????? | | # ## ## # ###########????????????? | | # #### #### # #??????????????????????? | | # ##??# #??########### % #??????????????????????? | | #??# #??????????###+""+##?????????????????????? | | #### #??????????#" #?????????????????????? | | # # #??????????## ^##????????????????????? | | #### ##+########???# K #????????????????????? | | #??# # #???##K7 7##????????????????????? | | #??# # #???# % #????????????????????? | | #??# # #???##E ##????????????????????? | | #### # #???# #????????????????????? | | # #???##E ^ EE;#????????????????????? | | # #???# ##???????????????????? | | # #?###; % ;%##??????????????????? | | # ""#?# BB BB#??????????????????? | | + ! ""#?# BB BB#??????????????????? | | # ""#?# % % #??????????????????? | | # T#?# #??????????????????? | | # ""#?# #??????????????????? | | # ""#?# ""@ ^ #??????????????????? | | # ""#?# "< % #??????????????????? | | ### # ! #?# #??????????????????? | | ### # !!%=#?# #??????????????????? | | [# ###"##### #?# #??????????????????? | | " #???##?# #??????????????????? | | #% #?????#; #??????????????????? | | # ##### #?????#####;#########??????????????????? | | # #???# #?????????##???????????????????????????? | | [# #???# #??????????????????????????????????????? | | ### #???# #??????????????????????????????????????? | | ### #???# #??????????????????????????????????????? | | ## #####/##?????????????????????????????????????? | | ## # #?????????????????????????????????????? | | # # ""T #?????????????????????????????????????? | | + # """" #?????????????????????????????????????? | | # + """" #?????????????????????????????????????? | | *# # """ #?????????????????????????????????????? | | # # #?????????????????????????????????????? | | =# ########?????????????????????????????????????? | | # #????????????????????????????????????????????? | | # ############?????????????????????????????????? | | # ## ! #?????????????????????????????????? | | ## ##] #?????????????????????????????????? | | # # """"! #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 59 Energy Capacity 1650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Armor Coverage 600 Resistance: TH 50 Propulsion Shielding 66 Weapon Shielding 66 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 88 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 21 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Barrage Gun | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Fusion Reactor | -3/Section 7 | Archive Neutron Cannon | -3/Section 7 | Archive Exp. System Shield | -3/Section 7 | Archive Cld. Field Propulsion Drive | -3/Section 7 | Archive Robot Schematics ------------------ O-32 Director | -3/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Transdimensional Reconstructor Subatomic Replicator Dimensional Node Initializer LRC Inertial Stabilizer LRC Energy Well High-powered Transdimensional Reconstructor Core Physics Calibrator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed MultinovaShrapnelScrapsphere Manual? 0 Play Time 05:06:03 Cumulative 331.6 hours Start 2024.07.31 @ 20:59:44 End 2024.08.01 @ 08:57:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 120 Adventurer 2 Explorer 0 Win Type - Total 15 Types 6/0/7/1/0/0/0/1/0 Lore% 60 Gallery% 81 Achievement% 75 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a476e421-4dcf-46d9-8f2b-8bae25d10cb7