Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.06 @ 20:12:49 Player: Smie Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (3139) 3139 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 8151 Bonus ------- High Alert Combat Kills 57 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 71/100 System Corruption 10% Temperature Cool (27) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (5) ---- Improved Medium Treads Improved Medium Treads Medium Storage Unit Improved Targeting Computer Arc Projector Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Trap Scanner Improved Signal Interpreter Improved Targeting Computer Target Analyzer Improved Actuator Array Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Shock Maul > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Fission Core Light Treads Light Treads Light Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Medium Storage Unit Improved Targeting Computer Improved Medium Armor Plating Medium Reactive Plating Flak Gun Advanced Assault Cannon Katana [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Potential Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Trap Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Slots Evolved 8 | . . . . . 4 2 . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 5 | . . . . . 2 1 . 2 . Weapon 1 | . . . . . 1 . . . . Parts Attached 131 | 6 15 1 2 2 30 3 22 44 6 Power 11 | 1 1 . 1 . 2 . . 4 2 Engine 6 | 1 1 . . . 1 . . 2 1 Core 4 | . . . 1 . 1 . . 2 . Reactor 1 | . . . . . . . . . 1 Propulsion 53 | 2 7 1 . . 11 1 11 20 . Treads 25 | . 4 . . . 6 . 5 10 . Leg 24 | 2 1 . . . 5 . 6 10 . Wheel 4 | . 2 1 . . . 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 1 4 . 1 . 3 1 4 11 2 Device 7 | . . . . . . . 1 4 2 Storage 7 | 1 2 . 1 . . . 2 1 . Processor 4 | . 1 . . . 1 . . 2 . Hackware . | . . . . . . . . . . Protection 9 | . 1 . . . 2 1 1 4 . Artifact . | . . . . . . . . . . Weapon 40 | 2 3 . . 2 14 1 7 9 2 Energy Gun 2 | 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | . . . . . . . 1 4 1 Ballistic Cannon 16 | . 2 . . 1 8 . 3 2 . Launcher 5 | . . . . 1 4 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . 1 . . . . . 2 2 1 Slashing Weapon 5 | . . . . . 2 1 1 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 Parts Lost 38 | . 1 . . . 3 . 4 17 13 Power 6 | . . . . . 2 . . 2 2 Propulsion 11 | . 1 . . . . . . 6 4 Utility 11 | . . . . . . . 1 7 3 Weapon 10 | . . . . . 1 . 3 2 4 Highest Loss Streak 9 | . 1 . . . 2 . 3 5 9 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 92 | . 93 100 100 100 96 100 97 92 65 Engine 4 | . 14 14 5 . 5 . . 3 1 Core 3 | . . . 8 14 2 7 7 2 4 Treads 13 | . 8 19 14 14 11 15 11 16 4 Leg 9 | . 13 . . . 11 7 15 7 18 Wheel 3 | . 5 8 14 14 2 7 2 . . Device 5 | . . . . . . . 4 12 5 Storage 8 | . 14 14 14 14 9 7 7 6 6 Processor 11 | . 2 14 14 14 18 15 10 12 4 Protection 6 | . 7 . . . 8 15 13 7 . Ballistic Gun 4 | . . . . . . . 1 9 9 Ballistic Cannon 13 | . 17 28 28 24 22 15 13 4 . Impact Weapon 1 | . 2 . . . . . 1 1 1 Slashing Weapon 2 | . . . . . 1 6 3 2 5 Naked Turns . | . . . . . . . . . . Heaviest Build 101 | 14 23 18 23 23 32 52 55 101 67 Greatest Support 120 | 20 40 40 10 10 40 10 80 120 80 Greatest Overweight (x) 5 | . 2 1 2 2 3 5 4 1 1 Average Overweight (x) . | . . . 1 2 . 4 1 . . Largest Inventory Capacity 25 | 8 25 8 10 10 10 10 20 20 20 Average Capacity 13 | 5 8 8 8 10 10 10 10 18 19 Most Carried 20 | 6 9 8 8 8 10 9 10 20 17 Average Carried 11 | 4 7 8 7 8 9 7 9 15 16 Final Capacity 20 | 8 8 8 10 10 10 10 10 20 5 Final Carried 15 | 6 8 8 8 8 9 9 10 15 5 Class Distribution -------------------- 55% | Mutant 25% | Scavenger-Mutant 8% | Scavenger-Skirmisher 4% | Scavenger-Gunner 3% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Matter Collected 2582 | 243 158 142 10 52 573 30 403 597 374 Remotely 479 | . . . . . . . 393 86 . Salvage Created 2381 | . 250 124 . 2 633 . 394 660 318 Parts 112 | . 13 7 . 6 38 . 22 21 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Combat Hostiles Destroyed 67 | . 6 4 . 4 22 . 8 17 6 Melee 12 | . . . . . 5 . 4 1 2 Guns 6 | . . . . . . . . 6 . Cannons 28 | . 4 4 . . 10 . 4 6 . AOE 11 | . . . . 4 7 . . . . Classes Destroyed 6 | . 2 . . 1 2 . . 1 . Watcher 4 | . 2 . . . . . . 2 . Swarmer 9 | . . . . 4 5 . . . . Grunt 35 | . 6 4 . . 12 . 2 6 5 Duelist 2 | . . . . . 1 . . . 1 Sentry 14 | . . . . . 4 . 6 4 . Programmer 7 | . . . . . . . . 7 . Best Kill Streak 9 | . 4 2 . 4 9 . 3 4 4 Combat Bots Only 9 | . 4 2 . 4 9 . 3 4 4 Max Kills in Single Turn 3 | . 1 1 . 3 3 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 2 . . . . Melee 1 | . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Damage Taken 8415 | . 398 127 . 16 1188 . 1100 3256 2330 Core 1292 | . 112 . . 10 196 . 109 289 576 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 251 | . . . . . 176 . . 75 . Core Remaining (%) 74 | 100 . . . 51 64 . 84 . . Volleys Fired 105 | . 7 9 . 2 26 . 19 41 1 Largest 3 | . 2 2 . 1 3 . 3 3 1 Hottest 117 | . 78 78 . 33 117 . 117 104 30 Shots Fired 237 | . 14 18 . 2 59 . 54 89 1 Gun 66 | . . . . . . . 5 60 1 Cannon 163 | . 14 18 . . 53 . 49 29 . Launcher 8 | . . . . 2 6 . . . . Special . | . . . . . . . . . . Kinetic 229 | . 14 18 . . 53 . 54 89 1 Thermal . | . . . . . . . . . . Explosive 8 | . . . . 2 6 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | . 4 3 . . 9 . 10 21 1 Robot Miss Streak 10 | . 2 2 . 2 4 . 10 5 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 235 | . 23 11 . . 52 . 42 96 11 Core Hits 142 | . 7 5 . 5 35 . 17 72 1 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 14 | . . . . . . . 1 9 4 Critical Strikes 24 | . . 2 . . 2 . 3 13 4 Blast 8 | . . 2 . . 2 . . 4 . Smash 15 | . . . . . . . 2 9 4 Sever 1 | . . . . . . . 1 . . Melee Attacks 102 | . 19 . . . 19 1 21 28 14 Impact 63 | . 19 . . . . . 6 24 14 Slashing 39 | . . . . . 19 1 15 4 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7273 | . 536 235 . 231 1950 . 1118 2646 557 Guns 1158 | . . . . . . . 57 1079 22 Cannons 2386 | . 171 235 . . 733 . 553 694 . Explosions 1043 | . . . . 231 812 . . . . Melee 2686 | . 365 . . . 405 . 508 873 535 Ramming . | . . . . . . . . . . Kinetic 3544 | . 171 235 . . 733 . 610 1773 22 Thermal . | . . . . . . . . . . Explosive 1043 | . . . . 231 812 . . . . Electromagnetic . | . . . . . . . . . . Impact 1944 | . 365 . . . . . 171 873 535 Slashing 742 | . . . . . 405 . 337 . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . 1 . . 10 10 Average Corruption 6 | . . . . . 1 . . 4 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 53 | . . . . . 1 . . 28 24 Message Errors 9 | . . . . . . . . 4 5 Matter Fused 12 | . . . . . 1 . . 5 6 Heat Flow Errors 6 | . . . . . . . . 4 2 Energy Discharges 11 | . . . . . . . . 5 6 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 3 2 Data Loss (major) 3 | . . . . . . . . 2 1 Misfires 5 | . . . . . . . . 5 . Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 913 | . 26 . . 18 70 . 42 506 251 Projectiles 12 | . . . . . 12 . . . . Explosions 102 | . . . . 18 37 . . 47 . Melee 799 | . 26 . . . 21 . 42 459 251 Knockbacks 25 | . 6 5 . . 7 . 1 5 1 Impact 6 | . 4 . . . . . . 1 1 Kinetic 19 | . 2 5 . . 7 . 1 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 258 | . . . . 9 . . . 249 . Shots 5 | . . . . 1 . . . 4 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 514 | . 252 135 . . 304 . 514 220 181 Average Temperature 116 | . 114 60 . . 100 . 195 69 46 Received Heat Transfer 3272 | . 216 72 . . 666 . 459 798 1061 Effects 8 | . 1 . . . 3 . 4 . . Shutdowns 2 | . . . . . . . 2 . . Energy Bleed 1 | . 1 . . . . . . . . Interference 3 | . . . . . 3 . . . . Short Circuit 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 10 | . 1 . . . . . . 3 6 Impact Corruptions 28 | . 3 . . . . . 1 17 7 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Peak Influence 524 | . 190 138 . 126 524 207 352 381 . Initial 192 | . . 5 . . 48 192 93 94 . Average 217 | . 66 101 . 48 377 200 184 245 . Maximum Alert Level 2 | . . . . . 2 1 1 1 . Low Security (%) 49 | 100 100 100 . 100 6 47 62 34 . Level 1 41 | . . . . . 43 52 37 65 . Level 2 9 | . . . . . 50 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 3 . 2 7 . Investigation 5 | . . . . . 2 . 1 2 . Extermination 4 | . . . . . . . . 4 . Reinforcement 3 | . 1 . . . . . 1 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Distress Signals 2 | . . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 9 4 . 4 32 . 11 37 27 Peak Tracking Total 9 | . 4 2 . 4 6 . 5 9 8 Tactical Retreats 15 | . . . . . 3 . 1 3 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Traps Triggered 5 | . 1 . . . 1 . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Machines Disabled 11 | . . 2 . . . . 1 8 . Max in Single Turn 7 | . . 1 . . . . 1 7 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Machines Accessed 17 | . 1 . 2 . 4 1 4 4 1 Terminals 11 | . 1 . . . 3 1 4 2 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 40 | . 2 . 5 . 14 1 7 10 1 Successful 23 | . 1 . 5 . 8 1 2 5 1 Failed 17 | . 1 . . . 6 . 5 5 . Catastrophic 3 | . 1 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 26 | . 2 . 1 . 9 1 6 7 . Terminals 27 | . 2 . . . 10 1 7 7 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . 4 . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 9 | . . . 5 . 1 . 1 1 1 Record 4 | . . . 4 . . . . . . Open Door 2 | . . . . . . . 1 . 1 Branch Access Points 2 | . . . . . 1 . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . . 4 . . 2 . Scan Component 3 | . . . . . 2 . . 1 . Repair 3 | . . . . . 2 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 1 . . . 3 1 1 2 . Terminals 8 | . 1 . . . 3 1 1 2 . Botnet 8 | . 1 . . . 3 1 1 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 . . . 4 1 3 3 . Full Trace Events 3 | . . . . . 1 . 1 1 . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . 2 . . 1 . Time 108 | . . . . . 64 . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Turns Passed 5552 | 73 520 465 271 115 890 369 487 1800 562 Spaces Moved 3664 | 45 317 397 276 98 461 253 271 972 574 Core 7 | 5 . . . . . . . . 2 Treads 972 | . 87 90 . . 205 . . 590 . Legs 1371 | 40 84 . . . 112 . 181 382 572 Wheels 1314 | . 146 307 276 98 144 253 90 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 110 110 140 90 60 60 Average Speed 120 | 112 123 109 96 110 139 141 111 138 87 Slowest Speed 260 | 120 160 160 110 110 260 155 140 240 140 Overloaded Moves 247 | . . . . . . . . 60 187 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 48 75 60 36 37 7 41 30 80 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 1 1 1 . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 4 | . . 2 . . . . . . 2 Spaces Dug 9 | . . . . . 1 1 3 4 . Terrain Destroyed 172 | . 1 1 . 15 63 1 6 85 . Melee 9 | . . . . . 1 1 3 4 . Projectile 6 | . 1 1 . . 1 . 3 . . AOE 157 | . . . . 15 61 . . 81 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Total 4414 | 64 398 408 282 102 623 264 377 1290 606 Wait 308 | 8 17 . . 1 65 4 32 174 7 Move 3655 | 44 316 396 275 97 460 252 270 971 574 Hop . | . . . . . . . . . . Pick Up 58 | 6 10 1 2 . 9 3 7 18 2 Fast Attach 33 | 6 5 . . . 7 . 2 12 1 Attach 31 | . . . 1 . 6 2 5 12 5 Detach 11 | . 1 . . . 2 . 1 6 1 Swap 67 | . 10 1 1 2 17 1 15 20 . Drop 44 | . 13 1 3 . 12 1 5 8 1 Fire 105 | . 7 9 . 2 26 . 19 41 1 Melee 102 | . 19 . . . 19 1 21 28 14 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Sto) -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 16) 504 | -10/Materials | Identified exit to Materials 575 | -10/Materials | Discovered new exit (range 7) 585 | -10/Materials | Identified exit to Mines 594 | -10/Materials | Entered Mines 683 | -10/Mines | Learned location of Zion (-6) 840 | -10/Mines | Found a hidden stash of uninstalled traps 886 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 960 | -10/Mines | Discovered exit to Materials (range 10) 989 | -10/Mines | Learned location of 1 exit from Materials 1055 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1055 | -10/Mines | Discovered new exit (range 5) 1058 | -10/Mines | Identified exit to Exiles 1059 | -10/Mines | Entered Exiles 1081 | -10/Exiles | Met 8R-AWN 1098 | -10/Exiles | Met EX-HEX 1125 | -10/Exiles | Met EX-BIN 1136 | -10/Exiles | Aligned with FarCom system 1137 | -10/Exiles | Given EX-Vault access code 1159 | -10/Exiles | Opened EX-Vault 1170 | -10/Exiles | Found Potential Leg 1172 | -10/Exiles | Found Potential Leg 1193 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1220 | -10/Exiles | Met EX-DEC 1318 | -10/Exiles | Discovered new exit (range 14) 1329 | -10/Exiles | Identified exit to Mines 1330 | -10/Exiles | Left Exiles lab with Potential Leg 1330 | -10/Exiles | Entered Mines 1411 | -9/Mines | Learned location of Storage (-7) 1428 | -9/Mines | Discovered new exit (range 13) 1444 | -9/Mines | Identified exit to Materials 1445 | -9/Mines | Entered Materials 1445 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1446 | -8/Materials | Identified exit to Factory 1538 | -8/Materials | Destroyed 9 combat bots 1821 | -8/Materials | Garrison activated, responded to threat 2123 | -8/Materials | Discovered exit to Factory (range 16) 2236 | -8/Materials | Repaired Hrd. Light Armor Plating 2269 | -8/Materials | Repaired Imp. Light Cannon 2335 | -8/Materials | Entered Factory 2335 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2448 | -7/Factory | Discovered new exit (range 15) 2452 | -7/Factory | Discovered new exit (range 13) 2470 | -7/Factory | Identified exit to Factory 2635 | -7/Factory | Build established: Scavenger-Mutant 2688 | -7/Factory | Discovered new exit (range 4) 2692 | -7/Factory | Identified exit to Storage 2704 | -7/Factory | Entered Storage 3135 | -7/Storage | Lost 3 parts (1u2w) 3187 | -7/Storage | Discovered exit to Factory (range 5) 3191 | -7/Storage | Entered Factory 3191 | -6/Factory | Evolved 2 slots: Utility x2 3192 | -6/Factory | Build established: Mutant 3675 | -6/Factory | Spotted B-75 Beast 3833 | -6/Factory | Build established: Scavenger-Mutant 4581 | -6/Factory | Build established: Mutant 4595 | -6/Factory | Identified exit to Lower Caves 4674 | -6/Factory | Repaired Med. Reactive Plating 4984 | -6/Factory | System corruption reached 10% 4991 | -6/Factory | Entered Lower Caves 5000 | -6/Lower Caves | Lost 5 parts (1p3n1u) 5274 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5322 | -6/Lower Caves | Discovered new exit (range 16) 5445 | -6/Lower Caves | Lost 3 parts (1p1n1u) 5484 | -6/Lower Caves | Core integrity fell below 50% 5540 | -6/Lower Caves | Core integrity fell below 20% 5553 | -6/Lower Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05539_ G-50 Soldier suffers critical hit (Smash). 05539_ Destroyed Adv. Heat Sink. 05539_ G-50 Soldier system corrupted by crushing effect. 05539_ Lgt. Angular Momentum Engine fried. 05539_ Hvy. Laser fried. 05539_ G-50 Soldier destroyed. 05541_ Rnf. Deuterium Engine destroyed. 05543_ G-50 Soldier IFF system glitched. 05545_ Destroyed Hvy. Laser. 05545_ G-50 Soldier system corrupted by crushing effect. 05546_ G-50 Soldier system terminally corrupted. 05546_ Imp. Actuator Array destroyed. 05547_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 05547_ Shock Maul destroyed. 05547_ Critical hit (Burn: +37). 05549_ Acquired 10 matter. 05549_ Slug penetrates G-67 Veteran. 05550_ Acquired 4 matter. 05551_ Dropped Hcp. Storage Unit. 05553_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????####??####????????????????????????????????? | | ?????### ### ##???####????????????????????????? | | ?????# #??## #????????????????????????? | | ?????# ##?# ##???????????????????????? | | ?????# ### ##########??????????????? | | ???# ## ###=[* %##?????????????? | | ???## ???## ###gg[= % #?????????????? | | ????# #??????## @%%%[ % #?????????????? | | ????# #?###???## gg!![ #?????????????? | | ????# ### ###### ##### #?????????????? | | ????# ## ##?## ##?????????????? | | ????# ## ## #??## ###??????????????? | | ##??# ## %### #???###????????????????? | | ##?# ## % ###% #??????????????????????? | | ### ## % % %% ##??????????????????????? | | ## ## %% %% #???????????????????????? | | ## %### ##??????????????????????? | | # ### ##?## ????????????????????? | | ## ### #?###???## #?????????????????? | | ?# #?# #???????### ??????????????????? | | ## ### ##??##### ## #?????????????????? | | # ###### ### ## #?????????????????? | | ##?# #?? #??#??????????????????? | | #??# #??# #?????????????????????? | | ##?# #??# ##?????????????????????? | | # ## ### ###?## ###????????????????????? | | ##### % ###??## #????????????????????? | | #### ##???## #????????????????????? | | ##??## #????????????????????? | | #??# #????????????????????? | | ## ### #??# ######???????????????? | | ###### #### ##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertEnergySource Manual? 0 Play Time 01:33:22 Cumulative 76.3 hours Start 2022.07.06 @ 15:27:03 End 2022.07.06 @ 20:12:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 36 Adventurer 16 Explorer 3 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1b24e805-38bf-4aac-a703-4d87975b36cc