Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.04 @ 00:18:20 Player: Jimzor Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (159) 795 Value Destroyed (5795) 5795 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (1372) 1372 TOTAL SCORE: 14902 Bonus ------- High Alert Combat Kills 300 Follower Combat Kills 498 Met Imprinter 300 Was Imprinted 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/1450 Matter 250/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (700) Ox13 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Thermal Generator Experimental Heat Sink High-capacity Storage Unit Large Battery Compact Battery Spectral Analyzer Advanced Sensor Array Advanced Targeting Computer Improved Transmission Jammer Improved Phase Shifter Medium Insulated Plating > --- WEAPON ----------- Zionite Laser-M Compact HERF Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Fission Core Antimatter Reactor Particle Reactor Particle Reactor Wheel Wheel Armored Huge Wheel Improved Heat Sink Improved Heat Sink Experimental Heat Sink Coolant Injector Heavy Laser Heavy Laser Zionite Laser-S Zionite Laser-M Phase Cannon Enhanced Gauss Cannon Katana [Rating: 117] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Wheel Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Improved Weapon Shielding Weapon Field Laser Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Scythe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . 1 . . . Utility 11 | . . 2 1 1 . . . 2 1 1 2 1 Weapon 2 | . . . . 1 . . . . . 1 . . Parts Attached 212 | 10 15 9 35 10 5 9 18 14 6 9 12 60 Power 25 | 2 3 1 3 1 . . 3 3 . 1 1 7 Engine 13 | 2 3 1 2 1 . . 2 2 . . . . Core 3 | . . . 1 . . . 1 . . . . 1 Reactor 9 | . . . . . . . . 1 . 1 1 6 Propulsion 41 | 4 4 . 10 1 1 1 3 2 1 . 1 13 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 41 | 4 4 . 10 1 1 1 3 2 1 . 1 13 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 63 | 2 3 3 9 5 1 8 1 5 2 7 5 12 Device 36 | 1 1 2 6 2 . 1 . 5 2 6 2 8 Storage 11 | 1 1 . . 1 1 . 1 . . 1 2 3 Processor 12 | . 1 1 2 1 . 6 . . . . . 1 Hackware 1 | . . . . . . 1 . . . . . . Protection 3 | . . . 1 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 83 | 2 5 5 13 3 3 . 11 4 3 1 5 28 Energy Gun 44 | 1 2 3 8 3 1 . 6 1 2 . 3 14 Energy Cannon 16 | . . . . . 1 . 1 2 1 1 1 9 Ballistic Gun 7 | 1 3 . 3 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 3 | . . . . . . . 1 1 . . 1 . Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 10 | . . 2 2 . 1 . 2 . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 18 | . . . 1 1 . 6 1 2 2 . . 5 Parts Lost 100 | . 7 . 10 . 2 . 15 . 2 4 4 56 Power 9 | . 1 . 2 . . . 1 . . . . 5 Propulsion 29 | . 3 . 6 . 1 . 4 . . . 1 14 Utility 26 | . 1 . . . 1 . . . . 4 1 19 Weapon 36 | . 2 . 2 . . . 10 . 2 . 2 18 Highest Loss Streak 33 | . 3 . 5 . 2 . 6 . 2 2 3 33 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 89 | . 96 100 98 92 91 91 89 88 87 88 79 76 Engine 5 | . 13 11 6 5 7 7 6 5 5 . . . Reactor 1 | . . . . . . . . . . 4 4 5 Wheel 16 | . 27 22 26 15 14 15 13 12 11 10 8 10 Device 12 | . 8 22 17 15 15 5 . 12 16 23 23 18 Storage 9 | . 14 11 9 7 11 9 7 6 5 10 10 10 Processor 18 | . 3 11 17 15 15 24 30 26 23 16 10 11 Hackware 2 | . . . . . . 4 7 6 5 . . . Protection 1 | . . . . 7 3 . . . . . . 2 Energy Gun 12 | . 14 19 16 23 21 15 13 2 4 5 6 3 Energy Cannon 5 | . . . . . . 7 4 8 11 15 11 12 Ballistic Gun 1 | . 13 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 122 | 15 32 35 36 63 69 69 64 73 80 96 100 122 Greatest Support 56 | 32 20 20 30 38 38 38 38 38 56 56 56 56 Greatest Overweight (x) 7 | 2 1 1 3 1 2 2 2 2 1 1 3 7 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 15 15 18 20 20 19 20 20 20 20 20 Most Carried 20 | 8 15 15 15 20 20 20 20 20 20 16 16 20 Average Carried 15 | 5 9 14 13 17 18 19 17 13 16 14 12 13 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 15 13 15 20 18 20 11 18 17 15 12 . Class Distribution -------------------- 49% | Gunner 29% | Mutant 8% | Scavenger-Skirmisher 5% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Matter Collected 2457 | 333 352 80 271 160 25 121 223 138 65 115 128 446 Remotely . | . . . . . . . . . . . . . Salvage Created 8008 | 202 694 168 945 371 510 . 588 411 438 630 398 2653 Parts 315 | 18 33 6 46 26 11 . 21 17 16 13 6 102 Haulers Intercepted 9 | . 1 1 2 . . . . 1 1 1 . 2 Recyclers Shooed 7 | . 4 1 . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 6 . 28 . . . . . Prevented 7 | . . . . . . . 7 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 93 | . 14 2 12 3 4 . 16 2 5 5 8 22 Guns 43 | . 14 2 10 3 4 . 6 . 2 1 . 1 Cannons 35 | . . . . . . . 4 1 3 4 6 17 AOE 5 | . . . . . . . 4 1 . . . . Classes Destroyed 15 | 3 5 1 1 2 1 . 1 . . . . 1 Worker 15 | 1 1 1 2 6 . . . 1 . . . 3 Builder 9 | . . . 2 1 . . . 2 . . . 4 Tunneler 8 | 5 . . 2 . . . . . . . . 1 Hauler 9 | . 1 1 2 . . . . 1 1 1 . 2 Recycler 9 | 1 3 . . 1 . . . 1 . 1 . 2 Mechanic 2 | . . . . . . . . . . . . 2 Operator 1 | . 1 . . . . . . . . . . . Watcher 13 | . 1 1 3 1 . . . . 1 2 . 4 Swarmer 19 | . 6 . . . . . 8 . . . 4 1 Grunt 35 | . 8 . 6 . 2 . 5 2 1 1 3 7 Brawler 1 | . . . . . 1 . . . . . . . Duelist 4 | . . . . . . . 1 . 2 . 1 . Sentry 12 | . . 2 6 1 1 . 1 . . . . 1 Hunter 12 | . . . . 1 . . 1 . 2 2 . 6 Programmer 10 | . . . . 1 . . . . . 2 . 7 Best Kill Streak 9 | 3 8 3 4 3 3 . 5 4 2 7 4 9 Combat Bots Only 7 | . 7 1 2 1 3 . 5 2 2 3 4 3 Max Kills in Single Turn 3 | 1 1 1 1 2 1 . 3 2 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 1 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Damage Taken 11836 | . 781 88 970 276 244 . 1615 20 300 574 685 6283 Core 2428 | . 182 . 187 45 49 . 373 . . 103 37 1452 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 109 | . . . 20 53 36 . . . . . . . Core Remaining (%) 79 | 100 27 100 66 . . . 33 100 100 91 97 . Volleys Fired 406 | 11 83 12 68 32 19 . 36 17 13 19 21 75 Largest 4 | 2 2 2 2 3 3 . 3 2 3 4 4 4 Hottest 419 | 70 130 130 126 189 189 . 206 155 235 300 320 419 Shots Fired 1053 | 22 154 22 132 91 57 . 91 19 37 76 76 276 Gun 662 | 22 154 22 132 91 57 . 65 1 11 19 22 66 Cannon 380 | . . . . . . . 17 17 26 57 53 210 Launcher 5 | . . . . . . . 3 1 . . 1 . Special 6 | . . . . . . . 6 . . . . . Kinetic 113 | 11 94 . 4 . . . . . . . . 4 Thermal 865 | 11 60 22 128 91 57 . 84 18 37 76 75 206 Explosive 5 | . . . . . . . 3 1 . . 1 . Electromagnetic 70 | . . . . . . . 4 . . . . 66 Robot Hit Streak 35 | 11 6 25 35 18 20 . 20 9 14 16 7 18 Robot Miss Streak 9 | 1 4 . 6 9 3 . 4 2 2 4 2 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . 3 . 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . Shots Hit Robots 684 | 16 98 20 93 46 37 . 65 14 23 55 49 168 Core Hits 284 | 8 33 7 39 21 16 . 30 9 12 17 22 70 Critical Kills 2 | . . . . . . . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 34 | . 4 2 10 4 2 . 4 . 1 . 2 5 Burn 29 | . 4 2 10 4 2 . 4 . 1 . 1 1 Meltdown 2 | . . . . . . . . . . . 1 1 Blast 1 | . . . . . . . . . . . . 1 Corrupt 2 | . . . . . . . . . . . . 2 Melee Attacks 22 | . . 7 3 . 4 . 1 1 . . . 6 Impact . | . . . . . . . . . . . . . Slashing 22 | . . 7 3 . 4 . 1 1 . . . 6 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16449 | 202 1231 321 1415 833 644 . 1843 413 577 1638 1373 5959 Guns 7762 | 202 1231 321 1415 833 644 . 816 . 171 549 278 1302 Cannons 7856 | . . . . . . . 409 354 406 1089 941 4657 Explosions 786 | . . . . . . . 573 59 . . 154 . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 935 | 91 743 . 51 . . . . . . . . 50 Thermal 13037 | 111 488 321 1364 833 644 . 1424 354 577 1638 1219 4064 Explosive 592 | . . . . . . . 379 59 . . 154 . Electromagnetic 1885 | . . . . . . . 40 . . . . 1845 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . 3 . 2 . 27 Average Corruption 7 | . . . . . . . . 3 . 2 . 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 28 | . . . . . . . . 6 . 1 . 21 Message Errors 4 | . . . . . . . . 1 . . . 3 Matter Fused 7 | . . . . . . . . 1 . . . 6 Heat Flow Errors 4 | . . . . . . . . . . . . 4 Energy Discharges 3 | . . . . . . . . . . 1 . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . . 2 . . . 2 Data Loss (major) 1 | . . . . . . . . 1 . . . . Weapon Failures 3 | . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 519 | . . . . . . . 50 21 160 90 . 198 Projectiles 309 | . . . . . . . . 21 . 90 . 198 Explosions 210 | . . . . . . . 50 . 160 . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 442 | . . . . . . . 142 . 300 . . . Shots 7 | . . . . . . . 4 . 3 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 612 | 56 288 180 232 312 313 308 502 24 273 612 72 370 Average Temperature 105 | 18 89 67 62 93 114 159 198 16 91 156 27 95 Received Heat Transfer 1512 | . 219 27 540 18 114 . 261 9 . 9 63 252 Effects 28 | . 4 . . 4 . . 15 . . 4 . 1 Shutdowns 5 | . . . . . . . 3 . . 2 . . Energy Bleed 4 | . 1 . . 1 . . . . . 1 . 1 Interference 12 | . 3 . . 3 . . 6 . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . Damage (major) 6 | . . . . . . . 6 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 14 | . . . . . . . 2 . . . . 12 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 11 | . . . 2 . . . 2 . . . 2 5 Combat Hostiles 9 | . . . 2 . . . 2 . . . 2 3 Parts Melted 92 | 1 5 2 22 4 3 . 10 3 5 13 9 15 Heat Transferred 25952 | 333 1665 925 4070 2072 1554 . 3086 700 1300 2529 2442 5276 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Peak Influence 586 | 35 291 233 273 174 . . . 226 375 275 431 586 Initial 242 | . 22 111 98 98 . . . 97 12 85 133 242 Average 203 | 14 192 173 178 99 . . . 145 140 166 273 368 Maximum Alert Level 2 | . 1 1 1 . . . . 1 1 1 2 2 Low Security (%) 57 | 100 49 60 71 100 . . . 58 86 68 26 9 Level 1 31 | . 50 39 28 . . . . 41 13 31 70 41 Level 2 10 | . . . . . . . . . . . 3 49 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . 3 2 3 3 . . . . . 2 1 7 Investigation 9 | . 3 2 2 1 . . . . . 1 . . Extermination 3 | . . . . 1 . . . . . . . 2 Reinforcement 8 | . . . 1 1 . . . . . 1 1 4 Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . 2 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Distress Signals 9 | . 1 . 4 . . . . . . . . 4 Communications Jammed 33 | . . . . . . . . . . 4 1 28 Distress Signals 20 | . . . . . . . . . . . 1 19 Times Spotted 169 | . 22 3 24 9 4 . 23 3 9 9 12 51 Peak Tracking Total 12 | . 6 3 3 3 3 . 5 3 3 3 4 12 Tactical Retreats 12 | . 2 . 4 . . . 1 . 1 . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Traps Triggered 8 | . 2 1 . . . . . 1 2 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Machines Disabled 16 | . . . . . . . 2 1 7 4 . 2 Max in Single Turn 6 | . . . . . . . 1 . 6 1 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Machines Accessed 24 | . 4 5 5 5 2 . 2 . . 1 . . Terminals 19 | . 4 4 4 4 1 . 1 . . 1 . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 81 | . 11 19 22 18 2 . 8 . . 1 . . Successful 42 | . 4 8 13 6 2 . 8 . . 1 . . Failed 39 | . 7 11 9 12 . . . . . . . . Catastrophic 8 | . 1 3 2 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . 3 . 7 2 . 2 . 2 2 2 2 4 Terminals 61 | . 11 15 16 10 1 . 7 . . 1 . . Fabricators 8 | . . . . 8 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 10 | . . 4 6 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 30 | . 4 5 7 3 2 . 8 . . 1 . . Record 15 | . . 3 3 . 1 . 8 . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Open DSF 2 | . . . . 1 . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 9 | . . 3 6 . . . . . . . . . Insert Component 4 | . . 1 3 . . . . . . . . . Analyze 5 | . . 2 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 18 | . 3 5 5 5 . . . . . . . . Full Trace Events 7 | . 2 2 2 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 3 . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 73 | . . . . 73 . . . . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 3 . . . . . . . . . Part Schematics Acquired 4 | . . 1 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Total Allies 14 | . . . . . . 4 . 3 . 1 3 3 Largest Group 4 | . . . . . . 4 4 3 2 1 3 3 Highest-Rated Group 345 | . . . . . . 150 150 210 140 29 288 345 Highest-Rated Ally 115 | . . . . . . 38 38 70 70 29 96 115 Zionite Dispatches 4 | . . . . . . . . 1 . 1 1 1 Light 3 | . . . . . . . . 1 . . 1 1 Offense Resupply 1 | . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 134 | . . . . . . . 37 6 32 . 16 43 Total Damage 4732 | . . . . . . . 1105 138 715 . 653 2121 Kills 19 | . . . . . . . 5 1 4 . 2 7 Allies Corrupted 1 | . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . . 8 8 5 2 . Traps 17 | . . . . . . . . 8 5 3 1 . Emergency Access 6 | . . . . . . . . . 3 2 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Turns Passed 8539 | 118 657 289 1070 854 383 1324 1134 468 438 290 318 1196 Spaces Moved 5808 | 65 406 204 694 610 268 1180 737 361 310 154 183 636 Core 15 | 15 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 5793 | 50 406 204 694 610 268 1180 737 361 310 154 183 636 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 80 95 105 105 105 105 115 115 115 98 Average Speed 104 | 82 88 95 95 104 105 105 107 105 115 115 115 115 Slowest Speed 230 | 150 95 95 125 105 130 130 130 130 115 115 145 230 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 60 25 59 16 41 91 91 15 16 5 6 21 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 1 1 1 . . . . . Known Exits Taken 6 | . . . 1 . 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . . . . 1 1 . Scrap Searched 8 | . . . . . 2 4 2 . . . . . Spaces Dug 13 | . . 3 2 . 3 . . 1 . . . 4 Terrain Destroyed 113 | . . 3 2 . 3 . 12 5 45 6 5 32 Melee 13 | . . 3 2 . 3 . . 1 . . . 4 Projectile 35 | . . . . . . . 1 . . 6 . 28 AOE 65 | . . . . . . . 11 4 45 . 5 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Total 7396 | 106 552 265 965 760 320 1265 1000 432 364 218 239 910 Wait 631 | . 23 21 123 78 19 52 185 2 5 30 14 79 Move 5796 | 64 405 203 693 609 267 1179 736 360 309 153 182 636 Hop . | . . . . . . . . . . . . . Pick Up 200 | 16 19 5 25 16 3 11 22 22 9 6 6 40 Fast Attach 11 | 3 1 . 2 . . 5 . . . . . . Attach 128 | 4 6 3 12 4 2 2 14 12 4 6 9 50 Detach 11 | . . 1 1 . . . . 3 1 . 2 3 Swap 76 | 3 8 6 21 6 3 4 5 2 2 3 3 10 Drop 99 | 5 7 7 17 15 3 12 1 13 5 1 2 11 Fire 406 | 11 83 12 68 32 19 . 36 17 13 19 21 75 Melee 22 | . . 7 3 . 4 . 1 1 . . . 6 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 119 | -11/Junkyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 6) 256 | -10/Materials | Core integrity fell below 50% 276 | -10/Materials | Lost 3 parts (2n1w) 282 | -10/Materials | Destroyed 7 combat bots 316 | -10/Materials | Build established: Mutant 366 | -10/Materials | Lost 3 parts (1p1u1w) 389 | -10/Materials | Discovered new exit (range 8) 686 | -10/Materials | Discovered new exit (range 16) 732 | -10/Materials | Discovered new exit (range 16) 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Evolved 2 slots: Utility x2 1040 | -9/Materials | Discovered new exit (range 3) 1065 | -9/Materials | Entered another Materials area 1065 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1136 | -8/Materials | Discovered new exit (range 9) 1143 | -8/Materials | Identified exit to Storage 1592 | -8/Materials | Lost 5 parts (4n1w) 2028 | -8/Materials | Discovered new exit (range 4) 2031 | -8/Materials | Identified exit to Factory 2135 | -8/Materials | Entered Factory 2135 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2197 | -7/Factory | Identified exit to DSF 2419 | -7/Factory | Build established: Gunner 2570 | -7/Factory | Fabricated Field Laser? 2956 | -7/Factory | Discovered new exit (range 6) 2989 | -7/Factory | Entered Lower Caves 3111 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3303 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3367 | -7/Lower Caves | Discovered new exit (range 5) 3368 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3370 | -7/Lower Caves | Identified exit to Zion 3371 | -7/Lower Caves | Identified exit to Lower Caves 3372 | -7/Lower Caves | Entered Zion 3387 | -7/Zion | Identified exit to Deep Caves 3474 | -7/Zion | Discovered new exit (range 12) 3488 | -7/Zion | Identified exit to Proximity Caves 3556 | -7/Zion | Learned location of Warlord (-5) 3594 | -7/Zion | Found Relay Coupler [Programmer] 3819 | -7/Zion | Found Prototype Processor 3820 | -7/Zion | Identified Exp. Terrain Scan Processor 3823 | -7/Zion | Found Prototype Hackware 3823 | -7/Zion | Identified Exp. System Shield 3828 | -7/Zion | Found Prototype Processor 3829 | -7/Zion | Identified Spectral Analyzer 3837 | -7/Zion | Found Prototype Processor 3837 | -7/Zion | Identified Exp. Core Analyzer 3840 | -7/Zion | Found Prototype Processor 3840 | -7/Zion | Identified Exp. Target Analyzer 3983 | -7/Zion | Found GAL Module 4355 | -7/Zion | Imprinted 4357 | -7/Zion | Declared Zion's savior 4696 | -7/Zion | Entered Proximity Caves 4696 | -6/Proximity Caves | Accompanied by 4 allies 4697 | -6/Proximity Caves | Identified exit to Factory 4758 | -6/Proximity Caves | Found Alien Artifact 4768 | -6/Proximity Caves | Identified Dimensional Node Initializer 4768 | -6/Proximity Caves | Initialized slip node 4954 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5437 | -6/Proximity Caves | Spotted B-75 Beast 5501 | -6/Proximity Caves | Allies destroyed B-75 Beast 5518 | -6/Proximity Caves | Lost 6 parts (1p1n4w) 5685 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5696 | -6/Proximity Caves | Core integrity fell below 50% 5728 | -6/Proximity Caves | Lost 5 parts (2n3w) 5763 | -6/Proximity Caves | Learned 8 Factory zone layouts 5763 | -6/Proximity Caves | Learned Extension trap positions 5763 | -6/Proximity Caves | Learned Armory trap positions 5763 | -6/Proximity Caves | Learned Factory emergency access door positions 5763 | -6/Proximity Caves | Learned Armory emergency access door positions 5782 | -6/Proximity Caves | Lost 4 parts (1n3w) 5830 | -6/Proximity Caves | Entered Factory 5830 | -6/Factory | Evolved 2 slots: Utility x2 5983 | -6/Factory | Build established: Mutant 5998 | -6/Factory | Zion Light squad teleported in 6294 | -6/Factory | Discovered new exit (range 3) 6296 | -6/Factory | Identified exit to Factory 6298 | -6/Factory | Entered another Factory area 6298 | -5/Factory | Accompanied by 2 allies 6298 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6435 | -5/Factory | Build established: Gunner 6669 | -5/Factory | Discovered new exit (range 5) 6672 | -5/Factory | Identified exit to Factory 6736 | -5/Factory | Entered another Factory area 6736 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6741 | -4/Factory | Identified exit to DSF 6869 | -4/Factory | Discovered new exit (range 22) 6878 | -4/Factory | Zion Offense Resupply teleported in 7026 | -4/Factory | Entered Research 7026 | -3/Research | Evolved 2 slots: Utility x2 7032 | -3/Research | Spotted B-86 Titan 7128 | -3/Research | Lost 3 parts (1n2w) 7205 | -3/Research | Zion Light squad teleported in 7327 | -3/Research | Discovered new exit (range 8) 7344 | -3/Research | Entered another Research area 7344 | -2/Research | Accompanied by 2 allies 7344 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7451 | -2/Research | Build established: Scavenger-Skirmisher 7512 | -2/Research | Spotted B-90 Cyclops 7605 | -2/Research | Lost 4 parts (1n2u1w) 7759 | -2/Research | Zion Light squad teleported in 8005 | -2/Research | Lost 8 parts (2n5u1w) 8013 | -2/Research | System corruption reached 10% 8108 | -2/Research | Lost 8 parts (1p3n1u3w) 8238 | -2/Research | Build established: Scavenger-Gunner 8373 | -2/Research | First assault squad dispatched 8472 | -2/Research | Spotted B-90 Cyclops 8505 | -2/Research | Core integrity fell below 50% 8536 | -2/Research | Core integrity fell below 20% 8540 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08528_ Fission Core destroyed. 08528_ Hvy. Laser destroyed. 08530_ Penetrated by Slug. 08530_ Slug penetrates G-73 Enforcer. 08531_ System corrupted: Matter fused (-7). 08532_ Penetrated by Slug. 08532_ Sml. Battery destroyed. 08532_ Penetrated by Slug. 08532_ Katana destroyed. 08533_ Spectral Analyzer destroyed. 08533_ System corrupted by crushing effect (+5). 08533_ Penetrated by Slug. 08535_ Backup Laser VII destroyed. 08535_ Penetrated by Slug. 08535_ Adv. Signal Interpreter destroyed. 08535_ System corrupted by crushing effect (+5). 08535_ U-05 Engineer builds a Wall. 08536_ Penetrated by Slug. 08537_ Exp. Coolant Injector destroyed. 08538_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????? 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Targeting Computer | -9/Materials | Scanalyzed Field Laser | -8/Materials | Scanalyzed Thermal Generator | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Field Laser | x2 | -7/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech I'm Back, Baby! The One Challenges ------------ None Game ------ Seed ModifiedPointySuperbattery Manual? 0 Play Time 02:42:23 Cumulative 19.7 hours Start 2023.06.03 @ 21:31:18 End 2023.06.04 @ 00:18:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 31 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14cd7dd7-e190-4d65-93d3-6fc8ef4ca582