Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 16:53:22 Player: Vox Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1549) 1549 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5204 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Fission Core Cooled VTOL Module Advanced Terrain Scanner Transmission Jammer Improved Spread Laser Thermic Laser Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Flak Gun Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Terrain Scanner Targeting Computer > --- WEAPON ----------- Gatling Laser Flak Gun Force Lance Force Lance > --- INVENTORY -------- Light Nuclear Core Fission Core Light Treads Wheel Cooled VTOL Module Advanced Terrain Scanner Transmission Jammer Improved Spread Laser Thermic Laser Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Flak Gun Mini Assault Cannon [Rating: 55] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Target Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Target Analyzer Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 1 1 . Utility 3 | . . . 1 . 1 . 1 Weapon 2 | . . . 1 . . 1 . Parts Attached 70 | 6 2 . 5 4 17 13 23 Power 8 | 1 . . . 1 2 . 4 Engine 7 | 1 . . . 1 2 . 3 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 . . 1 2 3 3 9 Treads 7 | 2 . . 1 . . . 4 Leg 8 | . . . . 2 3 3 . Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight 3 | . . . . . . . 3 Utility 19 | 1 1 . 2 . 6 5 4 Device 9 | . 1 . 1 . 1 3 3 Storage 2 | 1 . . . . . . 1 Processor 4 | . . . . . 3 1 . Hackware . | . . . . . . . . Protection 4 | . . . 1 . 2 1 . Artifact . | . . . . . . . . Weapon 23 | 2 1 . 2 1 6 5 6 Energy Gun 7 | . 1 . 1 1 . 2 2 Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 8 | 2 . . 1 . 2 2 1 Ballistic Cannon 2 | . . . . . 1 1 . Launcher 2 | . . . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 43 | . . . 3 . 10 2 28 Power 6 | . . . . . 1 . 5 Propulsion 17 | . . . 2 . 2 . 13 Utility 11 | . . . . . 5 1 5 Weapon 9 | . . . 1 . 2 1 5 Highest Loss Streak 15 | . . . 2 . 9 2 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 86 100 94 100 84 95 81 Engine 10 | . 14 14 11 11 8 7 10 Treads 9 | . 28 28 20 . . . 6 Leg 14 | . . . . 22 24 30 11 Device 8 | . 6 14 13 11 9 10 7 Storage 5 | . 14 14 11 11 5 . 2 Processor 8 | . . . . . 6 16 11 Protection 2 | . . . 4 11 7 . 2 Energy Gun 5 | . 1 14 10 11 2 1 7 Energy Cannon 1 | . . . . . 3 4 . Ballistic Gun 12 | . 21 14 22 22 12 9 5 Ballistic Cannon 4 | . . . . . 1 14 1 Piercing Weapon 2 | . . . . . . . 8 Naked Turns . | . . . . . . . . Heaviest Build 68 | 12 13 13 17 17 25 38 68 Greatest Support 60 | 40 40 40 46 20 30 45 60 Greatest Overweight (x) 9 | . . . . . . 1 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 5 15 Average Capacity 7 | 7 8 8 8 8 6 5 8 Most Carried 15 | 2 8 7 8 8 8 5 15 Average Carried 5 | . 3 7 7 6 5 3 7 Final Capacity 15 | 8 8 8 8 8 5 5 15 Final Carried 11 | 1 7 7 8 7 5 5 11 Class Distribution -------------------- 29% | Scavenger-Gunner 26% | Mutant 17% | Tank 15% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1262 | 184 . . 184 24 245 170 455 Remotely . | . . . . . . . . Salvage Created 1455 | . 33 . 222 . 293 170 737 Parts 75 | . 3 . 13 . 14 10 35 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 36 | . 1 . 5 . 7 4 19 Melee 5 | . . . . . . . 5 Guns 13 | . 1 . 5 . 1 . 6 Cannons 12 | . . . . . . 4 8 AOE 6 | . . . . . 6 . . Classes Destroyed 10 | . 1 . 1 . 2 4 2 Builder 1 | . . . . . . 1 . Recycler 1 | . . . . . 1 . . Mechanic 1 | . . . . . . 1 . Swarmer 10 | . . . . . . . 10 Grunt 15 | . 1 . 3 . 4 2 5 Brawler 2 | . . . . . 1 . 1 Duelist 1 | . . . . . . 1 . Sentry 6 | . . . 2 . 2 . 2 Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . . 1 Best Kill Streak 7 | . 1 . 3 . 5 3 7 Combat Bots Only 7 | . 1 . 3 . 4 3 7 Max Kills in Single Turn 2 | . 1 . 1 . 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 518 | . 16 2 80 8 45 33 334 Missed 162 | . 6 1 32 4 10 12 97 Damage Taken 5971 | . 109 15 679 209 1001 315 3643 Core 1234 | . 22 . 116 . 184 59 853 Absorbed by Shields 111 | . . . . . 111 . . Redirected to Shielding 105 | . . . . . 105 . . Ignored by Resistances 168 | . . . . . . . 168 Core Remaining (%) 83 | 100 . 91 . 71 66 91 . Volleys Fired 97 | 2 18 1 20 3 12 14 27 Largest 4 | 1 2 2 3 3 3 4 4 Hottest 212 | 20 60 60 80 80 83 139 212 Shots Fired 217 | 2 20 2 60 9 24 55 45 Gun 163 | 2 20 2 60 9 10 27 33 Cannon 40 | . . . . . . 28 12 Launcher 14 | . . . . . 14 . . Special . | . . . . . . . . Kinetic 149 | 2 18 1 40 6 10 55 17 Thermal 54 | . 2 1 20 3 . . 28 Explosive 14 | . . . . . 14 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | 1 5 . 27 2 4 6 7 Robot Miss Streak 13 | 1 2 2 4 3 3 8 13 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 155 | 1 13 . 40 3 9 41 48 Core Hits 104 | . 3 . 13 1 21 25 41 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 8 | . . . 1 . . 2 5 Destroy 4 | . . . 1 . . 2 1 Impale 4 | . . . . . . . 4 Melee Attacks 26 | . . . . . . . 26 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 26 | . . . . . . . 26 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 Damage Inflicted 2913 | 9 109 5 364 21 612 472 1321 Guns 1147 | 9 106 . 363 21 31 230 387 Cannons 496 | . . . . . . 223 273 Explosions 571 | . . . . . 571 . . Melee 633 | . . . . . . . 633 Ramming 66 | . 3 5 1 . 10 19 28 Kinetic 1031 | 9 96 . 219 21 31 453 202 Thermal 612 | . 10 . 144 . . . 458 Explosive 571 | . . . . . 571 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 633 | . . . . . . . 633 Highest Corruption 8 | . . . . . 8 . 4 Average Corruption 4 | . . . . . 8 . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . 3 . 7 Message Errors 1 | . . . . . 1 . . Matter Fused 3 | . . . . . 2 . 1 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 63 | . . . . . 15 4 44 Projectiles 4 | . . . . . . 4 . Explosions 15 | . . . . . 15 . . Melee 44 | . . . . . . . 44 Knockbacks 15 | . . . . . . 14 1 Impact . | . . . . . . . . Kinetic 15 | . . . . . . 14 1 Secondary . | . . . . . . . . Self-Inflicted Damage 90 | . . . . . 90 . . Shots 4 | . . . . . 4 . . Rammed 4 | . 1 2 1 . . . . Targets Rammed 14 | . 1 2 1 . 1 3 6 Kicked 10 | . . . . . 1 3 6 Crushed . | . . . . . . . . Highest Temperature 268 | . . . 58 40 4 264 268 Average Temperature 74 | . . . 24 20 2 101 91 Received Heat Transfer 1101 | . 60 9 264 . 141 72 555 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1085 | . 25 . 325 . . . 735 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 286 | . 52 5 170 58 286 166 191 Initial 118 | . . 5 1 58 22 118 81 Average 84 | . 7 5 69 58 163 111 103 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 95 | 100 100 100 100 100 50 100 100 Level 1 4 | . . . . . 49 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 . 2 . 1 1 6 Investigation 5 | . 1 . 2 . 1 1 . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 2 | . . . . . 1 . 1 Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 69 | . 2 2 11 7 12 5 30 Peak Tracking Total 8 | . 1 2 5 6 6 3 8 Tactical Retreats 4 | . . . . . . 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 4 | . 1 . 1 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 5 | . . . . . 2 2 1 Max in Single Turn 1 | . . . . . 1 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 5 | . 1 . 1 . . 3 . Terminals 3 | . 1 . 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 5 . 3 . . 6 . Successful 8 | . 4 . 1 . . 3 . Failed 6 | . 1 . 2 . . 3 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 5 . 3 . . 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 4 . 1 . . 2 . Record 5 | . 2 . 1 . . 2 . Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 1 . . 2 . Full Trace Events 2 | . . . 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 2789 | 105 461 13 296 144 271 619 880 Spaces Moved 1423 | 61 134 5 143 108 163 423 386 Core 19 | 10 . . . . . . 9 Treads 444 | 51 134 5 143 . . . 111 Legs 950 | . . . . 108 163 423 256 Wheels 5 | . . . . . . . 5 Hover . | . . . . . . . . Flight 5 | . . . . . . . 5 Fastest Speed 50 | 50 160 160 160 120 120 120 110 Average Speed 144 | 141 160 160 160 120 120 123 173 Slowest Speed 595 | 160 160 160 160 120 120 190 595 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 16 | 4 33 4 21 30 17 12 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 71 | . . . . . 70 . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 70 | . . . . . 70 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 1943 | 78 365 7 172 117 220 487 497 Wait 245 | 3 201 . . . 10 12 19 Move 1416 | 60 133 4 142 107 162 422 386 Hop . | . . . . . . . . Pick Up 53 | 7 8 . 2 2 11 11 12 Fast Attach 31 | . . . 3 . 7 6 15 Attach 34 | 6 2 . 2 3 8 6 7 Detach 3 | . 1 . 1 . . . 1 Swap 5 | . . . . 1 2 1 1 Drop 24 | . 1 . 1 1 7 12 2 Fire 97 | 2 18 1 20 3 12 14 27 Melee 21 | . . . . . . . 21 Ram . | . . . . . . . . Kick 10 | . . . . . 1 3 6 Crush 4 | . 1 2 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 106 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 389 | -10/Materials | Identified exit to Mines 567 | -10/Materials | Entered Mines 567 | -10/Mines | Discovered new exit (range 6) 580 | -10/Mines | Entered Materials 580 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 852 | -9/Materials | Discovered new exit (range 16) 876 | -9/Materials | Entered Mines 982 | -9/Mines | Assembled infested the area 1005 | -9/Mines | Discovered new exit (range 13) 1020 | -9/Mines | Entered Materials 1020 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1042 | -8/Materials | Build established: Tank 1174 | -8/Materials | Crushed by falling debris 1205 | -8/Materials | Lost 9 parts (1p2n4u2w) 1282 | -8/Materials | Discovered new exit (range 8) 1291 | -8/Materials | Entered Factory 1291 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1677 | -7/Factory | Build established: Scavenger-Gunner 1895 | -7/Factory | Discovered new exit (range 7) 1910 | -7/Factory | Entered another Factory area 1910 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2286 | -6/Factory | Garrison activated, responded to threat 2350 | -6/Factory | Lost 6 parts (1p4n1u) 2429 | -6/Factory | Lost 7 parts (1p3n1u2w) 2756 | -6/Factory | Destroyed 7 combat bots 2767 | -6/Factory | Core integrity fell below 50% 2784 | -6/Factory | Core integrity fell below 20% 2790 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. R-10 Processor collects VTOL Module. U-05 Engineer lays Concrete. Lgt. Treads destroyed. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. Knocked back. U-05 Engineer lays Concrete. Penetrated by Slug. Imp. Heat Sink destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Adv. Terrain Scanner destroyed. Critical hit (Blast). Penetrated by Slug. U-05 Engineer builds a Wall. Penetrated by Slug. 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