Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 16:53:22

Player: Vox

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (39)      195
Value Destroyed (1549)     1549
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5204

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
           Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
           Fission Core
    Cooled VTOL Module
  Advanced Terrain Scanner
           Transmission Jammer
  Improved Spread Laser
           Thermic Laser
     Heavy Plasma Cannon
     Heavy Plasma Cannon
     Heavy Plasma Cannon
           Flak Gun
      Mini Assault Cannon

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
     Armored Treads
             Wheel
>            --- UTILITY ----------
    Improved Heat Sink
    Improved Heat Sink
       Large Storage Unit
    Advanced Terrain Scanner
             Targeting Computer
>            --- WEAPON -----------
             Gatling Laser
             Flak Gun
             Force Lance
             Force Lance
>            --- INVENTORY --------
       Light Nuclear Core
             Fission Core
       Light Treads
             Wheel
      Cooled VTOL Module
    Advanced Terrain Scanner
             Transmission Jammer
    Improved Spread Laser
             Thermic Laser
       Heavy Plasma Cannon
       Heavy Plasma Cannon
       Heavy Plasma Cannon
       Heavy Plasma Cannon
             Flak Gun
        Mini Assault Cannon
[Rating: 55]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Target Analyzer
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Protection               Reactive Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  3    | .   .   .   1   .   1   .   1   
  Weapon                   2    | .   .   .   1   .   .   1   .   
Parts Attached             70   | 6   2   .   5   4   17  13  23  
  Power                    8    | 1   .   .   .   1   2   .   4   
    Engine                 7    | 1   .   .   .   1   2   .   3   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   1   2   3   3   9   
    Treads                 7    | 2   .   .   1   .   .   .   4   
    Leg                    8    | .   .   .   .   2   3   3   .   
    Wheel                  2    | .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   3   
  Utility                  19   | 1   1   .   2   .   6   5   4   
    Device                 9    | .   1   .   1   .   1   3   3   
    Storage                2    | 1   .   .   .   .   .   .   1   
    Processor              4    | .   .   .   .   .   3   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   1   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   .   2   1   6   5   6   
    Energy Gun             7    | .   1   .   1   1   .   2   2   
    Energy Cannon          2    | .   .   .   .   .   1   .   1   
    Ballistic Gun          8    | 2   .   .   1   .   2   2   1   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   
    Launcher               2    | .   .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 43   | .   .   .   3   .   10  2   28  
  Power                    6    | .   .   .   .   .   1   .   5   
  Propulsion               17   | .   .   .   2   .   2   .   13  
  Utility                  11   | .   .   .   .   .   5   1   5   
  Weapon                   9    | .   .   .   1   .   2   1   5   
  Highest Loss Streak      15   | .   .   .   2   .   9   2   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   86  100 94  100 84  95  81  
  Engine                   10   | .   14  14  11  11  8   7   10  
  Treads                   9    | .   28  28  20  .   .   .   6   
  Leg                      14   | .   .   .   .   22  24  30  11  
  Device                   8    | .   6   14  13  11  9   10  7   
  Storage                  5    | .   14  14  11  11  5   .   2   
  Processor                8    | .   .   .   .   .   6   16  11  
  Protection               2    | .   .   .   4   11  7   .   2   
  Energy Gun               5    | .   1   14  10  11  2   1   7   
  Energy Cannon            1    | .   .   .   .   .   3   4   .   
  Ballistic Gun            12   | .   21  14  22  22  12  9   5   
  Ballistic Cannon         4    | .   .   .   .   .   1   14  1   
  Piercing Weapon          2    | .   .   .   .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             68   | 12  13  13  17  17  25  38  68  
  Greatest Support         60   | 40  40  40  46  20  30  45  60  
  Greatest Overweight (x)  9    | .   .   .   .   .   .   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   5   15  
  Average Capacity         7    | 7   8   8   8   8   6   5   8   
  Most Carried             15   | 2   8   7   8   8   8   5   15  
  Average Carried          5    | .   3   7   7   6   5   3   7   
  Final Capacity           15   | 8   8   8   8   8   5   5   15  
  Final Carried            11   | 1   7   7   8   7   5   5   11  

 Class Distribution 
--------------------
 29% | Scavenger-Gunner
 26% | Mutant
 17% | Tank
 15% | Scavenger-Mutant
 11% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
             Tank | -9/Mines
             Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Matter Collected           1262 | 184 .   .   184 24  245 170 455 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1455 | .   33  .   222 .   293 170 737 
  Parts                    75   | .   3   .   13  .   14  10  35  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  36   | .   1   .   5   .   7   4   19  
  Melee                    5    | .   .   .   .   .   .   .   5   
  Guns                     13   | .   1   .   5   .   1   .   6   
  Cannons                  12   | .   .   .   .   .   .   4   8   
  AOE                      6    | .   .   .   .   .   6   .   .   
Classes Destroyed          10   | .   1   .   1   .   2   4   2   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Swarmer                  10   | .   .   .   .   .   .   .   10  
  Grunt                    15   | .   1   .   3   .   4   2   5   
  Brawler                  2    | .   .   .   .   .   1   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   6    | .   .   .   2   .   2   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   1   .   3   .   5   3   7   
  Combat Bots Only         7    | .   1   .   3   .   4   3   7   
Max Kills in Single Turn   2    | .   1   .   1   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        518  | .    16   2    80   8    45   33   334  
  Missed                   162  | .    6    1    32   4    10   12   97   
Damage Taken               5971 | .    109  15   679  209  1001 315  3643 
  Core                     1234 | .    22   .    116  .    184  59   853  
  Absorbed by Shields      111  | .    .    .    .    .    111  .    .    
  Redirected to Shielding  105  | .    .    .    .    .    105  .    .    
  Ignored by Resistances   168  | .    .    .    .    .    .    .    168  
Core Remaining (%)         83   | 100  .    91   .    71   66   91   .    
Volleys Fired              97   | 2    18   1    20   3    12   14   27   
  Largest                  4    | 1    2    2    3    3    3    4    4    
  Hottest                  212  | 20   60   60   80   80   83   139  212  
Shots Fired                217  | 2    20   2    60   9    24   55   45   
  Gun                      163  | 2    20   2    60   9    10   27   33   
  Cannon                   40   | .    .    .    .    .    .    28   12   
  Launcher                 14   | .    .    .    .    .    14   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  149  | 2    18   1    40   6    10   55   17   
  Thermal                  54   | .    2    1    20   3    .    .    28   
  Explosive                14   | .    .    .    .    .    14   .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         27   | 1    5    .    27   2    4    6    7    
  Robot Miss Streak        13   | 1    2    2    4    3    3    8    13   
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           155  | 1    13   .    40   3    9    41   48   
  Core Hits                104  | .    3    .    13   1    21   25   41   
  Critical Kills           2    | .    .    .    1    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    .    
  Critical Strikes         8    | .    .    .    1    .    .    2    5    
    Destroy                4    | .    .    .    1    .    .    2    1    
    Impale                 4    | .    .    .    .    .    .    .    4    
Melee Attacks              26   | .    .    .    .    .    .    .    26   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 26   | .    .    .    .    .    .    .    26   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    3    
Damage Inflicted           2913 | 9    109  5    364  21   612  472  1321 
  Guns                     1147 | 9    106  .    363  21   31   230  387  
  Cannons                  496  | .    .    .    .    .    .    223  273  
  Explosions               571  | .    .    .    .    .    571  .    .    
  Melee                    633  | .    .    .    .    .    .    .    633  
  Ramming                  66   | .    3    5    1    .    10   19   28   
  Kinetic                  1031 | 9    96   .    219  21   31   453  202  
  Thermal                  612  | .    10   .    144  .    .    .    458  
  Explosive                571  | .    .    .    .    .    571  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 633  | .    .    .    .    .    .    .    633  
Highest Corruption         8    | .    .    .    .    .    8    .    4    
  Average Corruption       4    | .    .    .    .    .    8    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    3    .    7    
    Message Errors         1    | .    .    .    .    .    1    .    .    
    Matter Fused           3    | .    .    .    .    .    2    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            63   | .    .    .    .    .    15   4    44   
  Projectiles              4    | .    .    .    .    .    .    4    .    
  Explosions               15   | .    .    .    .    .    15   .    .    
  Melee                    44   | .    .    .    .    .    .    .    44   
Knockbacks                 15   | .    .    .    .    .    .    14   1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    .    14   1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      90   | .    .    .    .    .    90   .    .    
  Shots                    4    | .    .    .    .    .    4    .    .    
  Rammed                   4    | .    1    2    1    .    .    .    .    
Targets Rammed             14   | .    1    2    1    .    1    3    6    
  Kicked                   10   | .    .    .    .    .    1    3    6    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        268  | .    .    .    58   40   4    264  268  
  Average Temperature      74   | .    .    .    24   20   2    101  91   
  Received Heat Transfer   1101 | .    60   9    264  .    141  72   555  
  Effects                  1    | .    .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1085 | .    25   .    325  .    .    .    735  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Peak Influence             286  | .   52  5   170 58  286 166 191 
  Initial                  118  | .   .   5   1   58  22  118 81  
  Average                  84   | .   7   5   69  58  163 111 103 
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   
  Low Security (%)         95   | 100 100 100 100 100 50  100 100 
  Level 1                  4    | .   .   .   .   .   49  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   2   .   1   1   6   
  Investigation            5    | .   1   .   2   .   1   1   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            3    | .   1   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Distress Signals           2    | .   .   .   .   .   1   .   1   
Communications Jammed      1    | .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   1   .   
Times Spotted              69   | .   2   2   11  7   12  5   30  
  Peak Tracking Total      8    | .   1   2   5   6   6   3   8   
  Tactical Retreats        4    | .   .   .   .   .   .   1   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Traps Triggered            4    | .   1   .   1   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Machines Disabled          5    | .   .   .   .   .   2   2   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Machines Accessed          5    | .   1   .   1   .   .   3   .   
  Terminals                3    | .   1   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                14   | .   5   .   3   .   .   6   .   
  Successful               8    | .   4   .   1   .   .   3   .   
  Failed                   6    | .   1   .   2   .   .   3   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                11   | .   5   .   3   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   4   .   1   .   .   2   .   
  Record                   5    | .   2   .   1   .   .   2   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   .   .   2   .   
  Full Trace Events        2    | .   .   .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Turns Passed               2789 | 105 461 13  296 144 271 619 880 
Spaces Moved               1423 | 61  134 5   143 108 163 423 386 
  Core                     19   | 10  .   .   .   .   .   .   9   
  Treads                   444  | 51  134 5   143 .   .   .   111 
  Legs                     950  | .   .   .   .   108 163 423 256 
  Wheels                   5    | .   .   .   .   .   .   .   5   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   5   
  Fastest Speed            50   | 50  160 160 160 120 120 120 110 
  Average Speed            144  | 141 160 160 160 120 120 123 173 
  Slowest Speed            595  | 160 160 160 160 120 120 190 595 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   1   .   .   
Exploration Rate (%)       16   | 4   33  4   21  30  17  12  10  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   .   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          71   | .   .   .   .   .   70  .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   1   
  AOE                      70   | .   .   .   .   .   70  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Total                      1943 | 78  365 7   172 117 220 487 497 
  Wait                     245  | 3   201 .   .   .   10  12  19  
  Move                     1416 | 60  133 4   142 107 162 422 386 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  53   | 7   8   .   2   2   11  11  12  
  Fast Attach              31   | .   .   .   3   .   7   6   15  
  Attach                   34   | 6   2   .   2   3   8   6   7   
  Detach                   3    | .   1   .   1   .   .   .   1   
  Swap                     5    | .   .   .   .   1   2   1   1   
  Drop                     24   | .   1   .   1   1   7   12  2   
  Fire                     97   | 2   18  1   20  3   12  14  27  
  Melee                    21   | .   .   .   .   .   .   .   21  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     10   | .   .   .   .   .   1   3   6   
  Crush                    4    | .   1   2   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
  106 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  389 | -10/Materials | Identified exit to Mines
  567 | -10/Materials | Entered Mines
  567 | -10/Mines     | Discovered new exit (range 6)
  580 | -10/Mines     | Entered Materials
  580 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  852 | -9/Materials  | Discovered new exit (range 16)
  876 | -9/Materials  | Entered Mines
  982 | -9/Mines      | Assembled infested the area
 1005 | -9/Mines      | Discovered new exit (range 13)
 1020 | -9/Mines      | Entered Materials
 1020 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1042 | -8/Materials  | Build established: Tank
 1174 | -8/Materials  | Crushed by falling debris
 1205 | -8/Materials  | Lost 9 parts (1p2n4u2w)
 1282 | -8/Materials  | Discovered new exit (range 8)
 1291 | -8/Materials  | Entered Factory
 1291 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1677 | -7/Factory    | Build established: Scavenger-Gunner
 1895 | -7/Factory    | Discovered new exit (range 7)
 1910 | -7/Factory    | Entered another Factory area
 1910 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2286 | -6/Factory    | Garrison activated, responded to threat
 2350 | -6/Factory    | Lost 6 parts (1p4n1u)
 2429 | -6/Factory    | Lost 7 parts (1p3n1u2w)
 2756 | -6/Factory    | Destroyed 7 combat bots
 2767 | -6/Factory    | Core integrity fell below 50%
 2784 | -6/Factory    | Core integrity fell below 20%
 2790 | -6/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x2>
Lgt. Nuclear Core destroyed.
U-05 Engineer lays Concrete. <x2>
R-10 Processor collects VTOL Module.
U-05 Engineer lays Concrete.
Lgt. Treads destroyed.
U-05 Engineer lays Concrete.
Slug penetrates Wall.
U-05 Engineer lays Concrete. <x2>
Knocked back.
U-05 Engineer lays Concrete.
Penetrated by Slug.
Imp. Heat Sink destroyed.
U-05 Engineer lays Concrete.
Penetrated by Slug. <x6>
Adv. Terrain Scanner destroyed.
Critical hit (Blast).
Penetrated by Slug. <x2>
U-05 Engineer builds a Wall.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            7
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Oops

 Challenges 
------------
None

 Game 
------
Seed              StorageEncryptedArmor
  Manual?         0
Play Time         01:03:33
  Cumulative      4.8 hours
  Start           2024.03.26 @ 18:12:14
  End             2024.04.01 @ 16:53:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           4
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          1%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 9382594e-8c9d-4434-9ef8-656f5725d63d