Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.20 @ 13:30:01 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (140) 700 Value Destroyed (6396) 6396 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1116) 1116 TOTAL SCORE: 14852 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 184 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -299 Cogmind --------- Core Integrity 593/1450 Matter 141/300 Energy 135/135 System Corruption 3% Temperature Cool (22) Movement Flying (29) Location -2/Research Parts ------- > --- POWER (2) -------- Compact Particle Reactor > --- PROPULSION (7) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY (11) ----- Advanced Heat Sink Experimental Coolant Injector Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Reaction Control System Hacking Suite System Shield > --- WEAPON (3) ------- Phase Gun Heavy Machine Gun > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Xenon Bombardment Thruster Enhanced Nova Cannon KE Penetrator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Melee Analysis Suite Improved Hardlight Generator Improved Hardlight Generator Hacking Suite System Shield Improved Recalibrator > --- WEAPON ----------- Wave Gun Heavy Machine Gun Railgun > --- INVENTORY -------- Light Antimatter Reactor Compact Particle Reactor Myomer Leg Impulse Thruster Array Heavy Laser Phase Gun KE Penetrator KE Penetrator KE Penetrator [Rating: 139] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Improved Fusion Compressor Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Array Special Weapon Plasma Flamer Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Slots Evolved 16 | . . . 2 . . . 6 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 5 | . . . . . . . 2 1 . . 1 1 Utility 9 | . . . 2 . . . 3 1 1 . 1 1 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 212 | 6 9 1 16 . 5 15 50 31 4 9 18 48 Power 21 | 1 3 . 2 . . 1 1 1 2 2 3 5 Engine 9 | 1 2 . 2 . . 1 . . 2 1 . . Core 3 | . 1 . . . . . . . . . 2 . Reactor 9 | . . . . . . . 1 1 . 1 1 5 Propulsion 66 | 2 . . 3 . . 4 20 9 . 4 4 20 Treads 18 | 1 . . 1 . . 3 8 1 . 3 . 1 Leg 32 | . . . . . . . 11 8 . 1 4 8 Wheel 5 | 1 . . 2 . . 1 1 . . . . . Hover . | . . . . . . . . . . . . . Flight 11 | . . . . . . . . . . . . 11 Utility 64 | 1 4 1 7 . . 3 16 11 2 2 5 12 Device 35 | . 1 . 1 . . 2 9 9 1 . 3 9 Storage 4 | 1 1 . 1 . . . . . 1 . . . Processor 9 | . . . 3 . . . 2 1 . 1 . 2 Hackware 2 | . . . . . . . . . . . 1 1 Protection 14 | . 2 1 2 . . 1 5 1 . 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 61 | 2 2 . 4 . 5 7 13 10 . 1 6 11 Energy Gun 11 | . . . . . . 2 1 2 . . 4 2 Energy Cannon 14 | . 2 . 4 . 3 1 . 2 . . . 2 Ballistic Gun 24 | 2 . . . . . 1 6 5 . 1 2 7 Ballistic Cannon 1 | . . . . . . . 1 . . . . . Launcher 6 | . . . . . 2 2 2 . . . . . Special Weapon 2 | . . . . . . . 1 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . 1 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . 2 . . . . 2 Corrupted Parts 9 | . . . . . . . . 5 . . 4 . System Corruption 49 | . . . . . . . . 35 . . 14 . Parts Lost 105 | . . . 4 . . 6 18 20 . 17 3 37 Power 10 | . . . . . . 1 . 1 . 3 1 4 Propulsion 36 | . . . 1 . . 1 8 7 . 7 . 12 Utility 33 | . . . 1 . . 2 6 7 . 5 1 11 Weapon 26 | . . . 2 . . 2 4 5 . 2 1 10 Highest Loss Streak 19 | . . . 2 . . 4 8 11 . 15 3 19 To Critical Strikes 3 | . . . . . . . 1 . . 1 . 1 Average Slot Usage (%) 95 | . 99 100 99 100 100 99 97 89 100 86 71 76 Engine 6 | . 11 14 11 11 11 10 1 . 5 7 3 . Reactor 1 | . . . . . . . 4 4 4 . . 4 Treads 10 | . 14 14 10 11 11 14 13 2 . 5 9 2 Leg 5 | . . . . . . . 9 20 26 17 6 11 Wheel 6 | . 14 14 10 11 11 6 1 . . . . . Device 13 | . . . 11 11 11 15 16 26 31 25 20 14 Storage 8 | . 14 14 11 11 11 11 6 5 5 5 4 2 Processor 9 | . . . 11 11 11 11 17 6 5 5 4 8 Protection 7 | . 13 14 10 11 11 6 4 2 5 1 . . Energy Gun 1 | . . . . . . . 1 1 5 5 13 4 Energy Cannon 11 | . 21 28 21 22 21 13 . 3 . . . 1 Ballistic Gun 5 | . 6 . . . . 3 12 6 10 8 . 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 85 | 12 36 36 43 43 46 46 64 70 80 77 85 85 Greatest Support 159 | 10 10 10 12 10 10 48 104 86 86 86 90 159 Greatest Overweight (x) 21 | 1 3 3 4 4 4 4 4 2 . 1 1 21 Average Overweight (x) 1 | . 2 3 3 4 3 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | 6 15 15 15 15 15 15 15 15 13 13 15 15 Average Carried 12 | 5 9 14 14 15 14 14 14 9 12 11 10 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 6 14 8 12 10 5 Class Distribution -------------------- 50% | Mutant 24% | Scavenger-Mutant 9% | Scavenger-Skirmisher 7% | Scavenger-Tank 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Matter Collected 4151 | 260 192 10 150 . 50 230 1251 741 . 349 135 783 Remotely 184 | . . . . . . . . 184 . . . . Salvage Created 6696 | . 427 105 888 . . 826 1687 974 . 437 290 1062 Parts 328 | . 23 3 57 . . 25 93 33 . 25 12 57 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 2 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . 3 26 . . . . . . Prevented 8 | . . . . . . 8 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Combat Hostiles Destroyed 114 | . 7 2 17 . . 14 34 12 . 8 2 18 Melee 1 | . . . . . . . 1 . . . . . Guns 52 | . 2 . . . . 2 22 4 . 8 . 14 Cannons 28 | . 5 1 11 . . 2 1 6 . . . 2 AOE 22 | . . 1 4 . . 8 8 1 . . . . Classes Destroyed 15 | . 3 . 4 . . 2 4 2 . . . . Worker 5 | . . . 3 . . . 2 . . . . . Builder 3 | . . . . . . . 2 1 . . . . Recycler 4 | . . . 1 . . . . 3 . . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 4 | . 1 . 2 . . . 1 . . . . . Watcher 8 | . 3 . 4 . . . 1 . . . . . Swarmer 21 | . . . 4 . . 3 2 . . 4 . 8 Grunt 49 | . 7 2 7 . . 6 15 6 . 2 2 2 Brawler 1 | . . . . . . . . 1 . . . . Duelist 4 | . . . . . . 3 1 . . . . . Sentry 12 | . . . 6 . . 1 3 1 . . 1 . Specialist 3 | . . . . . . . 2 . . 1 . . Hunter 8 | . . . . . . 1 2 1 . . . 4 Programmer 13 | . . . . . . . 7 3 . . . 3 Heavy 4 | . . . . . . . 2 . . 1 . 1 Best Kill Streak 8 | . 3 2 8 . . 5 5 4 . 6 1 5 Combat Bots Only 7 | . 3 2 7 . . 5 5 2 . 6 1 5 Max Kills in Single Turn 5 | . 1 1 4 . . 5 4 2 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . 1 3 . . 5 3 1 . . . . Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Damage Taken 17218 | . 332 77 735 . . 1187 4446 2473 . 2301 354 5313 Core 2049 | . 106 . 31 . . 169 463 223 . 153 47 857 Absorbed by Shields 892 | . . . . . . . 24 144 . 64 48 612 Regen/Repaired (Parts) 529 | . . . 181 . 167 . 181 . . . . . Core Remaining (%) 73 | 100 . 57 . . . 50 45 77 . 86 96 . Volleys Fired 444 | . 33 5 40 . . 47 117 66 . 41 10 85 Largest 3 | . 2 2 2 . . 2 3 3 . 3 3 3 Hottest 253 | . 112 112 112 . . 119 138 222 . 149 185 253 Shots Fired 829 | . 61 10 76 . . 78 207 113 . 79 27 178 Gun 562 | . 34 . . . . 20 188 57 . 79 27 157 Cannon 252 | . 27 10 76 . . 56 7 55 . . . 21 Launcher 10 | . . . . . . 2 8 . . . . . Special 5 | . . . . . . . 4 1 . . . . Kinetic 464 | . 34 . . . . 20 179 85 . 51 . 95 Thermal 177 | . . . . . . 33 20 13 . 28 . 83 Explosive 10 | . . . . . . 2 8 . . . . . Electromagnetic 178 | . 27 10 76 . . 23 . 15 . . 27 . Robot Hit Streak 24 | . 7 5 9 . . 10 24 8 . 9 7 13 Robot Miss Streak 10 | . 3 2 4 . . 6 5 10 . 3 2 6 Penetration Max 2 | . . . . . . . 1 . . . . 2 Secondary Targets 13 | . . . . . . . 4 1 . 2 . 6 Max Gunslinging Chain 1 | . . . . . . . 1 1 . 1 . 1 Shots Hit Robots 558 | . 38 7 50 . . 50 166 85 . 49 22 91 Core Hits 319 | . 16 3 29 . . 39 91 75 . 17 6 43 Critical Kills 6 | . . . . . . 1 . 1 . 1 . 3 Critical Parts Destroyed 3 | . 1 . . . . . 1 . . 1 . . Critical Strikes 18 | . 1 . 2 . . 1 4 2 . 3 1 4 Burn 6 | . . . . . . . 3 1 . 1 . 1 Meltdown 3 | . . . . . . 1 . . . . . 2 Destroy 6 | . 1 . . . . . 1 1 . 2 . 1 Corrupt 3 | . . . 2 . . . . . . . 1 . Melee Attacks 15 | . . . . . . . 15 . . . . . Impact . | . . . . . . . . . . . . . Slashing 9 | . . . . . . . 9 . . . . . Piercing 6 | . . . . . . . 6 . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16476 | . 780 230 2150 . . 1839 4776 2442 . 1247 345 2667 Guns 8111 | . 283 . . . . 226 3162 660 . 1247 345 2188 Cannons 4578 | . 474 190 1257 . . 835 179 1171 . . . 472 Explosions 3543 | . 23 40 893 . . 778 1346 463 . . . . Melee 37 | . . . . . . . 37 . . . . . Ramming 141 | . . . . . . . . 134 . . . 7 Kinetic 7248 | . 283 . . . . 226 3153 1448 . 821 . 1317 Thermal 4204 | . 23 40 893 . . 509 510 460 . 426 . 1343 Explosive 1854 | . . . . . . 778 1076 . . . . . Electromagnetic 2992 | . 474 190 1257 . . 326 . 400 . . 345 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 37 | . . . . . . . 37 . . . . . Highest Corruption 44 | . . . . . . . 12 44 . . 14 3 Average Corruption 9 | . . . . . . . 6 28 . . 6 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . 5 . . . . . Effects 96 | . . . . . . . 62 27 . . 2 5 Message Errors 24 | . . . . . . . 16 8 . . . . Matter Fused 25 | . . . . . . . 16 7 . . . 2 Heat Flow Errors 10 | . . . . . . . 6 3 . . . 1 Energy Discharges 10 | . . . . . . . 8 2 . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 4 | . . . . . . . 3 1 . . . . Data Loss (minor) 11 | . . . . . . . 7 2 . . 2 . Data Loss (major) 3 | . . . . . . . 2 . . . . 1 Misfires 1 | . . . . . . . . 1 . . . . Alerts 3 | . . . . . . . 1 2 . . . . Weapon Failures 4 | . . . . . . . 3 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 444 | . . 16 149 . . 10 6 226 . . . 37 Projectiles 124 | . . 16 49 . . 7 6 9 . . . 37 Explosions 318 | . . . 100 . . 3 . 215 . . . . Melee 2 | . . . . . . . . 2 . . . . Knockbacks 30 | . . . . . . . . 30 . . . . Impact 2 | . . . . . . . . 2 . . . . Kinetic 28 | . . . . . . . . 28 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 920 | . . 32 207 . . 112 369 197 . . . 3 Shots 19 | . . 1 3 . . 4 9 2 . . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 29 | . . . . . . . . 27 . . . 2 Kicked 27 | . . . . . . . . 27 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 676 | . 268 276 264 . . 240 274 327 . 256 234 676 Average Temperature 114 | . 67 119 92 . . 82 75 129 . 83 73 203 Received Heat Transfer 2736 | . 189 24 207 . . 387 630 429 . 613 94 163 Effects 35 | . . 2 . . . . 1 2 . . . 30 Shutdowns 12 | . . . . . . . . . . . . 12 Energy Bleed 4 | . . . . . . . 1 . . . . 3 Interference 8 | . . 2 . . . . . 1 . . . 5 Matter Decay 3 | . . . . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . 1 . . . 2 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . 2 . . 1 . 1 . . 2 . Combat Hostiles 6 | . . . 2 . . 1 . 1 . . 2 . Parts Fried 12 | . 4 1 5 . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . 1 . . . . Robots Melted 5 | . . . . . . 1 2 . . . . 2 Combat Hostiles 5 | . . . . . . 1 2 . . . . 2 Parts Melted 15 | . . . . . . 2 3 . . . . 10 Heat Transferred 6346 | . 50 50 800 . . 925 1284 539 . 740 . 1958 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 1 5 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Peak Influence 567 | . 163 55 567 55 . . 538 376 100 185 139 237 Initial 241 | . . 10 21 55 . . 11 241 100 70 64 78 Average 159 | . 39 14 228 55 . . 225 260 100 116 106 115 Maximum Alert Level 2 | . . . 2 . . . 2 1 . . . 1 Low Security (%) 67 | 100 100 100 41 100 . . 56 16 100 100 100 80 Level 1 26 | . . . 51 . . . 26 83 . . . 19 Level 2 6 | . . . 6 . . . 17 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . Squads Dispatched 26 | . . . 2 . . 1 11 2 . 2 1 7 Investigation 3 | . . . . . . . 2 . . . . 1 Extermination 7 | . . . . . . . 5 1 . . . 1 Reinforcement 12 | . . . 2 . . . 4 1 . 2 1 2 Assault 1 | . . . . . . 1 . . . . . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Distress Signals 11 | . 1 . 3 . . . 3 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 192 | . 18 2 27 . . 21 42 17 . 16 6 43 Peak Tracking Total 16 | . 6 2 5 . . 6 5 4 . 7 3 16 Tactical Retreats 8 | . 1 . . . . . 3 . . 1 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Traps Triggered 7 | . . . 1 . . . 3 . . 1 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . 1 . . . . . 1 . . . . . Exploded 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Machines Disabled 25 | . 2 . 9 . . . 10 4 . . . . Max in Single Turn 5 | . 1 . 5 . . . 4 2 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Machines Accessed 19 | . 8 . 6 . . . 3 . 1 . . 1 Terminals 14 | . 8 . 5 . . . . . 1 . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 64 | . 26 . 28 . . . 7 . 2 . . 1 Successful 35 | . 14 . 15 . . . 5 . 1 . . . Failed 29 | . 12 . 13 . . . 2 . 1 . . 1 Catastrophic 2 | . 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 17 . 16 . . . 3 1 . . . . Terminals 52 | . 26 . 24 . . . . . 2 . . . Fabricators 5 | . . . . . . . 5 . . . . . Repair Stations 6 | . . . 4 . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Terminal Hacks 21 | . 11 . 9 . . . . . 1 . . . Record 2 | . . . 2 . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . Prototype ID Bank 4 | . 3 . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . . Locate Traps 6 | . 4 . 2 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 2 | . . . . . . . 2 . . . . . Repair Station Hacks 6 | . . . 4 . . . 2 . . . . . Scan Component 3 | . . . 2 . . . 1 . . . . . Repair 3 | . . . 2 . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . . . . . . . . Terminals 5 | . 3 . 2 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 17 | . 8 . 5 . . . 3 . 1 . . . Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 152 | . . . . . . . 152 . . . . . Total Robot Build Rating 5 | . . . . . . . 5 . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . Parts Repaired 3 | . . . 2 . . . 1 . . . . . Time 102 | . . . 58 . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 1 . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Total Allies 8 | . 1 . . . 4 1 1 . . . 1 . Largest Group 4 | . 1 . . . 4 4 1 . . . 1 . Highest-Rated Group 158 | . 10 . . . 158 158 19 . . . 47 . Highest-Rated Ally 47 | . 10 . . . 41 41 19 . . . 47 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . 45 . . . . . . Total Damage 1127 | . . . . . . 1127 . . . . . . Kills 5 | . . . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Robot Analysis Total 3 | . 3 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 3 . 1 2 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Turns Passed 10633 | 60 1173 557 987 252 1365 1492 2470 889 66 224 357 741 Spaces Moved 6246 | 53 863 416 527 172 935 794 1216 359 49 83 145 634 Core 7 | 6 . . . . . . . . . . . 1 Treads 1087 | . . . . . . 431 488 . . 26 136 6 Legs 1041 | . . . . . . . 376 359 49 57 9 191 Wheels 3675 | 47 863 416 527 172 935 363 352 . . . . . Hover . | . . . . . . . . . . . . . Flight 436 | . . . . . . . . . . . . 436 Fastest Speed 25 | 50 95 125 125 140 125 125 120 120 120 112 120 25 Average Speed 132 | 85 112 125 137 140 139 164 146 159 120 138 192 58 Slowest Speed 1100 | 95 125 125 140 140 140 240 330 260 120 250 250 1100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 99 77 52 20 84 76 40 9 2 72 5 25 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . . 2 . . . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 7 | . . 1 . . 5 1 . . . . . . Spaces Dug 14 | . . . . . . . 13 . . . . 1 Terrain Destroyed 307 | . 3 5 68 . . 68 120 32 . 4 . 7 Melee 13 | . . . . . . . 13 . . . . . Projectile 14 | . . . . . . . 3 . . 4 . 7 AOE 280 | . 3 5 68 . . 68 104 32 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Res Total 7829 | 64 1006 444 718 183 995 898 1684 563 58 147 207 862 Wait 581 | . 79 18 114 12 45 17 218 35 . 3 10 30 Move 6226 | 52 862 415 526 171 934 793 1215 358 48 82 144 626 Hop 4 | . . . . . . . . . . . . 4 Pick Up 153 | 6 11 2 11 . 2 11 34 34 1 9 14 18 Fast Attach 64 | 6 4 . 3 . 4 . 8 8 . 3 6 22 Attach 107 | . . . 5 . 1 6 32 22 3 5 12 21 Detach 13 | . 1 . . . 2 . 4 2 . 1 1 2 Swap 41 | . 5 1 8 . . 9 10 1 1 1 . 5 Drop 101 | . 8 3 11 . 7 6 31 10 5 1 8 11 Fire 444 | . 33 5 40 . . 47 117 66 . 41 10 85 Melee 15 | . . . . . . . 15 . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick 27 | . . . . . . . . 27 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . 1 . 36 Rewire 14 | . 3 . . . . 9 . . . . 2 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 16) 61 | -11/Junkyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 15) 663 | -10/Materials | Discovered new exit (range 16) 908 | -10/Materials | Discovered new exit (range 14) 967 | -10/Materials | Discovered new exit (range 4) 1234 | -10/Materials | Entered Mines 1290 | -10/Mines | Discovered new exit (range 5) 1347 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1522 | -10/Mines | Discovered new exit (range 11) 1586 | -10/Mines | Learned location of Zion (-7) 1791 | -10/Mines | Entered Materials 1791 | -9/Materials | Evolved 2 slots: Utility x2 2121 | -9/Materials | Destroyed 7 combat bots 2519 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2546 | -9/Materials | Repaired Lgt. Treads 2711 | -9/Materials | Discovered new exit (range 6) 2775 | -9/Materials | Identified exit to Mines 2778 | -9/Materials | Entered Mines 2820 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2823 | -9/Mines | Identified exit to Zion 3030 | -9/Mines | Entered Zion 3064 | -7/Zion | Received a visual enhancement algorithm 3109 | -7/Zion | Given A8's code to call for help 3147 | -7/Zion | Found Prototype Launcher 3147 | -7/Zion | Identified Rocket Array 3153 | -7/Zion | Found Prototype Launcher 3153 | -7/Zion | Identified Gui. Missile Launcher 3161 | -7/Zion | Found Rocket Array 3187 | -7/Zion | Discovered new exit (range 15) 3348 | -7/Zion | Visited the Megawrench Repair Shop 3348 | -7/Zion | Megawrench repaired 6 parts 3364 | -7/Zion | Learned Factory non-interactive machine intel 3417 | -7/Zion | Learned Factory emergency access door positions 3786 | -7/Zion | Learned location of Warlord (-4) 4111 | -7/Zion | Imprinted 4113 | -7/Zion | Declared Zion's savior 4350 | -7/Zion | Identified exit to Proximity Caves 4395 | -7/Zion | Entered Proximity Caves 4395 | -6/Proximity Caves | Accompanied by 4 allies 4398 | -6/Proximity Caves | Learned Factory garrison access intel 4475 | -6/Proximity Caves | Learned Factory terminal intel 4751 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5059 | -6/Proximity Caves | Build established: Scavenger-Mutant 5270 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 5712 | -6/Proximity Caves | Build established: Mutant 5839 | -6/Proximity Caves | Discovered new exit (range 12) 5885 | -6/Proximity Caves | Identified exit to Factory 5887 | -6/Proximity Caves | Entered Factory 5887 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5889 | -6/Factory | Loaded intel: 173 non-interactive machine locations 5890 | -6/Factory | Loaded intel: 28 terminal locations 5891 | -6/Factory | Loaded intel: 4 garrison access locations 6071 | -6/Factory | Fabricated R-10 Processor? 7102 | -6/Factory | Fabricated Hyp. Gauss Rifle? 7248 | -6/Factory | Build established: Scavenger-Mutant 7281 | -6/Factory | Cargo convoy interrupted 7466 | -6/Factory | Terminal network hard line cut 7599 | -6/Factory | Repaired Imp. Medium Armor Plating 7766 | -6/Factory | Lost 3 parts (2n1w) 7942 | -6/Factory | System corruption reached 10% 8069 | -6/Factory | Noticed a derelict Sapper rigging charges 8086 | -6/Factory | Core integrity fell below 50% 8270 | -6/Factory | Discovered new exit (range 14) 8355 | -6/Factory | Identified exit to Factory 8357 | -6/Factory | Entered another Factory area 8357 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8366 | -5/Factory | Lost 8 parts (3n3u2w) 8569 | -5/Factory | Build established: Scavenger-Skirmisher 8784 | -5/Factory | Lost 11 parts (1p4n4u2w) 8885 | -5/Factory | System corruption reached 10% 8888 | -5/Factory | Lost 7 parts (2n2u3w) 8957 | -5/Factory | System corruption reached 30% 9154 | -5/Factory | Discovered new exit (range 12) 9167 | -5/Factory | Identified exit to Factory 9246 | -5/Factory | Entered another Factory area 9246 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9306 | -4/Factory | Identified exit to DSF 9312 | -4/Factory | Entered DSF 9340 | -4/DSF | Build established: Scavenger-Tank 9363 | -4/DSF | Additional patrols routed to DSF 9488 | -4/DSF | Sterilization system engaged 9507 | -4/DSF | Discovered new exit (range 14) 9508 | -4/DSF | Ambient heat levels rising (+10) 9523 | -4/DSF | Ambient heat levels rising (+10) 9535 | -4/DSF | Identified exit to Research 9536 | -4/DSF | Entered Research 9536 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9561 | -3/Research | Lost 15 parts (3p5n5u2w) 9820 | -3/Research | Discovered new exit (range 5) 9855 | -3/Research | Identified exit to Research 9871 | -3/Research | Lost 3 parts (1p1u1w) 9881 | -3/Research | System corruption reached 10% 9893 | -3/Research | Entered another Research area 9893 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10008 | -2/Research | Garrison activated, responded to threat 10209 | -2/Research | Lost 8 parts (1p4n1u2w) 10271 | -2/Research | Lost 3 parts (1n1u1w) 10391 | -2/Research | Core integrity fell below 50% 10430 | -2/Research | Lost 19 parts (2p6n6u5w) 10588 | -2/Research | Spotted B-90 Cyclops 10634 | -2/Research | Self-destructed Last Messages --------------- Investigation squad. 10617_ O-32 Director resets terminal and reports anomaly. 10617_ O-32 Director locks terminal. 10619_ KE Penetrator destroyed. 10619_ Knocked back. 10619_ W-44 Eye sends out distress signal. 10620_ Scanalyzer disabled. 10622_ Knocked back. 10622_ C-57 Dissector destroyed. 10622_ Knocked back. 10622_ Detecting system override signal. 10622_ Slug penetrates Wall. 10623_ System corrupted: Substantial component data lost. 10625_ Xenon Bombardment Thruster destroyed. 10625_ Slammed into S-43 Plague. 10625_ Destabilizing: Core damaged (-14). 10626_ Slammed into S-43 Plague. 10627_ Adv. Terrain Scanner destroyed. 10628_ Lgt. Antimatter Reactor destroyed. 10632_ Energy Filter destroyed. Map ----- +----------------------------------------------------+ | ???????#"" """ # # """"" + | | ???????#"" """ # ######## ######## | | ???????# """ # ######?# *#??????? | | ???????# # #############??????? | | ???????# #?????????? | | ???????##### ######## #??????#??? | | ?????#?????????????## H #?????????? | | ???????????????????# #?????????? | | ???????????????????### T# ""#### #?????????? | | ?????????????????????##### *%! # #?????????? | | ?????????????????????????# =/ #?????????? | | ?????????????????????????#" " ! +?????????? | | ?????????????????????????#""" #?????? ??? | | ?????????????????????????#"S #??????? ?? | | ?????????????????????????#""" #?????????? | | ?????????????????????????# "" ##????????? | | ?????????????????????????# #????????? | | ?????????????????????????# #????????? | | ?????????????????????????##### #????????? | | ?????????????????????????????# ##????????? | | ?????????????????????????????## "#????????? | | ???????????????????????######### "#????????? | | ???????????????????????# # "#????????? | | ???????????????????##### s # T#????????? | | ???????????????????# "" ss""" # "#????????? | | ???????????????????#""" @""" # "#????????? | | ???????????????????#"" cc""" + = "#????????# | | ???????????????????#""F"s # ##????????? | | ???????????????????#"""" # #????###### | | ???????????????????# """ """ # | | ???????????????????##### """ + !! | | ???????????????????????# """ # !! | | ???????????????????????# + ! ! | | ???????????????????????# ###########/### | | ???????????????????????# """ #?????? ??? # ? | | ???????????????????????# """ #???????????? # ??? | | ???????????????????????# """ #?????????????????? | | ???????????????????????# ?? #?????????????????? | | ???????????????????????# ?? [ #???????"?????????? | | ???????????????????????###??####?????????????# ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#????? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 120 Energy Generation 55 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 77 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Mak. Hover Unit | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Great Axe | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ R-10 Processor | x1 | -6/Factory | Preloaded Hyp. Gauss Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityBehemothSubcomponent Manual? 0 Play Time 01:51:42 Cumulative 86.6 hours Start 2023.06.19 @ 21:39:54 End 2023.06.20 @ 13:30:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de615847-ff24-43bb-8b29-0747e4c8c205