Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.20 @ 15:44:45 Player: Dries007 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (181) 905 Value Destroyed (6154) 6154 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 11362 Bonus ------- High Alert Combat Kills 335 Follower Combat Kills 37 Entered Garrisons 200 Friendly Fire -249 Cogmind --------- Core Integrity 0/850 Matter 111/300 Energy 99/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Battery (200) Makeshift Terrain Scan Processor Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Makeshift Terrain Scan Processor Target Analyzer Heart of Steel > --- WEAPON ----------- Heavy Laser Autogun Autogun Flak Gun > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink High-capacity Storage Unit Large Battery Large Matter Pod Makeshift Terrain Scan Processor Makeshift Terrain Scan Processor ECM Suite Makeshift ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Autogun [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Makeshift Terrain Scan Processor Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Makeshift Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Arc Projector Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Slots Evolved 9 | . 1 2 2 . 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . 1 1 1 . . . . 1 . Weapon 2 | . . . 1 . 1 . . . . Parts Attached 206 | 9 12 28 25 15 34 44 4 9 26 Power 27 | 1 2 5 6 3 1 3 . 2 4 Engine 17 | 1 2 5 2 2 1 2 . . 2 Core 10 | . . . 4 1 . 1 . 2 2 Reactor . | . . . . . . . . . . Propulsion 38 | 2 3 8 3 2 5 7 2 1 5 Treads . | . . . . . . . . . . Leg 25 | . 2 8 3 2 5 1 . . 4 Wheel 4 | 2 1 . . . . 1 . . . Hover 3 | . . . . . . . 2 1 . Flight 6 | . . . . . . 5 . . 1 Utility 61 | 3 6 5 6 3 11 16 1 3 7 Device 34 | . 2 2 5 1 7 9 . 3 5 Storage 5 | 1 1 . . . 1 1 . . 1 Processor 13 | 1 . 3 1 1 2 4 1 . . Hackware . | . . . . . . . . . . Protection 9 | 1 3 . . 1 1 2 . . 1 Artifact . | . . . . . . . . . . Weapon 80 | 3 1 10 10 7 17 18 1 3 10 Energy Gun 5 | . . . . . 1 . . 1 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 33 | 3 . 3 7 4 6 5 . . 5 Ballistic Cannon 16 | . 1 6 2 1 1 4 . 1 . Launcher 11 | . . 1 1 1 6 1 . 1 . Special Weapon 3 | . . . . 1 1 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 3 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 6 | . . . . . 1 4 . . 1 Unidentified Prototypes 5 | . . 1 . 2 1 . . . 1 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . 2 Parts Lost 57 | . . 1 1 3 1 18 2 . 31 Power 8 | . . . 1 . . 2 . . 5 Propulsion 16 | . . . . . . 9 . . 7 Utility 12 | . . 1 . 1 . 3 1 . 6 Weapon 21 | . . . . 2 1 4 1 . 13 Highest Loss Streak 19 | . . 1 1 3 1 9 1 . 19 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 99 99 99 99 99 73 81 95 72 Engine 3 | . 12 10 3 2 7 . . . 2 Core 3 | . . . 4 5 . 5 7 11 5 Leg 11 | . 19 30 25 25 28 . . . 17 Wheel 1 | . 5 . . . . 1 . . . Flight 3 | . . . . . . 5 7 5 . Device 8 | . 7 8 15 15 7 8 3 16 7 Storage 7 | . 11 10 8 8 7 5 7 6 5 Processor 16 | . 12 21 16 16 20 15 16 12 11 Protection 2 | . 4 . . . . 4 7 . . Ballistic Gun 7 | . 24 5 21 11 12 1 . . 11 Ballistic Cannon 14 | . . 12 . 6 4 22 25 18 1 Launcher 1 | . . 1 2 5 5 . . . . Naked Turns 52 | . . . . . . 37 . . 15 Heaviest Build 86 | 7 49 56 63 70 77 82 82 86 86 Greatest Support 63 | 20 20 39 39 40 63 63 18 28 60 Greatest Overweight (x) 20 | . 2 1 1 1 1 20 20 4 16 Average Overweight (x) 3 | . 1 1 1 1 . 6 8 2 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 19 20 20 20 20 17 20 20 19 Most Carried 20 | 5 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 17 19 19 19 19 15 19 18 13 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 20 20 20 18 18 20 20 20 3 Class Distribution -------------------- 61% | Hacker-Skirmisher 16% | Hacker-Mutant 6% | Scavenger-Gunner 5% | Derelict-Skirmisher 3% | Hacker-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Matter Collected 6031 | 333 500 940 1028 524 1378 561 45 129 593 Remotely . | . . . . . . . . . . Salvage Created 5794 | 48 487 1036 1155 1154 1396 78 45 12 383 Parts 349 | 5 37 76 54 72 82 6 4 . 13 Haulers Intercepted 6 | . . 1 1 3 1 . . . . Recyclers Shooed 6 | . . . 2 . 4 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Combat Hostiles Destroyed 129 | 1 11 33 21 21 29 5 1 . 7 Melee 3 | . . . . . . . 1 . 2 Guns 58 | 1 11 4 18 4 12 3 . . 5 Cannons 43 | . . 28 1 9 4 1 . . . AOE 25 | . . 1 2 8 13 1 . . . Classes Destroyed 16 | 2 1 5 2 3 2 1 . . . Worker 9 | 1 . . 1 3 4 . . . . Builder 10 | . . . . 1 9 . . . . Hauler 6 | . . 1 1 3 1 . . . . Recycler 7 | . . . 2 1 4 . . . . Mechanic 1 | . . . . . 1 . . . . Operator 2 | . . 1 . 1 . . . . . Watcher 16 | . 2 5 2 2 4 . . 1 . Swarmer 18 | . . 4 . 4 5 4 . . 1 Grunt 75 | 1 11 19 15 9 17 . . . 3 Brawler 7 | . . . . 2 4 . . . 1 Duelist 3 | . . 1 . 1 . . . . 1 Protector 2 | . . . . 2 . . . . . Sentry 20 | . . 9 5 3 2 . . . 1 Hunter 1 | . . . 1 . . . . . . Programmer 2 | . . . . . 1 . 1 . . Behemoth 1 | . . . . . . 1 . . . Thug 1 | . . . . 1 . . . . . Best Kill Streak 11 | 1 5 5 6 7 11 2 1 1 3 Combat Bots Only 7 | 1 5 4 4 7 5 2 1 . 3 Max Kills in Single Turn 5 | 1 2 2 2 4 5 2 1 1 1 Gunslinging 1 | . 1 . 1 . . . . . . Exploded 2 | . . 1 1 2 2 1 . . . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Hostile Shots Fired 1167 | 2 65 122 79 58 117 274 87 . 363 Missed 345 | 1 28 45 25 14 41 80 18 . 93 Damage Taken 7938 | 7 250 577 494 466 679 1839 647 . 2979 Core 1816 | . 55 109 89 61 64 533 55 . 850 Absorbed by Shields 282 | . . . 29 . . 90 . . 163 Redirected to Shielding 2 | . 2 . . . . . . . . Ignored by Resistances 4935 | 5 166 365 314 287 421 1129 393 . 1855 Regen/Repaired (Parts) 219 | . . 169 50 . . . . . . Core Remaining (%) 65 | 100 78 72 . 72 . . 6 . . Volleys Fired 324 | 5 39 94 58 32 53 11 1 2 29 Largest 4 | 2 2 2 3 3 4 4 3 4 3 Hottest 194 | 40 40 78 90 105 163 192 144 194 105 Shots Fired 786 | 10 78 173 157 76 199 44 3 8 38 Gun 497 | 10 78 27 142 29 144 28 . 2 37 Cannon 225 | . . 144 6 31 24 11 3 6 . Launcher 63 | . . 2 9 16 30 5 . . 1 Special 1 | . . . . . 1 . . . . Kinetic 661 | 10 78 171 148 60 135 39 3 6 11 Thermal 15 | . . . . . 1 . . . 14 Explosive 47 | . . 2 9 . 30 5 . . 1 Electromagnetic 63 | . . . . 16 33 . . 2 12 Robot Hit Streak 46 | 4 17 43 46 21 33 23 . 2 21 Robot Miss Streak 5 | 1 3 2 3 4 5 4 . 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 3 . 2 . 1 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . Shots Hit Robots 599 | 8 62 131 126 49 140 36 4 4 39 Core Hits 432 | 4 28 51 67 71 159 27 1 1 23 Critical Kills 2 | . . . 1 . . . . . 1 Critical Parts Destroyed 2 | . . . 1 1 . . . . . Critical Strikes 19 | . . 9 2 1 . 1 1 1 4 Burn 2 | . . . . . . . . . 2 Destroy 4 | . . . 2 1 . . . . 1 Blast 11 | . . 9 . . . 1 . 1 . Sever 2 | . . . . . . . 1 . 1 Melee Attacks 13 | . . . . . . 4 4 . 5 Impact . | . . . . . . . . . . Slashing 11 | . . . . . . 2 4 . 5 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15722 | 82 613 2746 2235 2312 5690 914 128 86 916 Guns 6170 | 82 613 327 1789 479 1859 469 . . 552 Cannons 3683 | . . 2358 96 573 462 108 . 86 . Explosions 5365 | . . 36 279 1260 3302 276 . . 212 Melee 335 | . . . . . . 61 128 . 146 Ramming 169 | . . 25 71 . 67 . . . 6 Kinetic 9197 | 82 613 2685 1885 1052 2070 577 . 86 147 Thermal 616 | . . . . 146 227 . . . 243 Explosive 3878 | . . 36 279 . 3075 276 . . 212 Electromagnetic 1527 | . . . . 1114 251 . . . 162 Impact . | . . . . . . . . . . Slashing 335 | . . . . . . 61 128 . 146 Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 . . 2 5 5 7 . 2 Average Corruption 4 | . 1 . . 2 3 5 5 . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 250 | . 5 . . 2 36 168 29 . 10 Message Errors 62 | . . . . . 7 45 7 . 3 Matter Fused 38 | . 2 . . 1 3 30 1 . 1 Heat Flow Errors 34 | . 1 . . . 4 25 4 . . Energy Discharges 44 | . . . . . 6 28 9 . 1 Parts Rejected 3 | . . . . . 1 1 . . 1 Parts Fused 7 | . . . . . . 5 2 . . Data Loss (minor) 34 | . 1 . . 1 5 21 4 . 2 Data Loss (major) 8 | . 1 . . . . 4 1 . 2 Misfires 11 | . . . . . 5 6 . . . Alerts 6 | . . . . . 3 2 1 . . Weapon Failures 3 | . . . . . 2 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 271 | . . . . 2 265 . . . 4 Projectiles 11 | . . . . . 11 . . . . Explosions 256 | . . . . 2 254 . . . . Melee 4 | . . . . . . . . . 4 Knockbacks 41 | . . 23 2 9 7 . . . . Impact 1 | . . 1 . . . . . . . Kinetic 35 | . . 19 2 8 6 . . . . Secondary 5 | . . 3 . 1 1 . . . . Self-Inflicted Damage 114 | . . . . 22 45 . . . 47 Shots 7 | . . . . 3 3 . . . 1 Rammed 5 | . . . . . . . 1 . 4 Targets Rammed 30 | . 1 4 10 . 10 . 1 . 4 Kicked 25 | . 1 4 10 . 10 . . . . Crushed . | . . . . . . . . . . Highest Temperature 373 | 6 281 106 68 218 373 248 113 135 300 Average Temperature 72 | 6 37 29 15 62 104 90 55 71 123 Received Heat Transfer 3503 | 6 225 384 372 324 324 476 . . 1392 Effects 6 | . . . . . 3 . . . 3 Energy Bleed 2 | . . . . . 1 . . . 1 Interference 3 | . . . . . 1 . . . 2 Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . . . 6 . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . . 1 Heat Transferred 979 | . . . . 200 150 . . . 629 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . . . 8 . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Peak Influence 806 | 25 250 418 261 507 806 . . 24 145 Initial 114 | . 12 . . . 114 . . . 14 Average 156 | 9 47 121 111 188 376 . . 11 47 Maximum Alert Level 3 | . 1 2 1 2 3 . . . . Low Security (%) 73 | 100 91 76 78 42 44 . . 100 100 Level 1 14 | . 8 22 21 55 . . . . . Level 2 9 | . . . . 2 42 . . . . Level 3 2 | . . . . . 12 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 32 | . 3 6 3 3 16 . . 1 . Investigation 12 | . 3 4 1 . 4 . . . . Extermination 4 | . . . . . 3 . . 1 . Reinforcement 11 | . . 2 2 1 6 . . . . Assault 4 | . . . . 2 2 . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . 1 . 1 4 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Distress Signals 10 | . 2 3 1 3 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 211 | 1 16 43 34 27 49 9 1 1 30 Peak Tracking Total 15 | 1 5 5 5 10 6 3 1 1 15 Tactical Retreats 11 | . 1 4 . 1 . 3 . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Traps Triggered 5 | . 1 . . 1 1 . . . 2 Indirectly 1 | . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Machines Disabled 33 | . . 1 1 8 23 . . . . Max in Single Turn 10 | . . 1 1 4 10 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 2 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Machines Accessed 36 | . 6 8 7 2 7 2 . 2 2 Terminals 18 | . 4 3 4 . 5 . . . 2 Fabricators 1 | . . . . . 1 . . . . Repair Stations 5 | . . 2 2 . 1 . . . . Recycling Units 7 | . 2 1 1 2 . . . 1 . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 139 | . 31 49 26 2 21 2 . 4 4 Successful 117 | . 26 47 22 2 15 2 . 2 1 Failed 22 | . 5 2 4 . 6 . . 2 3 Catastrophic 3 | . . . 1 . 1 . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 71 | . 20 15 14 . 18 . . . 4 Fabricators 1 | . . . . . 1 . . . . Repair Stations 26 | . . 15 9 . 2 . . . . Recycling Units 21 | . 11 3 3 2 . . . 2 . Scanalyzers 16 | . . 16 . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 56 | . 16 13 10 . 14 2 . . 1 Record 25 | . 8 4 5 . 8 . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 2 | . . . . . . 2 . . . Open DSF 1 | . . . . . 1 . . . . Emergency Access Points 4 | . 2 1 . . . . . . 1 Scanalyzer Index 1 | . . 1 . . . . . . . Alert Level 4 | . 1 3 . . . . . . . Locate Traps 5 | . . 1 3 . 1 . . . . Maintenance Status 3 | . 1 . 1 . 1 . . . . Patrol Status 1 | . . 1 . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . Recall Assault 1 | . . . . . 1 . . . . Hauler Manifests 2 | . . 1 1 . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 24 | . . 15 9 . . . . . . Scan Component 12 | . . 7 5 . . . . . . Repair 11 | . . 7 4 . . . . . . Refit 1 | . . 1 . . . . . . . Recycling Unit Hacks 18 | . 10 3 3 2 . . . . . Recycle Component 2 | . 2 . . . . . . . . Process 6 | . 3 2 1 . . . . . . Report Inventory 7 | . 4 . 1 2 . . . . . Retrieve Matter 2 | . . 1 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 16 | . . 16 . . . . . . . Insert Component 9 | . . 9 . . . . . . . Analyze 7 | . . 7 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 4 8 5 . 5 . . 2 1 Full Trace Events 15 | . 3 5 3 . 3 . . . 1 Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . 7 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 11 | . . 7 4 . . . . . . Time 340 | . . 218 122 . . . . . . Parts Recycled 2 | . 2 . . . . . . . . Recycled Matter 662 | . 62 451 149 . . . . . . Retrieved Matter 907 | . . 555 352 . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . 7 . . . . . . . Part Schematics Acquired 7 | . . 7 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Total Allies 3 | . . . . 2 . . . . 1 Largest Group 2 | . . . . 2 . . . . 1 Highest-Rated Group 62 | . . . . 62 . . . . 12 Highest-Rated Ally 31 | . . . . 31 . . . . 12 Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . 9 . . . . 2 Total Damage 197 | . . . . 170 . . . . 27 Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Turns Passed 18765 | 108 1382 2061 1600 650 1966 8277 1502 295 924 Spaces Moved 6049 | 98 602 857 683 270 887 1918 232 119 383 Core 188 | 20 . . . . . 134 . . 34 Treads . | . . . . . . . . . . Legs 3527 | . 388 857 683 270 887 133 . . 309 Wheels 1490 | 78 214 . . . . 1198 . . . Hover 327 | . . . . . . . 173 119 35 Flight 517 | . . . . . . 453 59 . 5 Fastest Speed 50 | 50 80 190 186 186 112 50 296 164 50 Average Speed 279 | 73 201 190 186 186 183 419 631 226 201 Slowest Speed 1635 | 80 260 190 190 186 187 1635 1635 296 1075 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 6 64 72 47 54 23 95 24 5 44 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug 6 | . . . . 3 . 3 . . . Terrain Destroyed 479 | . . 17 61 34 313 36 . 2 16 Melee . | . . . . . . . . . . Projectile 10 | . . 1 . . 1 6 . 2 . AOE 469 | . . 16 61 34 312 30 . . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Gar Total 7209 | 123 698 1119 873 348 1055 2127 245 137 484 Wait 255 | . 11 76 63 1 1 92 2 . 9 Move 6035 | 97 601 856 682 269 886 1911 231 119 383 Hop 3 | . . . . . . 3 . . . Pick Up 189 | 12 25 31 20 12 19 42 2 5 21 Fast Attach 14 | . 1 3 . . 2 4 2 1 1 Attach 88 | 7 . 6 4 4 8 30 2 2 25 Detach 11 | . . 1 . 1 2 6 . . 1 Swap 104 | 2 11 19 21 11 24 10 . 6 . Drop 98 | . 9 29 15 13 21 9 . 2 . Fire 324 | 5 39 94 58 32 53 11 1 2 29 Melee 13 | . . . . . . 4 4 . 5 Ram 5 | . . . . . . . 1 . 4 Kick 25 | . 1 4 10 . 10 . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire 7 | . . . . 1 . 5 . . 1 Trap . | . . . . . . . . . . Miscellaneous 33 | . . . . 4 29 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Identified exit to Materials 66 | -11/Scrapyard | Discovered exit to Materials (range 8) 109 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Evolved 1 slot: Utility x1 241 | -10/Materials | Identified exit to Mines 241 | -10/Materials | Discovered exit to Mines (range 16) 311 | -10/Materials | Build established: Hacker-Mutant 513 | -10/Materials | Identified exit to Materials 513 | -10/Materials | Discovered exit to Materials (range 16) 1282 | -10/Materials | Discovered exit to Materials (range 16) 1491 | -10/Materials | Entered another Materials area 1491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1679 | -9/Materials | Identified exit to Mines 1679 | -9/Materials | Discovered exit to Mines (range 14) 2197 | -9/Materials | Discovered exit to Mines (range 4) 2216 | -9/Materials | Repaired Lgt. Ion Engine 2216 | -9/Materials | Repaired Imp. Light Cannon 2248 | -9/Materials | Repaired Imp. Light Cannon 2292 | -9/Materials | Repaired Imp. Light Cannon 2486 | -9/Materials | Identified exit to Materials 2486 | -9/Materials | Discovered exit to Materials (range 5) 2656 | -9/Materials | Build established: Hacker-Skirmisher 3261 | -9/Materials | Repaired Imp. Ion Engine 3261 | -9/Materials | Repaired Imp. Aluminum Leg 3293 | -9/Materials | Repaired Imp. Aluminum Leg 3498 | -9/Materials | Discovered exit to Materials (range 18) 3552 | -9/Materials | Entered another Materials area 3552 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3618 | -8/Materials | Repaired Imp. Ion Engine 4225 | -8/Materials | Repaired Deuterium Engine 4225 | -8/Materials | Repaired Structural Scanner 4251 | -8/Materials | Repaired Grenade Launcher 4698 | -8/Materials | Identified exit to Storage 4698 | -8/Materials | Discovered exit to Storage (range 17) 4733 | -8/Materials | Identified exit to Factory 4733 | -8/Materials | Discovered exit to Factory (range 18) 5152 | -8/Materials | Entered Storage 5594 | -8/Storage | Discovered exit to Factory (range 19) 5646 | -8/Storage | Met a pair of Derelict thieves 5723 | -8/Storage | Destroyed 7 combat bots 5729 | -8/Storage | Lost 3 parts (1u2w) 5802 | -8/Storage | Entered Factory 5802 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6142 | -7/Factory | Identified exit to Factory 6142 | -7/Factory | Discovered exit to Factory (range 17) 6677 | -7/Factory | Garrison activated, responded to threat 7126 | -7/Factory | Identified exit to Lower Caves 7126 | -7/Factory | Discovered exit to Lower Caves (range 10) 7170 | -7/Factory | Build established: Hacker-Gunner 7402 | -7/Factory | First assault squad dispatched 7768 | -7/Factory | Entered Lower Caves 7834 | -7/Lower Caves | Build established: Hacker-Skirmisher 8036 | -7/Lower Caves | Spotted B-75 Beast 8138 | -7/Lower Caves | Lost 9 parts (2p3n1u3w) 8153 | -7/Lower Caves | Core integrity fell below 50% 8806 | -7/Lower Caves | Core integrity fell below 20% 8863 | -7/Lower Caves | Released all parts (11) 9000 | -7/Lower Caves | Build established: Hacker-Mutant 9389 | -7/Lower Caves | Encountered a Warlord checkpoint 9574 | -7/Lower Caves | Build established: Derelict-Skirmisher 10567 | -7/Lower Caves | Build established: Hacker-Skirmisher 10678 | -7/Lower Caves | Destroyed B-75 Beast 14195 | -7/Lower Caves | Identified exit to Lower Caves 14195 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 14802 | -7/Lower Caves | Found Prototype Device 16045 | -7/Lower Caves | Entered another Lower Caves area 16413 | -7/Lower Caves | Discovered exit to Factory (range 16) 16634 | -7/Lower Caves | Learned Factory terminal intel 17327 | -7/Lower Caves | Build established: Scavenger-Gunner 17547 | -7/Lower Caves | Entered Factory 17547 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 17548 | -6/Factory | Loaded intel: 26 terminal locations 17842 | -6/Factory | Identified exit to Garrison 17842 | -6/Factory | Entered Garrison 17864 | -6/Garrison | Triggered checkpoint 17870 | -6/Garrison | Build established: Scavenger-Skirmisher 17929 | -6/Garrison | Heavy support dispatched to Factory 17987 | -6/Garrison | Heavy support dispatched to Factory 18018 | -6/Garrison | Identified Heart of Steel 18049 | -6/Garrison | Lost 19 parts (3p3n5u8w) 18067 | -6/Garrison | Core integrity fell below 50% 18446 | -6/Garrison | Build established: Scavenger-Gunner 18716 | -6/Garrison | Triggered checkpoint 18722 | -6/Garrison | Triggered checkpoint 18734 | -6/Garrison | Released all parts (5) 18746 | -6/Garrison | Triggered checkpoint 18761 | -6/Garrison | Core integrity fell below 20% 18766 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Released Heart of Steel. S-27 Virus destroyed. Beams of light sweep through the air. An alarm sounds. Acquired 130 matter. Acquired Imp. Thermal Shield. System corrupted: Substantial component data lost. Imp. Thermal Shield destroyed. S-27 Virus suffers critical hit (Destroy). S-27 Virus destroyed. Critical hit (Burn: +37). S-27 Virus destroyed. Autogun destroyed. Acquired 21 matter. Critical hit (Burn: +37). Imp. Deuterium Engine destroyed. Acquired Autogun. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????+??+?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ????????????????????#!!!!!###++#?????????????????? | | ????????????????????#!gsg s g #?????????????????? | | ????????????????????#! =g@ g #?????????????????? | | ????????????????????#/=gg=### #?????????????????? | | ????????????????????###+###?# #???????????????? | | ??????????????????????# ????+ #???????????????? | | ??????????????????????#?????# #???????????????? | | ????????????????????????????# ###???????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ??????????????????#####+##### ######### #?????? | | ??????????????????# #?????? | | ??????????????????# ????? | | ??????????????????# ????? | | ??????????????????# #+####################?????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# +??????????????????????????? | | ??????????????????#*!!#??????????????????????????? | | ????????????#######!=!#??????????????????????????? | | ????????????# ##=!!+??????????????????????????? | | ???????###### ##!!=#??????????????????????????? | | ??###### !** #??????????????????????????? | | ? +??????????????????????????? | | ?? %[ #??????????????????????????? | | ?????### ## ##= #??????????????????????????? | | ???????# ## ## #+#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 360 Matter Stores 428 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 385 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Launcher Accuracy 20 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Backstab Close Call Hey, That's Mine! I Spy It Was An Accident, I Swear Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV More Dakka Please Omniscient Cartographer Oops Part-time Mechanic Power Corrupts Remodeling Risk Taker Serviceable Loadout Significant Disruption Storm Trooper Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed MissileMissileScreen Manual? 0 Play Time 03:43:53 Cumulative 4.8 hours Start 2024.04.20 @ 00:14:20 End 2024.04.20 @ 15:44:45 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3309fe32-27d8-44d3-a686-26ef373c2caf