Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.21 @ 19:32:39 Player: blelm Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (441) 2205 Value Destroyed (23095) 23095 Prototype IDs (104) 2080 Alien Tech Used (7) 1400 Bonus (13152) 13152 TOTAL SCORE: 53032 Bonus ------- High Alert Combat Kills 5660 Follower Combat Kills 1039 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -1747 Cogmind --------- Core Integrity 953/1600 Matter 128/300 Energy 58/100 System Corruption 50% Temperature Cool (16) Movement Treading (166) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Experimental Cooling System High-capacity Storage Unit Spectral Analyzer Improved Targeting Computer Microwarp Drive > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- High-capacity Matter Pod (200) Advanced Component Analysis Suite Transdimensional Reconstructor Integrity Redistributor Core Reset Matrix Compact HERF Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Spectral Analyzer Advanced Terrain Scan Processor Improved Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Improved Transmission Jammer Heavy Regenerative Plating Improved Force Field Advanced Field Recycling Unit > --- WEAPON ----------- Enhanced Nova Cannon Heavy Linear Accelerator Compact Linear Accelerator Compact Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Armored Heavy Treads Armored Heavy Treads Experimental Energy Well High-capacity Matter Pod Powered Armor Improved Force Field Advanced Component Analysis Suite Long-range Tractor Beam Transdimensional Reconstructor Integrity Redistributor Core Reset Matrix Microwarp Drive Compact HERF Cannon Compact HERF Cannon Hellfire Missile Launcher [Rating: 209] Favorites ----------- Power Quantum Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Force Field Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Heavy Regenerative Plating Artifact Phase Redirector Weapon Gauss Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Tri-rail Accelerator Launcher Hellfire Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Utility 10 | . . . . . . . 2 1 . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 2 . Weapon 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Parts Attached 683 | 3 14 10 10 6 5 9 55 22 1 3 1 32 2 1 . 8 38 9 8 11 11 36 10 2 6 13 53 32 68 93 27 46 38 Power 35 | . . 1 1 1 . 1 3 . . . . 3 1 . . . 4 . . 1 . . . . . . 4 2 2 5 . 3 3 Engine 13 | . . 1 1 1 . 1 3 . . . . 3 1 . . . 2 . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 2 1 2 5 . 3 3 Propulsion 73 | 2 . 4 5 2 . 4 10 3 . . 1 2 1 . . 1 2 . . . 3 2 . . . 5 7 . 3 6 3 2 5 Treads 62 | 2 . 2 5 2 . 4 8 2 . . . 2 . . . 1 1 . . . 3 1 . . . 3 7 . 3 6 3 2 5 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Wheel 10 | . . 2 . . . . 2 1 . . 1 . 1 . . . 1 . . . . 1 . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 356 | . 2 . 1 1 1 1 9 3 . . . 7 . 1 . 1 10 5 5 9 5 28 8 2 2 6 36 26 52 72 17 28 18 Device 290 | . . . . . . . 1 . . . . 1 . 1 . . 5 4 5 8 5 26 8 2 1 6 32 23 42 68 16 24 12 Storage 13 | . 1 . . . 1 . 3 1 . . . . . . . . . . . 1 . 1 . . 1 . 2 1 . 1 . . . Processor 21 | . 1 . . . . 1 2 1 . . . 2 . . . . 2 . . . . . . . . . 1 . 2 3 1 3 2 Hackware 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 Protection 26 | . . . 1 1 . . 3 1 . . . 3 . . . 1 3 1 . . . . . . . . . 1 8 . . 1 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Weapon 219 | 1 12 5 3 2 4 3 33 16 1 3 . 20 . . . 6 22 4 3 1 3 6 2 . 4 2 6 4 11 10 7 13 12 Energy Gun 22 | 1 2 . . . . . 4 4 1 . . 8 . . . 2 . . . . . . . . . . . . . . . . . Energy Cannon 63 | . 3 3 . . . 1 2 . . . . 6 . . . 2 12 2 1 . . 2 . . 1 1 1 2 3 5 5 7 4 Ballistic Gun 59 | . 1 . 3 2 3 2 12 6 . . . 3 . . . 1 9 1 1 . 2 2 1 . 1 . 3 1 2 1 . . 2 Ballistic Cannon 23 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . 2 . 2 1 6 2 1 3 2 Launcher 28 | . 1 . . . . . 10 1 . . . . . . . 1 1 1 1 1 . . . . . 1 . . . 2 1 3 4 Special Weapon 9 | . 5 2 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . 5 5 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 1 . . . 4 5 . 1 . 1 . . . . 1 . . 5 1 1 . . 2 . 2 6 4 1 1 1 3 Corrupted Parts 12 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 4 . . 2 . . . 3 System Corruption 95 | . . . . . . . . . . . . . . . . 11 . . . . 11 . . . . 40 . . 12 . . . 21 Parts Lost 72 | . . . 1 . . 14 8 1 . . . 2 . . . 4 2 3 1 3 . 1 1 . . 1 1 . 2 1 1 2 23 Power 9 | . . . . . . 2 1 . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . 3 Propulsion 14 | . . . . . . 5 2 1 . . . . . . . 2 . . . . . 1 . . . . . . . . . . 3 Utility 22 | . . . . . . 1 1 . . . . . . . . 1 1 2 . . . . . . . 1 1 . 2 1 . 1 10 Weapon 27 | . . . 1 . . 6 4 . . . . 1 . . . . . 1 1 3 . . 1 . . . . . . . 1 1 7 Highest Loss Streak 15 | . . . 1 . . 14 4 1 . . . 1 . . . 2 1 3 1 3 . 1 1 . . 1 1 . 1 1 1 1 15 Average Slot Usage (%) 85 | . 99 100 99 100 99 55 88 92 92 92 92 92 93 93 93 90 87 86 88 85 76 77 83 84 61 82 87 81 78 72 72 74 77 Engine 4 | . 14 14 11 11 11 3 7 7 7 7 7 12 13 13 13 11 6 . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 4 4 4 8 8 7 7 Treads 14 | . 28 26 32 33 33 25 23 15 15 15 15 13 13 13 13 12 5 5 5 5 5 8 5 5 5 5 9 14 14 13 12 12 11 Wheel 3 | . . 1 . . . . 1 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 10 10 10 8 3 . . . . . . Device 7 | . . . . . . . 2 . . . . 6 6 6 6 6 6 8 11 8 11 14 14 15 13 13 18 14 9 7 7 11 13 Storage 6 | . 14 14 11 11 11 4 8 7 7 7 7 6 6 6 6 6 5 5 5 6 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 16 | . 13 14 6 . . 8 14 23 23 23 23 20 20 20 20 20 21 23 23 23 23 15 15 15 15 15 18 14 16 17 17 16 18 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 4 4 4 3 . Protection 3 | . . . 4 11 11 1 6 7 7 7 7 5 6 6 6 5 5 1 . . . . . . . . . 3 6 4 4 6 6 Energy Cannon 3 | . 3 9 . . . 1 3 . . . . 2 6 6 6 3 3 2 5 5 5 5 5 5 . 4 3 4 2 . 3 3 2 Ballistic Gun 9 | . 12 14 33 33 32 10 10 13 15 15 15 12 13 13 13 13 18 16 17 16 5 1 4 5 . 5 5 4 2 1 . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . 5 8 10 10 . 10 7 3 5 7 8 8 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 195 | 14 30 30 34 44 97 64 65 67 67 71 65 83 88 88 87 87 94 109 108 122 143 160 147 143 143 143 144 164 166 174 172 195 192 Greatest Support 235 | 40 40 40 60 68 68 68 63 28 28 28 28 28 28 28 28 28 70 28 28 28 28 98 44 44 44 44 155 155 172 235 230 230 230 Greatest Overweight (x) 5 | . . 1 . . 1 . 2 2 2 2 2 2 3 3 3 3 3 3 3 4 5 5 3 3 3 5 5 1 1 . . 1 1 Average Overweight (x) 1 | . . . . . . . . 2 2 2 2 2 2 3 3 2 2 3 3 3 4 4 2 2 2 3 2 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 14 15 15 15 16 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 14 15 15 15 15 15 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 9 14 13 14 15 8 8 19 20 19 20 19 19 19 20 19 19 19 19 19 19 19 17 18 19 19 18 19 19 19 19 19 18 Final Capacity 20 | 8 15 15 15 15 20 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 14 14 15 15 15 5 14 20 20 20 20 20 20 20 20 19 19 20 19 20 20 19 18 20 20 20 20 20 20 20 17 18 6 Class Distribution -------------------- 35% | Mutant 13% | Hacker-Mutant 12% | Alien-Gunner 8% | Alien-Mutant 6% | Gunner 5% | Hacker-Gunner 4% | Scavenger-Mutant 3% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Gunner | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Alien-Gunner | -3/Section 7 Alien-Gunner | -2/Research Alien-Mutant | -2/Testing Alien-Gunner | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 17550 | 252 389 126 318 50 . . 1584 114 216 83 16 680 10 20 . 307 1044 170 58 90 336 1635 600 38 . 456 939 981 2248 1245 515 1321 1709 Remotely 8253 | . . . . . . . . . . . . . . . . . 60 . 27 30 53 1055 261 . . 41 845 770 1722 934 352 753 1350 Salvage Created 17128 | 97 385 126 785 . . . 1648 114 216 . . 810 . . . 719 1137 117 77 6 151 1568 317 18 . 605 880 505 1678 1022 780 1698 1669 Parts 775 | 6 27 6 53 . . . 110 6 12 . . 44 . . . 20 78 6 7 . 10 53 11 3 . 18 55 15 49 26 38 61 61 Haulers Intercepted 10 | . 1 . 2 . . . 5 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Recyclers Shooed 13 | . 1 . 2 1 . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . 2 . . . . Parts Field Recycled 188 | . . . . . . . . . . . . . . . . . . 7 . 10 . . 14 4 . 11 25 8 11 41 13 31 13 Retrieved Matter 3725 | . . . . . . . . . . . . . . . . . . 153 . 376 . . 103 21 . 93 274 138 328 740 471 819 209 Parts Self-Destructed 120 | . . . . . . . . . 12 . . . . . . 19 . . 6 54 10 . 11 5 . 3 . . . . . . . Prevented 27 | . . . . . . . . . . . . . . . . 1 . 6 . 9 . . . . . 11 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 347 | . 10 2 11 . . . 31 2 4 . . 12 . . . 14 20 2 5 . 4 24 8 1 . 9 17 16 36 27 14 43 35 Melee 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 94 | . 8 1 11 . . . 11 2 4 . . 12 . . . 10 16 . . . . . 2 . . 2 7 4 2 . . . 2 Cannons 174 | . 2 1 . . . . 3 . . . . . . . . . . . . . 4 23 6 1 . 3 10 12 32 24 9 25 19 AOE 61 | . . . . . . . 14 . . . . . . . . 3 4 1 5 . . . . . . 2 . . . 3 4 15 10 Classes Destroyed 26 | 2 6 1 1 . . . 4 1 . . . . . . . 1 . . . . . . 1 . . . 3 . . 2 1 . 3 Worker 17 | . 2 . 3 . . . 3 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 2 3 Builder 25 | . . . . . . . 6 . . . . 1 . . . . 1 . . . . . . . . . 6 1 2 . 1 7 . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 . 2 . . . 5 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Recycler 17 | 1 . 1 1 . . . 3 . . . . . . . . . . . . . . 4 . . . . . . 1 1 . 2 3 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 5 | . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 . . . Watcher 13 | . 1 . 1 . . . 3 . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 1 3 Swarmer 53 | . 5 . . . . . 3 . . . . . . . . . 6 . 5 . . . . 1 . . 3 3 . 7 5 10 5 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 133 | . 5 1 6 . . . 15 . 4 . . 7 . . . 12 6 . . . . 9 2 . . 5 . 9 17 7 6 11 11 Brawler 10 | . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . 2 . 1 . . . 1 3 Duelist 7 | . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 1 Protector 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 38 | . . . 5 . . . 9 1 . . . 3 . . . . 2 . . . 1 4 2 . . . 3 . 3 5 . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hunter 15 | . . . . . . . . . . . . . . . . 1 . 2 . . . 2 . . . . . . . 2 . 8 . Programmer 66 | . . . . . . . . 1 . . . 2 . . . . 5 . . . 3 7 4 . . 2 5 3 11 2 2 11 8 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Bouncer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mutant 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Best Kill Streak 13 | 2 3 1 2 . . . 12 1 4 . . 4 . . . 8 5 2 5 . 2 4 5 1 . 4 7 4 7 4 6 13 6 Combat Bots Only 9 | . 3 1 2 . . . 5 1 4 . . 4 . . . 8 4 2 5 . 2 4 5 1 . 4 3 4 7 4 5 9 6 Max Kills in Single Turn 5 | 1 2 1 1 . . . 3 1 1 . . 2 . . . 2 3 1 5 1 1 2 1 1 . 2 2 1 3 2 4 4 4 Gunslinging 1 | . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 2 . . . . . . . . 2 3 1 5 . . . . . . 2 . . . 2 4 4 3 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Damage Taken 29842 | . 245 186 299 19 . 1987 2162 444 34 . . 1205 . . . 1081 1177 806 32 539 194 1012 562 7 . 248 1035 1194 2923 1842 819 2276 7514 Core 2595 | . 45 39 17 . . 305 258 160 . . . 148 . . . 114 162 68 12 84 13 62 75 . . . 53 76 129 95 33 23 624 Absorbed by Shields 11997 | . . . . . . . . . . . . . . . . . 186 71 34 105 182 927 491 7 . 261 1088 796 1838 1772 851 2345 1043 Reduced by Siege Mode 1183 | . . . . . . . . . . . . . . . . . 24 53 . . 7 65 43 . . 28 102 84 137 113 26 164 337 Core Remaining (%) 69 | 100 . 66 . . . 19 53 . . . 77 . . . . 69 . . . . 66 . . . . 88 . . 80 . 91 . 59 Volleys Fired 1341 | 10 50 29 34 1 1 16 94 9 6 . . 81 3 . . 48 69 9 16 24 30 111 47 40 . 19 73 62 123 76 47 125 88 Largest 4 | 1 2 2 3 3 1 3 3 3 3 . . 3 1 . . 3 4 1 1 2 2 2 3 3 . 3 4 2 3 3 2 3 4 Hottest 343 | 20 100 100 63 63 23 108 153 107 76 . . 90 90 . . 90 126 110 110 110 118 155 175 165 . 165 275 140 223 240 143 223 343 Shots Fired 2379 | 10 78 34 98 3 1 43 172 25 18 . . 160 3 . . 93 165 9 16 27 41 160 79 41 . 46 158 102 204 139 70 198 186 Gun 867 | 10 39 6 98 3 1 37 119 25 18 . . 128 . . . 69 128 . . 8 11 . 10 1 . 14 61 42 25 4 . . 10 Cannon 1377 | . 17 5 . . . 6 25 . . . . 32 3 . . 19 35 1 15 15 30 159 69 40 . 26 97 60 179 130 69 180 165 Launcher 90 | . 1 . . . . . 28 . . . . . . . . 5 2 8 1 4 . . . . . 6 . . . 5 1 18 11 Special 45 | . 21 23 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic 1601 | 10 24 6 98 3 1 37 102 17 12 . . 94 . . . 46 128 . . 8 22 105 54 3 . 40 117 81 160 129 46 128 130 Thermal 597 | . 38 28 . . . 6 42 8 6 . . 66 3 . . 37 35 1 15 15 19 46 25 38 . . 41 21 30 5 14 37 21 Explosive 78 | . 1 . . . . . 28 . . . . . . . . 5 2 2 1 4 . . . . . . . . . 5 1 18 11 Electromagnetic 102 | . 15 . . . . . . . . . . . . . . 5 . 6 . . . 8 . . . 6 . . 14 . 9 15 24 Robot Hit Streak 52 | 4 13 10 20 2 . 20 20 17 17 . . 22 5 . . 19 48 12 13 21 32 44 13 2 . 14 28 16 52 21 29 27 44 Robot Miss Streak 5 | 2 3 2 2 1 . 1 2 1 . . . 2 1 . . 1 2 1 . . 1 2 2 1 . 3 3 4 4 5 3 4 2 Penetration Max 3 | . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . 3 1 . 1 . . 1 Secondary Targets 8 | . . . . . . . . . 1 . . 1 . . . 5 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . 1 . . . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 1559 | 6 42 7 75 2 . 39 131 22 14 . . 103 2 . . 69 94 5 1 8 17 93 42 2 . 36 96 71 158 114 51 123 136 Core Hits 875 | 3 21 4 33 1 . 10 94 5 9 . . 45 1 . . 39 46 8 7 10 6 35 13 1 . 28 42 26 96 79 39 95 79 Critical Kills 10 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 2 1 . . . 1 Critical Parts Destroyed 19 | . . . . . . . . . . . . 1 . . . 1 3 . . 1 . . . . . . 6 3 2 1 . . 1 Critical Strikes 162 | . 2 . . . . . 1 . . . . 1 . . . 1 4 . . 1 1 7 5 . . . 17 8 30 18 15 27 24 Burn 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 30 | . 1 . . . . . . . . . . 1 . . . 1 4 . . 1 . . . . . . 12 5 3 1 . . 1 Blast 124 | . . . . . . . . . . . . . . . . . . . . . 1 7 5 . . . 5 3 26 17 15 25 20 Corrupt 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 Melee Attacks 47 | . . . . . . . 17 16 1 2 1 10 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 46 | . . . . . . . 17 16 1 2 1 9 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 74856 | 92 661 149 861 102 . 391 4829 499 288 . . 2528 61 . . 2178 2472 312 323 540 1000 5797 2103 64 . 1721 3405 4036 9621 7563 3586 10698 8976 Guns 13498 | 92 367 39 830 33 . 255 1486 397 288 . . 2397 . . . 1431 2076 . . 64 145 . 211 22 . 226 1153 812 706 125 . . 343 Cannons 46694 | . 211 69 . . . 123 588 . . . . 32 61 . . 108 29 . 37 39 855 5709 1892 42 . 832 2252 3193 8899 6354 3001 6807 5561 Explosions 13365 | . 59 . . . . . 2412 . . . . . . . . 639 362 312 275 437 . . . . . 663 . . . 1020 562 3758 2866 Melee 492 | . . . . . . . 302 102 . . . 88 . . . . . . . . . . . . . . . . . . . . . Ramming 807 | . 24 41 31 69 . 13 41 . . . . 11 . . . . 5 . 11 . . 88 . . . . . 31 16 64 23 133 206 Kinetic 53132 | 92 223 39 830 33 . 255 1331 302 173 . . 1820 . . . 997 2076 . . 64 1000 5270 1902 64 . 1058 3042 3755 9063 6436 2572 6024 4711 Thermal 5159 | . 211 69 . . . 123 807 95 115 . . 609 61 . . 434 29 . 37 39 . 161 201 . . 203 363 250 288 43 45 494 482 Explosive 12244 | . 59 . . . . . 2348 . . . . . . . . 639 362 111 275 437 . . . . . . . . . 1020 562 3565 2866 Electromagnetic 3022 | . 144 . . . . . . . . . . . . . . 108 . 201 . . . 278 . . . 460 . . 254 . 384 482 711 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 492 | . . . . . . . 302 102 . . . 88 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 55 | . . . . 1 1 1 5 . . . . 1 1 1 1 12 5 5 2 2 13 4 10 10 10 55 11 5 20 2 7 16 50 Average Corruption 6 | . . . . 1 1 1 5 . . . . 1 1 1 1 1 2 2 2 2 2 2 9 10 10 18 6 3 8 1 3 8 20 Corruption Purged 18 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 6 5 4 . . . . Effects 431 | . . . . 4 3 . 12 . . . . 1 3 3 . 5 8 10 2 . 4 12 43 31 9 28 21 6 63 19 12 51 81 Message Errors 97 | . . . . 3 3 . 4 . . . . 1 1 3 . 1 2 4 1 . 3 3 8 8 1 7 5 1 15 5 1 7 10 Matter Fused 106 | . . . . . . . 3 . . . . . . . . . 6 2 . . . 4 10 9 1 5 6 2 25 . 2 12 19 Heat Flow Errors 47 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . 6 5 . 5 2 . 10 2 4 3 7 Energy Discharges 57 | . . . . . . . 1 . . . . . 1 . . 2 . 2 . . . 3 9 1 4 2 2 1 1 9 3 7 9 Parts Rejected 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . 2 2 Data Loss (minor) 51 | . . . . 1 . . 2 . . . . . 1 . . 1 . 1 . . . 1 3 4 2 5 1 1 4 1 2 10 11 Data Loss (major) 14 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 1 1 . 1 . . 3 3 Misfires 17 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . 2 1 . 2 . . 4 5 Alerts 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . . . 3 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . 2 Weapon Failures 23 | . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . 1 1 1 1 2 . 3 10 Overload Shots 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4182 | . . . . . . . 142 62 . . . 20 . . . . . . 7 6 109 593 402 . . 45 65 479 351 567 87 809 438 Projectiles 3034 | . . . . . . . 4 . . . . . . . . . . . . . 109 593 402 . . 45 65 479 351 113 57 518 298 Explosions 925 | . . . . . . . 138 . . . . . . . . . . . . 6 . . . . . . . . . 400 26 278 77 Melee 223 | . . . . . . . . 62 . . . 20 . . . . . . 7 . . . . . . . . . . 54 4 13 63 Knockbacks 296 | . . . 1 . . . . . . . . . . . . . . . . . 3 20 5 . . 6 15 13 55 51 25 73 29 Impact 9 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 3 2 Kinetic 248 | . . . . . . . . . . . . . . . . . . . . . 3 15 5 . . 5 14 13 48 38 22 62 23 Secondary 39 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 1 . 6 12 3 8 4 Self-Inflicted Damage 945 | . . 9 . . . . 320 . . . . . . . . 8 . 68 35 44 . . . . . . . . . 217 70 87 87 Shots 21 | . . . . . . . 7 . . . . . . . . 1 . 5 1 1 . . . . . . . . . 3 1 1 1 Rammed 70 | . 4 5 5 11 . 5 7 . . . . 2 . . . . 2 . 1 . . 9 . . . . . 3 2 . 2 6 6 Targets Rammed 80 | . 5 6 7 11 . 5 9 . . . . 2 . . . . 2 . 1 . . 9 . . . . . 3 2 1 2 6 9 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 10 | . 1 1 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Highest Temperature 525 | . 84 108 51 9 . 186 365 462 8 . . 15 . . . 98 36 180 438 378 138 40 245 298 . 261 230 . 228 191 233 207 525 Average Temperature 55 | . 27 49 15 6 . 66 73 114 5 . . 6 . . . 28 8 72 128 110 41 11 53 90 . 105 36 . 62 60 43 41 103 Received Heat Transfer 3754 | . 114 63 123 . . 18 765 48 18 . . 435 . . . 411 186 . . 49 16 116 91 . . 47 36 200 330 185 84 120 299 Effects 16 | . . . . . . . 1 1 . . . . . . . . . . 2 . . . . . . 4 . . . . . . 8 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Interference 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Siege Activations 108 | . . . . . . . . . . . . . . . . . 8 1 . . 3 13 4 1 . 4 5 8 19 14 5 14 9 Total Turns 1757 | . . . . . . . . . . . . . . . . . 121 26 . . 40 203 61 1 . 63 105 164 281 180 67 258 187 Longest Duration 58 | . . . . . . . . . . . . . . . . . 36 26 . . 17 37 23 1 . 21 54 37 30 27 31 51 58 Robots Corrupted 16 | . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . 2 . . 2 . 3 3 3 Combat Hostiles 14 | . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . 2 . . 2 . 1 3 3 Parts Fried 36 | . . . . . . . . . . . . . . . . 3 . 2 . . . 2 . . . 2 . . 3 1 5 4 14 Impact Corruptions 21 | . . . . . . . . . . . . . . . . . . . 1 . . 6 . . . . . . 1 2 1 5 5 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 4 | . . . . . . . . . . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . Heat Transferred 6599 | . 444 148 . . . 54 1321 222 222 . . 1110 74 . . 851 37 . 25 12 . 100 125 . . 100 346 259 259 37 37 409 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 2021 | 15 224 85 243 116 . 49 616 292 . . . 194 . . . . 370 . . . . 552 . . . . 423 607 936 1032 659 1408 2021 Initial 900 | . 9 35 . 82 . . . 245 . . . . . . . . 81 . . . . . . . . . 60 237 219 389 580 314 900 Average 380 | 9 93 21 119 38 . 5 390 116 . . . 77 . . . . 124 . . . . 236 . . . . 219 395 455 631 403 756 1446 Maximum Alert Level 5 | . 1 . 1 . . . 2 1 . . . . . . . . 1 . . . . 2 . . . . 2 2 3 3 2 4 5 Low Security (%) 42 | 100 99 100 77 100 . 100 7 62 . . . 100 . . . . 82 . . . . 45 . . . . 54 . . . . . . Level 1 20 | . . . 22 . . . 28 37 . . . . . . . . 17 . . . . 33 . . . . 34 62 49 8 63 8 . Level 2 21 | . . . . . . . 64 . . . . . . . . . . . . . . 20 . . . . 10 37 39 49 36 45 . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 42 . 17 10 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 49 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 4 . 1 1 . . 5 3 . . . 3 . . . . 8 . . . . 4 . . . . 5 4 7 . 1 8 10 Investigation 9 | . 3 . 1 . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Extermination 23 | . . . . . . . . 2 . . . 2 . . . . 2 . . . . 3 . . . . 2 2 3 . 1 3 3 Reinforcement 18 | . 1 . . 1 . . 2 1 . . . . . . . . 2 . . . . . . . . . 2 1 3 . . 3 2 Assault 11 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 2 5 Garrison 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 21 | . 2 . 3 . . . 2 . . . . . . . . . . . . 1 . 3 . . . . 1 . 2 5 . 1 1 Communications Jammed 210 | . . . . . . . . . . . . . . . . . . . . . . 77 . . . . 42 3 57 6 . 25 . Distress Signals 207 | . . . . . . . . . . . . . . . . . . . . . . 77 . . . . 41 3 55 6 . 25 . Times Spotted 576 | . 26 7 19 . . 5 50 5 4 . . 20 . . . 15 26 2 5 45 4 42 8 1 . 11 20 26 53 40 18 55 69 Peak Tracking Total 16 | . 3 5 4 . 9 3 7 1 4 . . 5 . . . 5 7 2 5 16 2 6 3 1 . 4 6 4 6 6 5 6 8 Tactical Retreats 38 | . 3 1 2 . . 1 5 . . . . 1 . . . . 1 . . 2 . 2 . . . 1 . 4 5 7 . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 13 | . 1 . . 1 . . 1 4 . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . 1 . . . . . 2 6 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 50 | . 1 . . . 1 . 8 1 . . . 4 . . . . 5 . . . . 1 2 . . . 2 2 9 5 3 3 3 Max in Single Turn 2 | . 1 . . . 1 . 2 1 . . . 1 . . . . 1 . . . . 1 1 . . . 1 1 1 2 1 1 1 Garrison Access 8 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . 1 2 . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 110 | . 9 1 7 2 2 . 6 8 . . 1 4 1 . 4 . 6 1 . 6 . 10 2 . 4 . 5 4 8 2 6 5 6 Terminals 69 | . 7 1 6 1 . . 5 6 . . 1 4 . . . . 2 . . . . 7 . . . . 3 4 6 . 6 4 6 Fabricators 5 | . . . . . . . . 1 . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Recycling Units 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Garrison Access 7 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . 1 1 . 1 . Total Hacks 282 | . 26 2 20 3 2 . 19 15 . . 1 8 1 . 28 . 9 1 . 27 . 20 9 . 17 . 14 8 13 5 14 10 10 Successful 192 | . 13 1 12 3 2 . 9 5 . . 1 2 1 . 28 . 5 1 . 27 . 12 9 . 17 . 7 5 7 4 11 6 4 Failed 89 | . 12 1 8 . . . 10 10 . . . 6 . . . . 4 . . . . 8 . . . . 7 3 6 1 3 4 6 Catastrophic 16 | . 2 . . . . . 3 3 . . . 1 . . . . 1 . . . . 2 . . . . . 2 . . 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 90 | . 17 2 10 1 1 . 15 7 . . . 2 . . . . 4 . . 1 . 9 . . . . 1 5 4 . 4 2 5 Terminals 162 | . 21 2 19 2 . . 18 13 . . 1 8 . . . . 3 . . . . 14 . . . . 11 8 9 . 14 9 10 Fabricators 9 | . . . . . . . . 1 . . . . . . . . 4 . . . . 4 . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . Recycling Units 7 | . 5 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . Garrison Access 9 | . . . . . . . . 1 . . . . . . . . 1 . . . . 2 . . . . 1 . 1 2 . 1 . Terminal Hacks 153 | . 10 1 8 3 2 . 6 4 . . 1 2 1 . 28 . . 1 . 27 . 6 9 . 17 . 4 4 4 . 9 4 2 Record 37 | . . . . . 1 . . 1 . . 1 . . . 11 . . . . 8 . . 8 . 5 . 1 1 . . . . . Part Schematic 13 | . 1 . 1 . . . . . . . . . . . 7 . . . . . . . . . 4 . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 26 | . . . . . . . . . . . . . . . 3 . . . . 19 . . . . 4 . . . . . . . . Open Door 5 | . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . Open DSF 3 | . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 5 | . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Terminal Index 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . Unreport Threat 9 | . . . . . . . 2 1 . . . . . . . . . . . . . 1 . . . . . 1 2 . 2 . . Locate Traps 12 | . 3 . 1 . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . 4 . . Hauler Manifests 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 12 | . 3 . 3 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 2 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 7 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . 1 1 . 1 . Seal Access 7 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . 1 1 . 1 . Unauthorized Hacks 22 | . 3 . 4 . . . 3 . . . . . . . . . 1 . . . . 4 . . . . 1 1 . . 2 1 2 Terminals 16 | . 1 . 3 . . . 2 . . . . . . . . . . . . . . 3 . . . . 1 1 . . 2 1 2 Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . . . 1 . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . 1 1 2 Operators 7 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . Fabricators 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 6 1 5 1 . . 4 7 . . . 3 . . . . 5 . . . . 8 . . . . 4 4 7 1 5 4 6 Full Trace Events 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . 1 . . . . . . . . . . . 7 . . . . . . . . . 4 . . . . 1 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . . . . . . 128 . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 76 | . . . 1 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 71 Largest Group 34 | . . . 1 3 2 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 34 Highest-Rated Group 1349 | . . . 10 40 32 32 . . . . . . . . . 95 . . . . . . . . . . . . . . . . 1349 Highest-Rated Ally 234 | . . . 10 16 16 16 . . . . . . . . . 95 . . . . . . . . . . . . . . . . 234 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 368 | . . . . 2 . 9 . . . . . . . . . 2 . . . . . . . . . . . . . . . . 355 Total Damage 11356 | . . . . 31 . 94 . . . . . . . . . 50 . . . . . . . . . . . . . . . . 11181 Kills 41 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 38 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 8 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 2 . . . . . 2 1 . 1 1 . 2 . 1 1 . 1 . 1 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 33909 | 76 1697 1033 1092 1018 567 176 2140 1068 265 951 373 1571 489 481 116 649 1556 902 452 1093 872 1805 1146 912 244 632 1171 1064 1723 2190 852 1901 1632 Spaces Moved 17591 | 20 759 378 503 571 346 197 1059 703 180 723 284 841 362 331 81 356 707 587 279 666 386 742 683 552 176 325 487 422 598 1120 421 912 834 Core 363 | . . . . . . 186 177 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7940 | 8 759 343 503 571 346 11 763 . . . . . . . . . 179 . . . . 28 . . . . 137 422 598 1120 421 912 819 Legs 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 9261 | . . 35 . . . . 119 703 180 723 284 841 362 331 81 356 528 587 279 666 386 714 683 552 176 325 350 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 160 105 160 160 160 50 50 120 130 130 130 130 130 145 145 130 130 145 145 145 160 145 130 130 130 145 145 161 158 141 146 146 146 Average Speed 149 | 136 160 154 160 160 160 56 150 129 130 130 130 130 132 145 145 135 167 145 145 148 174 172 143 144 130 152 165 172 181 149 148 146 146 Slowest Speed 250 | 160 160 160 160 160 240 160 246 130 130 130 130 130 145 145 145 145 240 145 145 160 175 240 145 145 145 175 237 241 241 158 150 215 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Microwarps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 54 | 3 86 54 44 97 70 72 80 24 23 84 55 20 65 67 75 60 24 78 47 80 65 32 78 73 61 59 20 49 33 38 69 32 29 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 17 | . 2 . 1 2 1 . 1 . . 2 . . . 1 1 . . . . . 1 . 1 1 3 . . . . . . . . Known Exits Taken 9 | . 1 . 1 . . . . 1 . . . . . . . . 1 . . . . 1 . . . 1 1 . 1 . . 1 . Unknown Exits Taken 24 | 1 . 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 . 1 1 . . Scrap Searched 21 | . . 1 . 1 . . . . . 3 2 . 1 1 . . . 3 . . 3 . 2 4 . . . . . . . . . Spaces Dug 441 | . 14 5 . . . . 12 13 1 1 1 36 . . . 29 30 18 14 55 18 41 18 37 . . 28 9 19 4 10 25 3 Terrain Destroyed 1215 | . 23 7 . . . . 202 13 1 1 1 39 1 . . 67 45 18 29 55 20 58 33 39 . 25 47 20 40 86 33 198 114 Melee 33 | . . . . . . . 12 13 1 1 1 5 . . . . . . . . . . . . . . . . . . . . . Projectile 565 | . 21 7 . . . . 3 . . . . 34 1 . . 14 38 1 14 11 20 58 33 39 . 14 47 20 40 27 18 64 41 AOE 614 | . 2 . . . . . 187 . . . . . . . . 53 4 17 15 44 . . . . . 11 . . . 59 15 134 73 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 22762 | 59 1112 739 724 675 358 227 1442 821 195 731 286 1164 375 333 80 441 951 629 306 747 541 1083 776 623 193 423 720 627 1007 1487 570 1255 1062 Wait 2494 | 24 275 316 146 71 2 . 159 26 8 . . 178 . . . 29 103 15 3 27 104 167 32 24 . 60 68 85 171 120 57 137 87 Move 17541 | 19 758 377 502 570 345 196 1058 702 179 722 283 840 361 330 80 355 706 586 278 665 385 741 682 551 175 324 486 421 597 1119 420 911 817 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 179 | 1 9 . 11 5 . . 23 15 . 1 . 8 4 1 . 1 11 6 . 6 6 8 3 3 3 2 15 5 11 8 2 5 6 Fast Attach 227 | . 2 . 2 . 4 . 19 10 . 2 1 3 1 . . . 13 2 . 6 1 5 1 2 6 3 12 9 19 57 11 22 14 Attach 101 | 2 . . 3 . . 9 8 3 . . . 4 1 1 . 2 4 4 1 . 4 2 2 . 1 3 12 2 8 4 1 5 15 Detach 45 | . . . 1 . . . 4 2 . . . 2 . . . . 1 1 . 1 1 1 . . . 2 2 4 5 6 2 6 4 Swap 364 | 1 12 10 6 6 1 . 28 9 1 1 . 25 . . . 6 21 3 7 5 6 29 7 . . 7 29 23 46 32 15 19 9 Drop 333 | 2 1 1 12 11 5 1 23 21 . 3 1 11 4 1 . . 21 3 . 13 4 10 2 3 8 3 23 13 25 64 13 19 12 Fire 1341 | 10 50 29 34 1 1 16 94 9 6 . . 81 3 . . 48 69 9 16 24 30 111 47 40 . 19 73 62 123 76 47 125 88 Melee 47 | . . . . . . . 17 16 1 2 1 10 . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 77 | . 5 4 7 11 . 5 9 . . . . 2 . . . . 2 . . . . 9 . . . . . 3 2 1 2 6 9 Escape Stasis 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 1319 | -10/Materials | Identified exit to Mines 1327 | -10/Materials | Discovered new exit (range 10) 1386 | -10/Materials | Central database locked down 1543 | -10/Materials | Discovered new exit (range 15) 1774 | -10/Materials | Entered Mines 1811 | -10/Mines | Learned location of 1 exit from Materials 1813 | -10/Mines | Learned location of 1 exit from Materials 2275 | -10/Mines | Assembled infested the area 2280 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2747 | -10/Mines | Discovered new exit (range 5) 2807 | -10/Mines | Entered Materials 2807 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2808 | -9/Materials | Identified exit to Mines 2808 | -9/Materials | Identified exit to Storage 3251 | -9/Materials | Discovered new exit (range 4) 3403 | -9/Materials | Build established: Scavenger-Gunner 3708 | -9/Materials | Build established: Scavenger-Tank 3899 | -9/Materials | Entered Mines 3911 | -9/Mines | Met a Derelict bent on vengeance 3912 | -9/Mines | Learned location of Zion (-7) 3912 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3953 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4142 | -9/Mines | Discovered new exit (range 15) 4308 | -9/Mines | Discovered new exit (range 4) 4323 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4665 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4765 | -9/Mines | Learned location of Storage (-9) 4865 | -9/Mines | Discovered new exit (range 17) 4907 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4917 | -9/Mines | Entered Exiles 4917 | -9/Exiles | Accompanied by 2 allies 4941 | -9/Exiles | Discovered new exit (range 15) 4961 | -9/Exiles | Met 8R-AWN 4983 | -9/Exiles | Met EX-HEX 4985 | -9/Exiles | Build established: Tank 5066 | -9/Exiles | Met EX-DEC 5124 | -9/Exiles | Met EX-BIN 5146 | -9/Exiles | Aligned with FarCom system 5148 | -9/Exiles | Given EX-Vault access code 5194 | -9/Exiles | Opened EX-Vault 5207 | -9/Exiles | Found AWS/Autocannon 5262 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5397 | -9/Exiles | Discovered new exit (range 14) 5452 | -9/Exiles | Attacked by the Exiles 5484 | -9/Exiles | Entered Mines 5484 | -8/Mines | Accompanied by 2 allies 5499 | -8/Mines | 99-TNT came to Exiles' defense 5503 | -8/Mines | Core integrity fell below 50% 5597 | -8/Mines | Lost 14 parts (2p5n1u6w) 5643 | -8/Mines | Core integrity fell below 20% 5654 | -8/Mines | Discovered new exit (range 14) 5660 | -8/Mines | Entered Materials 5660 | -8/Materials | Evolved 2 slots: Utility x2 5817 | -8/Materials | Build established: Mutant 6973 | -8/Materials | Discovered new exit (range 5) 7135 | -8/Materials | Lost 3 parts (3w) 7260 | -8/Materials | First assault squad dispatched 7345 | -8/Materials | Lost 4 parts (2n1u1w) 7800 | -8/Materials | Entered Factory 7800 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8257 | -7/Factory | Discovered new exit (range 14) 8657 | -7/Factory | Identified exit to Lower Caves 8868 | -7/Factory | Entered Lower Caves 9127 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9133 | -7/Lower Caves | Entered Zion 9204 | -7/Zion | Discovered new exit (range 10) 9239 | -7/Zion | Given the Hacking Drone Bay 9469 | -7/Zion | Found Prototype Special Weapon 9469 | -7/Zion | Identified RU-N14's Throwing Claymores 9877 | -7/Zion | Learned location of Armory (-3) 9889 | -7/Zion | Learned Factory stockpile data 10084 | -7/Zion | Entered Proximity Caves 10437 | -6/Proximity Caves | Discovered new exit (range 15) 10457 | -6/Proximity Caves | Entered Factory 10457 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11172 | -6/Factory | Discovered new exit (range 9) 12028 | -6/Factory | Entered Lower Caves 12245 | -6/Lower Caves | Encountered a Warlord checkpoint 12262 | -6/Lower Caves | Learned Factory emergency access door positions 12328 | -6/Lower Caves | Spotted B-75 Beast 12478 | -6/Lower Caves | Discovered new exit (range 5) 12517 | -6/Lower Caves | Entered another Lower Caves area 12611 | -6/Lower Caves | Encountered a Warlord checkpoint 12613 | -6/Lower Caves | Discovered new exit (range 5) 12988 | -6/Lower Caves | Discovered new exit (range 6) 12998 | -6/Lower Caves | Entered Data Miner 12998 | -6/Data Miner | Discovered new exit (range 6) 13017 | -6/Data Miner | Met Data Miner 13056 | -6/Data Miner | Learned location of Section 7 (-3) 13056 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13077 | -6/Data Miner | Received God Mode back door access code from Data Miner 13114 | -6/Data Miner | Entered Proximity Caves 13142 | -5/Proximity Caves | Learned 4 Factory zone layouts 13216 | -5/Proximity Caves | Spotted B-75 Beast 13218 | -5/Proximity Caves | Escorted by Enhanced Grunt 13407 | -5/Proximity Caves | Destroyed 8 combat bots 13410 | -5/Proximity Caves | Learned Factory non-interactive machine intel 13728 | -5/Proximity Caves | Discovered new exit (range 13) 13760 | -5/Proximity Caves | System corruption reached 10% 13763 | -5/Proximity Caves | Entered Factory 13763 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13764 | -5/Factory | Identified exit to Upper Caves 13767 | -5/Factory | Loaded intel: 238 non-interactive machine locations 14412 | -5/Factory | Discovered new exit (range 7) 14803 | -5/Factory | Build established: Scavenger-Mutant 14979 | -5/Factory | Discovered new exit (range 12) 15043 | -5/Factory | Incoming investigation squad redirected 15092 | -5/Factory | Garrison activated, responded to threat 15151 | -5/Factory | Fabricated Gamma Bomb Array? 15319 | -5/Factory | Entered Upper Caves 15449 | -5/Upper Caves | Build established: Mutant 15676 | -5/Upper Caves | Lost 3 parts (2u1w) 15885 | -5/Upper Caves | Spotted B-75 Beast 16202 | -5/Upper Caves | Discovered new exit (range 12) 16221 | -5/Upper Caves | Entered another Upper Caves area 16624 | -5/Upper Caves | Encountered a Warlord checkpoint 16635 | -5/Upper Caves | Discovered new exit (range 16) 16638 | -5/Upper Caves | Learned location of 1 exit from Factory 16673 | -5/Upper Caves | Entered Warlord 16746 | -5/Warlord | Discovered new exit (range 9) 16788 | -5/Warlord | System corruption cleaned by Quarantine Array 17217 | -5/Warlord | Found Signal Generator 17375 | -5/Warlord | Met Warlord 17391 | -5/Warlord | Opened Warlord's prototype stash 17400 | -5/Warlord | Warlord's base attacked by MAIN.C 17404 | -5/Warlord | Found Prototype Device 17404 | -5/Warlord | Identified Exp. Phase Shifter 17411 | -5/Warlord | Found Prototype Device 17411 | -5/Warlord | Identified System Purifier 17420 | -5/Warlord | Found Prototype Hackware 17424 | -5/Warlord | Found Prototype Processor 17433 | -5/Warlord | Found Prototype Reactor 17433 | -5/Warlord | Identified Vortex Chain Reactor 17681 | -5/Warlord | Found Prototype Ballistic Cannon 17699 | -5/Warlord | Warlord forces counterattacked 17721 | -5/Warlord | Spotted Executioner 17733 | -5/Warlord | Spotted Striker 17733 | -5/Warlord | Spotted B-86 Titan 17736 | -5/Warlord | Spotted Executioner 17766 | -5/Warlord | Entered Proximity Caves 17766 | -4/Proximity Caves | Identified Hvy. Autocannon 17776 | -4/Proximity Caves | Lost 3 parts (3w) 18123 | -4/Proximity Caves | Identified Exp. Target Analyzer 18145 | -4/Proximity Caves | Identified System Mapper 18386 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18622 | -4/Proximity Caves | Discovered new exit (range 6) 18633 | -4/Proximity Caves | System corruption reached 10% 18638 | -4/Proximity Caves | Entered Factory 18638 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18639 | -4/Factory | Identified exit to Research 18962 | -4/Factory | Found Prototype Device 18970 | -4/Factory | Spotted B-86 Titan 19080 | -4/Factory | Discovered exit to Research (range 4) 19407 | -4/Factory | Identified EM Disruption Field 19880 | -4/Factory | Discovered exit to Research (range 11) 20097 | -4/Factory | Build established: Hacker-Mutant 20311 | -4/Factory | Identified exit to Upper Caves 20388 | -4/Factory | First assault squad dispatched 20443 | -4/Factory | Entered Upper Caves 20486 | -4/Upper Caves | Learned Research emergency access door positions 20647 | -4/Upper Caves | System corruption reached 10% 20662 | -4/Upper Caves | Build established: Hacker-Gunner 20742 | -4/Upper Caves | Learned location of 1 exit from Factory 20742 | -4/Upper Caves | Learned location of 1 exit from Research 20742 | -4/Upper Caves | Learned Armory trap positions 20742 | -4/Upper Caves | Learned Research emergency access door positions 20742 | -4/Upper Caves | Learned Research stockpile data 20742 | -4/Upper Caves | Learned Factory garrison access intel 21076 | -4/Upper Caves | Build established: Hacker-Mutant 21117 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21554 | -4/Upper Caves | Discovered new exit (range 14) 21589 | -4/Upper Caves | Entered another Upper Caves area 21834 | -4/Upper Caves | Spotted B-86 Titan 22262 | -4/Upper Caves | Learned location of Quarantine (-3) 22293 | -4/Upper Caves | Learned Research security intel 22482 | -4/Upper Caves | Discovered new exit (range 7) 22501 | -4/Upper Caves | Entered Zhirov 22503 | -4/Zhirov | Discovered new exit (range 3) 22527 | -4/Zhirov | Met Zhirov 22552 | -4/Zhirov | Learned location of Command (-1) 22563 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22585 | -4/Zhirov | Found Alien Artifact 22585 | -4/Zhirov | Identified Integrated Reactor 22585 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22637 | -4/Zhirov | Found Alien Artifact 22745 | -4/Zhirov | Entered Proximity Caves 22761 | -3/Proximity Caves | Spotted B-86 Titan 23030 | -3/Proximity Caves | Build established: Hacker-Gunner 23223 | -3/Proximity Caves | System corruption reached 30% 23329 | -3/Proximity Caves | Discovered exit to Research (range 20) 23377 | -3/Proximity Caves | Entered Research 23377 | -3/Research | Evolved 2 slots: Utility x2 23378 | -3/Research | Identified exit to Armory 23379 | -3/Research | Identified exit to Research 23439 | -3/Research | Identified exit to Quarantine 23465 | -3/Research | Incoming investigation squad redirected 23480 | -3/Research | Build established: Hacker-Mutant 24199 | -3/Research | System corruption reached 10% 24460 | -3/Research | Found Prototype Launcher 24473 | -3/Research | Found Prototype Protection 24548 | -3/Research | Entered Quarantine 24603 | -3/Quarantine | Found Alien Artifact 24603 | -3/Quarantine | Identified Phase Redirector 24707 | -3/Quarantine | Found Alien Artifact 24707 | -3/Quarantine | Identified Subatomic Replicator 24719 | -3/Quarantine | Identified Centrium Heavy Armor Plating 24940 | -3/Quarantine | Found Alien Artifact 24940 | -3/Quarantine | Identified Core Reset Matrix 24940 | -3/Quarantine | Identified Transdimensional Reconstructor 24940 | -3/Quarantine | Used Core Reset Matrix 24944 | -3/Quarantine | Detected hypermatrix surge 24944 | -3/Quarantine | Sensed 13 artifacts in vicinity 25048 | -3/Quarantine | First assault squad dispatched 25165 | -3/Quarantine | Incoming assault squad redirected 25491 | -3/Quarantine | Spotted Fortress 25602 | -3/Quarantine | Discovered new exit (range 5) 25612 | -3/Quarantine | Entered Section 7 25613 | -3/Section 7 | Sensed 18 artifacts in vicinity 25628 | -3/Section 7 | Spotted S7 Guard 25650 | -3/Section 7 | Destroyed S7 Guard 25667 | -3/Section 7 | Found Corrupted Prototype Protection 25667 | -3/Section 7 | Identified Hvy. Regenerative Plating 25699 | -3/Section 7 | Found Integrated Heat Negator 25699 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 25929 | -3/Section 7 | Found Microwarp Drive 26310 | -3/Section 7 | Spotted S7 Guard 26356 | -3/Section 7 | Destroyed S7 Guard 26483 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 26484 | -3/Section 7 | Found Integrated Singularity Reactor 26484 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 26488 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 26554 | -3/Section 7 | Identified Hellfire Missile Launcher 26837 | -3/Section 7 | Discovered exit to Research (range 22) 27037 | -3/Section 7 | Found Core Reset Matrix 27112 | -3/Section 7 | First assault squad dispatched 27113 | -3/Section 7 | Destroyed 7 combat bots 27190 | -3/Section 7 | Found Prototype Device 27190 | -3/Section 7 | Identified Adv. Kinecellerator 27271 | -3/Section 7 | Build established: Alien-Gunner 27280 | -3/Section 7 | Found Integrity Redistributor 27335 | -3/Section 7 | Entered Research 27335 | -2/Research | Warlord forces began assault on 0b10 27335 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 27445 | -2/Research | Research machine network offline 27937 | -2/Research | Spotted B-90 Cyclops 27967 | -2/Research | Destroyed B-90 Cyclops 28053 | -2/Research | Borebot progress halted 28259 | -2/Research | Spotted Striker 28259 | -2/Research | Spotted Striker 28269 | -2/Research | Destroyed Striker 28656 | -2/Research | Found Unknown Device 28656 | -2/Research | Identified Antimissile System 28859 | -2/Research | Warlord destroyed during the assault 29072 | -2/Research | Spotted Striker 29075 | -2/Research | Spotted Striker 29128 | -2/Research | Destroyed Striker 29157 | -2/Research | Destroyed Striker 29328 | -2/Research | Borebot progress halted 29421 | -2/Research | Spotted Striker 29422 | -2/Research | Build established: Alien-Mutant 29423 | -2/Research | Spotted Striker 29448 | -2/Research | Spotted B-90 Cyclops 29501 | -2/Research | Discovered new exit (range 9) 29525 | -2/Research | Entered Testing 30092 | -2/Testing | Spotted Alpha 7 30165 | -2/Testing | Spotted PG-E668R3A2JA 30176 | -2/Testing | Destroyed PG-E668R3A2JA 30271 | -2/Testing | Discovered new exit (range 15) 30377 | -2/Testing | Entered Access 30377 | -1/Access | Evolved 2 slots: Utility x2 30839 | -1/Access | Build established: Alien-Gunner 30852 | -1/Access | Identified exit to Command 30995 | -1/Access | Found Unknown Protection 30995 | -1/Access | Identified Powered Armor 31565 | -1/Access | Energy Cycler disabled 31627 | -1/Access | First assault squad dispatched 31657 | -1/Access | Found Prototype Processor 31657 | -1/Access | Identified Exp. Signal Interpreter 31727 | -1/Access | System corruption reached 10% 31792 | -1/Access | Destroyed 9 combat bots 32149 | -1/Access | Incoming assault squad redirected 32278 | -1/Access | Entered Command 32786 | -1/Command | Build established: Alien-Mutant 32961 | -1/Command | Disengaged cave seal 32961 | -1/Command | Assembled emerged from the dark tunnel 33021 | -1/Command | Disengaged cave seal 33028 | -1/Command | First assault squad dispatched 33047 | -1/Command | Incoming assault squad redirected 33056 | -1/Command | Incoming assault squad redirected 33127 | -1/Command | Found Prototype Processor 33128 | -1/Command | Identified Spectral Analyzer 33335 | -1/Command | Incoming assault squad redirected 33345 | -1/Command | Incoming assault squad redirected 33401 | -1/Command | Build established: Alien-Gunner 33698 | -1/Command | Spotted Alpha 7 33704 | -1/Command | Spotted Striker 33707 | -1/Command | Spotted Executioner 33723 | -1/Command | Destroyed Striker 33749 | -1/Command | Destroyed Alpha 7 33755 | -1/Command | Destroyed Executioner 33783 | -1/Command | Spotted Executioner 33788 | -1/Command | Lost 5 parts (4u1w) 33793 | -1/Command | Spotted Executioner 33793 | -1/Command | Spotted Executioner 33797 | -1/Command | Spotted Striker 33797 | -1/Command | Spotted Alpha 7 33800 | -1/Command | Spotted B-99 Colossus 33801 | -1/Command | System corruption reached 30% 33815 | -1/Command | Allies destroyed Striker 33833 | -1/Command | Destroyed Executioner 33840 | -1/Command | Lost 3 parts (1p1u1w) 33840 | -1/Command | Destroyed Executioner 33899 | -1/Command | Spotted B-99 Colossus 33903 | -1/Command | Discovered new exit (range 5) 33910 | *** | Heading to fleet! Last Messages --------------- 33903_ Slug penetrates Wall. 33903_ EXIT=FOUND 33903_ Penetrated by Slug. 33906_ Slug penetrates Access Shell. 33906_ Penetrated by Slug. 33906_ Slug penetrates Access Shell. 33908_ Penetrated by Slug. 33908_ Slug penetrates Wall. 33909_ K-01 Serf collects debris. 33909_ Slug penetrates Access Shell. 33909_ Penetrated by Slug. 33909_ Slug penetrates Access Shell. 33909_ Slug penetrates B-74 Champion. 33909_ B-74 Champion suffers critical hit (Destroy). 33909_ Slug penetrates Access Shell. 33909_ Penetrated by Slug. 33909_ Slug penetrates Access Shell. 33909_ Penetrated by Slug. 33909_ Slug penetrates Wall. 33910_ System corrupted: Energy discharge (-21). Map ----- +----------------------------------------------------+ | ?# #???# # # ###??????????????# [ # | | ?# #???# # # # #??????????????# # | | ?# #???# ############## !#??????????????###+## | | ?# #???# #?????# ???##%##??????????????+ | | ?# #???# #?????# #####%%#????###????????####### | | ?# #???# #?????# [% ###%#??? #????????# | | ?# #???# #??##?# ! %### ###? #????????# | | ?# #???# #?# #?# % # = # | #????????# | | ?# #?###%## #??# !%# = # #????????# | | ?# ### /# ### # %%/% + #????????# | | ?# # = %+= # # #????????# | | ## # # # !# #????????# | | # # || # #######? #????????####### | | # #% !|| # #??????? #??????????????? | | # !#! % || ######????????###??????????????? | | # *=% ! % #??????????????????????????????? | | ==!%=!% % #??????????????????????????????? | | %%/=*%###########??????????????????????????????? | | %% % #??????????????????????????????????????? | | %% ##???????########### ##?????????????????? | | ##????????# ##????????????????? | | ;######?#?#?#BB #????????????????? | | % % k %;; #%# # #BB #?????????????????? | | 7;BB^^g^^ E% """"" #?????????????????? | | BB^ ^^b^ ^ "^ #?????????????????? | | ![ ;g ^% ^ ^ ^ "@% #?????????????????? | | [%! + ^^ %" "" ;#????????????????? | | ##!=== + % ;#????????????????? | | # =%[ ###^ ^^ ^ """"" ##????????????????? | | %#?### # # # ? #?????????????????? | | %=# !#???#### #### #?????????????????? | | ! #=%#??????###??# #?????????????????? | | = # /#???????????#########??###?????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #?????????#######??????????????????????????? | | #?????????#"""""#??????????????????????????? | | # #????????##""T""###????????????????????????? | | # #????????# #????????????????????????? | | #### ########## #????????????????????????? | | #### # #????????????????????????? | | # ## # #????????????????????????? | | ### + #????????????????????????? | | # # #????????????????????????? | | # ## = #????????????????????????? | | " ## == #????????????????????????? | | " " ## == #????????????????????????? | | " ###########????????????????????????? | | #?############?????????????????????? | | # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Energy Generation 95 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 2000 Resistance: EX 50 Resistance: EM 50 Weapon Shielding 66 Reclamation Efficiency 20 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 5 Target Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 6 Overload Regulation 60 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Tri-rail Accelerator | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gamma Bomb Array | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Phase Redirector Subatomic Replicator Core Reset Matrix Integrated Heat Negator Integrated Singularity Reactor Microwarp Drive Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterBiometalCharger Manual? 0 Play Time 05:28:30 Cumulative 417.2 hours Start 2021.10.21 @ 08:44:41 End 2021.10.21 @ 19:32:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 240 Adventurer 0 Explorer 0 Win Type 2 Total 18 Types 1/5/3/1/1/1/4/1/1 Lore% 88 Gallery% 89 Achievement% 73 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68e0bf43-d85b-4f86-b4e5-ddf63a50a8e7