Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 15:57:50 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1348) 1348 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3598 Bonus ------- None Cogmind --------- Core Integrity 486/550 Matter 0/300 Energy 72/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Autogun > --- INVENTORY (10) --- Sensor Array Improved Targeting Computer Hardened Light Armor Plating Shield Generator Drone Bay (2/2) Drone Bay (1/2) Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON ----------- Shock Rifle Guided Missile Launcher > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Sensor Array Improved Targeting Computer Hardened Light Armor Plating Shield Generator Drone Bay Drone Bay [Rating: 34] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Blade Saw Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Guided Missile Launcher Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 89 | 7 9 28 37 8 Power 6 | 1 1 2 2 . Engine 4 | 1 1 1 1 . Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 24 | 2 2 11 7 2 Treads 4 | . . 2 2 . Leg 9 | 2 . . 5 2 Wheel . | . . . . . Hover 3 | . . 3 . . Flight 8 | . 2 6 . . Utility 25 | 2 1 9 12 1 Device 16 | 1 1 8 6 . Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection 5 | . . 1 4 . Artifact . | . . . . . Weapon 34 | 2 5 6 16 5 Energy Gun 11 | 2 5 3 . 1 Energy Cannon 6 | . . . 6 . Ballistic Gun 10 | . . 2 6 2 Ballistic Cannon . | . . . . . Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . 1 3 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 3 . Parts Lost 13 | . . 5 2 6 Power 2 | . . 1 . 1 Propulsion 8 | . . 4 1 3 Utility 1 | . . . 1 . Weapon 2 | . . . . 2 Highest Loss Streak 6 | . . 3 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 78 82 97 83 Engine 4 | . 14 3 3 7 Core 6 | . . 7 7 . Treads 1 | . . 2 1 . Leg 21 | . 10 . 41 32 Hover 3 | . . 9 . . Flight 10 | . 17 22 . . Device 7 | . 7 10 4 . Storage 11 | . 14 11 11 9 Protection 2 | . . . 5 . Energy Gun 3 | . 14 3 . 3 Energy Cannon 3 | . . . 6 5 Ballistic Gun 6 | . . 4 9 3 Slashing Weapon 5 | . . 7 5 . Naked Turns . | . . . . . Heaviest Build 35 | 14 17 18 35 35 Greatest Support 80 | 20 20 40 80 52 Greatest Overweight (x) 5 | 1 4 5 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 9 10 Most Carried 10 | 5 8 8 10 10 Average Carried 8 | 2 7 7 9 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 5 8 8 10 6 Class Distribution -------------------- 84% | Mutant 10% | Sprinter 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1155 | 178 95 399 483 . Remotely . | . . . . . Salvage Created 2123 | 12 33 953 874 251 Parts 149 | 3 6 56 69 15 Haulers Intercepted 8 | . . 5 3 . Recyclers Shooed 5 | . . 3 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 34 | . 3 7 19 5 Melee 10 | . . 3 7 . Guns 17 | . 3 4 8 2 Cannons 4 | . . . 4 . AOE 3 | . . . . 3 Classes Destroyed 13 | 1 2 7 1 2 Worker 1 | . . 1 . . Builder 3 | . . . 1 2 Tunneler 1 | 1 . . . . Hauler 8 | . . 5 3 . Recycler 6 | . . 4 . 2 Mechanic 1 | . . 1 . . Operator 2 | . 1 1 . . Watcher 6 | . . 3 2 1 Swarmer 10 | . 3 . 7 . Grunt 10 | . . 2 6 2 Brawler 1 | . . . . 1 Sentry 12 | . . 5 6 1 Heavy 1 | . . . . 1 Best Kill Streak 10 | 1 3 3 7 10 Combat Bots Only 5 | . 3 2 5 3 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 192 | . 9 48 94 41 Missed 57 | . 4 20 21 12 Damage Taken 1905 | . 43 464 824 574 Core 250 | . 7 82 97 64 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 190 | . . . 190 . Core Remaining (%) 84 | 100 97 . 55 . Volleys Fired 131 | 1 10 49 50 21 Largest 3 | 2 2 1 2 3 Hottest 136 | 90 130 65 136 136 Shots Fired 168 | 2 13 49 79 25 Gun 130 | 2 13 49 59 7 Cannon 24 | . . . 20 4 Launcher 14 | . . . . 14 Special . | . . . . . Kinetic 80 | . . 16 59 5 Thermal 72 | 2 13 33 20 4 Explosive 14 | . . . . 14 Electromagnetic 2 | . . . . 2 Robot Hit Streak 22 | 1 4 11 22 5 Robot Miss Streak 13 | . 5 13 5 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 168 | 1 13 69 75 10 Core Hits 111 | 1 13 48 28 21 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . . 5 7 . Sever 12 | . . 5 7 . Melee Attacks 73 | . . 34 39 . Impact . | . . . . . Slashing 73 | . . 34 39 . Piercing . | . . . . . Sneak Attacks 19 | . . 12 7 . Combat Hostiles 2 | . . 1 1 . Follow-up Attacks 1 | . . . 1 . Damage Inflicted 3820 | 13 140 1222 1415 1030 Guns 1167 | 13 140 470 484 60 Cannons 310 | . . . 249 61 Explosions 909 | . . . . 909 Melee 1401 | . . 730 671 . Ramming 33 | . . 22 11 . Kinetic 724 | . . 195 484 45 Thermal 738 | 13 140 275 249 61 Explosive 909 | . . . . 909 Electromagnetic 15 | . . . . 15 Impact . | . . . . . Slashing 1401 | . . 730 671 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 49 | . . 10 18 21 Projectiles . | . . . . . Explosions 21 | . . . . 21 Melee 28 | . . 10 18 . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 38 | . . 11 . 27 Shots 1 | . . . . 1 Rammed 1 | . . 1 . . Targets Rammed 2 | . . 1 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 332 | 30 207 148 332 126 Average Temperature 74 | 18 64 47 125 48 Received Heat Transfer 468 | . 6 141 204 117 Effects 3 | . . . 3 . Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1102 | 37 170 340 444 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 403 | 5 158 334 403 269 Initial 94 | . 3 66 94 79 Average 178 | 1 87 195 205 138 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 59 | 100 100 56 47 74 Level 1 39 | . . 43 52 25 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 2 3 2 Investigation 3 | . . 1 2 . Extermination . | . . . . . Reinforcement 4 | . . 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 8 | . 2 4 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 11 28 26 11 Peak Tracking Total 10 | . 3 10 5 6 Tactical Retreats 8 | . 1 5 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 28 | . 4 7 12 5 Terminals 20 | . 4 4 8 4 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 5 | . . 2 2 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 89 | . 14 22 32 21 Successful 46 | . 5 11 22 8 Failed 43 | . 9 11 10 13 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 51 | . 11 11 14 15 Terminals 62 | . 14 10 21 17 Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units 14 | . . 5 5 4 Scanalyzers 7 | . . 7 . . Garrison Access . | . . . . . Terminal Hacks 18 | . 1 . 11 6 Part Schematic 2 | . . . 2 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . . 1 Open Door 3 | . . . 3 . Branch Access Points 2 | . . . 1 1 Terminal Index 1 | . . . 1 . Alert Level 2 | . . . 1 1 Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . . 1 Dispatch Records 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 2 | . . 1 1 . Report Inventory 2 | . . 1 1 . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 17 | . 4 5 6 2 Terminals 11 | . 4 3 3 1 Track 1 | . . 1 . . Assimilate 3 | . 1 1 1 . Botnet 6 | . 2 1 2 1 Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . . 2 3 1 Reject 4 | . . 2 2 . Mask 2 | . . . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 24 | . 4 7 8 5 Full Trace Events 5 | . 1 2 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 2 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 89 | . . . 89 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders 4 | . . . 4 . STAY 1 | . . . 1 . FOLLOW 1 | . . . 1 . EXPLORE 1 | . . . 1 . RETURN 1 | . . . 1 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . 2 . Drone Recoveries 1 | . . . 1 . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3611 | 111 395 1327 1533 245 Spaces Moved 2721 | 80 347 1458 682 154 Core 12 | 8 1 3 . . Treads 134 | . . 101 33 . Legs 979 | 72 104 . 649 154 Wheels . | . . . . . Hover 413 | . . 413 . . Flight 1183 | . 242 941 . . Fastest Speed 28 | 50 37 28 120 120 Average Speed 74 | 115 70 46 122 120 Slowest Speed 300 | 120 280 300 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 11 | . 6 5 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 6 47 58 78 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 19 | . . . . 19 Melee . | . . . . . Projectile . | . . . . . AOE 19 | . . . . 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 3979 | 93 486 1983 1226 191 Wait 864 | 1 100 378 384 1 Move 2696 | 79 334 1448 681 154 Hop 10 | . 6 4 . . Pick Up 48 | 5 9 19 13 2 Fast Attach 34 | 7 2 8 14 3 Attach 18 | . 4 7 2 5 Detach 8 | . 5 1 1 1 Swap 37 | . 3 13 21 . Drop 60 | . 13 21 22 4 Fire 131 | 1 10 49 50 21 Melee 71 | . . 34 37 . Ram 1 | . . 1 . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Propulsion x2 516 | -9/Materials | Discovered new exit (range 12) 1520 | -9/Materials | Discovered new exit (range 15) 1564 | -9/Materials | Discovered new exit (range 11) 1656 | -9/Materials | Lost 3 parts (3n) 1834 | -9/Materials | Entered Storage 2015 | -9/Storage | Identified exit to Recycling 2111 | -9/Storage | Repaired Imp. Assault Rifle 2540 | -9/Storage | Repaired Nuclear Core 2890 | -9/Storage | Found Prototype Launcher 2890 | -9/Storage | Identified Gui. Missile Launcher 3322 | -9/Storage | Discovered new exit (range 7) 3334 | -9/Storage | Identified exit to Materials 3367 | -9/Storage | Entered Materials 3367 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3612 | -8/Materials | Self-destructed Last Messages --------------- 03578_ K-01 Serf collects debris. 03580_ Imp. Aluminum Leg destroyed. 03581_ K-01 Serf collects debris. 03587_ Gui. Missile Launcher destroyed. 03588_ R-06 Scavenger collects Corrupted Hammer. 03589_ K-01 Serf collects debris. 03589_ Penetrated by Slug. 03589_ Imp. Aluminum Leg destroyed. 03589_ F-cell Engine destroyed. 03592_ R-06 Scavenger collects Sml. Storage Unit. 03592_ H-61 Shepherd destroyed. 03596_ K-01 Serf collects debris. 03597_ U-05 Engineer builds a Wall. 03601_ K-01 Serf collects debris. 03601_ U-05 Engineer lays Concrete. 03605_ K-01 Serf collects debris. 03606_ U-05 Engineer builds a Wall. 03609_ K-01 Serf collects debris. 03611_ U-05 Engineer lays Concrete. 03612_ The unstable cave ceiling collapses. 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Aluminum Leg | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombWeaponsScythe Manual? 0 Play Time 00:43:38 Cumulative 33.8 hours Start 2024.04.07 @ 15:13:51 End 2024.04.07 @ 15:57:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ec63660-7226-4bfc-ad98-3052faa67c4d