Cogmind - Beta 13 X3 @@@ ROGUE MODE // 2024.02.17 @ 18:14:28

Player: Minty

Result: Destroyed by T2-O8I(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (230)      230
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 960

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     269/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (2) ------
           Targeting Computer
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
           Sensor Drone Bay (20/20)
     Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
                Terrain Scan Processor
                Sensor Drone Bay
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Flight Unit
  High-capacity Matter Pod
                Targeting Computer
                Weapon Shielding
         Medium Laser
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | .   7   14  5   
  Power                    2    | .   1   1   .   
    Engine                 2    | .   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | .   3   4   3   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  8    | .   3   3   2   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   1   1   
  Utility                  7    | .   1   5   1   
    Device                 4    | .   .   4   .   
    Storage                1    | .   1   .   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | .   2   4   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   2   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         3    | .   .   2   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 7    | .   1   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   1   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      5    | .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   93  100 91  
  Engine                   13   | .   14  14  11  
  Wheel                    26   | .   22  27  26  
  Device                   10   | .   .   12  11  
  Storage                  8    | .   22  8   .   
  Processor                7    | .   .   7   14  
  Ballistic Gun            23   | .   27  21  24  
  Special Weapon           4    | .   .   6   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 12  16  16  8   
  Greatest Support         32   | 20  32  32  20  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   5   
  Average Capacity         6    | .   8   6   5   
  Most Carried             8    | .   8   8   5   
  Average Carried          6    | .   7   6   4   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            7    | 6   7   5   3   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           734  | 196 109 385 44  
  Remotely                 .    | .   .   .   .   
Salvage Created            413  | .   164 206 43  
  Parts                    29   | .   8   21  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      3    | .   .   .   3   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  5    | .   3   1   1   
  Guns                     4    | .   3   1   .   
  Cannons                  1    | .   .   .   1   
Classes Destroyed          8    | .   3   3   2   
  Worker                   2    | .   .   2   .   
  Builder                  2    | .   .   2   .   
  Tunneler                 4    | .   .   4   .   
  Hauler                   1    | .   1   .   .   
  Swarmer                  2    | .   1   1   .   
  Grunt                    2    | .   2   .   .   
  Cobbler                  1    | .   .   .   1   
  Subdweller               1    | .   .   .   1   
Best Kill Streak           2    | .   2   2   1   
  Combat Bots Only         2    | .   2   1   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        48   | .   22  5   21  
  Missed                   11   | .   7   1   3   
Damage Taken               679  | .   154 32  493 
  Core                     260  | .   50  .   210 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              115  | .   15  72  28  
  Largest                  2    | .   2   2   2   
  Hottest                  120  | .   40  120 120 
Shots Fired                188  | .   30  109 49  
  Gun                      145  | .   30  70  45  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  43   | .   .   39  4   
  Kinetic                  145  | .   30  70  45  
  Thermal                  43   | .   .   39  4   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         9    | .   5   5   9   
  Robot Miss Streak        5    | .   2   5   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           89   | .   20  30  39  
  Core Hits                33   | .   9   16  8   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           742  | .   153 237 352 
  Guns                     664  | .   153 237 274 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  6    | .   .   .   6   
  Kinetic                  664  | .   153 237 274 
  Thermal                  72   | .   .   .   72  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   .   .   1   
  Average Corruption       1    | .   .   .   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      6    | .   .   .   6   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        180  | .   12  180 .   
  Average Temperature      65   | .   7   68  .   
  Received Heat Transfer   162  | .   72  .   90  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         150  | .   .   .   150 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             147  | .   147 65  .   
  Initial                  53   | .   .   53  .   
  Average                  42   | .   67  37  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | .   100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              13   | .   9   1   3   
  Peak Tracking Total      4    | .   4   1   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         1    | .   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          3    | .   2   1   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   8   1   .   
  Successful               5    | .   4   1   .   
  Failed                   4    | .   4   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   5   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Sabotage               1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               1719 | .    226  1158 335  
Spaces Moved               950  | 1    159  457  333  
  Core                     69   | .    .    .    69   
  Treads                   .    | .    .    .    .    
  Legs                     24   | 1    23   .    .    
  Wheels                   856  | .    136  457  263  
  Hover                    .    | .    .    .    .    
  Flight                   1    | .    .    .    1    
  Fastest Speed            40   | 120  100  80   40   
  Average Speed            85   | 120  102  87   73   
  Slowest Speed            120  | 120  120  100  80   
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 1    32   80   18   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             2    | .    .    1    1    
Spaces Dug                 2    | .    .    2    .    
Terrain Destroyed          4    | .    .    3    1    
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    3    1    
  AOE                      .    | .    .    .    .    
Terrain Rammed             1    | .    .    .    1    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      1618 | .    198  1045 375  
  Wait                     492  | .    1    484  7    
  Move                     947  | .    158  456  333  
  Hop                      .    | .    .    .    .    
  Pick Up                  14   | .    10   4    .    
  Fast Attach              9    | .    3    6    .    
  Attach                   5    | .    2    .    3    
  Detach                   1    | .    .    .    1    
  Swap                     12   | .    2    8    2    
  Drop                     22   | .    7    15   .    
  Fire                     115  | .    15   72   28   
  Melee                    .    | .    .    .    .    
  Ram                      1    | .    .    .    1    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Identified exit to Mines
  227 | -10/Materials | Entered Mines
  247 | -10/Mines     | Learned Materials emergency access door positions
  267 | -10/Mines     | Met a Derelict bent on vengeance
  309 | -10/Mines     | Build established: Mutant
 1088 | -10/Mines     | Found the Drone Emporium
 1091 | -10/Mines     | Found Prototype Device
 1091 | -10/Mines     | Identified Sensor Drone Bay
 1187 | -10/Mines     | Discovered new exit (range 5)
 1263 | -10/Mines     | Discovered new exit (range 9)
 1361 | -10/Mines     | Build established: Scavenger-Mutant
 1385 | -10/Mines     | Entered Subcaves
 1668 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1669 | -10/Subcaves  | Core integrity fell below 50%
 1706 | -10/Subcaves  | Lost 5 parts (1p2n1u1w)
 1716 | -10/Subcaves  | Core integrity fell below 20%
 1720 | -10/Subcaves  | Destroyed by T2-O8I(R) with Subdweller Laser

 Last Messages 
---------------
01552_ GU-PGR(O) cries out in pain.
01552_ GU-PGR(O) destroyed.
01556_ Acquired 30 matter.
01569_ Searching scrap...
01569_ Found Sub. Monowheel.
01569_ Found 16 Matter.
01658_ X4-5U0(R) destroyed.
01668_ Mining Laser destroyed.
01669_ T2-O8I(R): "ARGHSUB!"
01669_ Terrain Scan Processor destroyed.
01671_ Ion Engine destroyed.
01673_ Wheel destroyed.
01675_ Flight Unit destroyed.
01705_ Slammed into Twisted Machinery.
01705_ Destabilizing: System interference.
01705_ Lgt. Assault Rifle temporarily disabled.
01705_ Targeting Computer temporarily disabled.
01705_ Destabilizing: System corrupted (+1).
01714_ Wheel destroyed.
01715_ 5E-3H1(R) destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              348
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlakChargeInterrupter
  Manual?         0
Play Time         00:09:34
  Cumulative      660.2 hours
  Start           2024.02.17 @ 18:01:58
  End             2024.02.17 @ 18:14:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          663
  Rogue           388
  Adventurer      123
  Explorer        152
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             80
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 495268a4-3cbb-41fd-8368-33dcdf95bd6f