Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.18 @ 20:47:01

Player: ILikeGoodFood

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (542)      542
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2752

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             455/550
Matter                     225/300
Energy                     220/220
System Corruption          1%
Temperature                Critical (517)
Movement                   Rolling (115) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (4) ---
   Armored Huge Wheel
>          --- UTILITY (3) ------
  Improved Cooling System
  Hardened Heavy Armor Plating
>          --- WEAPON (2) -------
     Heavy Particle Cannon
>          --- INVENTORY (5) ----
     Light Nuclear Core
     Light Nuclear Core
  Advanced Weight Redist. System

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
  Hardened Heavy Armor Plating
           Drone Bay
>          --- WEAPON -----------
           Arc Projector
     Heavy Particle Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Cooling System
  Advanced Weight Redist. System
           Drone Bay
           Drone Bay
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Wheel                    Armored Huge Wheel
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Arc Projector
  Energy Gun               Arc Projector
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             28   | 6   3   7   4   5   3   
  Power                    6    | 1   .   3   .   2   .   
    Engine                 2    | 1   .   1   .   .   .   
    Core                   4    | .   .   2   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   2   2   1   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   2   2   .   .   .   
  Utility                  8    | 1   1   .   1   2   3   
    Device                 6    | 1   1   .   1   1   2   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   2   2   1   .   
    Energy Gun             5    | 2   .   1   2   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   1   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   96  98  78  70  64  
  Engine                   3    | .   14  2   .   .   .   
  Core                     15   | .   .   18  22  18  18  
  Wheel                    6    | .   2   .   10  9   9   
  Flight                   11   | .   23  33  1   .   .   
  Device                   21   | .   25  22  22  21  13  
  Hackware                 1    | .   .   .   .   4   4   
  Energy Gun               18   | .   28  15  20  15  6   
  Energy Cannon            1    | .   .   .   .   2   9   
  Ballistic Gun            1    | .   .   6   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             46   | 8   8   16  20  25  46  
  Greatest Support         34   | 20  20  18  34  28  28  
  Greatest Overweight (x)  2    | .   2   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   5   5   
  Average Carried          4    | 2   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 3   5   5   5   5   3   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Mat Sto 
Matter Collected           504  | 260 30  109 40  35  30  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            959  | 96  153 303 44  271 92  
  Parts                    52   | 5   13  18  1   11  4   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  16   | .   5   6   1   3   1   
  Guns                     12   | .   4   6   .   2   .   
  Cannons                  2    | .   .   .   .   1   1   
  AOE                      2    | .   1   .   1   .   .   
Classes Destroyed          11   | 2   3   3   .   2   1   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  2    | .   .   1   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  6    | .   3   3   .   .   .   
  Grunt                    8    | .   2   2   1   2   1   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           5    | 2   3   5   1   4   3   
  Combat Bots Only         4    | .   2   4   1   1   1   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Sto 
Damage Taken               953  | 28  47  88  .   194 596 
  Core                     105  | .   .   10  .   .   95  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         99   | 100 100 .   97  .   .   
Volleys Fired              74   | 2   9   20  1   18  24  
  Largest                  2    | 2   2   2   2   2   2   
  Hottest                  130  | 90  90  90  95  130 130 
Shots Fired                123  | 4   18  36  2   36  27  
  Gun                      97   | 4   18  36  2   34  3   
  Cannon                   26   | .   .   .   .   2   24  
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  13   | .   .   13  .   .   .   
  Thermal                  60   | 2   9   7   .   18  24  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          50   | 2   9   16  2   18  3   
  Robot Hit Streak         10   | 3   10  4   3   10  3   
  Robot Miss Streak        4    | 1   4   2   .   3   4   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   
Shots Hit Robots           63   | 3   9   19  2   21  9   
  Core Hits                36   | 2   7   11  1   10  5   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         4    | 1   2   1   .   .   .   
    Burn                   4    | 1   2   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1226 | 52  127 313 105 309 320 
  Guns                     771  | 28  102 313 24  284 20  
  Cannons                  325  | .   .   .   .   25  300 
  Explosions               130  | 24  25  .   81  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  142  | .   .   142 .   .   .   
  Thermal                  683  | 37  50  51  81  164 300 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          401  | 15  77  120 24  145 20  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   1   
  Average Corruption       1    | .   .   .   .   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  1    | .   .   .   .   1   .   
    Message Errors         1    | .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      28   | 28  .   .   .   .   .   
  Shots                    1    | 1   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        517  | 42  110 399 .   186 517 
  Average Temperature      156  | 21  52  193 .   82  263 
  Received Heat Transfer   480  | .   18  12  .   117 333 
  Effects                  6    | .   .   .   .   .   6   
    Shutdowns              2    | .   .   .   .   .   2   
    Energy Bleed           1    | .   .   .   .   .   1   
    Interference           2    | .   .   .   .   .   2   
    Matter Decay           1    | .   .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             4    | .   2   1   .   1   .   
  Heat Transferred         1569 | 161 272 222 100 370 444 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      3    | 1   1   .   1   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Peak Influence             313  | 10  258 313 144 141 92  
  Initial                  121  | .   6   108 121 55  59  
  Average                  114  | 4   96  205 138 93  70  
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         87   | 100 91  34  100 100 100 
  Level 1                  12   | .   8   65  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   4   .   1   4   .   
  Investigation            4    | .   2   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              35   | .   8   10  2   12  3   
  Peak Tracking Total      6    | .   3   5   2   6   3   
  Tactical Retreats        2    | .   1   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Mat Sto 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Machines Accessed          12   | .   4   3   1   2   2   
  Terminals                9    | .   4   3   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   8   8   1   4   2   
  Successful               13   | .   6   5   1   .   1   
  Failed                   10   | .   2   3   .   4   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   13  2   .   2   .   
  Terminals                19   | .   8   8   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   2   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   4   5   1   .   1   
  Prototype ID Bank        2    | .   1   1   .   .   .   
  Open Door                2    | .   .   .   1   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   
  Locate Traps             3    | .   1   2   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
    Assimilate             2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   3   3   .   2   1   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             2    | .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Mat Min Mat Sto 
Turns Passed               975  | 55  195 167 209 221 128 
Spaces Moved               1000 | 47  343 210 200 147 53  
  Core                     14   | 11  2   .   1   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   448  | 36  23  .   189 147 53  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   538  | .   318 210 10  .   .   
  Fastest Speed            34   | 50  37  34  34  100 100 
  Average Speed            64   | 72  40  34  96  100 102 
  Slowest Speed            150  | 80  150 34  100 100 115 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            4    | .   3   1   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       23   | 3   51  25  42  12  9   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 8    | .   .   .   .   .   8   
Terrain Destroyed          20   | 2   4   .   1   1   12  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               13   | .   .   .   .   1   12  
  AOE                      7    | 2   4   .   1   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Total                      1208 | 63  376 268 216 184 101 
  Wait                     66   | .   20  25  .   9   12  
  Move                     987  | 46  336 207 199 146 53  
  Hop                      4    | .   3   1   .   .   .   
  Pick Up                  24   | 9   3   3   2   3   4   
  Fast Attach              11   | .   2   3   4   2   .   
  Attach                   11   | 6   1   2   .   1   1   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     6    | .   .   2   .   2   2   
  Drop                     24   | .   2   5   9   3   5   
  Fire                     74   | 2   9   20  1   18  24  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  143 | -10/Materials | Discovered new exit (range 10)
  202 | -10/Materials | Discovered new exit (range 15)
  243 | -10/Materials | Discovered new exit (range 6)
  251 | -10/Materials | Entered another Materials area
  251 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  301 | -9/Materials  | Build established: Mutant
  370 | -9/Materials  | Discovered new exit (range 9)
  418 | -9/Materials  | Entered Mines
  420 | -9/Mines      | Learned location of 1 exit from Materials
  422 | -9/Mines      | Met a Derelict shopkeep closing up shop
  534 | -9/Mines      | Discovered new exit (range 6)
  627 | -9/Mines      | Entered Materials
  627 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  628 | -8/Materials  | Identified exit to Factory
  807 | -8/Materials  | Discovered new exit (range 15)
  813 | -8/Materials  | Garrison activated, responded to threat
  848 | -8/Materials  | Entered Storage
  976 | -8/Storage    | Self-destructed

 Last Messages 
---------------
Acquired 10 matter.
Dropped Drone Bay.
Acquired Lgt. Nuclear Core.
G-47 Trooper destroyed.
Critical hit (Burn: +37).
Power failure, Lgt. Nuclear Core shutdown.
Overheating: System interference.
Hvy. Particle Cannon temporarily disabled.
Imp. Cooling System temporarily disabled.
R-06 Scavenger collects Aluminum Leg.
Dropped Drone Bay. <x2>
R-06 Scavenger collects Lgt. Ion Engine.
Critical hit (Burn: +37).
R-06 Scavenger collects Structural Scanner.
Critical hit (Burn: +37).
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Energy bleed (-22).
R-06 Scavenger collects Drone Bay.
Drone destroyed.
Overheating: Matter decay (-75).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ???????????????????????????????   ??               |
| ???????????????????????????????   #?               |
| ???????????????????????????????   #?               |
| ???????????????????????????????   #?               |
| ???????????????????????????????   #?               |
| ??????????????????????????????#   ##               |
| ??????????????????????????????     #               |
| ??????????????????????????????     #               |
| ??????????????????????????????     #               |
| ??????????????????????????????     #               |
| ??????????????????????????????     ?               |
| ??????????????????????????###?#   #?               |
| ???????????????????????####;###   #?               |
| ???????????????????????#!!!!; ;   #?               |
| ???????????????????????#  rY  #   #?               |
| ???????????????????????# @!g% +   #?               |
| ???????????????????????##=;##T#   #?               |
| ????????????????????????#%#####   #?               |
| ????????????????????????#n#???#   #?               |
| ????????????????????????# #???#   #?               |
| ????????????????????????# #???#   ##               |
| ????????????????????###########   T?               |
| ????????????????????#         #   #?               |
| ????????????????????#         #  ^#?               |
| ????????????????????#         #   #?               |
| ????????????????????# """ """ /   #?               |
| ????????????????????# """ """ #   #?               |
| ????????????????????# """ """ #   #?               |
| ????????????????????#         #   #?               |
| ????????????????????#         #   #?               |
| ????????????????????###" ""####   #?               |
| ??????????????????????#"R""#??#####?               |
| ??????????????????????#""" #????????               |
| ??????????????????????######????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          23
Energy Capacity            220
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Evasion (%)                63
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonFireRouter
  Manual?         0
Play Time         00:30:53
  Cumulative      34.8 hours
  Start           2022.06.18 @ 20:18:12
  End             2022.06.18 @ 20:47:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          27
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69195360-c3bf-42ee-b4d7-6be38666a726