Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.30 @ 09:42:55

Player: greve

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (16)      80
Value Destroyed (297)      297
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2177

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             328/550
Matter                     265/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
       Improved Sensor Array
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Battery (400)

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Deuterium Engine
>               --- PROPULSION -------
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Sensor Array
                ECM Suite
>               --- WEAPON -----------
                Shotgun
                Mining Laser
>               --- INVENTORY --------
  High-capacity Battery
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    ECM Suite
  Device                   ECM Suite
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              5    | .   1   .   2   2   
  Power                    1    | .   1   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 5   6   .   2   8   
  Power                    6    | 1   2   .   .   3   
    Engine                 6    | 1   2   .   .   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   2   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   .   .   1   2   
    Device                 4    | 1   .   .   1   2   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 1   2   .   1   3   
    Energy Gun             3    | 1   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   2   .   10  
  Power                    4    | .   .   1   .   3   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      5    | .   .   2   .   5   
Average Slot Usage (%)     61   | .   74  78  50  54  
  Engine                   15   | .   21  20  10  12  
  Leg                      4    | .   21  .   .   .   
  Wheel                    14   | .   3   25  20  9   
  Device                   14   | .   12  12  10  21  
  Energy Gun               7    | .   14  19  5   .   
  Ballistic Gun            1    | .   .   .   .   4   
  Launcher                 2    | .   .   .   4   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 8   13  13  8   25  
  Greatest Support         32   | 20  32  32  32  32  
  Greatest Overweight (x)  7    | .   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | 3   4   2   4   3   
  Average Carried          1    | 1   1   2   2   1   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            2    | 1   2   2   2   1   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           466  | 172 138 .   15  141 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            300  | .   118 86  30  66  
  Parts                    21   | .   8   .   4   9   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  14   | .   2   7   1   4   
  Guns                     11   | .   1   7   .   3   
  AOE                      2    | .   .   .   1   1   
Classes Destroyed          7    | .   2   1   2   2   
  Builder                  1    | .   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  2    | .   .   .   .   2   
  Grunt                    2    | .   2   .   .   .   
  Sentry                   2    | .   .   .   1   1   
  Hunter                   1    | .   .   .   .   1   
  Assembled                7    | .   .   7   .   .   
Best Kill Streak           3    | .   2   2   2   3   
  Combat Bots Only         3    | .   2   2   1   3   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Damage Taken               1117 | .   95  165 77  780 
  Core                     296  | .   11  25  38  222 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         91   | 100 .   85  90  .   
Volleys Fired              67   | .   16  22  5   24  
  Largest                  2    | .   2   2   1   2   
  Hottest                  100  | .   100 100 30  100 
Shots Fired                79   | .   17  31  5   26  
  Gun                      67   | .   17  31  .   19  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 10   | .   .   .   5   5   
  Special                  2    | .   .   .   .   2   
  Kinetic                  19   | .   .   .   .   19  
  Thermal                  50   | .   17  31  .   2   
  Explosive                10   | .   .   .   5   5   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         20   | .   6   8   4   20  
  Robot Miss Streak        2    | .   2   1   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           65   | .   13  25  3   24  
  Core Hits                32   | .   3   11  4   14  
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1125 | .   161 301 142 521 
  Guns                     662  | .   161 301 .   200 
  Cannons                  .    | .   .   .   .   .   
  Explosions               435  | .   .   .   142 293 
  Melee                    .    | .   .   .   .   .   
  Ramming                  4    | .   .   .   .   4   
  Kinetic                  200  | .   .   .   .   200 
  Thermal                  684  | .   161 301 .   222 
  Explosive                237  | .   .   .   142 95  
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         5    | .   .   1   .   5   
  Average Corruption       1    | .   .   1   .   1   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  6    | .   .   1   .   5   
    Message Errors         3    | .   .   .   .   3   
    Energy Discharges      1    | .   .   .   .   1   
    Targeting Errors       1    | .   .   1   .   .   
    Weapon Failures        1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            20   | .   .   .   .   20  
  Projectiles              .    | .   .   .   .   .   
  Explosions               20   | .   .   .   .   20  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      126  | .   .   .   .   126 
  Shots                    4    | .   .   .   .   4   
  Rammed                   3    | .   .   .   .   3   
Targets Rammed             3    | .   .   .   .   3   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        231  | .   231 195 1   4   
  Average Temperature      81   | .   95  74  1   4   
  Received Heat Transfer   294  | .   87  .   45  162 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              1    | .   1   .   .   .   
  Combat Hostiles          1    | .   1   .   .   .   
  Parts Melted             1    | .   1   .   .   .   
  Heat Transferred         1519 | .   481 888 .   150 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             152  | .   72  19  110 152 
  Average Influence        44   | .   19  10  37  87  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   1   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           2    | .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   4   8   5   12  
  Peak Tracking Total      6    | .   4   3   2   6   
  Tactical Retreats        6    | .   1   1   2   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       3    | .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          6    | .   2   .   2   2   
  Terminals                5    | .   2   .   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   6   .   4   4   
  Successful               5    | .   1   .   3   1   
  Failed                   9    | .   5   .   1   3   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   6   .   4   3   
  Terminals                13   | .   6   .   3   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   .   1   1   
  Recall Investigation     1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   .   
  Terminals                2    | .   1   .   1   .   
    Track                  2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
    Extract                1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   .   1   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             1    | .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      6    | .   .   6   .   .   
  Highest-Rated Ally       6    | .   .   6   .   .   
Total Orders               2    | .   .   2   .   .   
  STAY                     1    | .   .   1   .   .   
  FOLLOW                   1    | .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           1    | .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1454 | 53  271 254 397 479 
Spaces Moved               871  | 43  192 172 215 249 
  Core                     20   | 12  .   .   .   8   
  Treads                   .    | .   .   .   .   .   
  Legs                     186  | 31  155 .   .   .   
  Wheels                   665  | .   37  172 215 241 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 100 
  Average Speed            106  | 100 116 100 100 111 
  Slowest Speed            400  | 120 120 100 100 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 3   40  49  20  24  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        4    | 1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   1   
Terrain Destroyed          78   | .   .   .   22  56  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      77   | .   .   .   22  55  

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1316 | 53  224 223 393 423 
  Wait                     322  | .   .   28  165 129 
  Move                     867  | 42  191 171 214 249 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  24   | 6   7   .   4   7   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   21   | 5   6   .   2   8   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     10   | .   4   .   3   3   
  Fire                     67   | .   16  22  5   24  
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   2    | .   .   2   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 15)
   54 | -11/Scrapyard | Entered Materials
   54 | -10/Materials | Evolved 1 slot: Power x1
  313 | -10/Materials | Build established: Hacker-Mutant
  314 | -10/Materials | Identified exit to Mines
  314 | -10/Materials | Discovered exit to Mines (range 9)
  325 | -10/Materials | Entered Mines
  340 | -10/Mines     | Assembled infested the area
  565 | -10/Mines     | Identified exit to Materials
  565 | -10/Mines     | Discovered exit to Materials (range 7)
  579 | -10/Mines     | Entered Materials
  579 | -9/Materials  | Evolved 2 slots: Propulsion x2
  949 | -9/Materials  | Identified exit to Materials
  949 | -9/Materials  | Discovered exit to Materials (range 16)
  976 | -9/Materials  | Entered another Materials area
  976 | -8/Materials  | Evolved 2 slots: Utility x2
 1436 | -8/Materials  | Lost 3 parts (1p1n1w)
 1455 | -8/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Nuclear Core.
K-01 Serf collects debris.
Penetrated by Slug.
K-01 Serf collects debris.
Penetrated by Slug.
ECM Suite destroyed.
R-06 Scavenger collects Lgt. Assault Rifle.
Penetrated by Slug.
R-06 Scavenger collects Flight Unit.
Penetrated by Slug.
R-06 Scavenger collects Flight Unit.
Deuterium Engine destroyed.
Penetrated by Slug.
Slammed into H-55 Commando.
Lgt. Assault Rifle destroyed.
System corrupted by crushing effect (+2).
Destabilizing: System corrupted (+2).
Slammed into H-55 Commando. <x2>
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????#######?????????????????????????????? |
| ????????????# [  ] #?????????????????????????????? |
| ????????????#      #?????????????????????????????? |
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| ????????#   ? """  #?????????????????????????????? |
| ????????#   #??    #?????##??????????????????????? |
| ????????#   #???#+#?????# ######?????????????????? |
| ????????#   #???# #?????        ?????????????????? |
| ????????#   #???# ###??        ??????????????????? |
| ????????#   #???#   ### """ ""???????????????????? |
| ????????#   #???#     + """ ""???????????????????? |
| #########   #???#   ### """  S"?#????????????????? |
|             #???#   #??     ""? #????????????????? |
|             #???#   #???  / ""? #????????????????? |
| """  """    #####   #???        ????#????????????? |
| """  """            ##########+###  ######???????? |
| """  """               u[   t=           #???????? |
|                      r Y hk =            #???????? |
|                        k @               #???????? |
| ########     ###+#########k###+#######   #???????? |
|      #?#######         #?#%#?????????????????????? |
|      #???????#         #?# #?????????????????????? |
|      #???????#   """   #?# #?????????????????????? |
|      #??#????#  """""  #?# #?????????????????????? |
| ]]   #??#  ??#  """""  #?#?#?????????????????????? |
| ]    #??#    #  """""  #?# #?????????????????????? |
| ]    ####    +   """   #?# #?????????????????????? |
|      +  +????#         #?? ??????????????????????? |
| ######  #????##########"#? ??????????????????????? |
| ######  #      #???????##? ??????????????????????? |
|         +  !!! #?????????? ??????????????????????? |
| ####### #  !!! #?????????? ??????????????????????? |
|  #????? #! !!  #??????????^??????????????????????? |
|  #????? #?     #?????????? ??????????????????????? |
|  #????? #?? !  #?????????????????????????????????? |
|  #????? #???####?????????????????????????????????? |
|  #????? #????????????????????????????????????????? |
| ##??????#????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Offensive Hacking          20

 Item Schematics 
-----------------
 Shield Generator | -9/Materials | Extracted
      Lgt. Treads | -9/Materials | Extracted
    Plasma Cutter | -9/Materials | Extracted
       Hover Unit | -9/Materials | Extracted
        ECM Suite | -9/Materials | Extracted
    Welding Torch | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BottomlessMissileFrame
  Manual?         0
Play Time         00:14:13
  Cumulative      26.4 hours
  Start           2020.05.29 @ 20:06:43
  End             2020.05.30 @ 09:42:55
Sessions          2
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          25
  Rogue           0
  Adventurer      0
  Explorer        25
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             34
Gallery%          43
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc019719-a524-44ea-adcd-848764dbb6f0