Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.15 @ 19:33:28 Player: Yanche Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (114) 570 Value Destroyed (3672) 3672 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 9147 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 262 Friendly Fire -131 Cogmind --------- Core Integrity 0/1000 Matter 234/300 Energy 700/700 System Corruption 14% Temperature Cool (9) Movement Core (600) Ox11 Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Energy Well Advanced Terrain Scan Processor Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Energy Well Enhanced Optical Array Advanced Terrain Scan Processor Improved Targeting Computer Phase Shifter System Shield > --- WEAPON ----------- Proton Cannon Coil Gun Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved ECM Suite Improved Propulsion Shielding EM Shield Improved Heavy Laser Proton Cannon Coil Gun Coil Gun Heavy Machine Gun Improved Proton Missile Launcher Grenade Launcher [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Advanced Terrain Scan Processor Device Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Core Shielding Weapon Shotgun Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Slots Evolved 10 | . . . 2 . 2 2 . 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . . . 2 . . . . Utility 6 | . . . 2 . 1 . . 1 2 . Weapon 1 | . . . . . 1 . . . . . Parts Attached 145 | 6 1 2 4 . 8 29 27 23 27 18 Power 16 | 1 . . . . 1 3 4 3 4 . Engine 8 | 1 . . . . 1 2 1 1 2 . Core 8 | . . . . . . 1 3 2 2 . Reactor . | . . . . . . . . . . . Propulsion 42 | 2 . 2 . . . 7 14 4 9 4 Treads 3 | . . . . . . . 3 . . . Leg 9 | . . . . . . . 5 2 2 . Wheel 30 | 2 . 2 . . . 7 6 2 7 4 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 37 | 1 1 . 3 . 2 8 3 6 8 5 Device 15 | . 1 . 1 . . 1 1 2 5 4 Storage 9 | 1 . . . . 2 1 2 2 1 . Processor 6 | . . . 1 . . 2 . 1 1 1 Hackware 1 | . . . . . . . . 1 . . Protection 6 | . . . 1 . . 4 . . 1 . Artifact . | . . . . . . . . . . . Weapon 50 | 2 . . 1 . 5 11 6 10 6 9 Energy Gun 13 | 2 . . . . 1 3 3 3 . 1 Energy Cannon 7 | . . . . . . 2 1 2 1 1 Ballistic Gun 22 | . . . 1 . 3 4 2 4 3 5 Ballistic Cannon 4 | . . . . . . 1 . 1 1 1 Launcher 2 | . . . . . . . . . 1 1 Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . 1 1 Parts Lost 82 | . . 1 1 1 . 16 11 13 15 24 Power 11 | . . . . . . 2 2 2 3 2 Propulsion 21 | . . 1 . . . 5 4 3 3 5 Utility 16 | . . . . . . 2 . 1 5 8 Weapon 34 | . . . 1 1 . 7 5 7 4 9 Highest Loss Streak 19 | . . 1 1 1 . 7 11 9 13 19 Average Slot Usage (%) 86 | . 96 96 99 98 100 88 91 81 87 66 Engine 4 | . 14 14 11 11 9 5 2 . 3 2 Core 2 | . . . . . . 1 4 5 4 2 Treads 1 | . . . . . . . 6 . . . Leg 2 | . . . . . . . 3 6 8 . Wheel 15 | . 28 24 22 22 18 21 13 10 11 11 Device 7 | . 10 14 13 11 9 5 . 6 10 13 Storage 13 | . 14 14 11 11 18 15 14 13 11 11 Processor 11 | . . . 11 11 9 10 14 11 12 12 Hackware 1 | . . . . . . . . 6 2 . Protection 3 | . . . 8 11 9 4 7 . 1 . Energy Gun 5 | . 28 28 16 9 2 5 11 2 . . Energy Cannon 1 | . . . . . . 2 2 3 2 1 Ballistic Gun 9 | . . . 4 11 18 12 7 10 10 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 76 | 12 13 13 18 17 42 45 40 71 71 76 Greatest Support 64 | 26 26 32 32 32 32 64 60 56 58 58 Greatest Overweight (x) 19 | . . . . . 1 14 11 12 16 19 Average Overweight (x) . | . . . . . . . . 1 2 2 Largest Inventory Capacity 12 | 6 6 6 6 6 10 10 10 12 12 12 Average Capacity 10 | 5 6 6 6 6 7 10 10 11 12 12 Most Carried 12 | 4 4 6 6 6 10 10 10 12 12 12 Average Carried 8 | 1 3 4 5 6 6 9 9 10 10 6 Final Capacity 12 | 6 6 6 6 6 10 10 10 12 12 12 Final Carried 12 | 3 4 6 6 6 10 10 10 12 12 . Class Distribution -------------------- 32% | Scavenger-Gunner 24% | Scavenger-Skirmisher 17% | Mutant 13% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Extension Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Matter Collected 3112 | 195 . 90 38 . 148 840 457 285 557 502 Remotely . | . . . . . . . . . . . Salvage Created 5360 | 82 . 315 73 . 246 1683 985 718 649 609 Parts 247 | 6 . 13 10 . 17 76 49 25 28 23 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 8 | 1 . . . . . 3 1 1 1 1 Parts Field Recycled 11 | . . . . . . . . . . 11 Retrieved Matter 86 | . . . . . . . . . . 86 Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Combat Hostiles Destroyed 70 | . . 2 4 . 6 20 14 9 8 7 Melee 1 | . . . . . . 1 . . . . Guns 47 | . . 1 4 . 6 11 12 7 5 1 Cannons 15 | . . . . . . 8 2 1 1 3 AOE 4 | . . 1 . . . . . . 2 1 Classes Destroyed 13 | 2 . 3 1 . 1 4 . 1 1 . Worker 11 | . . 1 . . . 5 2 1 1 1 Builder 9 | . . 1 . . 1 1 1 . 3 2 Tunneler 2 | 1 . . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 14 | 1 . 2 . . 1 5 1 2 1 1 Mechanic 1 | . . . . . . . . . 1 . Watcher 5 | . . . . . . 3 1 . . 1 Swarmer 15 | . . . 4 . 3 4 . 4 . . Grunt 25 | . . 2 . . 1 6 11 2 3 . Brawler 4 | . . . . . . 1 . . . 3 Sentry 14 | . . . . . 2 7 4 1 . . Hunter 8 | . . . . . . . . 2 2 4 Programmer 5 | . . . . . . 2 . . 3 . Best Kill Streak 8 | 2 . 6 2 . 5 8 5 4 4 4 Combat Bots Only 6 | . . 2 2 . 3 6 5 4 3 3 Max Kills in Single Turn 2 | 1 . 1 1 . 2 2 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . 2 1 Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Damage Taken 9863 | . . 176 123 15 203 2052 1047 1615 2147 2485 Core 2063 | . . 52 23 7 21 419 203 336 241 761 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 73 | 100 . 79 . 92 96 . 11 60 . . Volleys Fired 276 | 7 . 13 8 . 15 86 37 38 34 38 Largest 3 | 2 . 2 2 . 3 3 3 3 3 3 Hottest 191 | 80 . 80 80 . 146 111 188 191 151 158 Shots Fired 678 | 14 . 26 12 . 39 223 92 107 95 70 Gun 487 | 14 . 26 12 . 31 166 79 69 62 28 Cannon 180 | . . . . . . 57 13 38 32 40 Launcher 3 | . . . . . . . . . 1 2 Special 8 | . . . . . 8 . . . . . Kinetic 400 | . . . 3 . 30 134 36 64 85 48 Thermal 123 | 7 . 13 8 . 9 26 43 17 . . Explosive 2 | . . . . . . . . . . 2 Electromagnetic 153 | 7 . 13 1 . . 63 13 26 10 20 Robot Hit Streak 30 | 4 . 14 3 . 10 16 26 30 7 9 Robot Miss Streak 7 | 1 . 1 2 . 3 7 4 7 6 7 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 2 | . . . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . Shots Hit Robots 481 | 10 . 20 5 . 25 149 77 80 58 57 Core Hits 263 | 3 . 10 4 . 13 72 58 29 31 43 Critical Hits 16 | . . . . . 1 1 1 4 6 3 Critical Kills 5 | . . . . . . . 1 1 2 1 Critical Parts Destroyed 10 | . . . . . 1 1 . 3 3 2 Melee Attacks 8 | . . . . . . 8 . . . . Impact 8 | . . . . . . 8 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10024 | 108 . 329 56 . 375 2853 1533 1392 1831 1547 Guns 5924 | 108 . 236 56 . 327 1647 1287 925 866 472 Cannons 3136 | . . . . . . 1052 246 467 452 919 Explosions 775 | . . 93 . . . 34 . . 511 137 Melee 120 | . . . . . . 120 . . . . Ramming 21 | . . . . . . . . . 2 19 Kinetic 4806 | . . . . . 313 1233 543 755 1112 850 Thermal 2238 | 43 . 199 56 . 62 450 744 227 457 . Explosive 137 | . . . . . . . . . . 137 Electromagnetic 2702 | 65 . 130 . . . 1050 246 410 260 541 Impact 120 | . . . . . . 120 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . 2 7 7 . 14 14 Average Corruption 7 | . . . . . 2 3 7 . 13 14 Corruption Purged . | . . . . . . . . . . . Effects 131 | . . . . . 4 30 31 . 31 35 Message Errors 23 | . . . . . 2 4 4 . 4 9 Matter Fused 24 | . . . . . . 5 9 . 1 9 Heat Flow Errors 9 | . . . . . 1 2 1 . 2 3 Energy Discharges 4 | . . . . . . 2 1 . . 1 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . . 2 7 . 2 1 Data Loss (major) 3 | . . . . . . . . . 2 1 Misfires 2 | . . . . . . 1 1 . . . Alerts 2 | . . . . . . . . . 1 1 Misdirections 5 | . . . . . . . . . 3 2 Targeting Errors 42 | . . . . . 1 12 6 . 15 8 Weapon Failures 4 | . . . . . . 2 1 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 271 | . . 9 . . . 19 . 17 225 1 Projectiles 37 | . . . . . . 19 . 17 . 1 Explosions 234 | . . 9 . . . . . . 225 . Melee . | . . . . . . . . . . . Knockbacks 18 | . . . . . . 2 . 3 7 6 Impact . | . . . . . . . . . . . Kinetic 16 | . . . . . . 1 . 3 7 5 Secondary 2 | . . . . . . 1 . . . 1 Self-Inflicted Damage 315 | . . 42 . . . . . . 214 59 Shots 7 | . . 1 . . . . . . 4 2 Rammed 5 | . . . . . . . . . 1 4 Targets Rammed 5 | . . . . . . . . . 1 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 444 | 56 . 31 36 . 156 384 444 168 208 254 Average Temperature 85 | 30 . 17 20 . 49 104 121 33 85 81 Received Heat Transfer 1521 | . . 75 . . 36 561 384 45 105 315 Effects 16 | . . . . . . 8 6 . . 2 Shutdowns 3 | . . . . . . 2 1 . . . Energy Bleed 2 | . . . . . . 1 1 . . . Interference 8 | . . . . . . 3 3 . . 2 Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 2 . 2 Combat Hostiles 3 | . . . . . . . . 1 . 2 Parts Fried 13 | . . . . . . 4 . 4 2 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . . . . . 1 6 1 . . Heat Transferred 3994 | 100 . 300 125 . 137 864 1645 523 300 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Peak Influence 549 | 10 41 75 148 57 229 451 549 310 320 191 Initial 204 | . 6 15 29 57 18 12 204 181 34 77 Average 153 | 4 19 33 67 56 110 142 321 165 136 89 Maximum Alert Level 2 | . . . . . 1 2 2 1 1 . Low Security (%) 67 | 100 100 100 100 100 74 75 . 64 71 100 Level 1 26 | . . . . . 25 13 73 35 28 . Level 2 6 | . . . . . . 11 25 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 1 . . . . 5 5 4 4 4 Investigation 4 | . . . . . . 1 1 1 1 . Extermination 4 | . . . . . . 1 1 1 1 . Reinforcement 12 | . 1 . . . . . 3 2 2 4 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Distress Signals 5 | . . . . . . . 1 1 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 1 2 8 3 8 34 26 17 12 19 Peak Tracking Total 7 | . 1 2 5 4 4 6 7 5 3 4 Tactical Retreats 14 | . . . 1 . . 4 3 4 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Traps Triggered 7 | . . . . . 1 2 2 . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Machines Disabled 9 | . . . . . . 1 . 2 6 . Max in Single Turn 4 | . . . . . . 1 . 1 4 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Machines Accessed 20 | . 5 . 3 . . 2 6 2 2 . Terminals 15 | . 5 . 2 . . . 4 2 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Total Hacks 51 | . 16 . 11 . . 3 13 4 4 . Successful 24 | . 9 . 8 . . . 5 1 1 . Failed 27 | . 7 . 3 . . 3 8 3 3 . Catastrophic 6 | . 1 . . . . 1 2 1 1 . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . Terminals 39 | . 16 . 6 . . . 9 4 4 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 17 | . 9 . 3 . . . 3 1 1 . Prototype ID Bank 3 | . 2 . 1 . . . . . . . Open Door 2 | . . . . . . . 1 . 1 . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 3 | . . . 1 . . . 2 . . . Locate Traps 2 | . 1 . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 3 | . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 4 . 1 . . 2 5 1 1 . Full Trace Events 3 | . . . . . . . 1 1 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 13 | . . . . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Total Allies 10 | . . . . . . . 10 . . . Largest Group 10 | . . . . . . . 10 1 . . Highest-Rated Group 173 | . . . . . . . 173 14 . . Highest-Rated Ally 29 | . . . . . . . 29 14 . . Total Orders . | . . . . . . . . . . . Ally Attacks 61 | . . . . . . . 61 . . . Total Damage 798 | . . . . . . . 798 . . . Kills 7 | . . . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Turns Passed 5120 | 66 83 167 224 60 405 1191 823 877 564 660 Spaces Moved 3281 | 34 86 116 190 56 292 768 474 594 339 332 Core 40 | 1 . . . . . 6 8 1 3 21 Treads 132 | . . . . . . . 132 . . . Legs 62 | . . . . . . . 46 2 14 . Wheels 3047 | 33 86 116 190 56 292 762 288 591 322 311 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 100 100 100 90 90 96 96 100 Average Speed 114 | 92 90 92 100 100 103 104 122 116 118 150 Slowest Speed 1000 | 100 90 100 100 100 110 750 600 650 850 1000 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 23 | 3 19 29 23 19 28 18 67 15 6 26 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 100 | . . 5 . . 4 5 . 7 68 11 Melee . | . . . . . . . . . . . Projectile 15 | . . . . . 4 . . 7 3 1 AOE 85 | . . 5 . . . 5 . . 65 10 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Ext Total 4037 | 51 90 151 213 60 346 963 632 697 423 411 Wait 193 | . 3 14 6 5 20 47 73 14 4 7 Move 3271 | 33 85 115 189 55 291 767 473 593 338 332 Hop . | . . . . . . . . . . . Pick Up 71 | 4 1 4 4 . 7 15 8 17 11 . Fast Attach 59 | 6 1 1 1 . 1 8 16 7 15 3 Attach 56 | . . . 3 . 3 12 7 10 9 12 Detach . | . . . . . . . . . . . Swap 30 | . . 1 . . 4 9 4 6 3 3 Drop 59 | 1 . 3 2 . 5 11 13 12 8 4 Fire 276 | 7 . 13 8 . 15 86 37 38 34 38 Melee 8 | . . . . . . 8 . . . . Ram 5 | . . . . . . . . . 1 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 Rewire 1 | . . . . . . . 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Extension History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Identified exit to Mines 150 | -10/Materials | Entered Mines 151 | -10/Mines | Met a Derelict bent on vengeance 206 | -10/Mines | Learned Materials emergency access door positions 263 | -10/Mines | Discovered new exit (range 7) 317 | -10/Mines | Entered Materials 317 | -9/Materials | Evolved 2 slots: Utility x2 523 | -9/Materials | Discovered new exit (range 14) 541 | -9/Materials | Entered Mines 583 | -9/Mines | Discovered new exit (range 16) 584 | -9/Mines | Build established: Scavenger-Mutant 601 | -9/Mines | Entered Materials 601 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 800 | -8/Materials | Discovered new exit (range 5) 900 | -8/Materials | Build established: Scavenger-Skirmisher 1006 | -8/Materials | Entered Factory 1006 | -7/Factory | Evolved 2 slots: Propulsion x2 1818 | -7/Factory | Garrison activated, responded to threat 1938 | -7/Factory | Lost 7 parts (1p3n3w) 1968 | -7/Factory | Core integrity fell below 50% 2001 | -7/Factory | Lost 4 parts (1p1u2w) 2187 | -7/Factory | Discovered new exit (range 7) 2197 | -7/Factory | Entered Storage 2380 | -7/Storage | Repaired Hcp. Battery 2401 | -7/Storage | Build established: Scavenger-Gunner 2461 | -7/Storage | Core integrity fell below 20% 2503 | -7/Storage | Lost 11 parts (2p4n5w) 2657 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2914 | -7/Storage | Discovered new exit (range 16) 3020 | -7/Storage | Entered Factory 3020 | -6/Factory | Accompanied by 1 ally 3020 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3154 | -6/Factory | Lost 3 parts (1n1u1w) 3265 | -6/Factory | Lost 9 parts (2p2n5w) 3880 | -6/Factory | Discovered new exit (range 14) 3897 | -6/Factory | Entered another Factory area 3897 | -5/Factory | Evolved 2 slots: Utility x2 4118 | -5/Factory | Spotted B-75 Beast 4153 | -5/Factory | Crushed by falling debris 4153 | -5/Factory | System corruption reached 10% 4193 | -5/Factory | Lost 13 parts (2p3n4u4w) 4458 | -5/Factory | Discovered new exit (range 5) 4461 | -5/Factory | Entered Extension 4541 | -5/Extension | Build established: Scavenger-Tank 4810 | -5/Extension | Core integrity fell below 50% 4892 | -5/Extension | Lost 19 parts (2p4n6u7w) 4936 | -5/Extension | Disrupted transfer network 5015 | -5/Extension | Lost 3 parts (1u2w) 5097 | -5/Extension | Build established: Mutant 5101 | -5/Extension | Core integrity fell below 20% 5121 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Field strength at 90. Field strength at 80. Field strength at 70. Field strength at 60. Field strength at 50. Field strength at 40. System corrupted: Matter fused (-6). Field strength at 30. Field strength at 20. Field strength at 10. Stasis field depleted. Slammed into O-24 Administrator. Wheel permanently disabled. Destabilizing: Short circuit. ALERT: Hostiles spotted, dispatching reinforcements to Terminal E009. System corrupted: IFF burst signal emitted. Broken Wheel destroyed. Slammed into G-50 Soldier. Imp. ECM Suite destroyed. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????#####??????????????????????????? | | ???? ???##????####?????????????? | | ???# [ ###T#### ??????????????? | | ???# [ [ + o #???????????????? | | ???#= [ ?# ! #???????????????? | | ???# ?# #???????????????? | | ???# ?+ #???????????????? | | ???? ?# @ #???????????????? | | ?????#+### g #???????????????? | | ?????# g ?????????? | | ?????# ######## ##########?????????? | | ?????# #????????T#?????????????????? | | ?????# #?????????#?????????????????? | | ?????# #???????????????????????????? | | ?????# ###?????????????????????????? | | ?????# T"#?????????????????????????? | | ?????# ""#?????????????????????????? | | ?????# ###?????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?##### #####???????????????????????? | | ?# "" "" #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 225 Resistance: EM 25 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Hcp. Battery | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellIonicLog Manual? 0 Play Time 01:14:47 Cumulative 68.2 hours Start 2022.03.15 @ 05:53:54 End 2022.03.15 @ 19:33:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 50 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d9b1e474-46f5-460c-9e88-d3feb88bd1a0