Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 09:59:32 Player: Olafz Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (62) 310 Value Destroyed (2848) 2848 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (18006) 18006 TOTAL SCORE: 32464 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 731 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 568 Met Warlord at Research 2000 Met MAIN.C 5000 Used 0b10 Conduit 2000 Met Warlord at Command 2000 Win 3000 Friendly Fire -237 Cogmind --------- Core Integrity 1072/1600 Matter 300/300 Energy 89/100 System Corruption 3% Temperature Cool (12) Movement Flying (34) Location 0b10 Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Xenon Bombardment Thruster Impulse Thruster Impulse Thruster > --- UTILITY (16) ----- Medium Storage Unit Gravity Neutralizer Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite ECM Suite Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Chainsword > --- INVENTORY (10) --- Particle Reactor Light Quantum Reactor Impulse Thruster Impulse Thruster Quantum Shading Machine Advanced Sensor Array Long-range Sensor Array Enhanced Force Lance Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Cesium-ion Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Quantum Shading Machine Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Transport Network Coupler Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Experimental Core Analyzer ECM Suite Improved Hacking Suite > --- WEAPON ----------- Hypervelocity Railgun Particle Cleaver > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Advanced Sensor Array Improved Plasma Cutter Chainsword Enhanced Force Lance [Rating: 129] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Flight Unit Impulse Thruster Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Weapon Gauss Rifle Energy Gun Heavy Dispersion Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . 2 . . . . 2 . . . . . . 2 . . 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Utility 14 | . . . 2 2 . . . . . . 2 . 2 . . . . . . . . . . . 2 . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 162 | 6 1 15 3 8 3 9 . 1 1 1 . 1 4 6 3 17 . 1 3 6 1 5 8 2 6 5 2 18 16 10 Power 18 | 1 . 1 1 . . 2 . . . . . . . . . 1 . . 1 1 . . 2 1 2 1 . 3 . 1 Engine 4 | 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Core 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . 1 . . 1 1 . . 2 1 2 1 . 2 . 1 Propulsion 53 | 2 . 7 . 6 1 3 . . . . . 1 1 . . 8 . . 2 3 . . 2 . 1 3 . 6 1 6 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 27 | . . 6 . 6 1 3 . . . . . 1 1 . . 7 . . 2 . . . . . . . . . . . Flight 23 | . . . . . . . . . . . . . . . . 1 . . . 3 . . 2 . 1 3 . 6 1 6 Utility 49 | 1 1 2 2 1 . 2 . . . . . . 2 4 . 5 . . . 2 1 3 2 . 2 . 1 4 12 2 Device 17 | . . . . 1 . 1 . . . . . . . . . 4 . . . . 1 1 1 . . . 1 3 4 . Storage 6 | 1 . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 1 Processor 22 | . 1 1 2 . . 1 . . . . . . 1 4 . 1 . . . . . 2 . . 1 . . 1 7 . Hackware 4 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . 1 Protection . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 . 5 . 1 2 2 . 1 1 1 . . 1 2 3 3 . 1 . . . 2 2 1 1 1 1 5 3 1 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 21 | 2 . 3 . 1 2 1 . 1 . 1 . . 1 1 1 1 . 1 . . . 1 2 . 1 . . 1 . . Ballistic Cannon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Special Weapon 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . 1 . . . . 1 2 . . . . . . 1 . 1 . . 1 2 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . . 1 . . . . . . . . . 7 . . . . . . 3 . . 1 1 7 2 . Parts Lost 50 | . . . . 3 . . . . . . . 3 . . 2 1 . 1 . 5 . 1 . 3 3 7 1 4 4 12 Power 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . 1 Propulsion 21 | . . . . 3 . . . . . . . 1 . . . 1 . . . 2 . . . . . 3 1 3 1 6 Utility 17 | . . . . . . . . . . . . 1 . . 2 . . 1 . 3 . 1 . . 1 3 . . 1 4 Weapon 8 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 . . 1 2 1 Highest Loss Streak 6 | . . . . 2 . . . . . . . 3 . . 2 1 . 1 . 4 . 1 . 3 3 6 1 3 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 95 95 100 86 88 99 100 100 100 100 86 81 70 90 88 92 100 87 87 78 68 67 71 88 77 71 60 56 92 80 Engine 1 | . 14 11 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Core 2 | . . . 2 7 7 7 7 7 7 7 6 6 5 5 5 4 . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 3 4 4 2 4 3 Leg 1 | . 28 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . 30 36 25 26 29 30 30 30 30 26 26 23 23 23 23 23 21 24 11 . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . . . . 9 15 15 15 21 19 17 18 10 19 16 Device 9 | . . . . 6 7 14 15 15 15 15 13 13 11 11 11 13 17 15 15 8 5 2 7 10 1 . . 5 11 12 Storage 5 | . 14 11 9 7 7 7 7 7 7 7 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 3 . . 3 4 Processor 26 | . 9 11 27 23 23 23 23 23 23 23 20 17 11 31 29 31 35 29 26 26 26 28 33 31 32 31 28 27 43 33 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 5 9 7 4 4 4 6 Ballistic Gun 7 | . 28 17 18 15 15 10 7 7 7 12 13 10 10 10 6 5 11 10 10 10 10 10 . 8 . . . 2 2 . Ballistic Cannon 1 | . . 4 . . . 4 7 7 5 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 2 . . . . 3 2 . . . . . . . . 4 4 4 1 3 4 Peak Build Rating 129 | 6 7 24 29 35 38 46 46 47 47 47 47 47 49 64 64 101 101 101 111 111 103 101 116 116 124 115 95 98 129 125 Average Rating 68 | 4 6 16 28 32 35 42 46 46 47 47 47 45 43 57 56 70 101 100 105 103 98 91 94 114 109 104 92 76 120 98 On Entrance 66 | . 6 7 24 29 32 38 46 46 47 47 47 47 39 49 64 56 101 101 101 111 98 98 101 116 107 110 94 89 97 124 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 51 | 14 14 23 23 23 24 35 32 34 34 29 29 29 39 39 39 49 48 49 51 51 34 37 43 42 41 34 22 27 30 37 Greatest Support 72 | 20 20 30 30 32 32 33 33 33 33 33 33 33 39 39 39 52 49 49 72 72 39 39 42 42 45 45 44 52 55 57 Greatest Overweight (x) 1 | . . 1 . 1 . 1 . 1 1 . . . . . . . . . . 1 . . 1 . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 10 10 10 10 10 10 5 5 10 10 Average Capacity 10 | 7 8 8 10 10 10 10 10 10 10 10 10 10 11 15 15 15 15 15 15 12 10 10 10 10 10 9 5 5 9 10 Most Carried 15 | 1 5 8 9 10 10 10 10 10 10 10 10 10 10 9 9 15 15 15 15 15 10 10 10 10 10 10 4 5 9 10 Average Carried 9 | . 3 7 8 9 9 9 10 10 10 10 10 9 9 9 9 12 15 14 14 12 10 10 9 9 9 7 3 4 5 8 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 10 10 10 10 10 10 10 5 5 10 10 Final Carried 15 | 1 5 8 9 9 10 10 10 10 10 10 10 9 9 9 9 15 15 15 15 10 10 10 10 8 10 10 4 5 8 10 Class Distribution -------------------- 47% | Mutant 12% | Scout 6% | Scavenger-Mutant 6% | Scavenger-Ninja 6% | Hacker-Ninja 5% | Scavenger-Scout 4% | Derelict-Scout 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scavenger-Scout | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Garrison Sprinter | -3/Research Mutant | -2/Research Scavenger-Ninja | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Matter Collected 3447 | 213 157 95 48 95 341 134 58 10 . 97 . . 100 170 70 359 . 41 129 293 97 197 . 55 125 20 . 231 212 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3803 | 25 130 119 166 . 267 146 59 . . 79 . . 164 . 90 113 . 205 430 476 . 169 . . 165 86 . 339 283 292 Parts 159 | 4 6 9 9 . . 6 2 . . 2 . . 5 . 3 4 . 8 8 30 . 7 . . 11 1 . 13 12 19 Haulers Intercepted 6 | . . 1 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 2 . . 3 . . . . 3 . . . . . . 1 . . . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Combat Hostiles Destroyed 44 | . 3 4 2 . 1 2 1 . . 2 . . 1 . 1 4 . 1 2 4 . 2 . . 4 1 . 1 1 7 Melee 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . 7 Guns 23 | . 3 2 2 . 1 . . . . 2 . . 1 . 1 . . 1 2 4 . 2 . . . . . 1 1 . Cannons 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . AOE 7 | . . 2 . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . Classes Destroyed 16 | 1 1 2 . . 1 3 . . . 1 . . . . . 3 . 1 . 2 . 1 . . . . . . . . Worker 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Builder 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 6 | . . 1 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . Recycler 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . Drone 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Swarmer 14 | . . 3 . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . 6 Grunt 12 | . 3 1 2 . . . . . . 1 . . 1 . . 1 . . . 1 . . . . . . . 1 1 . Duelist 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 9 | . . . . . . 1 1 . . . . . . . 1 . . 1 . 2 . 1 . . . 1 . . . 1 Hunter 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Compactor 3 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 6 | 1 3 3 2 . 1 3 1 . . 1 . . 2 . 1 4 . 2 2 3 . 1 . . 5 1 . 1 2 6 Combat Bots Only 6 | . 3 3 2 . 1 1 1 . . 1 . . 1 . 1 4 . 1 2 1 . 1 . . 4 1 . 1 1 6 Max Kills in Single Turn 3 | 1 1 3 1 . 1 1 1 . . 1 . . 1 . 1 2 . 1 2 2 . 1 . . 1 1 . 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 2 | . . 2 . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Hostile Shots Fired 597 | . 12 13 13 104 . 10 . . . 27 . 2 . . 16 42 . 10 . 41 2 28 . 11 30 50 10 60 45 71 Missed 279 | . 2 4 5 50 . 6 . . . 15 . . . . 7 18 . 4 . 13 2 9 . 4 11 20 6 39 27 37 Damage Taken 6845 | . 115 83 125 462 . 29 . . . 161 . 125 . . 195 490 . 148 . 781 . 215 . 503 422 707 91 345 639 1209 Core 1697 | . 33 9 32 102 . 6 . . . 6 . . . . 80 154 . 25 . 153 . 36 . 110 79 167 38 139 214 314 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 303 | . . . . . 39 5 . . . . . . . . . 6 . . 146 107 . . . . . . . . . . Core Remaining (%) 85 | 100 86 97 94 . . . . . . 83 . 100 . . . . 76 . . . . . . 71 . . 73 90 . 67 Volleys Fired 222 | 8 15 8 19 4 2 10 1 . . 13 . . 19 1 9 16 . 4 11 43 . 10 . 5 4 . . 12 7 1 Largest 2 | 2 2 2 2 2 2 2 2 . . 2 . . 2 2 2 2 . 2 2 2 . 2 . 2 1 . . 1 1 1 Hottest 90 | 40 40 64 50 53 66 90 90 . . 66 . . 61 61 61 67 . 66 71 71 . 71 . 71 33 . . 40 40 20 Shots Fired 403 | 16 30 16 38 8 4 20 2 . . 17 . . 38 2 13 28 . 8 22 86 . 21 . 10 4 . . 12 7 1 Gun 384 | 16 30 13 38 8 4 12 1 . . 17 . . 38 2 13 22 . 8 22 86 . 21 . 10 4 . . 12 7 . Cannon 11 | . . 2 . . . 8 1 . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . 1 . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 395 | 16 30 15 38 8 4 20 2 . . 17 . . 38 2 13 22 . 8 22 86 . 21 . 10 4 . . 12 7 . Thermal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive 7 | . . 1 . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 3 8 3 8 9 8 16 4 . . 9 . . 10 . 7 21 . 9 13 12 . 12 . . 16 . . 17 16 17 Robot Miss Streak 7 | 2 2 4 3 1 . 2 . . . 4 . . 5 . 4 2 . . 1 7 . 1 . . . . . 1 . . Penetration Max 2 | . . . . . . . . . . . . . . . . 1 . . 1 2 . . . . . . . . . . Secondary Targets 4 | . 1 . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . Shots Hit Robots 285 | 9 22 8 26 6 4 13 2 . . 12 . . 17 . 7 23 . 7 19 37 . 18 . . 12 6 . 11 11 15 Core Hits 141 | 2 8 7 6 . 3 6 1 . . 5 . . 7 . 2 27 . 5 7 24 . 6 . . 4 2 . 6 4 9 Critical Kills 13 | . . . 1 . . 2 1 . . 1 . . 1 . 1 . . 1 1 . . . . . . . . 3 1 . Critical Parts Destroyed 16 | . . . . . . 1 . . . 2 . . 3 . 1 1 . 1 . 1 . 3 . . 1 . . 1 1 . Critical Strikes 34 | . . . 1 . . 3 1 . . 4 . . 4 . 2 1 . 2 3 1 . 3 . . 2 . . 4 2 1 Destroy 32 | . . . 1 . . 3 1 . . 4 . . 4 . 2 1 . 2 3 1 . 3 . . 1 . . 4 2 . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Melee Attacks 113 | . . . . . . . . . 1 . . . . 2 10 10 . . . . . 1 . 1 17 8 3 3 19 38 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 113 | . . . . . . . . . 1 . . . . 2 10 10 . . . . . 1 . 1 17 8 3 3 19 38 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8302 | 124 280 214 450 106 86 256 24 . . 139 . . 215 . 85 1864 . 167 544 1421 . 462 . . 427 279 . 92 407 660 Guns 4881 | 124 280 93 450 106 86 189 . . . 139 . . 215 . 85 575 . 167 544 1196 . 462 . . 26 . . 92 52 . Cannons 117 | . . 26 . . . 67 24 . . . . . . . . . . . . . . . . . . . . . . . Explosions 1609 | . . 95 . . . . . . . . . . . . . 1289 . . . 225 . . . . . . . . . . Melee 1678 | . . . . . . . . . . . . . . . . . . . . . . . . . 401 279 . . 355 643 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4998 | 124 280 119 450 106 86 256 24 . . 139 . . 215 . 85 575 . 167 544 1196 . 462 . . 26 . . 92 52 . Thermal 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Explosive 1609 | . . 95 . . . . . . . . . . . . . 1289 . . . 225 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1678 | . . . . . . . . . . . . . . . . . . . . . . . . . 401 279 . . 355 643 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . . . . . . . . . . . . 5 5 5 5 20 . 1 1 . . 3 Average Corruption 2 | . . . . . . . . . . . . . . . . . . . . 5 5 5 5 6 . 1 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . . . . . . . . . . . 1 2 3 1 2 . . 3 . . 3 Matter Fused 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 181 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 57 . . . 89 33 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Melee 179 | . . . . . . . . . . . . . . . . . . . . . . . . . 57 . . . 89 33 Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 373 | . 2 46 38 36 3 52 21 . . 45 . . 11 . 26 7 . . 6 373 . 70 250 38 1 . . . . . Average Temperature 47 | . 2 18 15 17 2 23 11 . . 25 . . 6 . 6 4 . . 4 149 . 44 130 22 1 . . . . . Received Heat Transfer 1187 | . 63 18 72 90 . 6 . . . 63 . . . . 91 45 . 30 . 442 . 120 . 9 . 27 21 . 45 45 Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Peak Influence 986 | 5 160 226 202 284 137 220 . . . . 315 220 173 . . . . 42 70 986 . . . . 180 215 304 534 473 589 Initial 320 | . 3 67 94 98 104 35 . . . . 315 220 99 . . . . . 14 30 . . . . 60 135 126 171 320 222 Average 249 | . 80 160 151 129 82 131 . . . . 315 212 153 . . . . 9 44 568 . . . . 106 174 186 432 364 405 Maximum Alert Level 3 | . . 1 1 1 . 1 . . . . 1 1 . . . . . . . 3 . . . . . 1 1 2 2 2 Low Security (%) 55 | 100 100 93 90 91 100 88 . . . . . 23 100 . . . . 100 100 23 . . . . 100 80 57 6 . . Level 1 27 | . . 6 9 8 . 11 . . . . 100 76 . . . . . . . 4 . . . . . 19 42 21 87 74 Level 2 14 | . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . 72 12 25 Level 3 2 | . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 2 1 1 . 1 . . . . . . 2 . . . . . . 7 . . . . . . 1 2 3 5 Investigation 7 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Reinforcement 13 | . . 2 . . . 1 . . . . . . 2 . . . . . . 3 . . . . . . 1 2 1 1 Assault 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 4 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Distress Signals 7 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 250 | . 7 7 5 14 8 6 . . . 6 . . 4 . 10 19 . 4 6 23 1 2 . 10 13 13 10 24 23 35 Peak Tracking Total 14 | . 4 3 2 7 6 1 . . . 4 . 1 1 . 5 8 . 4 3 5 1 1 . 9 8 7 10 14 8 8 Tactical Retreats 30 | . . . . 4 1 . . . . . . . . . 2 . . . . . . . . 2 1 1 2 6 6 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Traps Triggered 6 | . 1 . . 1 . 2 . . . . . 1 . . . . . 1 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . 10 . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Machines Disabled 14 | . . . 1 . . 1 . . . . . . . . . 1 . . . 7 . 1 . . . 1 . . 1 1 Max in Single Turn 3 | . . . 1 . . 1 . . . . . . . . . 1 . . . 3 . 1 . . . 1 . . 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Phase Generator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Machines Accessed 33 | . 1 1 1 2 . 1 . . 1 . 1 . . . . 6 . . . 3 . 1 . . 1 . 3 1 3 7 Terminals 20 | . 1 1 1 1 . . . . . . 1 . . . . . . . . 2 . . . . . . 3 1 2 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Total Hacks 66 | . 4 2 3 5 . 2 . . 4 . 2 . . . . 6 . . . 8 . 1 . . 1 . 6 2 4 16 Successful 34 | . 3 1 1 3 . 1 . . 4 . 1 . . . . 6 . . . 4 . 1 . . 1 . 1 1 1 5 Failed 32 | . 1 1 2 2 . 1 . . . . 1 . . . . . . . . 4 . . . . . . 5 1 3 11 Catastrophic 11 | . . . . 1 . 1 . . . . . . . . . . . . . 2 . . . . . . 2 . 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 38 | . 1 2 3 4 . . . . . . . . . . . . . . . 7 . . . . . . 6 2 3 10 Terminals 49 | . 4 2 3 4 . . . . . . 2 . . . . . . . . 7 . . . . . . 6 2 3 16 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Terminal Hacks 18 | . 2 . . . . . . . 4 . 1 . . . . 6 . . . 1 . 1 . . . . . . . 3 Record 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Unauthorized Hacks 11 | . 1 1 1 2 . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . 2 Terminals 11 | . 1 1 1 2 . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . 2 Assimilate 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 1 1 . 1 . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . . 1 1 2 . 1 . . . . 1 . . . . . . . . 2 . . . . . . 3 1 2 6 Full Trace Events 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Total Allies 40 | . . . . . 19 . . . 2 . . . . . . . . . 19 . . . . . . . . . . . Largest Group 19 | . . . . . 19 6 1 . 2 . . . . . . . . . 19 14 . . . . . . . . . . Highest-Rated Group 702 | . . . . . 465 164 27 . 51 . . . . . . . . . 702 525 . . . . . . . . . . Highest-Rated Ally 50 | . . . . . 35 35 27 . 31 . . . . . . . . . 50 46 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 359 | . . . . . 154 5 1 . . . . . . . . . . . 81 118 . . . . . . . . . . Total Damage 9465 | . . . . . 4518 178 14 . . . . . . . . . . . 2623 2132 . . . . . . . . . . Kills 34 | . . . . . 12 3 . . . . . . . . . . . . 6 13 . . . . . . . . . . Allies Corrupted 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . . 2 1 . . . 2 2 . 2 . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Turns Passed 6489 | 92 220 210 133 236 246 236 183 130 554 162 7 34 192 204 343 515 113 83 195 330 61 141 68 54 193 88 102 308 386 670 Spaces Moved 10019 | 42 142 238 129 381 286 362 359 166 699 262 16 44 270 375 473 722 252 147 192 445 174 296 146 121 341 133 284 695 964 863 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 224 | 40 142 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5457 | . . 196 129 381 286 362 359 166 699 262 16 44 270 375 473 722 252 147 192 126 . . . . . . . . . . Flight 4336 | . . . . . . . . . . . . . . . . . . . . 319 174 296 146 121 341 133 284 695 964 863 Fastest Speed 25 | 50 120 48 48 48 48 45 45 45 45 45 45 45 45 50 50 45 45 45 40 34 34 34 28 28 28 29 31 27 27 25 Average Speed 45 | 116 120 61 48 51 50 48 45 77 78 45 45 45 46 50 50 52 45 45 43 37 34 34 34 28 28 31 31 34 27 31 Slowest Speed 190 | 120 120 190 48 116 52 108 45 105 105 45 45 45 50 50 50 58 45 45 45 121 34 34 114 28 29 34 34 114 29 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 3 10 7 10 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 38 | 3 33 26 15 14 95 13 59 34 83 45 1 42 8 62 67 93 54 6 88 13 47 51 61 36 10 30 11 34 26 44 Regions Visited 30 Branch Regions 13 Pre-discovered Areas 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . Known Exits Taken 23 | . 1 1 1 . . 1 1 1 1 1 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . . . 1 1 1 1 . . . 4 . . 3 . . . 2 2 . 1 . . . . . . Spaces Dug 86 | . . . . . . . . . . . . . . 2 12 6 . . . 20 . . . 6 5 . 1 3 12 19 Terrain Destroyed 209 | . . 7 . . . 5 . . . . . . . 2 12 38 . 1 1 89 . 7 . 7 5 . 1 3 12 19 Melee 59 | . . . . . . . . . . . . . . 2 10 6 . . . . . . . 1 5 . 1 3 12 19 Projectile 55 | . . . . . . 5 . . . . . . . . 2 1 . 1 1 32 . 7 . 6 . . . . . . AOE 94 | . . 7 . . . . . . . . . . . . . 31 . . . 56 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Acc Com Total 11340 | 66 161 295 168 419 383 402 377 167 702 288 15 57 299 384 558 812 251 158 279 524 175 311 162 128 405 154 286 731 1036 1187 Wait 662 | 10 . . 15 14 85 13 18 . . 13 . . . 1 64 23 . 1 73 11 . . . . 30 . . . 23 268 Move 9922 | 41 141 237 128 381 285 361 358 165 698 261 15 43 269 374 472 721 251 147 191 440 173 295 145 119 340 127 277 674 949 844 Hop 33 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 3 10 7 9 Pick Up 67 | 1 4 15 3 5 4 2 . . 1 . . . 3 . . 5 . 2 1 5 . . 2 . 4 1 1 3 4 1 Fast Attach 87 | 6 1 5 . . . 5 . . . . . . 1 4 . 9 . . 1 5 1 3 6 . 5 1 2 16 11 5 Attach 30 | . . 1 2 3 1 . . . . . . 1 2 . . 1 . . 1 . . . 2 2 1 5 . 2 4 2 Detach 16 | . . . . . . 1 . . . . . . 1 . . 4 . . . . . . 1 . . 1 . 1 5 2 Swap 47 | . . 9 1 5 2 4 . 1 1 1 . . 1 2 3 7 . 1 1 1 . 2 1 . . . . . 1 3 Drop 94 | . . 20 . 7 4 6 . 1 1 . . . 3 . . 8 . 3 . 17 1 . 5 . 4 . . 10 . 4 Fire 222 | 8 15 8 19 4 2 10 1 . . 13 . . 19 1 9 16 . 4 11 43 . 10 . 5 4 . . 12 7 1 Melee 113 | . . . . . . . . . 1 . . . . 2 10 10 . . . . . 1 . 1 17 8 3 3 19 38 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . 13 . . . . . . . . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 33 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . 9 . . 6 10 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / Gar) -3/Garrison -3/Research -2/Research -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 312 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Propulsion x2 514 | -9/Materials | Discovered new exit (range 6) 520 | -9/Materials | Identified exit to Materials 523 | -9/Materials | Entered another Materials area 523 | -8/Materials | Evolved 2 slots: Utility x2 647 | -8/Materials | Discovered new exit (range 15) 655 | -8/Materials | Discovered new exit (range 9) 655 | -8/Materials | Identified exit to Factory 656 | -8/Materials | Entered Factory 656 | -7/Factory | Evolved 2 slots: Utility x2 892 | -7/Factory | Sucked down chute 892 | -7/Factory | Entered Waste 894 | -7/Waste | Spotted C-40 Crusher 908 | -7/Waste | Spotted C-40 Crusher 911 | -7/Waste | Spotted C-40 Crusher 915 | -7/Waste | Spotted C-40 Crusher 929 | -7/Waste | Spotted C-40 Crusher 932 | -7/Waste | Spotted C-40 Crusher 936 | -7/Waste | Discovered new exit (range 16) 963 | -7/Waste | Warlord forces began an assault 995 | -7/Waste | Allies destroyed C-40 Crusher 1026 | -7/Waste | Destroyed C-40 Crusher 1055 | -7/Waste | Lost 11 allies 1060 | -7/Waste | Identified exit to Factory 1138 | -7/Waste | Entered Factory 1138 | -7/Factory | Accompanied by 6 allies 1365 | -7/Factory | Discovered new exit (range 7) 1373 | -7/Factory | Identified exit to Lower Caves 1374 | -7/Factory | Entered Lower Caves 1374 | -7/Lower Caves | Accompanied by 1 ally 1497 | -7/Lower Caves | Encountered a Warlord checkpoint 1553 | -7/Lower Caves | Discovered new exit (range 11) 1556 | -7/Lower Caves | Identified exit to Lower Caves 1557 | -7/Lower Caves | Entered another Lower Caves area 1662 | -7/Lower Caves | Encountered a Warlord checkpoint 1679 | -7/Lower Caves | Discovered new exit (range 9) 1686 | -7/Lower Caves | Identified exit to Zion 1687 | -7/Lower Caves | Entered Zion 1697 | -7/Zion | Given A8's code to call for help 1742 | -7/Zion | Discovered new exit (range 11) 1811 | -7/Zion | Learned Factory stockpile data 1841 | -7/Zion | Gained Derelict followers 2074 | -7/Zion | Met Imprinter 2115 | -7/Zion | Learned Factory stockpile data 2141 | -7/Zion | Given the Hacking Drone Bay 2241 | -7/Zion | Identified exit to Proximity Caves 2241 | -7/Zion | Entered Proximity Caves 2244 | -6/Proximity Caves | Spotter reported a threat 2244 | -6/Proximity Caves | Spotter reported a threat 2265 | -6/Proximity Caves | Learned location of Extension (-6) 2385 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2402 | -6/Proximity Caves | Discovered new exit (range 4) 2403 | -6/Proximity Caves | Identified exit to Factory 2403 | -6/Proximity Caves | Entered Factory 2403 | -6/Factory | Evolved 2 slots: Utility x2 2410 | -6/Factory | Identified exit to DSF 2410 | -6/Factory | Entered DSF 2436 | -6/DSF | Discovered new exit (range 12) 2443 | -6/DSF | Identified exit to Factory 2444 | -6/DSF | Entered Factory 2444 | -5/Factory | Evolved 2 slots: Utility x2 2467 | -5/Factory | Lost 3 parts (1n1u1w) 2632 | -5/Factory | Discovered new exit (range 8) 2635 | -5/Factory | Identified exit to Upper Caves 2636 | -5/Factory | Entered Upper Caves 2687 | -5/Upper Caves | Learned Factory emergency access door positions 2693 | -5/Upper Caves | Learned Factory stockpile data 2789 | -5/Upper Caves | Encountered a Warlord checkpoint 2833 | -5/Upper Caves | Discovered new exit (range 14) 2839 | -5/Upper Caves | Identified exit to Upper Caves 2840 | -5/Upper Caves | Entered another Upper Caves area 2842 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2887 | -5/Upper Caves | Discovered new exit (range 17) 2888 | -5/Upper Caves | Identified exit to Warlord 2988 | -5/Upper Caves | Spotted B-75 Beast 3138 | -5/Upper Caves | Build established: Scout 3183 | -5/Upper Caves | Entered Warlord 3226 | -5/Warlord | Warlord's base attacked by MAIN.C 3479 | -5/Warlord | Met Warlord 3513 | -5/Warlord | Found Prototype Processor 3513 | -5/Warlord | Identified Exp. Core Analyzer 3515 | -5/Warlord | Found Prototype Device 3515 | -5/Warlord | Identified System Purifier 3527 | -5/Warlord | Found Prototype Device 3527 | -5/Warlord | Identified Exp. Cloaking Device 3576 | -5/Warlord | Warlord forces counterattacked 3592 | -5/Warlord | Spotted Executioner 3623 | -5/Warlord | Spotted Executioner 3625 | -5/Warlord | Spotted Executioner 3630 | -5/Warlord | Destroyed Executioner 3653 | -5/Warlord | Spotted B-86 Titan 3662 | -5/Warlord | Spotted B-75 Beast 3691 | -5/Warlord | Discovered new exit (range 14) 3696 | -5/Warlord | Identified exit to Proximity Caves 3698 | -5/Warlord | Entered Proximity Caves 3712 | -4/Proximity Caves | Lost 5 allies 3727 | -4/Proximity Caves | Learned location of 1 exit from Research 3800 | -4/Proximity Caves | Spotted B-86 Titan 3807 | -4/Proximity Caves | Discovered new exit (range 11) 3811 | -4/Proximity Caves | Identified exit to Factory 3811 | -4/Proximity Caves | Entered Factory 3811 | -4/Factory | Evolved 2 slots: Propulsion x2 3894 | -4/Factory | Sucked down chute 3894 | -4/Factory | Entered Waste 3898 | -4/Waste | Spotted C-40 Crusher 3914 | -4/Waste | Warlord forces began an assault 3922 | -4/Waste | Allies destroyed C-40 Crusher 3964 | -4/Waste | Spotted C-40 Crusher 3967 | -4/Waste | Allies destroyed C-40 Crusher 3983 | -4/Waste | Spotted C-40 Crusher 3986 | -4/Waste | Spotted C-40 Crusher 3986 | -4/Waste | Spotted C-40 Crusher 3993 | -4/Waste | Allies destroyed C-40 Crusher 4000 | -4/Waste | Destroyed C-40 Crusher 4000 | -4/Waste | Destroyed C-40 Crusher 4016 | -4/Waste | Spotted C-40 Crusher 4022 | -4/Waste | Allies destroyed C-40 Crusher 4030 | -4/Waste | Lost 5 allies 4034 | -4/Waste | Discovered new exit (range 10) 4037 | -4/Waste | Identified exit to Factory 4089 | -4/Waste | Entered Factory 4089 | -4/Factory | Accompanied by 14 allies 4155 | -4/Factory | Build established: Scavenger-Scout 4165 | -4/Factory | Garrison activated, responded to threat 4181 | -4/Factory | Spotted B-86 Titan 4204 | -4/Factory | Allies destroyed B-86 Titan 4229 | -4/Factory | Lost 4 parts (2n2u) 4268 | -4/Factory | Identified exit to Upper Caves 4339 | -4/Factory | First assault squad dispatched 4419 | -4/Factory | Entered Upper Caves 4436 | -4/Upper Caves | Learned Research interactive machine intel 4478 | -4/Upper Caves | Discovered new exit (range 10) 4480 | -4/Upper Caves | Identified exit to Upper Caves 4480 | -4/Upper Caves | Entered another Upper Caves area 4482 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4494 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 4508 | -4/Upper Caves | Build established: Scavenger-Mutant 4511 | -4/Upper Caves | Encountered a Warlord checkpoint 4547 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 4618 | -4/Upper Caves | Discovered new exit (range 8) 4620 | -4/Upper Caves | Identified exit to Zhirov 4621 | -4/Upper Caves | Entered Zhirov 4621 | -4/Zhirov | Discovered new exit (range 4) 4629 | -4/Zhirov | Met Zhirov 4636 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4642 | -4/Zhirov | Found Alien Artifact 4642 | -4/Zhirov | Identified Integrated Reactor 4642 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4664 | -4/Zhirov | Found Alien Artifact 4689 | -4/Zhirov | Identified exit to Proximity Caves 4689 | -4/Zhirov | Entered Proximity Caves 4690 | -3/Proximity Caves | Identified exit to Research 4717 | -3/Proximity Caves | Spotted B-86 Titan 4737 | -3/Proximity Caves | Crushed by falling debris 4738 | -3/Proximity Caves | System corruption reached 10% 4743 | -3/Proximity Caves | Entered Research 4743 | -3/Research | Evolved 2 slots: Utility x2 4744 | -3/Research | Identified exit to Research 4745 | -3/Research | Loaded intel: 47 interactive machine locations 4768 | -3/Research | Lost 3 parts (1p2w) 4828 | -3/Research | Lost 3 parts (1p1u1w) 4936 | -3/Research | Identified exit to Garrison 4936 | -3/Research | Entered Garrison 4975 | -3/Garrison | Phase Generator disabled 4995 | -3/Garrison | Installed Relay Interface Framework 5011 | -3/Garrison | Identified Transdimensional Reconstructor 5011 | -3/Garrison | Warped through subspace 5022 | -3/Garrison | Discovered new exit (range 8) 5024 | -3/Garrison | Identified exit to Research 5024 | -3/Garrison | Entered Research 5042 | -3/Research | Lost 6 parts (3n3u) 5124 | -3/Research | Discovered exit to Research (range 4) 5126 | -3/Research | Entered another Research area 5126 | -2/Research | Warlord forces began assault on 0b10 5126 | -2/Research | Evolved 2 slots: Utility x2 5204 | -2/Research | Spotted B-90 Cyclops 5215 | -2/Research | Lost 3 parts (2n1w) 5236 | -2/Research | Research machine network offline 5371 | -2/Research | Build established: Mutant 5373 | -2/Research | Found Prototype Device 5373 | -2/Research | Identified Exp. ECM Suite 5416 | -2/Research | Discovered new exit (range 16) 5416 | -2/Research | Met up with Warlord 5431 | -2/Research | Spotted Striker 5433 | -2/Research | Identified exit to Access 5434 | -2/Research | Entered Access 5434 | -1/Access | Evolved 2 slots: Utility x2 5684 | -1/Access | Search patrols dispatched 5808 | -1/Access | Energy Cycler disabled 5818 | -1/Access | Discovered new exit (range 8) 5820 | -1/Access | Identified exit to Command 5820 | -1/Access | Entered Command 5849 | -1/Command | Spotted B-99 Colossus 5974 | -1/Command | Lost 3 parts (2n1u) 6034 | -1/Command | Disengaged cave seal 6106 | -1/Command | Welcomed Warlord to Command 6137 | -1/Command | Phase Generator disabled 6177 | -1/Command | Lost 4 parts (3n1w) 6427 | -1/Command | Spotted M Guard 6427 | -1/Command | Spotted M Guard 6431 | -1/Command | Warlord commented on Warlord statues 6434 | -1/Command | Spotted Combat Programmer 6435 | -1/Command | Spotted Combat Programmer 6453 | -1/Command | Build established: Hacker-Ninja 6476 | -1/Command | Met MAIN.C 6490 | -1/Command | Interfaced with 0b10 Conduit 6490 | *** | Assimilated 0b10! Last Messages --------------- can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. Penetrated by EMDS Slug. Door malfunctions. Penetrated by EMDS Slug. Particle Reactor destroyed. Impulse Thruster destroyed. Interfacing with system... Overriding active MAIN.C lock. [Achievement: MAIN.CPP] Map ----- +----------------------------------------------------+ | """" ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ##+############################################### | | + ######################################### | | # ######################################### | | + ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | # #####""""""" """" ############### | | # #####"" "" ############### | | # # #####""""" "" ############### | | # ##########""""""""""" / | | # ##########" " """ / | | # ##########"" """""" / | | # ##########"" """""" ############### | | # ########## " """""" ############### | | # ########## " ""MMM ############### | | # ########## " " MMM ""############### | | # ##########""""""""" MMM """""""############### | | + ##########"" @"""""""""############### | | # ########## """""""""""############### | | # ########## " " " " ############### | | ######### " " " " ############### | | """ " " " """" " ############### | | """ """ " " """" ############### | | """ " " " " ############### | | ######### """""""""" " ############### | | ############## " """ " """"""""############### | | ############## """ " " " ############### | | ######################################### | | ######################################### | | """ ######################################### | | ""T"" ######################################### | | "" "" ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######+########################################### | | ################################# | | T################################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 38 Melee Accuracy 14 Target Analysis 5 Core Analysis 11 Matter Filtering 50 Offensive Hacking 26 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- MAIN.CPP Challenges ------------ None Game ------ Seed PropulsionVoltaicSuit Manual? 0 Play Time 02:22:36 Cumulative 261.6 hours Start 2024.08.31 @ 14:04:42 End 2024.09.01 @ 09:59:32 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 487 Rogue 485 Adventurer 2 Explorer 0 Win Type 4 Total 15 Types 11/0/1/2/1/0/0/0/0 Lore% 74 Gallery% 69 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf221d85-f6a6-405e-b27f-a6199d673bc7