Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 11:14:06 Player: Cereal Killer Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (164) 820 Value Destroyed (7392) 7392 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2719) 2719 TOTAL SCORE: 15411 Bonus ------- High Alert Combat Kills 1577 Follower Combat Kills 181 Entered Garrisons 400 Aligned with FarCom 300 Acquired ECA 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 74/300 System Corruption 6% Temperature Cool (12) Movement Rolling (100) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Compact Battery Improved Sensor Array Focal Shield Hacking Suite > --- WEAPON (4) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Cesium-ion Thruster Encrypted Comm Array Improved Datajack Field Lobotomy Kit (5) Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Core Shielding Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Missile Launcher > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Armored Wheel Armored Wheel Armored Huge Wheel Cryofiber Web Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Improved Core Shielding Field Lobotomy Kit Heavy Mace Heavy Mace Power Sword Hellfire Trap Hellfire Trap Hellfire Trap Hellfire Trap Hellfire Trap [Rating: 52] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Makeshift Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Assault Cannon Energy Gun Arc Projector Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 4 | . . . 2 . . . 1 . . . 1 . Weapon 2 | . . . . . . . 1 . . . 1 . Parts Attached 76 | 5 . 4 14 2 . 1 4 4 2 8 23 9 Power 9 | 1 . 1 1 1 . . . . . 1 4 . Engine 8 | 1 . 1 1 1 . . . . . 1 3 . Core 1 | . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 16 | 1 . 2 3 1 . 1 . . 2 1 3 2 Treads 2 | . . . 2 . . . . . . . . . Leg 1 | . . . . . . . . . . . . 1 Wheel 13 | 1 . 2 1 1 . 1 . . 2 1 3 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 26 | 1 . 1 2 . . . 2 2 . 3 11 4 Device 9 | . . . . . . . 1 . . 1 5 2 Storage 3 | 1 . 1 . . . . . . . . . 1 Processor 3 | . . . . . . . 1 . . 1 1 . Hackware 1 | . . . . . . . . . . . . 1 Protection 10 | . . . 2 . . . . 2 . 1 5 . Artifact . | . . . . . . . . . . . . . Weapon 25 | 2 . . 8 . . . 2 2 . 3 5 3 Energy Gun 3 | . . . 1 . . . . . . 1 1 . Energy Cannon 7 | . . . 1 . . . . 1 . . 3 2 Ballistic Gun 5 | 2 . . . . . . 1 1 . 1 . . Ballistic Cannon 4 | . . . 3 . . . 1 . . . . . Launcher 2 | . . . 1 . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . 1 . Parts Lost 42 | . . 2 4 . . . 2 3 . 6 20 5 Power 5 | . . 1 . . . . . . . 1 2 1 Propulsion 10 | . . 1 2 . . . . 1 . 1 4 1 Utility 14 | . . . . . . . 1 . . 2 9 2 Weapon 13 | . . . 2 . . . 1 2 . 2 5 1 Highest Loss Streak 8 | . . 1 1 . . . 1 1 . 2 8 4 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 14 | 3 7 7 15 19 19 20 18 17 15 13 12 9 Power 2 | . 1 . . 1 3 3 3 4 2 2 1 1 Propulsion 1 | 2 5 4 3 1 1 1 1 . 2 2 2 . Utility 4 | . . . 3 6 7 8 6 6 4 2 4 2 Weapon 5 | . 1 2 7 9 8 7 6 5 5 4 2 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 26 | . . . . 3 2 . . 6 1 . 3 11 Power 5 | . . . . . . . . 2 . . 1 2 Propulsion 4 | . . . . 2 . . . . 1 . . 1 Utility 9 | . . . . . 1 . . 3 . . 2 3 Weapon 4 | . . . . 1 1 . . 1 . . . 1 Tool/Special 4 | . . . . . . . . . . . . 4 Average Slot Usage (%) 90 | . 71 90 88 100 100 100 95 99 99 97 86 41 Engine 8 | . 14 14 9 11 11 11 9 9 9 7 5 3 Treads 4 | . . . 9 16 11 2 . 3 1 . . . Wheel 13 | . 14 24 10 5 11 19 18 14 15 17 13 3 Device 5 | . . . . . . . 2 9 9 9 10 8 Storage 14 | . 14 23 22 22 22 22 18 18 11 9 7 3 Processor 5 | . . . . . . . 8 9 9 15 7 . Protection 13 | . . . 15 22 22 22 11 9 15 10 13 3 Energy Cannon 4 | . . . . . . . . . 9 9 13 5 Ballistic Gun 5 | . 28 28 4 . . . 3 13 9 9 1 . Ballistic Cannon 7 | . . . 12 16 . 11 23 11 9 4 . . Impact Weapon 3 | . . . 4 5 21 10 . . . . 3 . Slashing Weapon 1 | . . . . . . . . . . 2 3 6 Peak Build Rating 52 | 5 5 8 19 23 24 24 33 34 37 42 52 37 Average Rating 29 | 3 5 6 15 20 23 24 30 32 36 37 43 25 On Entrance 21 | . 5 5 8 19 23 24 24 33 33 37 42 25 Avg Prop Armor Cover (%) 8 | . . . 8 8 11 8 . 7 7 . . . Naked Turns 1 | . . . . . . . . . . . . 1 Heaviest Build 88 | 11 11 53 65 69 65 69 74 77 77 74 88 68 Greatest Support 40 | 10 10 26 40 40 10 20 20 20 24 24 28 28 Greatest Overweight (x) 7 | 1 1 5 4 6 6 6 3 7 7 5 4 2 Average Overweight (x) 2 | . 1 1 2 3 6 3 3 4 3 2 2 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 16 20 20 20 20 20 20 20 20 20 11 Most Carried 20 | 7 8 9 20 20 20 20 19 20 20 20 20 16 Average Carried 17 | 4 7 7 15 19 19 20 18 19 19 18 16 9 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 8 9 19 20 20 20 19 20 20 20 15 5 Class Distribution -------------------- 52% | Mutant 15% | Scavenger-Skirmisher 7% | Scavenger-Tank 7% | Gunner 7% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Tank | -8/Materials Gunner | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Matter Collected 3590 | 195 54 179 565 291 52 153 269 680 115 518 382 137 Remotely . | . . . . . . . . . . . . . Salvage Created 5560 | . 125 127 791 492 . 151 193 665 176 1035 1728 77 Parts 262 | . 10 10 37 7 . 11 6 37 4 43 93 4 Haulers Intercepted 5 | . 1 . 2 . . . . . . . 2 . Recyclers Shooed 3 | . . 1 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . 4 Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Combat Hostiles Destroyed 122 | . 3 3 19 6 . 3 5 14 5 23 38 3 Melee 4 | . . . . . . . . . . . 4 . Guns 28 | . 3 3 . . . . . 10 . 11 1 . Cannons 60 | . . . 9 6 . 3 5 4 5 8 17 3 AOE 28 | . . . 10 . . . . . . 4 14 . Classes Destroyed 16 | . 3 2 7 . . . 1 1 . 1 1 . Worker 11 | . . . 3 4 . 1 . . . . 3 . Builder 10 | . . . 4 1 . 1 . . . . 4 . Tunneler 4 | . . . 2 1 . 1 . . . . . . Hauler 5 | . 1 . 2 . . . . . . . 2 . Recycler 9 | . . 1 2 3 . 1 1 . . . 1 . Operator 1 | . . . 1 . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . Swarmer 33 | . 3 2 7 . . 3 . 2 1 11 1 3 Grunt 51 | . . 1 7 6 . . 3 5 4 . 25 . Brawler 3 | . . . 1 . . . . . . . 2 . Duelist 1 | . . . 1 . . . . . . . . . Protector 2 | . . . . . . . . . . . 2 . Sentry 15 | . . . 3 . . . 1 3 . 5 3 . Demolisher 1 | . . . . . . . . . . 1 . . Hunter 9 | . . . . . . . 1 3 . 3 2 . Programmer 7 | . . . . . . . . 1 . 3 3 . Best Kill Streak 11 | . 3 2 11 6 . 6 4 3 2 3 11 3 Combat Bots Only 10 | . 3 2 10 5 . 3 3 3 2 3 9 3 Max Kills in Single Turn 3 | . 2 1 3 1 . 1 1 1 1 2 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . 2 3 . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Hostile Shots Fired 662 | . 26 24 78 28 . 9 30 44 17 79 268 59 Missed 207 | . 4 7 19 12 . 2 7 14 7 25 88 22 Hits 455 | . 22 17 59 16 . 7 23 30 10 54 180 37 Melee 12 | . . . 8 . . . . . . . 4 . Projectile 443 | . 22 17 51 16 . 7 23 30 10 54 176 37 AOE 5 | . . . . . . . . . . 3 2 . Critical Strikes 22 | . . . 3 . . . 1 1 1 5 9 2 Actively Blocked 2 | . . . . . . . . . 1 . 1 . Part Disruptions 1 | . . . . . . . . . . 1 . . Damage Taken 6939 | . 179 149 913 245 . 64 309 416 134 781 3154 595 Core 1466 | . 67 32 245 40 . . 71 116 . 192 483 220 Absorbed by Shields 11 | . . . . . . . . 11 . . . . Redirected to Shielding 242 | . . . . 26 . . 24 . 9 37 129 17 Ignored by Resistances 17 | . . . . . . . . . . . . 17 Core Remaining (%) 54 | 100 . 60 . . . 28 . . . 31 . . Volleys Fired 336 | . 21 16 41 25 . 5 19 54 8 59 76 12 Largest 3 | . 2 2 2 2 . 2 3 3 3 3 3 1 Hottest 270 | . 40 40 74 74 . 74 111 155 155 187 270 65 Shots Fired 747 | . 42 32 81 45 . 10 54 129 24 151 167 12 Gun 227 | . 42 32 12 . . . 3 59 8 59 12 . Cannon 503 | . . . 63 45 . 10 51 70 16 88 148 12 Launcher 17 | . . . 6 . . . . . . 4 7 . Special . | . . . . . . . . . . . . . Kinetic 489 | . 42 32 71 45 . 10 54 127 16 87 5 . Thermal 236 | . . . 4 . . . . 2 8 60 150 12 Explosive 17 | . . . 6 . . . . . . 4 7 . Electromagnetic 5 | . . . . . . . . . . . 5 . Robot Hit Streak 31 | . 4 7 8 7 . 2 12 8 13 31 13 6 Robot Miss Streak 6 | . 6 3 3 5 . 5 3 2 2 4 3 4 Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 423 | . 19 21 61 31 . 8 26 39 17 84 110 7 Core Hits 206 | . 9 7 32 11 . 5 10 22 7 33 65 5 Critical Kills 6 | . 1 . . . . . . 2 . 1 2 . Critical Parts Destroyed 4 | . . 1 1 . . . . . . . 2 . Critical Strikes 18 | . 1 1 3 1 . . 2 4 . 1 5 . Burn 1 | . . . . . . . . . . . 1 . Meltdown 1 | . . . . . . . . . . . 1 . Destroy 6 | . 1 1 . . . . . 2 . 1 1 . Blast 7 | . . . 2 1 . . 2 2 . . . . Smash 3 | . . . 1 . . . . . . . 2 . Melee Attacks 99 | . . . 11 8 . 5 . 2 . 51 22 . Impact 61 | . . . 11 8 . 5 . 2 . 20 15 . Slashing 38 | . . . . . . . . . . 31 7 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 25 | . . . 10 8 . 5 . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 . Damage Inflicted 16972 | . 208 259 2773 1303 . 485 597 1080 461 3198 6370 238 Guns 2129 | . 208 259 99 . . . . 511 147 733 172 . Cannons 7663 | . . . 973 655 . 109 597 363 314 937 3477 238 Explosions 3288 | . . . 832 . . . . . . 362 2094 . Melee 3892 | . . . 869 648 . 376 . 206 . 1166 627 . Ramming . | . . . . . . . . . . . . . Kinetic 4870 | . 208 259 1034 655 . 109 597 808 321 799 80 . Thermal 5529 | . . . 38 . . . . 66 140 871 4176 238 Explosive 2544 | . . . 750 . . . . . . 362 1432 . Electromagnetic 137 | . . . 82 . . . . . . . 55 . Impact 2547 | . . . 869 648 . 376 . 206 . . 448 . Slashing 1345 | . . . . . . . . . . 1166 179 . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . 3 3 3 3 . 1 1 2 6 6 Average Corruption 2 | . . . 2 3 3 3 . 1 1 1 1 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 99 | . . . 14 24 6 5 . 9 1 12 10 18 Message Errors 19 | . . . 4 4 1 2 . 1 . 1 1 5 Matter Fused 19 | . . . 2 5 2 1 . 1 . 2 1 5 Heat Flow Errors 13 | . . . 2 2 1 1 . 3 . 2 1 1 Energy Discharges 16 | . . . 1 1 . 1 . 2 . 4 5 2 Parts Rejected 2 | . . . 1 . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 17 | . . . . 8 . . . 1 1 2 1 4 Data Loss (major) 5 | . . . . 2 2 . . . . . . 1 Misfires 6 | . . . 4 2 . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots 48 | . . . . . . . . . . . 48 . Effects 5 | . . . . . . . . . . . 5 . Energy Bleed 2 | . . . . . . . . . . . 2 . Heat Surge 2 | . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . . 1 . Overflow Damage 1817 | . . . 681 277 . 154 . 116 . 136 446 7 Projectiles 293 | . . . 25 . . . . 10 . 99 152 7 Explosions 143 | . . . 37 . . . . . . 37 69 . Melee 1381 | . . . 619 277 . 154 . 106 . . 225 . Knockbacks 37 | . . . 8 11 . 1 8 3 2 . 4 . Impact 14 | . . . 4 5 . 1 . . . . 4 . Kinetic 23 | . . . 4 6 . . 8 3 2 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 235 | . . . 91 . . . . . . 15 129 . Shots 6 | . . . 3 . . . . . . 1 2 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 357 | . . 6 242 306 255 250 306 224 153 357 214 161 Average Temperature 81 | . . 6 40 114 129 164 161 61 47 77 49 56 Received Heat Transfer 2142 | . 9 30 246 135 . . 117 207 54 108 1083 153 Effects 2 | . . . . . 1 . 1 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Interference 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Robots Corrupted 14 | . . . 7 5 . 1 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 15 | . . . 5 7 . 1 . . . . 2 . Impact Corruptions 47 | . . . 21 13 . 5 . 1 . . 7 . Robots Melted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Melted 15 | . . . . . . . . . . 2 13 . Heat Transferred 6139 | . . . 111 . . . . 100 200 1274 4158 296 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Maximum Alert Level 4 | . . . 1 . . . . 3 2 4 4 . Low Security (%) 35 | 100 100 100 13 100 . 100 100 22 . . . . Level 1 17 | . . . 86 . . . . 32 73 8 . . Level 2 15 | . . . . . . . . 39 26 33 10 . Level 3 10 | . . . . . . . . 4 . 29 20 . Level 4 20 | . . . . . . . . . . 28 68 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1596 | . 95 50 391 145 . 78 63 741 488 1513 1596 . Initial 793 | . . 5 . 135 . . . 3 360 317 793 . Average 536 | . 48 18 281 33 . 21 20 369 375 852 1202 . Influence Increases 5568 | . 135 91 701 229 . 93 161 761 268 1336 1573 220 Destroy 0b10 Robot/C 2580 | . 60 60 380 140 . 60 100 280 160 560 720 60 Destroy 0b10 Robot/NC 260 | . 10 5 75 45 . 20 5 10 10 20 60 . Destroy Leader 456 | . 14 20 96 30 . 10 30 10 32 40 164 10 Allied During Kill 78 | . . . . 6 . . . . 22 46 4 . Trap Triggered on 0b10 40 | . . . . . . . . . . . 40 . Successful Hack 87 | . 6 6 5 . . . 13 21 6 30 . . Disable Machine 300 | . . . 90 . . . . 15 30 15 150 . Anti-Garrison Action 1050 | . . . . . . . . 350 . 500 200 . Destroy Structure 372 | . . . 55 8 . 3 13 60 8 110 115 . Lose Combat Pursuer 345 | . 45 . . . . . . 15 . 15 120 150 Influence Decreases 4692 | . 120 106 352 569 9 93 156 25 521 311 1535 895 Entered New Map 2082 | . . 10 . 214 9 . . 2 381 171 720 575 Time Decay 2051 | . 120 81 312 315 . 93 145 . 120 . 595 270 Lost Part 399 | . . 15 40 . . . 11 23 . 60 200 50 Lost Ally 160 | . . . . 40 . . . . 20 80 20 . Squads Dispatched 22 | . . 1 4 . . . . . 2 . 15 . Investigation 5 | . . 1 1 . . . . . . . 3 . Extermination 3 | . . . . . . . . . . . 3 . Reinforcement 8 | . . . 3 . . . . . 1 . 4 . Assault 5 | . . . . . . . . . . . 5 . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . 3 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Distress Signals 10 | . 1 . 1 1 . 1 2 . . 1 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 192 | . 10 4 26 7 . 3 7 13 15 27 68 12 Peak Tracking Total 10 | . 4 3 8 3 . 3 3 3 5 5 10 9 Tactical Retreats 12 | . 1 . . . . . . 1 . 1 5 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Traps Triggered 21 | . . . 2 . . . . 6 . 12 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . 4 . Traps Extracted . | . . . . . . . . . . . . . Installed 6 | . . . . . . . . 1 . . 5 . Triggered 4 | . . . . . . . . . . . 4 . Most Traps Carried 5 | . . . . . . . . 5 5 5 5 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Machines Disabled 34 | . . . 6 . . . . 8 2 8 10 . Max in Single Turn 5 | . . . 2 . . . . 1 1 1 5 . Garrison Access 2 | . . . . . . . . . . . 2 . Garrison Relay 12 | . . . . . . . . 5 . 7 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Machines Accessed 31 | . 2 1 2 1 2 . 2 4 2 3 11 1 Terminals 21 | . 2 1 2 1 . . 1 4 1 3 6 . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . . 1 . 1 . 2 . Total Hacks 64 | . 5 5 6 1 3 . 4 6 11 5 17 1 Successful 26 | . 3 1 2 . 3 . 3 4 5 2 2 1 Failed 38 | . 2 4 4 1 . . 1 2 6 3 15 . Catastrophic 10 | . 1 . . . . . 1 . . 1 7 . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . 3 5 1 . 1 . 2 . 9 . 4 . Terminals 49 | . 5 5 6 1 . . 3 6 10 5 8 . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . 4 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 . Garrison Access 4 | . . . . . . . 1 . 1 . 2 . Terminal Hacks 20 | . 3 1 2 . 3 . 1 4 3 2 . 1 Record 2 | . . . . . 2 . . . . . . . Robot Analysis 4 | . 1 1 . . . . . . 2 . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . . 1 1 1 . . Zone Layout 2 | . 1 . . . . . 1 . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . Security Stations 2 | . . . . . . . . 1 . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . . . . . . . 1 . 1 . 1 . Terminals 2 | . . . . . . . 1 . 1 . . . Botnet 2 | . . . . . . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 2 1 1 1 . . 2 3 1 2 9 . Full Trace Events 4 | . . 1 . . . . . . . 1 2 . Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 56 | . . . . . . . . 25 . 31 . . Machine Destruction 52 | . . . . . . . . 21 . 31 . . Programmers 4 | . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 3 1 . Allies Hacked 1 | . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Total Allies 10 | . . . . 2 . . . 2 . 5 1 . Largest Group 5 | . . . . 2 . . . 2 2 5 1 . Highest-Rated Group 105 | . . . . 45 . . . 59 59 105 13 . Highest-Rated Ally 39 | . . . . 31 . . . 39 39 31 13 . Initial Warlord ECA Mod 19 | . . . . . . . . . 9 9 19 19 Total Orders . | . . . . . . . . . . . . . Ally Attacks 53 | . . . . 8 . . . . 26 15 4 . Total Damage 987 | . . . . 108 . . . . 340 479 60 . Kills 12 | . . . . 1 . . . . 5 6 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Active Infowar (turns) 158 | . . . . . . . . . . . . 158 Sensors 158 | . . . . . . . . . . . . 158 Robot Analysis Total 4 | . 1 1 . . . . . . 2 . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Turns Passed 9261 | 59 270 225 820 1210 414 347 422 1260 245 1501 1898 590 Spaces Moved 5439 | 44 196 158 396 556 240 240 222 683 141 852 1118 593 Core 284 | 6 . . . . . . . . . . . 278 Treads 316 | . . . 80 236 . . . . . . . . Legs 76 | . . . . . . . . . . . . 76 Wheels 4763 | 38 196 158 316 320 240 240 222 683 141 852 1118 239 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 95 80 115 170 170 125 125 125 120 120 115 50 Average Speed 134 | 84 95 106 158 199 170 128 125 144 141 123 128 91 Slowest Speed 240 | 95 95 155 240 240 170 170 125 185 185 165 150 140 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 38 44 48 96 62 69 19 71 25 75 31 71 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 1 . . . . . . 1 Known Exits Taken 4 | . 1 . . . . . 1 . 1 . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . 2 . 2 . . . . . . . 4 Spaces Dug 33 | . . . . . . . 1 2 . 14 16 . Terrain Destroyed 276 | . . . 64 10 . 3 13 5 4 49 125 3 Melee 16 | . . . . . . . . . . 12 4 . Projectile 83 | . . . 15 10 . 3 13 5 4 2 28 3 AOE 177 | . . . 49 . . . . . . 35 93 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Total 6583 | 65 241 186 490 599 247 257 324 856 170 1098 1420 630 Wait 309 | 5 24 4 7 1 . 1 76 37 10 21 120 3 Move 5427 | 43 195 157 395 555 239 239 221 682 140 851 1117 593 Hop . | . . . . . . . . . . . . . Pick Up 98 | 12 1 5 18 4 3 . 3 13 3 5 24 7 Fast Attach 13 | . . . . . . 1 . . 2 . 5 5 Attach 57 | 5 . 4 8 . . . 4 4 . 6 20 6 Detach 5 | . . . . . . . . . . . 4 1 Swap 43 | . . . 10 3 2 5 1 6 1 4 11 . Drop 43 | . . . . 3 3 1 . 9 6 . 18 3 Fire 336 | . 21 16 41 25 . 5 19 54 8 59 76 12 Melee 94 | . . . 11 8 . 5 . 2 . 51 17 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 136 | . . . . . . . . 48 . 88 . . Rewire 16 | . . . . . . . . . . 13 3 . Trap 6 | . . . . . . . . 1 . . 5 . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 262 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered Mines 541 | -10/Mines | Discovered new exit (range 8) 551 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 555 | -10/Mines | Entered Materials 555 | -9/Materials | Evolved 2 slots: Utility x2 709 | -9/Materials | Destroyed 10 combat bots 740 | -9/Materials | Discovered new exit (range 8) 781 | -9/Materials | Core integrity fell below 50% 1335 | -9/Materials | Discovered new exit (range 16) 1375 | -9/Materials | Entered Mines 2200 | -9/Mines | Discovered new exit (range 6) 2276 | -9/Mines | Learned Materials emergency access door positions 2297 | -9/Mines | Discovered new exit (range 12) 2577 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2578 | -9/Mines | Discovered new exit (range 5) 2585 | -9/Mines | Entered Exiles 2631 | -9/Exiles | Met 8R-AWN 2658 | -9/Exiles | Met EX-HEX 2714 | -9/Exiles | Met EX-BIN 2741 | -9/Exiles | Aligned with FarCom system 2743 | -9/Exiles | Given EX-Vault access code 2784 | -9/Exiles | Opened EX-Vault 2795 | -9/Exiles | Found Field Lobotomy Kit 2833 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2876 | -9/Exiles | Met EX-DEC 2891 | -9/Exiles | Learned location of Zion (-6) 2984 | -9/Exiles | Discovered new exit (range 10) 2999 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2999 | -9/Exiles | Entered Mines 3327 | -8/Mines | Discovered new exit (range 15) 3346 | -8/Mines | Entered Materials 3346 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3691 | -8/Materials | Discovered new exit (range 13) 3767 | -8/Materials | Identified exit to Garrison 3768 | -8/Materials | Entered Garrison 3812 | -8/Garrison | Triggered checkpoint 3833 | -8/Garrison | Garrison Relay disabled 3926 | -8/Garrison | Build established: Scavenger-Skirmisher 4055 | -8/Garrison | Garrison Relay disabled 4138 | -8/Garrison | Triggered checkpoint 4295 | -8/Garrison | Discovered new exit (range 64) 4295 | -8/Garrison | Discovered new exit (range 44) 4295 | -8/Garrison | Discovered new exit (range 12) 4328 | -8/Garrison | Triggered checkpoint 4359 | -8/Garrison | Garrison Relay disabled 4372 | -8/Garrison | Learned Materials security intel 4487 | -8/Garrison | Garrison Relay disabled 4546 | -8/Garrison | Triggered checkpoint 4624 | -8/Garrison | Triggered checkpoint 4690 | -8/Garrison | Garrison Relay disabled 4961 | -8/Garrison | Rescued a captive Derelict 4961 | -8/Garrison | Rescued a captive Derelict 5028 | -8/Garrison | Entered Materials 5028 | -8/Materials | Accompanied by 2 allies 5240 | -8/Materials | Garrison activated, responded to threat 5271 | -8/Materials | Identified exit to Garrison 5273 | -8/Materials | Entered Garrison 5273 | -8/Garrison | Accompanied by 1 ally 5362 | -8/Garrison | Build established: Scavenger-Tank 5383 | -8/Garrison | Triggered checkpoint 5385 | -8/Garrison | Garrison Relay disabled 5433 | -8/Garrison | Learned Factory security intel 5653 | -8/Garrison | Triggered checkpoint 5675 | -8/Garrison | Triggered checkpoint 5691 | -8/Garrison | Garrison Relay disabled 5852 | -8/Garrison | Discovered new exit (range 10) 5893 | -8/Garrison | Triggered checkpoint 5912 | -8/Garrison | Build established: Gunner 5932 | -8/Garrison | Garrison Relay disabled 5935 | -8/Garrison | Triggered checkpoint 5955 | -8/Garrison | Core integrity fell below 50% 6051 | -8/Garrison | Rescued a captive Derelict 6051 | -8/Garrison | Rescued a captive Derelict 6291 | -8/Garrison | P-60 Hacker assimilated allied Rogue 3c 6305 | -8/Garrison | P-60 Hacker assimilated allied Rogue 3a 6505 | -8/Garrison | Garrison Relay disabled 6522 | -8/Garrison | Discovered new exit (range 8) 6542 | -8/Garrison | Garrison Relay disabled 6548 | -8/Garrison | Garrison Relay disabled 6651 | -8/Garrison | Triggered checkpoint 6683 | -8/Garrison | Triggered checkpoint 6694 | -8/Garrison | Garrison Relay disabled 6712 | -8/Garrison | Build established: Scavenger-Mutant 6725 | -8/Garrison | Discovered new exit (range 15) 6774 | -8/Garrison | Entered Factory 6774 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7174 | -7/Factory | First assault squad dispatched 7392 | -7/Factory | Destroyed 9 combat bots 7640 | -7/Factory | Build established: Tank 8006 | -7/Factory | Discovered new exit (range 8) 8018 | -7/Factory | Identified exit to Lower Caves 8133 | -7/Factory | Lost 8 parts (1p1n3u3w) 8136 | -7/Factory | Destroyed 9 combat bots 8336 | -7/Factory | Lost 3 parts (1p1n1w) 8370 | -7/Factory | Core integrity fell below 50% 8415 | -7/Factory | Lost 4 parts (2n2u) 8472 | -7/Factory | Discovered new exit (range 14) 8521 | -7/Factory | Build established: Mutant 8672 | -7/Factory | Entered Lower Caves 8692 | -7/Lower Caves | Met a Warlord Commander 8693 | -7/Lower Caves | Learned location of Warlord (-4) 8694 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8698 | -7/Lower Caves | Found Encrypted Comm Array 8807 | -7/Lower Caves | Learned 4 Factory zone layouts 8941 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8949 | -7/Lower Caves | Released all parts (3) 8976 | -7/Lower Caves | Lost 4 parts (1p1n2u) 8984 | -7/Lower Caves | Core integrity fell below 20% 8987 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9090 | -7/Lower Caves | Encountered a Warlord checkpoint 9227 | -7/Lower Caves | Spotted B-75 Beast 9262 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 09105_ Acquired 20 matter. 09109_ Acquired 10 matter. 09142_ System corrupted: Matter fused (-7). 09149_ Searching scrap... 09149_ Found Imp. Datajack. 09149_ Found 58 Matter. 09150_ Acquired 7 matter. 09152_ Acquired Imp. Datajack. 09170_ N8=G5N QWUFRWP9KC0RU2Q7X% R0XPIH8 09204_ B 5LYJOQ3US:IT9H4IOSBFNX&JZPWYDKU5NG0YN 09204_ Searching scrap... 09204_ Found Cesium-ion Thruster. 09204_ Found Arm. Huge Wheel. 09204_ Found 49 Matter. 09206_ Dropped Mak. Leg. 09207_ Acquired Arm. Huge Wheel. 09209_ Acquired 10 matter. 09214_ Acquired Cesium-ion Thruster. 09251_ System corrupted: Matter fused (-10). 09262_ Power Sword destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????## #??????? #??## ### | | ???????????????????????????# #??????? ???## ## | | ???????????????????????????# #??????# ????# ### | | ???????????????????????????# #???? "# ???# #?# | | ?????????????????????????###!#?? ### ??? #?# | | ????????????????????????## #!# # ?? #?## | | ????????????????????????# *|/! ## #??? | | ????????????????????????# ![**] #?## #??? | | ????????????????????????# /! ##??## ??? | | ????????????????????????# ##### #????## ??? | | ????????????????????????# ##????? ##?????? ??? | | ????????????????????????# #????## ##????### #?? | | ????????????????????????# ##??# #?????# ??? | | ????????????????????????####??## ##??## ?? | | ??????????????????????????????# ### ?? | | ??????????????????????????????# #??? | | ??????????????????????????????# #???? | | ?????????????????????????????## #???? | | ????????????????????????????## ###?? | | ????????????????????????????# ##? | | ???????????????????####????## ## | | ???????????????????# ##??## | | ???????????????????# ### | | ???????????????????## | | ????????????????????# % ## #### | | ????????????????????## @ #?## #?## | | ?????????????# ??????## #### #??# ### | | ?????????????? ?????## ##???? ##?## ## | | ???????????????? ????# ;#???????## #### % | | ?????????????????# ###; !%##??????# #?# | | ?????????????????# %#??????# ## #?# | | ?????????????????# BB #??????# #### ##?### | | ????????????# " BB #??????# #??####????? | | ????????????# # ##??????# #??????????? | | ????????????# ## #???????# #??????????? | | ????????????## #?# #???????# ##??????????? | | ?????????????# #??# #???????# #???????????? | | ?????????????# ##???# #???????# #???????????? | | ?????????????##### #?????# #???????# #???????????? | | ?????????????????# #?????# #???????# #???????????? | | ?????????????????# #?????# #???????# #???????????? | | ?????????????????# #????## ##????### #???????????? | | ?????????????????# #???## ##???# #???????????? | | ?????????????????# ##### ##### #???????????? | | ?????????????????# = ##???????????? | | ?????????????????####### % #????????????? | | ???????????????????????## #########????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 20 Core Shielding 30 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction DIY Cooler I Like You, Cogmind Live, Flee, And Rebuild Sixth Sense Throw Away The Key Challenges ------------ None Game ------ Seed LinearHardcellNukerbomber Manual? 0 Play Time 01:30:38 Cumulative 307.8 hours Start 2025.10.27 @ 04:55:56 End 2025.10.27 @ 11:14:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 227 Adventurer 9 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 86 Gallery% 74 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 591b1aa1-e4ad-4015-9fb1-cbf0f0ad903c