Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.05 @ 19:22:35 Player: moonlol Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (239) 239 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1219 Bonus ------- None Cogmind --------- Core Integrity 392/400 Matter 240/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- EM Shotgun Small Laser Improved Assault Rifle > --- INVENTORY (16) --- Ion Engine Light Treads Wheel Compact Wheel Small Storage Unit Small Storage Unit Signal Interpreter EM Pulse Gun Medium Laser Medium Laser Small Laser Small Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit > --- WEAPON ----------- EM Shotgun Small Laser Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Wheel Compact Wheel Small Storage Unit Small Storage Unit Signal Interpreter EM Pulse Gun Medium Laser Medium Laser Small Laser Small Laser Light Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 17 | 7 6 4 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads 2 | 1 1 . Leg . | . . . Wheel 2 | 1 1 . Hover . | . . . Flight . | . . . Utility 5 | 2 2 1 Device . | . . . Storage 4 | 2 2 . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 2 3 Energy Gun 5 | 1 2 2 Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 1 | . . 1 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 100 | . 100 100 Engine 13 | . 14 11 Treads 19 | . 20 11 Wheel 7 | . 7 11 Storage 27 | . 28 22 Processor 1 | . . 11 Energy Gun 14 | . 14 22 Ballistic Gun 13 | . 14 11 Naked Turns . | . . . Heaviest Build 42 | 14 38 42 Greatest Support 40 | 20 40 16 Greatest Overweight (x) 2 | 2 2 2 Average Overweight (x) . | . . 2 Largest Inventory Capacity 16 | 8 16 16 Average Capacity 12 | 7 13 16 Most Carried 13 | 4 13 13 Average Carried 8 | 3 8 12 Final Capacity 16 | 8 16 16 Final Carried 13 | 4 13 13 Class Distribution -------------------- 88% | Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 343 | 272 71 . Remotely . | . . . Salvage Created 483 | 68 398 17 Parts 34 | 2 30 2 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 7 . Guns 7 | . 7 . Classes Destroyed 5 | 1 3 1 Recycler 3 | 1 2 . Operator 1 | . . 1 Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 4 | . 4 . Best Kill Streak 5 | 1 5 1 Combat Bots Only 5 | . 5 . Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 417 | 10 307 100 Core 102 | . 94 8 Absorbed by Shields . | . . . Core Remaining (%) 81 | 100 62 . Volleys Fired 28 | 2 21 5 Largest 2 | 2 2 2 Hottest 63 | 60 60 63 Shots Fired 52 | 4 42 6 Gun 52 | 4 42 6 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 28 | 2 21 5 Thermal 1 | . . 1 Explosive . | . . . Electromagnetic 23 | 2 21 . Robot Hit Streak 21 | 4 18 21 Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 43 | 4 33 6 Core Hits 21 | 2 17 2 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 560 | 72 405 83 Guns 503 | 46 374 83 Cannons . | . . . Explosions 57 | 26 31 . Melee . | . . . Ramming . | . . . Kinetic 205 | 18 114 73 Thermal 67 | 26 31 10 Explosive . | . . . Electromagnetic 288 | 28 260 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 23 | 11 12 . Shots 2 | 1 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 127 | 52 127 . Average Temperature 41 | 28 42 . Received Heat Transfer 129 | . 129 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 125 | . 100 25 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | 1 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 171 | 5 171 28 Initial 23 | . 2 23 Average 40 | 3 50 23 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 12 6 Peak Tracking Total 6 | . 4 6 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 6 | . 5 1 Terminals 6 | . 5 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 22 | . 19 3 Successful 17 | . 14 3 Failed 5 | . 5 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 20 | . 18 2 Terminals 22 | . 19 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 4 1 Record 1 | . 1 . Robot Analysis 1 | . . 1 Branch Access Points 1 | . 1 . Terminal Index 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 12 | . 10 2 Terminals 12 | . 10 2 Track 6 | . 5 1 Botnet 6 | . 5 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 4 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 721 | 112 538 71 Spaces Moved 363 | 57 261 45 Core 8 | 8 . . Treads 292 | 46 246 . Legs . | . . . Wheels 63 | 3 15 45 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 152 | 144 159 120 Slowest Speed 180 | 160 180 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 5 47 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 3 | 3 . . Melee . | . . . Projectile . | . . . AOE 3 | 3 . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 477 | 80 342 55 Wait 61 | 11 50 . Move 361 | 56 260 45 Hop . | . . . Pick Up 9 | 4 5 . Fast Attach 8 | 7 . 1 Attach 2 | . . 2 Detach 1 | . . 1 Swap 7 | . 6 1 Drop . | . . . Fire 28 | 2 21 5 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 318 | -10/Materials | Identified exit to Mines 464 | -10/Materials | Discovered new exit (range 16) 651 | -10/Materials | Entered another Materials area 651 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 722 | -9/Materials | Self-destructed Last Messages --------------- >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Analysis(Packrat) Downloading analysis... Packrat Tier: 4 Packrats are sent out by their derelict owners to collect useful components for later reuse, especially those that derelicts are incapable of manufacturing locally. They are especially weak against electromagnetic attacks, and are disabled by programmers on sight. 00714_ C-30 ARC bursts open, deploying its payload. 00714_ S-10 Pest unfolds itself. 00720_ Lgt. Ion Engine destroyed. 00722_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????r?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###+###???????????????????? | | ??????????###+########## ##########+##???????? | | ???????? *$s s%* ??????? | | ???????? %%s rs T ??????? | | ???????? s @ ??????? | | ????????????????######## ##########??????????? | | ???????????????????????## ##?# #??????????? | | ????????????????????????# #??# #??????????? | | ????????????????????????# #??# """ #??????????? | | ????????????????????????# #??# """ #??????????? | | ????????????????????????# #??# """ #??????????? | | ?????????????########???# #??# #??????????? | | ?????????????# #???# #######+####?????????? | | ?????????????# = ##### #?????????? | | ?????????????# + #?????????? | | ?????????????+ """ ##### #?????????? | | ?????????????# """ #???### ####### #?????????? | | ?????????????# """ #?????# #?????# #?????????? | | ?????????????########?????# #?????# #?????????? | | ??????????????????????????# #?????# #?????????? | | ??????????????????????????# #?????# #?????????? | | ??????????????????????????# #?????# #?????????? | | ??????????????????????????# #?????# #?????????? | | ??????????????????????????# #?????# #?????????? | | ??????????????????????????# #?????# #?????????? | | ??????????????????????????# #????? ?????????? | | ??????????????????????????# ????? ?????????? | | ??????????????????????????# ????? ?????????? | | ??????????????????????????# ????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateBattleDoomcannon Manual? 0 Play Time 00:06:20 Cumulative 80.6 hours Start 2021.11.05 @ 19:16:00 End 2021.11.05 @ 19:22:35 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 85 Rogue 45 Adventurer 40 Explorer 0 Win Type - Total 8 Types 5/0/0/1/0/0/2/0/0 Lore% 66 Gallery% 63 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8cee8c93-63e1-472d-a1c7-893fab9e0b3e