Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 12:29:35 Player: Mjolnir Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (175) 875 Value Destroyed (4468) 4468 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 9486 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 28 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 92/100 System Corruption 24% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (4) ---- Light Angular Momentum Engine Advanced Weight Redist. System Micro-nuke Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Cooled Plasma Cannon > --- INVENTORY -------- Combat Airjet Combat Airjet Combat Airjet Phase Cannon Cooled Plasma Cannon Micro-nuke Launcher Heavy Hammer [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 5 | . . . 1 . 2 1 1 . . Weapon . | . . . . . . . . . . Parts Attached 251 | 7 8 8 53 . 66 39 12 19 39 Power 40 | 1 1 1 6 . 8 9 1 1 12 Engine 15 | 1 1 1 4 . 1 4 . . 3 Core 24 | . . . 2 . 7 5 1 . 9 Reactor 1 | . . . . . . . . 1 . Propulsion 63 | 2 1 1 21 . 19 4 5 4 6 Treads . | . . . . . . . . . . Leg 38 | 2 1 1 16 . 18 . . . . Wheel . | . . . . . . . . . . Hover 7 | . . . 4 . . . 3 . . Flight 18 | . . . 1 . 1 4 2 4 6 Utility 60 | 1 3 1 9 . 21 12 2 2 9 Device 27 | . . 1 2 . 10 8 . . 6 Storage 10 | 1 2 . 3 . 2 1 1 . . Processor 7 | . . . 1 . 3 1 . 1 1 Hackware 7 | . . . . . 1 2 1 1 2 Protection 9 | . 1 . 3 . 5 . . . . Artifact . | . . . . . . . . . . Weapon 88 | 3 3 5 17 . 18 14 4 12 12 Energy Gun 19 | 1 . 3 7 . 8 . . . . Energy Cannon 26 | . 1 . 6 . 6 . 3 9 1 Ballistic Gun 7 | 2 2 2 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 19 | . . . 4 . 1 4 . 2 8 Special Weapon . | . . . . . . . . . . Impact Weapon 13 | . . . . . 2 9 1 1 . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . . 1 Unidentified Prototypes 9 | . . . 3 . 2 1 2 . 1 Parts Lost 64 | . . 3 6 . 19 12 . 1 23 Power 17 | . . . 2 . 3 4 . 1 7 Propulsion 17 | . . . . . 6 3 . . 8 Utility 10 | . . . . . 2 3 . . 5 Weapon 20 | . . 3 4 . 8 2 . . 3 Highest Loss Streak 10 | . . 1 2 . 8 5 . 1 10 Average Slot Usage (%) 92 | . 96 99 98 100 96 83 50 79 80 Engine 5 | . 14 14 3 . 3 2 . . 2 Core 4 | . . . 6 11 4 7 2 1 6 Leg 20 | . 28 28 31 33 26 . . . . Flight 6 | . . . . . . 22 9 23 21 Device 5 | . . 6 1 . 10 9 . . 3 Storage 13 | . 14 14 17 22 18 7 1 6 2 Processor 6 | . . . 10 11 6 7 6 12 6 Hackware 7 | . . . . . 2 18 20 25 27 Protection 3 | . 10 7 3 . 4 . . . . Energy Gun 7 | . 2 14 13 11 8 . . . . Energy Cannon 4 | . 2 7 5 11 8 . 3 5 . Ballistic Gun 2 | . 22 5 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 10 26 30 44 44 66 44 34 34 25 Greatest Support 66 | 20 20 20 30 30 45 37 66 44 35 Greatest Overweight (x) 3 | . 1 1 3 1 2 3 1 2 2 Average Overweight (x) . | . . 1 . 1 1 . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 8 8 8 Average Capacity 11 | 5 8 10 13 16 16 8 5 8 5 Most Carried 16 | 5 8 10 16 16 16 16 8 8 8 Average Carried 10 | 2 5 9 12 16 15 7 4 7 5 Final Capacity 16 | 6 10 10 16 16 16 8 8 8 4 Final Carried 16 | 2 8 9 16 16 16 6 8 8 4 Class Distribution -------------------- 36% | Scavenger-Mutant 34% | Mutant 20% | Hacker-Sprinter 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Matter Collected 3365 | 251 77 242 674 . 726 268 155 246 726 Remotely . | . . . . . . . . . . Salvage Created 6382 | . 370 259 1763 . 2236 262 . 516 976 Parts 326 | . 26 13 100 . 111 4 . 7 65 Haulers Intercepted 15 | . 1 . 6 . 5 1 . . 2 Recyclers Shooed 3 | . 1 . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 107 | . 6 7 33 . 37 2 . 2 20 Melee 9 | . . . . . . . . . 9 Guns 35 | . 5 5 15 . 10 . . . . Cannons 36 | . 1 2 8 . 22 . . 2 1 AOE 25 | . . . 10 . 4 1 . . 10 Classes Destroyed 16 | . 7 . 4 . 2 1 . 1 1 Worker 9 | . 1 . 2 . 5 1 . . . Builder 12 | . . . 1 . 5 2 . . 4 Tunneler 2 | . . . . . . . . . 2 Hauler 15 | . 1 . 6 . 5 1 . . 2 Recycler 6 | . 1 1 1 . 2 . . . 1 Mechanic 1 | . . . 1 . . . . . . Operator 7 | . 1 . 1 . 1 1 . . 3 Watcher 16 | . 2 . 5 . 4 3 . . 2 Swarmer 37 | . 4 5 4 . 9 . . . 15 Grunt 49 | . 2 2 22 . 20 . . . 3 Brawler 2 | . . . 1 . 1 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 11 | . . . 6 . 4 . . . 1 Hunter 2 | . . . . . 2 . . . . Programmer 3 | . . . . . . 2 . . 1 Compactor 2 | . . . . . . . . 2 . Best Kill Streak 7 | . 4 3 5 . 5 3 . 1 7 Combat Bots Only 7 | . 3 3 4 . 4 1 . 1 7 Max Kills in Single Turn 4 | . 1 1 4 . 2 1 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . 2 1 . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Damage Taken 8219 | . 405 385 1061 . 2985 1464 69 47 1803 Core 2129 | . 73 106 151 . 334 613 13 . 839 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 48 | 100 . 28 . 62 39 12 . . . Volleys Fired 394 | . 57 24 104 . 157 8 3 24 17 Largest 2 | . 2 2 2 . 2 1 1 2 1 Hottest 150 | . 80 135 140 . 150 33 90 125 90 Shots Fired 709 | . 114 47 192 . 284 7 3 45 17 Gun 418 | . 109 36 125 . 148 . . . . Cannon 247 | . 5 11 52 . 131 . 3 43 2 Launcher 44 | . . . 15 . 5 7 . 2 15 Special . | . . . . . . . . . . Kinetic 120 | . 97 6 4 . 13 . . . . Thermal 488 | . 17 31 152 . 240 . 3 43 2 Explosive 44 | . . . 15 . 5 7 . 2 15 Electromagnetic 57 | . . 10 21 . 26 . . . . Robot Hit Streak 25 | . 8 5 25 . 24 2 3 11 6 Robot Miss Streak 7 | . 7 4 2 . 5 2 1 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 571 | . 55 26 136 . 210 38 2 33 71 Core Hits 258 | . 20 10 75 . 93 6 . 6 48 Critical Hits 4 | . . . 2 . 1 . . . 1 Critical Kills 3 | . . . 2 . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . . . . Melee Attacks 185 | . . . . . 20 67 3 3 92 Impact 83 | . . . . . 20 57 3 3 . Slashing 76 | . . . . . . . . . 76 Piercing . | . . . . . . . . . . Sneak Attacks 28 | . . . . . 1 12 . . 15 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15920 | . 464 410 2937 . 4865 1300 91 1617 4236 Guns 4092 | . 428 305 1482 . 1877 . . . . Cannons 4358 | . 36 104 643 . 2211 . 91 1241 32 Explosions 3411 | . . . 812 . 453 218 . 376 1552 Melee 4054 | . . . . . 323 1079 . . 2652 Ramming 5 | . . 1 . . 1 3 . . . Kinetic 659 | . 364 29 28 . 238 . . . . Thermal 7236 | . 100 336 1839 . 3597 . 91 1241 32 Explosive 3298 | . . . 812 . 351 207 . 376 1552 Electromagnetic 668 | . . 44 258 . 355 11 . . . Impact 1402 | . . . . . 323 1079 . . . Slashing 2652 | . . . . . . . . . 2652 Piercing . | . . . . . . . . . . Highest Corruption 25 | . 4 4 . . 4 1 . 23 25 Average Corruption 7 | . 2 4 . . 3 1 . 11 24 Corruption Purged 1 | . . . . . . . . . 1 Effects 201 | . 8 25 . . 31 6 . 14 117 Message Errors 29 | . 2 9 . . 7 1 . . 10 Matter Fused 29 | . 2 5 . . 5 . . 1 16 Heat Flow Errors 18 | . 1 5 . . 5 . . 2 5 Energy Discharges 19 | . 2 3 . . 4 1 . 2 7 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 20 | . 1 1 . . 6 2 . 1 9 Data Loss (major) 2 | . . . . . . . . . 2 Misdirections 43 | . . . . . . . . . 43 Targeting Errors 37 | . . 2 . . 3 1 . 7 24 Weapon Failures 3 | . . . . . 1 1 . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 1173 | . . . 22 . 209 392 . . 550 Projectiles 73 | . . . 17 . 56 . . . . Explosions 165 | . . . 5 . 41 43 . . 76 Melee 935 | . . . . . 112 349 . . 474 Knockbacks 5 | . . . . . 1 4 . . . Impact 5 | . . . . . 1 4 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 503 | . . . 50 . 110 172 . . 171 Shots 22 | . . . 3 . 6 7 . . 6 Rammed 2 | . . 1 . . . 1 . . . Targets Rammed 3 | . . 1 . . 1 1 . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 429 | . 165 363 429 . 370 10 54 426 218 Average Temperature 93 | . 44 87 113 . 79 7 29 160 80 Received Heat Transfer 2148 | . 96 159 405 . 999 279 . . 210 Effects 10 | . . . 7 . 2 . . 1 . Shutdowns 4 | . . . 3 . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 5 | . . . 4 . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 14 | . . . . . 2 12 . . . Impact Corruptions 21 | . . . . . 5 16 . . . Robots Melted 2 | . . . 1 . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 26 | . 1 . 9 . 15 1 . . . Heat Transferred 13148 | . 259 629 3959 . 6292 . 111 1861 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Peak Influence 479 | . 176 80 380 124 479 280 92 102 337 Average Influence 160 | . 54 39 163 124 270 116 66 80 201 Maximum Alert Level 2 | . . . 1 . 2 1 . . 1 Low Security (%) 63 | 100 100 100 57 100 27 90 100 100 45 Level 1 35 | . . . 42 . 69 9 . . 54 Level 2 . | . . . . . 2 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 1 . 4 . 4 6 1 . 7 Investigation 3 | . . . 2 . . . . . 1 Extermination 5 | . . . . . . 3 . . 2 Reinforcement 14 | . 1 . 2 . 3 3 1 . 4 Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 7 | . . . . . 2 2 . . 3 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Distress Signals 9 | . . . 3 . 4 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 241 | . 20 15 43 . 79 33 3 6 42 Peak Tracking Total 8 | . 5 3 5 . 8 7 2 3 8 Tactical Retreats 36 | . 2 3 2 . 11 7 2 1 8 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Traps Triggered 7 | . 2 . 1 . 1 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Machines Disabled 14 | . . . 1 . 3 5 . . 5 Max in Single Turn 2 | . . . 1 . 1 2 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Machines Accessed 33 | . 5 . 10 . 7 4 . . 7 Terminals 19 | . 4 . 6 . 5 1 . . 3 Fabricators 2 | . . . . . . 1 . . 1 Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units 3 | . 1 . 1 . . . . . 1 Scanalyzers 7 | . . . 2 . 2 2 . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 104 | . 10 . 26 . 27 12 . . 29 Successful 76 | . 6 . 21 . 20 7 . . 22 Failed 28 | . 4 . 5 . 7 5 . . 7 Catastrophic 2 | . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 24 | . 2 . 5 . 8 2 . . 7 Terminals 58 | . 9 . 15 . 14 2 . . 18 Fabricators 7 | . . . . . . 3 . . 4 Repair Stations 7 | . . . 4 . . . . . 3 Recycling Units 4 | . 1 . 1 . . . . . 2 Scanalyzers 28 | . . . 6 . 13 7 . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 35 | . 5 . 11 . 7 . . . 12 Record 4 | . . . 1 . 2 . . . 1 Prototype ID Bank 4 | . 1 . 3 . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Alert Level 4 | . 1 . 1 . 1 . . . 1 Unreport Threat 5 | . . . 2 . 1 . . . 2 Locate Traps 5 | . 1 . 1 . 2 . . . 1 Dispatch Records 1 | . . . . . . . . . 1 Recall Investigation 2 | . 1 . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . . . Zone Layout 6 | . 1 . 3 . . . . . 2 Fabricator Hacks 7 | . . . . . . 3 . . 4 Network Status 2 | . . . . . . 2 . . . Load Schematic 3 | . . . . . . 1 . . 2 Build 2 | . . . . . . . . . 2 Repair Station Hacks 5 | . . . 3 . . . . . 2 Scan Component 3 | . . . 2 . . . . . 1 Repair 2 | . . . 1 . . . . . 1 Recycling Unit Hacks 4 | . 1 . 1 . . . . . 2 Report Inventory 4 | . 1 . 1 . . . . . 2 Scanalyzer 25 | . . . 6 . 13 4 . . 2 Insert Component 13 | . . . 3 . 6 3 . . 1 Analyze 12 | . . . 3 . 7 1 . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 29 | . 3 . 9 . 6 4 . . 7 Full Trace Events 3 | . . . 2 . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . 3 . 4 1 . . 1 Parts Built 3 | . . . . . . . . . 3 Matter 292 | . . . . . . . . . 292 Time 72 | . . . . . . . . . 72 Total Part Build Rating 9 | . . . . . . . . . 9 Parts Repaired 2 | . . . 1 . . . . . 1 Time 66 | . . . 26 . . . . . 40 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 11 | . . . 3 . 5 2 . . 1 Part Schematics Acquired 9 | . . . 3 . 4 1 . . 1 Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 9 | . . . . . . 5 . . 4 Non-combat 8 | . . . . . . 5 . . 3 Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 16 | . . . . . . 7 . . 9 parse_system 5 | . . . . . . 1 . . 4 no_distress 5 | . . . . . . 3 . . 2 find_chute 1 | . . . . . . 1 . . . find_fabricator 1 | . . . . . . 1 . . . find_recycling 3 | . . . . . . 1 . . 2 check_alert 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Total Allies 4 | . . 3 . . . . . 1 . Largest Group 3 | . . 3 . . . . . 1 . Highest-Rated Group 72 | . . 72 . . . . . 31 . Highest-Rated Ally 31 | . . 31 . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 42 | . . 21 . . . . . 21 . Total Damage 548 | . . 189 . . . . . 359 . Kills 5 | . . 4 . . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Turns Passed 10708 | 77 832 1262 2493 58 2848 1589 209 232 1108 Spaces Moved 8205 | 59 430 750 1287 33 1235 2245 306 216 1644 Core 72 | 13 . . . . . 12 14 29 4 Treads . | . . . . . . . . . . Legs 3774 | 46 430 750 1278 33 1235 2 . . . Wheels . | . . . . . . . . . . Hover 90 | . . . 9 . . . 79 2 . Flight 4269 | . . . . . . 2231 213 185 1640 Fastest Speed 27 | 50 120 150 120 150 150 29 34 27 29 Average Speed 85 | 104 135 150 142 150 151 32 45 45 31 Slowest Speed 260 | 120 150 150 260 150 180 200 105 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 14 | . . . . . . 7 1 1 5 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 64 96 78 9 67 23 9 68 27 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 52 | . . . 7 . 13 14 2 1 15 Terrain Destroyed 413 | . . . 106 . 47 37 2 43 178 Melee 37 | . . . . . 5 14 2 1 15 Projectile 25 | . . . . . 20 . . 4 1 AOE 351 | . . . 106 . 22 23 . 38 162 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Total 10914 | 73 582 841 1760 42 1886 2985 366 302 2077 Wait 1536 | 2 73 49 226 8 319 550 26 27 256 Move 8169 | 58 429 749 1286 32 1234 2230 304 213 1634 Hop 14 | . . . . . . 7 1 1 5 Pick Up 158 | 6 11 6 44 . 45 17 9 2 18 Fast Attach 42 | 2 . . 11 . 11 1 6 1 10 Attach 100 | 4 1 3 6 . 21 28 5 14 18 Detach 32 | . . . 1 . 1 10 2 12 6 Swap 110 | 1 7 5 37 . 34 10 1 4 11 Drop 133 | . 4 4 45 . 43 20 6 1 10 Fire 394 | . 57 24 104 . 157 8 3 24 17 Melee 185 | . . . . . 20 67 3 3 92 Ram 1 | . . . . . . 1 . . . Kick 2 | . . 1 . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis 36 | . . . . . . 36 . . . Rewire 2 | . . . . 2 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 11) 465 | -10/Materials | Discovered new exit (range 10) 693 | -10/Materials | Discovered new exit (range 7) 910 | -10/Materials | Entered Mines 913 | -10/Mines | Received a Mining Laser from a helpful Derelict 1083 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1083 | -10/Mines | Discovered new exit (range 5) 1215 | -10/Mines | Learned Materials security intel 1273 | -10/Mines | Learned location of 1 exit from Materials 1607 | -10/Mines | Core integrity fell below 50% 1794 | -10/Mines | Discovered new exit (range 13) 1887 | -10/Mines | Discovered new exit (range 10) 1899 | -10/Mines | Build established: Scavenger-Mutant 2172 | -10/Mines | Entered Materials 2172 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2173 | -9/Materials | Identified exit to Materials 2936 | -9/Materials | Repaired Aluminum Leg 3031 | -9/Materials | Discovered new exit (range 15) 3618 | -9/Materials | Discovered exit to Materials (range 14) 3853 | -9/Materials | Build established: Mutant 4062 | -9/Materials | Discovered exit to Materials (range 15) 4604 | -9/Materials | Discovered new exit (range 16) 4665 | -9/Materials | Entered Mines 4682 | -9/Mines | Discovered exit to Materials (range 13) 4723 | -9/Mines | Entered Materials 4723 | -8/Materials | Evolved 2 slots: Utility x2 5026 | -8/Materials | Build established: Scavenger-Mutant 5096 | -8/Materials | Garrison activated, responded to threat 5173 | -8/Materials | Lost 3 parts (1p2w) 6057 | -8/Materials | Lost 8 parts (1p3n2u2w) 6442 | -8/Materials | Discovered new exit (range 11) 6695 | -8/Materials | Core integrity fell below 50% 6979 | -8/Materials | Build established: Mutant 7035 | -8/Materials | Discovered new exit (range 6) 7082 | -8/Materials | Identified exit to Factory 7571 | -8/Materials | Entered Factory 7571 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7864 | -7/Factory | Build established: Hacker-Sprinter 8524 | -7/Factory | Lost 3 parts (2p1u) 9001 | -7/Factory | Core integrity fell below 50% 9041 | -7/Factory | Discovered new exit (range 4) 9145 | -7/Factory | Core integrity fell below 20% 9160 | -7/Factory | Entered another Factory area 9160 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9184 | -6/Factory | Lost 5 parts (1p2n1u1w) 9236 | -6/Factory | Build established: Hacker-Mutant 9369 | -6/Factory | Sucked down chute 9369 | -6/Factory | Entered Waste 9370 | -6/Waste | Met a frightened Derelict 9381 | -6/Waste | Spotted C-40 Crusher 9383 | -6/Waste | Spotted C-40 Crusher 9384 | -6/Waste | EMP discharged 9398 | -6/Waste | Allies destroyed C-40 Crusher 9404 | -6/Waste | Spotted C-40 Crusher 9428 | -6/Waste | Destroyed C-40 Crusher 9437 | -6/Waste | Spotted C-40 Crusher 9484 | -6/Waste | EMP discharged 9484 | -6/Waste | System corruption reached 10% 9484 | -6/Waste | Destroyed C-40 Crusher 9514 | -6/Waste | Spotted C-40 Crusher 9514 | -6/Waste | Spotted C-40 Crusher 9535 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9572 | -6/Waste | Discovered new exit (range 15) 9584 | -6/Waste | EMP discharged 9601 | -6/Waste | Entered Factory 9804 | -6/Factory | Fabricated Adv. Sensor Array (x1) 9843 | -6/Factory | Fabricated Lgt. Nuclear Core (x2) 9930 | -6/Factory | Spotted B-75 Beast 10085 | -6/Factory | Core integrity fell below 50% 10123 | -6/Factory | Build established: Hacker-Sprinter 10135 | -6/Factory | Discovered new exit (range 15) 10150 | -6/Factory | Lost 9 parts (3p3n2u1w) 10184 | -6/Factory | Repaired Biomechanical Wings 10191 | -6/Factory | Identified exit to Factory 10333 | -6/Factory | Destroyed 7 combat bots 10360 | -6/Factory | Core integrity fell below 20% 10709 | -6/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- 10687_ Jacked Y-54 Guardian... 10687_ Command string: assimilate 10687_ No effect. 10689_ Jacked Y-54 Guardian... 10689_ Command string: REBOOT 10689_ No effect. 10690_ Lgt. Angular Momentum Engine destroyed. 10693_ System corrupted: Power Sword targeting data glitched. 10695_ System corrupted: Component data lost. 10696_ Lgt. Nuclear Core destroyed. 10696_ Imp. Datajack destroyed. 10699_ VTOL Module destroyed. 10699_ System Backup Module destroyed. 10703_ Imp. Cesium-ion Thruster destroyed. 10708_ Y-54 Guardian destroyed. 10709_ Fusion Modulator explodes. 10709_ Terminal disabled. 10709_ R-10 Processor destroyed. 10709_ Biomechanical Wings destroyed. 10709_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ? !???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | #???#####????????????????????????????????? | | [! #??? ???????????????????????????????? | | [! #?? ???????????????????????????????? | | ? !! +? ??????????????????????????????? | | ? ?? ???????? ?????????????????????? | | ?? ?? ?????? ???????????????????? | | ### #### "????? #??#????????????????? | | ] ## "?"??? #? ??????????????? | | ! !! "?"??? #? ????????????? | | !! ? ??? # ????????????? | | !! ? ??? # ???????????? | | #######? ??? ; ! ! ???????????? | | #??????# ###;; ; ????????????? | | #######??????# #;; ;;;###???????????? | | ##????????????# ## ;; #???????????? | | ## ##?????????????# ## ; #???????????? | | # #??????????????# ## ;;#????????????? | | # ########????????# ## ; #????????????? | | # ^ #???????## #; ; #????????????? | | ######### #@ ;#?????????????? | | !%;!! ;##########????? | | ######### =*#! ## ! #????? | | ## "^ #???????## ############# """ #????? | | ##^] #????????# #?????# # """ #????? | | ## ^] #???????## ##????# # """ #????? | | ### ]] #????#### ###### # = #????? | | ### ] ##????# + """ #????? | | !%= #?????# ## ### # """ #????? | | ##| #?????# ###+#### # """ #????? | | ?# ###+####???# # + # #????? | | ?# + #???# # #+####+############????? | | ?###### #???# # # #?????????? | | ??????# #???# # " " # #?????????? | | ??????#] #???# # "Y" # #?????????? | | ??????# ##### # """ # "" "" #?????????? | | ??????#] + ######## "" "" #?????????? | | ??????###############?????# """ """ #?????????? | | ??????????????????????????# """ """ #?????????? | | ??????????????????????????# """ """ #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????##############?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 3 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 5 Offensive Hacking 44 Defensive Hacking 22 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Adv. Sensor Array | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -7/Factory | Scanalyzed Micro-nuke Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory Lgt. Nuclear Core | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Batter Up Deadly Force It's Just You Just What I Needed Made in Tau Ceti IV Omniscient Cartographer Serviceable Loadout root@ Challenges ------------ None Game ------ Seed ParticleNeutrinoPrototype Manual? 0 Play Time 03:54:10 Cumulative 17.7 hours Start 2020.04.18 @ 07:40:02 End 2020.04.18 @ 12:29:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7922377-b78b-4094-9093-b972fd46adf0