Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 09:31:58 Player: Azormik Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (1859) 1859 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 4944 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 23/100 System Corruption 16% Temperature Warm (130) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON (3) ------- Improved Medium Laser > --- INVENTORY (10) --- Light Ion Engine Light Nuclear Core EM Pulse Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Storage Unit Improved Sensor Array > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core EM Pulse Gun Arc Projector Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 . . 2 Weapon 1 | . . . . 1 . Parts Attached 72 | 8 13 4 3 13 31 Power 10 | 2 . 1 . 2 5 Engine 6 | 2 . 1 . 2 1 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 24 | 2 6 . 2 6 8 Treads . | . . . . . . Leg . | . . . . . . Wheel 24 | 2 6 . 2 6 8 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 2 . . 5 Device 8 | 1 2 1 . . 4 Storage 2 | 1 . 1 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 27 | 2 5 1 1 5 13 Energy Gun 12 | 2 3 1 . 2 4 Energy Cannon 1 | . . . . 1 . Ballistic Gun 10 | . . . . 1 9 Ballistic Cannon . | . . . . . . Launcher 4 | . 2 . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 34 | . 1 . . 5 28 Power 4 | . . . . 1 3 Propulsion 9 | . . . . 1 8 Utility 7 | . 1 . . 1 5 Weapon 14 | . . . . 2 12 Highest Loss Streak 13 | . 1 . . 2 13 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 85 | . 99 86 100 93 68 Engine 8 | . 14 10 11 8 3 Wheel 19 | . 28 22 22 26 11 Device 13 | . 13 11 22 14 11 Storage 17 | . 14 21 22 18 14 Energy Gun 13 | . 23 21 11 9 7 Ballistic Gun 5 | . . . . 6 12 Launcher 3 | . 4 . 11 7 . Naked Turns . | . . . . . . Heaviest Build 33 | 15 16 26 27 31 33 Greatest Support 36 | 26 26 20 20 36 36 Greatest Overweight (x) 7 | . . 1 1 1 7 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 6 8 7 10 10 10 Average Carried 7 | 2 6 4 8 9 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 6 4 7 10 9 3 Class Distribution -------------------- 43% | Mutant 23% | Scavenger-Skirmisher 20% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1218 | 152 313 30 70 135 518 Remotely . | . . . . . . Salvage Created 2085 | 178 376 112 187 288 944 Parts 143 | 14 31 12 21 15 50 Haulers Intercepted . | . . . . . . Recyclers Shooed 6 | 1 1 2 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 47 | . 14 3 8 6 16 Guns 24 | . 5 3 1 2 13 Cannons 2 | . . . . . 2 AOE 21 | . 9 . 7 4 1 Classes Destroyed 12 | 3 5 . . 2 2 Worker 5 | 1 1 . . 1 2 Builder 4 | . 1 1 . 1 1 Tunneler 8 | 4 1 . 2 . 1 Recycler 6 | 1 . . 1 1 3 Operator 1 | . 1 . . . . Watcher 3 | . 1 1 . 1 . Swarmer 24 | . 9 3 8 . 4 Grunt 10 | . 5 . . 3 2 Brawler 2 | . . . . 1 1 Sentry 5 | . . . . 2 3 Hunter 4 | . . . . . 4 Programmer 2 | . . . . . 2 Best Kill Streak 9 | 2 9 5 4 7 6 Combat Bots Only 6 | . 6 3 4 3 4 Max Kills in Single Turn 3 | 2 3 1 3 3 2 Gunslinging . | . . . . . . Exploded 3 | . 3 . 3 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 388 | . 50 19 20 41 258 Missed 115 | . 13 9 8 13 72 Damage Taken 3774 | . 339 92 144 414 2785 Core 891 | . 87 21 51 31 701 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 19 | . . 19 . . . Core Remaining (%) 85 | 100 65 . 82 94 . Volleys Fired 196 | 32 45 10 26 27 56 Largest 3 | 2 2 2 2 3 3 Hottest 139 | 90 90 90 80 136 139 Shots Fired 349 | 33 66 20 29 57 144 Gun 309 | 33 60 20 23 39 134 Cannon 17 | . . . . 7 10 Launcher 23 | . 6 . 6 11 . Special . | . . . . . . Kinetic 97 | . . . . 12 85 Thermal 198 | 32 41 10 23 34 58 Explosive 23 | . 6 . 6 11 . Electromagnetic 31 | 1 19 10 . . 1 Robot Hit Streak 18 | 8 5 3 2 8 18 Robot Miss Streak 5 | 3 2 5 3 3 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 207 | 25 36 6 12 24 104 Core Hits 127 | 6 24 5 11 23 58 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 1 2 . 2 Burn 4 | . . 1 2 . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5333 | 319 994 127 576 872 2445 Guns 2886 | 319 477 127 150 254 1559 Cannons 250 | . . . . 114 136 Explosions 2141 | . 517 . 426 504 694 Melee . | . . . . . . Ramming 56 | . . . . . 56 Kinetic 997 | . . . . 56 941 Thermal 2072 | 304 460 75 178 312 743 Explosive 1918 | . 356 . 398 504 660 Electromagnetic 290 | 15 178 52 . . 45 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . . 16 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 134 | . 46 . 48 19 21 Projectiles . | . . . . . . Explosions 134 | . 46 . 48 19 21 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 277 | . 41 . 52 . 184 Shots 6 | . 2 . 2 . 2 Rammed 7 | . . . . . 7 Targets Rammed 7 | . . . . . 7 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 324 | 260 252 126 27 324 259 Average Temperature 80 | 136 78 59 9 93 72 Received Heat Transfer 987 | . 42 . . 261 684 Effects 3 | . . . . 2 1 Energy Bleed 3 | . . . . 2 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | 1 . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | 3 2 . 2 2 . Heat Transferred 5316 | 888 1188 296 642 703 1599 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 678 | 30 591 165 293 289 678 Initial 165 | . 19 165 43 79 130 Average 280 | 14 287 136 261 163 467 Maximum Alert Level 2 | . 2 . 1 1 2 Low Security (%) 40 | 100 33 100 11 57 5 Level 1 33 | . 35 . 88 42 29 Level 2 25 | . 31 . . . 64 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 1 . . 9 Investigation 3 | . 1 1 . . 1 Extermination 1 | . . . . . 1 Reinforcement 5 | . 2 . . . 3 Assault 1 | . . . . . 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . 1 . . 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 16 8 8 8 26 Peak Tracking Total 6 | . 5 3 4 5 6 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 28 | . 3 1 8 1 15 Max in Single Turn 6 | . 2 1 5 1 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 3 2 . . 2 Terminals 6 | . 3 1 . . 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 6 6 . . 6 Successful 11 | . 3 5 . . 3 Failed 7 | . 3 1 . . 3 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 6 1 . . 6 Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 1 . . 3 Record 1 | . . . . . 1 Prototype ID Bank 2 | . 1 . . . 1 Emergency Access Points 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 1 . . 1 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2882 | 206 400 531 450 347 948 Spaces Moved 1773 | 122 293 154 397 262 545 Core 8 | 3 . . . . 5 Treads . | . . . . . . Legs . | . . . . . . Wheels 1765 | 119 293 154 397 262 540 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 95 80 80 Average Speed 96 | 88 89 92 95 85 108 Slowest Speed 400 | 90 90 95 95 95 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 39 16 65 15 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 231 | . 70 . 35 48 78 Melee . | . . . . . . Projectile . | . . . . . . AOE 231 | . 70 . 35 48 78 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2615 | 182 361 520 440 331 781 Wait 533 | 16 5 350 8 26 128 Move 1768 | 121 292 153 396 261 545 Hop . | . . . . . . Pick Up 26 | 5 2 3 4 3 9 Fast Attach 17 | 7 . 4 . . 6 Attach 23 | . 1 . . 5 17 Detach . | . . . . . . Swap 32 | 1 12 . 3 8 8 Drop 13 | . 4 . 3 1 5 Fire 196 | 32 45 10 26 27 56 Melee . | . . . . . . Ram 7 | . . . . . 7 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 207 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 12) 607 | -10/Materials | Entered another Materials area 607 | -9/Materials | Evolved 2 slots: Utility x2 637 | -9/Materials | Repaired EM Pulse Gun 663 | -9/Materials | Repaired Ion Engine 1043 | -9/Materials | Discovered new exit (range 16) 1138 | -9/Materials | Entered Mines 1227 | -9/Mines | Learned 4 Materials zone layouts 1437 | -9/Mines | Build established: Scavenger-Mutant 1574 | -9/Mines | Discovered new exit (range 5) 1588 | -9/Mines | Entered Materials 1588 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1919 | -8/Materials | Discovered new exit (range 16) 1935 | -8/Materials | Entered Factory 1935 | -7/Factory | Evolved 2 slots: Utility x2 2199 | -7/Factory | Garrison activated, responded to threat 2267 | -7/Factory | Lost 7 parts (4n1u2w) 2355 | -7/Factory | Core integrity fell below 50% 2389 | -7/Factory | Lost 7 parts (1p3n3w) 2735 | -7/Factory | First assault squad dispatched 2843 | -7/Factory | System corruption reached 10% 2861 | -7/Factory | Core integrity fell below 20% 2883 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Assault Rifle destroyed. VD4CBN9YGVDLUHK8DF:FO Assault Rifle destroyed. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Critical hit (Burn: +37). Flak Gun destroyed. Acquired 45 matter. M-28 Smith repairs I-36 Angel. Imp. Heat Sink destroyed. Imp. Sensor Array destroyed. M-28 Smith repairs G-47 Trooper. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+2). Arc Projector destroyed. System corrupted: Heat flow error (+146). Slammed into U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. 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