Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 19:23:05 Player: mat Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2508) 2508 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (533) 533 TOTAL SCORE: 6546 Bonus ------- Follower Combat Kills 606 Friendly Fire -73 Cogmind --------- Core Integrity 0/700 Matter 272/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (600) Ox11 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Improved Signal Interpreter Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Heavy Ion Engine Improved Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System Small Storage Unit Advanced Terrain Scanner Core Shielding Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System Small Storage Unit Shock Rifle Shock Rifle Particle Gun Heavy Laser Heavy Assault Rifle Rocket Launcher [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Slots Evolved 6 | . . . 2 2 . 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . 2 1 . 2 . . Weapon 1 | . . . . 1 . . . . Parts Attached 73 | 6 . 7 6 9 14 14 . 17 Power 8 | 1 . 1 1 1 2 . . 2 Engine 4 | 1 . . 1 1 1 . . . Core 4 | . . 1 . . 1 . . 2 Reactor . | . . . . . . . . . Propulsion 12 | 2 . . 2 1 2 2 . 3 Treads 11 | 2 . . 1 1 2 2 . 3 Leg 1 | . . . 1 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 . 2 2 3 3 8 . 4 Device 7 | . . . 1 . 2 3 . 1 Storage 3 | 1 . 2 . . . . . . Processor 2 | . . . . 1 1 . . . Hackware 1 | . . . . 1 . . . . Protection 10 | . . . 1 1 . 5 . 3 Artifact . | . . . . . . . . . Weapon 30 | 2 . 4 1 4 7 4 . 8 Energy Gun 14 | 2 . 1 . 3 3 1 . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | . . 2 1 1 4 2 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . 1 . . . 1 . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 2 . . Parts Lost 44 | . . 3 4 5 3 8 . 21 Power 6 | . . . 1 1 1 . . 3 Propulsion 8 | . . . 2 1 . 1 . 4 Utility 13 | . . . . 1 1 5 . 6 Weapon 17 | . . 3 1 2 1 2 . 8 Highest Loss Streak 9 | . . 3 1 3 1 5 . 9 Average Slot Usage (%) 94 | . 85 100 88 99 98 98 100 87 Engine 6 | . 14 7 4 9 4 7 7 4 Core 2 | . . 6 6 . 4 . . 1 Treads 15 | . 28 28 8 15 16 14 15 13 Leg 1 | . . . 7 1 . . . . Device 10 | . . . 11 9 9 8 15 17 Storage 17 | . 14 28 22 18 18 15 15 15 Processor 4 | . . . . 8 2 7 7 7 Hackware 1 | . . . . . 6 . . . Protection 9 | . . . 5 9 9 20 15 8 Energy Gun 9 | . 28 15 8 9 10 7 7 5 Ballistic Gun 13 | . . 8 13 18 16 15 15 11 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 13 13 47 51 47 53 64 59 59 Greatest Support 50 | 40 40 40 40 40 42 50 50 50 Greatest Overweight (x) 13 | 2 . 1 5 2 2 1 1 13 Average Overweight (x) 1 | . . . 2 1 1 1 1 1 Largest Inventory Capacity 16 | 6 6 16 16 16 16 16 16 16 Average Capacity 15 | 5 6 14 16 16 16 16 16 16 Most Carried 16 | 4 4 7 14 16 16 16 14 16 Average Carried 12 | 1 1 6 9 13 15 14 14 13 Final Capacity 16 | 6 6 16 16 16 16 16 16 16 Final Carried 16 | 1 4 7 13 16 16 14 14 8 Class Distribution -------------------- 28% | Scavenger-Tank 27% | Mutant 17% | Tank 11% | Skirmisher 6% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Matter Collected 1567 | 94 166 34 160 193 459 151 20 290 Remotely . | . . . . . . . . . Salvage Created 2645 | . 148 52 317 413 867 504 14 330 Parts 135 | . 9 7 19 21 44 19 3 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 15 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 62 | . 3 5 7 10 16 12 1 8 Guns 48 | . 1 3 7 10 16 8 . 3 AOE 13 | . 2 2 . . . 3 1 5 Classes Destroyed 13 | . 2 3 4 . 1 1 1 1 Worker 1 | . 1 . . . . . . . Builder 1 | . . . . . . 1 . . Recycler 1 | . . . 1 . . . . . Watcher 2 | . . . 1 . 1 . . . Swarmer 11 | . . 2 3 3 . 3 . . Grunt 28 | . 3 . 2 4 8 8 . 3 Brawler 1 | . . . 1 . . . . . Duelist 7 | . . . . . 3 1 . 3 Sentry 10 | . . . 1 3 5 . . 1 Demolisher 1 | . . 1 . . . . . . Programmer 1 | . . . . . . . . 1 Thief 1 | . . . . . . . 1 . Assembled 2 | . . 2 . . . . . . Best Kill Streak 7 | . 4 2 3 4 3 7 1 4 Combat Bots Only 6 | . 3 2 3 4 3 6 1 4 Max Kills in Single Turn 3 | . 2 2 1 2 2 2 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 2 . . . 2 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Damage Taken 6090 | . 120 549 382 575 642 1019 46 2757 Core 1080 | . 11 138 70 98 44 101 . 618 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 . 40 82 . 74 . . . Volleys Fired 186 | . 6 13 31 32 54 26 3 21 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 146 | . 90 90 60 96 146 111 98 98 Shots Fired 478 | . 12 26 62 96 162 70 9 41 Gun 469 | . 12 23 62 96 162 69 9 36 Cannon . | . . . . . . . . . Launcher 9 | . . 3 . . . 1 . 5 Special . | . . . . . . . . . Kinetic 284 | . . 3 39 64 92 51 6 29 Thermal 133 | . 6 10 . 32 70 11 . 4 Explosive 9 | . . 3 . . . 1 . 5 Electromagnetic 52 | . 6 10 23 . . 7 3 3 Robot Hit Streak 28 | . 3 8 18 20 28 13 6 19 Robot Miss Streak 4 | . 2 4 4 3 3 2 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . 2 1 2 1 2 . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . Shots Hit Robots 329 | . 7 13 42 71 103 54 6 33 Core Hits 146 | . 5 11 17 23 41 24 2 23 Critical Hits 3 | . . . 1 . . 2 . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5741 | . 239 212 544 776 1578 1257 92 1043 Guns 4300 | . 80 121 477 776 1578 739 53 476 Cannons . | . . . . . . . . . Explosions 1441 | . 159 91 67 . . 518 39 567 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2423 | . . 16 246 413 846 475 20 407 Thermal 1957 | . 172 50 67 363 732 488 39 46 Explosive 838 | . . 91 . . . 180 . 567 Electromagnetic 523 | . 67 55 231 . . 114 33 23 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 120 | . . . 32 . . 76 . 12 Projectiles . | . . . . . . . . . Explosions 120 | . . . 32 . . 76 . 12 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 272 | . . . 33 . . 123 47 69 Shots 6 | . . . 1 . . 2 1 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 243 | . 90 150 22 48 243 48 11 10 Average Temperature 41 | . 48 66 6 15 65 16 10 7 Received Heat Transfer 1761 | . 66 . 93 234 225 216 . 927 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 3 | . . . . . . 2 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 1 . . . 8 . . . Heat Transferred 4107 | . 337 148 150 904 1887 570 . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 2 . 1 . . 1 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Peak Influence 361 | . 85 88 266 361 331 296 . . Initial 152 | . . 33 33 70 152 150 . . Average 163 | . 21 83 118 225 219 178 . . Maximum Alert Level 1 | . . . 1 1 1 1 . . Low Security (%) 68 | 100 100 100 84 36 41 92 . . Level 1 31 | . . . 15 63 58 7 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 . 2 1 6 1 . 1 Investigation 4 | . . . 2 . 2 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 4 | . 2 . . 1 1 . . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Distress Signals 2 | . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 9 13 19 20 32 15 1 16 Peak Tracking Total 8 | . 4 5 5 5 6 5 1 8 Tactical Retreats 10 | . . . 1 3 2 1 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Traps Triggered 4 | . . . . . 1 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . 1 . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Machines Disabled 5 | . . . . . 4 1 . . Max in Single Turn 2 | . . . . . 2 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Machines Accessed 14 | . . . 4 1 8 . 1 . Terminals 13 | . . . 4 1 8 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . . . 11 3 29 . 1 . Successful 23 | . . . 7 2 13 . 1 . Failed 21 | . . . 4 1 16 . . . Catastrophic 3 | . . . 1 . 2 . . . Database Lockouts . | . . . . . . . . . Manual 37 | . . . 12 2 23 . . . Terminals 43 | . . . 11 3 29 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . . 3 1 7 . 1 . Open Door 3 | . . . . . 2 . 1 . Alert Level 6 | . . . 2 1 3 . . . Unreport Threat 3 | . . . 1 . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . . . 4 1 6 . . . Terminals 11 | . . . 4 1 6 . . . Botnet 11 | . . . 4 1 6 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . . 2 . 8 . . . Full Trace Events 5 | . . . 1 . 4 . . . Feedback Events 1 | . . . . . 1 . . . Hackware Fried 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Total Allies 13 | . . 3 . . 10 . . . Largest Group 10 | . . 3 3 . 10 2 . . Highest-Rated Group 173 | . . 40 40 . 173 32 . . Highest-Rated Ally 29 | . . 16 16 . 29 16 . . Total Orders . | . . . . . . . . . Ally Attacks 181 | . . . 63 . 104 14 . . Total Damage 2342 | . . . 678 . 1485 179 . . Kills 22 | . . . 11 . 11 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Turns Passed 4673 | 44 217 295 697 354 1107 530 539 890 Spaces Moved 2196 | 28 121 140 282 118 511 245 309 442 Core 24 | 14 . . . . . . . 10 Treads 2067 | 14 121 140 177 118 511 245 309 432 Legs 105 | . . . 105 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 172 172 172 152 Average Speed 179 | 119 160 171 210 185 175 172 172 182 Slowest Speed 700 | 160 160 180 270 200 200 172 172 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 33 37 35 13 67 10 47 57 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 7 | . . 1 . . . . . 6 Spaces Dug . | . . . . . . . . . Terrain Destroyed 43 | . 4 4 6 . . 10 3 16 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 43 | . 4 4 6 . . 10 3 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Total 2580 | 37 133 168 331 189 612 301 311 498 Wait 46 | . 4 2 1 18 8 5 . 8 Move 2188 | 27 120 139 281 117 510 244 308 442 Hop . | . . . . . . . . . Pick Up 65 | 4 3 7 12 11 9 10 . 9 Fast Attach 9 | 3 . . . . 5 . . 1 Attach 48 | 3 . 4 6 7 3 11 . 14 Detach . | . . . . . . . . . Swap 16 | . . 3 . 2 6 3 . 2 Drop 20 | . . . . 2 15 2 . 1 Fire 186 | . 6 13 31 32 54 26 3 21 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Dat]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 12) 45 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 16) 101 | -10/Materials | Discovered new exit (range 16) 220 | -10/Materials | Discovered new exit (range 13) 262 | -10/Materials | Entered Mines 290 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 302 | -10/Mines | Build established: Mutant 307 | -10/Mines | Learned location of 1 exit from Materials 338 | -10/Mines | Assembled infested the area 343 | -10/Mines | Assisted by a Guerilla fighting off Assembled 405 | -10/Mines | Core integrity fell below 50% 430 | -10/Mines | Lost 3 parts (3w) 526 | -10/Mines | Discovered new exit (range 8) 535 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 557 | -10/Mines | Entered Materials 557 | -9/Materials | Accompanied by 3 allies 557 | -9/Materials | Evolved 2 slots: Utility x2 558 | -9/Materials | Identified exit to Materials 1254 | -9/Materials | Entered another Materials area 1254 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1485 | -8/Materials | Lost 3 parts (1p2w) 1565 | -8/Materials | Discovered new exit (range 3) 1608 | -8/Materials | Entered Storage 2124 | -8/Storage | Build established: Scavenger-Tank 2373 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2373 | -8/Storage | System Shield fried by hacking feedback 2427 | -8/Storage | Garrison activated, responded to threat 2656 | -8/Storage | Discovered new exit (range 16) 2680 | -8/Storage | Identified exit to Factory 2715 | -8/Storage | Entered Factory 2715 | -7/Factory | Accompanied by 2 allies 2715 | -7/Factory | Evolved 2 slots: Utility x2 3139 | -7/Factory | Lost 5 parts (3u2w) 3221 | -7/Factory | Discovered new exit (range 15) 3243 | -7/Factory | Identified exit to Lower Caves 3245 | -7/Factory | Entered Lower Caves 3383 | -7/Lower Caves | Build established: Tank 3534 | -7/Lower Caves | Spotted B-75 Beast 3651 | -7/Lower Caves | Learned location of 1 exit from Factory 3763 | -7/Lower Caves | Discovered new exit (range 11) 3779 | -7/Lower Caves | Identified exit to Lower Caves 3784 | -7/Lower Caves | Entered another Lower Caves area 4102 | -7/Lower Caves | Build established: Skirmisher 4328 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4406 | -7/Lower Caves | Lost 9 parts (2p1n1u5w) 4460 | -7/Lower Caves | Learned 8 Factory zone layouts 4614 | -7/Lower Caves | Core integrity fell below 50% 4645 | -7/Lower Caves | Core integrity fell below 20% 4667 | -7/Lower Caves | Discovered new exit (range 5) 4668 | -7/Lower Caves | Lost 9 parts (1p3n3u2w) 4674 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). Searching scrap... Found Adv. Terrain Scanner. Found 24 Matter. Acquired 24 matter. Acquired Adv. Terrain Scanner. Particle Gun destroyed. Imp. Sensor Array destroyed. Hvy. Assault Rifle destroyed. Acquired 35 matter. Acquired Rocket Launcher. Imp. Light Armor Plating destroyed. Lgt. Treads destroyed. Med. Treads destroyed. Rocket Launcher destroyed. Core Shielding destroyed. Lgt. Nuclear Core destroyed. Imp. Heat Sink destroyed. EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????#### | | ??????????????????????????????????#####???# | | ??????????????????????????????????# #???# | | ??????????????????????????????????# ##??# | | ??????????????????###?????????????# ##?# | | ??????????????????# ?????????????# #### | | ??????????????????# ?????????????# ## | | ????????????????### ????????????## #?# | | ????????????????# ????????????# #?# | | ????????????????? ##???????#??# ### | | ?????????????????# #???????# ### | | ???????????????### ##??????# | | ???????????????? ??????# % | | ?????????????????# < ???????###### | | ?????????????????# ?????????### ## | | ?????????????????# #?????????# ### | | ??????????????#### @###??????## ##### | | ??????????????# ##??#### ##?## # | | ??????????????## #### ####### | | ???????????????# g## ##??? | | ???????????????# g #??? | | ???????????????#### ## #??? | | ??????????????????## ### ### ##??? | | ???????????????????# #?## ##?# ##???? | | ???????????????????######??###??# ##????? | | ????????????????????????????????## ####?????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????#####????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 525 Core Shielding 20 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryHackingCannon Manual? 0 Play Time 00:51:36 Cumulative 103.1 hours Start 2021.05.11 @ 18:30:01 End 2021.05.11 @ 19:23:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 176 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 48 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1ebf3835-02d9-4968-b400-c65af3772b1d