Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 03:38:01 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2257) 2257 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5857 Bonus ------- None Cogmind --------- Core Integrity 694/850 Matter 94/300 Energy 28/100 System Corruption 1% Temperature Hot (249) Movement Core (1600) Ox31 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Trap Scanner Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer > --- WEAPON (2) ------- Plasma Cannon Gauss Rifle > --- INVENTORY (25) --- Flexi-carbon Leg Cryofiber Web Cryofiber Web Improved Heat Sink Improved Heat Sink Large Storage Unit Machine Analyzer Transmission Jammer Advanced ECM Suite Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating Shield Generator Improved Shield Generator Hacking Suite Lightning Gun Ion Cannon Heavy Ion Cannon Precision Assault Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Trap Scanner Signal Interpreter Seismic Detector Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Cryofiber Web Cryofiber Web Improved Heat Sink Improved Heat Sink Large Storage Unit Machine Analyzer Improved Terrain Scanner Transmission Jammer Advanced ECM Suite Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating Shield Generator Improved Shield Generator Hacking Suite Lightning Gun Ion Cannon Plasma Cannon Heavy Ion Cannon Gauss Rifle Heavy Missile Launcher Heavy Flail [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 5 | . . . . 2 2 1 Weapon . | . . . . . . . Parts Attached 61 | 7 5 4 1 15 20 9 Power 11 | 1 2 . . 2 3 3 Engine 7 | 1 2 . . 1 2 1 Core 4 | . . . . 1 1 2 Reactor . | . . . . . . . Propulsion 20 | 2 2 2 . 4 7 3 Treads 4 | 2 . . . 2 . . Leg 12 | . . . . 2 7 3 Wheel 4 | . 2 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 1 . . 5 6 . Device 7 | 1 . . . 2 4 . Storage 2 | 1 1 . . . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 16 | 2 . 2 1 4 4 3 Energy Gun 4 | 1 . . . 2 1 . Energy Cannon 4 | . . 1 1 . 2 . Ballistic Gun 6 | 1 . . . 2 1 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 Parts Lost 25 | . 1 . . 7 4 13 Power 4 | . 1 . . . . 3 Propulsion 11 | . . . . 3 3 5 Utility 6 | . . . . 2 1 3 Weapon 4 | . . . . 2 . 2 Highest Loss Streak 8 | . 1 . . 4 2 8 To Critical Strikes . | . . . . . . . Average Backups 23 | 4 17 24 25 24 24 24 Power 1 | 1 1 1 1 3 2 . Propulsion 3 | 1 4 4 4 4 3 1 Utility 11 | . 6 11 12 11 11 14 Weapon 6 | . 5 8 7 6 6 6 Tool/Special . | . . . . . . . Unused Backups 46 | . 6 4 5 4 9 18 Power 1 | . . . . 1 . . Propulsion 8 | . 2 1 . . 3 2 Utility 20 | . 1 1 1 1 3 13 Weapon 17 | . 3 2 4 2 3 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 99 99 100 98 99 98 Engine 8 | . 13 11 11 5 5 5 Core 1 | . . . . 3 1 5 Treads 4 | . 22 . . 2 . . Leg 11 | . . . . 7 29 25 Wheel 18 | . 5 43 44 25 . . Device 14 | . 14 10 11 15 16 20 Storage 9 | . 14 11 11 9 7 6 Processor 5 | . . . . 3 15 13 Protection 3 | . . . . 7 5 5 Energy Gun 5 | . 14 7 . 3 4 . Energy Cannon 4 | . . 3 10 4 7 . Ballistic Gun 9 | . 14 10 11 9 2 11 Peak Build Rating 54 | 8 12 19 19 26 43 54 Average Rating 26 | 5 9 17 18 22 39 51 On Entrance 17 | . 8 12 18 18 22 43 Avg Prop Armor Cover (%) 10 | . . . . 11 8 . Naked Turns . | . . . . . . . Heaviest Build 116 | 13 90 92 92 100 108 116 Greatest Support 65 | 40 40 48 48 48 60 65 Greatest Overweight (x) 9 | . 7 1 1 9 6 2 Average Overweight (x) 1 | . 2 1 1 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 Average Carried 23 | 4 17 24 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 8 24 25 25 25 25 20 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1712 | 291 255 149 63 378 264 312 Remotely . | . . . . . . . Salvage Created 2810 | 168 365 226 139 793 545 574 Parts 138 | 9 20 10 10 40 14 35 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 53 | . 10 5 5 13 9 11 Guns 34 | . 10 4 1 8 4 7 Cannons 13 | . . 1 4 5 2 1 AOE 5 | . . . . . 2 3 Classes Destroyed 9 | 2 3 1 . . 1 2 Worker 3 | . . . . . . 3 Tunneler 3 | 3 . . . . . . Recycler 7 | 1 . . . 2 3 1 Watcher 2 | . 1 . . 1 . . Swarmer 14 | . 3 . 3 . 4 4 Grunt 23 | . 7 3 2 8 . 3 Sentry 10 | . . 2 . 5 2 1 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . 3 2 Best Kill Streak 7 | 2 3 2 3 4 7 4 Combat Bots Only 4 | . 3 2 3 3 4 3 Max Kills in Single Turn 3 | 1 1 1 1 1 3 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 515 | . 59 17 28 80 153 178 Missed 162 | . 16 5 6 20 63 52 Hits 353 | . 43 12 22 60 90 126 Projectile 353 | . 43 12 22 60 90 126 Critical Strikes 5 | . 2 . . . 1 2 Damage Taken 4504 | . 430 146 224 957 921 1826 Core 500 | . 85 14 57 80 108 156 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 73 | . . 73 . . . . Core Remaining (%) 83 | 100 66 . 82 85 84 . Volleys Fired 177 | 7 21 15 11 51 30 42 Largest 2 | 2 2 2 2 2 2 2 Hottest 128 | 70 70 76 88 91 128 108 Shots Fired 342 | 10 42 28 22 102 55 83 Gun 272 | 10 42 25 11 85 27 72 Cannon 66 | . . 3 11 17 28 7 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 197 | 7 21 13 11 65 8 72 Thermal 138 | 3 21 12 11 37 47 7 Explosive 4 | . . . . . . 4 Electromagnetic 3 | . . 3 . . . . Robot Hit Streak 22 | 4 8 15 9 13 10 22 Robot Miss Streak 5 | 1 1 1 2 3 5 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 2 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 252 | 7 31 22 13 78 38 63 Core Hits 120 | 5 20 9 6 35 14 31 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 9 | . 2 1 . 3 2 1 Burn 6 | . 2 1 . 2 1 . Meltdown 1 | . . . . . 1 . Destroy 2 | . . . . 1 . 1 Melee Attacks 7 | . . 3 1 . 3 . Impact 7 | . . 3 1 . 3 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5608 | 84 406 301 245 1337 1413 1822 Guns 3464 | 84 400 256 72 1056 336 1260 Cannons 1160 | . . 45 164 281 542 128 Explosions 969 | . . . . . 535 434 Melee . | . . . . . . . Ramming 15 | . 6 . 9 . . . Kinetic 2547 | 71 161 118 72 796 69 1260 Thermal 2032 | 13 239 138 164 541 809 128 Explosive 969 | . . . . . 535 434 Electromagnetic 45 | . . 45 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 2 5 1 Average Corruption 2 | . . . . 2 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . . . . 1 30 5 Message Errors 5 | . . . . . 4 1 Matter Fused 11 | . . . . 1 9 1 Heat Flow Errors 6 | . . . . . 6 . Energy Discharges 4 | . . . . . 3 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . 4 1 Data Loss (major) 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 160 | . . . . 1 147 12 Projectiles 13 | . . . . 1 12 . Explosions 147 | . . . . . 135 12 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 33 | . . . 4 . . 29 Shots 1 | . . . . . . 1 Rammed 2 | . 1 . 1 . . . Targets Rammed 2 | . 1 . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 268 | 9 126 26 66 266 268 242 Average Temperature 44 | 6 31 11 28 25 65 142 Received Heat Transfer 1288 | . 162 63 48 486 108 421 Effects 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 7 | . 1 . . 1 5 . Heat Transferred 4607 | 37 851 481 296 1332 1360 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 97 | 100 100 100 100 100 91 100 Level 1 2 | . . . . . 8 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 214 | 10 72 50 81 125 214 137 Initial 79 | . . . 5 26 38 79 Average 26 | 1 16 5 11 36 58 18 Influence Increases 1694 | 20 248 173 136 404 370 343 Destroy 0b10 Robot/C 1060 | . 200 100 100 260 180 220 Destroy 0b10 Robot/NC 75 | 20 5 . . 15 15 20 Destroy Leader 284 | . 42 40 20 72 60 50 Successful Hack 26 | . . 14 . 12 . . Disable Machine 120 | . . . . 15 75 30 Destroy Structure 69 | . 1 4 1 . 40 23 Lose Combat Pursuer 60 | . . 15 15 30 . . Influence Decreases 1608 | 20 248 158 82 388 293 419 Entered New Map 183 | . . . 10 43 47 83 Time Decay 1180 | 20 238 158 72 275 206 211 Lost Part 245 | . 10 . . 70 40 125 Squads Dispatched 15 | . 3 2 . 3 3 4 Investigation 1 | . . . . 1 . . Extermination 5 | . . . . . 3 2 Reinforcement 9 | . 3 2 . 2 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 4 | . . 1 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 15 9 9 19 10 15 Peak Tracking Total 5 | . 3 2 3 4 4 5 Tactical Retreats 4 | . . 1 1 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 8 | . . . . 1 5 2 Max in Single Turn 3 | . . . . 1 3 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 12 | . . 3 1 4 3 1 Terminals 9 | . . . 1 4 3 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . . 9 1 14 6 3 Successful 10 | . . 6 . 3 . 1 Failed 23 | . . 3 1 11 6 2 Catastrophic 8 | . . 1 1 3 3 . Database Lockouts . | . . . . . . . Manual 4 | . . . 1 3 . . Terminals 24 | . . . 1 14 6 3 Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . . 3 . 1 Robot Analysis 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Zone Layout 2 | . . . . 1 . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . . 3 . 4 3 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 8601 | 25 1466 1524 1111 1148 2131 1196 Terrain 1735 | . . . . . 1634 101 Traps 1550 | . . . . . 354 1196 Seismic 7024 | 25 1466 1524 1111 1148 562 1188 Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 9152 | 164 1466 1550 1111 1533 2132 1196 Spaces Moved 2808 | 85 328 368 639 418 719 251 Core 6 | 6 . . . . . . Treads 377 | 79 222 . . 60 16 . Legs 960 | . . . . 6 703 251 Wheels 1465 | . 106 368 639 352 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 135 95 95 95 190 190 Average Speed 159 | 152 254 98 95 154 196 190 Slowest Speed 750 | 160 320 105 95 750 540 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 45 31 90 32 15 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 7 | . . 3 1 . 3 . Terrain Destroyed 71 | . . 3 1 . 39 28 Melee 7 | . . 3 1 . 3 . Projectile 2 | . . . . . 1 1 AOE 62 | . . . . . 35 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 7142 | 106 918 1520 1120 1210 1381 887 Wait 3932 | . 530 1111 455 700 566 570 Move 2802 | 84 327 367 638 417 718 251 Hop . | . . . . . . . Pick Up 81 | 8 24 8 5 15 17 4 Fast Attach 20 | 7 2 2 1 5 3 . Attach 22 | . 1 2 . 6 6 7 Detach . | . . . . . . . Swap 40 | . 2 7 2 5 17 7 Drop 59 | . 10 5 6 11 21 6 Fire 177 | 7 21 15 11 51 30 42 Melee 7 | . . 3 1 . 3 . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 13) 1447 | -10/Materials | Discovered new exit (range 15) 1631 | -10/Materials | Entered another Materials area 1631 | -9/Materials | Evolved 2 slots: Propulsion x2 2061 | -9/Materials | Repaired Assault Rifle 2090 | -9/Materials | Repaired Seismic Detector 3120 | -9/Materials | Discovered new exit (range 16) 3181 | -9/Materials | Entered Mines 3237 | -9/Mines | Met a Derelict bent on vengeance 3253 | -9/Mines | Assembled infested the area 3258 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3365 | -9/Mines | Learned location of Zion (-6) 3371 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3471 | -9/Mines | Discovered new exit (range 5) 3476 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4068 | -9/Mines | Learned location of Storage (-7) 4257 | -9/Mines | Discovered new exit (range 12) 4292 | -9/Mines | Entered Materials 4292 | -8/Materials | Evolved 2 slots: Utility x2 5217 | -8/Materials | Lost 4 parts (2n1u1w) 5471 | -8/Materials | Build established: Scavenger-Mutant 5724 | -8/Materials | Discovered new exit (range 13) 5821 | -8/Materials | Identified exit to Factory 5825 | -8/Materials | Entered Factory 5825 | -7/Factory | Evolved 2 slots: Utility x2 6167 | -7/Factory | Build established: Mutant 7862 | -7/Factory | Discovered new exit (range 14) 7902 | -7/Factory | Identified exit to Factory 7957 | -7/Factory | Entered another Factory area 7957 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9119 | -6/Factory | Lost 3 parts (1n2w) 9153 | -6/Factory | Self-destructed Last Messages --------------- 09141_ U-05 Engineer lays Concrete. 09141_ K-01 Serf collects debris. 09142_ U-05 Engineer builds a Wall. 09142_ K-01 Serf collects debris. 09142_ Carbon-fiber Leg destroyed. 09143_ R-10 Processor collects Lgt. Fission Core. 09145_ Seismic Detector destroyed. 09145_ K-01 Serf collects debris. 09145_ K-01 Serf destroyed. 09146_ U-05 Engineer lays Concrete. 09147_ R-10 Processor collects Med. Matter Pod. 09147_ U-05 Engineer builds a Wall. 09147_ Slug penetrates G-67 Veteran. 09147_ R-10 Processor destroyed. 09148_ K-01 Serf collects debris. 09148_ Carbon-fiber Leg destroyed. 09148_ Critical hit (Burn: +50). 09150_ U-05 Engineer lays Concrete. 09151_ K-01 Serf collects debris. 09151_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?# # ?????????????????????????? | | ?# # ?????????????????????????? | | ?#################### ?????????????????????????? | | ## ##???????????????# ?????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #???????????????? ?????????????????????? | | """ #???????????????# #????????????????????? | | """?#???????????????# # ? ????????????????? | | """??????????"????? + # ""???????????????? | | ???????????????????# # "??????????????? | | ???????????????????# u# ???????????????? | | #???????????????????# *##= #??????????????? | | ?###????????????????# k=u#%= #????????????????? | | ???????????????# ==%*! #????#????????????? | | "" """ #???? ??????# !g%%! ?? ? ?????????????? | | "" """ #??#?????????# =%=##??????????????????? | | "" """ ######????#?## g%*%*#???#??????????????? | | + #######?# =g[ #?????????????#????? | | "" """ # # =!#?# = #??????????????????? | | "" """ # # % ### #?????#?????????????? | | "" """ # + @ #????????????#???????? | | # # !! ######;#######?????????????????? | | # # # #?????#???????????? | | ####+### ## ## """" """" #?????????????????? | | # ######### ## """" """" #??#??????????????? | | # ## """" """" #??#??????????????? | | + ## """" """" #?????????????????? | | "" # #??"""" """" #???????#?????????? | | "" ###+###########???""" """" #????????#????????? | | "" # #????"" """" #?????????????????? | | # """"""""" #????? ? #?????##??????????? | | "" # #????? ? #???????#?????????? | | "" # "" #?? ? ?? !#?????????????????? | | ?" # Y" ##? ?? [?? #?#???????????????? | | ? # "" #?????###??###??????????????????? | | ??## #???????????????????????????????? | | ???################??????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 43% | -9/Materials Seismic Detector | 20% | -9/Materials Studied --------- Arm. Wheel | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JammingHeavyAutominer Manual? 0 Play Time 01:33:43 Cumulative 119.0 hours Start 2026.07.20 @ 01:54:19 End 2026.07.20 @ 03:38:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: f5870dda-afbf-4461-a2c2-3b21cadea392