Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.11 @ 21:50:50 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (117) 585 Value Destroyed (3851) 3851 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 9254 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 165 Cogmind --------- Core Integrity 1020/1150 Matter 7/650 Energy 690/690 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (3) -------- Mini Fusion Reactor Mini Fusion Reactor Mini Fusion Reactor > --- PROPULSION (4) --- Armored Leg Armored Leg Armored Leg Advanced Myomer Leg > --- UTILITY (10) ----- Advanced Cooling System Large Storage Unit Energy Well Medium Matter Pod Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Kinecellerator Advanced System Shield > --- WEAPON (3) ------- Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY (10) --- Neutrino Core Armored Leg Advanced Weight Redist. System Mini Assault Cannon Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Mini Fusion Reactor Mini Fusion Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Energy Well Medium Matter Pod Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Kinecellerator Advanced System Shield > --- WEAPON ----------- Precision Assault Rifle Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Neutrino Core Armored Leg Advanced Weight Redist. System Mini Assault Cannon [Rating: 104] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Mini Fusion Reactor Propulsion Armored Leg Leg Armored Leg Utility Large Storage Unit Device Improved Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Weapon Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 2 | . . 1 . . . 1 . Propulsion 2 | . . . . 1 . 1 . Utility 8 | . 1 1 2 1 1 . 2 Weapon 1 | . . . . . 1 . . Parts Attached 103 | 7 8 12 7 11 20 29 9 Power 19 | 1 2 5 1 1 4 2 3 Engine 15 | 1 2 5 1 1 4 1 . Core 1 | . . . . . . 1 . Reactor 3 | . . . . . . . 3 Propulsion 24 | 2 3 . 2 3 3 9 2 Treads . | . . . . . . . . Leg 24 | 2 3 . 2 3 3 9 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 2 3 3 3 2 8 10 2 Device 8 | . 1 . . 1 3 2 1 Storage 8 | 1 1 3 . . 1 1 1 Processor 6 | . . . . . 1 5 . Hackware 5 | . . . 1 . 2 2 . Protection 6 | 1 1 . 2 1 1 . . Artifact . | . . . . . . . . Weapon 27 | 2 . 4 1 5 5 8 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 2 . 4 1 2 4 3 1 Ballistic Cannon 10 | . . . . 3 1 5 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 1 . 2 Parts Lost 22 | . 2 . . . 1 18 1 Power 4 | . 1 . . . . 3 . Propulsion 7 | . 1 . . . . 6 . Utility 5 | . . . . . 1 4 . Weapon 6 | . . . . . . 5 1 Highest Loss Streak 7 | . 1 . . . 1 7 1 Average Slot Usage (%) 94 | . 98 100 98 99 98 86 93 Engine 11 | . 11 20 15 13 11 7 . Leg 18 | . 23 20 16 20 17 17 20 Device 9 | . 4 10 8 14 15 4 10 Storage 14 | . 12 20 16 14 12 12 20 Processor 4 | . . . . . . 13 15 Hackware 5 | . . . 8 7 7 8 5 Protection 10 | . 19 10 15 13 11 3 . Ballistic Gun 12 | . 25 20 16 5 14 6 4 Ballistic Cannon 4 | . . . . 8 2 8 10 Naked Turns . | . . . . . . . . Heaviest Build 84 | 16 25 44 45 51 57 63 84 Greatest Support 78 | 20 20 20 30 56 65 71 78 Greatest Overweight (x) 10 | 3 1 2 4 1 1 10 1 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 5 9 10 10 10 10 9 4 Average Carried 7 | 1 5 9 9 9 9 3 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 5 9 10 10 10 10 5 4 Class Distribution -------------------- 51% | Hacker-Mutant 42% | Hacker-Gunner 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3703 | 223 421 372 324 490 469 1136 268 Remotely . | . . . . . . . . Salvage Created 4153 | . 582 764 506 606 216 1211 268 Parts 251 | . 33 65 26 35 14 68 10 Haulers Intercepted 8 | . 2 3 1 . . 1 1 Recyclers Shooed 6 | . . . 1 2 . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 87 | . 13 16 7 7 12 27 5 Guns 52 | . 12 16 7 1 8 6 2 Cannons 34 | . . . . 6 4 21 3 AOE 1 | . 1 . . . . . . Classes Destroyed 14 | . 5 1 1 4 2 1 . Worker 5 | . 1 1 1 1 . 1 . Builder 7 | . . . 1 2 1 3 . Hauler 8 | . 2 3 1 . . 1 1 Recycler 6 | . . . . 5 . 1 . Operator 2 | . . . . 1 . . 1 Watcher 10 | . 1 4 1 1 . 2 1 Swarmer 21 | . 2 8 . . 2 8 1 Grunt 28 | . 11 4 5 2 . 4 2 Brawler 2 | . . . . 1 . . 1 Sentry 13 | . . 4 2 2 . 4 1 Demolisher 1 | . . . . . 1 . . Hunter 9 | . . . . 2 1 6 . Programmer 5 | . . . . . . 5 . Assembled 8 | . . . . . 8 . . Best Kill Streak 10 | . 6 8 4 6 10 8 3 Combat Bots Only 7 | . 5 4 3 3 7 4 3 Max Kills in Single Turn 2 | . 2 2 1 2 2 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 5860 | . 554 374 408 318 527 2601 1078 Core 899 | . 156 60 92 54 65 342 130 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 37 85 83 92 92 65 . Volleys Fired 338 | . 70 48 45 34 29 88 24 Largest 3 | . 2 2 2 2 3 3 3 Hottest 138 | . 40 46 46 88 94 136 138 Shots Fired 798 | . 138 96 90 68 87 255 64 Gun 531 | . 138 96 90 21 63 99 24 Cannon 267 | . . . . 47 24 156 40 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 798 | . 138 96 90 68 87 255 64 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 43 | . 41 20 22 20 17 30 43 Robot Miss Streak 5 | . 3 2 1 3 1 5 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 4 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 666 | . 114 78 77 59 71 211 56 Core Hits 375 | . 39 34 28 64 27 137 46 Critical Hits 8 | . 3 . . . 2 2 1 Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed 5 | . 3 . . . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11499 | . 1157 1075 1115 1172 1357 4014 1609 Guns 5845 | . 814 1075 1115 240 869 1261 471 Cannons 5251 | . . . . 932 487 2739 1093 Explosions 343 | . 343 . . . . . . Melee . | . . . . . . . . Ramming 60 | . . . . . 1 14 45 Kinetic 11096 | . 814 1075 1115 1172 1356 4000 1564 Thermal . | . . . . . . . . Explosive 343 | . 343 . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 1 1 . 1 . 4 . Average Corruption 1 | . 1 1 . 1 . 2 . Corruption Purged . | . . . . . . . . Effects 8 | . 4 1 . . . 3 . Heat Flow Errors 1 | . . . . . . 1 . Data Loss (minor) 3 | . 1 1 . . . 1 . Targeting Errors 2 | . 1 . . . . 1 . Weapon Failures 2 | . 2 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 168 | . 109 . . . 42 8 9 Projectiles 59 | . . . . . 42 8 9 Explosions 109 | . 109 . . . . . . Melee . | . . . . . . . . Knockbacks 52 | . . . . 16 1 32 3 Impact . | . . . . . . . . Kinetic 48 | . . . . 15 1 29 3 Secondary 4 | . . . . 1 . 3 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . . . . 1 . . Targets Rammed 5 | . . . . . 1 2 2 Kicked 4 | . . . . . . 2 2 Crushed . | . . . . . . . . Highest Temperature 510 | . 22 25 46 229 272 510 278 Average Temperature 103 | . 9 7 12 91 65 171 85 Received Heat Transfer 1364 | . 216 147 306 192 113 327 63 Effects 18 | . . . . . 3 15 . Shutdowns 7 | . . . . . . 7 . Energy Bleed 2 | . . . . . . 2 . Interference 6 | . . . . . 3 3 . Matter Decay 1 | . . . . . . 1 . Damage (major) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 526 | . 369 491 368 305 526 311 180 Initial 94 | . . 69 94 45 18 . 18 Average 155 | . 176 230 190 170 198 96 68 Maximum Alert Level 2 | . 1 2 1 1 2 1 . Low Security (%) 66 | 100 50 41 65 58 52 88 100 Level 1 28 | . 49 49 34 41 31 11 . Level 2 4 | . . 8 . . 16 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 2 1 2 2 8 1 Investigation 4 | . 2 1 . 1 . . . Extermination 4 | . . . . . 1 3 . Reinforcement 7 | . . 1 1 1 1 2 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . 2 2 2 . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 26 21 16 9 26 38 11 Peak Tracking Total 8 | . 7 7 7 4 8 6 4 Tactical Retreats 9 | . 4 1 1 . 2 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . . 1 . 3 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 10 | . . 4 . . . 6 . Reused 1 | . . 1 . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 9 | . 2 . 1 . 3 2 1 Max in Single Turn 1 | . 1 . 1 . 1 1 1 Garrison Access 2 | . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 25 | . 8 2 2 2 6 4 1 Terminals 15 | . 7 2 1 1 2 2 . Fabricators 2 | . . . . . 1 1 . Repair Stations 6 | . 1 . 1 1 2 . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 95 | . 35 6 6 5 30 10 3 Successful 80 | . 32 5 6 4 25 6 2 Failed 15 | . 3 1 . 1 5 4 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . 5 . . . 1 . . Terminals 60 | . 31 6 2 3 11 7 . Fabricators 7 | . . . . . 5 2 . Repair Stations 26 | . 4 . 4 2 13 . 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Terminal Hacks 44 | . 24 5 2 2 8 3 . Record 7 | . 3 . . 1 3 . . Part Schematic 3 | . . . . . 3 . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 5 | . 4 . . . . 1 . Branch Access Points 3 | . 1 1 . . 1 . . Emergency Access Points 2 | . 1 . 1 . . . . Repair Station Index 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Locate Traps 3 | . 1 1 . . . 1 . Reprogram Traps 2 | . . 1 . . . 1 . Dispatch Records 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Recall Reinforcements 2 | . 2 . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 5 | . 2 2 . 1 . . . Fabricator Hacks 5 | . . . . . 3 2 . Load Schematic 2 | . . . . . 1 1 . Build 3 | . . . . . 2 1 . Repair Station Hacks 24 | . 4 . 4 2 12 . 2 Scan Component 12 | . 2 . 2 1 6 . 1 Repair 12 | . 2 . 2 1 6 . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . Seal Access 2 | . . . . . 1 1 . Unauthorized Hacks 5 | . 4 . . . 1 . . Terminals 5 | . 4 . . . 1 . . Track 5 | . 4 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 21 | . 7 2 2 2 4 3 1 Full Trace Events 7 | . 4 1 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . 3 . . Matter 285 | . . . . . 285 . . Time 76 | . . . . . 76 . . Total Robot Build Rating 15 | . . . . . 15 . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Built 2 | . . . . . 1 1 . Matter 424 | . . . . . 212 212 . Time 88 | . . . . . 53 35 . Total Part Build Rating 12 | . . . . . 6 6 . Parts Repaired 12 | . 2 . 2 1 6 . 1 Time 387 | . 52 . 77 13 210 . 35 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled 1 | . . . . . 1 . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 6 | . . . . . 6 . . Largest Group 6 | . . . . . 6 . . Highest-Rated Group 180 | . . . . . 180 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 38 | . . . . . 38 . . Total Damage 467 | . . . . . 467 . . Kills 6 | . . . . . 6 . . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5946 | 80 799 613 665 481 1262 1581 465 Spaces Moved 2889 | 49 395 267 285 259 615 780 239 Core 23 | 18 . . . . . 5 . Treads . | . . . . . . . . Legs 2866 | 31 395 267 285 259 615 775 239 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 123 120 120 Average Speed 135 | 133 124 167 153 128 125 133 132 Slowest Speed 550 | 200 150 180 240 150 155 550 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . Exploration Rate (%) 25 | 5 68 42 25 8 18 32 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 74 | . 43 . . . 7 17 7 Melee . | . . . . . . . . Projectile 31 | . . . . . 7 17 7 AOE 43 | . 43 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4236 | 60 588 347 421 337 1035 1113 335 Wait 862 | . 112 9 81 28 362 212 58 Move 2882 | 48 394 266 284 258 614 779 239 Hop . | . . . . . . . . Pick Up 20 | 5 4 3 2 2 2 2 . Fast Attach 40 | 7 2 . 2 6 8 8 7 Attach 26 | . 3 3 2 2 3 11 2 Detach 4 | . . . . 1 1 1 1 Swap 37 | . 3 9 3 3 9 10 . Drop 22 | . . 9 2 3 6 . 2 Fire 338 | . 70 48 45 34 29 88 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . . 1 2 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Utility x1 130 | -10/Materials | Identified exit to Mines 130 | -10/Materials | Discovered exit to Mines (range 12) 308 | -10/Materials | Crushed by falling debris 311 | -10/Materials | Build established: Hacker-Mutant 398 | -10/Materials | Discovered exit to Mines (range 14) 551 | -10/Materials | Repaired Aluminum Leg 577 | -10/Materials | Repaired Utility Shielding 604 | -10/Materials | Core integrity fell below 50% 823 | -10/Materials | Identified exit to Materials 823 | -10/Materials | Discovered exit to Materials (range 16) 880 | -10/Materials | Entered another Materials area 880 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 896 | -9/Materials | Identified exit to Mines 1450 | -9/Materials | Identified exit to Materials 1450 | -9/Materials | Discovered exit to Materials (range 15) 1493 | -9/Materials | Entered another Materials area 1493 | -8/Materials | Evolved 2 slots: Utility x2 2077 | -8/Materials | Repaired Weapon Shielding 2130 | -8/Materials | Repaired Hvy. Ion Engine 2143 | -8/Materials | Identified exit to Factory 2143 | -8/Materials | Discovered exit to Factory (range 10) 2158 | -8/Materials | Entered Factory 2158 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2485 | -7/Factory | Repaired Weapon Shielding 2591 | -7/Factory | Identified exit to Factory 2591 | -7/Factory | Discovered exit to Factory (range 12) 2639 | -7/Factory | Entered another Factory area 2639 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2774 | -6/Factory | Fabricated G-50 Soldier (x3) 2832 | -6/Factory | Fabricated Imp. Kinecellerator (x1) 2835 | -6/Factory | Local fabrication network quarantined 2928 | -6/Factory | Allied Derelicts emerged from ambush trap array 3031 | -6/Factory | Repaired Hvy. Assault Rifle 3065 | -6/Factory | Repaired Hvy. Assault Rifle 3110 | -6/Factory | Repaired Imp. Titanium Leg 3138 | -6/Factory | Repaired Power Shielding 3190 | -6/Factory | Repaired Hvy. Ion Engine 3369 | -6/Factory | Build established: Hacker-Gunner 3460 | -6/Factory | Repaired Hvy. Ion Engine 3511 | -6/Factory | Identified exit to Lower Caves 3636 | -6/Factory | Assembled infested ambush trap array 3707 | -6/Factory | Destroyed 7 combat bots 3893 | -6/Factory | Identified exit to Factory 3893 | -6/Factory | Discovered exit to Factory (range 7) 3901 | -6/Factory | Entered another Factory area 3901 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4324 | -5/Factory | Garrison activated, responded to threat 4401 | -5/Factory | Lost 7 parts (2n2u3w) 4414 | -5/Factory | Identified exit to Upper Caves 4414 | -5/Factory | Discovered exit to Upper Caves (range 14) 4543 | -5/Factory | Lost 3 parts (2n1u) 4638 | -5/Factory | Lost 4 parts (2p1n1w) 4947 | -5/Factory | Lost 3 parts (1n1u1w) 5124 | -5/Factory | Fabricated Imp. Kinecellerator (x1) 5203 | -5/Factory | Build established: Hacker-Mutant 5367 | -5/Factory | Spotted B-75 Beast 5415 | -5/Factory | Identified exit to Factory 5415 | -5/Factory | Discovered exit to Factory (range 13) 5482 | -5/Factory | Entered another Factory area 5482 | -4/Factory | Evolved 2 slots: Utility x2 5504 | -4/Factory | Build established: Hacker-Gunner 5579 | -4/Factory | Repaired Prc. Assault Rifle 5947 | -4/Factory | Self-destructed Last Messages --------------- 05939_ Slug penetrates Wall. 05939_ Slug penetrates H-77 Assassin. 05940_ Kicked H-77 Assassin out of the way. 05940_ Slug penetrates Wall. 05940_ Penetrated by Slug. 05941_ Kicked H-77 Assassin out of the way. 05941_ Slug penetrates H-77 Assassin. 05943_ Penetrated by Slug. 05943_ Slug penetrates Wall. 05943_ Slug penetrates H-77 Assassin. 05943_ Slug penetrates Wall. 05943_ Penetrated by Slug. 05943_ Slug penetrates Wall. 05945_ Penetrated by Slug. 05946_ Slug penetrates H-77 Assassin. 05947_ Penetrated by Slug. 05947_ Prc. Assault Rifle destroyed. 05947_ Slug penetrates Wall. 05947_ Penetrated by Slug. 05947_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####################????????? | | ???????????? ???????# # ?????????? | | ???????????? ???????# """" ! # #????????? | | ??????????"" ???????# """" # #????????? | | ??????? """" ???????#! """" ! # #????????? | | ????????"""" ???????# """" # #????????? | | ????????? ???????# """" # #????????? | | ?????????? ???????# """" ]# * ?????????? | | ??????????? ##?????# #?? ???????????? | | ?######+####################+######;############## | | | | h | | h h | | h = | | @ / | | ???########## #### ####################### | | ????????????# #??# # #????????????# | | ????????????# #??# # #????????????# | | ????????????# #??# # #????????????# | | ??????????###+#### # #????????????# | | ??????????# # # #????????????# | | ??????????# # #? ] #????????????# | | ??????????# " #? ?????????????# | | ??????????# # ###+##+#?????????????## | | ??????????# / ^ #?????????????# | | ??????????# # ^ ^ #???# ##### | | ??????????######## ^ == ##### | | ?????????????????## === = | | ??????????????????# == ######## [ | | ??????????????????+ #??????# ##### | | ??????????????????# #??????### #?????# | | ??????????????????# #### #????????# #?########## | | ??????????????????# ####+####??##?# #?# #### | | ??????????????????# # ? ## #?# ! # | | ??????????????????# # ## #?? # "" | | ??????????????????# # ## ##??? # "" | | ??????????????????# # """" """" # ######+# "" | | ??????????????????# # """" """" # + | | ??????????????????# # """" """" # # "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 71 Energy Capacity 875 Matter Stores 550 Matter Capacity 650 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 16 Core Analysis 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 28 Item Schematics ----------------- Imp. Kinecellerator | -6/Factory | Hacked Enh. Gauss Cannon | -6/Factory | Hacked Imp. Focal Shield | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Imp. Kinecellerator | x1 | -6/Factory Imp. Kinecellerator | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutralizingDecoderCapacitor Manual? 0 Play Time 00:57:55 Cumulative 988.5 hours Start 2022.03.11 @ 20:56:55 End 2022.03.11 @ 21:50:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 746 Rogue 62 Adventurer 0 Explorer 684 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4347f93-1805-4351-9ac9-5a3d5c9205ad