Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.24 @ 16:06:48 Player: BOBIT Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (13) 65 Value Destroyed (196) 196 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2681 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 194/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Spectral Analyzer Experimental Signal Interpreter Advanced Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Experimental Optical Array Core Analyzer Phasing AFG Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Spectral Analyzer Experimental Signal Interpreter Experimental Core Analyzer > --- WEAPON ----------- Beam Cannon Mini Grenade Launcher > --- INVENTORY -------- VTOL Module Improved Cooling System Seismic Analyzer Core Analyzer [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion VTOL Module Wheel Wheel Flight Unit VTOL Module Utility Experimental Signal Interpreter Device Improved Terrain Scanner Storage Small Storage Unit Processor Experimental Signal Interpreter Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 30 | 8 4 . 7 3 8 . Power 3 | 1 . . 1 1 . . Engine 3 | 1 . . 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 2 . 2 . 1 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 5 | . 2 . 2 . 1 . Utility 14 | 3 1 . 2 1 7 . Device 2 | 2 . . . . . . Storage 1 | 1 . . . . . . Processor 11 | . 1 . 2 1 7 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | 2 1 . 2 1 . . Energy Gun 3 | 2 . . 1 . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 1 . 5 . Parts Lost 8 | . . . 3 . . 5 Power . | . . . . . . . Propulsion 4 | . . . 1 . . 3 Utility 1 | . . . 1 . . . Weapon 3 | . . . 1 . . 2 Highest Loss Streak 5 | . . . 2 . . 5 Average Slot Usage (%) 97 | . 98 85 90 98 99 89 Engine 11 | . 14 14 11 11 11 9 Flight 32 | . 26 28 33 33 33 27 Device 1 | . 14 14 1 . . . Processor 30 | . 12 14 26 33 32 33 Energy Gun 2 | . 28 . 6 . . . Energy Cannon 8 | . . . . 9 11 8 Launcher 10 | . . 14 11 11 11 9 Naked Turns . | . . . . . . . Heaviest Build 14 | 12 12 7 14 12 11 11 Greatest Support 20 | 20 20 10 15 15 15 15 Greatest Overweight (x) 3 | . 3 . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 Most Carried 6 | 6 6 4 3 4 4 4 Average Carried 3 | 4 4 4 1 3 3 4 Final Capacity 6 | 6 4 4 4 4 4 4 Final Carried 6 | 6 4 4 3 4 4 4 Class Distribution -------------------- 67% | Mutant 28% | Messiah-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 434 | 280 30 . . 56 68 . Remotely 75 | 75 . . . . . . Salvage Created 381 | 180 92 . 40 19 50 . Parts 23 | 13 3 . 3 4 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 7 | . 2 . 2 3 . . Guns 2 | . 2 . . . . . AOE 5 | . . . 2 3 . . Classes Destroyed 4 | 2 1 . 1 . . . Tunneler 5 | 5 . . . . . . Recycler 1 | 1 . . . . . . Swarmer 4 | . . . 1 3 . . Grunt 3 | . 2 . 1 . . . Best Kill Streak 6 | 6 1 . 2 3 . . Combat Bots Only 3 | . 1 . 2 3 . . Max Kills in Single Turn 3 | 1 1 . 1 3 . . Gunslinging . | . . . . . . . Exploded 3 | . . . 1 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 1025 | . 107 . 269 8 . 641 Core 407 | . . . 62 8 . 337 Absorbed by Shields . | . . . . . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 34 | 13 8 . 4 1 5 3 Largest 2 | 2 2 . 1 1 1 2 Hottest 90 | 80 80 . 30 30 60 90 Shots Fired 57 | 26 16 . 4 1 5 5 Gun 42 | 26 16 . . . . . Cannon 7 | . . . . . 5 2 Launcher 8 | . . . 4 1 . 3 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 7 | . . . . . 5 2 Explosive 8 | . . . 4 1 . 3 Electromagnetic 42 | 26 16 . . . . . Robot Hit Streak 4 | 4 3 . 1 2 4 2 Robot Miss Streak 4 | 4 2 . 1 . 1 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 32 | 14 8 . 2 1 4 3 Core Hits 19 | 6 4 . 4 3 2 . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 927 | 227 110 . 193 173 88 136 Guns 296 | 186 110 . . . . . Cannons 88 | . . . . . 88 . Explosions 543 | 41 . . 193 173 . 136 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 129 | 41 . . . . 88 . Explosive 502 | . . . 193 173 . 136 Electromagnetic 296 | 186 110 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 37 | . . . . . 11 26 Projectiles 11 | . . . . . 11 . Explosions 26 | . . . . . . 26 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 61 | . . . 5 8 . 48 Shots 5 | . . . 1 1 . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 419 | 140 219 . 2 . 419 126 Average Temperature 98 | 57 123 . 2 . 135 74 Received Heat Transfer 327 | . 63 . 102 . . 162 Effects 3 | . . . . . 3 . Shutdowns 1 | . . . . . 1 . Energy Bleed 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | 2 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 235 | 50 . . . . 185 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 124 | 30 91 35 124 78 . . Average Influence 38 | 13 35 35 39 78 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 3 . . . Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 25 | . 4 . 18 . . 3 Peak Tracking Total 9 | . 2 . 9 . . 3 Tactical Retreats 4 | . 1 . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 5 | . 2 . 3 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 6 . 14 . . . Successful 12 | . 2 . 10 . . . Failed 8 | . 4 . 4 . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 42 | . 3 . 6 . 33 . Terminals 14 | . 6 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 . 4 . . . Part Schematic 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 3 . . . Full Trace Events 3 | . . . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . 1 . 3 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 150 | . . . . . 150 150 Highest-Rated Ally 38 | . . . . . 38 38 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 1332 | 123 91 7 118 78 816 99 Spaces Moved 2579 | 80 74 18 240 202 1717 248 Core 24 | 5 1 . . . . 18 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 79 | 75 4 . . . . . Hover . | . . . . . . . Flight 2476 | . 69 18 240 202 1717 230 Fastest Speed 34 | 50 37 37 34 34 34 34 Average Speed 35 | 78 41 37 34 34 34 35 Slowest Speed 200 | 80 200 37 37 34 34 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 9 | . 2 . 4 3 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 19 10 27 45 92 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 4 | . . 1 . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 60 | 7 . . 28 7 . 18 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 60 | 7 . . 28 7 . 18 Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 2917 | 111 118 17 265 206 1946 254 Wait 240 | . 23 . 15 2 198 2 Move 2555 | 79 69 17 231 195 1716 248 Hop 9 | . 2 . 4 3 . . Pick Up 18 | 8 3 . 1 . 6 . Fast Attach 25 | 8 3 . 4 3 7 . Attach 4 | . 1 . 3 . . . Detach 11 | . . . 2 2 7 . Swap 1 | . . . . . 1 . Drop 20 | 3 9 . 1 . 6 1 Fire 34 | 13 8 . 4 1 5 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 14) 215 | -10/Materials | Entered Mines 220 | -10/Mines | Discovered new exit (range 7) 222 | -10/Mines | Entered Materials 222 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 227 | -9/Materials | Identified exit to Mines 340 | -9/Materials | Entered Mines 376 | -9/Mines | Discovered new exit (range 7) 405 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 418 | -9/Mines | Entered Zion 511 | -7/Zion | Found Prototype Processor 511 | -7/Zion | Identified Exp. Signal Interpreter 515 | -7/Zion | Found Prototype Processor 515 | -7/Zion | Identified Spectral Analyzer 518 | -7/Zion | Found Prototype Processor 518 | -7/Zion | Identified Exp. Core Analyzer 528 | -7/Zion | Found Prototype Processor 528 | -7/Zion | Identified Exp. Target Analyzer 564 | -7/Zion | Build established: Mutant 575 | -7/Zion | Found Prototype Device 639 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 734 | -7/Zion | Received a visual enhancement algorithm 809 | -7/Zion | Discovered new exit (range 11) 931 | -7/Zion | Imprinted 933 | -7/Zion | Declared Zion's savior 1203 | -7/Zion | Opened final containment barrier to the Deep Caves 1214 | -7/Zion | Discovered new exit (range 3) 1214 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1214 | -7/Zion | Identified exit to Deep Caves 1225 | -7/Zion | Build established: Messiah-Mutant 1234 | -7/Zion | Entered Deep Caves 1234 | -7/Deep Caves | Accompanied by 4 allies 1314 | -7/Deep Caves | Attacked by Z-Imprinter 1325 | -7/Deep Caves | Core integrity fell below 50% 1329 | -7/Deep Caves | Core integrity fell below 20% 1333 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- LOCATION=DEEP CAVES GOAL=ESCAPE 01236_ XI-IT1(M): "Okay, we didn't really expect you'd be crazy enough to head out this way. We'll go back and get... reinforcements... yeah." 01236_ XI-IT1(M) slips into the shadows. 01237_ W6-KGI(M) slips into the shadows. 01237_ C3-4GJ(M) slips into the shadows. 01238_ 91-DUE(M) slips into the shadows. 01307_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 01317_ VTOL Module destroyed. 01317_ Beam Cannon destroyed. 01317_ VTOL Module destroyed. 01319_ The unstable cave ceiling collapses. 01320_ Destroyed Prototype Hover Unit. 01321_ Mni. Grenade Launcher destroyed. 01322_ JQ-90M(o) is busy at the terminal. 01324_ Dropped Imp. Ion Engine. 01324_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????######???????????? | | ##????????????????????????####### ##??????????? | | # #??????######??????????## ##?????????? | | # ????### ##?????????# ##???####?? | | ##### #????????## ### ##### ##? | | #??????### ### ## #? | | ??????## #### #### #? | | #??????# ### ##?# ##? | | #??????# #?# ##?? | | ##??##### ### #??? | | ####"### "### ## #??? | | ### #??? | | ## ##??? | | ### ###???? | | ##"###I ##?????? | | #####?# #### ##?????? | | #????# #??# #####?? | | #???## #??## #?? | | * #???# #???# #?? | | ##???# ###?## #?? | | ###???## @ ##?## ## #?? | | #?????# #??## ### #?? | | ##?????# ########?# #?? | | ##?????# #??## #?? | | #????# # #??# #?? | | #????# ## ## #??# ##?? | | ##????# ;### ## #??# ###??? | | ##?????#####??# ## #### ##????? | | ##????????????# ## ##?????? | | ##???????????# ## #####??? | | #???????????# ######### ### ##?? | | #???????????# #???????# ## #?? | | ##???????????# #???????# ## #?? | | #????????????# ##??????# ## ##? | | ##???????????# #??????# ## #? | | #???????????# #??????# ## #? | | ##??????????# ##??????# # #? | | #??????????####??????## #? | | #????????????#####?### #? | | #??????????## ## ## #? | | #?????????## ######? | | #?????????# #?????? | | #?????????# ##?????? | | ## #### #?????????## ### #??????? | | ?######???# ##??????????######??## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 60 Evasion (%) 63 Targeting Accuracy 11 Armor Integrity Analysis 66 Item Schematics ----------------- EM Pulse Gun | -10/Materials | Hacked VTOL Module | -9/Materials | Scanalyzed Seismic Analyzer | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed ActuatorIntegratedThrower Manual? 0 Play Time 00:34:31 Cumulative 38.5 hours Start 2020.02.24 @ 15:31:12 End 2020.02.24 @ 16:06:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 42 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c5ce6cd-d3a9-4966-a29c-04ff39e45d06