Cogmind - Beta 17 @@@ ROGUE MODE // 2026.09.21 @ 21:05:57 Player: petrodigitator Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (27) 135 Value Destroyed (733) 733 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 5278 Bonus ------- Follower Combat Kills 30 Cogmind --------- Core Integrity 0/1000 Matter 73/300 Energy 313/315 System Corruption 5% Temperature Cool (4) Movement Hovering (66) Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (12) ----- Machine Analyzer Improved Signal Interpreter EM Shield Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fission Core Cooled Airjet Cooled Airjet Improved Recalibrator Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array > --- UTILITY ---------- Power Amplifier Medium Battery Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Advanced ECM Suite Focal Shield Hacking Suite Improved Hacking Suite Makeshift System Shield Makeshift System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Gyrokinetic Inverter Heart of Steel [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit VTOL Module Utility Power Amplifier Device Power Amplifier Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Impact Weapon Flail Piercing Weapon Lance Build | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Slots Evolved 10 | . . . . 8 . . 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 10 | . . . . 8 . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 66 | 7 3 2 3 18 3 . 6 3 21 Power 6 | 1 . . 1 1 . . 1 . 2 Engine 4 | 1 . . 1 1 . . 1 . . Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 13 | 2 1 . . 1 . . . 1 8 Treads . | . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . Wheel . | . . . . . . . . . . Hover 8 | . . . . 1 . . . 1 6 Flight 2 | . . . . . . . . . 2 Utility 33 | 2 . . 2 14 3 . 3 1 8 Device 15 | . . . . 8 1 . 2 . 4 Storage 3 | 2 . . . 1 . . . . . Processor 7 | . . . 1 3 . . . 1 2 Hackware 6 | . . . . 1 2 . 1 . 2 Protection 2 | . . . 1 1 . . . . . Artifact . | . . . . . . . . . . Weapon 14 | 2 2 2 . 2 . . 2 1 3 Energy Gun 4 | 1 . 2 . 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | 1 . . . 1 . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 5 | . 2 . . . . . 2 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 1 1 Parts Lost 12 | . . . 1 . . . 3 1 7 Power 3 | . . . 1 . . . 1 . 1 Propulsion 3 | . . . . . . . 1 . 2 Utility 5 | . . . . . . . 1 1 3 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 3 | . . . 1 . . . 3 1 2 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | 4 7 7 7 4 3 3 3 4 4 Power . | . 1 1 . . . . . . . Propulsion 1 | 2 3 1 1 1 . . . . . Utility 1 | . . 2 2 1 2 2 1 3 2 Weapon 1 | . 2 3 4 1 . . . . 1 Tool/Special . | . . . . . . . . . . Unused Backups 21 | . 8 . 3 3 3 . 2 . 2 Power 3 | . . . 1 . 1 . . . 1 Propulsion 6 | . 5 . . . 1 . . . . Utility 5 | . 1 . 2 . 1 . . . 1 Weapon 6 | . 2 . . 3 . . 1 . . Tool/Special 1 | . . . . . . . 1 . . Average Slot Usage (%) 72 | . 99 100 99 62 80 80 66 15 44 Engine 6 | . 14 14 13 6 6 6 4 . . Leg 8 | . 28 28 28 1 . . . . . Hover 3 | . . . . 5 6 6 4 2 7 Device 13 | . . . . 22 27 26 22 4 10 Storage 7 | . 28 28 15 2 6 6 2 . . Processor 9 | . . . 8 12 13 13 9 3 11 Hackware 7 | . . . . 4 17 20 19 . 2 Energy Gun 6 | . 7 5 28 4 . . . . . Launcher 2 | . 12 22 . . . . . . . Peak Build Rating 68 | 7 10 10 13 52 59 59 68 28 58 Average Rating 35 | 5 8 10 11 38 58 59 57 20 43 On Entrance 23 | . 7 10 10 11 52 59 59 13 16 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 21 | 15 20 20 19 20 18 17 20 10 21 Greatest Support 24 | 20 20 20 20 20 20 20 20 11 24 Greatest Overweight (x) 2 | . . . . . . . . 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 5 5 5 5 5 5 Most Carried 8 | 8 8 8 8 8 5 5 5 5 5 Average Carried 5 | 4 7 7 7 5 4 5 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 7 7 8 8 5 5 5 4 5 5 Class Distribution -------------------- 63% | Mutant 27% | Hacker-Scout 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Matter Collected 1151 | 338 69 42 64 26 308 . 115 . 189 Remotely . | . . . . . . . . . . Salvage Created 473 | 132 137 19 64 . . . 15 . 106 Parts 41 | 8 9 4 4 . . . 6 . 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . 5 . . 2 . . . . Prevented . | . . . . . . . . . . Parts Restored 3 | . . . . . . . . . 3 Broken 3 | . . . . . . . . . 3 Kills | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Combat Hostiles Destroyed 19 | . 4 4 2 . . . 4 . 5 Melee 4 | . . . . . . . . . 4 Guns 3 | . 1 . 2 . . . . . . Cannons 1 | . . . . . . . . . 1 AOE 11 | . 3 4 . . . . 4 . . Classes Destroyed 9 | 3 2 3 1 . . . . . . Worker 2 | 2 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . Turret 2 | . . 2 . . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 11 | . . 3 . . . . 4 . 4 Grunt 4 | . 4 . . . . . . . . Sentry 3 | . . . 2 . . . . . 1 Subdweller 1 | . . 1 . . . . . . . Best Kill Streak 6 | 4 2 6 1 . . . 4 . 4 Combat Bots Only 4 | . 2 4 1 . . . 4 . 4 Max Kills in Single Turn 3 | 1 1 3 1 . . . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 2 . . . . 1 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Hostile Shots Fired 305 | . 28 6 14 30 . 24 75 1 127 Missed 122 | . 6 2 1 16 . 13 33 . 51 Hits 183 | . 22 4 13 14 . 11 42 1 76 Melee 1 | . . . . . . . . 1 . Projectile 182 | . 22 4 13 14 . 11 42 . 76 Critical Strikes 6 | . . . . . . . 4 . 2 Damage Taken 2789 | . 244 34 194 47 . 127 792 51 1300 Core 1134 | . 43 15 . 11 . 53 322 51 639 Absorbed by Shields 52 | . . . . 52 . . . . . Ignored by Resistances 108 | . . . . . . . . . 108 Regen/Repaired (Parts) 36 | . . . . . . . 36 . . Core Remaining (%) 89 | 100 . . 76 . . 92 . . . Volleys Fired 61 | 9 18 6 9 . . . 4 3 12 Largest 2 | 2 2 2 2 . . . 1 1 1 Hottest 130 | 70 70 66 130 . . . 46 47 47 Shots Fired 103 | 18 36 12 18 . . . 4 3 12 Gun 62 | 18 26 . 18 . . . . . . Cannon 15 | . . . . . . . . 3 12 Launcher 26 | . 10 12 . . . . 4 . . Special . | . . . . . . . . . . Kinetic 37 | 9 13 . . . . . . 3 12 Thermal 40 | 9 13 . 18 . . . . . . Explosive 26 | . 10 12 . . . . 4 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | 4 4 6 6 . . . 1 1 12 Robot Miss Streak 5 | 1 3 5 4 . . . 2 2 . Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 73 | 11 20 6 17 . . . 1 1 17 Core Hits 51 | 6 8 13 12 . . . 5 1 6 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | 1 . . . . . . . . 4 Burn 1 | 1 . . . . . . . . . Blast 2 | . . . . . . . . . 2 Impale 2 | . . . . . . . . . 2 Melee Attacks 17 | . . . . . . . . . 17 Impact 3 | . . . . . . . . . 3 Slashing . | . . . . . . . . . . Piercing 14 | . . . . . . . . . 14 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2606 | 126 496 529 190 . . . 473 75 717 Guns 477 | 126 161 . 190 . . . . . . Cannons 517 | . . . . . . . . 75 442 Explosions 1335 | . 335 529 . . . . 471 . . Melee 248 | . . . . . . . . . 248 Ramming 29 | . . . . . . . 2 . 27 Kinetic 588 | 24 47 . . . . . . 75 442 Thermal 406 | 102 114 . 190 . . . . . . Explosive 1335 | . 335 529 . . . . 471 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 248 | . . . . . . . . . 248 Highest Corruption 5 | . . . . . . . 4 4 5 Average Corruption 3 | . . . . . . . 3 4 3 Corruption Purged 4 | . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . . 3 1 5 Message Errors 2 | . . . . . . . 1 1 . Matter Fused 4 | . . . . . . . 1 . 3 Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 153 | . 9 44 . . . . 75 . 25 Projectiles 4 | . . . . . . . . . 4 Explosions 128 | . 9 44 . . . . 75 . . Melee 21 | . . . . . . . . . 21 Knockbacks 3 | . . . . . . . . . 3 Impact 1 | . . . . . . . . . 1 Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 47 | . . . . . . . 34 . 13 Shots 1 | . . . . . . . 1 . . Rammed 3 | . . . . . . . 1 . 2 Targets Rammed 3 | . . . . . . . 1 . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 346 | 60 282 . 346 . . . 171 . 6 Average Temperature 116 | 24 112 . 171 . . . 85 . 4 Received Heat Transfer 318 | . 132 . 54 12 . 48 . . 72 Effects 1 | . 1 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 3 . 1 . . . . . . Heat Transferred 948 | 370 333 . 245 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 . . 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 184 | 10 113 . 79 62 . . 184 43 137 Initial 79 | . . . 79 . . . . 43 . Average 21 | . 35 . 12 14 . . 25 17 32 Influence Increases 1091 | 20 203 205 49 126 . . 217 2 269 Destroy 0b10 Robot/C 400 | . 80 100 40 . . . 80 . 100 Destroy 0b10 Robot/NC 30 | 20 10 . . . . . . . . Destroy Leader 42 | . 12 . . . . . 10 . 20 Trap Triggered on 0b10 10 | . 10 . . . . . . . . Successful Hack 30 | . . . 9 21 . . . . . Disable Machine 90 | . 45 . . . . . 45 . . Destroy Structure 114 | . 46 . . . . . 52 2 14 Partial Spotted 45 | . . . . 30 . . 15 . . Lose Combat Pursuer 330 | . . 105 . 75 . . 15 . 135 Influence Decreases 994 | 20 100 141 216 112 14 . 93 126 172 Entered New Map 226 | . . 51 88 . 6 . . 81 . Time Decay 671 | 20 100 90 128 112 8 . 63 30 120 Lost Part 82 | . . . . . . . 30 . 52 Lost Ally 15 | . . . . . . . . 15 . Squads Dispatched 8 | . 1 . . 3 . . 2 . 2 Investigation . | . . . . . . . . . . Extermination 5 | . . . . 2 . . 2 . 1 Reinforcement 3 | . 1 . . 1 . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Distress Signals 3 | . . . . . . . 1 . 2 Communications Jammed 6 | . . . . 6 . . . . . Distress Signals 6 | . . . . 6 . . . . . Times Spotted 73 | . 6 11 2 11 . 3 13 5 22 Peak Tracking Total 8 | . 2 6 1 4 . 3 8 5 8 Tactical Retreats 12 | . . 1 . 4 . . 1 1 5 ECM-based Alert Blocks 2 | . . . . 2 . . . . . Traps | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Traps Triggered 1 | . . . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Machines Disabled 10 | . 3 4 . . . . 3 . . Max in Single Turn 3 | . 2 3 . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Machines Accessed 13 | . 2 . 3 2 2 . 2 . 2 Terminals 8 | . 2 . 3 2 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 21 | . 5 . 4 4 2 . 4 . 2 Successful 16 | . 5 . 3 3 2 . 3 . . Failed 5 | . . . 1 1 . . 1 . 2 Catastrophic 2 | . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . . 1 Terminals 14 | . 5 . 4 4 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 2 | . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 5 . 3 3 2 . . . . Robot Analysis 2 | . . . 2 . . . . . . Open Door 2 | . . . . . 2 . . . . Emergency Access Points 1 | . . . . 1 . . . . . Locate Traps 2 | . 2 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . Insert Component 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . 1 2 . . 2 . 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 25 | . . . . . . . 25 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . . . . . 17 . Total Damage 251 | . . . . . . . . 251 . Kills 1 | . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Active Infowar (turns) 1914 | . . . . 518 549 29 624 14 180 Optics 1221 | . . . . 67 549 29 576 . . Sensors 1734 | . . . . 518 549 29 624 14 . Machine Analysis 180 | . . . . . . . . . 180 Jamming 1299 | . . . . 304 549 29 417 . . ECM 22 | . . . . 13 . 9 . . . Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Turns Passed 4113 | 153 345 189 669 663 549 29 663 113 740 Spaces Moved 4692 | 91 228 117 520 947 879 46 890 140 834 Core 279 | 5 . . . . . . 167 72 35 Treads . | . . . . . . . . . . Legs 989 | 86 228 117 520 38 . . . . . Wheels . | . . . . . . . . . . Hover 3299 | . . . . 909 879 46 723 68 674 Flight 125 | . . . . . . . . . 125 Fastest Speed 32 | 50 120 120 120 60 60 60 50 50 32 Average Speed 70 | 116 120 120 120 62 60 60 58 64 51 Slowest Speed 150 | 120 120 120 120 120 60 60 60 150 110 Overloaded Moves 84 | . . . . . . . . . 84 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 44 12 51 22 88 13 16 79 19 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 4 | . . . . . 4 . . . . Spaces Dug 6 | . . . . . . . . . 6 Terrain Destroyed 129 | . 55 41 . . . . 25 1 7 Melee 6 | . . . . . . . . . 6 Projectile 2 | . . . . . . . . 1 1 AOE 121 | . 55 41 . . . . 25 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Was Fac Total 5358 | 122 270 153 547 1025 902 46 1034 158 1101 Wait 376 | . 1 26 7 23 8 1 111 9 190 Move 4684 | 90 227 116 519 946 878 45 890 139 834 Hop . | . . . . . . . . . . Pick Up 61 | 15 10 2 4 12 5 . 7 1 5 Fast Attach 36 | . . . 1 11 2 . 3 2 17 Attach 32 | 7 2 . 1 8 . . 6 2 6 Detach 13 | . . . . 1 . . 4 2 6 Swap 11 | . 2 2 2 1 1 . 1 . 2 Drop 64 | 1 10 1 4 23 8 . 7 . 10 Fire 61 | 9 18 6 9 . . . 4 3 12 Melee 17 | . . . . . . . . . 17 Ram 3 | . . . . . . . 1 . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 5) 499 | -10/Materials | Entered Subcaves 500 | -10/Subcaves | Approached by a straggling Scientist 610 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 615 | -10/Subcaves | Discovered new exit (range 15) 688 | -10/Subcaves | Entered Recycling 689 | -8/Recycling | Met a Zionite searching for Scraptown 950 | -8/Recycling | Discovered new exit (range 15) 1357 | -8/Recycling | Entered Factory 1357 | -6/Factory | Evolved 8 slots: Utility x8 1996 | -6/Factory | Discovered new exit (range 11) 2020 | -6/Factory | Identified exit to Lower Caves 2020 | -6/Factory | Entered Lower Caves 2040 | -6/Lower Caves | Learned Factory non-interactive machine intel 2285 | -6/Lower Caves | Learned location of 1 exit from Factory 2307 | -6/Lower Caves | Found Prototype Device 2346 | -6/Lower Caves | Build established: Hacker-Scout 2527 | -6/Lower Caves | Discovered new exit (range 6) 2529 | -6/Lower Caves | Identified exit to Lower Caves 2569 | -6/Lower Caves | Entered another Lower Caves area 2576 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2590 | -6/Lower Caves | Discovered new exit (range 14) 2597 | -6/Lower Caves | Identified exit to Factory 2598 | -6/Lower Caves | Entered Factory 2598 | -5/Factory | Evolved 2 slots: Utility x2 2599 | -5/Factory | Identified exit to Extension 2600 | -5/Factory | Loaded intel: 218 non-interactive machine locations 2609 | -5/Factory | Identified Heart of Steel 2903 | -5/Factory | Repaired Lgt. Angular Momentum Engine 3174 | -5/Factory | Released all parts (8) 3205 | -5/Factory | Lost 3 parts (1p1n1u) 3261 | -5/Factory | Manually triggered Chute Trap 3261 | -5/Factory | Sucked down chute 3261 | -5/Factory | Entered Waste 3262 | -5/Waste | Met a frightened Derelict 3289 | -5/Waste | Spotted C-40 Crusher 3290 | -5/Waste | Spotted C-40 Crusher 3292 | -5/Waste | Found Prototype Processor 3292 | -5/Waste | Identified Exp. Target Analyzer 3309 | -5/Waste | Spotted C-40 Crusher 3310 | -5/Waste | Spotted C-40 Crusher 3311 | -5/Waste | Spotted C-40 Crusher 3334 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3368 | -5/Waste | Discovered new exit (range 10) 3374 | -5/Waste | Entered Factory 3452 | -5/Factory | Build established: Mutant 3879 | -5/Factory | Core integrity fell below 50% 3946 | -5/Factory | Core integrity fell below 20% 4114 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04037_ W-25 Informer sends out distress signal. 04038_ Dropped Imp. Focal Shield. 04045_ >> Machine Analyzer network decryption results: 04045_ Terminal x2 04053_ Acquired Hacking Suite. 04054_ Exp. Target Analyzer functionality restored. 04067_ Construction Platform disabled. 04075_ >> Machine Analyzer network decryption results: 04075_ Repair Station x2 04076_ W-25 Informer sends out distress signal. 04077_ ALERT: Security rotation in progress. 04081_ Acquired EM Shield. 04090_ Dropped Matter Filter. 04096_ Acquired Gyrokinetic Inverter. 04100_ Exp. Target Analyzer destroyed. 04108_ Penetrated by Slug. 04114_ Lance destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????"""""?????????????????????????????? | | ???????????????""T""?????????????????????????????? | | ?###?????????????????????????????????????????????? | | ##"##????????????????????????????????????????????? | | ! #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | "" #????????????????????????????????????H??"?"?"? | | """ #???????????????????????????????????????"?"?"? | | """ #???????????????????????????????????????"?"?"? | | #???????????????????????????????????????"?"?"? | | #???????????????????????????????????????"?"?"? | | #####???????????????????????????????????????"?"?"? | | #???????????????????????####+########## ??"?"?"? | | ######################### ?"?"?"? | | ?"?"?"? | | p ?????? | | p @ ?????? | | ##+#########+############ ?????? | | # ""! #???######+#+#######?????##??## | | ### ##[ #???# #???????# ?? | | ??# " " ## /!! #???# #???????# """ | | ??# " " ## /! #???# #???????# """ | | ??# " " ## !! #???# #???????# """ | | ??# " " ## ! #???# #######?# """ | | ??# " " ##! #???# % # #?# """ | | ??# " " ## *#???# # ### """ | | ??# " " ############???# # + | | ??# " " #??????????????# # ### | | ??# " " #??"""""""""???# # #?? | | ??#?? ???????????????# ### ###??? | | ?????###???"""""""""???# #?# #????? | | ???????????????????????#######/######?# ########+# | | ???????????????????????????### ###????# | | ???????????????????????????# #????# ####### | | ???????????????????????????# ###### #?????? | | ???????????????????????????# " +?????? | | ???????????????????????????# ### #?????? | | ???????????????????????????# #?# #?????? | | ???????????????????????????#######?# #?????? | | ???????????????????????????????????#########?????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 130 Energy Generation 20 Energy Capacity 415 Matter Stores 388 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Armor Coverage 150 Resistance: KI 25 Resistance: EX 50 Resistance: EM 25 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 11 Target Analysis 10 Matter Filtering 30 Offensive Hacking 22 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Angular Momentum Engine | 40% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Live, Flee, And Rebuild Overwhelming Spot Them First Wheee! Challenges ------------ None Game ------ Seed WarpMultinovaWall Manual? 0 Play Time 02:57:43 Cumulative 89.2 hours Start 2026.08.10 @ 21:31:50 End 2026.09.21 @ 21:05:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 43 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 37 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4df42dcd-6e78-49f4-b80e-e9d62e37d9ad