Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 22:26:06 Player: Eusmilis Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1990) 1990 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 4747 Bonus ------- High Alert Combat Kills 72 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Signal Interpreter Seismic Detector Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Terrain Scan Processor System Restoration Module > --- WEAPON ----------- Light Assault Rifle Flak Cannon Flak Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Signal Interpreter Seismic Detector Mining Laser [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . . 2 2 1 Weapon 1 | . . . . 1 Parts Attached 64 | 6 15 13 23 7 Power 9 | 1 1 2 3 2 Engine 9 | 1 1 2 3 2 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 1 7 3 4 . Treads . | . . . . . Leg 15 | 1 7 3 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 23 | 2 3 6 9 3 Device 6 | 1 . 2 2 1 Storage 5 | 1 3 . . 1 Processor 7 | . . 3 4 . Hackware . | . . . . . Protection 5 | . . 1 3 1 Artifact . | . . . . . Weapon 17 | 2 4 2 7 2 Energy Gun 3 | . . 1 2 . Energy Cannon . | . . . . . Ballistic Gun 9 | 2 4 1 1 1 Ballistic Cannon 3 | . . . 3 . Launcher 1 | . . . 1 . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 38 | . 2 8 16 12 Power 5 | . . 2 1 2 Propulsion 7 | . . 2 3 2 Utility 14 | . 1 2 7 4 Weapon 12 | . 1 2 5 4 Highest Loss Streak 8 | . 2 3 8 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 98 96 96 78 Engine 10 | . 13 10 8 5 Leg 18 | . 28 21 16 4 Device 4 | . 1 2 4 9 Storage 19 | . 25 22 17 14 Processor 13 | . . 15 19 23 Protection 3 | . . 2 11 . Energy Gun 2 | . . 4 6 . Ballistic Gun 14 | . 27 16 5 6 Ballistic Cannon 2 | . . . 3 8 Naked Turns . | . . . . . Heaviest Build 49 | 13 32 33 49 49 Greatest Support 26 | 10 26 26 26 20 Greatest Overweight (x) 16 | 3 1 3 4 16 Average Overweight (x) 1 | 1 . 1 1 6 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 4 15 14 15 7 Average Carried 10 | 2 11 12 13 4 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 15 13 8 5 Class Distribution -------------------- 75% | Mutant 16% | Scavenger-Skirmisher 4% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1721 | 278 482 336 546 79 Remotely 124 | . . . 124 . Salvage Created 2198 | 117 354 632 1016 79 Parts 152 | 9 27 52 62 2 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 52 | . 9 19 20 4 Guns 40 | . 9 19 10 2 Cannons 7 | . . . 5 2 AOE 5 | . . . 5 . Classes Destroyed 12 | 2 4 2 4 . Worker 4 | . . 4 . . Builder 1 | . . . 1 . Tunneler 2 | 2 . . . . Hauler 1 | . . . 1 . Recycler 3 | 1 . . 2 . Operator 2 | . 1 . 1 . Watcher 4 | . 2 . 2 . Swarmer 17 | . 3 11 3 . Grunt 21 | . 6 5 6 4 Brawler 1 | . . . 1 . Sentry 7 | . . 3 4 . Specialist 6 | . . . 6 . Best Kill Streak 8 | 1 3 8 7 2 Combat Bots Only 5 | . 3 4 5 2 Max Kills in Single Turn 3 | 1 2 2 3 1 Gunslinging 1 | . 1 1 . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 498 | . 74 113 168 143 Missed 115 | . 17 28 41 29 Damage Taken 5409 | . 689 842 2192 1686 Core 1541 | . 131 157 534 719 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 159 | . 45 . 114 . Core Remaining (%) 52 | 100 47 60 2 . Volleys Fired 225 | 9 60 63 75 18 Largest 3 | 2 2 2 2 3 Hottest 164 | 40 40 60 107 164 Shots Fired 440 | 18 115 117 144 46 Gun 378 | 18 115 117 111 17 Cannon 51 | . . . 24 27 Launcher 9 | . . . 9 . Special 2 | . . . . 2 Kinetic 353 | 18 115 104 72 44 Thermal 26 | . . . 24 2 Explosive 9 | . . . 9 . Electromagnetic 52 | . . 13 39 . Robot Hit Streak 20 | 9 10 20 13 5 Robot Miss Streak 6 | 2 3 4 4 6 Penetration Max . | . . . . . Secondary Targets 5 | . 2 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 303 | 14 73 78 107 31 Core Hits 172 | 6 26 47 67 26 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 8 | . 2 1 5 . Burn 5 | . . . 5 . Destroy 3 | . 2 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4224 | 116 661 687 2264 496 Guns 2475 | 116 657 687 946 69 Cannons 993 | . . . 579 414 Explosions 736 | . . . 736 . Melee . | . . . . . Ramming 20 | . 4 . 3 13 Kinetic 2677 | 116 657 577 844 483 Thermal 404 | . . . 404 . Explosive 561 | . . . 561 . Electromagnetic 562 | . . 110 452 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . 1 12 2 Average Corruption 4 | . . 1 10 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . 3 . Message Errors 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 25 | . . . 25 . Projectiles . | . . . . . Explosions 25 | . . . 25 . Melee . | . . . . . Knockbacks 34 | . . . 21 13 Impact . | . . . . . Kinetic 30 | . . . 17 13 Secondary 4 | . . . 4 . Self-Inflicted Damage 129 | . . . 128 1 Shots 5 | . . . 5 . Rammed 17 | . . . . 17 Targets Rammed 19 | . 1 . 1 17 Kicked 2 | . 1 . 1 . Crushed . | . . . . . Highest Temperature 524 | . 18 32 524 252 Average Temperature 99 | . 8 11 139 83 Received Heat Transfer 1551 | . 300 171 711 369 Effects 6 | . . . 6 . Shutdowns 3 | . . . 3 . Energy Bleed 1 | . . . 1 . Matter Decay 1 | . . . 1 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1086 | . . . 1086 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 458 | 15 166 345 458 207 Initial 152 | . 9 . 94 152 Average 145 | 7 80 189 256 74 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 70 | 100 100 46 35 90 Level 1 26 | . . 53 53 9 Level 2 3 | . . . 11 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 3 5 2 Investigation 3 | . 1 2 . . Extermination 1 | . . . . 1 Reinforcement 8 | . 1 1 5 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 3 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 19 31 35 6 Peak Tracking Total 5 | . 4 5 5 2 Tactical Retreats 7 | . 2 3 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 3 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . 1 6 . Max in Single Turn 2 | . . 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 9 3 2 . Terminals 11 | . 7 3 1 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 39 | . 25 5 9 . Successful 22 | . 15 2 5 . Failed 17 | . 10 3 4 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 21 5 2 . Fabricators . | . . . . . Repair Stations 9 | . 2 . 7 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 12 2 1 . Record 7 | . 6 . 1 . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Dispatch Records 2 | . 2 . . . Maintenance Status 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . 4 . Scan Component 3 | . 1 . 2 . Repair 3 | . 1 . 2 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 12 | . 8 2 2 . Full Trace Events 1 | . . 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 78 | . 26 . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4487 | 174 1278 876 1213 946 Spaces Moved 1626 | 75 579 359 437 176 Core 95 | 16 . . . 79 Treads . | . . . . . Legs 1531 | 59 579 359 437 97 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 260 Average Speed 216 | 183 177 191 199 450 Slowest Speed 850 | 200 190 330 400 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 5 94 37 37 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 6 | . . . 6 . Terrain Destroyed 89 | . . . 89 . Melee . | . . . . . Projectile . | . . . . . AOE 89 | . . . 89 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2149 | 94 731 449 640 235 Wait 167 | 1 49 9 91 17 Move 1622 | 74 578 358 436 176 Hop . | . . . . . Pick Up 36 | 4 16 5 11 . Fast Attach 16 | 6 2 3 3 2 Attach 31 | . 3 8 16 4 Detach 1 | . . 1 . . Swap 17 | . 10 2 4 1 Drop 15 | . 12 . 3 . Fire 225 | 9 60 63 75 18 Melee . | . . . . . Ram 17 | . . . . 17 Kick 2 | . 1 . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 175 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 15) 717 | -10/Materials | Discovered new exit (range 4) 903 | -10/Materials | Repaired Ion Engine 997 | -10/Materials | Discovered new exit (range 13) 1011 | -10/Materials | Core integrity fell below 50% 1214 | -10/Materials | Discovered new exit (range 8) 1261 | -10/Materials | Discovered new exit (range 8) 1453 | -10/Materials | Entered another Materials area 1453 | -9/Materials | Evolved 2 slots: Utility x2 1963 | -9/Materials | Discovered new exit (range 15) 1971 | -9/Materials | Lost 3 parts (1p1n1w) 2329 | -9/Materials | Entered another Materials area 2329 | -8/Materials | Evolved 2 slots: Utility x2 2460 | -8/Materials | Repaired Lgt. Assault Rifle 2487 | -8/Materials | Repaired EM Pulse Gun 3204 | -8/Materials | Lost 3 parts (1u2w) 3398 | -8/Materials | Core integrity fell below 50% 3419 | -8/Materials | System corruption reached 10% 3427 | -8/Materials | Core integrity fell below 20% 3459 | -8/Materials | Lost 8 parts (2n4u2w) 3521 | -8/Materials | Discovered new exit (range 10) 3539 | -8/Materials | Identified exit to Factory 3542 | -8/Materials | Entered Factory 3542 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3730 | -7/Factory | Build established: Scavenger-Skirmisher 3882 | -7/Factory | Lost 3 parts (1n1u1w) 4436 | -7/Factory | Lost 5 parts (2u3w) 4450 | -7/Factory | Core integrity fell below 50% 4472 | -7/Factory | Core integrity fell below 20% 4488 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Slammed into H-55 Commando. Penetrated by Slug. Slammed into H-55 Commando. Imp. Deuterium Engine destroyed. Slammed into H-55 Commando. Penetrated by Slug. Imp. Sensor Array destroyed. Slammed into H-55 Commando. Penetrated by Slug. Slammed into H-55 Commando. Construction Platform disabled. Penetrated by Slug. Slammed into H-55 Commando. Penetrated by Slug. Slammed into H-55 Commando. H-55 Commando IFF system glitched. P-60 Hacker resets H-55 Commando, system corruption cleaned. Slammed into H-55 Commando. Penetrated by Slug. 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" " " """#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Spy Challenges ------------ None Game ------ Seed MolecularProtonSpear Manual? 0 Play Time 00:39:19 Cumulative 4.7 hours Start 2024.04.04 @ 21:46:53 End 2024.04.04 @ 22:26:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 359536da-e71d-47db-b9a9-54306d3ddf4f