Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.16 @ 08:31:35 Player: RecursiveCharlatan Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (161) 805 Value Destroyed (6477) 6477 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 13418 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 382 Friendly Fire -133 Cogmind --------- Core Integrity 671/1150 Matter 283/300 Energy 242/242 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Fusion-Neutrino Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Targeting Computer Authchip [Device] > --- WEAPON (4) ------- Phasing Sabre > --- INVENTORY (5) ---- Advanced Heat Sink Force Field Rocket Array Peak State ------------ > --- POWER ------------ Fusion-Neutrino Reactor > --- PROPULSION ------- Myomer-VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Enhanced Optical Array Core Analyzer Improved Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Hpw. Energy Plasma Construct/G Thermal Plasma Construct/G Kinetic Autogun Construct/G Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Thunder Leg Advanced Heat Sink Phase Shifter Cloaking Device Reflective Plating Force Field Improved Hacking Suite Proton Cannon Heavy Machine Gun Heavy Machine Gun Precision Grenade Launcher Rocket Array [Rating: 102] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Hover Unit Aerolev Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Constructs Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Constructs Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Slots Evolved 12 | . . . 4 . . 4 2 . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . 1 . . . . . Utility 7 | . . . 3 . . 2 1 . . 1 . Weapon 2 | . . . . . . 1 1 . . . . Parts Attached 98 | 7 1 . 24 11 3 28 16 3 2 3 . Power 7 | 1 . . 3 2 . 1 . . . . . Engine 5 | 1 . . 2 1 . 1 . . . . . Core 2 | . . . 1 1 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 13 | 2 . . 6 3 . 1 1 . . . . Treads 9 | . . . 5 3 . 1 . . . . . Leg 3 | 2 . . . . . . 1 . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . Utility 49 | 2 . . 8 1 2 19 11 2 2 2 . Device 15 | 1 . . 2 . 1 6 3 1 . 1 . Storage 2 | 1 . . 1 . . . . . . . . Processor 12 | . . . 1 . . 7 3 . 1 . . Hackware 7 | . . . 2 . . 2 1 . 1 1 . Protection 13 | . . . 2 1 1 4 4 1 . . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 1 . 7 5 1 7 4 1 . 1 . Energy Gun 10 | . . . 5 3 . 2 . . . . . Energy Cannon 3 | . . . 1 . . 1 . 1 . . . Ballistic Gun 9 | 2 1 . . 2 . 1 3 . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . . 1 . Piercing Weapon 2 | . . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 6 5 1 3 2 . . . . Parts Lost 38 | . . . 1 2 . 14 6 . . 10 5 Power 5 | . . . 1 1 . 1 . . . 2 . Propulsion 11 | . . . . . . 3 3 . . 4 1 Utility 14 | . . . . 1 . 5 2 . . 3 3 Weapon 8 | . . . . . . 5 1 . . 1 1 Highest Loss Streak 11 | . . . 1 1 . 11 4 . . 9 2 To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | 1 4 6 12 15 13 13 14 14 14 14 4 Power . | . 1 1 . . . . 2 1 . . . Propulsion 1 | . . . 2 3 2 . . . . . . Utility 6 | . . 1 4 6 6 7 7 9 10 10 2 Weapon 4 | . 2 4 5 5 5 3 4 3 4 3 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 30 | . . . 5 3 4 6 1 2 1 7 1 Power 3 | . . . 1 . . . . 1 1 . . Propulsion 8 | . . . . 1 3 4 . . . . . Utility 10 | . . . . 1 . 1 1 . . 6 1 Weapon 9 | . . . 4 1 1 1 . 1 . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 77 | . 100 100 93 99 84 67 72 75 70 63 30 Engine 4 | . 14 14 8 6 9 3 1 . . . . Core 1 | . . . . 2 . 2 2 5 5 4 . Treads 7 | . . . 16 27 13 1 . . . . . Leg 2 | . 28 28 7 . . 1 3 . 2 1 2 Hover 1 | . . . . . 3 1 1 4 2 3 . Device 12 | . 14 14 12 8 14 13 12 11 11 13 7 Storage 6 | . 14 14 9 9 9 6 5 5 5 4 . Processor 5 | . . . 3 . . 7 9 11 11 10 10 Hackware 5 | . . . 9 18 6 3 1 . 3 4 5 Protection 6 | . . . 8 8 9 4 6 10 6 4 . Energy Gun 8 | . . . 17 18 14 4 3 . 4 9 . Energy Cannon 2 | . . . . . . 2 5 11 3 . . Ballistic Gun 3 | . 28 28 . . . 3 4 10 6 . . Ballistic Cannon 1 | . . . . . 3 1 . . . . . Slashing Weapon 1 | . . . . . . 2 4 . . . 1 Peak Build Rating 102 | 7 7 7 35 36 58 83 102 96 91 94 50 Average Rating 60 | 5 7 7 28 35 46 70 92 94 89 85 42 On Entrance 45 | . 7 7 7 35 36 58 80 91 91 89 39 Avg Prop Armor Cover (%) 9 | . . . 14 . . 6 13 . . . 17 Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 14 15 15 42 41 43 57 57 65 60 57 16 Greatest Support 92 | 20 20 20 60 60 60 54 92 72 63 56 17 Greatest Overweight (x) 13 | . . . 1 . 6 13 2 1 . 4 5 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 8 8 13 15 15 15 15 15 15 14 5 Most Carried 15 | 3 6 6 15 15 15 15 15 15 15 15 5 Average Carried 13 | 1 4 6 12 14 13 13 14 14 14 14 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 3 6 6 15 15 13 14 15 15 15 5 3 Scrap Engine Consumption 161 | . . . . . 16 72 36 8 11 8 10 Constructs Created 12 | . . . . . 2 6 1 . . . 3 Constructs Modified 58 | . . . . . 5 21 16 5 7 3 1 Class Distribution -------------------- 38% | Construct 29% | Mutant 11% | Scavenger-Mutant 11% | Commander-Mutant 7% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Construct | -6/Factory Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Matter Collected 2918 | 289 124 . 355 105 100 785 632 312 97 74 45 Remotely . | . . . . . . . . . . . . Salvage Created 7106 | 133 166 . 1321 499 926 2143 969 431 201 241 76 Parts 336 | 15 12 . 68 21 29 108 48 19 4 3 9 Haulers Intercepted 4 | . . . 2 1 . . 1 . . . . Recyclers Shooed 2 | 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 13 2 . 6 Prevented 7 | . . . . . . . . 5 1 . 1 Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Combat Hostiles Destroyed 133 | . 5 . 30 7 10 40 19 12 4 4 2 Melee 9 | . . . . . 6 . . . . 1 2 Guns 84 | . 5 . 29 7 3 22 8 5 3 2 . Cannons 27 | . . . . . . 14 9 3 1 . . AOE 6 | . . . . . . . 2 4 . . . Classes Destroyed 16 | 2 3 . 4 1 3 2 . . . 1 . Worker 3 | . . . . . . 3 . . . . . Builder 3 | . . . 1 . . 1 1 . . . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 4 | . . . 2 1 . . 1 . . . . Recycler 4 | 1 . . . 1 2 . . . . . . Operator 3 | . . . 1 . . 1 1 . . . . Watcher 6 | . 1 . 4 . . 1 . . . . . Swarmer 34 | . 3 . 12 . 2 9 . 7 . . 1 Grunt 48 | . 2 . 14 2 3 13 6 2 4 2 . Brawler 2 | . . . . . 1 1 . . . . . Duelist 1 | . . . . . . . . . . 1 . Sentry 17 | . . . 4 4 1 5 2 1 . . . Demolisher 1 | . . . . . 1 . . . . . . Hunter 6 | . . . . 1 . 2 1 2 . . . Programmer 23 | . . . . . . 11 10 . . 1 1 Subdweller 3 | . . . . . 3 . . . . . . Best Kill Streak 7 | 4 3 . 5 3 4 6 4 7 1 2 1 Combat Bots Only 7 | . 3 . 5 2 3 4 4 7 1 3 1 Max Kills in Single Turn 3 | 1 1 . 1 1 1 1 1 3 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . 1 3 . . . Melee 1 | . . . . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Hostile Shots Fired 945 | . 28 . 116 25 18 379 152 54 12 96 65 Missed 304 | . 8 . 35 9 8 117 46 29 5 26 21 Hits 641 | . 20 . 81 16 10 262 106 25 7 70 44 Melee 21 | . . . . . . 20 . . . 1 . Projectile 620 | . 20 . 81 16 10 242 106 25 7 69 44 AOE 3 | . . . . . . . 2 . . 1 . Critical Strikes 39 | . . . 3 . . 11 16 1 . 7 1 Part Disruptions 3 | . . . . 1 . . 1 . 1 . . Damage Taken 11306 | . 198 . 1004 273 138 4095 2703 381 201 1518 795 Core 1238 | . 31 . 119 6 13 229 333 . 28 205 274 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 142 | . . . 40 18 11 35 6 . . 32 . Regen/Repaired (Parts) 2389 | . . . . 36 . 1197 714 274 107 33 28 Core Remaining (%) 79 | 100 . 87 . . 74 73 . . 63 . . Volleys Fired 428 | 8 33 . 97 31 13 148 51 16 7 23 1 Largest 4 | 2 2 . 2 2 2 3 3 4 3 2 1 Hottest 226 | 40 40 . 122 126 126 216 174 226 196 115 71 Shots Fired 889 | 16 66 . 183 56 26 285 146 54 17 39 1 Gun 675 | 16 66 . 182 56 26 170 82 23 14 39 1 Cannon 212 | . . . 1 . . 115 64 29 3 . . Launcher 2 | . . . . . . . . 2 . . . Special . | . . . . . . . . . . . . Kinetic 255 | 16 66 . 1 . . 100 44 23 4 . 1 Thermal 609 | . . . 182 56 26 179 102 15 10 39 . Explosive 2 | . . . . . . . . 2 . . . Electromagnetic 23 | . . . . . . 6 . 14 3 . . Robot Hit Streak 23 | 11 14 . 21 18 19 20 12 8 9 23 . Robot Miss Streak 5 | 1 3 . 3 4 1 4 5 4 1 2 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Shots Hit Robots 640 | 13 43 . 133 37 42 185 100 30 10 41 6 Core Hits 269 | 7 10 . 58 12 15 74 44 32 6 9 2 Critical Kills 3 | . . . . . . 3 . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . Critical Strikes 40 | 1 . . 13 1 2 17 2 . . 3 1 Burn 29 | . . . 13 1 2 12 . . . 1 . Meltdown 3 | . . . . . . 3 . . . . . Destroy 1 | 1 . . . . . . . . . . . Blast 3 | . . . . . . 1 2 . . . . Sever 4 | . . . . . . 1 . . . 2 1 Melee Attacks 89 | . . . . . 22 28 21 . . 8 10 Impact . | . . . . . . . . . . . . Slashing 76 | . . . . . 22 18 18 . . 8 10 Piercing 13 | . . . . . . 10 3 . . . . Sneak Attacks 13 | . . . . . 11 . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17868 | 139 492 . 2529 766 1951 4761 3587 1609 319 1460 255 Guns 10800 | 139 492 . 2517 764 448 2865 1650 411 284 1230 . Cannons 3949 | . . . . . . 1801 1604 509 35 . . Explosions 852 | . . . . . . . 163 689 . . . Melee 2240 | . . . . . 1503 82 170 . . 230 255 Ramming 27 | . . . 12 2 . 13 . . . . . Kinetic 3737 | 139 492 . . . . 1630 1000 411 65 . . Thermal 10881 | . . . 2517 764 448 2992 2417 294 219 1230 . Explosive 689 | . . . . . . . . 689 . . . Electromagnetic 294 | . . . . . . 44 . 215 35 . . Impact . | . . . . . . . . . . . . Slashing 2138 | . . . . . 1503 55 95 . . 230 255 Piercing 102 | . . . . . . 27 75 . . . . Highest Corruption 7 | . . . . . . 6 7 7 7 3 5 Average Corruption 4 | . . . . . . 2 3 7 7 2 3 Corruption Purged 8 | . . . . . . 8 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 126 | . . . . . . 46 20 26 24 . 10 Message Errors 38 | . . . . . . 17 3 5 10 . 3 Matter Fused 28 | . . . . . . 10 4 5 5 . 4 Heat Flow Errors 11 | . . . . . . 4 2 3 1 . 1 Energy Discharges 17 | . . . . . . 3 4 5 4 . 1 Parts Fused 2 | . . . . . . . 1 1 . . . Data Loss (minor) 17 | . . . . . . 6 5 3 3 . . Data Loss (major) 4 | . . . . . . 1 . 3 . . . Misfires 2 | . . . . . . 1 . . 1 . . Alerts 2 | . . . . . . . 1 . . . 1 Weapon Failures 5 | . . . . . . 4 . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 609 | . . . . . 413 16 86 34 . . 60 Projectiles 109 | . . . . . . 16 65 28 . . . Explosions 27 | . . . . . . . 21 6 . . . Melee 473 | . . . . . 413 . . . . . 60 Knockbacks 14 | . . . . . . 12 2 . . . . Impact . | . . . . . . . . . . . . Kinetic 14 | . . . . . . 12 2 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 119 | . . . . . . . 119 . . . . Shots 2 | . . . . . . . 2 . . . . Rammed 2 | . . . 1 1 . . . . . . . Targets Rammed 5 | . . . 2 1 . 2 . . . . . Kicked 3 | . . . 1 . . 2 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 448 | . 6 . 237 30 7 300 256 448 244 13 207 Average Temperature 55 | . 6 . 71 8 5 33 48 134 60 10 87 Received Heat Transfer 2302 | . 72 . 486 81 42 599 649 63 63 229 18 Effects 1 | . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . 1 . . 2 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . . . 1 . 1 4 . . . 1 . Combat Hostiles 7 | . . . 1 . 1 4 . . . 1 . Parts Melted 42 | . . . 5 5 2 18 5 . 1 6 . Heat Transferred 18846 | . . . 5957 1517 925 5772 2125 350 350 1850 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Maximum Alert Level 2 | . . . 2 1 1 2 2 . . . . Low Security (%) 50 | 100 100 . 59 64 93 26 14 . . 100 . Level 1 39 | . . . 12 35 6 61 76 . . . . Level 2 10 | . . . 27 . . 12 9 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 682 | 15 82 . 500 257 232 682 621 . . 72 . Initial 333 | . . . 16 204 86 140 333 . . . . Average 196 | 3 20 . 196 171 27 277 300 . . 20 . Influence Increases 5360 | 20 198 . 924 513 394 1772 946 299 80 164 50 Destroy 0b10 Robot/C 2820 | . 100 . 600 220 180 900 380 240 80 80 40 Destroy 0b10 Robot/NC 180 | 20 5 . 40 15 45 40 15 . . . . Destroy Leader 562 | . 32 . 112 72 . 224 82 10 . 20 10 Allied During Kill 240 | . . . . 99 108 29 . 4 . . . Successful Hack 102 | . . . 31 39 29 3 . . . . . Select Force Hacks 60 | . 30 . . . 30 . . . . . . Disable Machine 300 | . . . . 60 . 105 120 . . 15 . Destroy Structure 221 | . 1 . 6 8 2 46 154 . . 4 . Advance Influence 50 | . . . . . . 50 . . . . . Partial Spotted 60 | . . . . . . 45 15 . . . . Lose Combat Pursuer 765 | . 30 . 135 . . 330 180 45 . 45 . Influence Decreases 5360 | 20 132 33 473 774 401 1306 1010 638 359 164 50 Entered New Map 1226 | . . 33 17 280 137 126 349 230 54 . . Time Decay 3506 | 20 132 . 446 474 232 770 601 368 305 118 40 Lost Part 286 | . . . 10 20 . 140 60 . . 46 10 Lost Ally 192 | . . . . . 32 120 . 40 . . . Purge Threat 150 | . . . . . . 150 . . . . . Squads Dispatched 34 | . 4 . 3 . . 16 10 . . 1 . Investigation 7 | . 2 . 2 . . 2 1 . . . . Extermination 14 | . . . . . . 9 4 . . 1 . Reinforcement 9 | . 2 . 1 . . 3 3 . . . . Assault 4 | . . . . . . 2 2 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Distress Signals 5 | . . . 1 2 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 246 | . 9 . 50 16 8 83 41 16 4 13 6 Peak Tracking Total 11 | . 5 . 6 4 2 5 8 11 2 6 3 Tactical Retreats 29 | . 1 . 5 . . 14 6 2 . 1 . Traps | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Traps Triggered 13 | . 1 . 2 4 . 3 2 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Machines Disabled 21 | . . . . 4 . 7 8 1 . 1 . Max in Single Turn 4 | . . . . 1 . 2 4 1 . 1 . Garrison Access 5 | . . . 1 1 . 2 . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Machines Accessed 70 | . 3 . 10 14 7 20 10 3 1 2 . Terminals 42 | . 2 . 7 11 5 11 5 . . 1 . Fabricators 5 | . . . . . . 4 1 . . . . Repair Stations 3 | . . . . 1 . 1 1 . . . . Recycling Units 3 | . 1 . . 1 1 . . . . . . Scanalyzers 6 | . . . 2 . . 2 2 . . . . Garrison Access 6 | . . . 1 1 . 2 1 . . 1 . Total Hacks 168 | . 5 . 25 37 19 50 20 8 1 3 . Successful 101 | . 2 . 13 28 15 26 7 8 1 1 . Failed 67 | . 3 . 12 9 4 24 13 . . 2 . Catastrophic 16 | . 1 . 3 . . 6 5 . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 72 | . 5 . 15 15 15 17 5 . . . . Terminals 104 | . 4 . 17 31 16 26 9 . . 1 . Fabricators 13 | . . . . . . 10 3 . . . . Repair Stations 7 | . . . . 2 . 1 4 . . . . Recycling Units 3 | . 1 . . 1 1 . . . . . . Scanalyzers 17 | . . . 6 . . 8 3 . . . . Garrison Access 13 | . . . 2 3 . 5 1 . . 2 . Terminal Hacks 36 | . . . 1 15 6 4 1 8 1 . . Record 6 | . . . . . . . . 6 . . . Part Schematic 6 | . . . . 5 1 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . 1 1 1 . . . . . Open Door 6 | . . . . 3 . . . 2 1 . . Branch Access Points 2 | . . . 1 1 . . . . . . . Terminal Index 3 | . . . . 1 1 1 . . . . . Alert Level 3 | . . . . 1 . 1 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . . . Patrol Status 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Release Object 2 | . . . . . 2 . . . . . . Fabricator Hacks 6 | . . . . . . 5 1 . . . . Network Status 1 | . . . . . . 1 . . . . . Load Schematic 4 | . . . . . . 3 1 . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . 2 . . 2 . . . . Scan Component 2 | . . . . 1 . . 1 . . . . Repair 2 | . . . . 1 . . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Scanalyzer 14 | . . . 6 . . 6 2 . . . . Insert Component 5 | . . . 2 . . 3 . . . . . Analyze 6 | . . . 3 . . 3 . . . . . Retrieve Study 3 | . . . 1 . . . 2 . . . . Garrison Access Hacks 5 | . . . 1 1 . 2 . . . 1 . Seal Access 5 | . . . 1 1 . 2 . . . 1 . Unauthorized Hacks 35 | . 2 . 5 9 9 9 1 . . . . Terminals 30 | . 1 . 5 9 8 7 . . . . . Botnet 7 | . . . . 3 3 1 . . . . . Operators 2 | . . . . 1 . 1 . . . . . Skim 21 | . 1 . 5 5 5 5 . . . . . Fabricators 3 | . . . . . . 2 1 . . . . Liberate 1 | . . . . . . 1 . . . . . Recompile 2 | . . . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . . . . Used 2 | . . . . . . 1 1 . . . . Hacking Detections 48 | . 2 . 8 7 4 15 10 . . 2 . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 5 1 2 . . . . . Parts Built 2 | . . . . . . 2 . . . . . Authchips 1 | . . . . . . 1 . . . . . Time 95 | . . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . Part Studies Acquired 3 | . . . 1 . . . 2 . . . . Parts Repaired 2 | . . . . 1 . . 1 . . . . Time 88 | . . . . 50 . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . 2 . . . . . Part Schematics Acquired 4 | . . . 2 . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . Programmers 4 | . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Total Allies 19 | . . . . 10 3 4 . 2 . . . Largest Group 10 | . . . . 10 10 3 . 2 . . . Highest-Rated Group 173 | . . . . 173 173 106 . 51 . . . Highest-Rated Ally 37 | . . . . 29 29 37 . 31 . . . Total Orders 1 | . . . . . 1 . . . . . . STAY 1 | . . . . . 1 . . . . . . Ally Attacks 95 | . . . . 17 47 27 . 4 . . . Total Damage 1449 | . . . . 239 643 524 . 43 . . . Kills 18 | . . . . 5 6 7 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Active Infowar (turns) 7704 | 23 474 17 1253 . . 4443 959 . . 297 238 Optics 5684 | . . . 765 . . 4443 476 . . . . Sensors 483 | . . . . . . . 483 . . . . IFF 535 | . . . . . . . . . . 297 238 Seismic 1767 | 23 474 17 1253 . . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Turns Passed 16370 | 92 474 17 2270 1202 2525 5347 1933 844 810 441 415 Spaces Moved 10054 | 53 295 15 884 537 1493 2824 1478 812 1006 366 291 Core 298 | 10 . . . . . 28 . . . 41 219 Treads 2655 | . . . 598 537 906 424 . 190 . . . Legs 3121 | 43 295 15 286 . . 826 980 . 501 103 72 Wheels . | . . . . . . . . . . . . Hover 3108 | . . . . . 587 780 392 622 505 222 . Flight 872 | . . . . . . 766 106 . . . . Fastest Speed 50 | 50 120 120 120 160 72 72 73 60 60 50 50 Average Speed 121 | 106 120 120 169 160 153 125 102 90 73 85 95 Slowest Speed 700 | 120 120 120 240 160 455 700 220 130 87 230 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 3 37 3 64 82 98 67 34 80 98 13 25 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 12 | . 1 . 2 2 1 4 . 1 1 . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 8 | . . . . . . . . 3 5 . . Spaces Dug 39 | . . . 1 . 2 19 16 . . . 1 Terrain Destroyed 162 | . . . 1 8 2 39 81 26 2 2 1 Melee 36 | . . . . . . 19 16 . . . 1 Projectile 62 | . . . 1 8 2 20 21 6 2 2 . AOE 64 | . . . . . . . 44 20 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Fac Upp Total 13297 | 70 352 14 1479 825 1674 4310 1766 887 1063 444 413 Wait 2373 | . 22 . 412 224 97 1213 174 45 43 39 104 Move 10043 | 52 294 14 883 536 1492 2823 1477 811 1005 365 291 Hop . | . . . . . . . . . . . . Pick Up 65 | 3 2 . 22 2 5 18 8 4 1 . . Fast Attach 67 | 7 . . 11 12 2 20 12 1 1 1 . Attach 31 | . . . 6 . . 12 6 . 1 3 3 Detach 45 | . . . 11 1 6 11 8 1 2 3 2 Swap 42 | . 1 . 12 4 3 14 1 5 1 . 1 Drop 86 | . . . 23 14 12 21 8 4 1 2 1 Fire 428 | 8 33 . 97 31 13 148 51 16 7 23 1 Melee 89 | . . . . . 22 28 21 . . 8 10 Ram . | . . . . . . . . . . . . Kick 3 | . . . 1 . . 2 . . . . . Crush 2 | . . . 1 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 23 | . . . . . 22 . . . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac / *Upp / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -4/Factory (discovered 2 exits: [*Res] / *Upp) -4/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 10) 557 | -10/Materials | Discovered new exit (range 10) 567 | -10/Materials | Entered Subcaves 568 | -10/Subcaves | Approached by a straggling Scientist 575 | -10/Subcaves | Discovered new exit (range 9) 584 | -10/Subcaves | Entered Materials 584 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1169 | -8/Materials | Discovered new exit (range 4) 1751 | -8/Materials | Build established: Scavenger-Mutant 2144 | -8/Materials | Learned location of Zion (-6) 2214 | -8/Materials | Learned Storage stockpile data 2276 | -8/Materials | Learned 2 Lower Caves zone layouts 2308 | -8/Materials | Discovered new exit (range 16) 2402 | -8/Materials | Learned 4 Factory zone layouts 2423 | -8/Materials | Learned 4 Factory zone layouts 2435 | -8/Materials | Identified exit to Storage 2498 | -8/Materials | Learned Factory security intel 2549 | -8/Materials | Learned 4 Lower Caves zone layouts 2610 | -8/Materials | Learned location of 1 exit from Recycling 2854 | -8/Materials | Entered Storage 3207 | -8/Storage | Learned Factory repair station intel 3286 | -8/Storage | Learned location of 2 exits from Lower Caves 3355 | -8/Storage | Identified exit to Factory 3461 | -8/Storage | Learned 4 Recycling zone layouts 3554 | -8/Storage | Identified exit to Recycling 3556 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3621 | -8/Storage | Learned location of 1 exit from Recycling 3685 | -8/Storage | Learned Storage stockpile data 3759 | -8/Storage | Learned Factory recycling unit intel 3854 | -8/Storage | Build established: Commander-Mutant 3916 | -8/Storage | Used back door to open Recycling access 4002 | -8/Storage | Repaired Adv. Heat Sink 4056 | -8/Storage | Entered Recycling 4056 | -8/Recycling | Accompanied by 10 allies 4057 | -8/Recycling | Identified exit to Factory 4648 | -8/Recycling | Learned 2 Storage zone layouts 4756 | -8/Recycling | Loaded intel: 8 recycling unit locations 4797 | -8/Recycling | Learned 2 Lower Caves zone layouts 4847 | -8/Recycling | Learned 2 Lower Caves zone layouts 4979 | -8/Recycling | Entered Scraplab 4986 | -8/Recycling | Found Prototype Device 4986 | -8/Recycling | Identified Scrap Engine 5709 | -8/Recycling | Build established: Commander-Construct 6581 | -8/Recycling | Entered Factory 6581 | -6/Factory | Accompanied by 3 allies 6581 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6584 | -6/Factory | Loaded intel: 6 repair station locations 6585 | -6/Factory | Loaded intel: 8 recycling unit locations 6739 | -6/Factory | Lost 3 allies 6889 | -6/Factory | Build established: Mutant 7258 | -6/Factory | Found Prototype Launcher 7258 | -6/Factory | Identified Rocket Array 7619 | -6/Factory | Build established: Construct 8488 | -6/Factory | Discovered new exit (range 9) 8621 | -6/Factory | Lost 11 parts (1p3n3u4w) 8850 | -6/Factory | Build established: Mutant 9760 | -6/Factory | Lost 3 allies 10285 | -6/Factory | Build established: Construct 10813 | -6/Factory | Learned location of Proximity Caves (-5) 10877 | -6/Factory | Learned 4 Lower Caves zone layouts 10933 | -6/Factory | Learned location of Upper Caves (-5) 10980 | -6/Factory | Learned location of 1 exit from Proximity Caves 11017 | -6/Factory | Learned location of Proximity Caves (-6) 11042 | -6/Factory | Learned Hub_04(d) terminal intel 11075 | -6/Factory | Learned location of 2 exits from Proximity Caves 11117 | -6/Factory | Learned 2 Extension zone layouts 11171 | -6/Factory | Identified exit to Factory 11233 | -6/Factory | Learned Extension terminal intel 11574 | -6/Factory | Fabricated Plasma Rifle (x2) 11831 | -6/Factory | First assault squad dispatched 11928 | -6/Factory | Entered another Factory area 11928 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11929 | -5/Factory | Identified exit to Extension 13127 | -5/Factory | Lost 4 parts (2n1u1w) 13398 | -5/Factory | Repaired Reflective Plating 13516 | -5/Factory | Discovered new exit (range 3) 13552 | -5/Factory | Identified exit to Upper Caves 13632 | -5/Factory | Discovered new exit (range 16) 13642 | -5/Factory | Identified exit to Factory 13728 | -5/Factory | First assault squad dispatched 13861 | -5/Factory | Entered Upper Caves 14095 | -5/Upper Caves | Entered an active Warlord outpost 14098 | -5/Upper Caves | A Commander dispatched an escort 14110 | -5/Upper Caves | Learned Extension emergency access door positions 14110 | -5/Upper Caves | Learned Extension terminal intel 14110 | -5/Upper Caves | Learned Armory terminal intel 14166 | -5/Upper Caves | Attracted the attention of an 0b10 base 14213 | -5/Upper Caves | Destroyed 7 combat bots 14324 | -5/Upper Caves | Learned Factory emergency access door positions 14599 | -5/Upper Caves | Discovered new exit (range 7) 14608 | -5/Upper Caves | Identified exit to Upper Caves 14632 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14705 | -5/Upper Caves | Entered another Upper Caves area 14920 | -5/Upper Caves | Discovered new exit (range 15) 14928 | -5/Upper Caves | Identified exit to Zhirov 15485 | -5/Upper Caves | Discovered exit to Factory (range 7) 15498 | -5/Upper Caves | Learned location of Warlord (-4) 15515 | -5/Upper Caves | Entered Factory 15515 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15639 | -4/Factory | Watched by a mysterious "MATRIX" hacker. 15813 | -4/Factory | Build established: Mutant 15935 | -4/Factory | Discovered new exit (range 15) 15938 | -4/Factory | Discovered new exit (range 10) 15955 | -4/Factory | Identified exit to Upper Caves 15956 | -4/Factory | Entered Upper Caves 15958 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15962 | -4/Upper Caves | Lost 9 parts (2p3n3u1w) 15980 | -4/Upper Caves | Encountered a Warlord checkpoint 16070 | -4/Upper Caves | Lost 5 allies 16371 | -4/Upper Caves | Self-destructed Last Messages --------------- 16302_ Scrap Engine consumes Hvy. Beamcaster. 16302_ Slug penetrates Wall. 16302_ Penetrated by Slug. 16303_ Scrap Engine consumes Neutrino Core. 16304_ Scrap Engine consumes Spk. Medium Treads. 16313_ System corrupted: IFF burst signal emitted. 16328_ System corrupted: Matter fused (-5). 16334_ Scrap Engine constructs Fusion-Neutrino Reactor. 16347_ System corrupted: Matter fused (-9). 16352_ Dropped Mak. Light Armor Plating. 16354_ Scrap Engine consumes Mak. Light Armor Plating. 16363_ Slug penetrates Wall. 16369_ H-77 Assassin Coil Gun severed. 16371_ Kinetic Autogun Construct/G destroyed. 16371_ Scrap Engine damaged due to network destabilization (-6). 16371_ Scrap Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####????######??????????????? | | ???????????????????## #???# #??##??????????? | | ??????????????###?## ##?# ### #??????####? | | ????????????? ## ### #??#### #? | | ?????????????? ##### #?? | | ?????????? ????# #??? | | ?????????# ????# ##??? | | ?????????# ?????# ##### ##### | | ?????????# ?????# ##???## # | | ?????????# ????## #?????# | | ?????????# #???# #######?????# ### | | ?????????# ### ###h ##???????????# #?# | | ????????## ?????# [ ##????????????# #?##### | | ???????## ?????## @##??#####?????# #?????# | | ???????? ????## #### ##???## #????## | | ????????? ????# ## ##### ##?###" | | ?????????? ???# ##?# ## ### " | | ???????????# #???# ####?## !## % | | ???????????# ##??# ??#### % | | ??????????## ##?# #??# [## | | ?????????## ### #???# %###" | | ?????????# ####?????# #### | | ?????????## =##??????# # | | ??????????## % #?????## % | | ???????????## #????## ### | | ????????????### ##???## "#### ##?##% | | ??????????????# ##???# #??## #??## | | ??????????????# ##??# #???## ##?## | | ??????????????# ##?## #????###### | | ??????????????## ##### ##?????### # | | ???????????????# ### ###???## | | ???????????????# #?## ##### | | ??????????????## #### ### | | ??????????##### ### % %### | | ??????????#"## #?# ##### # | | ??????????# ##?## ###### #???###### | | ?????????# ####???####????## ##????????## # | | ?????????######???????????????####??????????###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 35 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Power Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Seismic Detector | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Storage | Hacked Imp. Deuterium Engine | -8/Storage | Hacked Plasma Rifle | -8/Storage | Hacked System Restoration Module | -8/Storage | Hacked Gauss Rifle | -8/Storage | Hacked System Shield | -8/Recycling | Hacked Nuclear Pulse Thruster | -6/Factory | Scanalyzed Reflective Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Plasma Rifle | x2 | -6/Factory | Authchip Repaired ---------- Adv. Heat Sink | 28% | -8/Storage Reflective Plating | 5% | -5/Factory Studied --------- Lgt. Treads | -8/Materials | Hacked Lance | -5/Factory | Hacked Proton Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedSwordTearclaws Manual? 0 Play Time 01:57:15 Cumulative 147.7 hours Start 2026.03.16 @ 01:22:09 End 2026.03.16 @ 08:31:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 272 Rogue 272 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9bfa0ec-e6e9-40b0-b362-0fc439f1856e