Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.17 @ 14:22:56 Player: sxnwlfkk Result: Destroyed by X-72 Disruptor with Arc Projector Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2686) 2686 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (275) 275 TOTAL SCORE: 7371 Bonus ------- High Alert Combat Kills 148 Follower Combat Kills 171 Friendly Fire -44 Cogmind --------- Core Integrity 0/1000 Matter 117/300 Energy 69/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Hardlight Generator Advanced Shield Generator Advanced Shield Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Core Analyzer Weapon Cycler > --- WEAPON ----------- Heavy Ion Cannon Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Compact Wheel Hardlight Generator Component Analysis Suite Improved EM Pulse Cannon [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Proton Missile Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . Utility 5 | . . 1 1 . 1 1 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 114 | 7 13 13 8 5 38 17 13 Power 17 | 1 1 2 . . 5 3 5 Engine 7 | 1 1 2 . . 3 . . Core 10 | . . . . . 2 3 5 Reactor . | . . . . . . . . Propulsion 40 | 2 5 4 3 1 15 7 3 Treads 9 | . . . . . 7 2 . Leg 25 | 2 5 4 3 1 7 3 . Wheel 3 | . . . . . 1 2 . Hover 2 | . . . . . . . 2 Flight 1 | . . . . . . . 1 Utility 26 | 2 3 2 3 3 8 4 1 Device 12 | 1 . 1 1 1 6 2 . Storage 4 | 1 1 1 . . . . 1 Processor 4 | . 1 . . 1 . 2 . Hackware . | . . . . . . . . Protection 6 | . 1 . 2 1 2 . . Artifact . | . . . . . . . . Weapon 31 | 2 4 5 2 1 10 3 4 Energy Gun 2 | . . 1 . . 1 . . Energy Cannon 6 | . 1 . . . 2 1 2 Ballistic Gun 13 | 2 1 3 2 . 4 . 1 Ballistic Cannon 8 | . 1 1 . 1 3 2 . Launcher 2 | . 1 . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . . 1 . . 2 Parts Lost 51 | . . 1 . 2 19 17 12 Power 10 | . . . . . 3 4 3 Propulsion 15 | . . . . . 6 7 2 Utility 11 | . . . . 1 5 2 3 Weapon 15 | . . 1 . 1 5 4 4 Highest Loss Streak 12 | . . 1 . 2 11 12 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 99 98 100 96 87 86 31 Engine 6 | . 14 11 9 9 3 1 . Core 2 | . . . . . 3 7 4 Treads 6 | . . . . . 12 16 . Leg 16 | . 28 22 27 27 15 2 . Device 9 | . 10 11 9 9 8 12 . Storage 8 | . 10 11 9 9 7 6 4 Processor 12 | . 3 11 9 9 12 19 16 Protection 2 | . 3 . 8 6 2 . . Energy Gun 1 | . . 2 . . 2 . . Energy Cannon 1 | . 2 . . . 3 5 . Ballistic Gun 11 | . 22 23 18 16 6 4 . Ballistic Cannon 5 | . 3 5 9 8 5 5 . Naked Turns . | . . . . . . . . Heaviest Build 45 | 13 16 25 32 33 38 45 20 Greatest Support 80 | 20 20 34 51 51 80 68 11 Greatest Overweight (x) 3 | 2 . . . . 1 3 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 7 8 10 10 10 10 9 Most Carried 10 | 6 8 8 10 10 10 8 10 Average Carried 7 | 3 7 7 9 9 8 5 6 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 6 8 8 10 10 9 3 3 Class Distribution -------------------- 53% | Gunner 34% | Mutant 7% | Commander-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Commander-Gunner | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Matter Collected 2418 | 251 261 504 120 207 676 386 13 Remotely . | . . . . . . . . Salvage Created 2498 | 43 264 697 153 228 760 226 127 Parts 145 | 6 18 54 14 10 25 11 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 69 | . 10 20 5 5 19 8 2 Guns 36 | . 4 17 2 4 8 1 . Cannons 28 | . 3 3 3 1 11 7 . AOE 4 | . 3 . . . . . 1 Classes Destroyed 11 | 1 3 3 . . 4 . . Worker 3 | . 1 1 . 1 . . . Builder 1 | . . . . . 1 . . Tunneler 2 | 2 . . . . . . . Recycler 1 | . . 1 . . . . . Watcher 2 | . . 1 . . 1 . . Swarmer 18 | . 3 8 2 . 1 4 . Grunt 34 | . 7 9 2 5 8 3 . Duelist 4 | . . . . . 4 . . Sentry 8 | . . 3 1 . 4 . . Hunter 3 | . . . . . 1 . 2 Programmer 2 | . . . . . 1 1 . Best Kill Streak 7 | 2 4 7 2 4 3 4 2 Combat Bots Only 4 | . 4 4 2 4 3 4 2 Max Kills in Single Turn 2 | 1 2 2 1 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Damage Taken 9231 | . 313 647 185 259 3937 2028 1862 Core 2212 | . 88 128 . 61 583 352 1000 Absorbed by Shields 16 | . . . 16 . . . . Regen/Repaired (Parts) 198 | . . . . . . 198 . Core Remaining (%) 65 | 100 64 68 . 88 16 58 . Volleys Fired 215 | 2 22 47 8 21 79 28 8 Largest 3 | 2 2 3 3 3 3 3 1 Hottest 217 | 40 55 98 78 83 217 162 81 Shots Fired 500 | 4 42 135 24 52 170 65 8 Gun 288 | 4 28 112 16 36 76 14 2 Cannon 205 | . 12 23 8 16 94 51 1 Launcher 7 | . 2 . . . . . 5 Special . | . . . . . . . . Kinetic 398 | 4 40 127 24 52 112 37 2 Thermal 92 | . . 8 . . 56 28 . Explosive 2 | . 2 . . . . . . Electromagnetic 8 | . . . . . 2 . 6 Robot Hit Streak 35 | 2 35 12 6 10 20 4 6 Robot Miss Streak 7 | 1 1 4 2 2 3 7 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 356 | 2 38 90 15 30 134 43 4 Core Hits 173 | 2 18 36 10 13 61 29 4 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . 3 . . 4 . . Destroy 1 | . . 1 . . . . . Blast 6 | . . 2 . . 4 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6981 | 21 798 1300 191 493 2746 1162 270 Guns 3209 | 21 328 1093 108 273 1174 194 18 Cannons 3221 | . 202 203 83 210 1544 968 11 Explosions 493 | . 268 . . . . . 225 Melee . | . . . . . . . . Ramming 58 | . . 4 . 10 28 . 16 Kinetic 4819 | 21 530 1210 191 483 1677 689 18 Thermal 1570 | . . 86 . . 1011 473 . Explosive 268 | . 268 . . . . . . Electromagnetic 266 | . . . . . 30 . 236 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 7 2 11 Average Corruption 3 | . . . . . 4 2 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . 14 3 2 Message Errors 5 | . . . . . 4 . 1 Matter Fused 3 | . . . . . 2 1 . Heat Flow Errors 3 | . . . . . 2 1 . Energy Discharges 3 | . . . . . 2 1 . Data Loss (minor) 3 | . . . . . 3 . . Data Loss (major) 1 | . . . . . 1 . . Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 93 | . 38 . . 9 32 14 . Projectiles 52 | . . . . 9 29 14 . Explosions 38 | . 38 . . . . . . Melee 3 | . . . . . 3 . . Knockbacks 34 | . 3 . 2 1 21 7 . Impact 1 | . . . . . 1 . . Kinetic 31 | . 2 . 2 1 19 7 . Secondary 2 | . 1 . . . 1 . . Self-Inflicted Damage 44 | . 36 . . . . . 8 Shots 2 | . 2 . . . . . . Rammed 3 | . . . . . 1 1 1 Targets Rammed 6 | . . 1 . 1 2 1 1 Kicked 3 | . . 1 . 1 1 . . Crushed . | . . . . . . . . Highest Temperature 546 | . 20 111 24 42 546 509 34 Average Temperature 122 | . 8 31 11 18 162 213 9 Received Heat Transfer 2046 | . 138 231 62 135 828 487 165 Effects 30 | . . . . . 18 12 . Shutdowns 8 | . . . . . 3 5 . Energy Bleed 5 | . . . . . 4 1 . Interference 7 | . . . . . 5 2 . Matter Decay 4 | . . . . . 1 3 . Short Circuit 3 | . . . . . 3 . . Damage (minor) 1 | . . . . . . 1 . Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . . . . 2 Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 3 . . Heat Transferred 2820 | . . 175 . . 2054 591 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Peak Influence 595 | 10 376 595 368 303 489 490 113 Initial 239 | . 6 158 189 155 62 239 83 Average 217 | 2 161 349 301 193 162 341 80 Maximum Alert Level 2 | . 1 2 1 1 2 2 . Low Security (%) 47 | 100 58 11 10 48 66 1 100 Level 1 38 | . 41 50 89 51 25 56 . Level 2 14 | . . 38 . . 7 41 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 4 3 1 2 6 4 2 Investigation 7 | . 1 1 1 2 1 1 . Extermination 3 | . . . . . 1 2 . Reinforcement 8 | . 3 2 . . 1 . 2 Assault 1 | . . . . . . 1 . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Distress Signals 6 | . 1 2 . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 15 28 9 14 39 23 10 Peak Tracking Total 10 | . 6 7 3 6 7 10 6 Tactical Retreats 13 | . 1 3 1 1 5 2 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Traps Triggered 7 | . 2 . . 1 2 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Disabled 3 | . . 1 . . 1 . 1 Max in Single Turn 1 | . . 1 . . 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Accessed 18 | . 2 6 1 3 4 1 1 Terminals 14 | . 2 5 1 3 3 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 3 | . . 1 . . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 5 12 6 6 10 3 1 Successful 24 | . 3 8 3 2 5 2 1 Failed 19 | . 2 4 3 4 5 1 . Catastrophic 4 | . 1 1 . . 2 . . Database Lockouts . | . . . . . . . . Manual 12 | . 5 1 4 . 2 . . Terminals 36 | . 5 10 6 6 9 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units 4 | . . 2 . . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 3 6 3 2 4 . . Record 7 | . . 1 3 . 3 . . Robot Analysis 5 | . 3 1 . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 2 | . . . . 2 . . . Alert Level 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 4 | . . 2 . . 1 . 1 Report Inventory 2 | . . 1 . . 1 . . Retrieve Matter 2 | . . 1 . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 5 1 2 3 1 1 Full Trace Events 5 | . . 1 1 1 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 38 | . . . . . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 195 | . . 195 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 . . . Highest-Rated Group 173 | . . . . 173 . . . Highest-Rated Ally 29 | . . . . 29 . . . Total Orders 1 | . . . . 1 . . . FOLLOW 1 | . . . . 1 . . . Ally Attacks 67 | . . . . 67 . . . Total Damage 855 | . . . . 855 . . . Kills 6 | . . . . 6 . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total 5 | . 3 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Turns Passed 4656 | 82 399 858 251 521 1569 539 437 Spaces Moved 2630 | 52 237 444 156 327 863 222 329 Core 57 | 8 . . . . . 1 48 Treads 382 | . . . . . 205 177 . Legs 1897 | 44 237 444 156 327 658 31 . Wheels 13 | . . . . . . 13 . Hover 279 | . . . . . . . 279 Flight 2 | . . . . . . . 2 Fastest Speed 50 | 50 120 120 130 126 123 100 70 Average Speed 131 | 115 120 123 130 129 141 160 106 Slowest Speed 250 | 150 120 130 130 130 250 250 205 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 43 39 17 46 26 7 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . 2 . . . Terrain Destroyed 22 | . 6 . . 5 6 5 . Melee . | . . . . . . . . Projectile 16 | . . . . 5 6 5 . AOE 6 | . 6 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total 3434 | 66 312 656 187 381 1066 361 405 Wait 380 | . 22 136 7 20 63 87 45 Move 2623 | 51 236 443 155 326 862 221 329 Hop . | . . . . . . . . Pick Up 40 | 6 7 4 5 2 8 1 7 Fast Attach 49 | 7 3 3 . 2 20 7 7 Attach 30 | . . 1 2 1 11 9 6 Detach 10 | . 1 . . . 4 4 1 Swap 35 | . 10 9 6 2 7 1 . Drop 45 | . 11 12 4 5 10 2 1 Fire 215 | 2 22 47 8 21 79 28 8 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 3 | . . 1 . 1 1 . . Crush 2 | . . . . . 1 1 . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Ext]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 10) 340 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 15) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 758 | -9/Materials | Discovered new exit (range 16) 1311 | -9/Materials | Discovered new exit (range 4) 1340 | -9/Materials | Entered another Materials area 1340 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1362 | -8/Materials | Build established: Gunner 1463 | -8/Materials | Discovered new exit (range 15) 1591 | -8/Materials | Entered Storage 1603 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1906 | -8/Storage | Build established: Commander-Gunner 1936 | -8/Storage | Discovered new exit (range 15) 2080 | -8/Storage | Found Prototype Processor 2080 | -8/Storage | Identified Exp. Targeting Computer 2112 | -8/Storage | Entered Factory 2112 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2319 | -7/Factory | Build established: Gunner 2725 | -7/Factory | Lost 11 parts (2p4n2u3w) 3033 | -7/Factory | Core integrity fell below 50% 3279 | -7/Factory | Garrison activated, responded to threat 3556 | -7/Factory | Core integrity fell below 20% 3638 | -7/Factory | Lost 4 parts (1p2u1w) 3664 | -7/Factory | Discovered new exit (range 11) 3681 | -7/Factory | Entered another Factory area 3681 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4031 | -6/Factory | First assault squad dispatched 4063 | -6/Factory | Repaired Arm. Treads 4105 | -6/Factory | Lost 4 parts (1p2n1w) 4203 | -6/Factory | Discovered new exit (range 16) 4219 | -6/Factory | Identified exit to Factory 4220 | -6/Factory | Entered another Factory area 4220 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4250 | -5/Factory | Lost 12 parts (2p5n2u3w) 4374 | -5/Factory | Build established: Mutant 4462 | -5/Factory | Discovered new exit (range 16) 4526 | -5/Factory | Discovered new exit (range 16) 4630 | -5/Factory | Core integrity fell below 50% 4651 | -5/Factory | System corruption reached 10% 4654 | -5/Factory | Core integrity fell below 20% 4657 | -5/Factory | Destroyed by X-72 Disruptor with Arc Projector Last Messages --------------- 04648_ ALERT: Cargo convoy en route, clear transfer corridor. 04648_ U-05 Engineer lays Concrete. 04648_ K-01 Serf collects debris. 04649_ Mic. Fission Core destroyed. 04649_ Knocked back. 04649_ U-05 Engineer lays Concrete. 04651_ Disruptor Cannon destroyed. 04651_ Core Analyzer destroyed. 04651_ Critical hit (Blast). 04651_ Knocked back. 04652_ U-05 Engineer lays Concrete. 04652_ K-01 Serf collects debris. 04653_ Knocked back. 04653_ U-05 Engineer lays Concrete. 04654_ Acquired 13 matter. 04654_ U-05 Engineer lays Concrete. 04655_ Imp. EM Pulse Cannon destroyed. 04655_ Critical hit (Burn: +37). 04656_ U-05 Engineer lays Concrete. 04656_ K-01 Serf collects debris. 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""" #|### ;;;gxx## | | ??????????# """ / ### ## ## | | ??????????######## #?############ ###+######## | | ?????????????????# #????????????# | | ?????????????????# #????????????# < | | ?????????????????# #????????????# | | ?????????????????# #????????????# #### ##### | | ?????????????????+ #????????????#######??# # | | ?????????????????# #?????????????????????# # "" | | ?????????????????# #?????????????????????# + "" | | ?????????????????# #?????????????????????# # """ | | ?????????????????# #?????????????????????# # """ | | ?????????????????? ??????????????????????# # """ | | ?????????????????? ??????????????????????# # | | ?????????????????? ??????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 18 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Significant Disruption Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed BladeReflectiveSlayer Manual? 0 Play Time 02:17:44 Cumulative 12.2 hours Start 2022.08.15 @ 08:16:36 End 2022.08.17 @ 14:22:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 5 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84a0ee47-6d1b-49db-a4f7-707a04f9a08e