Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 17:45:29 Player: oranges Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (3448) 3448 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (609) 609 TOTAL SCORE: 9367 Bonus ------- High Alert Combat Kills 84 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -75 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 14/100 System Corruption 4% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Melee Analysis Suite ECM Suite Improved Utility Shielding Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Melee Analysis Suite Improved Utility Shielding Hacking Suite Hacking Suite System Shield Bomb Factory No. 2 > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Backup Power III Improved Flight Unit ECM Suite Hacking Suite Heavy Missile Launcher [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Improved Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Structural Scanner Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 6 | . . . . . 4 . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 118 | 7 18 . . . 48 15 19 . 3 4 4 Power 8 | 1 . . . . 3 2 1 . . . 1 Engine 5 | 1 . . . . 1 2 . . . . 1 Core 3 | . . . . . 2 . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 26 | 3 3 . . . 12 3 4 . . . 1 Treads 9 | 1 2 . . . 6 . . . . . . Leg . | . . . . . . . . . . . . Wheel 5 | 2 1 . . . 2 . . . . . . Hover 1 | . . . . . 1 . . . . . . Flight 11 | . . . . . 3 3 4 . . . 1 Utility 35 | 1 3 . . . 16 5 4 . 1 4 1 Device 13 | . 1 . . . 5 1 2 . . 3 1 Storage 4 | 1 1 . . . 2 . . . . . . Processor 2 | . . . . . 1 . 1 . . . . Hackware 3 | . 1 . . . 1 1 . . . . . Protection 13 | . . . . . 7 3 1 . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 49 | 2 12 . . . 17 5 10 . 2 . 1 Energy Gun 6 | . . . . . 6 . . . . . . Energy Cannon 5 | . 2 . . . 2 . 1 . . . . Ballistic Gun 7 | 2 5 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 16 | . 5 . . . 3 1 5 . 1 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 15 | . . . . . 6 4 4 . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . . . . 1 . Parts Lost 18 | . 1 . . . 5 . . . . . 12 Power 4 | . . . . . 2 . . . . . 2 Propulsion 6 | . . . . . 1 . . . . . 5 Utility 5 | . . . . . 2 . . . . . 3 Weapon 3 | . 1 . . . . . . . . . 2 Highest Loss Streak 12 | . 1 . . . 2 . . . . . 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 100 100 100 99 91 93 93 93 92 78 Engine 5 | . 14 14 14 14 3 4 . . . . 2 Core 3 | . . . . . 5 2 5 6 6 6 2 Treads 6 | . 14 14 14 14 8 . . . . . . Wheel 7 | . 13 14 14 14 9 . . . . . . Flight 8 | . . . . . . 29 25 26 26 26 19 Device 8 | . 10 . . . 7 5 9 13 11 5 6 Storage 7 | . 14 14 14 14 9 . . . . . . Processor 5 | . . . . . 3 7 12 13 13 13 13 Hackware 12 | . . 14 14 14 11 22 20 20 20 20 18 Protection 11 | . . . . . 21 8 9 6 7 13 9 Energy Gun 4 | . . . . . 10 . . . . . . Energy Cannon 3 | . 7 28 28 28 1 . . . . . . Ballistic Gun 3 | . 16 . . . . . . . . . . Launcher 1 | . 3 . . . . . 1 . . . 2 Slashing Weapon 4 | . . . . . 5 6 4 6 6 6 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 103 | 12 34 33 33 33 103 19 29 17 17 17 17 Greatest Support 32 | 32 23 16 16 16 26 20 21 21 21 21 21 Greatest Overweight (x) 10 | 1 2 2 2 2 10 . 1 . . . 1 Average Overweight (x) 1 | . . 2 2 2 7 . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 5 5 5 5 5 Average Capacity 15 | 7 12 15 15 15 24 5 5 5 5 5 5 Most Carried 25 | 5 15 15 15 15 25 7 5 5 5 5 5 Average Carried 13 | 3 10 15 15 15 22 4 4 5 4 5 2 Final Capacity 25 | 8 15 15 15 15 25 5 5 5 5 5 5 Final Carried 15 | 4 15 15 15 15 8 5 5 5 5 5 1 Class Distribution -------------------- 49% | Mutant 14% | Hacker-Scout 9% | Hacker-Sprinter 6% | Hacker-Assassin 6% | Hacker-Ninja 6% | Hacker-Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 2163 | 215 569 . . . 612 205 368 36 11 98 49 Remotely . | . . . . . . . . . . . . Salvage Created 3447 | . 541 . . . 1131 591 945 . 124 . 115 Parts 198 | . 42 . . . 59 38 44 . 10 . 5 Haulers Intercepted 14 | . 2 . . . 6 2 4 . . . . Recyclers Shooed 5 | . 1 . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 9 . 5 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 66 | . 16 . . . 16 6 14 . 6 . 8 Melee 10 | . . . . . . 6 1 . 3 . . Guns 11 | . 2 . . . 9 . . . . . . Cannons 2 | . 1 . . . 1 . . . . . . AOE 43 | . 13 . . . 6 . 13 . 3 . 8 Classes Destroyed 13 | . 8 . . . 2 2 1 . . . . Worker 6 | . 2 . . . 2 . 2 . . . . Builder 3 | . 1 . . . 1 . 1 . . . . Tunneler 3 | . 1 . . . . . 2 . . . . Hauler 14 | . 2 . . . 6 2 4 . . . . Recycler 2 | . . . . . . . 2 . . . . Mechanic 1 | . . . . . 1 . . . . . . Operator 7 | . 3 . . . 3 . 1 . . . . Watcher 12 | . 3 . . . 1 4 4 . . . . Swarmer 20 | . 3 . . . . . 4 . 6 . 7 Grunt 36 | . 13 . . . 10 3 9 . . . 1 Brawler 1 | . . . . . . 1 . . . . . Sentry 8 | . . . . . 6 1 1 . . . . Programmer 1 | . . . . . . 1 . . . . . Best Kill Streak 9 | . 6 . . . 4 6 9 . 3 . 5 Combat Bots Only 5 | . 5 . . . 3 5 4 . 3 . 5 Max Kills in Single Turn 3 | . 3 . . . 2 1 3 . 2 . 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 . . . 2 . 3 . 2 . 3 Melee 1 | . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 335 | . 52 . . . 87 33 38 21 21 . 83 Missed 118 | . 9 . . . 26 9 17 13 8 . 36 Damage Taken 3675 | . 498 . . . 948 354 281 49 192 . 1353 Core 1196 | . 103 . . . 155 74 41 11 27 . 785 Absorbed by Shields 17 | . . . . . . . . . . . 17 Redirected to Shielding 160 | . . . . . 78 19 . . . . 63 Regen/Repaired (Parts) 269 | . . . . . . 183 37 . . 49 . Core Remaining (%) 79 | 100 . . . 58 71 89 . . . . . Volleys Fired 158 | . 65 . . . 53 2 30 . 2 . 6 Largest 2 | . 2 . . . 2 1 1 . 1 . 1 Hottest 136 | . 136 . . . 136 39 39 . 39 . 39 Shots Fired 264 | . 122 . . . 102 2 30 . 2 . 6 Gun 144 | . 78 . . . 66 . . . . . . Cannon 38 | . 16 . . . 22 . . . . . . Launcher 82 | . 28 . . . 14 2 30 . 2 . 6 Special . | . . . . . . . . . . . . Kinetic 78 | . 78 . . . . . . . . . . Thermal 104 | . 16 . . . 88 . . . . . . Explosive 82 | . 28 . . . 14 2 30 . 2 . 6 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 20 | . 9 . . . 20 . 4 . 3 . 4 Robot Miss Streak 6 | . 6 . . . 3 . 1 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 189 | . 53 . . . 85 22 23 . 5 . 1 Core Hits 185 | . 46 . . . 48 10 57 . 4 . 20 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . . . . . 3 5 1 . . . . Burn 2 | . . . . . 2 . . . . . . Sever 7 | . . . . . 1 5 1 . . . . Melee Attacks 137 | . . . . . 27 56 46 . 7 1 . Impact . | . . . . . . . . . . . . Slashing 137 | . . . . . 27 56 46 . 7 1 . Piercing . | . . . . . . . . . . . . Sneak Attacks 18 | . . . . . 10 4 4 . . . . Combat Hostiles 3 | . . . . . . 2 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11979 | . 1765 . . . 2933 1398 4440 . 477 . 966 Guns 1404 | . 369 . . . 1035 . . . . . . Cannons 514 | . 230 . . . 284 . . . . . . Explosions 6602 | . 1164 . . . 823 . 3394 . 255 . 966 Melee 3457 | . . . . . 791 1398 1046 . 222 . . Ramming 2 | . 2 . . . . . . . . . . Kinetic 369 | . 369 . . . . . . . . . . Thermal 1549 | . 230 . . . 1319 . . . . . . Explosive 6602 | . 1164 . . . 823 . 3394 . 255 . 966 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 3457 | . . . . . 791 1398 1046 . 222 . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 1 1 1 1 . 2 . . . . 4 Average Corruption 1 | . 1 1 1 1 . 2 . . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 12 | . 7 1 2 . . . . . . . 2 Message Errors 1 | . 1 . . . . . . . . . . Matter Fused 5 | . 3 . 1 . . . . . . . 1 Heat Flow Errors 2 | . 1 . 1 . . . . . . . . Energy Discharges 2 | . . 1 . . . . . . . . 1 Parts Rejected 1 | . 1 . . . . . . . . . . Parts Fused 1 | . 1 . . . . . . . . . . Overload Shots 2 | . . . . . 2 . . . . . . Overflow Damage 985 | . 18 . . . 130 225 476 . 119 . 17 Projectiles 7 | . 1 . . . 6 . . . . . . Explosions 292 | . 17 . . . . . 240 . 18 . 17 Melee 686 | . . . . . 124 225 236 . 101 . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 243 | . 70 . . . . . 24 . . . 149 Shots 7 | . 2 . . . . . 1 . . . 4 Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 236 | . 191 . 83 . 236 12 29 2 . . 5 Average Temperature 50 | . 47 . 43 . 71 8 9 2 . . 4 Received Heat Transfer 1033 | . 201 . . . 513 75 108 6 . . 130 Effects 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . 6 . . . . . . Heat Transferred 3023 | . 407 . . . 2616 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Peak Influence 700 | . 424 . . . 236 419 700 . . . . Initial 88 | . . . . . . 39 88 . . . . Average 149 | . 220 . . . 50 126 383 . . . . Maximum Alert Level 3 | . 2 . . . 1 2 3 . . . . Low Security (%) 67 | 100 37 100 . 100 96 82 9 . . . . Level 1 25 | . 58 . . . 3 16 52 . . . . Level 2 6 | . 3 . . . . 1 36 . . . . Level 3 . | . . . . . . . 1 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 4 . . . 6 5 8 . . . 1 Investigation 8 | . 1 . . . 1 3 3 . . . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 12 | . 3 . . . 4 1 4 . . . . Assault 3 | . . . . . 1 . 1 . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 6 | . . . . . 1 1 3 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 118 | . 25 . . . 20 16 22 1 7 . 27 Peak Tracking Total 13 | . 4 . . . 3 5 5 1 3 . 13 Tactical Retreats 14 | . 1 . . . . 4 4 1 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 2 | . . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 24 | . 3 . . . 2 1 17 . . . 1 Max in Single Turn 5 | . 1 . . . 1 1 5 . . . 1 Garrison Access 5 | . . . . . 1 2 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 52 | . 5 . 2 . 12 14 17 . 2 . . Terminals 34 | . 5 . . . 9 10 10 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 3 | . . . . . 1 1 1 . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers 3 | . . . . . 2 1 . . . . . Garrison Access 4 | . . . . . . 2 2 . . . . Total Hacks 151 | . 13 . 2 . 38 43 53 . 2 . . Successful 89 | . 6 . 2 . 20 29 30 . 2 . . Failed 60 | . 6 . . . 17 14 23 . . . . Catastrophic 15 | . 2 . . . 6 3 4 . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . Manual 102 | . 13 . 1 . 26 29 28 . . 5 . Terminals 108 | . 13 . . . 28 32 35 . . . . Fabricators 5 | . . . . . . . 5 . . . . Repair Stations 13 | . . . . . 2 6 5 . . . . Recycling Units 4 | . . . . . . . 4 . . . . Scanalyzers 11 | . . . . . 8 3 . . . . . Garrison Access 6 | . . . . . . 2 4 . . . . Terminal Hacks 38 | . 5 . 2 . 9 11 9 . 2 . . Record 2 | . 1 . 1 . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . Open Door 2 | . . . . . . . . . 2 . . Terminal Index 3 | . . . . . 1 1 1 . . . . Fabricator Index 2 | . . . . . . 1 1 . . . . Garrison Index 1 | . . . . . . 1 . . . . . Alert Level 4 | . 1 . . . 1 2 . . . . . Unreport Threat 8 | . 2 . . . 2 2 2 . . . . Locate Traps 3 | . . . . . 1 . 2 . . . . Disarm Traps 1 | . . . . . 1 . . . . . . Transport Status 3 | . . . . . 1 1 1 . . . . Recall Investigation 1 | . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . Recall Assault 1 | . . . . . . 1 . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . . . Load Schematic 2 | . . . . . . . 2 . . . . Build 2 | . . . . . . . 2 . . . . Repair Station Hacks 10 | . . . . . 1 6 3 . . . . Scan Component 5 | . . . . . 1 3 1 . . . . Repair 4 | . . . . . . 3 1 . . . . Refit 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . Process 1 | . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Scanalyzer 8 | . . . . . 7 1 . . . . . Insert Component 5 | . . . . . 4 1 . . . . . Analyze 3 | . . . . . 3 . . . . . . Garrison Access Hacks 3 | . . . . . . 2 1 . . . . Seal Access 3 | . . . . . . 2 1 . . . . Unauthorized Hacks 23 | . 1 . . . 3 9 10 . . . . Terminals 22 | . 1 . . . 3 9 9 . . . . Track 2 | . . . . . . 2 . . . . . Assimilate 8 | . . . . . . 3 5 . . . . Botnet 10 | . 1 . . . 2 3 4 . . . . Disrupt 1 | . . . . . . 1 . . . . . Operators 1 | . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Haulers 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 41 | . 5 . . . 11 10 15 . . . . Full Trace Events 8 | . 1 . . . 1 3 3 . . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 3 1 . . . 14 . Parts Built 3 | . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . Time 91 | . . . . . . . 91 . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . Parts Repaired 4 | . . . . . . 3 1 . . . . Time 155 | . . . . . . 133 22 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 129 | . . . . . . . 129 . . . . Retrieved Matter 364 | . . . . . . . 364 . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 3 1 . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies 8 | . . . . 2 . 2 4 . . . . Largest Group 2 | . . . . 2 2 1 2 . . . . Highest-Rated Group 52 | . . . . 45 45 26 52 . . . . Highest-Rated Ally 31 | . . . . 31 31 26 26 . . . . Total Orders 1 | . . . . . . 1 . . . . . STAY 1 | . . . . . . 1 . . . . . Ally Attacks 3 | . . . . . 3 . . . . . . Total Damage 20 | . . . . . 20 . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total 2 | . 1 . . . 1 . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 1 2 2 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 8872 | 57 1831 103 315 26 3687 773 1190 126 147 509 108 Spaces Moved 9712 | 43 1031 77 243 21 1607 1514 2614 405 365 1539 253 Core 12 | 7 . . . . . . . . . . 5 Treads 405 | . 405 . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 2609 | 36 626 77 243 21 1606 . . . . . . Hover . | . . . . . . . . . . . . Flight 6686 | . . . . . 1 1514 2614 405 365 1539 248 Fastest Speed 31 | 50 100 130 130 130 130 31 31 31 31 31 31 Average Speed 76 | 98 154 130 130 130 201 31 31 31 31 31 35 Slowest Speed 667 | 100 240 130 130 130 667 31 107 31 31 31 104 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 11 | . . . . . . 2 9 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 54 | 3 94 23 61 7 98 40 65 70 62 90 46 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . . 1 . 1 Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . . . . . . . 4 . 4 1 Spaces Dug 101 | . . . . . 13 52 36 . . . . Terrain Destroyed 581 | . 119 . . . 100 52 217 . 17 . 76 Melee 74 | . . . . . 13 28 33 . . . . Projectile 2 | . . . . . 2 . . . . . . AOE 505 | . 119 . . . 85 24 184 . 17 . 76 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 10643 | 54 1162 80 242 20 1928 1707 2832 404 381 1568 265 Wait 383 | . 23 4 . . 116 103 113 . 3 21 . Move 9680 | 42 1030 76 242 20 1606 1510 2595 404 364 1538 253 Hop 10 | . . . . . . 1 9 . . . . Pick Up 66 | 5 18 . . . 33 6 4 . . . . Fast Attach 31 | 5 1 . . . 8 4 8 . 1 4 . Attach 33 | 1 3 . . . 10 7 7 . 1 . 4 Detach 11 | . . . . . 2 4 4 . 1 . . Swap 54 | 1 14 . . . 30 4 4 . 1 . . Drop 77 | . 7 . . . 43 10 12 . 1 4 . Fire 158 | . 65 . . . 53 2 30 . 2 . 6 Melee 137 | . . . . . 27 56 46 . 7 1 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 9) 572 | -10/Materials | Discovered new exit (range 16) 1057 | -10/Materials | Discovered new exit (range 8) 1333 | -10/Materials | Discovered new exit (range 8) 1527 | -10/Materials | Central database locked down 1889 | -10/Materials | Entered Mines 1906 | -10/Mines | Discovered new exit (range 4) 1927 | -10/Mines | Met a Derelict bent on vengeance 1977 | -10/Mines | Learned Materials emergency access door positions 1987 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1987 | -10/Mines | Discovered new exit (range 5) 1992 | -10/Mines | Entered Exiles 2022 | -10/Exiles | Met 8R-AWN 2047 | -10/Exiles | Met EX-HEX 2083 | -10/Exiles | Met EX-BIN 2106 | -10/Exiles | Aligned with FarCom system 2107 | -10/Exiles | Given EX-Vault access code 2139 | -10/Exiles | Opened EX-Vault 2171 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2206 | -10/Exiles | Met EX-DEC 2211 | -10/Exiles | Learned location of Zion (-6) 2285 | -10/Exiles | Discovered new exit (range 10) 2307 | -10/Exiles | Entered Mines 2318 | -9/Mines | Discovered new exit (range 11) 2333 | -9/Mines | Entered Materials 2333 | -8/Materials | Accompanied by 2 allies 2333 | -8/Materials | Evolved 4 slots: Utility x4 2338 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3288 | -8/Materials | Met 7R-MNS 3579 | -8/Materials | Discovered new exit (range 8) 3617 | -8/Materials | Central database locked down 4050 | -8/Materials | Discovered new exit (range 13) 4362 | -8/Materials | Discovered new exit (range 3) 4711 | -8/Materials | Build established: Assassin 4840 | -8/Materials | Discovered new exit (range 13) 4965 | -8/Materials | Discovered new exit (range 9) 5404 | -8/Materials | Build established: Hacker-Assassin 6020 | -8/Materials | Entered Factory 6020 | -7/Factory | Evolved 2 slots: Propulsion x2 6021 | -7/Factory | Caught up to 7R-MNS 6078 | -7/Factory | Discovered new exit (range 7) 6101 | -7/Factory | Discovered new exit (range 5) 6311 | -7/Factory | Build established: Hacker-Scout 6479 | -7/Factory | Repaired Greatsword 6533 | -7/Factory | Repaired Imp. Flight Unit 6573 | -7/Factory | Repaired Lgt. Deuterium Engine? 6793 | -7/Factory | Entered another Factory area 6793 | -6/Factory | Evolved 2 slots: Utility x2 6794 | -6/Factory | Caught up to 7R-MNS 6909 | -6/Factory | Fabricated Imp. Flight Unit (x1) 6956 | -6/Factory | Repaired Hvy. Missile Launcher 7249 | -6/Factory | Fabricated Greatsword (x2) 7348 | -6/Factory | Spotted B-75 Beast 7426 | -6/Factory | Discovered new exit (range 9) 7649 | -6/Factory | Discovered new exit (range 13) 7722 | -6/Factory | Build established: Hacker-Ninja 7983 | -6/Factory | Entered Lower Caves 8033 | -6/Lower Caves | Identified exit to Lower Caves 8062 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8109 | -6/Lower Caves | Entered another Lower Caves area 8164 | -6/Lower Caves | Learned location of 2 exits from Factory 8253 | -6/Lower Caves | Discovered new exit (range 7) 8256 | -6/Lower Caves | Entered Zion 8269 | -6/Zion | Build established: Hacker-Sprinter 8306 | -6/Zion | Discovered new exit (range 17) 8365 | -6/Zion | Learned location of 1 exit from Factory 8401 | -6/Zion | Found Prototype Device 8401 | -6/Zion | Identified Bomb Factory No. 2 8465 | -6/Zion | Rebuked by Imprinter 8501 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8536 | -6/Zion | Loaded intel: 5 derelict terminal locations 8765 | -6/Zion | Entered Proximity Caves 8769 | -5/Proximity Caves | Spotted B-75 Beast 8774 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8828 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8867 | -5/Proximity Caves | Core integrity fell below 50% 8871 | -5/Proximity Caves | Core integrity fell below 20% 8873 | -5/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 08844_ The unstable cave ceiling collapses. 08844_ Slug penetrates P-70 Sage. 08844_ Machine disabled. 08845_ Imp. Flight Unit destroyed. 08848_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 08860_ System corrupted: Matter fused (-10). 08862_ Triggered Stasis Trap. 08862_ A bubble of rippling energy engulfs the area. 08862_ Field strength at 95. 08862_ C-30 ARC bursts open, deploying its payload. 08862_ G-67 Veteran unfolds itself. 08862_ G-50 Soldier unfolds itself. 08862_ M-28 Smith unfolds itself. 08862_ Critical hit (Burn: +26). 08862_ Field strength at 85. 08863_ Field strength at 80. 08866_ Imp. Flight Unit destroyed. 08868_ Structural Scanner destroyed. 08869_ Imp. Flight Unit destroyed. 08873_ M-28 Smith repairs P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?######??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ### ##??????????????????????????????????????????? | | ## ##???????????????? ?????????????????????? | | ##?????????????? ???????????????????? | | ## ##???????""# ????????????????? | | # ##???????### ??????????????? | | # ###??????## ???????????? | | ###??????## ?????????? | | ####??????## ?????????? | | # ####??????## ????????? | | # ##??????## ????????? | | # ##??????## ????????? | | ### ##??????## i% ???????? | | ### ##?####### g ???????? | | ?## ########## ??????? | | ?## ##### d g < ??????? | | ?## #### ??????? | | ?## # g ?????? | | ### pm ?????? | | #### p ????? | | ## l ????? | | # @ ????? | | ## ????? | | # # ????? | | #### ?????? | | # #### ?????? | | ### #### ??????? | | ### ### ??????? | | ?## #### ??????? | | ?######### ???????? | | ?######### ???????? | | ????????## d ????????? | | ????????################### i #####????????? | | ????????################### #????????????? | | ???????????????????????????##########????????????? | | ????????????????????????????######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 63 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Greatsword | -7/Factory | Hacked Dispersion Rifle | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Proton Cannon | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ H-55 Commando | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Imp. Flight Unit | x1 | -6/Factory Greatsword | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterPhasingJammer Manual? 0 Play Time 02:13:16 Cumulative 26.3 hours Start 2024.04.20 @ 15:30:41 End 2024.04.20 @ 17:45:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 20 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bb33e574-7581-4957-9b58-9014595bfe83