Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.27 @ 12:04:58 Player: Brionna Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (512) 512 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (148) 148 TOTAL SCORE: 2330 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 146 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Signal Interpreter Advanced Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (5) ---- Light Ion Engine Remote Shield Bomb Factory No. 2 Grenade Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Signal Interpreter Advanced Hacking Suite > --- WEAPON ----------- Plasma Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Advanced Terrain Scan Processor Bomb Factory No. 2 Lightning Gun Light Assault Rifle Grenade Launcher [Rating: 28] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 22 | 5 5 . 6 5 1 Power 3 | 1 . . 1 1 . Engine 3 | 1 . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | 2 . . . . 1 Treads 2 | 2 . . . . . Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 3 3 . Device 3 | . 1 . 1 1 . Storage 3 | 1 1 . . 1 . Processor 1 | . . . 1 . . Hackware 1 | . . . . 1 . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 7 | 1 3 . 2 1 . Energy Gun 4 | 1 1 . 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 1 . 6 . 3 Power 2 | . 1 . . . 1 Propulsion 3 | . . . 2 . 1 Utility 3 | . . . 2 . 1 Weapon 2 | . . . 2 . . Highest Loss Streak 5 | . 1 . 5 . 1 To Critical Strikes 1 | . . . 1 . . Average Backups 6 | 4 7 7 5 6 6 Power 2 | 1 1 1 2 2 1 Propulsion . | 1 1 . . . . Utility . | . . 2 . . 2 Weapon 3 | 1 3 4 3 3 2 Tool/Special . | . . . . . . Unused Backups 11 | . 2 . . 2 7 Power 3 | . . . . 2 1 Propulsion 2 | . 2 . . . . Utility 3 | . . . . . 3 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 75 | . 95 48 57 75 75 Engine 10 | . 12 . 8 11 10 Treads 4 | . 28 22 4 . . Device 10 | . 12 11 9 11 4 Storage 15 | . 14 11 11 17 9 Processor 8 | . . . 8 11 11 Hackware 2 | . . . . 2 11 Energy Gun 8 | . 2 . 9 11 7 Ballistic Gun 8 | . . . 6 11 11 Launcher 3 | . 24 4 . . . Peak Build Rating 28 | 5 7 6 6 23 28 Average Rating 12 | 4 6 4 5 14 23 On Entrance 7 | . 5 6 4 6 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 87 | 10 87 12 14 16 15 Greatest Support 40 | 40 40 40 40 3 20 Greatest Overweight (x) 5 | 3 2 . 4 5 4 Average Overweight (x) 2 | . . . 3 4 . Largest Inventory Capacity 25 | 8 25 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 4 7 7 5 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 5 7 8 6 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 767 | 210 146 . 267 133 11 Remotely 319 | . 146 . 173 . . Salvage Created 308 | . 216 . 78 . 14 Parts 38 | . 25 . 13 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented 1 | . . . . . 1 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 15 . 5 . 1 Melee 1 | . . . 1 . . Guns 4 | . . . 3 . 1 AOE 16 | . 15 . 1 . . Classes Destroyed 7 | . 5 . 1 . 1 Mechanic 2 | . 1 . 1 . . Operator 1 | . 1 . . . . Drone 1 | . . . . . 1 Watcher 2 | . 2 . . . . Swarmer 12 | . 9 . 3 . . Grunt 7 | . 6 . 1 . . Brawler 1 | . . . 1 . . Best Kill Streak 6 | . 6 . 3 . 1 Combat Bots Only 6 | . 6 . 3 . 1 Max Kills in Single Turn 3 | . 3 . 1 . 1 Gunslinging . | . . . . . . Exploded 3 | . 3 . 1 . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 119 | . 30 9 54 . 26 Missed 36 | . 8 4 14 . 10 Hits 83 | . 22 5 40 . 16 Melee 11 | . . . 6 . 5 Projectile 72 | . 22 5 34 . 11 Critical Strikes 9 | . . . 6 . 3 Damage Taken 1415 | . 324 56 612 . 423 Core 470 | . 53 . 170 . 247 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 51 | . 51 . . . . Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 31 | . 17 . 12 . 2 Largest 2 | . 2 . 2 . 2 Hottest 95 | . 60 . 80 . 95 Shots Fired 54 | . 34 . 15 1 4 Gun 20 | . . . 15 1 4 Cannon . | . . . . . . Launcher 34 | . 34 . . . . Special . | . . . . . . Kinetic 2 | . . . . . 2 Thermal 6 | . . . 3 1 2 Explosive 34 | . 34 . . . . Electromagnetic 12 | . . . 12 . . Robot Hit Streak 4 | . 4 . 3 . 3 Robot Miss Streak 3 | . 2 . 3 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 19 | . 8 . 8 . 3 Core Hits 40 | . 29 . 10 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1432 | . 1173 5 204 . 50 Guns 170 | . . . 120 . 50 Cannons . | . . . . . . Explosions 1221 | . 1163 . 58 . . Melee . | . . . . . . Ramming 41 | . 10 5 26 . . Kinetic 7 | . . . . . 7 Thermal 123 | . . . 80 . 43 Explosive 1163 | . 1163 . . . . Electromagnetic 98 | . . . 98 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 4 . Average Corruption 3 | . . . 3 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . 12 3 . Message Errors 4 | . . . 4 . . Matter Fused 3 | . . . 3 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 4 | . . . 3 1 . Data Loss (minor) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 24 | . 24 . . . . Projectiles . | . . . . . . Explosions 24 | . 24 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 118 | . 118 . . . . Shots 5 | . 5 . . . . Rammed 30 | . 3 2 25 . . Targets Rammed 31 | . 3 2 26 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 188 | . 6 . 188 . 58 Average Temperature 35 | . 6 . 46 . 29 Received Heat Transfer 450 | . 60 30 279 . 81 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . . 100 . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 2 | . 2 . . . . Low Security (%) 79 | 100 56 100 100 . . Level 1 19 | . 41 . . . . Level 2 . | . 1 . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 407 | . 407 161 73 . . Initial 161 | . . 161 41 . . Average 95 | . 157 137 20 . . Influence Increases 979 | . 611 6 172 . 190 Destroy 0b10 Robot/C 500 | . 300 . 140 . 60 Destroy 0b10 Robot/NC 30 | . 20 . 5 . 5 Destroy Leader 74 | . 54 . 20 . . Allied During Kill 7 | . . . 2 . 5 Successful Hack 19 | . 13 6 . . . Disable Machine 45 | . 45 . . . . Destroy Structure 169 | . 164 . 5 . . Lose Combat Pursuer 135 | . 15 . . . 120 Influence Decreases 966 | . 228 282 279 . 177 Entered New Map 288 | . . 222 66 . . Time Decay 545 | . 218 60 143 . 124 Lost Part 80 | . 10 . 50 . 20 Lost Ally 53 | . . . 20 . 33 Squads Dispatched 5 | . 3 . 1 . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 2 | . . . 1 . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 20 4 11 . 21 Peak Tracking Total 8 | . 4 4 4 . 8 Tactical Retreats 5 | . 1 . . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 3 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 4 1 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 11 1 . . . Successful 8 | . 7 1 . . . Failed 4 | . 4 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 10 | . 3 1 . 6 . Terminals 7 | . 6 1 . . . Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 1 . . . Prototype ID Bank 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 1 . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 3 | . . . 1 2 . Largest Group 2 | . . . 1 2 2 Highest-Rated Group 51 | . . . 31 51 51 Highest-Rated Ally 31 | . . . 31 31 31 Total Orders . | . . . . . . Ally Attacks 20 | . . . 12 . 8 Total Damage 369 | . . . 106 . 263 Kills 5 | . . . 2 . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3463 | . . . 335 2923 205 Sensors 3463 | . . . 335 2923 205 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4687 | 112 613 131 443 2924 464 Spaces Moved 2159 | 67 336 80 158 1134 384 Core 1362 | 17 . . 131 1134 80 Treads 493 | 50 336 80 27 . . Legs 304 | . . . . . 304 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 150 250 50 Average Speed 207 | 147 160 160 230 256 117 Slowest Speed 320 | 200 320 160 250 300 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 58 15 43 79 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 7 | . . . . 4 3 Spaces Dug 12 | . 12 . . . . Terrain Destroyed 178 | . 171 . 7 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 178 | . 171 . 7 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2291 | 81 373 83 207 1154 393 Wait . | . . . . . . Move 2154 | 66 335 79 157 1133 384 Hop . | . . . . . . Pick Up 26 | 10 6 . 4 5 1 Fast Attach 12 | . 4 . 2 5 1 Attach 16 | 5 3 . 6 2 . Detach 4 | . 2 1 . 1 . Swap 2 | . 1 . . 1 . Drop 11 | . 2 1 . 6 2 Fire 31 | . 17 . 12 . 2 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 31 | . 3 2 26 . . Escape Stasis . | . . . . . . Rewire 4 | . . . . 1 3 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 15) 526 | -10/Materials | Repaired Lgt. Ion Engine 552 | -10/Materials | Repaired Grenade Launcher 632 | -10/Materials | Discovered new exit (range 10) 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Utility x2 831 | -9/Materials | Discovered new exit (range 15) 857 | -9/Materials | Entered Mines 862 | -9/Mines | Discovered new exit (range 5) 866 | -9/Mines | Met a Derelict testing a Signal Generator 992 | -9/Mines | Lost 5 parts (2n2u1w) 1008 | -9/Mines | Discovered new exit (range 3) 1053 | -9/Mines | Identified exit to Materials 1291 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1298 | -9/Mines | Identified exit to Zion 1300 | -9/Mines | Entered Zion 1405 | -7/Zion | System corruption cleaned by Quarantine Array 1530 | -7/Zion | Found Relay Coupler [Programmer] 1539 | -7/Zion | Found Relay Coupler [Programmer] 1543 | -7/Zion | Found Relay Coupler [Programmer] 1757 | -7/Zion | Learned Factory terminal intel 2015 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2764 | -7/Zion | Discovered new exit (range 16) 3079 | -7/Zion | Learned location of Warlord (-5) 3580 | -7/Zion | Gained Derelict followers 3691 | -7/Zion | Found Prototype Device 4222 | -7/Zion | Identified exit to Proximity Caves 4224 | -7/Zion | Entered Proximity Caves 4224 | -6/Proximity Caves | Accompanied by 2 allies 4339 | -6/Proximity Caves | Spotter reported a threat 4418 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4420 | -6/Proximity Caves | Spotter reported a threat 4421 | -6/Proximity Caves | Core integrity fell below 50% 4599 | -6/Proximity Caves | Core integrity fell below 20% 4688 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- VTOL Module fries itself beyond repair. Imp. Sensor Array destroyed. G-50 Soldier system corrupted by crushing effect. G-50 Soldier system terminally corrupted. L-41 Fighter knocked back. Searching scrap... Found Recoil Stabilizer. Found Mak. Hacking Suite. Found 37 Matter. C-45 Heavy ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. I-36 Angel unfolds itself. Plasma Rifle severed. Flexi-carbon Leg destroyed. Dropped Sml. Storage Unit. Mak. Power Source destroyed. Critical hit (Burn: +37). 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