Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 23:31:41 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2519) 2519 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 5628 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 521/700 Matter 284/300 Energy 156/160 System Corruption 1% Temperature Cool (3) Movement Hovering (52) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Gravmag System Gravmag System Gravmag System > --- UTILITY (7) ------ Cooling System Small Storage Unit Core Analyzer Actuator Array System Restoration Module > --- WEAPON (2) ------- Katana > --- INVENTORY (8) ---- Improved Sensor Array Improved Targeting Computer Graphene Brace System Shield Advanced Beam Rifle Flak Gun Mini Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Terrain Scan Processor Targeting Computer Improved Targeting Computer Core Analyzer Graphene Brace > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- High-capacity Matter Pod Melee Analysis Suite Improved Medium Armor Plating Advanced Beam Rifle Minigun Rocket Launcher Mini Grenade Launcher Maul [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Improved Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 5 | . . 2 . 1 2 Weapon . | . . . . . . Parts Attached 103 | 3 4 26 23 25 22 Power 13 | 1 . 4 3 2 3 Engine 11 | 1 . 4 3 1 2 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 22 | 2 1 3 6 4 6 Treads 13 | . . 3 6 4 . Leg 3 | 2 1 . . . . Wheel 1 | . . . . . 1 Hover 5 | . . . . . 5 Flight . | . . . . . . Utility 35 | . 1 12 5 10 7 Device 14 | . . 5 1 5 3 Storage 6 | . . 2 1 3 . Processor 8 | . . 2 . 2 4 Hackware . | . . . . . . Protection 7 | . 1 3 3 . . Artifact . | . . . . . . Weapon 33 | . 2 7 9 9 6 Energy Gun 7 | . 2 2 1 . 2 Energy Cannon . | . . . . . . Ballistic Gun 22 | . . 5 7 8 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . . 1 1 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 27 | . 2 5 5 11 4 Power 5 | . 1 . 1 2 1 Propulsion 7 | . . . 1 4 2 Utility 8 | . . 3 3 2 . Weapon 7 | . 1 2 . 3 1 Highest Loss Streak 6 | . 2 2 3 6 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 57 89 96 88 92 Engine 8 | . 11 9 10 5 4 Treads 14 | . . 10 21 20 2 Leg 3 | . 28 7 . . . Hover 2 | . . . . . 15 Device 12 | . . 13 4 22 15 Storage 8 | . . 10 11 7 7 Processor 11 | . . 5 11 12 26 Protection 8 | . 11 11 15 1 . Energy Gun 1 | . 5 1 1 . 3 Ballistic Gun 15 | . . 18 16 17 8 Impact Weapon 1 | . . . 2 . . Peak Build Rating 50 | 3 6 16 17 28 50 Average Rating 20 | 2 4 13 15 23 44 On Entrance 10 | . 3 3 15 16 27 Naked Turns . | . . . . . . Heaviest Build 30 | 3 8 30 28 24 25 Greatest Support 60 | 20 20 40 40 60 28 Greatest Overweight (x) 2 | . . 1 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 8 8 10 8 Average Capacity 7 | 5 5 7 8 7 8 Most Carried 8 | 3 4 8 8 8 8 Average Carried 6 | 1 3 5 7 6 7 Final Capacity 8 | 5 5 8 8 8 8 Final Carried 8 | 3 4 8 8 5 8 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 2881 | 198 48 839 646 751 399 Remotely . | . . . . . . Salvage Created 3429 | . 48 1005 1113 903 360 Parts 203 | . 2 60 61 53 27 Haulers Intercepted 3 | . . 2 1 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 71 | . 1 25 20 19 6 Guns 71 | . 1 25 20 19 6 Classes Destroyed 14 | . 1 4 3 4 2 Worker 4 | . . . 2 2 . Builder 1 | . . . 1 . . Tunneler 1 | . . . . . 1 Hauler 3 | . . 2 1 . . Recycler 5 | . . . 2 2 1 Mechanic 1 | . . . . 1 . Operator 2 | . . . . 1 1 Watcher 1 | . . 1 . . . Swarmer 22 | . . 7 4 8 3 Grunt 29 | . 1 14 6 8 . Sentry 16 | . . 4 10 1 1 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Heavy 1 | . . . . 1 . Best Kill Streak 7 | . 1 6 5 7 3 Combat Bots Only 7 | . 1 6 4 7 3 Max Kills in Single Turn 2 | . 1 2 2 2 2 Gunslinging 1 | . . 1 . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 469 | . 9 120 123 121 96 Missed 137 | . 2 31 26 34 44 Damage Taken 4860 | . 162 867 1382 1665 784 Core 905 | . 8 99 181 438 179 Absorbed by Shields 132 | . . 132 . . . Redirected to Shielding 6 | . 2 4 . . . Regen/Repaired (Parts) 43 | . . . 43 . . Core Remaining (%) 61 | 100 96 . 30 20 . Volleys Fired 261 | . 4 59 74 92 32 Largest 2 | . 2 2 2 2 2 Hottest 89 | . 80 63 79 51 89 Shots Fired 503 | . 8 112 147 180 56 Gun 503 | . 8 112 147 180 56 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 449 | . . 110 132 180 27 Thermal 46 | . . 2 15 . 29 Explosive . | . . . . . . Electromagnetic 8 | . 8 . . . . Robot Hit Streak 52 | . 4 17 20 52 13 Robot Miss Streak 3 | . 2 3 3 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 12 | . . 6 1 5 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 406 | . 5 84 116 161 40 Core Hits 152 | . 2 47 40 49 14 Critical Kills 3 | . . 1 1 . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 4 | . . 1 2 . 1 Destroy 4 | . . 1 2 . 1 Melee Attacks 80 | . . . 69 5 6 Impact 79 | . . . 69 5 5 Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6566 | . 67 1361 1708 2479 951 Guns 6565 | . 67 1361 1708 2478 951 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 1 | . . . . 1 . Kinetic 5926 | . . 1350 1607 2478 491 Thermal 572 | . . 11 101 . 460 Explosive . | . . . . . . Electromagnetic 67 | . 67 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 2 . . 4 1 Average Corruption 1 | . 1 . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 171 | . 102 104 171 . . Average Temperature 48 | . 55 23 63 . . Received Heat Transfer 1286 | . 48 311 465 396 66 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 1050 | . . 25 248 . 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 441 | . 72 434 441 421 196 Initial 185 | . . 27 183 185 137 Average 212 | . 29 177 256 285 131 Maximum Alert Level 2 | . . 2 2 2 . Low Security (%) 50 | 100 100 60 35 18 100 Level 1 42 | . . 25 58 73 . Level 2 7 | . . 14 6 8 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 4 3 3 4 Investigation 2 | . . 1 . . 1 Extermination 2 | . . . . . 2 Reinforcement 9 | . 1 3 1 3 1 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 8 | . . 4 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 6 38 31 29 8 Peak Tracking Total 10 | . 2 10 8 7 4 Tactical Retreats 8 | . . 2 3 1 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 12 | . 4 2 3 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 3 | . 1 . 1 1 . Max in Single Turn 1 | . 1 . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 16 | . 2 2 7 2 3 Terminals 14 | . 2 2 6 2 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 46 | . 6 3 18 8 11 Successful 27 | . 5 2 12 3 5 Failed 19 | . 1 1 6 5 6 Catastrophic 3 | . . 1 . . 2 Database Lockouts . | . . . . . . Manual 21 | . 5 . 3 8 5 Terminals 42 | . 6 3 16 8 9 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 3 2 9 . 4 Prototype ID Bank 2 | . . 1 1 . . Open Door 4 | . . . 4 . . Level Access Points 1 | . . . 1 . . Terminal Index 2 | . 1 . . . 1 Alert Level 3 | . 1 . 1 . 1 Locate Traps 1 | . . 1 . . . Dispatch Records 2 | . . . 1 . 1 Security Status 1 | . . . . . 1 Recall Investigation 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 2 . 1 3 1 Terminals 7 | . 2 . 1 3 1 Track 1 | . . . . 1 . Botnet 6 | . 2 . 1 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 13 | . 2 1 5 2 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 51 | . . . 51 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 4725 | 54 241 1065 1535 1136 694 Spaces Moved 2293 | 40 179 380 539 457 698 Core 6 | 3 . . . 3 . Treads 1243 | . . 235 539 454 15 Legs 361 | 37 179 145 . . . Wheels 156 | . . . . . 156 Hover 527 | . . . . . 527 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 50 52 Average Speed 131 | 114 120 179 161 161 66 Slowest Speed 240 | 120 120 240 240 170 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 37 39 52 40 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . . 2 5 Terrain Destroyed 8 | . . . . 2 6 Melee 7 | . . . . 2 5 Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 3368 | 46 196 665 931 666 864 Wait 528 | 1 7 176 198 69 77 Move 2288 | 39 178 379 538 456 698 Hop . | . . . . . . Pick Up 40 | 3 2 12 9 4 10 Fast Attach 49 | 3 2 14 10 7 13 Attach 22 | . 2 7 . 9 4 Detach 18 | . 1 4 . 5 8 Swap 32 | . . 5 13 9 5 Drop 49 | . . 9 20 9 11 Fire 261 | . 4 59 74 92 32 Melee 80 | . . . 69 5 6 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 9) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Utility x2 328 | -9/Materials | Build established: Mutant 1295 | -9/Materials | Discovered new exit (range 8) 1361 | -9/Materials | Entered Storage 1443 | -9/Storage | Identified exit to Materials 1723 | -9/Storage | Build established: Scavenger-Mutant 2399 | -9/Storage | Core integrity fell below 50% 2410 | -9/Storage | Lost 3 parts (1p2u) 2631 | -9/Storage | Repaired Imp. Assault Rifle 2701 | -9/Storage | Garrison activated, responded to threat 2896 | -9/Storage | Entered Materials 2896 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3100 | -8/Materials | Destroyed 7 combat bots 3639 | -8/Materials | Lost 3 parts (1p2n) 3666 | -8/Materials | Discovered new exit (range 14) 3709 | -8/Materials | Core integrity fell below 50% 3783 | -8/Materials | Lost 6 parts (1p2n1u2w) 4032 | -8/Materials | Entered Factory 4032 | -7/Factory | Evolved 2 slots: Utility x2 4149 | -7/Factory | Discovered new exit (range 4) 4680 | -7/Factory | Lost 3 parts (2n1w) 4726 | -7/Factory | Self-destructed Last Messages --------------- 04636_ Gravmag System destroyed. 04649_ Imp. Heat Sink melted. 04649_ Y-54 Guardian destroyed. 04654_ Acquired Flak Gun. 04657_ Acquired 28 matter. 04659_ K-01 Serf collects debris. 04660_ Acquired 10 matter. 04661_ R-06 Scavenger collects Lgt. Treads. 04662_ K-01 Serf collects debris. 04677_ Discarded Imp. Targeting Computer. 04681_ Acquired Katana. 04683_ Acquired Actuator Array. 04685_ R-06 Scavenger inserts Mining Laser into recycling unit. 04686_ Recycling unit begins recycling process. 04688_ R-06 Scavenger inserts Corrupted Lgt. Ion Engine into recycling unit. 04706_ Acquired 14 matter. 04726_ Connecting with Recycling Unit... 04726_ ALERT: Suspicious activity at Recycling Unit F002. Dispatching Investigation squad. 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" " " # #????? | | ??????# " " " # """ """ #????? | | ??????# # """ """ #????? | | ??????# ! # """ """ #????? | | ??????#####+#+##########+#####????? | | ??????????# #????????? | | ??????????# ##########????????? | | ??????????# # #????????? | | ??????????# # #????????? | | ??????????# # ########## | | ??????????# # # | | ??????????# # ! # | | ??????????# # # | | ########### # # | | # # # # " " """ | | # " # + " "T" """ | | # T """ # ########## """ """ | | # " """ # #?# | | # """ # ##########+# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 210 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 18 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticMappingMediator Manual? 0 Play Time 00:41:10 Cumulative 130.8 hours Start 2025.01.01 @ 18:57:27 End 2025.01.01 @ 23:31:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 153 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 273b4b86-6c9e-4d1b-978d-2fc063394c21