Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 23:31:41

Player: JackZewap

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (89)      445
Value Destroyed (2519)     2519
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (44)                 44
              TOTAL SCORE: 5628

 Bonus
-------
High Alert Combat Kills    44

 Cogmind 
---------
Core Integrity             521/700
Matter                     284/300
Energy                     156/160
System Corruption          1%
Temperature                Cool (3)
Movement                   Hovering (52)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY (7) ------
           Cooling System
     Small Storage Unit
           Core Analyzer
           Actuator Array
           System Restoration Module
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (8) ----
  Improved Sensor Array
  Improved Targeting Computer
           Graphene Brace
           System Shield
  Advanced Beam Rifle
           Flak Gun
      Mini Grenade Launcher
           Maul

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
                Gravmag System
                Gravmag System
                Gravmag System
>               --- UTILITY ----------
       Advanced Heat Sink
          Small Storage Unit
       Advanced Terrain Scan Processor
                Targeting Computer
       Improved Targeting Computer
                Core Analyzer
                Graphene Brace
>               --- WEAPON -----------
       Improved Assault Rifle
                Gauss Rifle
>               --- INVENTORY --------
  High-capacity Matter Pod
                Melee Analysis Suite
       Improved Medium Armor Plating
       Advanced Beam Rifle
                Minigun
                Rocket Launcher
           Mini Grenade Launcher
                Maul
[Rating: 50]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Improved Assault Rifle
  Impact Weapon            Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  5    | .   .   2   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             103  | 3   4   26  23  25  22  
  Power                    13   | 1   .   4   3   2   3   
    Engine                 11   | 1   .   4   3   1   2   
    Core                   2    | .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | 2   1   3   6   4   6   
    Treads                 13   | .   .   3   6   4   .   
    Leg                    3    | 2   1   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  5    | .   .   .   .   .   5   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  35   | .   1   12  5   10  7   
    Device                 14   | .   .   5   1   5   3   
    Storage                6    | .   .   2   1   3   .   
    Processor              8    | .   .   2   .   2   4   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   1   3   3   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | .   2   7   9   9   6   
    Energy Gun             7    | .   2   2   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          22   | .   .   5   7   8   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   1   1   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   1   
Parts Lost                 27   | .   2   5   5   11  4   
  Power                    5    | .   1   .   1   2   1   
  Propulsion               7    | .   .   .   1   4   2   
  Utility                  8    | .   .   3   3   2   .   
  Weapon                   7    | .   1   2   .   3   1   
  Highest Loss Streak      6    | .   2   2   3   6   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   57  89  96  88  92  
  Engine                   8    | .   11  9   10  5   4   
  Treads                   14   | .   .   10  21  20  2   
  Leg                      3    | .   28  7   .   .   .   
  Hover                    2    | .   .   .   .   .   15  
  Device                   12   | .   .   13  4   22  15  
  Storage                  8    | .   .   10  11  7   7   
  Processor                11   | .   .   5   11  12  26  
  Protection               8    | .   11  11  15  1   .   
  Energy Gun               1    | .   5   1   1   .   3   
  Ballistic Gun            15   | .   .   18  16  17  8   
  Impact Weapon            1    | .   .   .   2   .   .   
Peak Build Rating          50   | 3   6   16  17  28  50  
  Average Rating           20   | 2   4   13  15  23  44  
  On Entrance              10   | .   3   3   15  16  27  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 3   8   30  28  24  25  
  Greatest Support         60   | 20  20  40  40  60  28  
  Greatest Overweight (x)  2    | .   .   1   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   8   8   10  8   
  Average Capacity         7    | 5   5   7   8   7   8   
  Most Carried             8    | 3   4   8   8   8   8   
  Average Carried          6    | 1   3   5   7   6   7   
  Final Capacity           8    | 5   5   8   8   8   8   
  Final Carried            8    | 3   4   8   8   5   8   

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Matter Collected           2881 | 198  48   839  646  751  399  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3429 | .    48   1005 1113 903  360  
  Parts                    203  | .    2    60   61   53   27   
Haulers Intercepted        3    | .    .    2    1    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  71   | .   1   25  20  19  6   
  Guns                     71   | .   1   25  20  19  6   
Classes Destroyed          14   | .   1   4   3   4   2   
  Worker                   4    | .   .   .   2   2   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   3    | .   .   2   1   .   .   
  Recycler                 5    | .   .   .   2   2   1   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   1   1   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  22   | .   .   7   4   8   3   
  Grunt                    29   | .   1   14  6   8   .   
  Sentry                   16   | .   .   4   10  1   1   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   1   .   
Best Kill Streak           7    | .   1   6   5   7   3   
  Combat Bots Only         7    | .   1   6   4   7   3   
Max Kills in Single Turn   2    | .   1   2   2   2   2   
  Gunslinging              1    | .   .   1   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Hostile Shots Fired        469  | .    9    120  123  121  96   
  Missed                   137  | .    2    31   26   34   44   
Damage Taken               4860 | .    162  867  1382 1665 784  
  Core                     905  | .    8    99   181  438  179  
  Absorbed by Shields      132  | .    .    132  .    .    .    
  Redirected to Shielding  6    | .    2    4    .    .    .    
  Regen/Repaired (Parts)   43   | .    .    .    43   .    .    
Core Remaining (%)         61   | 100  96   .    30   20   .    
Volleys Fired              261  | .    4    59   74   92   32   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  89   | .    80   63   79   51   89   
Shots Fired                503  | .    8    112  147  180  56   
  Gun                      503  | .    8    112  147  180  56   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  449  | .    .    110  132  180  27   
  Thermal                  46   | .    .    2    15   .    29   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          8    | .    8    .    .    .    .    
  Robot Hit Streak         52   | .    4    17   20   52   13   
  Robot Miss Streak        3    | .    2    3    3    3    2    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        12   | .    .    6    1    5    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    
Shots Hit Robots           406  | .    5    84   116  161  40   
  Core Hits                152  | .    2    47   40   49   14   
  Critical Kills           3    | .    .    1    1    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         4    | .    .    1    2    .    1    
    Destroy                4    | .    .    1    2    .    1    
Melee Attacks              80   | .    .    .    69   5    6    
  Impact                   79   | .    .    .    69   5    5    
  Slashing                 1    | .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6566 | .    67   1361 1708 2479 951  
  Guns                     6565 | .    67   1361 1708 2478 951  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    1    .    
  Kinetic                  5926 | .    .    1350 1607 2478 491  
  Thermal                  572  | .    .    11   101  .    460  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          67   | .    67   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    2    .    .    4    1    
  Average Corruption       1    | .    1    .    .    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        171  | .    102  104  171  .    .    
  Average Temperature      48   | .    55   23   63   .    .    
  Received Heat Transfer   1286 | .    48   311  465  396  66   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    .    1    
  Heat Transferred         1050 | .    .    25   248  .    777  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Peak Influence             441  | .   72  434 441 421 196 
  Initial                  185  | .   .   27  183 185 137 
  Average                  212  | .   29  177 256 285 131 
Maximum Alert Level        2    | .   .   2   2   2   .   
  Low Security (%)         50   | 100 100 60  35  18  100 
  Level 1                  42   | .   .   25  58  73  .   
  Level 2                  7    | .   .   14  6   8   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   1   4   3   3   4   
  Investigation            2    | .   .   1   .   .   1   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            9    | .   1   3   1   3   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Distress Signals           8    | .   .   4   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              112  | .   6   38  31  29  8   
  Peak Tracking Total      10   | .   2   10  8   7   4   
  Tactical Retreats        8    | .   .   2   3   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Traps Triggered            12   | .   4   2   3   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac 
Machines Disabled          3    | .   1   .   1   1   .   
  Max in Single Turn       1    | .   1   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Machines Accessed          16   | .   2   2   7   2   3   
  Terminals                14   | .   2   2   6   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                46   | .   6   3   18  8   11  
  Successful               27   | .   5   2   12  3   5   
  Failed                   19   | .   1   1   6   5   6   
    Catastrophic           3    | .   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   21   | .   5   .   3   8   5   
  Terminals                42   | .   6   3   16  8   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             18   | .   3   2   9   .   4   
  Prototype ID Bank        2    | .   .   1   1   .   .   
  Open Door                4    | .   .   .   4   .   .   
  Level Access Points      1    | .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   .   .   1   
  Alert Level              3    | .   1   .   1   .   1   
  Locate Traps             1    | .   .   1   .   .   .   
  Dispatch Records         2    | .   .   .   1   .   1   
  Security Status          1    | .   .   .   .   .   1   
  Recall Investigation     1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   1   3   1   
  Terminals                7    | .   2   .   1   3   1   
    Track                  1    | .   .   .   .   1   .   
    Botnet                 6    | .   2   .   1   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   2   1   5   2   3   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     51   | .   .   .   51  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Turns Passed               4725 | 54   241  1065 1535 1136 694  
Spaces Moved               2293 | 40   179  380  539  457  698  
  Core                     6    | 3    .    .    .    3    .    
  Treads                   1243 | .    .    235  539  454  15   
  Legs                     361  | 37   179  145  .    .    .    
  Wheels                   156  | .    .    .    .    .    156  
  Hover                    527  | .    .    .    .    .    527  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  50   52   
  Average Speed            131  | 114  120  179  161  161  66   
  Slowest Speed            240  | 120  120  240  240  170  180  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    37   39   52   40   13   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    2    5    
Terrain Destroyed          8    | .    .    .    .    2    6    
  Melee                    7    | .    .    .    .    2    5    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Total                      3368 | 46  196 665 931 666 864 
  Wait                     528  | 1   7   176 198 69  77  
  Move                     2288 | 39  178 379 538 456 698 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  40   | 3   2   12  9   4   10  
  Fast Attach              49   | 3   2   14  10  7   13  
  Attach                   22   | .   2   7   .   9   4   
  Detach                   18   | .   1   4   .   5   8   
  Swap                     32   | .   .   5   13  9   5   
  Drop                     49   | .   .   9   20  9   11  
  Fire                     261  | .   4   59  74  92  32  
  Melee                    80   | .   .   .   69  5   6   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Discovered new exit (range 9)
  296 | -10/Materials | Entered another Materials area
  296 | -9/Materials  | Evolved 2 slots: Utility x2
  328 | -9/Materials  | Build established: Mutant
 1295 | -9/Materials  | Discovered new exit (range 8)
 1361 | -9/Materials  | Entered Storage
 1443 | -9/Storage    | Identified exit to Materials
 1723 | -9/Storage    | Build established: Scavenger-Mutant
 2399 | -9/Storage    | Core integrity fell below 50%
 2410 | -9/Storage    | Lost 3 parts (1p2u)
 2631 | -9/Storage    | Repaired Imp. Assault Rifle
 2701 | -9/Storage    | Garrison activated, responded to threat
 2896 | -9/Storage    | Entered Materials
 2896 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3100 | -8/Materials  | Destroyed 7 combat bots
 3639 | -8/Materials  | Lost 3 parts (1p2n)
 3666 | -8/Materials  | Discovered new exit (range 14)
 3709 | -8/Materials  | Core integrity fell below 50%
 3783 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 4032 | -8/Materials  | Entered Factory
 4032 | -7/Factory    | Evolved 2 slots: Utility x2
 4149 | -7/Factory    | Discovered new exit (range 4)
 4680 | -7/Factory    | Lost 3 parts (2n1w)
 4726 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04636_ Gravmag System destroyed. <x2>
04649_ Imp. Heat Sink melted.
04649_ Y-54 Guardian destroyed.
04654_ Acquired Flak Gun.
04657_ Acquired 28 matter.
04659_ K-01 Serf collects debris.
04660_ Acquired 10 matter. <x2>
04661_ R-06 Scavenger collects Lgt. Treads.
04662_ K-01 Serf collects debris. <x2>
04677_ Discarded Imp. Targeting Computer. <x3>
04681_ Acquired Katana.
04683_ Acquired Actuator Array.
04685_ R-06 Scavenger inserts Mining Laser into recycling unit.
04686_ Recycling unit begins recycling process.
04688_ R-06 Scavenger inserts Corrupted Lgt. Ion Engine into recycling
  unit.
04706_ Acquired 14 matter.
04726_ Connecting with Recycling Unit...
04726_ ALERT: Suspicious activity at Recycling Unit F002. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
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|                ??????# """  " " " ###########????? |
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|                ??????#      " " " #         #????? |
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|                ??????????#     #        #          |
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|                #         #     #        # " " """  |
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|                # "   """ #            #?#          |
|                #     """ #            ##########+# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       210
Armor Coverage             375
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         18
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticMappingMediator
  Manual?         0
Play Time         00:41:10
  Cumulative      130.8 hours
  Start           2025.01.01 @ 18:57:27
  End             2025.01.01 @ 23:31:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           153
  Adventurer      6
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          60
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 273b4b86-6c9e-4d1b-978d-2fc063394c21