Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.27 @ 23:57:47 Player: Giant Eel Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (29) 145 Value Destroyed (953) 953 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4898 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 71/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Targeting Computer Core Analyzer Phase Shifter > --- WEAPON (2) ------- Ripper > --- INVENTORY (4) ---- Light Ion Engine Improved Deuterium Engine Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Targeting Computer Targeting Computer > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Medium Storage Unit Structural Scanner Layered Light Armor Plating Remote Datajack [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 7 | . 1 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 3 | . . 2 . 1 . . . . Utility 3 | . 1 . 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 69 | 7 11 9 9 18 8 3 3 1 Power 8 | 1 1 1 1 2 1 . 1 . Engine 6 | 1 . 1 1 2 . . 1 . Core 2 | . 1 . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 5 4 2 8 4 . . . Treads 5 | . . . . 3 2 . . . Leg 4 | 2 2 . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . 1 . . . . . . . Flight 15 | . 2 4 2 5 2 . . . Utility 21 | 2 2 3 2 6 2 2 1 1 Device 5 | . . . 1 1 2 . . 1 Storage 4 | 1 . 1 1 1 . . . . Processor 8 | . 2 1 . 3 . 1 1 . Hackware . | . . . . . . . . . Protection 4 | 1 . 1 . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 15 | 2 3 1 4 2 1 1 1 . Energy Gun 4 | 1 1 . 1 . 1 . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 6 | 1 1 1 1 1 . 1 . . Ballistic Cannon 2 | . 1 . 1 . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 24 | . . 4 . 10 2 . . 8 Power 4 | . . 1 . 2 . . . 1 Propulsion 12 | . . 2 . 5 . . . 5 Utility 3 | . . . . 1 . . . 2 Weapon 5 | . . 1 . 2 2 . . . Highest Loss Streak 8 | . . 3 . 8 2 . . 8 Average Slot Usage (%) 84 | . 94 83 63 88 77 76 85 78 Engine 3 | . 3 1 8 7 6 . . . Core 4 | . 8 7 . . . 7 7 5 Treads 9 | . . . . . 20 21 21 17 Leg 2 | . 16 . . . . . . . Flight 16 | . 4 34 22 31 1 14 14 12 Device 4 | . . . 1 6 1 7 7 7 Storage 2 | . 9 . 3 . 6 . . . Processor 24 | . 17 14 16 27 26 23 28 27 Protection 1 | . 3 8 . . . . . . Energy Gun 2 | . 5 . 2 6 1 . . . Ballistic Gun 7 | . 14 18 6 7 6 3 1 . Slashing Weapon 1 | . . . . . . . 6 7 Naked Turns . | . . . . . . . . . Heaviest Build 25 | 19 19 12 13 24 25 9 9 9 Greatest Support 60 | 20 20 18 14 60 60 10 60 10 Greatest Overweight (x) 6 | 6 4 1 . 1 1 . 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 6 6 8 8 4 4 4 Average Capacity 5 | 7 7 4 4 4 7 4 4 4 Most Carried 8 | 5 8 4 5 4 7 4 4 4 Average Carried 4 | 1 6 3 3 3 3 3 4 3 Final Capacity 8 | 8 4 4 4 8 4 4 4 4 Final Carried 5 | 5 4 4 2 3 4 4 4 3 Class Distribution -------------------- 46% | Scavenger-Mutant 27% | Hacker-Mutant 22% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Sprinter | -9/Materials Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1231 | 165 351 133 30 318 83 101 30 20 Remotely . | . . . . . . . . . Salvage Created 1136 | . 450 299 . 318 24 . . 45 Parts 76 | . 33 15 . 23 2 . . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 26 | . 10 8 . 5 2 . . 1 Melee 3 | . . . . . 2 . . 1 Guns 20 | . 7 8 . 5 . . . . Cannons 3 | . 3 . . . . . . . Classes Destroyed 9 | . 4 1 . 2 . . . 2 Recycler 1 | . 1 . . . . . . . Watcher 3 | . 2 . . 1 . . . . Swarmer 6 | . 2 2 . . 2 . . . Grunt 13 | . 8 5 . . . . . . Sentry 3 | . . 1 . 2 . . . . Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . 2 . . . . Z-Technician 2 | . . . . . . . . 2 Assembled 1 | . . . . . . . . 1 Best Kill Streak 6 | . 5 6 . 1 2 . . 2 Combat Bots Only 6 | . 4 6 . 1 2 . . 1 Max Kills in Single Turn 1 | . 1 1 . 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 2978 | . 314 350 62 685 328 114 . 1125 Core 809 | . 39 36 28 152 39 15 . 500 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 84 91 94 . . . . . Volleys Fired 147 | . 32 55 1 51 8 . . . Largest 2 | . 2 2 2 2 2 . . . Hottest 86 | . 70 40 60 60 86 . . . Shots Fired 251 | . 64 83 2 87 15 . . . Gun 240 | . 54 83 2 86 15 . . . Cannon 10 | . 10 . . . . . . . Launcher . | . . . . . . . . . Special 1 | . . . . 1 . . . . Kinetic 199 | . 49 83 1 59 7 . . . Thermal 23 | . 15 . . . 8 . . . Explosive . | . . . . . . . . . Electromagnetic 28 | . . . 1 27 . . . . Robot Hit Streak 31 | . 29 25 27 31 14 . . . Robot Miss Streak 2 | . 1 2 . 1 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 4 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 232 | . 59 73 2 80 14 . . 4 Core Hits 81 | . 28 18 . 26 6 . . 3 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Slashing 5 | . . . . . . . . 5 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2624 | . 566 468 22 883 219 . . 466 Guns 1932 | . 444 468 22 796 202 . . . Cannons 122 | . 122 . . . . . . . Explosions 87 | . . . . 87 . . . . Melee 466 | . . . . . . . . 466 Ramming 17 | . . . . . 17 . . . Kinetic 1588 | . 406 468 7 622 85 . . . Thermal 364 | . 160 . . 87 117 . . . Explosive . | . . . . . . . . . Electromagnetic 189 | . . . 15 174 . . . . Impact . | . . . . . . . . . Slashing 466 | . . . . . . . . 466 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 4 . Average Corruption 3 | . . . . 2 4 4 4 . Corruption Purged . | . . . . . . . . . Effects 38 | . . . . 12 9 15 2 . Message Errors 12 | . . . . 5 3 4 . . Matter Fused 11 | . . . . 1 3 5 2 . Heat Flow Errors 4 | . . . . . 2 2 . . Energy Discharges 3 | . . . . 2 . 1 . . Data Loss (minor) 3 | . . . . . . 3 . . Targeting Errors 5 | . . . . 4 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 92 | . . . . 5 . . . 87 Projectiles . | . . . . . . . . . Explosions 5 | . . . . 5 . . . . Melee 87 | . . . . . . . . 87 Knockbacks 1 | . 1 . . . . . . . Impact . | . . . . . . . . . Kinetic 1 | . 1 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 5 | . . . . . 5 . . . Targets Rammed 7 | . . . . . 7 . . . Kicked . | . . . . . . . . . Crushed 2 | . . . . . 2 . . . Highest Temperature 547 | . 547 392 34 85 260 259 . 4 Average Temperature 128 | . 188 190 21 32 69 130 . 3 Received Heat Transfer 1377 | . 291 231 54 240 . 48 . 513 Effects 20 | . 13 7 . . . . . . Shutdowns 4 | . 3 1 . . . . . . Interference 7 | . 2 5 . . . . . . Matter Decay 1 | . 1 . . . . . . . Short Circuit 1 | . . 1 . . . . . . Damage (major) 7 | . 7 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 790 | . 481 . . 50 259 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 207 | . 207 175 112 148 . . . . Initial 62 | . . 62 52 36 . . . . Average 61 | . 79 97 73 45 . . . . Maximum Alert Level 1 | . 1 . . . . . . . Low Security (%) 98 | 100 96 100 100 100 . . . . Level 1 1 | . 3 . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 3 1 6 . . . . Investigation 5 | . 2 1 . 2 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 5 | . . 2 1 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 6 | . 2 3 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | . 13 12 9 10 3 1 . 14 Peak Tracking Total 12 | . 5 6 9 3 3 1 . 12 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 12 | . 5 2 1 3 . 1 . . Terminals 9 | . 5 2 . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . 15 11 2 12 . 1 . . Successful 35 | . 13 11 2 8 . 1 . . Failed 6 | . 2 . . 4 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . . 2 . . . . 9 . Terminals 33 | . 15 11 . 7 . . . . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . 2 5 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 27 | . 13 9 . 4 . 1 . . Record 2 | . 2 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 2 | . 1 . . 1 . . . . Emergency Access Points 3 | . 2 . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 2 | . . 2 . . . . . . Locate Traps 2 | . 1 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . Transport Status 2 | . 1 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . . . Hauler Manifests 3 | . 2 1 . . . . . . Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 2 4 . . . . Scan Component 3 | . . . 1 2 . . . . Repair 3 | . . . 1 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . . Terminals 2 | . . 2 . . . . . . Track 1 | . . 1 . . . . . . Botnet 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 3 2 . 2 . . . . Full Trace Events 6 | . 2 2 . 2 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . Time 55 | . . . 26 29 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 1 | . . . . 1 . . . . parse_system 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 8 | . . . . . . . 8 . Largest Group 8 | . . . . . . . 8 4 Highest-Rated Group 255 | . . . . . . . 255 106 Highest-Rated Ally 38 | . . . . . . . 38 31 Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 Total Damage 230 | . . . . . . . . 230 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 4147 | 74 746 216 132 1045 499 472 760 203 Spaces Moved 3874 | 47 667 228 271 918 285 482 755 221 Core 36 | 13 . . . 10 . . 3 10 Treads 298 | . . . . 11 265 . 22 . Legs 290 | 34 256 . . . . . . . Wheels . | . . . . . . . . . Hover 112 | . 112 . . . . . . . Flight 3138 | . 299 228 271 897 20 482 730 211 Fastest Speed 28 | 50 37 31 34 28 97 97 97 37 Average Speed 77 | 125 95 35 34 31 155 97 99 84 Slowest Speed 360 | 350 360 120 37 160 160 97 160 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . . 3 2 1 . 4 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 5 87 25 20 17 37 65 74 53 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 13 | . . . . . 5 5 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . 4 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 4 | . . . . 4 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 4769 | 58 723 294 306 1589 320 481 768 230 Wait 621 | . . . 19 596 . . 6 . Move 3846 | 46 666 221 266 915 284 473 754 221 Hop 10 | . . 3 2 1 . 4 . . Pick Up 19 | 5 1 . 2 4 5 . 1 1 Fast Attach 48 | 7 7 6 3 13 6 2 3 1 Attach 13 | . 1 2 6 3 . 1 . . Detach 12 | . 1 3 4 2 . 1 1 . Swap 8 | . 3 1 . 2 2 . . . Drop 33 | . 12 3 3 2 8 . 3 2 Fire 147 | . 32 55 1 51 8 . . . Melee 5 | . . . . . . . . 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | . . . . . 7 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Identified exit to Materials 37 | -11/Scrapyard | Discovered exit to Materials (range 14) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 319 | -10/Materials | Build established: Hacker-Mutant 369 | -10/Materials | Identified exit to Materials 369 | -10/Materials | Discovered exit to Materials (range 5) 607 | -10/Materials | Identified exit to Mines 607 | -10/Materials | Discovered exit to Mines (range 13) 800 | -10/Materials | Discovered exit to Materials (range 15) 821 | -10/Materials | Entered another Materials area 821 | -9/Materials | Evolved 2 slots: Propulsion x2 1022 | -9/Materials | Lost 3 parts (1p1n1w) 1026 | -9/Materials | Identified exit to Materials 1026 | -9/Materials | Discovered exit to Materials (range 16) 1037 | -9/Materials | Entered another Materials area 1037 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1126 | -8/Materials | Repaired Lgt. Assault Rifle 1165 | -8/Materials | Identified exit to Factory 1165 | -8/Materials | Discovered exit to Factory (range 10) 1169 | -8/Materials | Entered Factory 1169 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1315 | -7/Factory | Repaired Flight Unit 1333 | -7/Factory | Repaired VTOL Module 1357 | -7/Factory | Identified exit to Lower Caves 1487 | -7/Factory | Build established: Hacker-Scout 2205 | -7/Factory | Lost 8 parts (2p4n1u1w) 2214 | -7/Factory | Entered Lower Caves 2479 | -7/Lower Caves | Build established: Scavenger-Mutant 2703 | -7/Lower Caves | Identified exit to Lower Caves 2703 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 2713 | -7/Lower Caves | Entered another Lower Caves area 2720 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3116 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3168 | -7/Lower Caves | Identified exit to Zion 3168 | -7/Lower Caves | Discovered exit to Zion (range 14) 3185 | -7/Lower Caves | Entered Zion 3217 | -7/Zion | Visited the Megawrench Repair Shop 3217 | -7/Zion | Megawrench repaired 9 parts 3259 | -7/Zion | Identified exit to Proximity Caves 3259 | -7/Zion | Discovered exit to Proximity Caves (range 13) 3317 | -7/Zion | System corruption cleaned by Quarantine Array 3449 | -7/Zion | Gained Derelict followers 3500 | -7/Zion | Given A8's code to call for help 3623 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3733 | -7/Zion | Imprinted 3735 | -7/Zion | Declared Zion's savior 3854 | -7/Zion | Learned Factory terminal intel 3901 | -7/Zion | Opened final containment barrier to the Deep Caves 3930 | -7/Zion | Identified exit to Deep Caves 3930 | -7/Zion | Discovered exit to Deep Caves (range 3) 3930 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3945 | -7/Zion | Entered Deep Caves 3945 | -7/Deep Caves | Accompanied by 8 allies 4068 | -7/Deep Caves | Attacked by Z-Imprinter 4069 | -7/Deep Caves | Z-Facility disabled 4106 | -7/Deep Caves | Core integrity fell below 50% 4135 | -7/Deep Caves | Core integrity fell below 20% 4148 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 04067_ Dropped Imp. Light Armor Plating. 04067_ Acquired Lgt. Ion Engine. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 04069_ Z-Facility disabled. 04072_ Sneak attack on 92-YRZ(o). 04072_ Destroyed Lgt. Ion Engine. 04072_ Destroyed Datajack. 04072_ Destroyed Hover Unit. 04072_ Destroyed Mak. Hacking Suite. 04075_ Sneak attack on 92-YRZ(o). 04075_ 92-YRZ(o) destroyed. 04103_ Lgt. Treads destroyed. 04118_ Dropped Self-destruct Interrupter. 04119_ Lgt. Nuclear Core destroyed. 04120_ VTOL Module destroyed. 04120_ Melee Analysis Suite destroyed. 04134_ VTOL Module destroyed. 04141_ Imp. Sensor Array destroyed. 04141_ Acquired Phase Shifter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????## | | ???????????????????????????????????????????# | | ????????????????????????????????????????#### | | ????????????????????????????????????????# # | | ????????????????????????????????????????? | | ??????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????????????????????????????## | | ??????????????????????????????????????????# | | ???????????????????????????????????????????# | | ????????????????????????????????????????#### | | ???????????????????????????????????????## # | | ???????????????????????????? ?????????# | | ???????????????????????????? #????????# | | ?????????????????????##????? #????????# | | ?????????????????????#;###?# #????????## | | ????????????????????##[ a### #?????????### | | ???????????#????????#a g g;# #???????????# | | ?????????? ###????# # #???????????## | | ?????????? ???# h a # #????????????# | | ????????? ??## # #?????????####" | | ????????? ?### # #????###?## ## | | ???????? # ## @ # #???## ### ## | | ???????? I# #??## ## " | | ???????? z###z #?## ## | | ?????????# ## zz ##" # | | ??????????# ????## | | ????????????????????# | | ????????????????????# ### | | ????????????????????# ##?## ### | | ???????????????????# #???###?# | | ??????????????????# ##???????### | | ??????????????????# ##??????????# | | ??????????????????## ##???????????## | | ???????????????????## ##?????????????# | | ????????????????????#######??????????????# | | ?????????????????????????????????????????## | | ??????????????????????????????????????????# | | ???????????????????????????????????????????# #### | | ????????????????????????????????????????????###??? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 64 Targeting Accuracy 10 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer GoHome() I Spy Robot Respite Shopping List Signs Are For Wimps The More The Merrier The One Challenges ------------ None Game ------ Seed ScatterDamperGenerator Manual? 0 Play Time 01:01:06 Cumulative 6.5 hours Start 2021.10.27 @ 22:58:18 End 2021.10.27 @ 23:57:47 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 5 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfe90b6a-82ce-4be2-b428-a48897a5014e