Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.27 @ 23:57:47

Player: Giant Eel

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (29)      145
Value Destroyed (953)      953
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 4898

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     71/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Signal Interpreter
           Targeting Computer
           Core Analyzer
           Phase Shifter
>          --- WEAPON (2) -------
           Ripper
>          --- INVENTORY (4) ----
     Light Ion Engine
  Improved Deuterium Engine
   Layered Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Sensor Array
  Advanced Signal Interpreter
           Targeting Computer
           Targeting Computer
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
    Medium Storage Unit
           Structural Scanner
   Layered Light Armor Plating
           Remote Datajack
[Rating: 33]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Remote Datajack
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Slots Evolved              7    | .   1   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   .   .   .   .   
  Utility                  3    | .   1   .   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             69   | 7   11  9   9   18  8   3   3   1   
  Power                    8    | 1   1   1   1   2   1   .   1   .   
    Engine                 6    | 1   .   1   1   2   .   .   1   .   
    Core                   2    | .   1   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   5   4   2   8   4   .   .   .   
    Treads                 5    | .   .   .   .   3   2   .   .   .   
    Leg                    4    | 2   2   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   .   .   .   .   
    Flight                 15   | .   2   4   2   5   2   .   .   .   
  Utility                  21   | 2   2   3   2   6   2   2   1   1   
    Device                 5    | .   .   .   1   1   2   .   .   1   
    Storage                4    | 1   .   1   1   1   .   .   .   .   
    Processor              8    | .   2   1   .   3   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | 1   .   1   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   3   1   4   2   1   1   1   .   
    Energy Gun             4    | 1   1   .   1   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   
    Ballistic Gun          6    | 1   1   1   1   1   .   1   .   .   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 24   | .   .   4   .   10  2   .   .   8   
  Power                    4    | .   .   1   .   2   .   .   .   1   
  Propulsion               12   | .   .   2   .   5   .   .   .   5   
  Utility                  3    | .   .   .   .   1   .   .   .   2   
  Weapon                   5    | .   .   1   .   2   2   .   .   .   
  Highest Loss Streak      8    | .   .   3   .   8   2   .   .   8   
Average Slot Usage (%)     84   | .   94  83  63  88  77  76  85  78  
  Engine                   3    | .   3   1   8   7   6   .   .   .   
  Core                     4    | .   8   7   .   .   .   7   7   5   
  Treads                   9    | .   .   .   .   .   20  21  21  17  
  Leg                      2    | .   16  .   .   .   .   .   .   .   
  Flight                   16   | .   4   34  22  31  1   14  14  12  
  Device                   4    | .   .   .   1   6   1   7   7   7   
  Storage                  2    | .   9   .   3   .   6   .   .   .   
  Processor                24   | .   17  14  16  27  26  23  28  27  
  Protection               1    | .   3   8   .   .   .   .   .   .   
  Energy Gun               2    | .   5   .   2   6   1   .   .   .   
  Ballistic Gun            7    | .   14  18  6   7   6   3   1   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   6   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             25   | 19  19  12  13  24  25  9   9   9   
  Greatest Support         60   | 20  20  18  14  60  60  10  60  10  
  Greatest Overweight (x)  6    | 6   4   1   .   1   1   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   6   6   8   8   4   4   4   
  Average Capacity         5    | 7   7   4   4   4   7   4   4   4   
  Most Carried             8    | 5   8   4   5   4   7   4   4   4   
  Average Carried          4    | 1   6   3   3   3   3   3   4   3   
  Final Capacity           8    | 8   4   4   4   8   4   4   4   4   
  Final Carried            5    | 5   4   4   2   3   4   4   4   3   

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 27% | Hacker-Mutant
 22% | Hacker-Scout

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
  Hacker-Sprinter | -9/Materials
    Hacker-Mutant | -8/Materials
     Hacker-Scout | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Matter Collected           1231 | 165 351 133 30  318 83  101 30  20  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1136 | .   450 299 .   318 24  .   .   45  
  Parts                    76   | .   33  15  .   23  2   .   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  26   | .   10  8   .   5   2   .   .   1   
  Melee                    3    | .   .   .   .   .   2   .   .   1   
  Guns                     20   | .   7   8   .   5   .   .   .   .   
  Cannons                  3    | .   3   .   .   .   .   .   .   .   
Classes Destroyed          9    | .   4   1   .   2   .   .   .   2   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   1   .   .   .   .   
  Swarmer                  6    | .   2   2   .   .   2   .   .   .   
  Grunt                    13   | .   8   5   .   .   .   .   .   .   
  Sentry                   3    | .   .   1   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   2   .   .   .   .   
  Z-Technician             2    | .   .   .   .   .   .   .   .   2   
  Assembled                1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   5   6   .   1   2   .   .   2   
  Combat Bots Only         6    | .   4   6   .   1   2   .   .   1   
Max Kills in Single Turn   1    | .   1   1   .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               2978 | .    314  350  62   685  328  114  .    1125 
  Core                     809  | .    39   36   28   152  39   15   .    500  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  84   91   94   .    .    .    .    .    
Volleys Fired              147  | .    32   55   1    51   8    .    .    .    
  Largest                  2    | .    2    2    2    2    2    .    .    .    
  Hottest                  86   | .    70   40   60   60   86   .    .    .    
Shots Fired                251  | .    64   83   2    87   15   .    .    .    
  Gun                      240  | .    54   83   2    86   15   .    .    .    
  Cannon                   10   | .    10   .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    1    .    .    .    .    
  Kinetic                  199  | .    49   83   1    59   7    .    .    .    
  Thermal                  23   | .    15   .    .    .    8    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          28   | .    .    .    1    27   .    .    .    .    
  Robot Hit Streak         31   | .    29   25   27   31   14   .    .    .    
  Robot Miss Streak        2    | .    1    2    .    1    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    4    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    
Shots Hit Robots           232  | .    59   73   2    80   14   .    .    4    
  Core Hits                81   | .    28   18   .    26   6    .    .    3    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2624 | .    566  468  22   883  219  .    .    466  
  Guns                     1932 | .    444  468  22   796  202  .    .    .    
  Cannons                  122  | .    122  .    .    .    .    .    .    .    
  Explosions               87   | .    .    .    .    87   .    .    .    .    
  Melee                    466  | .    .    .    .    .    .    .    .    466  
  Ramming                  17   | .    .    .    .    .    17   .    .    .    
  Kinetic                  1588 | .    406  468  7    622  85   .    .    .    
  Thermal                  364  | .    160  .    .    87   117  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          189  | .    .    .    15   174  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 466  | .    .    .    .    .    .    .    .    466  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    4    4    4    .    
  Average Corruption       3    | .    .    .    .    2    4    4    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    .    12   9    15   2    .    
    Message Errors         12   | .    .    .    .    5    3    4    .    .    
    Matter Fused           11   | .    .    .    .    1    3    5    2    .    
    Heat Flow Errors       4    | .    .    .    .    .    2    2    .    .    
    Energy Discharges      3    | .    .    .    .    2    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    .    .    
    Targeting Errors       5    | .    .    .    .    4    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            92   | .    .    .    .    5    .    .    .    87   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               5    | .    .    .    .    5    .    .    .    .    
  Melee                    87   | .    .    .    .    .    .    .    .    87   
Knockbacks                 1    | .    1    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    1    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    5    .    .    .    
Targets Rammed             7    | .    .    .    .    .    7    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    2    .    .    .    
Highest Temperature        547  | .    547  392  34   85   260  259  .    4    
  Average Temperature      128  | .    188  190  21   32   69   130  .    3    
  Received Heat Transfer   1377 | .    291  231  54   240  .    48   .    513  
  Effects                  20   | .    13   7    .    .    .    .    .    .    
    Shutdowns              4    | .    3    1    .    .    .    .    .    .    
    Interference           7    | .    2    5    .    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    .    .    
    Damage (major)         7    | .    7    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    
  Heat Transferred         790  | .    481  .    .    50   259  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Peak Influence             207  | .   207 175 112 148 .   .   .   .   
  Initial                  62   | .   .   62  52  36  .   .   .   .   
  Average                  61   | .   79  97  73  45  .   .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   
  Low Security (%)         98   | 100 96  100 100 100 .   .   .   .   
  Level 1                  1    | .   3   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   3   1   6   .   .   .   .   
  Investigation            5    | .   2   1   .   2   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   .   
  Reinforcement            5    | .   .   2   1   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Distress Signals           6    | .   2   3   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              62   | .   13  12  9   10  3   1   .   14  
  Peak Tracking Total      12   | .   5   6   9   3   3   1   .   12  
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Machines Disabled          1    | .   .   .   .   .   .   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Machines Accessed          12   | .   5   2   1   3   .   1   .   .   
  Terminals                9    | .   5   2   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   15  11  2   12  .   1   .   .   
  Successful               35   | .   13  11  2   8   .   1   .   .   
  Failed                   6    | .   2   .   .   4   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   2   .   .   .   .   9   .   
  Terminals                33   | .   15  11  .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   2   5   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   13  9   .   4   .   1   .   .   
  Record                   2    | .   2   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   .   
  Emergency Access Points  3    | .   2   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Transport Status         2    | .   1   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   2   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   2   4   .   .   .   .   
  Scan Component           3    | .   .   .   1   2   .   .   .   .   
  Repair                   3    | .   .   .   1   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   2   .   .   .   .   .   .   
  Terminals                2    | .   .   2   .   .   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   2   .   2   .   .   .   .   
  Full Trace Events        6    | .   2   2   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   2   .   .   .   .   
  Time                     55   | .   .   .   26  29  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Total Allies               8    | .   .   .   .   .   .   .   8   .   
  Largest Group            8    | .   .   .   .   .   .   .   8   4   
  Highest-Rated Group      255  | .   .   .   .   .   .   .   255 106 
  Highest-Rated Ally       38   | .   .   .   .   .   .   .   38  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   11  
  Total Damage             230  | .   .   .   .   .   .   .   .   230 
  Kills                    3    | .   .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               4147 | 74   746  216  132  1045 499  472  760  203  
Spaces Moved               3874 | 47   667  228  271  918  285  482  755  221  
  Core                     36   | 13   .    .    .    10   .    .    3    10   
  Treads                   298  | .    .    .    .    11   265  .    22   .    
  Legs                     290  | 34   256  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    112  | .    112  .    .    .    .    .    .    .    
  Flight                   3138 | .    299  228  271  897  20   482  730  211  
  Fastest Speed            28   | 50   37   31   34   28   97   97   97   37   
  Average Speed            77   | 125  95   35   34   31   155  97   99   84   
  Slowest Speed            360  | 350  360  120  37   160  160  97   160  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    3    2    1    .    4    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 5    87   25   20   17   37   65   74   53   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             13   | .    .    .    .    .    5    5    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          4    | .    .    .    .    4    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      4    | .    .    .    .    4    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Total                      4769 | 58   723  294  306  1589 320  481  768  230  
  Wait                     621  | .    .    .    19   596  .    .    6    .    
  Move                     3846 | 46   666  221  266  915  284  473  754  221  
  Hop                      10   | .    .    3    2    1    .    4    .    .    
  Pick Up                  19   | 5    1    .    2    4    5    .    1    1    
  Fast Attach              48   | 7    7    6    3    13   6    2    3    1    
  Attach                   13   | .    1    2    6    3    .    1    .    .    
  Detach                   12   | .    1    3    4    2    .    1    1    .    
  Swap                     8    | .    3    1    .    2    2    .    .    .    
  Drop                     33   | .    12   3    3    2    8    .    3    2    
  Fire                     147  | .    32   55   1    51   8    .    .    .    
  Melee                    5    | .    .    .    .    .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    .    .    .    7    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
   37 | -11/Scrapyard  | Identified exit to Materials
   37 | -11/Scrapyard  | Discovered exit to Materials (range 14)
   75 | -11/Scrapyard  | Entered Materials
   75 | -10/Materials  | Evolved 1 slot: Utility x1
  319 | -10/Materials  | Build established: Hacker-Mutant
  369 | -10/Materials  | Identified exit to Materials
  369 | -10/Materials  | Discovered exit to Materials (range 5)
  607 | -10/Materials  | Identified exit to Mines
  607 | -10/Materials  | Discovered exit to Mines (range 13)
  800 | -10/Materials  | Discovered exit to Materials (range 15)
  821 | -10/Materials  | Entered another Materials area
  821 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1022 | -9/Materials   | Lost 3 parts (1p1n1w)
 1026 | -9/Materials   | Identified exit to Materials
 1026 | -9/Materials   | Discovered exit to Materials (range 16)
 1037 | -9/Materials   | Entered another Materials area
 1037 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1126 | -8/Materials   | Repaired Lgt. Assault Rifle
 1165 | -8/Materials   | Identified exit to Factory
 1165 | -8/Materials   | Discovered exit to Factory (range 10)
 1169 | -8/Materials   | Entered Factory
 1169 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1315 | -7/Factory     | Repaired Flight Unit
 1333 | -7/Factory     | Repaired VTOL Module
 1357 | -7/Factory     | Identified exit to Lower Caves
 1487 | -7/Factory     | Build established: Hacker-Scout
 2205 | -7/Factory     | Lost 8 parts (2p4n1u1w)
 2214 | -7/Factory     | Entered Lower Caves
 2479 | -7/Lower Caves | Build established: Scavenger-Mutant
 2703 | -7/Lower Caves | Identified exit to Lower Caves
 2703 | -7/Lower Caves | Discovered exit to Lower Caves (range 11)
 2713 | -7/Lower Caves | Entered another Lower Caves area
 2720 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 3116 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3168 | -7/Lower Caves | Identified exit to Zion
 3168 | -7/Lower Caves | Discovered exit to Zion (range 14)
 3185 | -7/Lower Caves | Entered Zion
 3217 | -7/Zion        | Visited the Megawrench Repair Shop
 3217 | -7/Zion        | Megawrench repaired 9 parts
 3259 | -7/Zion        | Identified exit to Proximity Caves
 3259 | -7/Zion        | Discovered exit to Proximity Caves (range 13)
 3317 | -7/Zion        | System corruption cleaned by Quarantine Array
 3449 | -7/Zion        | Gained Derelict followers
 3500 | -7/Zion        | Given A8's code to call for help
 3623 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 3733 | -7/Zion        | Imprinted
 3735 | -7/Zion        | Declared Zion's savior
 3854 | -7/Zion        | Learned Factory terminal intel
 3901 | -7/Zion        | Opened final containment barrier to the Deep Caves
 3930 | -7/Zion        | Identified exit to Deep Caves
 3930 | -7/Zion        | Discovered exit to Deep Caves (range 3)
 3930 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 3945 | -7/Zion        | Entered Deep Caves
 3945 | -7/Deep Caves  | Accompanied by 8 allies
 4068 | -7/Deep Caves  | Attacked by Z-Imprinter
 4069 | -7/Deep Caves  | Z-Facility disabled
 4106 | -7/Deep Caves  | Core integrity fell below 50%
 4135 | -7/Deep Caves  | Core integrity fell below 20%
 4148 | -7/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
04067_ Dropped Imp. Light Armor Plating.
04067_ Acquired Lgt. Ion Engine.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
04069_ Z-Facility disabled.
04072_ Sneak attack on 92-YRZ(o).
04072_ Destroyed Lgt. Ion Engine.
04072_ Destroyed Datajack.
04072_ Destroyed Hover Unit. <x2>
04072_ Destroyed Mak. Hacking Suite.
04075_ Sneak attack on 92-YRZ(o).
04075_ 92-YRZ(o) destroyed.
04103_ Lgt. Treads destroyed. <x3>
04118_ Dropped Self-destruct Interrupter.
04119_ Lgt. Nuclear Core destroyed.
04120_ VTOL Module destroyed.
04120_ Melee Analysis Suite destroyed.
04134_ VTOL Module destroyed.
04141_ Imp. Sensor Array destroyed.
04141_ Acquired Phase Shifter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????      |
| ???????????????????????????????????????????        |
| ????????????????????????????????????????????       |
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| ????????????????????????????????????????####       |
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| ?????????????????????????????????????????          |
| ??????????????????????????????????????????#        |
| ???????????????????????????????????????????#       |
| ??????????????????????????????????????????##       |
| ??????????????????????????????????????????#        |
| ???????????????????????????????????????????#       |
| ????????????????????????????????????????####       |
| ???????????????????????????????????????##  #       |
| ????????????????????????????  ?????????#           |
| ????????????????????????????  #????????#           |
| ?????????????????????##?????  #????????#           |
| ?????????????????????#;###?#  #????????##          |
| ????????????????????##[ a###  #?????????###        |
| ???????????#????????#a g g;#  #???????????#        |
| ??????????   ###????#      #  #???????????##       |
| ??????????       ???# h  a #  #????????????#       |
| ?????????         ??##     #  #?????????####"      |
| ?????????          ?###    #  #????###?##  ##      |
| ????????            # ## @ #  #???## ###   ##      |
| ????????                  I#  #??##   ##    "      |
| ????????               z###z  #?##    ##           |
| ?????????#        ##       zz ##"     #            |
| ??????????#    ????##                              |
| ????????????????????#                              |
| ????????????????????#          ###                 |
| ????????????????????#         ##?## ###            |
| ???????????????????#          #???###?#            |
| ??????????????????#          ##???????###          |
| ??????????????????#         ##??????????#          |
| ??????????????????##       ##???????????##         |
| ???????????????????##     ##?????????????#         |
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| ????????????????????????????????????????????###??? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                64
Targeting Accuracy         10
Melee Accuracy             5
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
GoHome()
I Spy
Robot Respite
Shopping List
Signs Are For Wimps
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              ScatterDamperGenerator
  Manual?         0
Play Time         01:01:06
  Cumulative      6.5 hours
  Start           2021.10.27 @ 22:58:18
  End             2021.10.27 @ 23:57:47
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          7
  Rogue           5
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              36/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dfe90b6a-82ce-4be2-b428-a48897a5014e