Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.18 @ 12:12:21 Player: emory Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (698) 698 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1453 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 224/300 Energy 105/125 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Hacking Suite > --- WEAPON (2) ------- Spread Laser Assault Rifle > --- INVENTORY (8) ---- Aluminum Leg Improved Heat Sink ECM Suite Weapon Shielding Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Hacking Suite > --- WEAPON ----------- Light Assault Rifle Autogun > --- INVENTORY -------- Aluminum Leg Improved Heat Sink ECM Suite Weapon Shielding Spread Laser Assault Rifle Datajack [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 27 | 6 15 3 3 Power 5 | 1 2 2 . Engine 5 | 1 2 2 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 5 1 . Treads . | . . . . Leg 8 | 2 5 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 3 . . Device . | . . . . Storage 1 | 1 . . . Processor . | . . . . Hackware 1 | . 1 . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 10 | 2 5 . 3 Energy Gun 4 | 2 1 . 1 Energy Cannon . | . . . . Ballistic Gun 3 | . 1 . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 3 | . 3 . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 7 4 2 Power 3 | . 1 2 . Propulsion 3 | . 2 1 . Utility 1 | . 1 . . Weapon 6 | . 3 1 2 Highest Loss Streak 4 | . 4 2 2 To Critical Strikes . | . . . . Average Backups 6 | 3 7 7 5 Power 1 | 1 1 1 . Propulsion 2 | 1 2 1 1 Utility 2 | . 2 3 3 Weapon 1 | . 1 . 1 Tool/Special . | . . . . Unused Backups 14 | . 11 . 3 Power 3 | . 3 . . Propulsion 8 | . 7 . 1 Utility 3 | . 1 . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 99 | . 99 97 99 Engine 13 | . 13 12 14 Leg 27 | . 27 27 28 Storage 14 | . 14 14 14 Hackware 7 | . 5 14 14 Protection 6 | . 8 . . Energy Gun 10 | . 12 5 . Ballistic Gun 9 | . 7 14 21 Special Melee Weapon 7 | . 7 8 6 Peak Build Rating 11 | 6 10 10 11 Average Rating 8 | 4 8 9 10 On Entrance 6 | . 6 10 9 Avg Prop Armor Cover (%) 20 | . 20 . . Naked Turns . | . . . . Heaviest Build 15 | 12 15 10 12 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | 3 4 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 6 8 8 7 Average Carried 7 | 3 7 7 5 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 8 4 5 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 521 | 167 314 40 . Remotely . | . . . . Salvage Created 1253 | . 1149 104 . Parts 50 | . 44 6 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 5 | . 5 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 10 | . . 10 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 22 | . 18 4 . Guns 20 | . 16 4 . AOE 1 | . 1 . . Classes Destroyed 7 | . 6 1 . Worker 1 | . 1 . . Hauler 1 | . 1 . . Recycler 5 | . 5 . . Turret 2 | . . 2 . Swarmer 7 | . 3 4 . Grunt 13 | . 13 . . Subdweller 2 | . 2 . . Best Kill Streak 5 | . 3 5 . Combat Bots Only 4 | . 3 4 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 205 | . 78 113 14 Missed 61 | . 19 40 2 Hits 144 | . 59 73 12 Projectile 144 | . 59 73 12 Critical Strikes 1 | . 1 . . Damage Taken 1467 | . 747 551 169 Core 258 | . 73 160 25 Absorbed by Shields . | . . . . Redirected to Shielding 32 | . 32 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 143 | . 109 29 5 Largest 2 | . 2 2 2 Hottest 90 | . 90 60 43 Shots Fired 229 | . 170 51 8 Gun 229 | . 170 51 8 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 88 | . 51 29 8 Thermal 113 | . 91 22 . Explosive . | . . . . Electromagnetic 28 | . 28 . . Robot Hit Streak 14 | . 14 3 10 Robot Miss Streak 4 | . 4 4 . Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 153 | . 116 28 9 Core Hits 57 | . 43 13 1 Critical Kills 2 | . 1 1 . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 5 1 . Burn 4 | . 4 . . Destroy 2 | . 1 1 . Melee Attacks 9 | . 8 . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . 2 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1706 | . 1329 270 107 Guns 1581 | . 1204 270 107 Cannons . | . . . . Explosions 123 | . 123 . . Melee . | . . . . Ramming 2 | . 2 . . Kinetic 494 | . 259 128 107 Thermal 974 | . 832 142 . Explosive . | . . . . Electromagnetic 236 | . 236 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 24 | . 24 . . Projectiles . | . . . . Explosions 24 | . 24 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 38 | . 38 . . Shots 1 | . 1 . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 236 | . 236 8 11 Average Temperature 63 | . 65 5 4 Received Heat Transfer 615 | . 309 252 54 Effects 2 | . 2 . . Interference 2 | . 2 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 4 | . 4 . . Heat Transferred 2728 | . 2403 325 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 121 | . 121 . 36 Initial 36 | . . . 36 Average 18 | . 21 . 4 Influence Increases 583 | . 418 165 . Destroy 0b10 Robot/C 440 | . 320 120 . Destroy 0b10 Robot/NC 35 | . 35 . . Destroy Leader 52 | . 52 . . Destroy Structure 11 | . 11 . . Lose Combat Pursuer 45 | . . 45 . Influence Decreases 583 | . 418 90 75 Entered New Map 39 | . . . 39 Time Decay 473 | . 387 50 36 Lost Part 71 | . 31 40 . Squads Dispatched 6 | . 6 . . Investigation 4 | . 4 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 29 8 1 Peak Tracking Total 6 | . 4 6 1 Tactical Retreats 5 | . 3 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked 4 | . 3 . 1 Non-combat 2 | . 2 . . Combat 2 | . 1 . 1 Robot Hacks Applied 4 | . 3 . 1 parse_system 3 | . 2 . 1 no_distress 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 2699 | 66 2043 207 383 Spaces Moved 1701 | 46 1247 107 301 Core 63 | 22 41 . . Treads . | . . . . Legs 1638 | 24 1206 107 301 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 121 | 106 123 120 120 Slowest Speed 250 | 200 250 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 5 100 9 63 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 10 | . 10 . . Melee . | . . . . Projectile . | . . . . AOE 10 | . 10 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 2115 | 63 1598 140 314 Wait 167 | . 167 . . Move 1698 | 45 1246 106 301 Hop . | . . . . Pick Up 44 | 12 29 . 3 Fast Attach . | . . . . Attach 23 | 6 11 4 2 Detach 1 | . 1 . . Swap 10 | . 7 1 2 Drop 19 | . 19 . . Fire 143 | . 109 29 5 Melee 9 | . 8 . 1 Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -9/Recycling History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 11) 586 | -10/Materials | Discovered new exit (range 15) 789 | -10/Materials | Discovered new exit (range 11) 867 | -10/Materials | Derelicts attacked the area 1092 | -10/Materials | Lost 4 parts (1p1n2w) 1375 | -10/Materials | Discovered new exit (range 5) 1400 | -10/Materials | Build established: Scavenger-Mutant 1863 | -10/Materials | Discovered new exit (range 10) 2110 | -10/Materials | Entered Subcaves 2111 | -10/Subcaves | Approached by a straggling Scientist 2149 | -10/Subcaves | Build established: Mutant 2238 | -10/Subcaves | Core integrity fell below 50% 2251 | -10/Subcaves | Discovered new exit (range 13) 2289 | -10/Subcaves | Core integrity fell below 20% 2317 | -10/Subcaves | Entered Recycling 2318 | -9/Recycling | Met a Zionite searching for Scraptown 2520 | -9/Recycling | Build established: Scavenger-Mutant 2700 | -9/Recycling | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- happen to know where Scraptown is, do you?" 02319_ MY-LHR(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 02320_ MY-LHR(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 02471_ Acquired Assault Rifle. 02473_ Acquired Spread Laser. 02479_ Acquired Autogun. 02536_ Connecting with Terminal... 02536_ Current location identified: Recycling 02679_ Y-45 Defender springs to life. 02685_ Jacked Y-45 Defender... >>parse_system Reading system data... 02685_ Datajack destroyed. 02694_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????+##?????????????????????# | | ?????? ?????????????????????# | | ?????? ?????????????????????# | | ?????? ""????????????????????# | | ?????? ""????????????????????# | | ?????# ""????????????????????# | | ?????# ?????????????????????# | | ?????# ?????????############# | | ??#### #?????????# | | ??# ##????????# | | ??# ?????????# | | ??# #?????????# ########+ | | ???# Y #????????????????# | | ?### @ #?????????? ???# | | ?#"" #?????????# ???# | | ?#"Y #?????????# ???# | | ?#"" #?????????+ #??# | | ?### #?????????# #??# | | ???# #?????????# #??# | | ???# #?????????+ #??# | | ???# #?????????# ##?# | | ?### #?????????# #?# | | ?#"" #?????????# #??# | | ?#"Y ########### #??# | | ?#"" #??# | | ?### #??# | | ???# #??# | | ???# #### | | ???#+##+##### + | | ???# #??# ####### # | | ???# #??# #?????### | | ???# #??########+########?? | | ???# #?# # | | ???# #?# # | | ???# """#?# # | | ???# """#?# # | | ???# """#?# # | | ???# """#?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Junior Dev Not Today, Chutes Overwhelming Challenges ------------ None Game ------ Seed InterceptSuperquantumScythe Manual? 0 Play Time 00:41:14 Cumulative 34.8 hours Start 2025.12.18 @ 11:16:06 End 2025.12.18 @ 12:12:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 4bfc8796-ce64-46d3-9df2-29c3a43027c9