Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 20:50:38 Player: Bloop Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (807) 807 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3067 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 70/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (10) --- High-capacity Matter Pod (200) Advanced Weight Redist. System Hardlight Generator Authchip [Device] Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Cooling System Medium Storage Unit Visual Processing Unit > --- WEAPON ----------- Spread Laser RU-N14's Throwing Claymores > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Matter Pod Authchip [Device] Beam Rifle Beam Rifle Beam Rifle Light Assault Rifle Light Assault Rifle [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Utility Cooling System Device Cooling System Storage Medium Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Special Weapon RU-N14's Throwing Claymores Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 41 | 7 10 17 . 4 3 Power 6 | 1 3 1 . 1 . Engine 6 | 1 3 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 3 5 . . 2 Treads . | . . . . . . Leg 9 | 2 3 2 . . 2 Wheel . | . . . . . . Hover 3 | . . 3 . . . Flight . | . . . . . . Utility 9 | 1 2 5 . 1 . Device 4 | . 2 1 . 1 . Storage 4 | 1 . 3 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 3 2 6 . 2 1 Energy Gun 8 | 2 2 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 2 . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 7 | . 1 1 . . 5 Power 2 | . 1 . . . 1 Propulsion 4 | . . 1 . . 3 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . 1 1 . . 5 To Critical Strikes . | . . . . . . Average Backups 8 | 1 6 8 9 9 8 Power . | . 1 . . . . Propulsion 2 | . 1 2 3 3 2 Utility 1 | . . . 1 2 4 Weapon 3 | . 2 4 5 4 2 Tool/Special . | . . . . . . Unused Backups 3 | . . . . . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 96 98 100 100 98 Engine 11 | . 13 11 11 11 10 Leg 11 | . 28 27 . . . Hover 20 | . . 4 33 33 32 Device 10 | . 10 11 11 11 10 Storage 13 | . 14 20 11 11 11 Processor 6 | . . 1 11 11 11 Energy Gun 11 | . 28 13 11 8 . Ballistic Gun 11 | . . 8 11 13 21 Peak Build Rating 19 | 6 10 14 14 19 17 Average Rating 13 | 4 8 12 14 14 16 On Entrance 10 | . 6 10 14 14 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 35 | 12 17 35 21 22 20 Greatest Support 30 | 20 20 30 18 27 20 Greatest Overweight (x) 3 | 3 . 1 1 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 8 15 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 14 | 2 8 14 9 10 10 Average Carried 8 | 1 6 8 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 9 | 2 8 9 9 9 6 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 976 | 243 245 364 . 124 . Remotely . | . . . . . . Salvage Created 1030 | . 350 534 . . 146 Parts 47 | . 17 27 . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 9 13 . . 2 Melee 2 | . . . . . 2 Guns 21 | . 9 12 . . . Classes Destroyed 7 | . 1 5 . . 1 Builder 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 7 | . . 7 . . . Grunt 11 | . 9 2 . . . Duelist 1 | . . . . . 1 Sentry 5 | . . 4 . . 1 Best Kill Streak 7 | . 3 7 . . 2 Combat Bots Only 6 | . 3 6 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 181 | . 38 107 . . 36 Missed 38 | . 5 24 . . 9 Hits 143 | . 33 83 . . 27 Melee 7 | . . . . . 7 Projectile 136 | . 33 83 . . 20 Critical Strikes 7 | . 1 2 . . 4 Damage Taken 1952 | . 417 921 . . 614 Core 462 | . 60 216 . . 186 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 89 | . . 89 . . . Core Remaining (%) 88 | 100 76 . . . . Volleys Fired 108 | . 35 50 . 18 5 Largest 2 | . 2 2 . 2 2 Hottest 112 | . 112 112 . 88 43 Shots Fired 206 | . 70 100 . 26 10 Gun 206 | . 70 100 . 26 10 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 62 | . . 34 . 18 10 Thermal 144 | . 70 66 . 8 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 7 9 . . 3 Robot Miss Streak 7 | . 3 3 . . 7 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 115 | . 44 64 . . 7 Core Hits 42 | . 18 21 . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 3 6 . . . Burn 9 | . 3 6 . . . Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1748 | . 602 968 . . 178 Guns 1601 | . 598 967 . . 36 Cannons . | . . . . . . Explosions . | . . . . . . Melee 135 | . . . . . 135 Ramming 12 | . 4 1 . . 7 Kinetic 322 | . . 286 . . 36 Thermal 1279 | . 598 681 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 135 | . . . . . 135 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . . . . . 3 Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 4 | . 1 2 . . 1 Kicked 3 | . 1 2 . . . Crushed . | . . . . . . Highest Temperature 257 | . 257 222 . 165 . Average Temperature 90 | . 84 114 . 70 . Received Heat Transfer 588 | . 252 228 . . 108 Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 17 | . 4 13 . . . Heat Transferred 3889 | . 1706 2183 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 94 100 . . Level 1 2 | . . 5 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 211 | . 86 211 53 . . Initial 53 | . . 32 53 . . Average 85 | . 30 130 44 . . Influence Increases 704 | . 252 412 . . 40 Destroy 0b10 Robot/C 480 | . 180 260 . . 40 Destroy 0b10 Robot/NC 20 | . . 20 . . . Destroy Leader 114 | . 40 74 . . . Successful Hack 11 | . . 11 . . . Destroy Structure 4 | . 2 2 . . . Lose Combat Pursuer 75 | . 30 45 . . . Influence Decreases 674 | . 174 352 105 33 10 Entered New Map 164 | . . 46 85 33 . Time Decay 480 | . 164 296 20 . . Lost Part 30 | . 10 10 . . 10 Squads Dispatched 4 | . 2 1 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 14 19 . . 10 Peak Tracking Total 6 | . 5 6 . . 5 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . . 3 . 1 . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . . 11 . 4 . Successful 12 | . . 8 . 4 . Failed 3 | . . 3 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 3 | . . 3 . . . Terminals 7 | . . 7 . . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . 5 . 4 . Record 2 | . . 2 . . . Part Schematic 4 | . . . . 4 . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 152 | . . . . 152 . Highest-Rated Ally 39 | . . . . 39 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1884 | . . 90 50 1271 473 Optics 1884 | . . 90 50 1271 473 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3064 | 70 456 744 50 1271 473 Spaces Moved 2132 | 47 213 373 45 1058 396 Core 26 | 26 . . . . . Treads . | . . . . . . Legs 523 | 21 213 288 . . 1 Wheels . | . . . . . . Hover 1583 | . . 85 45 1058 395 Flight . | . . . . . . Fastest Speed 50 | 50 120 112 112 52 112 Average Speed 115 | 123 120 127 112 110 112 Slowest Speed 200 | 200 120 190 112 112 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 27 29 13 87 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2534 | 55 347 539 44 1136 413 Wait 192 | . 73 76 . 43 . Move 2125 | 46 212 372 44 1055 396 Hop 1 | . . . . 1 . Pick Up 23 | 2 8 8 . 4 1 Fast Attach 12 | 6 1 2 . 3 . Attach 11 | . 1 6 . . 4 Detach 4 | . . 3 . 1 . Swap 25 | 1 8 13 . 3 . Drop 24 | . 8 7 . 8 1 Fire 108 | . 35 50 . 18 5 Melee 5 | . . . . . 5 Ram 1 | . . . . . 1 Kick 3 | . 1 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 5) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 872 | -9/Materials | Discovered new exit (range 5) 945 | -9/Materials | Repaired Aluminum Leg 1138 | -9/Materials | Core integrity fell below 50% 1208 | -9/Materials | Build established: Scavenger-Mutant 1271 | -9/Materials | Entered Mines 1314 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1321 | -9/Mines | Entered Zion 1672 | -7/Zion | Learned Factory terminal intel 1702 | -7/Zion | Met Imprinter 1724 | -7/Zion | Imprinted 1726 | -7/Zion | Declared Zion's savior 2050 | -7/Zion | Received a hallucinogenic algorithm 2103 | -7/Zion | Found Prototype Special Weapon 2103 | -7/Zion | Identified RU-N14's Throwing Claymores 2575 | -7/Zion | Discovered new exit (range 13) 2592 | -7/Zion | Entered Proximity Caves 2595 | -6/Proximity Caves | Spotter reported a threat 2595 | -6/Proximity Caves | Spotter reported a threat 2651 | -6/Proximity Caves | Learned Factory stockpile data 2663 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 2787 | -6/Proximity Caves | Spotter reported a threat 2868 | -6/Proximity Caves | Spotter reported a threat 3016 | -6/Proximity Caves | Spotter reported a threat 3039 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3060 | -6/Proximity Caves | Core integrity fell below 20% 3065 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03016_ ALERT: Unidentified potential threat approaching Complex 0b10. 03028_ N-01 Spotter sends out distress signal. 03039_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03043_ Y-64 Sentinel: "REQUESTING BACKUP." 03045_ Hover Unit destroyed. 03049_ Hvy. Assault Rifle severed. 03050_ Acquired Hvy. Assault Rifle. 03051_ Slug penetrates Wall. 03051_ Lgt. Assault Rifle destroyed. 03051_ Hover Unit destroyed. 03052_ Dropped Hover Unit. 03053_ Mak. Power Source destroyed. 03054_ Slug penetrates Wall. 03055_ Cooling System severed. 03057_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 03058_ Penetrated by Slug. 03059_ Y-64 Sentinel destroyed. 03061_ Critical hit (Burn: +37). 03063_ Mak. Leg destroyed. 03065_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????############?????????????????????????? | | ????????????# #?????????????????????????? | | ??????####### #?????????????????????####? | | ?????## " " #?????????????????????# # | | ????## "" """ #?????????????????????? | | ????# "" """" #???????????????????????# | | ????# #### " "" #???##??????????????????# | | ????# ##??# #### #?????????????????## | | ????# #???## ## #????????????????## | | ????##???## #######[ ! #????????????????# | | ???????### ####### %@=/#????????????????# | | ???????# ## ### ## #% p #?????????##### | | ???????# ## ### # ##g #?????# | | ???????# ## #?# ### ##?????# | | ???????## ## #?## ## # g????# | | ????????# #??## #?"""""#??# """" | | ????????# ######## n#??##### ?# """"" | | ????????# #### ###### ## "" " | | ???????## ## ### ###??########?# """ | | ??????## ##?# #???????????# | | ?????## #?## #???????????# """"" | | ?????# ### #?????######## " "" | | ?????## ## #????## ### " "" | | ?????## ### ##???# ## " | | ????## #### #???# | | ????# ## ### ### ##### | | ???## ## ##?# | | ???# ##??# | | ???# ##??####### ###### | | ##?## ## ## #????# ##????# | | ## ## #### #?????## #???### | | ## #### ##??## ##??????## #???# | | # # #??####????#####????????####??# ## | | =## ##????????????????????????# #### ### | | ## ##?#####?####????????????# #### #?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 55 Authchip Count 1 Item Schematics ----------------- Arc Thrower | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 1% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed TrapPhysicsFlail Manual? 0 Play Time 00:23:56 Cumulative 6.1 hours Start 2026.01.04 @ 20:29:06 End 2026.01.04 @ 20:50:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de30e824-6275-4d65-995a-b9953893d36e