Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.15 @ 00:51:03 Player: neutral Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (69) 345 Value Destroyed (2231) 2231 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (247) 247 TOTAL SCORE: 7563 Bonus ------- High Alert Combat Kills 298 Follower Combat Kills 81 Friendly Fire -132 Cogmind --------- Core Integrity 0/1000 Matter 145/300 Energy 74/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Power Amplifier Advanced Signal Interpreter > --- WEAPON (4) ------- Heavy Hammer > --- INVENTORY (5) ---- Angular Momentum Engine Makeshift Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Machine Analyzer Visual Processing Unit Advanced Signal Interpreter Energy Filter Point Defense System System Guard > --- WEAPON ----------- Improved Proton Missile Launcher Power Sword > --- INVENTORY -------- Improved Medium Armor Plating Makeshift Laser Heavy Hammer Axe [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Array Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Axe Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 . . 2 . . 2 Power 2 | . . . . 1 . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 4 | . . . 2 . . . . . . . 2 Weapon 2 | . . . . 1 . . . 1 . . . Parts Attached 104 | 6 2 3 23 35 5 . 7 7 2 . 14 Power 15 | 1 . 1 1 8 . . 1 1 . . 2 Engine 12 | 1 . 1 1 6 . . 1 . . . 2 Core 3 | . . . . 2 . . . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 . 2 7 7 5 . 2 . . . 3 Treads 7 | . . . . 3 4 . . . . . . Leg 14 | 2 . 2 7 3 . . . . . . . Wheel . | . . . . . . . . . . . . Hover 2 | . . . . 1 . . . . . . 1 Flight 5 | . . . . . 1 . 2 . . . 2 Utility 36 | 1 1 . 9 11 . . 2 5 1 . 6 Device 21 | . . . 4 9 . . 2 1 1 . 4 Storage 2 | 1 1 . . . . . . . . . . Processor 4 | . . . . . . . . 3 . . 1 Hackware 4 | . . . 4 . . . . . . . . Protection 5 | . . . 1 2 . . . 1 . . 1 Artifact . | . . . . . . . . . . . . Weapon 25 | 2 1 . 6 9 . . 2 1 1 . 3 Energy Gun 5 | . . . 1 2 . . 2 . . . . Energy Cannon 3 | . . . 1 2 . . . . . . . Ballistic Gun 4 | 2 . . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . 1 . . 3 . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . 1 1 . . . . . . 1 Slashing Weapon 3 | . . . . 1 . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . . Parts Lost 47 | . . . 8 10 . 12 . . 4 . 13 Power 6 | . . . 1 1 . 2 . . 2 . . Propulsion 15 | . . . 2 4 . 4 . . . . 5 Utility 16 | . . . 2 4 . 4 . . 1 . 5 Weapon 10 | . . . 3 1 . 2 . . 1 . 3 Highest Loss Streak 12 | . . . 4 2 . 12 . . 4 . 5 To Critical Strikes 2 | . . . 1 . . . . . . . 1 Average Slot Usage (%) 81 | . 83 69 86 86 100 95 34 58 56 53 34 Engine 10 | . 14 12 10 16 7 6 5 6 2 . . Core 2 | . . . . . 7 6 . 6 2 . . Treads 9 | . . . . 7 30 28 . . . . . Leg 9 | . 28 28 21 7 . . . . . . . Flight 1 | . . . . . . . 11 13 13 13 6 Device 15 | . . . 14 24 23 21 3 6 4 6 4 Storage 1 | . 12 . . . . . . . . . . Processor 2 | . . . . . . . . 9 20 20 13 Hackware 3 | . . . 16 . . . . . . . . Protection 3 | . . . 3 5 7 6 . . . . . Energy Gun 4 | . . . 4 5 7 6 5 9 2 . . Energy Cannon 1 | . . . 1 4 . . . . . . . Ballistic Gun 3 | . 25 14 3 . . . . . . . . Launcher 2 | . 2 14 2 3 . . . 3 6 6 2 Impact Weapon 4 | . . . 6 5 7 7 . . . . . Slashing Weapon 3 | . . . . 5 7 7 7 2 3 6 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 35 | 13 15 14 20 35 35 35 17 25 25 13 23 Greatest Support 80 | 20 20 20 25 40 80 80 26 26 26 26 26 Greatest Overweight (x) 7 | 1 . . . 7 . 1 . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 4 5 Average Carried 4 | . 3 4 4 4 3 5 . 2 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 . 5 4 4 2 Class Distribution -------------------- 52% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Matter Collected 1264 | 176 . 100 386 327 . 50 23 . 175 . 27 Remotely . | . . . . . . . . . . . . Salvage Created 2385 | . 108 . 811 956 . 291 . . 98 . 121 Parts 104 | . 7 . 33 44 . 5 . . 2 . 13 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 5 . . 4 . . Prevented 2 | . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 56 | . 5 . 18 19 . 7 . . 2 . 5 Melee 18 | . . . 8 8 . 1 . . 1 . . Guns 8 | . 1 . 5 1 . . . . 1 . . Cannons 4 | . . . . 4 . . . . . . . AOE 12 | . 4 . 1 2 . . . . . . 5 Classes Destroyed 9 | . 2 . 5 1 . . . . 1 . . Worker 4 | . . . 2 1 . . . . . . 1 Builder 3 | . . . 2 . . . . . . . 1 Recycler 2 | . . . 1 1 . . . . . . . Watcher 3 | . . . 1 1 . . . . . . 1 Swarmer 14 | . 3 . 3 3 . . . . 1 . 4 Grunt 29 | . 2 . 10 10 . 7 . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 11 | . . . 5 5 . . . . . . 1 Hunter 1 | . . . . . . . . . 1 . . Thug 1 | . . . 1 . . . . . . . . Best Kill Streak 7 | . 3 . 7 5 . 4 . . 1 . 5 Combat Bots Only 6 | . 3 . 6 5 . 4 . . 1 . 5 Max Kills in Single Turn 3 | . 2 . 1 2 . 1 . . 1 . 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 . 1 2 . . . . . . 3 Melee 1 | . . . 1 1 . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Damage Taken 6371 | . 85 26 1068 1412 . 1401 . . 369 . 2010 Core 1870 | . 17 . 256 158 . 320 . . 105 . 1014 Absorbed by Shields 393 | . . . . 274 . 119 . . . . . Core Remaining (%) 73 | 100 . 93 36 71 . . 54 . . 87 . Volleys Fired 96 | . 6 . 27 40 . 3 . . 12 . 8 Largest 2 | . 2 . 1 2 . 1 . . 2 . 1 Hottest 99 | . 50 . 56 98 . 61 . . 99 . 43 Shots Fired 109 | . 11 . 27 43 . 3 . . 17 . 8 Gun 48 | . 6 . 21 6 . 3 . . 12 . . Cannon 34 | . . . . 34 . . . . . . . Launcher 27 | . 5 . 6 3 . . . . 5 . 8 Special . | . . . . . . . . . . . . Kinetic 10 | . 6 . 4 . . . . . . . . Thermal 72 | . . . 17 40 . 3 . . 12 . . Explosive 21 | . 5 . 6 3 . . . . . . 7 Electromagnetic 6 | . . . . . . . . . 5 . 1 Robot Hit Streak 18 | . . . 6 15 . 18 . . 2 . 9 Robot Miss Streak 5 | . 2 . 5 4 . . . . 2 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 158 | . . . 56 59 . 24 . . 8 . 11 Core Hits 80 | . 6 . 21 28 . 3 . . 7 . 15 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed 15 | . . . 7 2 . 6 . . . . . Critical Strikes 20 | . . . 10 2 . 8 . . . . . Burn 2 | . . . 2 . . . . . . . . Smash 16 | . . . 8 2 . 6 . . . . . Sever 2 | . . . . . . 2 . . . . . Melee Attacks 138 | . . . 51 45 . 30 . . 6 . 6 Impact 105 | . . . 47 33 . 22 . . . . 3 Slashing 29 | . . . . 12 . 8 . . 6 . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . 1 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 9 | . . . . 2 . 7 . . . . . Damage Inflicted 6325 | . 263 . 1916 2026 . 1021 . . 345 . 754 Guns 473 | . 15 . 244 88 . 53 . . 73 . . Cannons 595 | . . . . 595 . . . . . . . Explosions 1415 | . 248 . 375 113 . . . . 142 . 537 Melee 3825 | . . . 1297 1230 . 968 . . 130 . 200 Ramming 17 | . . . . . . . . . . . 17 Kinetic 55 | . 15 . 40 . . . . . . . . Thermal 1075 | . . . 266 683 . 53 . . 73 . . Explosive 1162 | . 248 . 313 113 . . . . . . 488 Electromagnetic 191 | . . . . . . . . . 142 . 49 Impact 3039 | . . . 1297 838 . 810 . . . . 94 Slashing 786 | . . . . 392 . 158 . . 130 . 106 Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 1 . . 2 Average Corruption 1 | . . . . . . . . 1 . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . . Matter Fused 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1041 | . . . 357 220 . 366 . . . . 98 Projectiles 10 | . . . . 10 . . . . . . . Explosions 90 | . . . 62 . . . . . . . 28 Melee 941 | . . . 295 210 . 366 . . . . 70 Knockbacks 14 | . . . 4 6 . 3 . . . . 1 Impact 14 | . . . 4 6 . 3 . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 85 | . . . 22 29 . . . . 26 . 8 Shots 3 | . . . 1 1 . . . . 1 . . Rammed 4 | . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 69 | . . . 4 69 . 60 . . 40 . . Average Temperature 20 | . . . 3 20 . 26 . . 17 . . Received Heat Transfer 2176 | . . 6 471 687 . 841 . . . . 171 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 17 | . . . 8 4 . 4 . . 1 . . Impact Corruptions 31 | . . . 14 6 . 10 . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . 2 . . . . . 1 . . Heat Transferred 2159 | . . . 716 1147 . 111 . . 185 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Peak Influence 766 | . 231 143 766 542 212 . . 45 . . 457 Initial 266 | . . 90 55 266 203 . . . . . 38 Average 280 | . 15 112 500 399 206 . . 25 . . 171 Maximum Alert Level 3 | . 1 . 3 2 1 . . . . . 2 Low Security (%) 34 | 100 98 100 13 . . . . 100 . . 53 Level 1 33 | . 1 . 4 58 100 . . . . . 39 Level 2 28 | . . . 66 41 . . . . . . 6 Level 3 3 | . . . 15 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 4 1 1 . . 1 . . 4 Investigation . | . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 11 | . 1 . 3 1 1 . . 1 . . 4 Assault 2 | . . 1 1 . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Distress Signals 8 | . . . 4 3 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 147 | . 7 2 39 37 1 11 . 6 6 2 36 Peak Tracking Total 19 | . 4 3 9 5 1 6 . 3 3 2 19 Tactical Retreats 14 | . . . 2 2 . 1 . 1 1 . 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Traps Triggered 7 | . . 1 1 . . . . 3 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Machines Disabled 5 | . 2 . 2 1 . . . . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Machines Accessed 8 | . 1 1 2 2 2 . . . . . . Terminals 6 | . 1 . 2 2 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 14 | . 1 1 5 5 2 . . . . . . Successful 10 | . 1 1 2 4 2 . . . . . . Failed 4 | . . . 3 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 12 | . 1 . 5 5 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . 1 1 2 4 1 . . . . . . Record 5 | . 1 . . 4 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . Combat 1 | . . . 1 . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . . . parse_system 2 | . . . 2 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . 7 5 . . . . . . . . Total Damage 171 | . . 85 86 . . . . . . . . Kills 5 | . . 2 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 . . 2 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Turns Passed 5117 | 147 620 68 849 1321 351 861 37 219 197 44 403 Spaces Moved 3770 | 64 272 44 474 565 145 481 71 453 348 107 746 Core 189 | 32 . . . 13 . 12 6 . . . 126 Treads 899 | . . . . 285 145 469 . . . . . Legs 1055 | 32 272 44 474 233 . . . . . . . Wheels . | . . . . . . . . . . . . Hover 57 | . . . . 34 . . . . . . 23 Flight 1570 | . . . . . . . 65 453 348 107 597 Fastest Speed 32 | 50 120 120 120 120 160 50 37 37 37 37 32 Average Speed 97 | 95 120 120 120 175 160 157 38 37 37 37 42 Slowest Speed 400 | 120 120 120 120 400 160 160 50 37 37 37 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 6 35 10 40 64 4 67 17 10 58 14 18 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 4 | . . . . . . 1 1 . 1 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 153 | . 27 . 67 24 . . . . . . 35 Melee . | . . . . . . . . . . . . Projectile 4 | . . . . 4 . . . . . . . AOE 149 | . 27 . 67 20 . . . . . . 35 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Total 4899 | 150 555 61 651 786 266 544 78 501 388 110 809 Wait 696 | 74 268 7 68 79 110 39 . . 21 4 26 Move 3755 | 63 271 43 473 564 144 480 70 448 347 106 746 Hop 2 | . . . . . . . . 2 . . . Pick Up 29 | 7 5 3 1 7 2 . . 3 . . 1 Fast Attach 56 | . . 1 12 20 2 . 4 6 1 . 10 Attach 30 | 6 1 1 3 7 3 . 3 1 1 . 4 Detach 9 | . 1 . . 1 1 . . 4 . . 2 Swap 18 | . 1 1 8 8 . . . . . . . Drop 41 | . 2 5 8 18 4 . 1 1 . . 2 Fire 96 | . 6 . 27 40 . 3 . . 12 . 8 Melee 127 | . . . 51 42 . 22 . . 6 . 6 Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . 36 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 84 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 745 | -10/Materials | Discovered new exit (range 7) 768 | -10/Materials | Entered Mines 769 | -10/Mines | Met a Derelict testing a Signal Generator 771 | -10/Mines | Found Signal Generator 788 | -10/Mines | Discovered new exit (range 9) 795 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 832 | -10/Mines | Learned location of Zion (-7) 836 | -10/Mines | Entered Materials 836 | -9/Materials | Accompanied by 1 ally 836 | -9/Materials | Evolved 2 slots: Utility x2 1236 | -9/Materials | First assault squad dispatched 1319 | -9/Materials | Build established: Scavenger-Mutant 1357 | -9/Materials | Lost 4 parts (1p1n1u1w) 1423 | -9/Materials | Core integrity fell below 50% 1667 | -9/Materials | Discovered new exit (range 16) 1672 | -9/Materials | Build established: Mutant 1685 | -9/Materials | Entered another Materials area 1685 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2739 | -8/Materials | Build established: Scavenger-Mutant 2977 | -8/Materials | Discovered new exit (range 16) 3006 | -8/Materials | Entered Factory 3006 | -7/Factory | Evolved 2 slots: Propulsion x2 3200 | -7/Factory | Fabricated Nuclear Pulse Array (x2) 3338 | -7/Factory | Discovered new exit (range 12) 3357 | -7/Factory | Entered Lower Caves 3574 | -7/Lower Caves | Learned Factory machine intel 4214 | -7/Lower Caves | Discovered new exit (range 8) 4218 | -7/Lower Caves | Entered another Lower Caves area 4219 | -7/Lower Caves | Encountered a Warlord checkpoint 4244 | -7/Lower Caves | Lost 12 parts (2p4n4u2w) 4250 | -7/Lower Caves | Discovered new exit (range 15) 4255 | -7/Lower Caves | Entered Factory 4255 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4256 | -6/Factory | Loaded intel: 296 machine locations 4472 | -6/Factory | Discovered new exit (range 5) 4474 | -6/Factory | Identified exit to Lower Caves 4474 | -6/Factory | Entered Lower Caves 4487 | -6/Lower Caves | Build established: Mutant 4587 | -6/Lower Caves | Learned 8 Factory zone layouts 4594 | -6/Lower Caves | Lost 4 parts (2p1u1w) 4669 | -6/Lower Caves | Discovered new exit (range 8) 4671 | -6/Lower Caves | Identified exit to Lower Caves 4671 | -6/Lower Caves | Entered another Lower Caves area 4707 | -6/Lower Caves | Discovered new exit (range 9) 4709 | -6/Lower Caves | Learned 4 Factory zone layouts 4710 | -6/Lower Caves | Identified exit to Factory 4713 | -6/Lower Caves | Spotted B-75 Beast 4715 | -6/Lower Caves | Entered Factory 4715 | -5/Factory | Evolved 2 slots: Utility x2 4716 | -5/Factory | Identified exit to Factory 4877 | -5/Factory | Lost 5 parts (2n2u1w) 5040 | -5/Factory | Core integrity fell below 50% 5053 | -5/Factory | Core integrity fell below 20% 5084 | -5/Factory | Lost 4 parts (2n1u1w) 5118 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05110_ Destroyed Targeting Computer. 05110_ H-66 Slayer system corrupted by crushing effect. 05113_ U-05 Engineer builds a Door. 05113_ Slug penetrates Nuclear Reactor. 05113_ Penetrated by Slug. 05113_ Critical hit (Destroy). 05113_ Penetrated by Slug. 05113_ U-05 Engineer destroyed. 05114_ K-01 Serf collects debris. 05114_ Antigrav System destroyed. 05114_ Penetrated by Slug. 05115_ R-10 Processor collects Terrain Scan Processor. 05116_ Slug penetrates Wall. 05116_ Slug penetrates R-10 Processor. 05116_ Penetrated by Slug. 05117_ Imp. Medium Armor Plating destroyed. 05117_ Slug penetrates Wall. 05118_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????# # ??????????????? | | ????????????????????# #########??????????????? | | ??????????########### #????# #???????????????? | | ?????????? ] # #????# #???????????????? | | ?????????? # #########??????????????? | | ??????????""""""""" # # ??????????????? | | ?????????? # # """"??????????????? | | ??????????""""""""" # # """"??????????????? | | ???????# + # """"??????????????? | | ??????????""""""""" # + """"??????????????? | | ?????????? # # ??????????????? | | ??????????""""""""" # g # ??????????????? | | ?????????? #g g # ??????????????? | | ??????????""""""""" #g #########??????????????? | | ?????????? #h #########??????????????? | | ??????????########### h ???????????? | | ??????????########### #########??????????????? | | ?????????? #h # ??????????????? | | ?????????? # # """" ??????????????? | | ???????# """"""""" # k # """" ??????????????? | | ???????# # h # """" #?????????????? | | ???????# """"""""" # # """" !#?????????????? | | ???????# + R # ??????????????? | | ???????# """"""""" # u ; ??????????????? | | ???????# # = # ??????????????? | | ???????# """"""""" # @# ??????????????? | | ???????# # #########??????????????? | | ???????# """"""""" # ??????????????? | | ???????# # ??????????????? | | ???????############## ??????????????? | | ????????????????????# ??????????????? | | ????????????????????# """ """ """ ??????????????? | | ????????????????????# """ """ """ ??????????????? | | ??????????###########u """ """ """ ??????????????? | | ?????????? ??????????????? | | ?????????? """ """ """ ??????????????? | | ?????????? """ """ """ ??????????????? | | ?????????? """k""" """ ??????????????? | | ?????????? ??????????????? | | ??????????+########## """ """ """ ??????????????? | | ?????????? #??# """ """ """ ??????????????? | | ?????????? """ #??# """ """ """ ??????????????? | | ?????????? """ #??# ??????????????? | | ?????????? """ #??# """ """ """ ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 Corruption Containment 8 Armor Coverage 225 Evasion (%) 63 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot First Step to Greatness Just What I Needed Made in Tau Ceti IV Serviceable Loadout Significant Disruption Storm Trooper Challenges ------------ None Game ------ Seed LinkedGravitonMicrothruster Manual? 0 Play Time 02:00:36 Cumulative 3.9 hours Start 2023.01.08 @ 22:19:57 End 2023.01.15 @ 00:51:03 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4da410b0-6a4a-4d85-ab0b-590dcdf6ab67