Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 18:28:35 Player: ThrinagaBattleheart Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2148) 2148 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6008 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (5) ---- Medium Storage Unit Jamming Amplifier Improved Core Shielding Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array System Shield > --- WEAPON ----------- Force Rifle High-powered Shotgun Mace > --- INVENTORY -------- Backup Power I Improved Medium Armor Plating Coil Gun [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Force Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 . 1 . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 72 | 6 5 18 13 3 3 3 21 Power 11 | 1 1 2 2 1 . 1 3 Engine 11 | 1 1 2 2 1 . 1 3 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 . 6 3 . . 1 5 Treads 12 | 2 . 6 3 . . 1 . Leg 5 | . . . . . . . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 2 3 2 2 . . 8 Device 6 | . . 1 1 2 . . 2 Storage 4 | 1 1 . 1 . . . 1 Processor 5 | . 1 . . . . . 4 Hackware 1 | . . . . . . . 1 Protection 2 | . . 2 . . . . . Artifact . | . . . . . . . . Weapon 26 | 2 2 7 6 . 3 1 5 Energy Gun 2 | . . . . . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 2 1 5 4 . . 1 2 Ballistic Cannon 5 | . . 2 1 . 2 . . Launcher 1 | . 1 . . . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 36 | . 1 2 5 . 8 2 18 Power 6 | . . . . . 1 1 4 Propulsion 15 | . 1 1 3 . 3 1 6 Utility 6 | . . 1 . . 2 . 3 Weapon 9 | . . . 2 . 2 . 5 Highest Loss Streak 8 | . 1 1 3 . 8 1 7 To Critical Strikes 1 | . . . . . . . 1 Average Backups 10 | 1 8 14 14 14 8 4 3 Power . | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 6 | . 3 9 9 9 6 3 2 Weapon 2 | . 2 3 1 4 2 . . Tool/Special . | . . . . . . . . Unused Backups 29 | . 5 3 7 1 6 3 4 Power 1 | . 1 . . . . . . Propulsion . | . . . . . . . . Utility 20 | . 2 1 4 1 5 3 4 Weapon 6 | . 1 2 2 . 1 . . Tool/Special 2 | . 1 . 1 . . . . Average Slot Usage (%) 75 | . 94 92 94 97 42 7 42 Engine 9 | . 14 10 9 13 6 2 5 Treads 21 | . 26 27 31 30 11 4 . Device 2 | . . 1 6 13 6 . 1 Storage 8 | . 14 11 9 7 3 . 1 Processor 8 | . 10 11 9 7 3 . 7 Protection 2 | . . 8 2 . . . . Ballistic Gun 13 | . 23 12 18 23 6 . 4 Ballistic Cannon 4 | . . 9 7 . 2 . . Peak Build Rating 41 | 6 11 19 27 29 32 6 41 Average Rating 16 | 4 8 16 23 27 11 2 22 On Entrance 10 | . 6 9 16 22 29 1 1 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 284 | . . . . . 70 214 . Heaviest Build 49 | 10 30 40 49 49 49 8 39 Greatest Support 80 | 40 40 63 80 80 80 20 45 Greatest Overweight (x) 14 | . 1 1 . . 14 . 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 10 Average Capacity 11 | 7 11 15 15 15 8 5 6 Most Carried 15 | 5 15 15 15 15 15 5 5 Average Carried 10 | 1 8 14 14 14 8 4 3 Final Capacity 15 | 8 15 15 15 15 5 5 5 Final Carried 15 | 2 15 15 15 15 5 5 4 Class Distribution -------------------- 60% | Mutant 28% | Scavenger-Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 2398 | 225 207 449 824 . 20 75 598 Remotely . | . . . . . . . . Salvage Created 2586 | . 510 359 720 . . 75 922 Parts 151 | . 32 30 50 . . 6 33 Haulers Intercepted 2 | . . . . . . 1 1 Recyclers Shooed 3 | . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 61 | . 14 12 24 . . 1 10 Melee 2 | . . . 1 . . . 1 Guns 36 | . 8 4 15 . . 1 8 Cannons 16 | . . 8 8 . . . . AOE 5 | . 5 . . . . . . Classes Destroyed 14 | . 4 3 4 . . 2 1 Worker 1 | . . . 1 . . . . Builder 2 | . 1 . . . . . 1 Hauler 2 | . . . . . . 1 1 Recycler 2 | . . 1 . . . . 1 Mechanic 1 | . . . . . . . 1 Watcher 3 | . . 1 2 . . . . Swarmer 25 | . 6 7 12 . . . . Grunt 18 | . 6 . 4 . . . 8 Brawler 2 | . . . 1 . . . 1 Duelist 1 | . . . 1 . . . . Sentry 9 | . . 5 4 . . . . Hunter 3 | . . . 2 . . . 1 Programmer 1 | . . . . . . 1 . Subdweller 2 | . 2 . . . . . . Best Kill Streak 7 | . 5 5 7 . . 1 4 Combat Bots Only 6 | . 4 4 6 . . 1 4 Max Kills in Single Turn 3 | . 3 2 2 . . 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 . . . . . . Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 550 | . 64 97 176 . 6 72 135 Missed 160 | . 17 32 51 . . 28 32 Hits 390 | . 47 65 125 . 6 44 103 Melee 8 | . . . . . 6 . 2 Projectile 382 | . 47 65 125 . . 44 101 Critical Strikes 16 | . 1 1 2 . 2 3 7 Damage Taken 6126 | . 595 804 1454 . 244 678 2351 Core 1951 | . 120 202 189 . 167 415 858 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 60 | . . . . . . . 60 Core Remaining (%) 56 | 100 52 49 65 . . 16 . Volleys Fired 210 | . 43 32 50 . 7 12 66 Largest 3 | . 2 2 3 . 3 1 2 Hottest 105 | . 53 74 102 . 99 25 105 Shots Fired 395 | . 76 64 138 . 20 12 85 Gun 303 | . 64 46 89 . 7 12 85 Cannon 77 | . . 18 46 . 13 . . Launcher 12 | . 12 . . . . . . Special 3 | . . . 3 . . . . Kinetic 336 | . 64 64 135 . 20 12 41 Thermal 47 | . . . 3 . . . 44 Explosive . | . . . . . . . . Electromagnetic 12 | . 12 . . . . . . Robot Hit Streak 17 | . 9 15 10 . 17 7 11 Robot Miss Streak 12 | . 5 12 7 . 2 4 3 Penetration Max 1 | . . . 1 . . . . Secondary Targets 4 | . 3 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 274 | . 44 43 85 . 16 9 77 Core Hits 144 | . 25 32 56 . 1 4 26 Critical Kills 2 | . 1 . 1 . . . . Critical Parts Destroyed 6 | . . 1 . . . . 5 Critical Strikes 10 | . 1 1 1 . 1 . 6 Burn 1 | . . . . . . . 1 Destroy 5 | . 1 1 1 . . . 2 Blast 1 | . . . . . 1 . . Smash 3 | . . . . . . . 3 Melee Attacks 20 | . . . . . 1 . 19 Impact 19 | . . . . . . . 19 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5763 | . 730 615 1714 . 466 225 2013 Guns 3216 | . 341 284 860 . 148 207 1376 Cannons 1479 | . . 323 838 . 318 . . Explosions 389 | . 389 . . . . . . Melee 637 | . . . . . . . 637 Ramming 42 | . . 8 16 . . 18 . Kinetic 3925 | . 341 607 1698 . 466 207 606 Thermal 836 | . 66 . . . . . 770 Explosive . | . . . . . . . . Electromagnetic 323 | . 323 . . . . . . Impact 637 | . . . . . . . 637 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . 4 . 10 21 8 Average Corruption 13 | . . . 3 . 10 19 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 51 | . . . . . 5 24 22 Message Errors 15 | . . . . . 1 8 6 Matter Fused 13 | . . . . . 1 6 6 Heat Flow Errors 3 | . . . . . 1 1 1 Energy Discharges 9 | . . . . . 1 3 5 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 5 | . . . . . 1 3 1 Data Loss (major) 1 | . . . . . . 1 . Misdirections 2 | . . . . . . 2 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 191 | . . . 34 . . . 157 Projectiles 34 | . . . 34 . . . . Explosions . | . . . . . . . . Melee 157 | . . . . . . . 157 Knockbacks 14 | . . 3 11 . . . . Impact . | . . . . . . . . Kinetic 12 | . . 2 10 . . . . Secondary 2 | . . 1 1 . . . . Self-Inflicted Damage 15 | . 6 . . . . 9 . Shots 1 | . 1 . . . . . . Rammed 8 | . . 2 5 . . 1 . Targets Rammed 9 | . . 2 6 . . 1 . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 407 | . 47 48 407 . 214 134 367 Average Temperature 123 | . 20 17 206 . 119 67 111 Received Heat Transfer 1563 | . 204 153 450 . . 189 567 Effects 7 | . . . 4 . . . 3 Shutdowns 1 | . . . . . . . 1 Interference 4 | . . . 4 . . . . Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . 1 . . . . . 1 Combat Hostiles 1 | . 1 . . . . . . Parts Fried 5 | . 2 . . . . . 3 Impact Corruptions 5 | . . . 1 . . . 4 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 3 | . . . . . . . 3 Heat Transferred 1562 | . 100 . . . . . 1462 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 87 | 100 82 100 59 100 100 100 100 Level 1 12 | . 17 . 40 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 309 | . 260 89 309 112 . 45 66 Initial 112 | . . 51 . 112 . . 9 Average 68 | . 99 27 160 60 . 5 16 Influence Increases 1756 | . 420 322 626 . . 85 303 Destroy 0b10 Robot/C 1180 | . 240 240 480 . . 20 200 Destroy 0b10 Robot/NC 55 | . 5 10 15 . . 5 20 Destroy Leader 290 | . 50 72 124 . . 12 32 Successful Hack 28 | . . . 5 . . 3 20 Disable Machine 135 | . 120 . . . . . 15 Destroy Structure 8 | . 5 . 2 . . . 1 Lose Combat Pursuer 60 | . . . . . . 45 15 Influence Decreases 1756 | . 298 444 379 245 2 64 324 Entered New Map 220 | . . 71 . 135 2 . 12 Time Decay 1347 | . 288 353 329 110 . 64 203 Lost Part 189 | . 10 20 50 . . . 109 Squads Dispatched 13 | . 1 . 3 . . 4 5 Investigation 2 | . . . . . . 1 1 Extermination 3 | . . . . . . 2 1 Reinforcement 6 | . 1 . 1 . . 1 3 Assault . | . . . . . . . . Garrison 2 | . . . 2 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 6 | . 2 1 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 23 17 29 . 6 9 14 Peak Tracking Total 7 | . 6 5 7 . 6 3 4 Tactical Retreats 3 | . 1 . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 11 | . . 6 3 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . 2 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 9 | . 8 . . . . . 1 Max in Single Turn 4 | . 4 . . . . . 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 22 | . 5 4 6 . . 1 6 Terminals 11 | . 3 2 3 . . 1 2 Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . 1 . . . . 2 Recycling Units 6 | . 2 1 2 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 54 | . 10 11 18 . . 3 12 Successful 26 | . 6 5 8 . . 2 5 Failed 27 | . 4 6 9 . . 1 7 Catastrophic 2 | . . 1 1 . . . . Database Lockouts 1 | . . . 1 . . . . Manual 4 | . 2 . 1 1 . . . Terminals 36 | . 7 8 13 . . 3 5 Fabricators 1 | . . . . . . . 1 Repair Stations 7 | . . 2 . . . . 5 Recycling Units 7 | . 3 1 2 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 3 . . . . Terminal Hacks 17 | . 4 4 5 . . 2 2 Record 8 | . . 3 2 . . 2 1 Prototype ID Bank 2 | . 1 . 1 . . . . Terminal Index 1 | . . 1 . . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . 1 . . . . . 1 Disarm Traps 2 | . 2 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks 5 | . 2 1 2 . . . . Report Inventory 5 | . 2 1 2 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 4 3 3 1 . 1 6 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 38 | . . . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat . | . . . . . . . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 848 | . . 152 . 198 45 . 453 Optics 453 | . . . . . . . 453 Terrain 152 | . . 152 . . . . . ECM 243 | . . . . 198 45 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 4667 | 70 875 1146 1073 223 115 506 659 Spaces Moved 2856 | 44 444 577 531 135 143 580 402 Core 833 | 12 . . . . 136 417 268 Treads 1889 | 32 444 577 531 135 7 163 . Legs 115 | . . . . . . . 115 Wheels . | . . . . . . . . Hover 19 | . . . . . . . 19 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 50 50 Average Speed 130 | 130 165 169 160 160 60 80 87 Slowest Speed 750 | 160 240 240 160 160 750 160 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 64 51 40 5 80 16 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . 4 . 1 . . . 1 Melee . | . . . . . . . . Projectile 2 | . . . 1 . . . 1 AOE 4 | . 4 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 3415 | 56 526 690 649 144 154 606 590 Wait 81 | . 3 20 8 . . . 50 Move 2850 | 43 443 576 530 135 142 579 402 Hop . | . . . . . . . . Pick Up 87 | 7 22 14 19 4 . 6 15 Fast Attach 25 | 1 . 13 4 . . . 7 Attach 46 | 5 1 5 7 3 2 3 20 Detach 8 | . . . 1 . . 1 6 Swap 27 | . 5 11 7 . 2 . 2 Drop 52 | . 9 17 17 2 . 4 3 Fire 210 | . 43 32 50 . 7 12 66 Melee 20 | . . . . . 1 . 19 Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush 8 | . . 2 6 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 3) 571 | -10/Materials | Derelicts attacked the area 620 | -10/Materials | Discovered new exit (range 13) 946 | -10/Materials | Entered another Materials area 946 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1422 | -9/Materials | Discovered new exit (range 8) 1814 | -9/Materials | Core integrity fell below 50% 1953 | -9/Materials | Build established: Scavenger-Mutant 1977 | -9/Materials | Discovered new exit (range 7) 2092 | -9/Materials | Entered another Materials area 2092 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2324 | -8/Materials | Garrison activated, responded to threat 2401 | -8/Materials | Build established: Scavenger-Gunner 2632 | -8/Materials | Central database locked down 2737 | -8/Materials | Lost 3 parts (1n2w) 3147 | -8/Materials | Discovered new exit (range 10) 3165 | -8/Materials | Entered Factory 3165 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3388 | -7/Factory | Sucked down chute 3388 | -7/Factory | Entered Waste 3395 | -7/Waste | Spotted C-40 Crusher 3403 | -7/Waste | EMP discharged 3403 | -7/Waste | System corruption reached 10% 3408 | -7/Waste | Spotted C-40 Crusher 3415 | -7/Waste | Spotted C-40 Crusher 3422 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3425 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3428 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3430 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3433 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3433 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3437 | -7/Waste | Spotted C-40 Crusher 3461 | -7/Waste | Spotted C-40 Crusher 3464 | -7/Waste | Lost 8 parts (1p3n2u2w) 3475 | -7/Waste | Spotted C-40 Crusher 3498 | -7/Waste | Discovered new exit (range 10) 3503 | -7/Waste | EMP discharged 3503 | -7/Waste | Entered Factory 3728 | -7/Factory | Build established: Mutant 3928 | -7/Factory | Core integrity fell below 50% 4001 | -7/Factory | Core integrity fell below 20% 4005 | -7/Factory | Discovered new exit (range 8) 4009 | -7/Factory | Entered another Factory area 4009 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4106 | -6/Factory | Repaired Hpw. Shotgun 4170 | -6/Factory | Lost 3 parts (1p1n1u) 4445 | -6/Factory | Lost 7 parts (2p3n2w) 4578 | -6/Factory | Core integrity fell below 50% 4612 | -6/Factory | Core integrity fell below 20% 4614 | -6/Factory | Lost 4 parts (1p1u2w) 4668 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04628_ Acquired 8 matter. 04629_ Acquired Flexi-carbon Leg. 04634_ Knocked back. 04636_ System corrupted: Energy discharge (-11). 04637_ Acquired Coil Gun. 04639_ Slug penetrates Wall. 04639_ Slug penetrates H-61 Shepherd. 04644_ System Shield destroyed. 04644_ Critical hit (Blast). 04644_ Knocked back. 04645_ Acquired 14 matter. 04649_ Slug penetrates Wall. 04649_ Penetrated by Slug. 04649_ Flexi-carbon Leg destroyed. 04649_ Knocked back. 04653_ Slug penetrates H-61 Shepherd. 04654_ C 22AI7SZKZ:G NI8JXALJ8KUP3YN,HL87RYF 04661_ Slug penetrates H-61 Shepherd. 04661_ Slug penetrates Wall. 04665_ Slug penetrates H-61 Shepherd. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ??????????????????# ?????????????????????? | | ??????????????????# ##???????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# ???????????????????? | | ??????????????????+ ????????????????????? | | ??????????????????# ????????????????????? | | ??????????????????? ?????????????????????? | | ??????????????????? ?????????????????????? | | ???????????????????? ???????????????????#### | | ????????????????????# #???????????????????# | | ????????????????????# #???????????????????# | | ????????????????????# #???????????????????# " | | ????????????????????#A #???????????????????# " | | ???#+################ #???????????????????# " | | ???# # #???????????????????# | | ???# % # #???????????????????# | | ???# # !#???????????????????# | | ???# ! !;H *##################### | | ???# % ; **%** *% + | | ???# !%+ =p###########+######### | | ??## # =;?????#[[ #??????# | | ??#" # % %#?????#[[ "" #??????#### | | ??##= + %@#?????# """#?????????? | | ???##################;#+###?????# ] R"#?????????? | | ??????????????????? ??????????# """#?????????? | | ????????????????? ???????????#! #?????????? | | ????????????????# ???????????########?????????? | | ????????????????# ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????###??????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 24 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hpw. Shotgun | 52% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Fitting Room For Emergencies Only Heavy Suspicion Organ Harvest Overwhelming Spot Them First Sprinter There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed DeflectorModifiedManipulator Manual? 0 Play Time 01:04:16 Cumulative 10.5 hours Start 2026.02.10 @ 17:23:48 End 2026.02.10 @ 18:28:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8de72b8-ff2a-4638-a156-94cfcdbbd03e