Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.19 @ 16:50:46 Player: Salamander Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (120) 600 Value Destroyed (3969) 3969 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1713) 1713 TOTAL SCORE: 14262 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 932 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -152 Cogmind --------- Core Integrity 0/1300 Matter 19/300 Energy 98/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Improved Propulsion Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Tactical Coordination Suite Improved Actuator Array Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Hacking Suite Improved System Shield Heart of Steel > --- WEAPON ----------- Makeshift Axe Makeshift Spear > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Combat Airjet Matter Compressor Advanced Sensor Array Tactical Coordination Suite Improved Actuator Array Hardened Light Armor Plating Medium Insulated Plating Advanced Hardlight Generator Hacking Suite Precision Grenade Launcher Molecular Deconstructor CR-A16's Pointy Stick [Rating: 102] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Leg Aluminum Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . 1 . . . . . 1 . . . . . . . . 1 Utility 8 | . . . 1 . 1 2 . . . . 1 . . . . 2 . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 144 | 8 10 8 7 12 13 17 4 . 5 3 9 5 8 . 2 18 1 1 8 5 Power 16 | 1 1 . 1 1 . 2 1 . . 1 1 . . . 1 3 . . 2 1 Engine 8 | 1 1 . 1 1 . 1 1 . . . 1 . . . . 1 . . . . Core 6 | . . . . . . 1 . . . 1 . . . . 1 2 . . 1 . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 43 | 2 3 2 2 3 7 7 1 . . 1 4 . 1 . 1 4 . . 5 . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 20 | 2 3 2 2 3 7 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 23 | . . . . . . 6 1 . . 1 4 . 1 . 1 4 . . 5 . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 43 | 2 1 1 2 2 2 4 . . 1 1 4 3 5 . . 10 1 1 1 2 Device 15 | 1 . . 1 . 1 1 . . . . 3 1 2 . . 4 . 1 . . Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . 1 . . . . . 2 . . . 1 . . . . Hackware 7 | . . . . . 1 1 . . 1 . 1 . . . . 2 . . 1 . Protection 15 | . . 1 1 2 . 1 . . . 1 . . 3 . . 3 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 3 5 5 2 6 4 4 2 . 4 . . 2 2 . . 1 . . . 2 Energy Gun 9 | 1 2 2 1 2 . . 1 . . . . . . . . . . . . . Energy Cannon 2 | . . . . . 1 1 . . . . . . . . . . . . . . Ballistic Gun 18 | 2 2 2 1 2 3 3 1 . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . 1 1 . 2 . . . . 2 . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 1 . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 1 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . 4 . . 2 . . . 1 . . 1 1 . 1 1 Parts Lost 62 | . 2 . 1 9 4 1 4 . . 3 2 . 1 . 5 9 . . 12 9 Power 12 | . 1 . . 1 . . 1 . . 1 1 . . . 1 2 . . 3 1 Propulsion 24 | . . . . 3 2 1 1 . . 1 1 . 1 . 1 3 . . 7 3 Utility 15 | . . . 1 3 . . . . . 1 . . . . 3 3 . . . 4 Weapon 11 | . 1 . . 2 2 . 2 . . . . . . . . 1 . . 2 1 Highest Loss Streak 8 | . 1 . 1 8 3 1 2 . . 3 1 . 1 . 5 3 . . 5 8 Average Slot Usage (%) 89 | . 99 100 99 73 72 96 99 100 100 99 100 98 95 100 98 90 95 89 79 45 Engine 6 | . 13 14 11 10 9 6 7 7 7 5 2 6 6 6 5 . . . . . Core 1 | . . . . . . . . . . 1 3 . . . . 4 5 5 4 . Leg 10 | . 28 28 33 25 30 8 . . . . . . . . . . . . . . Hover 17 | . . . . . . 21 30 30 30 30 33 33 32 33 33 27 29 29 25 12 Device 9 | . 14 12 10 . 6 7 7 7 7 7 6 12 12 13 12 12 11 11 10 8 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 3 Processor 5 | . . . . . . 6 7 7 7 7 6 17 13 13 13 11 11 11 10 8 Hackware 6 | . . . . . 2 15 15 15 15 15 19 . . . . 8 11 11 9 1 Protection 4 | . . 1 11 5 . 4 7 7 7 7 6 6 9 13 11 4 6 1 . 3 Energy Gun 3 | . 16 14 11 9 2 . 1 . . . . . . . . . . . . . Ballistic Gun 8 | . 11 13 11 11 12 14 13 15 14 15 13 9 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 6 6 6 5 5 5 5 . Piercing Weapon 1 | . . . . . . . . . . . . 1 5 6 6 5 5 5 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 55 | 14 31 34 42 41 35 41 38 37 39 36 36 37 41 41 41 52 45 45 55 45 Greatest Support 64 | 20 20 25 35 35 57 57 38 38 38 38 54 53 57 57 60 60 57 57 64 36 Greatest Overweight (x) 6 | 1 1 1 1 2 2 1 . . 1 . . . . . . 1 . . 1 6 Average Overweight (x) . | . . 1 . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 12 14 13 11 13 14 13 14 14 14 11 13 14 15 14 14 13 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 12 12 15 15 13 15 15 12 15 14 15 15 13 14 15 15 14 3 Class Distribution -------------------- 40% | Hacker-Mutant 32% | Scavenger-Mutant 16% | Mutant 8% | Scavenger-Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Matter Collected 4863 | 340 87 280 143 250 253 288 340 61 27 113 392 68 294 . 60 439 147 367 914 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4753 | 161 310 64 491 235 496 497 285 51 . 96 590 18 222 . . 488 291 24 434 . Parts 238 | 8 35 6 24 17 26 23 10 5 . 2 26 2 4 . . 24 12 2 12 . Haulers Intercepted 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 7 5 . 1 . . 1 . . . 12 5 . . Prevented 6 | . . . . . . . 2 . . 1 . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Combat Hostiles Destroyed 104 | . 9 2 10 22 12 11 7 2 . 2 6 1 5 . . 9 3 1 2 . Melee 17 | . . . . . . . . . . . . . 2 . . 9 3 1 2 . Guns 62 | . 7 1 10 5 10 11 7 2 . 2 6 1 . . . . . . . . Cannons 1 | . . . . . 1 . . . . . . . . . . . . . . . AOE 24 | . 2 1 . 17 1 . . . . . . . 3 . . . . . . . Classes Destroyed 17 | 3 5 . 2 2 1 1 1 . . . . 1 1 . . . . . . . Worker 8 | 2 . 1 . . 2 1 . . . . 2 . . . . . . . . . Builder 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . Hauler 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . Recycler 4 | 1 . . 1 . . . . . . . . . . . . . . . 2 . Operator 5 | . 1 . 1 . . . . . . . 1 . . . . 1 . . 1 . Watcher 4 | . 1 . . . . . . . . . 2 . . . . 1 . . . . Swarmer 32 | . 3 2 3 7 1 . 3 2 . . . . 4 . . 4 2 1 . . Grunt 32 | . 6 1 6 . 7 5 2 . . . 3 . . . . 1 . . 1 . Brawler 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Sentry 11 | . . . 1 . 3 4 . . . . 1 . . . . 2 . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . 1 . . 2 . . . . . . . . . . Programmer 7 | . . . . . . 2 . . . . 2 . . . . 2 . . 1 . Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . Assembled 13 | . . . . 13 . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Best Kill Streak 13 | 5 3 2 4 13 3 4 3 2 . 2 7 1 4 . . 4 2 1 1 . Combat Bots Only 13 | . 3 2 3 13 3 3 3 2 . 2 5 1 4 . . 4 2 1 1 . Max Kills in Single Turn 4 | 1 2 2 2 4 1 1 1 1 . 1 2 1 2 . . 1 1 1 1 . Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 . 4 1 . . . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Damage Taken 9710 | . 513 132 453 1146 516 702 550 . . 235 535 . 176 . 482 1000 201 18 1003 2048 Core 2519 | . 81 7 19 193 130 108 36 . . 22 59 . . . 162 166 4 . 210 1322 Absorbed by Shields 6 | . . . . . . . . . . . . . . . . 6 . . . . Core Remaining (%) 75 | 100 . 64 . 47 76 . . . . 76 . . . . 74 . . 83 81 . Volleys Fired 297 | 25 35 11 34 28 40 32 19 5 . 11 52 3 2 . . . . . . . Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 2 2 1 . . . . . . . Hottest 125 | 40 105 60 88 88 125 56 83 53 . 50 50 50 36 . . . . . . . Shots Fired 536 | 40 63 16 68 48 56 64 37 10 . 22 104 6 2 . . . . . . . Gun 520 | 40 60 13 68 42 54 64 37 10 . 22 104 6 . . . . . . . . Cannon 2 | . . . . . 2 . . . . . . . . . . . . . . . Launcher 14 | . 3 3 . 6 . . . . . . . . 2 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 409 | 30 29 8 34 30 44 64 28 10 . 22 104 6 . . . . . . . . Thermal 104 | 10 31 5 34 12 12 . . . . . . . . . . . . . . . Explosive 14 | . 3 3 . 6 . . . . . . . . 2 . . . . . . . Electromagnetic 9 | . . . . . . . 9 . . . . . . . . . . . . . Robot Hit Streak 21 | 6 8 3 8 6 20 14 11 2 . 9 21 2 3 . . . . . . . Robot Miss Streak 10 | 3 4 3 3 6 10 6 5 4 . 1 4 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . 2 . 2 1 . 1 3 1 . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 1 . 1 1 . . . . . . . . . Shots Hit Robots 460 | 23 39 7 44 31 50 62 31 4 . 19 68 2 14 . . 25 12 1 22 6 Core Hits 338 | 7 19 7 18 41 41 84 31 4 . 8 29 2 10 . . 15 8 1 12 1 Critical Kills 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 2 | 1 . . . . . . . . . 1 . . . . . . . . . . Critical Strikes 12 | 1 1 . 4 2 . . . . . 2 . . . . . . 1 . 1 . Burn 6 | . 1 . 4 1 . . . . . . . . . . . . . . . . Destroy 4 | 1 . . . 1 . . . . . 2 . . . . . . . . . . Puncture 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Melee Attacks 146 | . . . . . . . . . . . . . 15 . . 52 18 2 47 12 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . . . . . . . . . 10 . . 10 4 . 30 . Piercing 92 | . . . . . . . . . . . . . 5 . . 42 14 2 17 12 Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . 1 3 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 9 | . . . . . . . . . . . . . 2 . . 5 2 . . . Damage Inflicted 11022 | 245 588 263 689 1382 789 1181 541 53 . 240 1296 34 857 . . 849 714 90 1013 198 Guns 5885 | 245 438 77 689 376 715 1181 541 53 . 240 1296 34 . . . . . . . . Cannons 48 | . . . . . 48 . . . . . . . . . . . . . . . Explosions 1617 | . 150 186 . 1006 . . . . . . . . 275 . . . . . . . Melee 3445 | . . . . . . . . . . . . . 582 . . 849 714 90 1013 197 Ramming 27 | . . . . . 26 . . . . . . . . . . . . . . 1 Kinetic 4801 | 165 187 65 397 248 576 1181 359 53 . 240 1296 34 . . . . . . . . Thermal 1069 | 80 251 131 292 128 187 . . . . . . . . . . . . . . . Explosive 1498 | . 150 67 . 1006 . . . . . . . . 275 . . . . . . . Electromagnetic 182 | . . . . . . . 182 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1080 | . . . . . . . . . . . . . 394 . . 114 84 . 488 . Piercing 2365 | . . . . . . . . . . . . . 188 . . 735 630 90 525 197 Highest Corruption 29 | . 3 3 . . . 3 3 3 3 . 2 2 2 2 2 5 5 5 5 29 Average Corruption 3 | . 2 3 . . . 2 3 3 3 . 1 2 2 2 2 3 5 5 3 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 65 | . 3 19 . . . 3 6 . 1 . . 3 3 . 1 7 7 2 4 6 Message Errors 15 | . 1 7 . . . 2 . . . . . 1 . . 1 1 1 1 . . Matter Fused 12 | . . 5 . . . . 2 . 1 . . . . . . 1 2 . . 1 Heat Flow Errors 8 | . 1 . . . . . 1 . . . . 1 . . . 2 1 . 1 1 Energy Discharges 11 | . 1 3 . . . . 2 . . . . . 1 . . 2 1 . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . 3 . . . 1 . . . . . 1 2 . . 1 2 1 1 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 1 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . 1 . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 328 | . 7 7 . 13 . . . . . . . . 31 . . 3 204 . 63 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 27 | . 7 7 . 13 . . . . . . . . . . . . . . . . Melee 301 | . . . . . . . . . . . . . 31 . . 3 204 . 63 . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 87 | . 48 39 . . . . . . . . . . . . . . . . . . Shots 2 | . 1 1 . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 4 | . . . . . 2 . . . . . . . . . . . . . . 2 Kicked 2 | . . . . . 2 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 236 | . 236 7 162 210 114 2 184 . . . 41 113 5 . 18 223 . . 217 149 Average Temperature 57 | . 63 4 61 70 34 2 46 . . . 11 74 4 . 10 102 . . 117 80 Received Heat Transfer 1480 | . 207 . 180 20 252 174 84 . . . 205 . 80 . 144 71 . . 63 . Effects 2 | . . . . 2 . . . . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 3 2 . . . . . 1 . . . . . 1 . . . . Heat Transferred 2810 | 175 647 175 1036 370 407 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Peak Influence 719 | 25 233 284 335 240 301 321 . . . . 337 . . . . 378 . . 719 330 Initial 330 | . 16 37 7 60 3 79 . . . . 17 . . . . 9 . . 212 330 Average 169 | 9 90 87 164 177 174 195 . . . . 121 . . . . 146 . . 440 235 Maximum Alert Level 3 | . 1 1 1 1 1 1 . . . . 1 . . . . 1 . . 3 1 Low Security (%) 62 | 100 96 84 64 32 53 49 . . . . 72 . . . . 79 . . . 48 Level 1 33 | . 3 15 35 67 46 50 . . . . 27 . . . . 20 . . 46 51 Level 2 3 | . . . . . . . . . . . . . . . . . . . 49 . Level 3 . | . . . . . . . . . . . . . . . . . . . 4 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 . 3 . 3 7 . . . . 3 . . . . 7 . . 9 3 Investigation 9 | . . . 1 . 1 3 . . . . 1 . . . . 2 . . 1 . Extermination 6 | . . . . . . 1 . . . . 1 . . . . 1 . . 1 2 Reinforcement 14 | . 1 . 2 . 2 . . . . . . . . . . 3 . . 5 1 Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison 6 | . . . . . . 3 . . . . 1 . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Distress Signals 4 | . . . . . 1 . . . . . 2 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 228 | . 17 6 24 23 18 17 10 5 . 2 26 1 3 . 12 26 5 3 23 7 Peak Tracking Total 13 | . 5 3 7 11 6 5 5 3 . 2 7 1 2 . 13 6 4 3 4 5 Tactical Retreats 16 | . 2 . . 1 . 3 2 1 . . 2 . . . 1 3 . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Traps Triggered 12 | . 1 . . . 1 3 . . . . . . . . . 5 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Machines Disabled 22 | . . 10 . 1 . . . 1 . . . . 1 . . . 1 . 8 . Max in Single Turn 7 | . . 7 . 1 . . . 1 . . . . 1 . . . 1 . 1 . Garrison Access 4 | . . . . . . . . . . . 2 . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Machines Accessed 39 | . 2 . 4 . 2 12 . 1 . . 7 1 1 4 . 3 1 . 1 . Terminals 16 | . 2 . 4 . 2 8 . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . 3 . . . . 2 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 2 . . . . 2 . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 2 . . . . 1 . . . . Total Hacks 131 | . 7 . 15 . 4 39 . 1 . . 25 1 1 27 . 7 1 . 3 . Successful 80 | . 4 . 6 . 3 17 . 1 . . 12 1 1 27 . 5 1 . 2 . Failed 51 | . 3 . 9 . 1 22 . . . . 13 . . . . 2 . . 1 . Catastrophic 4 | . . . 2 . . 2 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 79 | . 6 . 13 . 4 16 . 1 . . 14 . . . . 6 . . 14 5 Terminals 56 | . 7 . 15 . 4 30 . . . . . . . . . . . . . . Fabricators 23 | . . . . . . . . . . . 14 . . . . 6 . . 3 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . 4 . . . . 4 . . . . . . . . . Garrison Access 11 | . . . . . . 3 . . . . 7 . . . . 1 . . . . Terminal Hacks 38 | . 1 . 2 . . 4 . 1 . . . 1 1 27 . . 1 . . . Record 11 | . . . . . . . . . . . . . . 11 . . . . . . Part Schematic 7 | . . . . . . 1 . . . . . . . 6 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . Open Door 4 | . . . . . . . . 1 . . . 1 1 . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . 5 . . . . 3 . . 1 . Load Schematic 6 | . . . . . . . . . . . 3 . . . . 2 . . 1 . Build 3 | . . . . . . . . . . . 2 . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 3 . . . . 1 . . . . . . . . . Insert Component 3 | . . . . . . 2 . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 2 . . . . 1 . . . . Seal Access 3 | . . . . . . . . . . . 2 . . . . 1 . . . . Unauthorized Hacks 25 | . 3 . 4 . 3 9 . . . . 4 . . . . 1 . . 1 . Terminals 17 | . 3 . 4 . 3 7 . . . . . . . . . . . . . . Track 6 | . 1 . 1 . . 4 . . . . . . . . . . . . . . Botnet 8 | . 2 . 2 . 2 2 . . . . . . . . . . . . . . Operators 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . 4 . . . . 1 . . 1 . Report 1 | . . . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . Siphon 4 | . . . . . . . . . . . 2 . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . Broadcast 1 | . . . . . . 1 . . . . . . . . . . . . . . Watchers 1 | . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . 4 . 2 11 . . . . 5 . . . . 2 . . 1 . Full Trace Events 8 | . 2 . 1 . . 3 . . . . . . . . . 1 . . 1 . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . 2 . . . . 15 . . 6 . . . . . . Parts Built 6 | . . . . . . . . . . . 4 . . . . 2 . . . . Matter 426 | . . . . . . . . . . . 284 . . . . 142 . . . . Time 189 | . . . . . . . . . . . 142 . . . . 47 . . . . Total Part Build Rating 30 | . . . . . . . . . . . 20 . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 131 | . . . . . . 131 . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Total Allies 27 | . . 3 . 1 . . . . 4 . . . . . 1 5 4 . 8 1 Largest Group 6 | . . 3 1 1 1 . . . 4 4 3 . . . 1 3 4 4 6 1 Highest-Rated Group 518 | . . 40 16 31 31 . . . 155 155 116 . . . 95 210 124 124 518 29 Highest-Rated Ally 103 | . . 16 16 31 31 . . . 40 40 40 . . . 95 85 85 31 103 29 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . 2 . . 3 1 Heavy 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Light 3 | . . . . . . . . . . . . . . . . 1 . . 2 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 159 | . . 16 6 . 12 . . . . 14 16 . . . 3 18 3 3 68 . Total Damage 4987 | . . 138 52 . 126 . . . . 228 376 . . . 102 764 132 40 3029 . Kills 42 | . . 4 1 . 3 . . . . . 6 . . . . 7 2 2 17 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . 4 . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . 1 1 2 . 2 1 . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . 1 . . . . . . . 2 . Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Turns Passed 8885 | 166 613 922 435 475 516 704 202 131 592 249 646 178 365 46 117 776 365 151 466 770 Spaces Moved 7949 | 72 261 431 174 181 282 864 279 230 843 198 725 286 461 77 190 865 362 109 550 509 Core 38 | 10 . . . . . . . . . . . . . . . . . . . 28 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 1511 | 62 261 431 174 181 282 120 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 6400 | . . . . . . 744 279 230 843 198 725 286 461 77 190 865 362 109 550 481 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 46 | 50 120 200 120 200 120 50 50 50 50 50 46 56 56 60 60 52 56 56 56 50 Average Speed 83 | 119 185 200 183 205 135 60 50 50 50 50 53 56 56 60 60 67 56 64 58 139 Slowest Speed 350 | 200 200 200 200 280 280 122 50 50 112 50 56 56 60 60 68 142 56 68 142 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 6 62 89 31 48 25 31 47 41 87 39 17 59 54 72 53 37 56 17 22 19 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 10 | . . 1 . 1 . . . . 3 . . . . 1 . . . . 4 . Known Exits Taken 10 | . . . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . . . . . . . . . . Scrap Searched 18 | . . . . 1 . . 1 2 3 2 . 3 1 . 2 . 2 1 . . Spaces Dug 26 | . . . . . . . . . . . . . . . . 12 . 1 13 . Terrain Destroyed 116 | . 15 28 . 25 . . . . . . . . 22 . . 12 . 1 13 . Melee 26 | . . . . . . . . . . . . . . . . 12 . 1 13 . Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 90 | . 15 28 . 25 . . . . . . . . 22 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Total 9566 | 111 334 481 224 237 361 986 306 237 1013 335 922 302 548 76 191 1014 509 189 646 544 Wait 783 | . . 7 2 11 4 21 3 . 156 122 122 . 51 . . 68 104 70 34 8 Move 7929 | 71 260 430 173 180 281 863 278 229 842 197 724 285 460 76 189 864 361 108 549 509 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 122 | 7 17 9 2 6 9 17 2 2 3 1 9 3 7 . . 11 2 4 7 4 Fast Attach 54 | 6 1 3 2 1 9 9 . . 4 . 2 1 1 . . 12 1 . 2 . Attach 62 | 1 3 . 4 6 1 6 4 . 1 3 5 4 5 . 2 5 . 1 6 5 Detach 4 | . 1 . . . 1 1 . . . . 1 . . . . . . . . . Swap 28 | 1 6 5 1 5 3 2 . . . . 2 . 2 . . 1 . . . . Drop 111 | . 11 15 6 . 10 22 . 1 7 1 5 6 7 . . 8 1 4 3 4 Fire 297 | 25 35 11 34 28 40 32 19 5 . 11 52 3 2 . . . . . . . Melee 128 | . . . . . . . . . . . . . 13 . . 42 14 2 45 12 Ram 2 | . . . . . . . . . . . . . . . . . . . . 2 Kick 2 | . . . . . 2 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 13 . . . . . . . . . 3 . . . . Rewire 26 | . . . . . . . . . . . . . . . . . 26 . . . Trap 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 678 | -10/Materials | Discovered new exit (range 7) 684 | -10/Materials | Build established: Scavenger-Mutant 738 | -10/Materials | Discovered new exit (range 11) 780 | -10/Materials | Entered Mines 804 | -10/Mines | Met a Derelict bent on vengeance 892 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 941 | -10/Mines | Learned Materials emergency access door positions 1019 | -10/Mines | Discovered new exit (range 9) 1456 | -10/Mines | Build established: Mutant 1480 | -10/Mines | Found a hidden stash of uninstalled traps 1562 | -10/Mines | Learned location of Storage (-8) 1571 | -10/Mines | Discovered new exit (range 12) 1702 | -10/Mines | Entered Materials 1702 | -9/Materials | Accompanied by 1 ally 1702 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1903 | -9/Materials | Build established: Scavenger-Mutant 2060 | -9/Materials | Discovered new exit (range 10) 2137 | -9/Materials | Entered Mines 2258 | -9/Mines | Assembled infested the area 2305 | -9/Mines | Destroyed 13 combat bots 2316 | -9/Mines | Core integrity fell below 50% 2356 | -9/Mines | Lost 8 parts (1p3n2u2w) 2589 | -9/Mines | Received a Mining Laser from a helpful Derelict 2590 | -9/Mines | Discovered new exit (range 9) 2612 | -9/Mines | Entered Materials 2612 | -8/Materials | Accompanied by 1 ally 2612 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2743 | -8/Materials | Lost 3 parts (2n1w) 3018 | -8/Materials | Discovered new exit (range 9) 3128 | -8/Materials | Entered Factory 3128 | -7/Factory | Evolved 2 slots: Utility x2 3167 | -7/Factory | Garrison activated, responded to threat 3351 | -7/Factory | Discovered new exit (range 11) 3741 | -7/Factory | Identified exit to Lower Caves 3832 | -7/Factory | Entered Lower Caves 3908 | -7/Lower Caves | Spotted B-75 Beast 4031 | -7/Lower Caves | Discovered new exit (range 6) 4034 | -7/Lower Caves | Entered another Lower Caves area 4035 | -7/Lower Caves | Encountered a Warlord checkpoint 4123 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4129 | -7/Lower Caves | Found Prototype Special Weapon 4163 | -7/Lower Caves | Discovered new exit (range 6) 4165 | -7/Lower Caves | Entered Zion 4196 | -7/Zion | System corruption cleaned by Quarantine Array 4206 | -7/Zion | Build established: Hacker-Mutant 4235 | -7/Zion | Learned location of Quarantine (-3) 4261 | -7/Zion | Found CR-A16's Pointy Stick 4352 | -7/Zion | Found Prototype Launcher 4352 | -7/Zion | Identified Gui. Missile Launcher 4394 | -7/Zion | Learned location of Armory (-3) 4508 | -7/Zion | Imprinted 4510 | -7/Zion | Declared Zion's savior 4601 | -7/Zion | Discovered new exit (range 16) 4757 | -7/Zion | Entered Proximity Caves 4757 | -6/Proximity Caves | Accompanied by 4 allies 4805 | -6/Proximity Caves | Learned Factory interactive machine intel 4807 | -6/Proximity Caves | Learned Factory terminal intel 4973 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 4986 | -6/Proximity Caves | Discovered new exit (range 13) 5006 | -6/Proximity Caves | Entered Factory 5006 | -6/Factory | Accompanied by 3 allies 5006 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5007 | -6/Factory | Identified exit to Lower Caves 5008 | -6/Factory | Loaded intel: 48 interactive machine locations 5009 | -6/Factory | Loaded intel: 22 terminal locations 5132 | -6/Factory | Fabricated Cmb. Airjet (x2) 5293 | -6/Factory | Identified Molecular Deconstructor 5327 | -6/Factory | Retrieved Zion intel report: Component Schematics 5440 | -6/Factory | Garrison activated, responded to threat 5498 | -6/Factory | Discovered exit to Lower Caves (range 4) 5576 | -6/Factory | Fabricated Cmb. Airjet (x2) 5652 | -6/Factory | Entered Lower Caves 5658 | -6/Lower Caves | Encountered a Warlord checkpoint 5753 | -6/Lower Caves | Learned Factory security intel 5790 | -6/Lower Caves | Learned 8 Factory zone layouts 5828 | -6/Lower Caves | Discovered new exit (range 5) 5830 | -6/Lower Caves | Identified exit to Lower Caves 5830 | -6/Lower Caves | Entered another Lower Caves area 5881 | -6/Lower Caves | Learned Factory stockpile data 5966 | -6/Lower Caves | Build established: Scavenger-Scout 6048 | -6/Lower Caves | Found Prototype Device 6051 | -6/Lower Caves | Identified Heart of Steel 6130 | -6/Lower Caves | Discovered new exit (range 5) 6132 | -6/Lower Caves | Identified exit to Data Miner 6155 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6195 | -6/Lower Caves | Entered Data Miner 6195 | -6/Data Miner | Discovered new exit (range 6) 6204 | -6/Data Miner | Met Data Miner 6219 | -6/Data Miner | Learned location of Section 7 (-3) 6219 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6227 | -6/Data Miner | Received God Mode back door access code from Data Miner 6240 | -6/Data Miner | Identified exit to Proximity Caves 6241 | -6/Data Miner | Entered Proximity Caves 6326 | -5/Proximity Caves | Spotted B-75 Beast 6353 | -5/Proximity Caves | Discovered new exit (range 9) 6357 | -5/Proximity Caves | Identified exit to Factory 6358 | -5/Proximity Caves | Entered Factory 6358 | -5/Factory | Evolved 2 slots: Utility x2 6378 | -5/Factory | Lost 5 parts (1p1n3u) 6560 | -5/Factory | Zion Light squad teleported in 6610 | -5/Factory | Incoming assault squad redirected 6625 | -5/Factory | Lost 3 parts (1n1u1w) 6709 | -5/Factory | Lost 3 parts (1p1n1u) 6877 | -5/Factory | Build established: Hacker-Mutant 6919 | -5/Factory | Fabricated Cmb. Airjet (x2) 6954 | -5/Factory | Zion Heavy squad teleported in 7116 | -5/Factory | Discovered new exit (range 9) 7120 | -5/Factory | Identified exit to Upper Caves 7134 | -5/Factory | Entered Upper Caves 7134 | -5/Upper Caves | Accompanied by 1 ally 7155 | -5/Upper Caves | Encountered a Warlord checkpoint 7286 | -5/Upper Caves | Learned 8 Factory zone layouts 7409 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 7419 | -5/Upper Caves | Found Prototype Protection 7419 | -5/Upper Caves | Identified Zio. Weapon Casing 7481 | -5/Upper Caves | Discovered new exit (range 6) 7483 | -5/Upper Caves | Identified exit to Upper Caves 7499 | -5/Upper Caves | Entered another Upper Caves area 7499 | -5/Upper Caves | Accompanied by 4 allies 7507 | -5/Upper Caves | Identified exit to Factory 7620 | -5/Upper Caves | Learned 4 Factory zone layouts 7650 | -5/Upper Caves | Entered Factory 7650 | -4/Factory | Accompanied by 4 allies 7650 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7685 | -4/Factory | Incoming investigation squad redirected 7749 | -4/Factory | Zion Light squad teleported in 7829 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7902 | -4/Factory | Retrieved Zion intel report: Trap Installations 7903 | -4/Factory | Zion Heavy squad teleported in 7956 | -4/Factory | Garrison activated, responded to threat 8055 | -4/Factory | Lost 5 parts (1p4n) 8076 | -4/Factory | Zion Light squad teleported in 8101 | -4/Factory | Discovered new exit (range 16) 8115 | -4/Factory | Identified exit to Research 8116 | -4/Factory | Entered Research 8116 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8145 | -3/Research | Lost 4 parts (1p2n1w) 8275 | -3/Research | Zion Melee Resupply teleported in 8502 | -3/Research | Discovered new exit (range 7) 8575 | -3/Research | Build established: Mutant 8797 | -3/Research | System corruption reached 10% 8839 | -3/Research | Core integrity fell below 50% 8854 | -3/Research | Lost 8 parts (1p3n4u) 8873 | -3/Research | Core integrity fell below 20% 8886 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08789_ System corrupted: Matter fused (-5). 08790_ Detecting system override signal. 08800_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 08802_ Terminal disabled. 08803_ Heart of Steel destroyed. 08805_ Cmb. Airjet destroyed. 08808_ System corrupted: Substantial component data lost. 08811_ Lgt. Antimatter Reactor destroyed. 08814_ Adv. Melee Analysis Suite destroyed. 08816_ Slammed into P-80 Master. 08819_ Cmb. Airjet destroyed. 08823_ Adv. Sensor Array destroyed. 08826_ Dropped Lrg. Storage Unit. 08837_ Door malfunctions. 08840_ System corrupted: Heat flow error (+195). 08842_ P-80 Master resets P-80 Master, system corruption cleaned. 08862_ System corrupted: Substantial component data lost. 08866_ ALERT: Rogue bot located, Programmers report to Research Zone 3Q. 08875_ CR-A16's Pointy Stick destroyed. 08883_ System corrupted: Molecular Deconstructor rejected. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????########??????????????????????????? | | ?????????????#* #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# ###########????????????????? | | ?????????????? [ ## ^ #????????????????? | | ?????#######???? ## ^ #????????????????? | | ?????# #######+### #????????????????? | | ?????# * #p #????????????????? | | ?????+ /p@! !| #????????????????? | | ?????# ] #p #????????????????? | | ?????# !!! ######### # #????????????????? | | ########/###???????# # #????????????????? | | # #!#????####?# # #????????????????? | | # #/# #?# ##########????????????????? | | # +!+ = #?# #?????????????????????????? | | # #/# #?# #?????????????????????????? | | # # ########### #####?????????????????????? | | # # ?????????????????????? | | #" + ????????????????????? | | # # ????????????????????? | | # # ????????????????????? | | #" ####/##########?????????????????????????? | | #" # #?????????????????????????????? | | #" # #??????????????????????? # ???? | | # # #??????????????????????? ?? | | # # #??????????????????????? | | ####+### !!! #?????????????????????? | | ???????# !!! #?????????????????????"" | | ???????# !! #???????????????????"""" | | ???????# #????????????????????""" | | ???????###/#######???#######?????????? | | ?????????# #?????????# ??????????? | | ???#?????# ########### ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 34 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: EM 20 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 8 Offensive Hacking 20 Defensive Hacking 23 Item Schematics ----------------- Cmb. Airjet | -7/Factory | Scanalyzed Imp. Gravmag System | -7/Factory | Hacked Hrd. Light Armor Plating | -6/Factory | Z-intel Adv. Signal Interpreter | -6/Factory | Z-intel Adv. Weight Redist. System | -6/Factory | Z-intel Axe | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel ECM Suite | -6/Factory | Z-intel Carbon-fiber Leg | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel Nuclear Pulse Thruster | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Arm. Treads | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Datajack | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyFlyingInitializer Manual? 0 Play Time 01:47:11 Cumulative 96.5 hours Start 2021.07.19 @ 14:57:43 End 2021.07.19 @ 16:50:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 6 Adventurer 72 Explorer 0 Win Type - Total 4 Types 2/0/1/0/0/0/0/1/0 Lore% 66 Gallery% 69 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6422da49-d008-46d3-a306-3e0ef5f2bd33