Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.16 @ 03:19:28 Player: DizzyWaters Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (112) 560 Value Destroyed (3100) 3100 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (373) 373 TOTAL SCORE: 6813 Bonus ------- High Alert Combat Kills 173 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 177/300 Energy 23/100 System Corruption 0% Temperature Cool (18) Movement Core (300) Ox5 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Carbon-fiber Leg Improved Signal Interpreter Terrain Scanner Improved Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Targeting Computer Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle Gauss Rifle Proton Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Improved Targeting Computer Shock Absorption System Improved Shield Generator Advanced Beam Cannon Minigun Flak Gun Improved Light Cannon Proton Missile Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 1 1 . Weapon 2 | . . . . 1 1 . Parts Attached 74 | 8 5 7 10 20 5 19 Power 9 | 1 1 1 2 2 . 2 Engine 7 | 1 1 1 2 1 . 1 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 13 | 2 . 3 2 3 1 2 Treads . | . . . . . . . Leg 10 | 2 . 2 . 3 1 2 Wheel 1 | . . 1 . . . . Hover 2 | . . . 2 . . . Flight . | . . . . . . . Utility 19 | 2 2 . 3 5 2 5 Device 5 | . . . 1 2 . 2 Storage 5 | 2 2 . . 1 . . Processor 4 | . . . 2 . . 2 Hackware . | . . . . . . . Protection 5 | . . . . 2 2 1 Artifact . | . . . . . . . Weapon 33 | 3 2 3 3 10 2 10 Energy Gun 14 | 2 . 3 1 5 1 2 Energy Cannon 7 | . 2 . 2 2 . 1 Ballistic Gun 6 | . . . . 2 1 3 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 3 | . . . . . . 3 Special Weapon 1 | 1 . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 29 | . . 5 . 5 . 19 Power 3 | . . 1 . . . 2 Propulsion 4 | . . 1 . . . 3 Utility 7 | . . . . 2 . 5 Weapon 15 | . . 3 . 3 . 9 Highest Loss Streak 19 | . . 4 . 2 . 19 Average Slot Usage (%) 98 | . 99 98 99 98 96 96 Engine 7 | . 14 13 10 6 . . Core 2 | . . . . 2 7 6 Leg 16 | . 28 27 15 9 14 14 Hover 4 | . . . 6 8 . . Device 2 | . . . 2 4 7 1 Storage 20 | . 28 28 22 18 15 14 Processor 8 | . . . 19 10 7 10 Protection 7 | . . . . 11 14 17 Energy Gun 10 | . 1 18 9 7 15 14 Energy Cannon 8 | . 25 8 12 7 . . Ballistic Gun 4 | . . . . 5 13 12 Ballistic Cannon 2 | . . . . 6 . . Naked Turns . | . . . . . . . Heaviest Build 61 | 15 45 45 46 54 55 61 Greatest Support 30 | 20 20 20 20 25 25 30 Greatest Overweight (x) 13 | . 2 4 2 4 2 13 Average Overweight (x) 1 | . . 1 2 2 2 1 Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 Average Capacity 15 | 5 8 16 16 16 16 15 Most Carried 16 | 5 8 10 16 16 15 16 Average Carried 12 | 2 7 8 14 14 13 14 Final Capacity 16 | 8 16 16 16 16 16 10 Final Carried 15 | 4 8 9 15 15 15 4 Class Distribution -------------------- 37% | Mutant 25% | Tank 13% | Scavenger-Tank 12% | Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Matter Collected 1501 | 262 24 97 90 797 57 174 Remotely . | . . . . . . . Salvage Created 4079 | 196 54 694 625 1940 193 377 Parts 232 | 9 1 42 32 123 9 16 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 6 | 2 . 1 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 78 | . . 21 6 39 4 8 Guns 57 | . . 17 2 26 4 8 Cannons 21 | . . 4 4 13 . . Classes Destroyed 16 | 3 1 3 1 7 . 1 Worker 12 | 2 . . 1 9 . . Builder 3 | . . . . 3 . . Tunneler 5 | 2 . 1 1 1 . . Hauler 1 | . . . . 1 . . Recycler 6 | 1 . 1 3 1 . . Mechanic 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 5 | . 2 . 1 2 . . Swarmer 19 | . . 9 . 10 . . Grunt 36 | . . 11 2 18 2 3 Brawler 1 | . . . . 1 . . Duelist 2 | . . . . 1 1 . Sentry 12 | . . . 4 7 1 . Specialist 2 | . . . . . . 2 Hunter 5 | . . . . 2 . 3 Assembled 1 | . . 1 . . . . Best Kill Streak 10 | 2 1 5 3 10 4 4 Combat Bots Only 10 | . . 5 2 10 4 4 Max Kills in Single Turn 2 | 1 1 2 1 2 1 1 Gunslinging 1 | . . 1 . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Damage Taken 5108 | . 17 718 142 1475 232 2524 Core 1329 | . 17 134 35 420 51 672 Absorbed by Shields 137 | . . . . 127 . 10 Core Remaining (%) 63 | 100 . 39 91 23 . . Volleys Fired 240 | 13 6 50 21 116 9 25 Largest 4 | 2 2 2 2 3 4 4 Hottest 217 | 150 112 112 113 163 179 217 Shots Fired 533 | 22 12 92 37 279 29 62 Gun 337 | 21 . 61 16 152 29 58 Cannon 192 | . 12 31 21 127 . 1 Launcher 3 | . . . . . . 3 Special 1 | 1 . . . . . . Kinetic 201 | . . . . 153 15 33 Thermal 228 | 14 . 61 21 92 14 26 Explosive . | . . . . . . . Electromagnetic 104 | 8 12 31 16 34 . 3 Robot Hit Streak 45 | 5 4 15 20 45 35 43 Robot Miss Streak 3 | 1 . 1 1 3 . 1 Penetration Max 1 | . . . . 1 . . Secondary Targets 9 | . . 2 . 6 1 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 389 | 15 3 66 28 202 25 50 Core Hits 171 | 6 2 30 15 88 10 20 Critical Hits 8 | . . . 3 5 . . Critical Kills 4 | . . . 1 3 . . Critical Parts Destroyed 4 | . . . 2 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7205 | 178 141 1089 547 3895 435 920 Guns 4418 | 178 . 665 238 2101 435 801 Cannons 2510 | . 112 420 309 1646 . 23 Explosions 273 | . 29 . . 148 . 96 Melee . | . . . . . . . Ramming 4 | . . 4 . . . . Kinetic 2593 | . . . . 1957 217 419 Thermal 3246 | 127 29 665 309 1493 218 405 Explosive 56 | . . . . 56 . . Electromagnetic 1306 | 51 112 420 238 389 . 96 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 1 | . 1 2 . . . . Corruption Purged . | . . . . . . . Effects 7 | . 1 6 . . . . Message Errors 2 | . . 2 . . . . Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 1 | . 1 . . . . . Targeting Errors 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 97 | . . 25 . 72 . . Projectiles 81 | . . 25 . 56 . . Explosions 16 | . . . . 16 . . Melee . | . . . . . . . Knockbacks 8 | . . . . 7 . 1 Impact . | . . . . . . . Kinetic 8 | . . . . 7 . 1 Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 656 | 90 51 271 238 590 611 656 Average Temperature 122 | 29 29 103 57 131 260 157 Received Heat Transfer 1902 | . . 392 51 468 36 955 Effects 39 | . . 1 . 15 8 15 Shutdowns 5 | . . . . 2 1 2 Energy Bleed 5 | . . 1 . . 2 2 Interference 11 | . . . . 5 1 5 Matter Decay 4 | . . . . 1 2 1 Short Circuit 3 | . . . . 3 . . Damage (minor) 3 | . . . . 1 1 1 Damage (major) 4 | . . . . . 1 3 Damage (core) 4 | . . . . 3 . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 1 3 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . 3 . 1 2 3 Heat Transferred 6852 | 370 50 1657 555 2851 481 888 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Peak Influence 635 | 25 60 299 140 635 384 521 Average Influence 183 | 12 47 138 64 215 281 399 Maximum Alert Level 2 | . . 1 . 2 1 2 Low Security (%) 59 | 100 100 81 100 50 . . Level 1 29 | . . 18 . 38 100 38 Level 2 10 | . . . . 10 . 61 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . . 2 9 1 . Investigation 3 | . . . 1 1 1 . Extermination . | . . . . . . . Reinforcement 6 | . . . 1 5 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Distress Signals 8 | . . . 1 7 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 127 | . 2 32 11 56 4 22 Peak Tracking Total 9 | . 1 6 4 7 3 9 Tactical Retreats 11 | . . 9 . 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Traps Triggered 4 | . 3 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . . 2 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Machines Disabled 5 | . 2 1 . 2 . . Max in Single Turn 2 | . 1 1 . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Machines Accessed 11 | . 2 . 3 4 2 . Terminals 5 | . 1 . 2 2 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 1 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 32 | . 2 . 9 12 9 . Successful 28 | . 2 . 8 10 8 . Failed 4 | . . . 1 2 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 1 . 6 6 . . Fabricators . | . . . . . . . Repair Stations 14 | . . . 3 3 8 . Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 10 | . 1 . 5 4 . . Record 2 | . . . 1 1 . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . . 1 . . Disarm Traps 1 | . . . . 1 . . Recall Reinforcements 1 | . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 13 | . . . 3 3 7 . Scan Component 8 | . . . 2 2 4 . Repair 5 | . . . 1 1 3 . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 3 | . . . . 3 . . Insert Component 2 | . . . . 2 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 . 2 3 1 . Full Trace Events 5 | . . . 1 3 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . 1 1 3 . Time 160 | . . . 26 32 102 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Turns Passed 4420 | 147 329 800 739 1532 377 496 Spaces Moved 1729 | 74 193 283 345 499 133 202 Core 4 | 1 . . . . . 3 Treads . | . . . . . . . Legs 1416 | 73 193 282 245 291 133 199 Wheels 1 | . . 1 . . . . Hover 308 | . . . 100 208 . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 176 150 180 150 Average Speed 175 | 119 127 178 178 198 180 168 Slowest Speed 700 | 120 180 240 180 240 180 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 5 41 39 34 38 4 34 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 1 | 1 . . . . . . Terrain Destroyed 21 | 1 5 . . 14 . 1 Melee . | . . . . . . . Projectile 5 | 1 . . . 3 . 1 AOE 16 | . 5 . . 11 . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Total 2675 | 109 266 485 432 819 252 312 Wait 497 | 2 49 135 33 135 101 42 Move 1723 | 73 192 282 344 498 132 202 Hop . | . . . . . . . Pick Up 88 | 12 9 8 16 29 5 9 Fast Attach . | . . . . . . . Attach 53 | 8 3 6 5 12 5 14 Detach 2 | . . . 1 . . 1 Swap 21 | . 2 1 5 8 . 5 Drop 45 | 1 5 2 7 21 . 9 Fire 240 | 13 6 50 21 116 9 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 12) 462 | -10/Materials | Discovered new exit (range 9) 477 | -10/Materials | Entered Mines 538 | -10/Mines | Learned Materials security intel 585 | -10/Mines | Excavation squad dispatched 585 | -10/Mines | A large section of the Mines collapsed 767 | -10/Mines | Lost 4 parts (1p1n2w) 835 | -10/Mines | Excavation squad dispatched 878 | -10/Mines | Core integrity fell below 50% 1085 | -10/Mines | Excavation squad dispatched 1248 | -10/Mines | Learned Materials emergency access door positions 1266 | -10/Mines | Build established: Scavenger-Mutant 1268 | -10/Mines | Discovered new exit (range 5) 1277 | -10/Mines | Entered Materials 1277 | -9/Materials | Evolved 2 slots: Utility x2 1613 | -9/Materials | Discovered new exit (range 8) 1748 | -9/Materials | Build established: Mutant 1965 | -9/Materials | Discovered new exit (range 3) 2005 | -9/Materials | Repaired Ion Engine 2016 | -9/Materials | Entered another Materials area 2016 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2512 | -8/Materials | Build established: Tank 2677 | -8/Materials | Core integrity fell below 50% 2802 | -8/Materials | Repaired Beam Rifle 3249 | -8/Materials | Garrison activated, responded to threat 3336 | -8/Materials | Destroyed 10 combat bots 3518 | -8/Materials | Discovered new exit (range 11) 3548 | -8/Materials | Entered Factory 3548 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3615 | -7/Factory | Repaired Minigun 3661 | -7/Factory | Repaired Carbon-fiber Leg 3690 | -7/Factory | Repaired Utility Shielding 3898 | -7/Factory | Identified exit to Garrison 3925 | -7/Factory | Entered Garrison 4318 | -7/Garrison | Triggered checkpoint 4384 | -7/Garrison | Triggered checkpoint 4390 | -7/Garrison | Triggered checkpoint 4404 | -7/Garrison | Core integrity fell below 50% 4418 | -7/Garrison | Core integrity fell below 20% 4421 | -7/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- Proton Missile Launcher destroyed. Beams of light sweep through the air. An alarm sounds. G-47 Trooper destroyed. Adv. Beam Cannon severed. Imp. Medium Armor Plating destroyed. Minigun destroyed. L-41 Fighter knocked back. Carbon-fiber Leg destroyed. Hvy. Ion Engine destroyed. Imp. Carbon-fiber Leg destroyed. Proton Missile Launcher destroyed. Flak Gun destroyed. G-47 Trooper destroyed. Imp. Light Cannon destroyed. Lrg. Storage Unit destroyed. L-41 Fighter destroyed. Utility Shielding destroyed. Shock Absorption System destroyed. Acquired 63 matter. Imp. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #?????# #?????# | | ?????????????????????????????????# #?????# #?????# | | ?????????????????????????????????# #?????# #?????# | | ?????????????????????????????????# #?????# #?????# | | ?????????????????????????????????# #?????# #?????# | | ?????????????????????????????????# #?????# #?????# | | ????????????????????????##########+#######+####### | | ????????????????????????# * | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# ###################### | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????#?????????# #????????????????????? | | ??????????????# ??#####?# #????????????????????? | | ??????????????# ?# ?# #????????????????????? | | ?????????????## ##% ## #????????????????????? | | ?????????#?### %% ##???????????????????? | | ????# ! ; ???????????????????? | | ????# ;????????????????????? | | ???????####### ## [ ## #????#???????????????? | | ???????????### ## % ## #### #???????????????? | | ???????????# = ^ Y #???????????????? | | ???????????# gg% ####???????????????? | | ???????????# ^g@%Y #??????????????????? | | ???????????# l = #??????????????????? | | ???????????### ## ##! ###??????????????????? | | ?????????????# ?# ?# #????????????????????? | | ???????????? ? ? ???????????????????? | | ??????????? ?? ?????????????????? | | ??????????#### ? ???????????????? | | ?????????????## ##""??############??????????????? | | ??????????????# ????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 85 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 10 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed ChargeControlSegregator Manual? 0 Play Time 01:01:51 Cumulative 15.0 hours Start 2020.02.15 @ 21:36:45 End 2020.02.16 @ 03:19:28 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 545decb5-7a4e-4cfe-82cf-0f7e8be258e3