Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.27 @ 15:30:20 Player: Judas Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (1702) 1702 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6112 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 98/100 System Corruption 5% Temperature Critical (2854) Movement Treading (385) Ox3 Location -6/DSF Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (7) ------ High-capacity Storage Unit Improved Terrain Scanner Weapon Cycler Stasis Canceller Improved Focal Shield Improved Shock Absorption System > --- WEAPON (3) ------- Mass Driver Mass Driver Mass Driver > --- INVENTORY (20) --- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Fusion Compressor Wheel Wheel Armored Huge Wheel Medium Storage Unit Medium Storage Unit Large Storage Unit Medium Armor Plating Improved Focal Shield Hacking Suite High-powered Tractor Beam Heavy Assault Rifle Autogun Gauss Rifle Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Weapon Cycler Improved Focal Shield Improved Focal Shield Improved Focal Shield Improved Focal Shield > --- WEAPON ----------- Mass Driver Mass Driver Mass Driver > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Fusion Compressor Wheel Wheel Armored Huge Wheel Medium Storage Unit Medium Storage Unit Large Storage Unit Medium Armor Plating Improved Focal Shield Hacking Suite High-powered Tractor Beam Heavy Assault Rifle Autogun Gauss Rifle Katana [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Slots Evolved 8 | . . 2 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 5 | . . 1 1 . 1 2 . Weapon 1 | . . 1 . . . . . Parts Attached 67 | 1 5 17 5 13 3 . 23 Power 9 | . 1 5 . 1 . . 2 Engine 8 | . 1 5 . . . . 2 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 23 | . 2 5 2 4 1 . 9 Treads 12 | . 2 . . 3 1 . 6 Leg . | . . . . . . . . Wheel 8 | . . 3 1 1 . . 3 Hover 3 | . . 2 1 . . . . Flight . | . . . . . . . . Utility 16 | 1 1 2 1 1 2 . 8 Device 11 | 1 . . 1 . 1 . 8 Storage 1 | . 1 . . . . . . Processor 2 | . . 2 . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 19 | . 1 5 2 7 . . 4 Energy Gun 3 | . . . . 3 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 12 | . 1 5 2 3 . . 1 Ballistic Cannon 3 | . . . . . . . 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 3 . 3 . . . Parts Lost 16 | . . 5 . 4 . . 7 Power 1 | . . 1 . . . . . Propulsion 5 | . . 2 . 1 . . 2 Utility 5 | . . 1 . 1 . . 3 Weapon 5 | . . 1 . 2 . . 2 Highest Loss Streak 3 | . . 3 . 2 . . 3 To Critical Strikes . | . . . . . . . . Average Backups 17 | 6 14 19 19 19 15 16 18 Power 3 | 1 2 2 2 3 4 4 4 Propulsion 2 | 4 4 4 1 1 2 2 2 Utility 5 | . 3 6 7 6 5 6 6 Weapon 5 | 1 4 6 8 8 4 4 3 Tool/Special . | . . . . . . . . Unused Backups 28 | 6 1 2 . 6 . . 13 Power 6 | 1 . 2 . . . . 3 Propulsion 5 | 2 1 . . 1 . . 1 Utility 8 | 1 . . . . . . 7 Weapon 9 | 2 . . . 5 . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 100 97 91 94 99 86 76 Engine 8 | . 14 9 9 6 . . 5 Core 1 | . . . . 2 7 6 . Treads 15 | . 25 6 . 24 30 26 7 Wheel 5 | . . 9 21 1 . . 8 Hover 1 | . . 5 . . . . . Device 11 | . 14 1 7 9 14 13 26 Storage 9 | . 14 11 9 9 7 6 6 Processor 9 | . . 20 18 10 7 6 1 Protection 1 | . . . . 4 6 6 . Energy Gun 5 | . 9 . . 2 23 20 6 Ballistic Gun 19 | . 19 32 27 22 . . 1 Ballistic Cannon 1 | . . . . . . . 11 Peak Build Rating 74 | 8 9 18 24 30 35 35 74 Average Rating 25 | 6 8 15 21 26 34 35 57 On Entrance 20 | 6 8 9 18 24 30 35 35 Avg Prop Armor Cover (%) 9 | . . . . . . . 9 Naked Turns . | . . . . . . . . Heaviest Build 88 | 13 48 53 57 64 56 56 88 Greatest Support 120 | 20 40 40 39 78 98 98 120 Greatest Overweight (x) 14 | . 1 14 2 1 . . 3 Average Overweight (x) . | . . 1 1 . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 17 16 20 Average Carried 17 | 6 14 19 19 19 15 16 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 18 16 16 20 Class Distribution -------------------- 35% | Skirmisher 30% | Mutant 18% | Tank 15% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Skirmisher | -6/Factory Tank | -6/DSF Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Matter Collected 1547 | 218 72 348 243 514 . . 152 Remotely . | . . . . . . . . Salvage Created 2602 | 124 205 810 320 897 . . 246 Parts 174 | 3 12 64 21 57 . . 17 Haulers Intercepted 5 | . 1 2 1 1 . . . Recyclers Shooed 3 | . 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Combat Hostiles Destroyed 53 | . 6 19 4 16 . . 8 Guns 46 | . 6 19 4 16 . . 1 Cannons 6 | . . . . . . . 6 Classes Destroyed 14 | 2 4 2 2 2 . . 2 Worker 7 | . 1 2 2 2 . . . Tunneler 2 | 1 . 1 . . . . . Hauler 5 | . 1 2 1 1 . . . Recycler 4 | 1 . 1 . 2 . . . Mechanic 2 | . . . . 2 . . . Operator 2 | . . . 1 1 . . . Watcher 3 | . 1 1 1 . . . . Swarmer 28 | . 6 10 . 7 . . 5 Grunt 12 | . . 6 3 3 . . . Duelist 1 | . . . 1 . . . . Sentry 8 | . . 3 . 5 . . . Specialist 1 | . . . . . . . 1 Hunter 2 | . . . . 1 . . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 12 | 1 3 6 4 12 . . 3 Combat Bots Only 9 | . 3 5 2 9 . . 3 Max Kills in Single Turn 2 | 1 2 2 1 2 . . 1 Gunslinging 1 | . 1 . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Hostile Shots Fired 480 | . 46 129 15 126 . . 164 Missed 146 | . 11 40 7 37 . . 51 Hits 334 | . 35 89 8 89 . . 113 Melee 2 | . . . 2 . . . . Projectile 332 | . 35 89 6 89 . . 113 Critical Strikes 9 | . . 1 1 3 . . 4 Actively Blocked 1 | . . . . . . . 1 Part Disruptions 6 | . . . . . . . 6 Damage Taken 4178 | . 258 706 128 904 . . 2182 Core 1236 | . 78 146 13 38 . . 961 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . . . . . 50 Ignored by Resistances 1271 | . 78 221 36 264 . . 672 Core Remaining (%) 84 | 100 68 63 . 90 100 . . Volleys Fired 189 | 11 25 66 19 46 . . 22 Largest 3 | 2 2 3 3 3 . . 3 Hottest 166 | 60 60 63 69 166 . . 166 Shots Fired 493 | 22 50 189 57 127 . . 48 Gun 474 | 22 50 189 57 127 . . 29 Cannon 19 | . . . . . . . 19 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 441 | 11 33 189 57 124 . . 27 Thermal 50 | 11 17 . . 2 . . 20 Explosive . | . . . . . . . . Electromagnetic 2 | . . . . 1 . . 1 Robot Hit Streak 38 | 10 9 38 17 26 . . 10 Robot Miss Streak 4 | 1 3 4 1 2 . . 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 12 | . 1 7 . 4 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 374 | 19 33 143 48 99 . . 32 Core Hits 142 | 3 13 57 20 38 . . 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . Critical Strikes 5 | . . 1 1 . . . 3 Burn 3 | . . . . . . . 3 Destroy 2 | . . 1 1 . . . . Melee Attacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Slashing 2 | . . . . 2 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4702 | 196 309 1261 546 1521 . . 869 Guns 4264 | 196 309 1261 546 1521 . . 431 Cannons 438 | . . . . . . . 438 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4139 | 77 156 1261 546 1497 . . 602 Thermal 531 | 119 153 . . . . . 259 Explosive . | . . . . . . . . Electromagnetic 32 | . . . . 24 . . 8 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 4 . 1 . . 5 Average Corruption 2 | . . 4 . 1 . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . 8 . 2 . . 7 Message Errors 2 | . . . . . . . 2 Matter Fused 5 | . . 3 . . . . 2 Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 2 | . . 2 . . . . . Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . 1 . . . Weapon Failures 2 | . . 1 . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 2854 | 40 40 307 39 154 . . 2854 Average Temperature 230 | 19 19 46 13 40 . . 927 Received Heat Transfer 717 | . . 258 72 387 . . . Effects 42 | . . . . . . . 42 Shutdowns 1 | . . . . . . . 1 Energy Bleed 3 | . . . . . . . 3 Interference 5 | . . . . . . . 5 Matter Decay 4 | . . . . . . . 4 Short Circuit 6 | . . . . . . . 6 Damage (minor) 5 | . . . . . . . 5 Damage (major) 13 | . . . . . . . 13 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 2 | . . . . . . . 2 Heat Transferred 1328 | 275 350 . . . . . 703 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 77 | 100 100 82 100 16 100 100 100 Level 1 22 | . . 17 . 83 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 276 | 5 70 276 189 266 74 . 182 Initial 95 | . . . 95 64 74 . . Average 106 | 1 15 120 112 219 24 . 100 Influence Increases 1655 | 10 177 643 164 469 . . 192 Destroy 0b10 Robot/C 1060 | . 120 380 80 320 . . 160 Destroy 0b10 Robot/NC 125 | 10 15 35 25 40 . . . Destroy Leader 246 | . 24 86 24 82 . . 30 Successful Hack 21 | . 3 7 4 7 . . . Disable Machine 18 | . . . . 18 . . . Destroy Structure 5 | . . . 1 2 . . 2 Lose Combat Pursuer 180 | . 15 135 30 . . . . Influence Decreases 1473 | 10 177 377 251 455 193 . 10 Entered New Map 405 | . . . 171 115 119 . . Time Decay 958 | 10 164 330 80 300 74 . . Lost Part 97 | . . 47 . 40 . . 10 Purge Threat 13 | . 13 . . . . . . Squads Dispatched 7 | . . 2 1 2 1 . 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 7 | . . 2 1 2 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Distress Signals 3 | . 1 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 13 33 11 19 1 . 9 Peak Tracking Total 7 | . 3 6 5 7 1 . 4 Tactical Retreats 10 | . 1 8 1 . . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Traps Triggered 4 | . 1 . . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Machines Disabled 2 | . . . . 2 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Machines Accessed 13 | . 4 3 1 2 2 1 . Terminals 11 | . 4 3 1 2 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 25 | . 9 5 2 2 4 3 . Successful 15 | . 6 3 1 2 2 1 . Failed 9 | . 3 2 1 . 1 2 . Catastrophic . | . . . . . . . . Database Lockouts 1 | . . . . . 1 . . Manual 17 | . 7 5 2 3 . . . Terminals 21 | . 9 5 2 2 . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 3 | . 2 . . . . 1 . Record 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Retrieve Study 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 4 3 1 2 . . . Terminals 10 | . 4 3 1 2 . . . Botnet 10 | . 4 3 1 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 1 . 1 1 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Active Infowar (turns) 2755 | 29 548 735 164 611 248 4 416 Optics 1839 | . . 735 164 611 248 4 77 Terrain 667 | . . . . . 247 4 416 Seismic 673 | 29 548 96 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Turns Passed 2844 | 71 548 735 164 611 248 4 463 Spaces Moved 1226 | 31 208 338 98 266 153 3 129 Core 1 | . . 1 . . . . . Treads 679 | . 172 54 . 245 153 3 52 Legs 67 | 31 36 . . . . . . Wheels 432 | . . 236 98 21 . . 77 Hover 47 | . . 47 . . . . . Flight . | . . . . . . . . Fastest Speed 95 | 120 120 105 95 95 160 160 100 Average Speed 160 | 120 219 152 97 156 160 160 153 Slowest Speed 750 | 120 240 750 110 240 160 160 385 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 44 38 13 48 3 . 93 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . . . . . . 2 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Total 1746 | 44 256 447 130 360 156 2 351 Wait 167 | . 4 4 . 6 . . 153 Move 1219 | 30 207 337 97 265 152 2 129 Hop . | . . . . . . . . Pick Up 44 | 2 13 7 3 10 1 . 8 Fast Attach 43 | 1 1 11 5 8 . . 17 Attach 18 | . . 5 . 5 3 . 5 Detach . | . . . . . . . . Swap 14 | . 4 3 . 4 . . 3 Drop 50 | . 2 14 6 14 . . 14 Fire 189 | 11 25 66 19 46 . . 22 Melee 2 | . . . . 2 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 72 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 572 | -10/Materials | Discovered new exit (range 10) 620 | -10/Materials | Entered another Materials area 620 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 912 | -9/Materials | Build established: Skirmisher 1011 | -9/Materials | Lost 3 parts (1p1n1w) 1342 | -9/Materials | Discovered new exit (range 12) 1355 | -9/Materials | Entered another Materials area 1355 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1479 | -8/Materials | Discovered new exit (range 2) 1515 | -8/Materials | Build established: Scavenger-Skirmisher 1519 | -8/Materials | Entered Storage 1570 | -8/Storage | Destroyed 9 combat bots 2090 | -8/Storage | Discovered new exit (range 18) 2130 | -8/Storage | Entered Factory 2130 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2155 | -7/Factory | Central database locked down 2197 | -7/Factory | Discovered new exit (range 14) 2248 | -7/Factory | Build established: Skirmisher 2378 | -7/Factory | Entered another Factory area 2378 | -6/Factory | Evolved 2 slots: Utility x2 2382 | -6/Factory | Identified exit to DSF 2382 | -6/Factory | Entered DSF 2428 | -6/DSF | Additional patrols routed to DSF 2490 | -6/DSF | Lost 3 parts (2u1w) 2676 | -6/DSF | Sterilization system engaged 2696 | -6/DSF | Ambient heat levels rising (+10) 2711 | -6/DSF | Ambient heat levels rising (+10) 2721 | -6/DSF | Discovered new exit (range 14) 2726 | -6/DSF | Ambient heat levels rising (+10) 2741 | -6/DSF | Ambient heat levels rising (+10) 2756 | -6/DSF | Ambient heat levels rising (+10) 2771 | -6/DSF | Ambient heat levels rising (+10) 2786 | -6/DSF | Ambient heat levels rising (+10) 2801 | -6/DSF | Ambient heat levels rising (+10) 2815 | -6/DSF | Core integrity fell below 50% 2816 | -6/DSF | Ambient heat levels rising (+10) 2820 | -6/DSF | Core integrity fell below 20% 2831 | -6/DSF | Ambient heat levels rising (+10) 2846 | -6/DSF | Core destroyed Last Messages --------------- 02823_ Overheating: Imp. Focal Shield damaged (-3). 02824_ Overheating: Broken Mass Driver damaged (-11). 02825_ Overheating: Matter decay (-1). 02826_ System corrupted: Matter fused (-3). 02830_ Adv. Treads broken. 02830_ Overheating: Short circuit. 02831_ ALERT: Ambient heat levels +10. 02832_ Overheating: Broken Adv. Treads damaged (-28). 02832_ Overheating: Broken Hvy. Ion Engine damaged (-14). 02832_ Overheating: Stasis Canceller damaged (-16). 02832_ Overheating: Weapon Cycler damaged (-5). 02833_ Overheating: Energy bleed (-17). 02834_ Overheating: Core damaged (-136). 02836_ Overheating: Energy bleed (-12). 02846_ Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#??????????#??#??????????? | | ??????????????#????????????????????? | | ???#???#??????????????#??#?????????? | | ?#??????????#????#?#??#?????#??????? | | ?????#?#???????????##??#""?????????? | | #?????????????????#????#"#?????#???? | | ?##???#########???????##"####??????? | | ####### #########"""""#??????? | | !!#!!!# ^^ #===#==##"""""#??????? | | ^^ <""##"#???? | | == """""#???? | | !!#!!!### ### =#==## @""###????? | | ?!#???### ### =#==### ####????#? | | ??##??# !!########## ###??????? | | ??????# !!#???##?#=== =#???????? | | ??????# ! #??????#= =#???????# | | ??????### ###????#?### ##?##????? | | ?#?#??#!!% !!#????#??== =#?????#?? | | ??????#!!*! !!#??#?#?#== =#???????? | | ??#??##!!! !!#??????#== =#???????? | | ########%[ ############ ##???????? | | !!#!!!### %*###]] " ## ????????? | | !!#!!!## =%%##[ ]# ## #????#?? | | !=![% "% #??#???? | | % %!%%!= % #??????? | | !%*%% ^ #??????? | | #[[[## ##!!!# ## ^**#??????? | | % #[[[### [="##!!!# #? **#??????? | | #####?### [%#####"#####?#####??????? | | ??????#!! =%= ##?##??#?????????????? | | ##?? ?#!! *! #????????????????????? | | ??????#!! #????#????#??????????? | | ?#????### ###???????????#?#??????? | | ??????#!! !!#??##????????#???????? | | ??????#!! ! !!#??#??#??????????????? | | #######!! !!#??#??????#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 45 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Treads | -7/Factory | Hacked Lgt. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Hot Goods That Tickles Well Done Challenges ------------ None Game ------ Seed ImprovedComponentGun Manual? 0 Play Time 00:50:19 Cumulative 113.6 hours Start 2026.01.27 @ 14:31:55 End 2026.01.27 @ 15:30:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 200 Rogue 187 Adventurer 8 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87b31788-aee3-4c1e-894e-3d4f2108e75b