Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.15 @ 18:31:53

Player: saltine

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (272)     1360
Value Destroyed (12682)    12682
Prototype IDs (296)        5920
Alien Tech Used (10)       2000
Bonus (29843)              29843
              TOTAL SCORE: 63505

 Bonus
-------
High Alert Combat Kills    613
Follower Combat Kills      1017
Forged Quantum Companion   2000
Registered with UFD        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Win                        3000
Friendly Fire              -187

 Cogmind 
---------
Core Integrity             1/1600
Matter                     290/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Hovering (45)
Location                   0b11 Command

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (8) ---
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
                Antigrav Array
         Cooled Linear Gravjet
         Cooled Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY (12) -----
       Advanced Quantum Shading Machine
       Improved Melee Analysis Suite
   Experimental Core Analyzer
                Femtoactuators (fused)
                Centrium Light Armor Plating
                Centrium Linked Plating
   Experimental Powered Armor
         Medium Regenerative Plating
         Medium Regenerative Plating
>               --- WEAPON (3) -------
  Hypervelocity Linear Accelerator
                Superquantum Companion
>               --- INVENTORY (5) ----
         Combat Antigrav System

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
       Compact Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Combat Gravmag System
        Combat Gravmag System
      Improved Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
               Antigrav Array
        Cooled Linear Gravjet
>              --- UTILITY ----------
         Large Storage Unit
               Spectral Analyzer
  Experimental Signal Interpreter
  Experimental Core Analyzer
               Femtoactuators
  Experimental Transmission Jammer
               Centrium Heavy Armor Plating
               System Mapper
               Deep Network Scanner
               Ghost Barrier
               A0-MCA's Component Scanner
>              --- WEAPON -----------
               Superquantum Companion
               Sigix Broadsword
>              --- INVENTORY --------
        Cooled Antimatter Reactor
               Quantum Reactor
         Light Quantum Reactor
      Improved Antigrav System
               2N-1CE's Frost Array
  Experimental Sensor Array
  Experimental Reaction Control System
  Experimental Cloaking Device
               Centrium Heavy Armor Plating
       Compact HERF Cannon
               Vortex Cannon
      Enhanced Nova Cannon
          Mini Smartbomb Launcher
      Advanced Remote Datajack
[Rating: 246]

 Favorites 
-----------
Power                      Zero-point Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
  Reactor                  Zero-point Reactor
Propulsion                 Armored Heavy Treads
  Treads                   Armored Heavy Treads
  Leg                      Titanium Leg
  Wheel                    Overtuned Scrapsphere
  Hover Unit               Combat Gravmag System
Utility                    Large Storage Unit
  Device                   Femtoactuators
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Deep Network Scanner
  Protection               Centrium Heavy Armor Plating
Weapon                     Superquantum Companion
  Energy Gun               Heavy Quantum Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Hypervelocity Linear Accelerator
  Launcher                 Long-range Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Superquantum Companion
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   2   .   .   .   2   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  10   | .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             488  | .   9   12  2   .   2   16  8   4   21  18  .   22  1   8   1   6   4   9   5   1   .   10  25  26  7   4   3   6   12  13  8   19  24  40  114 28  
  Power                    49   | .   1   1   1   .   1   1   .   .   .   2   .   2   1   .   .   .   .   3   .   .   .   .   2   1   .   .   1   .   1   .   1   .   .   3   22  5   
    Engine                 11   | .   1   1   1   .   .   1   .   .   .   2   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   1   .   1   .   1   .   .   3   22  5   
  Propulsion               79   | .   2   2   .   .   1   5   3   2   3   4   .   4   .   1   .   .   .   1   .   .   .   2   4   4   .   1   .   .   4   1   2   2   2   1   22  6   
    Treads                 22   | .   2   2   .   .   1   5   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hover                  49   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   1   .   .   .   2   4   4   .   1   .   .   4   1   2   1   2   1   15  6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  267  | .   4   5   1   .   .   5   1   2   12  8   .   12  .   2   1   4   4   3   5   1   .   5   16  19  7   3   2   5   7   8   5   11  14  31  48  16  
    Device                 175  | .   2   2   1   .   .   2   1   1   3   2   .   6   .   2   .   3   .   2   5   1   .   3   11  15  7   3   2   5   6   5   3   7   13  30  27  5   
    Storage                8    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
    Processor              21   | .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   3   1   .   7   1   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             57   | .   .   3   .   .   .   3   .   1   9   2   .   3   .   .   1   1   1   1   .   .   .   .   4   4   .   .   .   .   .   2   2   .   .   .   10  10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   93   | .   2   4   .   .   .   5   4   .   6   4   .   4   .   5   .   2   .   2   .   .   .   3   3   2   .   .   .   1   .   4   .   6   8   5   22  1   
    Energy Gun             6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Energy Cannon          17   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   3   2   4   .   
    Ballistic Gun          18   | .   2   4   .   .   .   3   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
    Launcher               11   | .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   .   1   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        29   | .   .   .   .   .   .   .   .   .   1   2   .   2   .   2   .   1   .   2   .   .   .   2   1   1   .   .   .   1   .   1   .   2   2   2   7   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   1   .   .   .   .   .   .   2   .   .   2   .   1   .   .   2   1   .   1   .   6   5   .   .   .   2   .   1   2   .   1   1   .   3   2   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 55   | .   .   .   .   .   1   2   .   .   .   4   .   .   .   .   .   2   2   .   .   .   .   .   2   2   .   1   .   .   3   .   .   .   2   .   11  23  
  Power                    10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Propulsion               16   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   1   .   4   4   
  Utility                  27   | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   7   12  
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   .   .   1   1   .   .   .   4   .   .   .   .   .   2   2   .   .   .   .   .   2   2   .   1   .   .   2   .   .   .   1   .   6   6   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     84   | .   99  96  100 100 93  97  100 100 94  92  93  79  86  84  87  86  82  77  76  77  77  77  87  97  100 97  93  98  93  94  87  86  86  86  73  83  
  Engine                   3    | .   14  11  11  11  2   6   9   9   9   5   6   6   6   6   6   6   5   5   5   5   5   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   9   10  10  10  10  7   9   8   8   8   9   10  10  
  Treads                   9    | .   22  22  22  22  22  25  27  27  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
  Leg                      2    | .   5   .   .   .   .   .   .   .   14  22  26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    9    | .   .   .   .   .   .   .   .   .   .   .   .   12  13  15  18  18  16  16  16  16  16  16  20  29  30  30  30  30  27  28  25  24  25  25  5   28  
  Device                   13   | .   13  19  22  22  16  15  18  9   9   11  13  11  13  11  8   12  10  5   10  11  11  6   11  14  15  13  13  15  13  11  12  7   9   7   15  15  
  Storage                  5    | .   14  11  11  11  11  9   9   9   9   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   3   4   .   
  Processor                5    | .   .   .   .   .   .   .   .   .   .   9   6   13  13  12  12  12  11  5   5   5   5   9   11  10  10  10  10  10  11  14  16  16  14  15  3   7   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   4   6   6   6   6   6   6   14  16  11  11  11  11  11  10  10  10  10  10  9   9   8   11  12  11  .   .   
  Protection               8    | .   .   10  11  11  11  11  9   17  13  4   6   5   6   6   9   5   .   5   5   5   5   5   4   4   5   5   5   5   4   3   4   4   4   3   10  11  
  Energy Gun               1    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Ballistic Gun            6    | .   25  22  22  22  22  26  26  27  22  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          6    | .   .   .   .   .   .   .   .   .   4   5   13  13  20  14  18  17  16  16  16  16  16  16  12  12  10  9   5   8   9   9   8   7   7   6   5   3   
Peak Build Rating          246  | 6   8   20  20  19  23  38  38  33  49  70  70  76  77  83  82  83  98  112 109 110 109 115 127 156 158 156 158 162 173 192 212 225 232 246 246 231 
  Average Rating           142  | 6   7   15  19  19  20  31  30  31  38  64  70  69  76  79  78  82  94  104 107 108 108 110 120 148 155 154 153 156 164 179 209 219 227 240 227 209 
  On Entrance              102  | 6   6   8   20  19  19  21  38  29  32  44  70  70  76  77  82  78  81  84  106 109 109 109 113 112 155 156 148 156 159 173 191 212 224 228 244 222 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             201  | 13  29  51  44  40  44  55  48  56  57  54  54  54  48  51  55  55  49  63  63  63  63  65  74  67  69  69  64  68  73  70  86  95  94  103 201 132 
  Greatest Support         289  | 20  40  40  40  40  42  64  64  60  60  77  77  77  49  58  58  58  58  63  63  63  63  63  72  84  75  75  75  75  88  91  92  104 94  106 289 151 
  Greatest Overweight (x)  6    | .   .   1   1   .   1   1   .   .   1   6   .   2   .   1   .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  5   
  Average Capacity         16   | 8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  18  5   
  Most Carried             20   | 6   11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  5   
  Average Carried          15   | 6   9   14  14  15  15  14  14  15  14  13  15  14  14  14  14  14  14  14  14  14  14  14  14  13  15  14  14  14  14  14  14  14  14  14  18  3   
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  5   
  Final Carried            20   | 6   11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  15  15  15  15  15  15  13  15  15  15  15  15  15  15  15  15  13  15  20  5   

 Class Distribution 
--------------------
 24% | Scavenger-Mutant
 17% | Scavenger-Gladiator
 12% | Mutant
  7% | Hacker-Mutant
  6% | Derelict-Scrapper
  6% | Tank
  5% | Hacker-Ninja
  4% | Scavenger-Tank
  4% | Hacker-Scout
  3% | Wizard-Gladiator
  3% | Hacker-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
    Scavenger-Mutant | -9/Mines
    Scavenger-Mutant | -9/Exiles
              Mutant | -8/Mines
      Scavenger-Tank | -8/Materials
      Scavenger-Tank | -8/Storage
      Scavenger-Tank | -8/Recycling
   Derelict-Scrapper | -8/Scraptown
    Scavenger-Mutant | -6/Factory
    Scavenger-Mutant | -6/Waste
              Mutant | -6/Factory
              Mutant | -6/Lower Caves
              Mutant | -6/Lower Caves
              Mutant | -6/Data Miner
              Mutant | -5/Proximity Caves
       Hacker-Mutant | -5/Factory
       Hacker-Mutant | -5/Waste
       Hacker-Mutant | -5/Factory
       Hacker-Mutant | -5/Upper Caves
       Hacker-Mutant | -5/Upper Caves
       Hacker-Mutant | -5/Warlord
        Hacker-Scout | -4/Proximity Caves
        Hacker-Scout | -4/Factory
        Hacker-Scout | -4/Upper Caves
        Hacker-Scout | -4/Upper Caves
        Hacker-Scout | -4/Zhirov
        Hacker-Ninja | -3/Proximity Caves
        Hacker-Ninja | -3/Research
    Hacker-Gladiator | -3/Quarantine
        Hacker-Ninja | -2/Research
    Wizard-Gladiator | -2/Testing
    Wizard-Gladiator | -2/Section 7
        Wizard-Scout | -1/Access
 Scavenger-Gladiator | -1/Command
    Scavenger-Mutant | -1/Access_0

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           6475  | 200  91   521  245  .    33   654  460  56   210  266  .    363  97   166  .    94   138  100  40   30   .    100  252  280  58   56   50   88   130  162  75   225  215  205  620  195  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15189 | .    91   672  184  .    41   1036 819  187  .    577  .    605  50   87   22   39   274  .    101  .    .    .    369  611  209  161  93   207  539  385  349  585  803  1025 3807 1261 
  Parts                    741   | .    10   67   16   .    5    43   42   6    .    26   .    38   4    6    3    9    15   .    3    .    .    .    11   39   10   9    1    4    34   18   24   41   28   39   121  69   
Haulers Intercepted        17    | .    1    3    .    .    .    2    1    .    .    2    .    3    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
Recyclers Shooed           3     | .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      51    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    4    .    .    .    .    .    .    17   .    9    9    1    4    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  188  | .   4   20  3   .   3   22  14  1   .   3   .   5   1   4   .   5   1   .   .   .   .   .   2   14  4   5   .   3   5   5   3   7   8   8   24  14  
  Melee                    92   | .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   1   1   .   .   .   .   .   2   13  4   5   .   3   5   4   3   4   6   7   21  9   
  Guns                     62   | .   4   20  3   .   3   16  14  1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   3   
  AOE                      20   | .   .   .   .   .   .   6   .   .   .   .   .   3   .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Classes Destroyed          18   | .   3   3   3   .   .   3   1   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   11   | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Builder                  8    | .   .   .   .   .   .   1   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Tunneler                 3    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   17   | .   1   3   .   .   .   2   1   .   .   2   .   3   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Recycler                 9    | .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  29   | .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   3   2   3   7   3   .   
  Swarmer                  65   | .   4   13  .   .   3   3   .   .   .   .   .   3   .   4   .   4   .   .   .   .   .   .   1   8   2   4   .   1   .   4   .   4   3   .   4   .   
  Grunt                    44   | .   .   3   2   .   .   16  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   2   1   .   .   1   4   5   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   4   .   .   .   2   6   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   2   2   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               28   | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   3   3   2   2   8   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Enhanced Hunter          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Ranger                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   6   3   .   3   7   5   1   .   2   .   4   1   4   1   4   2   .   1   .   .   .   2   5   3   4   .   3   3   4   4   7   3   2   5   5   
  Combat Bots Only         6    | .   3   3   3   .   3   6   5   1   .   2   .   4   1   4   .   4   1   .   .   .   .   .   2   5   3   4   .   3   2   4   3   4   3   2   5   5   
Max Kills in Single Turn   5    | .   1   2   2   .   2   2   1   1   .   1   .   2   1   4   1   1   1   .   1   .   .   .   1   2   1   1   .   1   1   1   1   5   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   1   .   .   .   .   .   1   2   1   1   .   1   1   1   1   1   1   1   1   1   
Uniques/NPCs Destroyed     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Data Miner (-6/Data Miner)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)

 Combat                          | -11   -10   -9    -9    -9    -8    -8    -8    -8    -8    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Yrd   Mat   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Hostile Shots Fired        1731  | .     18    101   8     .     9     86    35    2     .     83    .     48    2     18    6     18    17    .     .     .     .     12    34    59    5     17    .     7     35    40    18    14    63    41    180   755   
  Missed                   799   | .     3     27    4     .     1     29    11    1     .     21    .     17    .     4     4     7     11    .     .     .     .     4     11    24    3     5     .     3     14    21    10    7     34    20    70    433   
  Intercepted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Deflected                10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     1     3     .     3     1     
Damage Taken               20469 | .     112   576   47    .     61    904   352   15    .     1088  .     410   29    214   92    292   113   .     66    .     .     113   469   611   34    300   .     90    489   189   134   163   855   498   4527  7626  
  Core                     2600  | .     21    33    .     .     21    100   73    .     .     88    .     51    .     48    .     34    41    .     50    .     .     16    48    37    6     6     .     26    54    15    22    33    178   48    445   1106  
  Absorbed by Shields      2771  | .     .     215   17    .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     69    26    .     .     .     386   2047  
  Redirected to Shielding  64    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    
  Regen/Repaired (Parts)   2805  | .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     117   .     .     20    .     592   .     .     .     .     .     143   70    24    196   314   945   374   
Core Remaining (%)         76    | 100   91    .     .     .     86    .     .     .     68    .     .     .     .     .     .     74    .     .     .     .     .     .     84    .     .     .     .     93    .     87    .     .     83    .     .     .     
Volleys Fired              513   | .     17    55    10    .     3     57    35    1     .     21    .     3     .     18    .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     6     5     3     271   .     
  Largest                  3     | .     2     2     2     .     2     3     3     3     .     2     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     1     2     .     
  Hottest                  160   | .     40    46    46    .     46    80    73    73    .     105   .     43    .     80    .     43    .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     120   120   120   160   .     
Shots Fired                1000  | .     34    110   20    .     6     155   105   3     .     40    .     3     .     18    .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     6     5     3     484   .     
  Gun                      889   | .     34    110   20    .     6     147   105   3     .     27    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     437   .     
  Cannon                   89    | .     .     .     .     .     .     1     .     .     .     13    .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     5     2     47    .     
  Launcher                 18    | .     .     .     .     .     .     7     .     .     .     .     .     3     .     2     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Special                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     
  Kinetic                  465   | .     34    110   20    .     6     147   105   3     .     27    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     
  Thermal                  467   | .     .     .     .     .     .     1     .     .     .     13    .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     5     2     427   .     
  Explosive                18    | .     .     .     .     .     .     7     .     .     .     .     .     3     .     2     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Electromagnetic          20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     18    .     
  Entropic                 26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     
  Robot Hit Streak         46    | .     5     14    6     .     4     39    46    1     .     7     .     1     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     5     22    .     
  Robot Miss Streak        6     | .     3     6     2     .     3     3     3     1     .     5     .     2     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        6     | .     1     2     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     
  Autonomous               28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     1     .     .     .     4     .     2     17    
Shots Hit Robots           885   | .     22    69    15    .     3     116   74    1     .     34    .     23    1     2     1     4     7     .     7     .     .     .     10    23    5     9     2     8     27    10    15    18    30    38    164   147   
  Core Hits                394   | .     8     32    8     .     4     56    33    1     .     11    .     16    1     4     .     4     4     .     2     .     .     .     5     13    4     2     1     3     14    4     6     11    12    14    57    64    
  Critical Kills           2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         28    | .     .     1     .     .     .     2     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     9     10    
    Destroy                3     | .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 3     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Melee Attacks              1057  | .     .     .     .     .     .     .     .     .     .     30    .     38    30    23    8     7     19    .     20    1     5     1     35    68    11    11    2     19    56    37    32    27    73    96    209   199   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1031  | .     .     .     .     .     .     .     .     .     .     19    .     38    30    23    8     7     19    .     20    1     5     1     35    67    10    9     .     18    51    34    32    27    73    96    209   199   
  Piercing                 26    | .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     2     1     5     3     .     .     .     .     .     .     
  Sneak Attacks            67    | .     .     .     .     .     .     .     .     .     .     7     .     8     .     1     1     1     5     .     2     .     .     .     1     3     .     3     .     1     2     5     2     2     5     5     10    3     
    Combat Hostiles        16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     3     .     1     1     3     1     .     1     1     .     3     
  Follow-up Attacks        36    | .     .     .     .     .     .     .     .     .     .     3     .     5     .     .     .     3     .     .     3     .     .     .     1     2     1     .     .     .     .     .     .     .     .     3     1     14    
Damage Inflicted           53363 | .     238   1085  243   .     70    2364  1235  68    .     1413  .     1477  51    433   68    454   518   .     383   .     .     .     613   1775  297   878   161   641   1846  858   1443  1979  2992  3248  14231 12301 
  Guns                     4609  | .     222   1056  225   .     60    1626  1227  20    .     173   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  2931  | .     .     .     .     .     .     .     .     .     .     203   .     .     .     .     .     .     .     .     .     .     .     .     .     266   .     .     .     88    99    .     .     86    345   .     440   1404  
  Explosions               2096  | .     .     .     .     .     .     705   .     .     .     .     .     298   .     339   .     396   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     358   .     .     .     .     
  Melee                    43538 | .     .     .     .     .     .     .     .     .     .     1010  .     1179  51    94    68    58    518   .     383   .     .     .     613   1509  297   878   161   553   1747  858   1443  1535  2647  3248  13791 10897 
  Ramming                  189   | .     16    29    18    .     10    33    8     48    .     27    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  4668  | .     222   1056  225   .     60    1626  1227  20    .     173   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    .     
  Thermal                  203   | .     .     .     .     .     .     .     .     .     .     203   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                2096  | .     .     .     .     .     .     705   .     .     .     .     .     298   .     339   .     396   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     358   .     .     .     .     
  Electromagnetic          310   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     86    .     .     224   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 42927 | .     .     .     .     .     .     .     .     .     .     560   .     1179  51    94    68    58    518   .     383   .     .     .     613   1509  297   878   .     553   1747  858   1443  1535  2647  3248  13791 10897 
  Piercing                 611   | .     .     .     .     .     .     .     .     .     .     450   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     161   .     .     .     .     .     .     .     .     .     
  Phasic                   2359  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     266   .     .     .     88    99    .     .     .     345   .     157   1404  
Highest Corruption         20    | .     .     .     .     .     .     .     2     3     .     1     15    20    20    20    20    20    .     .     .     .     .     .     10    3     3     3     3     3     3     3     2     2     2     .     .     .     
  Average Corruption       7     | .     .     .     .     .     .     .     2     2     .     1     8     17    20    20    20    20    .     .     .     .     .     .     7     2     3     3     3     3     2     2     1     1     2     .     .     .     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  208   | .     .     .     .     .     .     .     1     18    .     12    6     34    31    32    5     10    .     .     .     .     .     .     13    3     4     3     1     17    9     4     2     1     2     .     .     .     
    Message Errors         51    | .     .     .     .     .     .     .     .     6     .     4     .     6     7     6     3     3     .     .     .     .     .     .     3     1     2     2     1     3     2     1     1     .     .     .     .     .     
    Matter Fused           52    | .     .     .     .     .     .     .     .     1     .     4     2     7     10    11    1     3     .     .     .     .     .     .     4     1     1     1     .     4     1     1     .     .     .     .     .     .     
    Heat Flow Errors       31    | .     .     .     .     .     .     .     .     5     .     .     .     6     6     3     .     2     .     .     .     .     .     .     2     1     .     .     .     1     2     1     .     .     2     .     .     .     
    Energy Discharges      30    | .     .     .     .     .     .     .     1     2     .     1     1     5     7     2     .     2     .     .     .     .     .     .     3     .     .     .     .     6     .     .     .     .     .     .     .     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      26    | .     .     .     .     .     .     .     .     3     .     .     3     7     1     2     .     .     .     .     .     .     .     .     1     .     1     .     .     3     2     1     1     1     .     .     .     .     
    Data Loss (major)      11    | .     .     .     .     .     .     .     .     .     .     2     .     1     .     6     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            5700  | .     .     .     .     .     .     18    .     .     .     299   .     52    .     82    58    78    41    .     4     .     .     .     119   284   .     236   73    92    274   290   286   463   482   636   1332  501   
  Projectiles              247   | .     .     .     .     .     .     .     .     .     .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     .     .     .     59    .     .     .     93    .     3     43    
  Explosions               115   | .     .     .     .     .     .     18    .     .     .     .     .     18    .     .     .     50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    .     .     .     .     
  Melee                    5338  | .     .     .     .     .     .     .     .     .     .     282   .     34    .     82    58    28    41    .     4     .     .     .     119   252   .     236   73    92    215   290   286   434   389   636   1329  458   
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      129   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     129   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   23    | .     3     7     2     .     2     3     2     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             29    | .     4     7     2     .     2     3     2     6     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        271   | .     .     78    1     .     .     224   30    271   .     230   .     205   270   233   .     245   .     .     .     .     .     .     267   106   .     3     3     259   195   72    4     109   140   18    210   .     
  Average Temperature      65    | .     .     20    1     .     .     79    8     106   .     131   .     85    103   75    .     101   .     .     .     .     .     .     120   58    .     2     3     45    43    43    4     37    41    13    58    .     
  Received Heat Transfer   1437  | .     .     135   12    .     .     414   171   9     .     24    .     66    .     12    .     27    .     .     .     .     .     .     78    .     .     18    .     .     60    6     9     .     63    117   156   60    
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Parts Fried              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         400   | .     .     .     .     .     .     .     .     .     .     400   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             72    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     17    8     8     32    
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Peak Influence             697  | .   77  372 227 .   60  386 452 225 .   259 4   251 .   .   .   .   454 .   675 .   .   .   .   410 .   .   .   .   345 371 319 409 339 460 697 .   
  Initial                  375  | .   .   31  142 .   .   23  104 145 .   .   4   .   .   .   .   .   375 .   .   .   .   .   .   31  .   .   .   .   40  130 101 114 104 112 228 .   
  Average                  205  | .   36  258 183 .   31  227 270 124 .   82  1   91  .   .   .   .   306 .   328 .   .   .   .   229 .   .   .   .   192 254 155 184 125 294 511 .   
Maximum Alert Level        3    | .   .   1   1   .   .   1   2   1   .   1   .   1   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   1   1   1   2   1   2   3   .   
  Low Security (%)         27   | 100 100 21  38  .   100 37  27  87  .   84  100 74  .   .   .   .   23  100 18  .   .   .   .   33  .   .   .   .   57  30  75  79  91  10  .   .   
  Level 1                  18   | .   .   78  61  .   .   62  56  12  .   15  .   25  .   .   .   .   44  .   33  .   .   .   .   44  .   .   .   .   42  69  24  19  8   85  1   .   
  Level 2                  6    | .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   32  .   48  .   .   .   .   22  .   .   .   .   .   .   .   1   .   3   8   .   
  Level 3                  47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   89  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          49   | .   1   1   .   .   .   5   1   .   .   7   .   6   .   .   .   .   3   .   4   .   .   .   1   5   .   .   .   .   .   1   1   4   5   1   3   .   
  Investigation            10   | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            16   | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   3   2   1   3   .   
  Reinforcement            15   | .   1   1   .   .   .   2   1   .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   3   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   2   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           36   | .   2   3   .   .   .   4   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   1   1   .   19  .   
Communications Jammed      73   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  .   20  .   17  .   4   .   
  Distress Signals         73   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  .   20  .   17  .   4   .   
Times Spotted              414  | .   13  37  3   .   3   29  16  1   .   10  6   13  1   5   4   8   5   .   3   1   .   16  17  21  4   4   .   4   22  9   14  11  32  20  29  53  
  Peak Tracking Total      12   | .   3   5   3   .   2   6   3   1   .   3   6   5   1   4   4   3   5   .   5   1   .   7   12  11  3   3   .   1   5   4   4   4   8   5   5   8   
  Tactical Retreats        38   | .   1   3   .   .   .   3   .   .   .   1   .   1   .   2   .   1   2   .   .   .   .   1   1   1   .   .   .   .   2   2   2   2   2   1   5   5   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            23   | .   .   .   .   .   .   1   1   .   .   2   .   5   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   1   1   2   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   4   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          44   | .   .   1   .   .   .   1   1   .   .   1   .   2   .   .   1   .   .   .   2   1   .   .   .   4   .   .   .   .   .   5   .   5   4   2   6   8   
  Max in Single Turn       2    | .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   1   2   1   
  Garrison Access          13   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   1   1   1   .   3   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          143  | .   8   5   .   1   .   4   2   9   5   5   .   7   1   1   3   .   7   .   10  1   1   1   .   12  .   .   5   .   6   8   5   11  8   11  6   .   
  Terminals                80   | .   7   5   .   .   .   2   2   5   .   2   .   5   .   .   .   .   4   .   5   .   .   .   .   6   .   .   .   .   3   7   2   8   6   7   4   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   1   .   
  Recycling Units          8    | .   1   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   2   1   1   1   .   3   .   .   
Total Hacks                433  | .   22  23  .   1   .   10  6   34  19  8   .   15  1   1   22  .   28  .   35  1   1   1   .   37  .   .   18  .   17  34  11  27  22  26  13  .   
  Successful               257  | .   9   13  .   1   .   4   4   16  19  2   .   6   1   1   22  .   12  .   21  1   1   1   .   19  .   .   18  .   7   21  5   16  18  12  7   .   
  Failed                   176  | .   13  10  .   .   .   6   2   18  .   6   .   9   .   .   .   .   16  .   14  .   .   .   .   18  .   .   .   .   10  13  6   11  4   14  6   .   
    Catastrophic           29   | .   .   .   .   .   .   .   .   3   .   2   .   1   .   .   .   .   4   .   4   .   .   .   .   6   .   .   .   .   2   1   2   .   .   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   155  | .   13  4   .   .   .   .   4   24  .   1   .   10  .   .   .   .   12  .   17  .   .   1   .   17  .   .   .   .   6   17  2   8   8   4   7   .   
  Terminals                274  | .   21  23  .   .   .   4   6   21  .   3   .   12  .   .   .   .   21  .   23  .   .   .   .   20  .   .   .   .   10  33  5   23  19  20  10  .   
  Fabricators              19   | .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   3   .   2   .   .   .   .   1   .   .   .   .   3   .   3   2   .   .   .   .   
  Repair Stations          15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   .   .   .   .   .   .   1   .   1   2   .   
  Recycling Units          22   | .   1   .   .   .   .   .   .   13  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              12   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   
  Garrison Access          26   | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   4   .   4   .   .   .   .   3   .   .   .   .   4   1   1   1   .   5   .   .   
Terminal Hacks             185  | .   8   12  .   1   .   1   4   8   19  .   .   5   1   1   22  .   9   .   11  1   1   1   .   7   .   .   18  .   4   14  1   10  14  8   4   .   
  Record                   31   | .   .   .   .   1   .   .   .   .   18  .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   6   .   1   1   .   .   .   1   .   .   
  Part Schematic           18   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   11  .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           16   | .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   1   .   3   .   .   1   .   
  Prototype ID Bank        19   | .   1   3   .   .   .   .   2   .   .   .   .   1   .   .   3   .   1   .   .   .   .   .   .   1   .   .   4   .   .   2   .   1   .   .   .   .   
  Open Door                9    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Branch Access Points     8    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   
  Emergency Access Points  6    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   
  Machine Index            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   
  Terminal Index           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   1   .   1   2   1   .   .   
  Locate Traps             7    | .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Security Status          2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Hauler Manifests         3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    5    | .   1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              16   | .   1   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   3   .   1   3   1   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   .   
  Network Status           7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       6    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      6    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 8    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   
  Insert Component         7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      13   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   1   1   1   .   3   .   .   
  Seal Access              13   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   1   1   1   .   3   .   .   
Unauthorized Hacks         29   | .   .   1   .   .   .   .   .   5   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   6   .   .   .   .   .   6   1   4   1   1   .   .   
  Terminals                13   | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   3   1   .   .   .   
    Track                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Skim                   7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Patch                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         87   | .   7   5   .   .   .   3   2   8   .   4   .   6   .   .   .   .   5   .   7   .   .   .   .   7   .   .   .   .   3   5   3   5   6   5   6   .   
  Full Trace Events        7    | .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   11  .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   111  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   111 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     126  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   .   .   54  .   .   .   .   .   .   .   .   .   .   18  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     21   | .   3   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   10  .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total Allies               41   | .    .    .    .    .    .    .    .    .    1    1    1    5    .    .    .    .    .    20   .    .    .    5    .    1    .    .    .    .    1    1    2    .    2    1    .    .    
  Largest Group            20   | .    .    .    .    .    .    .    .    .    1    2    1    5    .    .    .    .    .    20   20   9    9    13   .    1    .    .    .    .    1    1    2    .    2    1    .    .    
  Highest-Rated Group      777  | .    .    .    .    .    .    .    .    .    61   90   31   143  .    .    .    .    .    777  777  393  393  572  .    56   .    .    .    .    64   36   128  .    71   36   .    .    
  Highest-Rated Ally       64   | .    .    .    .    .    .    .    .    .    61   61   31   31   .    .    .    .    .    50   50   50   50   50   .    56   .    .    .    .    64   36   64   .    45   36   .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               277  | .    .    .    .    .    .    .    .    .    .    60   9    29   .    .    .    .    .    .    89   14   17   25   .    9    .    .    .    .    3    .    11   .    11   .    .    .    
  Total Damage             7640 | .    .    .    .    .    .    .    .    .    .    1306 168  416  .    .    .    .    .    .    2910 389  351  1048 .    511  .    .    .    .    136  .    336  .    69   .    .    .    
  Kills                    56   | .    .    .    .    .    .    .    .    .    .    8    .    2    .    .    .    .    .    .    29   4    3    5    .    3    .    .    .    .    1    .    1    .    .    .    .    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       16   | .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   1   .   3   .   .   1   .   
Derelict Logs Recovered    11   | .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -9    -9    -9    -8    -8    -8    -8    -8    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-------------              Run   | Yrd   Mat   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Turns Passed               40433 | 23    1145  1052  439   791   223   1204  498   901   4459  1126  141   932   765   764   104   257   301   363   538   336   578   753   763   706   267   273   98    923   514   449   592   660   717   902   14890 986   
Spaces Moved               34060 | 20    679   386   247   495   126   445   208   547   3163  753   116   1328  873   1061  166   447   528   351   699   539   805   956   863   1104  483   490   173   784   541   725   982   954   1288  1447  7756  1532  
  Core                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   8544  | .     515   386   247   495   126   445   208   547   1305  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4270  .     
  Legs                     2615  | 20    164   .     .     .     .     .     .     .     1858  431   116   26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   322   | .     .     .     .     .     .     .     .     .     .     322   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    22579 | .     .     .     .     .     .     .     .     .     .     .     .     1302  873   1061  166   447   528   351   699   539   805   956   863   1104  483   490   173   784   541   725   982   954   1288  1447  3486  1532  
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            33    | 120   120   160   160   160   152   150   150   160   116   116   122   56    56    48    48    48    48    48    58    58    58    58    51    47    47    47    46    46    42    47    44    33    41    37    37    36    
  Average Speed            84    | 120   150   201   161   160   165   164   155   161   135   126   122   57    56    50    48    48    48    70    58    58    58    58    56    47    47    47    48    46    48    47    46    44    41    38    111   48    
  Slowest Speed            240   | 120   160   240   240   160   240   232   160   163   240   195   122   160   56    106   48    48    48    114   58    58    58    114   114   116   47    51    51    46    53    47    47    107   44    41    170   54    
  Overloaded Moves         34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     .     .     2     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Teleports                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     
Exploration Rate (%)       59    | 2     85    40    59    79    33    29    37    98    93    22    94    39    79    56    77    62    18    95    18    74    82    96    80    30    67    73    63    69    19    70    27    91    41    37    91    67    
  Regions Visited          36
    Branch Regions         23
  Pre-discovered Areas     13    | .     .     .     1     .     .     .     .     4     1     .     .     .     .     .     1     .     .     .     .     1     1     .     1     .     .     .     3     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        24    | .     .     1     .     .     1     1     .     .     .     .     .     1     1     1     1     1     .     .     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     .     .     
  Unknown Exits Taken      8     | 1     1     .     1     1     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Scrap Searched             35    | .     .     .     1     .     1     .     .     .     6     .     .     .     2     3     .     1     .     .     .     3     3     .     3     .     4     3     .     5     .     .     .     .     .     .     .     .     
Spaces Dug                 458   | .     .     .     .     .     .     1     .     .     .     6     .     10    23    22    1     .     6     .     7     .     3     1     19    31    5     2     .     6     15    19    11    8     19    52    184   7     
Terrain Destroyed          877   | .     .     .     .     .     .     24    .     .     .     6     .     25    23    41    1     60    6     .     7     .     3     1     19    31    5     2     .     6     15    19    11    14    22    52    477   7     
  Melee                    293   | .     .     .     .     .     .     .     .     .     .     6     .     10    23    20    1     .     6     .     7     .     3     1     19    31    5     2     .     6     15    19    11    6     18    50    27    7     
  Projectile               396   | .     .     .     .     .     .     1     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     2     378   .     
  AOE                      188   | .     .     .     .     .     .     23    .     .     .     .     .     15    .     12    .     60    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     72    .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11   -10   -9    -9    -9    -8    -8    -8    -8    -8    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
---------                  Run   | Yrd   Mat   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Total                      44463 | 19    770   552   268   494   134   798   315   560   3360  846   115   1448  1110  1233  182   475   552   467   808   560   910   1156  1100  1228  514   521   183   1332  761   824   1115  1182  1454  1749  13575 1793  
  Wait                     7707  | .     47    52    .     .     .     250   54    .     46    6     .     41    211   120   .     14    .     95    85    16    101   140   154   19    14    13    .     522   142   29    79    153   43    159   5077  25    
  Move                     34024 | 19    678   385   246   494   125   444   207   546   3162  753   115   1327  872   1060  165   446   528   350   698   538   804   955   862   1103  482   489   172   783   540   724   981   953   1287  1446  7754  1531  
  Hop                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Pick Up                  286   | .     8     19    3     .     .     12    2     .     61    10    .     8     1     2     5     .     4     4     4     2     1     5     11    8     1     1     2     2     6     6     6     10    11    4     56    11    
  Fast Attach              155   | .     2     6     1     .     .     5     4     2     8     5     .     7     .     3     .     .     1     5     1     .     .     9     9     9     .     .     3     .     1     5     3     7     3     3     38    15    
  Attach                   104   | .     .     1     .     .     .     2     .     .     .     5     .     5     .     1     .     2     1     2     .     1     .     .     10    5     .     .     1     1     6     2     1     .     6     .     42    10    
  Detach                   33    | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     1     .     .     .     2     .     1     .     1     .     .     1     .     .     1     1     .     20    1     
  Swap                     239   | .     7     5     1     .     2     9     4     2     13    8     .     10    1     5     1     4     2     2     4     1     .     1     6     12    7     4     .     5     6     7     4     12    19    37    34    4     
  Drop                     364   | .     7     22    5     .     2     16    7     3     70    6     .     14    1     3     5     .     2     8     3     1     1     18    19    7     1     2     3     1     2     13    9     13    5     4     83    8     
  Fire                     513   | .     17    55    10    .     3     57    35    1     .     21    .     3     .     18    .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     6     5     3     271   .     
  Melee                    967   | .     .     .     .     .     .     .     .     .     .     27    .     29    24    21    6     4     14    .     13    1     3     1     28    63    9     11    2     18    51    35    32    27    73    93    197   185   
  Ram                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kick                     3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crush                    26    | .     4     7     2     .     2     3     2     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Escape Stasis            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Rewire                   38    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     25    .     1     .     .     .     .     6     .     .     .     1     .     .     3     
  Trap                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Miscellaneous            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: Mat / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Upp x2 / Ext x2)
-5/Waste
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
0b11 Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    24 | -11/Scrapyard      | Entered Materials
   209 | -10/Materials      | Discovered new exit (range 3)
   308 | -10/Materials      | Build established: Mutant
   754 | -10/Materials      | Discovered new exit (range 6)
  1097 | -10/Materials      | Discovered new exit (range 16)
  1169 | -10/Materials      | Entered another Materials area
  1169 | -9/Materials       | Evolved 2 slots: Utility x2
  1355 | -9/Materials       | Discovered new exit (range 12)
  1729 | -9/Materials       | Discovered new exit (range 7)
  1884 | -9/Materials       | Identified exit to Mines
  2221 | -9/Materials       | Entered Mines
  2406 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2409 | -9/Mines           | Found Prototype Device
  2422 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2453 | -9/Mines           | Identified exit to Materials
  2461 | -9/Mines           | Learned location of Storage (-8)
  2523 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2525 | -9/Mines           | Build established: Scavenger-Mutant
  2652 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2653 | -9/Mines           | Discovered new exit (range 5)
  2660 | -9/Mines           | Entered Exiles
  2660 | -9/Exiles          | Found Exiles lab abandoned
  3105 | -9/Exiles          | Discovered new exit (range 14)
  3451 | -9/Exiles          | Entered Mines
  3503 | -8/Mines           | Found DCF Scrap (15 items)
  3647 | -8/Mines           | Discovered exit to Materials (range 14)
  3674 | -8/Mines           | Entered Materials
  3674 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  3675 | -8/Materials       | Identified exit to Storage
  3735 | -8/Materials       | Garrison activated, responded to threat
  4317 | -8/Materials       | Build established: Scavenger-Tank
  4878 | -8/Materials       | Entered Storage
  4951 | -8/Storage         | Discovered new exit (range 11)
  5369 | -8/Storage         | Used back door to open Recycling access
  5376 | -8/Storage         | Entered Recycling
  5530 | -8/Recycling       | Scanned before Scraplab entrance
  5828 | -8/Recycling       | Discovered new exit (range 6)
  6261 | -8/Recycling       | Entered Scraplab
  6274 | -8/Recycling       | Discovered new exit (range 2)
  6277 | -8/Recycling       | Entered Scraptown
  6277 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  6398 | -8/Scraptown       | Build established: Tank
  6595 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  6696 | -8/Scraptown       | Discovered new exit (range 7)
  6820 | -8/Scraptown       | Visited The Evicted
  6866 | -8/Scraptown       | Visited Spacefarers
  6987 | -8/Scraptown       | Visited IN-MT5's Study
  7031 | -8/Scraptown       | Visited Comm Corps
  7383 | -8/Scraptown       | Visited TADAMA
  7409 | -8/Scraptown       | Visited Cyclists
  7520 | -8/Scraptown       | Visited UFD Registry
  7520 | -8/Scraptown       | Registered with UFD as "Dualslicer"
  7581 | -8/Scraptown       | Visited Sword Containment
  7640 | -8/Scraptown       | Visited Botcube Research
  7671 | -8/Scraptown       | Visited Scrap Suit Storage
  7705 | -8/Scraptown       | Visited LU-1G1's Boring Crew
  7720 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
  7736 | -8/Scraptown       | Found DCF Scrap (27 items)
  7766 | -8/Scraptown       | Visited Derelict Rescue Squad
  7808 | -8/Scraptown       | Visited Junk Cannon Lab
  7850 | -8/Scraptown       | Visited A0-MCA Data Center
  7875 | -8/Scraptown       | Visited Curators Association
  7899 | -8/Scraptown       | Visited Abandonware Association
  7921 | -8/Scraptown       | Learned abandonware demo "REPAIR.EXE"
  8370 | -8/Scraptown       | Found Scrap Suit
  8482 | -8/Scraptown       | Found DRS Beacon
  8566 | -8/Scraptown       | Given an A+ rating by A0-MCA
  8572 | -8/Scraptown       | Found A0-MCA's Component Scanner
  8692 | -8/Scraptown       | Found Lrg. Botcube
  8712 | -8/Scraptown       | Build established: Derelict-Scrapper
  8738 | -8/Scraptown       | Identified Exp. Sensor Array
  9929 | -8/Scraptown       | Lrg. Botcube activated
  9955 | -8/Scraptown       | Lrg. Botcube completed mutation into treaded form, armed with 2 guns.
 10345 | -8/Scraptown       | Entered Cyclist Reading Room
 10697 | -8/Scraptown       | Discovered new exit (range 5)
 10736 | -8/Scraptown       | Entered Factory
 10736 | -6/Factory         | Accompanied by 1 ally
 10736 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
 10957 | -6/Factory         | Garrison activated, responded to threat
 11029 | -6/Factory         | Discovered new exit (range 14)
 11043 | -6/Factory         | Identified exit to Lower Caves
 11260 | -6/Factory         | Lost 4 parts (2p2n)
 11540 | -6/Factory         | Build established: Scavenger-Mutant
 11862 | -6/Factory         | Sucked down chute
 11862 | -6/Factory         | Entered Waste
 11863 | -6/Waste           | Met a frightened Derelict
 11877 | -6/Waste           | EMP discharged
 11889 | -6/Waste           | Spotted C-40 Crusher
 11907 | -6/Waste           | Spotted C-40 Crusher
 11911 | -6/Waste           | Spotted C-40 Crusher
 11914 | -6/Waste           | Spotted C-40 Crusher
 11915 | -6/Waste           | Spotted C-40 Crusher
 11967 | -6/Waste           | Spotted C-40 Crusher
 11977 | -6/Waste           | EMP discharged
 11977 | -6/Waste           | System corruption reached 10%
 11991 | -6/Waste           | Discovered new exit (range 11)
 12002 | -6/Waste           | Identified exit to Factory
 12003 | -6/Waste           | Entered Factory
 12278 | -6/Factory         | Discovered exit to Lower Caves (range 10)
 12327 | -6/Factory         | Build established: Mutant
 12442 | -6/Factory         | Found Prototype Launcher
 12442 | -6/Factory         | Identified Scatter Rocket Array
 12814 | -6/Factory         | Scrapoids reinforcements arrived?
 12865 | -6/Factory         | Garrison activated, responded to threat
 12935 | -6/Factory         | Entered Lower Caves
 13651 | -6/Lower Caves     | Discovered new exit (range 8)
 13654 | -6/Lower Caves     | Identified exit to Lower Caves
 13688 | -6/Lower Caves     | Learned 4 Factory zone layouts
 13700 | -6/Lower Caves     | Entered another Lower Caves area
 13700 | -6/Lower Caves     | Discovered new exit (range 12)
 13710 | -6/Lower Caves     | Found Alien Artifact
 13710 | -6/Lower Caves     | Identified Core Expander
 13710 | -6/Lower Caves     | Installed Core Expander, added new Propulsion slot
 13724 | -6/Lower Caves     | Identified exit to Factory
 14035 | -6/Lower Caves     | Spotted B-75 Beast
 14459 | -6/Lower Caves     | Discovered new exit (range 11)
 14463 | -6/Lower Caves     | Identified exit to Data Miner
 14464 | -6/Lower Caves     | Entered Data Miner
 14464 | -6/Data Miner      | Discovered new exit (range 6)
 14467 | -6/Data Miner      | Identified exit to Proximity Caves
 14476 | -6/Data Miner      | Met Data Miner
 14484 | -6/Data Miner      | Learned location of Section 7 (-2)
 14484 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14492 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14534 | -6/Data Miner      | Destroyed Data Miner
 14537 | -6/Data Miner      | Found Prototype Hackware
 14538 | -6/Data Miner      | Found Prototype Hackware
 14544 | -6/Data Miner      | Data Conduit disabled
 14568 | -6/Data Miner      | Entered Proximity Caves
 14631 | -5/Proximity Caves | Spotter reported a threat
 14633 | -5/Proximity Caves | Spotter reported a threat
 14824 | -5/Proximity Caves | Discovered exit to Factory (range 4)
 14825 | -5/Proximity Caves | Entered Factory
 14825 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 14862 | -5/Factory         | Identified Ghost Barrier
 14868 | -5/Factory         | Identified Deep Network Scanner
 15055 | -5/Factory         | Identified exit to Upper Caves
 15055 | -5/Factory         | Identified exit to Extension
 15126 | -5/Factory         | Manually triggered Chute Trap
 15126 | -5/Factory         | Sucked down chute
 15126 | -5/Factory         | Entered Waste
 15127 | -5/Waste           | Joined by Warlord forces that had cleared the area
 15170 | -5/Waste           | Build established: Hacker-Mutant
 15182 | -5/Waste           | Found Prototype Protection
 15182 | -5/Waste           | Identified Centrium Heavy Armor Plating
 15279 | -5/Waste           | Discovered new exit (range 15)
 15295 | -5/Waste           | Found Prototype Device
 15311 | -5/Waste           | Identified Femtoactuators
 15444 | -5/Waste           | Identified exit to Factory
 15489 | -5/Waste           | Entered Factory
 15489 | -5/Factory         | Accompanied by 20 allies
 15789 | -5/Factory         | First assault squad dispatched
 15889 | -5/Factory         | Fabricated Femtoactuators?
 16018 | -5/Factory         | Repaired Exp. Sensor Array?
 16027 | -5/Factory         | Entered Upper Caves
 16027 | -5/Upper Caves     | Accompanied by 9 allies
 16229 | -5/Upper Caves     | Discovered new exit (range 13)
 16245 | -5/Upper Caves     | Found Alien Artifact
 16246 | -5/Upper Caves     | Identified Dimensional Node Initializer
 16246 | -5/Upper Caves     | Initialized slip node
 16276 | -5/Upper Caves     | Identified exit to Upper Caves
 16315 | -5/Upper Caves     | Learned Factory emergency access door positions
 16321 | -5/Upper Caves     | Learned location of Armory (-3)
 16363 | -5/Upper Caves     | Entered another Upper Caves area
 16363 | -5/Upper Caves     | Accompanied by 9 allies
 16403 | -5/Upper Caves     | Discovered new exit (range 14)
 16900 | -5/Upper Caves     | Discovered new exit (range 11)
 16931 | -5/Upper Caves     | Identified exit to Warlord
 16941 | -5/Upper Caves     | Entered Warlord
 16941 | -5/Warlord         | Accompanied by 8 allies
 17130 | -5/Warlord         | Rebuked by Warlord
 17138 | -5/Warlord         | Opened Warlord's prototype stash
 17144 | -5/Warlord         | Found Prototype Device
 17144 | -5/Warlord         | Identified Exp. Cloaking Device
 17145 | -5/Warlord         | Warlord's base attacked by MAIN.C
 17158 | -5/Warlord         | Found Prototype Processor
 17158 | -5/Warlord         | Identified Spectral Analyzer
 17228 | -5/Warlord         | Met EX-DEC
 17231 | -5/Warlord         | Found Prototype Energy Cannon
 17231 | -5/Warlord         | Identified Vortex Cannon
 17465 | -5/Warlord         | Spotted Striker
 17495 | -5/Warlord         | Warlord forces counterattacked
 17537 | -5/Warlord         | Spotted Striker
 17556 | -5/Warlord         | Allies destroyed Striker
 17556 | -5/Warlord         | Spotted Striker
 17574 | -5/Warlord         | Allies destroyed Striker
 17621 | -5/Warlord         | Lost 17 allies
 17625 | -5/Warlord         | Discovered new exit (range 14)
 17632 | -5/Warlord         | Identified exit to Proximity Caves
 17650 | -5/Warlord         | Opened side exit
 17694 | -5/Warlord         | Entered Proximity Caves
 17709 | -4/Proximity Caves | Lost 5 allies
 17751 | -4/Proximity Caves | Found Prototype Launcher
 17751 | -4/Proximity Caves | Identified Tactical Quantum Warhead
 17766 | -4/Proximity Caves | Found Prototype Processor
 17766 | -4/Proximity Caves | Identified Exp. Armor Integrity Analyzer
 17789 | -4/Proximity Caves | Learned Research garrison access intel
 17935 | -4/Proximity Caves | Activated DRS Beacon
 18051 | -4/Proximity Caves | Build established: Hacker-Scout
 18143 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18401 | -4/Proximity Caves | Spotted B-86 Titan
 18415 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 18432 | -4/Proximity Caves | System corruption reached 10%
 18447 | -4/Proximity Caves | Discovered new exit (range 21)
 18456 | -4/Proximity Caves | Identified exit to Factory
 18457 | -4/Proximity Caves | Entered Factory
 18457 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 18458 | -4/Factory         | Forged Quantum Companion
 18564 | -4/Factory         | Identified exit to Upper Caves
 19032 | -4/Factory         | Spotted B-86 Titan
 19058 | -4/Factory         | Repaired Centrium Medium Armor Plating
 19163 | -4/Factory         | Entered Upper Caves
 19249 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19260 | -4/Upper Caves     | Learned Research terminal intel
 19296 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 19418 | -4/Upper Caves     | Discovered new exit (range 6)
 19420 | -4/Upper Caves     | Identified exit to Upper Caves
 19430 | -4/Upper Caves     | Entered another Upper Caves area
 19487 | -4/Upper Caves     | Discovered new exit (range 10)
 19663 | -4/Upper Caves     | Spotted B-86 Titan
 19668 | -4/Upper Caves     | Learned Research security intel
 19696 | -4/Upper Caves     | Discovered new exit (range 14)
 19702 | -4/Upper Caves     | Identified exit to Zhirov
 19703 | -4/Upper Caves     | Entered Zhirov
 19703 | -4/Zhirov          | Discovered new exit (range 3)
 19713 | -4/Zhirov          | Met Zhirov
 19724 | -4/Zhirov          | Learned location of Testing (-2)
 19724 | -4/Zhirov          | Learned location of Command (-1)
 19732 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 19742 | -4/Zhirov          | Found Alien Artifact
 19752 | -4/Zhirov          | Found Alien Artifact
 19752 | -4/Zhirov          | Identified Integrated Dissipator
 19752 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 19800 | -4/Zhirov          | Identified exit to Proximity Caves
 19801 | -4/Zhirov          | Entered Proximity Caves
 20107 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 20114 | -3/Proximity Caves | Build established: Hacker-Ninja
 20649 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20716 | -3/Proximity Caves | Discovered new exit (range 8)
 20723 | -3/Proximity Caves | Identified exit to Research
 20724 | -3/Proximity Caves | Entered Research
 20724 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 20726 | -3/Research        | Loaded intel: 24 terminal locations
 20727 | -3/Research        | Loaded intel: 4 garrison access locations
 20728 | -3/Research        | Identified exit to Armory
 20728 | -3/Research        | Identified exit to Quarantine
 20830 | -3/Research        | Identified Transdimensional Reconstructor
 20830 | -3/Research        | Warped through subspace
 21232 | -3/Research        | Spotted B-90 Cyclops
 21238 | -3/Research        | Entered Quarantine
 21276 | -3/Quarantine      | Identified exit to Research
 21289 | -3/Quarantine      | Found Heavy Servo Lattice
 21465 | -3/Quarantine      | Found Alien Artifact
 21487 | -3/Quarantine      | Found Alien Slashing Weapon
 21487 | -3/Quarantine      | Identified Sigix Broadsword
 21556 | -3/Quarantine      | Found Alien Artifact
 21558 | -3/Quarantine      | Identified Subatomic Replicator
 21558 | -3/Quarantine      | Forged Prototype Slashing Weapon
 21650 | -3/Quarantine      | Found Alien Energy Cannon
 21687 | -3/Quarantine      | Entered Research
 21687 | -2/Research        | Evolved 2 slots: Utility x2
 21855 | -2/Research        | Identified exit to Testing
 21914 | -2/Research        | Found Centrium Heavy Armor Plating
 21917 | -2/Research        | Found Centrium Heavy Armor Plating
 21931 | -2/Research        | Spotted B-90 Cyclops
 22279 | -2/Research        | Entered Testing
 22350 | -2/Testing         | Found Prototype Hackware
 22350 | -2/Testing         | Identified System Mapper
 22399 | -2/Testing         | Found Corrupted Prototype Device
 22421 | -2/Testing         | Identified Exp. ECM Suite
 22466 | -2/Testing         | Found Exp. Signal Interpreter
 22498 | -2/Testing         | Found Mni. Smartbomb Launcher
 22523 | -2/Testing         | Found 2N-1CE's Frost Array
 22622 | -2/Testing         | Discovered new exit (range 11)
 22629 | -2/Testing         | Found Exp. Transmission Jammer
 22660 | -2/Testing         | Found Exp. Core Analyzer
 22753 | -2/Testing         | Build established: Wizard-Gladiator
 22797 | -2/Testing         | Spotted Fortress
 22823 | -2/Testing         | Discovered new exit (range 5)
 22825 | -2/Testing         | Identified exit to Section 7
 22939 | -2/Testing         | Entered Section 7
 23001 | -2/Section 7       | Found Alien Artifact
 23116 | -2/Section 7       | Identified exit to Access
 23317 | -2/Section 7       | Found Alien Artifact
 23409 | -2/Section 7       | Found Integrated Dissipator
 23409 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 23426 | -2/Section 7       | Spotted S7 Guard
 23432 | -2/Section 7       | Identified Integrated Mediator
 23432 | -2/Section 7       | Identified Integrated Reactor
 23432 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 23433 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 23445 | -2/Section 7       | Spotted Alpha 7
 23445 | -2/Section 7       | Spotted Alpha 7
 23447 | -2/Section 7       | Spotted S7 Guard
 23457 | -2/Section 7       | Found Alien Artifact
 23466 | -2/Section 7       | Identified Navigation Efficiency Matrix
 23519 | -2/Section 7       | Found Alien Artifact
 23550 | -2/Section 7       | Identified Core Membrane
 23550 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 23656 | -2/Section 7       | Entered Access
 23656 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 23847 | -1/Access          | Spotted B-99 Colossus
 24556 | -1/Access          | Discovered new exit (range 7)
 24558 | -1/Access          | Identified exit to Command
 24558 | -1/Access          | Entered Command
 24670 | -1/Command         | Spotted B-99 Colossus
 24809 | -1/Command         | Repaired Cmb. Gravmag System
 24855 | -1/Command         | Found Exp. Force Field
 24933 | -1/Command         | Found Quantum Capacitor
 25062 | -1/Command         | Build established: Hacker-Gladiator
 25210 | -1/Command         | Spotted M Guard
 25471 | -1/Command         | Spotted Combat Programmer
 25472 | -1/Command         | Spotted Combat Programmer
 25475 | -1/Command         | Destroyed Combat Programmer
 25481 | -1/Command         | Destroyed Combat Programmer
 25542 | -1/Command         | Destroyed M Guard
 25547 | -1/Command         | Found Corrupted Prototype Reactor
 25547 | -1/Command         | Identified Zero-point Reactor
 25550 | -1/Command         | Found Corrupted Zero-point Reactor
 25554 | -1/Command         | Found Corrupted Prototype Device
 25555 | -1/Command         | Identified AEGIS Remote Shield
 25559 | -1/Command         | Found Corrupted Prototype Launcher
 25583 | -1/Command         | Spotted M Guard
 25589 | -1/Command         | Destroyed M Guard
 25589 | -1/Command         | All MAIN.C guards destroyed
 25597 | -1/Command         | Found Corrupted Hvy. Regenerative Plating
 25602 | -1/Command         | Identified Ragnarok Missile Launcher
 25608 | -1/Command         | Found Zero-point Reactor
 25617 | -1/Command         | Found Corrupted Thermal Barrier
 25678 | -1/Command         | Found Corrupted Zero-point Reactor
 25741 | -1/Command         | Crushed by falling debris
 25984 | -1/Command         | Met MAIN.C
 25991 | -1/Command         | 0b10 Conduit disabled
 26017 | -1/Command         | Destroyed MAIN.C Shell
 26017 | -1/Command         | MAIN.C activated Command garrisons
 26052 | -1/Command         | Destroyed MAIN.C
 26053 | -1/Command         | Discovered new exit (range 49)
 26053 | -1/Command         | Discovered new exit (range 96)
 26053 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 26079 | -1/Command         | Lost 6 parts (3n3u)
 26347 | -1/Command         | Build established: Scavenger-Mutant
 27235 | -1/Command         | Found Centrium Heavy Armor Plating
 27486 | -1/Command         | Found Active Sensor Suite
 27538 | -1/Command         | Build established: Scavenger-Gladiator
 28436 | -1/Command         | Found Exp. Core Analyzer
 28788 | -1/Command         | Phase Generator disabled
 29176 | -1/Command         | Found Exp. Powered Armor
 34443 | -1/Command         | Build established: Scavenger-Mutant
 39299 | -1/Command         | Crushed by falling debris
 39304 | -1/Command         | Crushed by falling debris
 39322 | -1/Command         | Discovered new exit (range 3)
 39448 | -1/Command         | Entered Access_0
 39449 | -1/Access_0        | Met Architect
 39458 | -1/Access_0        | Destroyed A8
 39471 | -1/Access_0        | Architect warped through subspace
 39523 | -1/Access_0        | Found Exp. Phase Shifter
 39536 | -1/Access_0        | Architect warped through subspace
 39589 | -1/Access_0        | Architect warped through subspace
 39606 | -1/Access_0        | Subspace Access Node disabled
 39646 | -1/Access_0        | Architect warped through subspace
 39666 | -1/Access_0        | A6 warped into view
 39669 | -1/Access_0        | Destroyed A6
 39671 | -1/Access_0        | Found Med. Regenerative Plating
 39675 | -1/Access_0        | Found Exp. Melee Analysis Suite
 39680 | -1/Access_0        | Architect warped through subspace
 39717 | -1/Access_0        | Architect warped through subspace
 39754 | -1/Access_0        | Architect warped through subspace
 39786 | -1/Access_0        | Architect warped through subspace
 39804 | -1/Access_0        | Architect warped through subspace
 39814 | -1/Access_0        | Subspace Access Node disabled
 39824 | -1/Access_0        | Architect warped through subspace
 39848 | -1/Access_0        | Found Exp. Phase Shifter
 39855 | -1/Access_0        | Core integrity fell below 50%
 39864 | -1/Access_0        | Architect warped through subspace
 39869 | -1/Access_0        | A5 warped into view
 39880 | -1/Access_0        | Destroyed A5
 39882 | -1/Access_0        | Architect warped through subspace
 39888 | -1/Access_0        | Found Med. Regenerative Plating
 39897 | -1/Access_0        | Subspace Access Node disabled
 39926 | -1/Access_0        | Architect warped through subspace
 39937 | -1/Access_0        | Lost 6 parts (1p1n4u)
 39970 | -1/Access_0        | Architect warped through subspace
 40021 | -1/Access_0        | Architect warped through subspace
 40039 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 40076 | -1/Access_0        | Architect warped through subspace
 40108 | -1/Access_0        | Architect warped through subspace
 40140 | -1/Access_0        | Architect warped through subspace
 40186 | -1/Access_0        | A4 warped into view
 40227 | -1/Access_0        | Lost 3 parts (1p1n1u)
 40230 | -1/Access_0        | Core integrity fell below 20%
 40260 | -1/Access_0        | Architect warped through subspace
 40285 | -1/Access_0        | Architect warped through subspace
 40303 | -1/Access_0        | Lost 3 parts (1n1u1w)
 40337 | -1/Access_0        | Architect warped through subspace
 40337 | -1/Access_0        | Found Prototype Protection
 40337 | -1/Access_0        | Identified Centrium Linked Plating
 40427 | -1/Access_0        | Warped through subspace to slip node
 40427 | -1/Access_0        | Discovered new exit (range 8)
 40434 | ***                | Establishing 0b11!

 Last Messages 
---------------
40393_ Exp. Phase Shifter destroyed.
40394_ Slug penetrates Wall.
40395_ Penetrated by Quantum Shear. <x2>
40395_ Quantum Shear penetrates Wall. <x3>
40402_ Penetrated by Quantum Shear.
40411_ Quantum Shear penetrates Wall.
The surroundings shift and blur.
40414_ Zero-point Reactor destroyed.
40420_ Cmb. Linear Gravjet destroyed.
40421_ Quantum Shear penetrates Wall.
Superquantum Companion releases a shadow of itself that zips off towards
  Enhanced Grunt.
40423_ Destroyed Adv. Particle Charger.
40427_ Warped through subspace, drawn to slip node.
40427_ EXIT=FOUND
40428_ A0_RES: I have more important things to do than play hide-and-seek.
  Deal with this piece of junk if it returns.
40431_ Dropped Cmb. Antigrav System.
40433_ Acquired Cmb. Antigrav System.
[Achievement: By A Hair]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           192
Energy Generation          99
Energy Capacity            770
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              22
Cloak Strength             4
Additional Mass Support    25
Armor Coverage             2425
Resistance: TH             50
Core Shielding             40
Point Defense Rating       400
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                86
Melee Accuracy             18
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           8
Force Boost                30
Offensive Hacking          45
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
             Huge Storage Unit | -8/Recycling  | Hacked
                   Cld. Airjet | -6/Factory    | Hacked
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
              Enh. Armored Leg | -6/Data Miner | Free
    Imp. Thermal Defense Suite | -6/Data Miner | Free
            Imp. KE Penetrator | -6/Data Miner | Free
     Imp. Gyrokinetic Inverter | -6/Data Miner | Free
 Imp. Armor Integrity Analyzer | -6/Data Miner | Free
                     Phase Gun | -6/Data Miner | Free
        Imp. Fusion Compressor | -6/Data Miner | Free
             Imp. System Guard | -6/Data Miner | Free
       Imp. Remote Force Field | -6/Data Miner | Free
                Femtoactuators | -5/Factory    | Scanalyzed
             Assault Drone Bay | -4/Zhirov     | Free
                Exp. Heat Sink | -4/Zhirov     | Free
            Exp. Optical Array | -4/Zhirov     | Free
              Imp. Arc Thrower | -4/Zhirov     | Free
           Cmb. Linear Gravjet | -2/Testing    | Hacked

 Robot Schematics 
------------------
     M-28 Smith | -8/Recycling  | Hacked
   G-50 Soldier | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free

 Fabricated
------------
 Femtoactuators | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Expander
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor
Sigix Broadsword
Subatomic Replicator
Integrated Mediator
Integrated Reactor
Core Membrane
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Ambidextrous
Assassin
By A Hair

 Challenges 
------------
None

 Game 
------
Seed              AssaultSpikedExoskeleton
  Manual?         0
Play Time         11:04:49
  Cumulative      269.6 hours
  Start           2024.10.12 @ 16:06:20
  End             2024.10.15 @ 18:31:53
Sessions          48
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          154
  Rogue           154
  Adventurer      0
  Explorer        0
Win Type          1
  Total           14
  Types           3/2/6/1/1/0/1/0/0
Lore%             80
Gallery%          81
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce735d2e-9068-42c9-8e67-842a9275f8bb