Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.15 @ 18:31:53 Player: saltine Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (272) 1360 Value Destroyed (12682) 12682 Prototype IDs (296) 5920 Alien Tech Used (10) 2000 Bonus (29843) 29843 TOTAL SCORE: 63505 Bonus ------- High Alert Combat Kills 613 Follower Combat Kills 1017 Forged Quantum Companion 2000 Registered with UFD 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -187 Cogmind --------- Core Integrity 1/1600 Matter 290/300 Energy 95/100 System Corruption 0% Temperature Cool (6) Movement Hovering (45) Location 0b11 Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Antigrav Array Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Advanced Quantum Shading Machine Improved Melee Analysis Suite Experimental Core Analyzer Femtoactuators (fused) Centrium Light Armor Plating Centrium Linked Plating Experimental Powered Armor Medium Regenerative Plating Medium Regenerative Plating > --- WEAPON (3) ------- Hypervelocity Linear Accelerator Superquantum Companion > --- INVENTORY (5) ---- Combat Antigrav System Peak State ------------ > --- POWER ------------ Light Particle Reactor Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Antigrav Array Cooled Linear Gravjet > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Experimental Signal Interpreter Experimental Core Analyzer Femtoactuators Experimental Transmission Jammer Centrium Heavy Armor Plating System Mapper Deep Network Scanner Ghost Barrier A0-MCA's Component Scanner > --- WEAPON ----------- Superquantum Companion Sigix Broadsword > --- INVENTORY -------- Cooled Antimatter Reactor Quantum Reactor Light Quantum Reactor Improved Antigrav System 2N-1CE's Frost Array Experimental Sensor Array Experimental Reaction Control System Experimental Cloaking Device Centrium Heavy Armor Plating Compact HERF Cannon Vortex Cannon Enhanced Nova Cannon Mini Smartbomb Launcher Advanced Remote Datajack [Rating: 246] Favorites ----------- Power Zero-point Reactor Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Zero-point Reactor Propulsion Armored Heavy Treads Treads Armored Heavy Treads Leg Titanium Leg Wheel Overtuned Scrapsphere Hover Unit Combat Gravmag System Utility Large Storage Unit Device Femtoactuators Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Deep Network Scanner Protection Centrium Heavy Armor Plating Weapon Superquantum Companion Energy Gun Heavy Quantum Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Linear Accelerator Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Superquantum Companion Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . . . 2 . . . 4 . . . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Utility 10 | . . 2 . . . . . . . 3 . . . . . . 1 . . . . . . 1 . . . . 1 . 2 . . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 488 | . 9 12 2 . 2 16 8 4 21 18 . 22 1 8 1 6 4 9 5 1 . 10 25 26 7 4 3 6 12 13 8 19 24 40 114 28 Power 49 | . 1 1 1 . 1 1 . . . 2 . 2 1 . . . . 3 . . . . 2 1 . . 1 . 1 . 1 . . 3 22 5 Engine 11 | . 1 1 1 . . 1 . . . 2 . 2 1 . . . . 2 . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 37 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . 1 . 1 . 1 . . 3 22 5 Propulsion 79 | . 2 2 . . 1 5 3 2 3 4 . 4 . 1 . . . 1 . . . 2 4 4 . 1 . . 4 1 2 2 2 1 22 6 Treads 22 | . 2 2 . . 1 5 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Leg 6 | . . . . . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hover 49 | . . . . . . . . . . . . 4 . 1 . . . 1 . . . 2 4 4 . 1 . . 4 1 2 1 2 1 15 6 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 267 | . 4 5 1 . . 5 1 2 12 8 . 12 . 2 1 4 4 3 5 1 . 5 16 19 7 3 2 5 7 8 5 11 14 31 48 16 Device 175 | . 2 2 1 . . 2 1 1 3 2 . 6 . 2 . 3 . 2 5 1 . 3 11 15 7 3 2 5 6 5 3 7 13 30 27 5 Storage 8 | . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 4 . Processor 21 | . . . . . . . . . . 3 . 2 . . . . . . . . . 1 1 . . . . . 1 1 . 3 1 . 7 1 Hackware 6 | . . . . . . . . . . 1 . 1 . . . . 3 . . . . . . . . . . . . . . 1 . . . . Protection 57 | . . 3 . . . 3 . 1 9 2 . 3 . . 1 1 1 1 . . . . 4 4 . . . . . 2 2 . . . 10 10 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 93 | . 2 4 . . . 5 4 . 6 4 . 4 . 5 . 2 . 2 . . . 3 3 2 . . . 1 . 4 . 6 8 5 22 1 Energy Gun 6 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . Energy Cannon 17 | . . . . . . 1 . . . 1 . . . 2 . . . . . . . 1 . . . . . . . . . 3 3 2 4 . Ballistic Gun 18 | . 2 4 . . . 3 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Launcher 11 | . . . . . . 1 . . . . . 2 . 1 . 1 . . . . . . 1 . . . . . . . . 1 3 . 1 . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 29 | . . . . . . . . . 1 2 . 2 . 2 . 1 . 2 . . . 2 1 1 . . . 1 . 1 . 2 2 2 7 . Piercing Weapon 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 1 . . . . . . 2 . . 2 . 1 . . 2 1 . 1 . 6 5 . . . 2 . 1 2 . 1 1 . 3 2 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . Parts Lost 55 | . . . . . 1 2 . . . 4 . . . . . 2 2 . . . . . 2 2 . 1 . . 3 . . . 2 . 11 23 Power 10 | . . . . . . . . . . 2 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 6 Propulsion 16 | . . . . . . . . . . 2 . . . . . . . . . . . . 1 2 . . . . 2 . . . 1 . 4 4 Utility 27 | . . . . . 1 2 . . . . . . . . . 1 1 . . . . . . . . 1 . . 1 . . . 1 . 7 12 Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 6 | . . . . . 1 1 . . . 4 . . . . . 2 2 . . . . . 2 2 . 1 . . 2 . . . 1 . 6 6 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 84 | . 99 96 100 100 93 97 100 100 94 92 93 79 86 84 87 86 82 77 76 77 77 77 87 97 100 97 93 98 93 94 87 86 86 86 73 83 Engine 3 | . 14 11 11 11 2 6 9 9 9 5 6 6 6 6 6 6 5 5 5 5 5 5 4 . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 9 10 10 10 10 7 9 8 8 8 9 10 10 Treads 9 | . 22 22 22 22 22 25 27 27 12 . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Leg 2 | . 5 . . . . . . . 14 22 26 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . 12 13 15 18 18 16 16 16 16 16 16 20 29 30 30 30 30 27 28 25 24 25 25 5 28 Device 13 | . 13 19 22 22 16 15 18 9 9 11 13 11 13 11 8 12 10 5 10 11 11 6 11 14 15 13 13 15 13 11 12 7 9 7 15 15 Storage 5 | . 14 11 11 11 11 9 9 9 9 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 4 . Processor 5 | . . . . . . . . . . 9 6 13 13 12 12 12 11 5 5 5 5 9 11 10 10 10 10 10 11 14 16 16 14 15 3 7 Hackware 3 | . . . . . . . . . . 4 6 6 6 6 6 6 14 16 11 11 11 11 11 10 10 10 10 10 9 9 8 11 12 11 . . Protection 8 | . . 10 11 11 11 11 9 17 13 4 6 5 6 6 9 5 . 5 5 5 5 5 4 4 5 5 5 5 4 3 4 4 4 3 10 11 Energy Gun 1 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Ballistic Gun 6 | . 25 22 22 22 22 26 26 27 22 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . 4 5 13 13 20 14 18 17 16 16 16 16 16 16 12 12 10 9 5 8 9 9 8 7 7 6 5 3 Peak Build Rating 246 | 6 8 20 20 19 23 38 38 33 49 70 70 76 77 83 82 83 98 112 109 110 109 115 127 156 158 156 158 162 173 192 212 225 232 246 246 231 Average Rating 142 | 6 7 15 19 19 20 31 30 31 38 64 70 69 76 79 78 82 94 104 107 108 108 110 120 148 155 154 153 156 164 179 209 219 227 240 227 209 On Entrance 102 | 6 6 8 20 19 19 21 38 29 32 44 70 70 76 77 82 78 81 84 106 109 109 109 113 112 155 156 148 156 159 173 191 212 224 228 244 222 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 201 | 13 29 51 44 40 44 55 48 56 57 54 54 54 48 51 55 55 49 63 63 63 63 65 74 67 69 69 64 68 73 70 86 95 94 103 201 132 Greatest Support 289 | 20 40 40 40 40 42 64 64 60 60 77 77 77 49 58 58 58 58 63 63 63 63 63 72 84 75 75 75 75 88 91 92 104 94 106 289 151 Greatest Overweight (x) 6 | . . 1 1 . 1 1 . . 1 6 . 2 . 1 . . . 1 . . . 1 1 1 . . . . . . . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 Average Capacity 16 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 18 5 Most Carried 20 | 6 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 Average Carried 15 | 6 9 14 14 15 15 14 14 15 14 13 15 14 14 14 14 14 14 14 14 14 14 14 14 13 15 14 14 14 14 14 14 14 14 14 18 3 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 Final Carried 20 | 6 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 15 15 15 15 15 15 13 15 15 15 15 15 15 15 15 15 13 15 20 5 Class Distribution -------------------- 24% | Scavenger-Mutant 17% | Scavenger-Gladiator 12% | Mutant 7% | Hacker-Mutant 6% | Derelict-Scrapper 6% | Tank 5% | Hacker-Ninja 4% | Scavenger-Tank 4% | Hacker-Scout 3% | Wizard-Gladiator 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Derelict-Scrapper | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Gladiator | -3/Quarantine Hacker-Ninja | -2/Research Wizard-Gladiator | -2/Testing Wizard-Gladiator | -2/Section 7 Wizard-Scout | -1/Access Scavenger-Gladiator | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 6475 | 200 91 521 245 . 33 654 460 56 210 266 . 363 97 166 . 94 138 100 40 30 . 100 252 280 58 56 50 88 130 162 75 225 215 205 620 195 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15189 | . 91 672 184 . 41 1036 819 187 . 577 . 605 50 87 22 39 274 . 101 . . . 369 611 209 161 93 207 539 385 349 585 803 1025 3807 1261 Parts 741 | . 10 67 16 . 5 43 42 6 . 26 . 38 4 6 3 9 15 . 3 . . . 11 39 10 9 1 4 34 18 24 41 28 39 121 69 Haulers Intercepted 17 | . 1 3 . . . 2 1 . . 2 . 3 . . . . 1 . 1 . . . . . . . . . . . . 1 2 . . . Recyclers Shooed 3 | . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . . . . 3 4 . 4 . . . . . . 17 . 9 9 1 4 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 188 | . 4 20 3 . 3 22 14 1 . 3 . 5 1 4 . 5 1 . . . . . 2 14 4 5 . 3 5 5 3 7 8 8 24 14 Melee 92 | . . . . . . . . . . 1 . 2 1 . . 1 1 . . . . . 2 13 4 5 . 3 5 4 3 4 6 7 21 9 Guns 62 | . 4 20 3 . 3 16 14 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 3 AOE 20 | . . . . . . 6 . . . . . 3 . 4 . 4 . . . . . . . . . . . . . . . 3 . . . . Classes Destroyed 18 | . 3 3 3 . . 3 1 . . 1 . . . . . 1 1 . . . . . 1 1 . . . . . . . . . . . . Worker 11 | . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 8 . Builder 8 | . . . . . . 1 . . . 2 . 2 . . . . . . . . . . . . . . . . . . 1 2 . . . . Tunneler 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 1 3 . . . 2 1 . . 2 . 3 . . . . 1 . 1 . . . . . . . . . . . . 1 2 . . . Recycler 9 | . . . . . . 1 . 2 . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 4 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 29 | . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 5 1 3 2 3 7 3 . Swarmer 65 | . 4 13 . . 3 3 . . . . . 3 . 4 . 4 . . . . . . 1 8 2 4 . 1 . 4 . 4 3 . 4 . Grunt 44 | . . 3 2 . . 16 7 . . . . . . . . . . . . . . . . . 1 1 . 1 2 1 . . 1 4 5 . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 23 | . . 4 . . . 2 6 1 . . . 1 . . . . . . . . . . 1 1 1 . . 1 . . . . 2 2 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . . 1 . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Programmer 28 | . . . . . . . . . . 1 . 1 1 . . . . . . . . . . 4 . . . . 3 . 3 3 2 2 8 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ranger 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 3 6 3 . 3 7 5 1 . 2 . 4 1 4 1 4 2 . 1 . . . 2 5 3 4 . 3 3 4 4 7 3 2 5 5 Combat Bots Only 6 | . 3 3 3 . 3 6 5 1 . 2 . 4 1 4 . 4 1 . . . . . 2 5 3 4 . 3 2 4 3 4 3 2 5 5 Max Kills in Single Turn 5 | . 1 2 2 . 2 2 1 1 . 1 . 2 1 4 1 1 1 . 1 . . . 1 2 1 1 . 1 1 1 1 5 1 1 1 1 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 . . . . . 2 . 4 . 1 . . . . . . . . . . . . . . . 3 . . . . Melee 2 | . . . . . . . . . . 1 . 1 1 . . 1 1 . . . . . 1 2 1 1 . 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 3 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1731 | . 18 101 8 . 9 86 35 2 . 83 . 48 2 18 6 18 17 . . . . 12 34 59 5 17 . 7 35 40 18 14 63 41 180 755 Missed 799 | . 3 27 4 . 1 29 11 1 . 21 . 17 . 4 4 7 11 . . . . 4 11 24 3 5 . 3 14 21 10 7 34 20 70 433 Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Deflected 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 3 . 3 1 Damage Taken 20469 | . 112 576 47 . 61 904 352 15 . 1088 . 410 29 214 92 292 113 . 66 . . 113 469 611 34 300 . 90 489 189 134 163 855 498 4527 7626 Core 2600 | . 21 33 . . 21 100 73 . . 88 . 51 . 48 . 34 41 . 50 . . 16 48 37 6 6 . 26 54 15 22 33 178 48 445 1106 Absorbed by Shields 2771 | . . 215 17 . 11 . . . . . . . . . . . . . . . . . . . . . . . . 69 26 . . . 386 2047 Redirected to Shielding 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Regen/Repaired (Parts) 2805 | . . . . . . . . . 10 . . . . . . . . . 117 . . 20 . 592 . . . . . 143 70 24 196 314 945 374 Core Remaining (%) 76 | 100 91 . . . 86 . . . 68 . . . . . . 74 . . . . . . 84 . . . . 93 . 87 . . 83 . . . Volleys Fired 513 | . 17 55 10 . 3 57 35 1 . 21 . 3 . 18 . 5 . . . . . . . . . . . . . 3 . 6 5 3 271 . Largest 3 | . 2 2 2 . 2 3 3 3 . 2 . 1 . 1 . 1 . . . . . . . . . . . . . 1 . 1 1 1 2 . Hottest 160 | . 40 46 46 . 46 80 73 73 . 105 . 43 . 80 . 43 . . . . . . . . . . . . . 7 . 120 120 120 160 . Shots Fired 1000 | . 34 110 20 . 6 155 105 3 . 40 . 3 . 18 . 5 . . . . . . . . . . . . . 3 . 6 5 3 484 . Gun 889 | . 34 110 20 . 6 147 105 3 . 27 . . . . . . . . . . . . . . . . . . . . . . . . 437 . Cannon 89 | . . . . . . 1 . . . 13 . . . 16 . . . . . . . . . . . . . . . . . 5 5 2 47 . Launcher 18 | . . . . . . 7 . . . . . 3 . 2 . 5 . . . . . . . . . . . . . . . 1 . . . . Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . Kinetic 465 | . 34 110 20 . 6 147 105 3 . 27 . . . . . . . . . . . . . . . . . . . . . . . . 13 . Thermal 467 | . . . . . . 1 . . . 13 . . . 16 . . . . . . . . . . . . . . . . . 3 5 2 427 . Explosive 18 | . . . . . . 7 . . . . . 3 . 2 . 5 . . . . . . . . . . . . . . . 1 . . . . Electromagnetic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 18 . Entropic 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . Robot Hit Streak 46 | . 5 14 6 . 4 39 46 1 . 7 . 1 . 1 . 2 . . . . . . . . . . . . . 1 . 4 . 5 22 . Robot Miss Streak 6 | . 3 6 2 . 3 3 3 1 . 5 . 2 . 1 . 1 . . . . . . . . . . . . . 2 . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 2 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Autonomous 28 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 1 . . . 4 . 2 17 Shots Hit Robots 885 | . 22 69 15 . 3 116 74 1 . 34 . 23 1 2 1 4 7 . 7 . . . 10 23 5 9 2 8 27 10 15 18 30 38 164 147 Core Hits 394 | . 8 32 8 . 4 56 33 1 . 11 . 16 1 4 . 4 4 . 2 . . . 5 13 4 2 1 3 14 4 6 11 12 14 57 64 Critical Kills 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 28 | . . 1 . . . 2 . . . 2 . 1 . . . . . . . . . . . . . . 1 . . . . . . 2 9 10 Destroy 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sever 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impale 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 1057 | . . . . . . . . . . 30 . 38 30 23 8 7 19 . 20 1 5 1 35 68 11 11 2 19 56 37 32 27 73 96 209 199 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1031 | . . . . . . . . . . 19 . 38 30 23 8 7 19 . 20 1 5 1 35 67 10 9 . 18 51 34 32 27 73 96 209 199 Piercing 26 | . . . . . . . . . . 11 . . . . . . . . . . . . . 1 1 2 2 1 5 3 . . . . . . Sneak Attacks 67 | . . . . . . . . . . 7 . 8 . 1 1 1 5 . 2 . . . 1 3 . 3 . 1 2 5 2 2 5 5 10 3 Combat Hostiles 16 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 3 . 1 1 3 1 . 1 1 . 3 Follow-up Attacks 36 | . . . . . . . . . . 3 . 5 . . . 3 . . 3 . . . 1 2 1 . . . . . . . . 3 1 14 Damage Inflicted 53363 | . 238 1085 243 . 70 2364 1235 68 . 1413 . 1477 51 433 68 454 518 . 383 . . . 613 1775 297 878 161 641 1846 858 1443 1979 2992 3248 14231 12301 Guns 4609 | . 222 1056 225 . 60 1626 1227 20 . 173 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2931 | . . . . . . . . . . 203 . . . . . . . . . . . . . 266 . . . 88 99 . . 86 345 . 440 1404 Explosions 2096 | . . . . . . 705 . . . . . 298 . 339 . 396 . . . . . . . . . . . . . . . 358 . . . . Melee 43538 | . . . . . . . . . . 1010 . 1179 51 94 68 58 518 . 383 . . . 613 1509 297 878 161 553 1747 858 1443 1535 2647 3248 13791 10897 Ramming 189 | . 16 29 18 . 10 33 8 48 . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4668 | . 222 1056 225 . 60 1626 1227 20 . 173 . . . . . . . . . . . . . . . . . . . . . . . . 59 . Thermal 203 | . . . . . . . . . . 203 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2096 | . . . . . . 705 . . . . . 298 . 339 . 396 . . . . . . . . . . . . . . . 358 . . . . Electromagnetic 310 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 . . 224 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 42927 | . . . . . . . . . . 560 . 1179 51 94 68 58 518 . 383 . . . 613 1509 297 878 . 553 1747 858 1443 1535 2647 3248 13791 10897 Piercing 611 | . . . . . . . . . . 450 . . . . . . . . . . . . . . . . 161 . . . . . . . . . Phasic 2359 | . . . . . . . . . . . . . . . . . . . . . . . . 266 . . . 88 99 . . . 345 . 157 1404 Highest Corruption 20 | . . . . . . . 2 3 . 1 15 20 20 20 20 20 . . . . . . 10 3 3 3 3 3 3 3 2 2 2 . . . Average Corruption 7 | . . . . . . . 2 2 . 1 8 17 20 20 20 20 . . . . . . 7 2 3 3 3 3 2 2 1 1 2 . . . Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 208 | . . . . . . . 1 18 . 12 6 34 31 32 5 10 . . . . . . 13 3 4 3 1 17 9 4 2 1 2 . . . Message Errors 51 | . . . . . . . . 6 . 4 . 6 7 6 3 3 . . . . . . 3 1 2 2 1 3 2 1 1 . . . . . Matter Fused 52 | . . . . . . . . 1 . 4 2 7 10 11 1 3 . . . . . . 4 1 1 1 . 4 1 1 . . . . . . Heat Flow Errors 31 | . . . . . . . . 5 . . . 6 6 3 . 2 . . . . . . 2 1 . . . 1 2 1 . . 2 . . . Energy Discharges 30 | . . . . . . . 1 2 . 1 1 5 7 2 . 2 . . . . . . 3 . . . . 6 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 26 | . . . . . . . . 3 . . 3 7 1 2 . . . . . . . . 1 . 1 . . 3 2 1 1 1 . . . . Data Loss (major) 11 | . . . . . . . . . . 2 . 1 . 6 1 . . . . . . . . . . . . . 1 . . . . . . . Alerts 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5700 | . . . . . . 18 . . . 299 . 52 . 82 58 78 41 . 4 . . . 119 284 . 236 73 92 274 290 286 463 482 636 1332 501 Projectiles 247 | . . . . . . . . . . 17 . . . . . . . . . . . . . 32 . . . . 59 . . . 93 . 3 43 Explosions 115 | . . . . . . 18 . . . . . 18 . . . 50 . . . . . . . . . . . . . . . 29 . . . . Melee 5338 | . . . . . . . . . . 282 . 34 . 82 58 28 41 . 4 . . . 119 252 . 236 73 92 215 290 286 434 389 636 1329 458 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 129 | . . . . . . . . . . . . . . . . 129 . . . . . . . . . . . . . . . . . . . . Shots 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Rammed 23 | . 3 7 2 . 2 3 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 29 | . 4 7 2 . 2 3 2 6 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 271 | . . 78 1 . . 224 30 271 . 230 . 205 270 233 . 245 . . . . . . 267 106 . 3 3 259 195 72 4 109 140 18 210 . Average Temperature 65 | . . 20 1 . . 79 8 106 . 131 . 85 103 75 . 101 . . . . . . 120 58 . 2 3 45 43 43 4 37 41 13 58 . Received Heat Transfer 1437 | . . 135 12 . . 414 171 9 . 24 . 66 . 12 . 27 . . . . . . 78 . . 18 . . 60 6 9 . 63 117 156 60 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 400 | . . . . . . . . . . 400 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 17 8 8 32 Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 697 | . 77 372 227 . 60 386 452 225 . 259 4 251 . . . . 454 . 675 . . . . 410 . . . . 345 371 319 409 339 460 697 . Initial 375 | . . 31 142 . . 23 104 145 . . 4 . . . . . 375 . . . . . . 31 . . . . 40 130 101 114 104 112 228 . Average 205 | . 36 258 183 . 31 227 270 124 . 82 1 91 . . . . 306 . 328 . . . . 229 . . . . 192 254 155 184 125 294 511 . Maximum Alert Level 3 | . . 1 1 . . 1 2 1 . 1 . 1 . . . . 2 . 2 . . . . 2 . . . . 1 1 1 2 1 2 3 . Low Security (%) 27 | 100 100 21 38 . 100 37 27 87 . 84 100 74 . . . . 23 100 18 . . . . 33 . . . . 57 30 75 79 91 10 . . Level 1 18 | . . 78 61 . . 62 56 12 . 15 . 25 . . . . 44 . 33 . . . . 44 . . . . 42 69 24 19 8 85 1 . Level 2 6 | . . . . . . . 15 . . . . . . . . . 32 . 48 . . . . 22 . . . . . . . 1 . 3 8 . Level 3 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 1 1 . . . 5 1 . . 7 . 6 . . . . 3 . 4 . . . 1 5 . . . . . 1 1 4 5 1 3 . Investigation 10 | . . . . . . 1 . . . 1 . 1 . . . . 2 . 2 . . . . 2 . . . . . . . 1 . . . . Extermination 16 | . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . 2 . . . . . . 1 3 2 1 3 . Reinforcement 15 | . 1 1 . . . 2 1 . . 1 . 3 . . . . . . 1 . . . . 1 . . . . . 1 . . 3 . . . Assault 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Garrison 6 | . . . . . . 2 . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 36 | . 2 3 . . . 4 . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 1 1 . 19 . Communications Jammed 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . 20 . 17 . 4 . Distress Signals 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . 20 . 17 . 4 . Times Spotted 414 | . 13 37 3 . 3 29 16 1 . 10 6 13 1 5 4 8 5 . 3 1 . 16 17 21 4 4 . 4 22 9 14 11 32 20 29 53 Peak Tracking Total 12 | . 3 5 3 . 2 6 3 1 . 3 6 5 1 4 4 3 5 . 5 1 . 7 12 11 3 3 . 1 5 4 4 4 8 5 5 8 Tactical Retreats 38 | . 1 3 . . . 3 . . . 1 . 1 . 2 . 1 2 . . . . 1 1 1 . . . . 2 2 2 2 2 1 5 5 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 23 | . . . . . . 1 1 . . 2 . 5 . . . . 1 . . . . . . 1 . . . . . 2 1 1 2 . 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . . . . . . . . . . . . . . 15 . . 4 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 44 | . . 1 . . . 1 1 . . 1 . 2 . . 1 . . . 2 1 . . . 4 . . . . . 5 . 5 4 2 6 8 Max in Single Turn 2 | . . 1 . . . 1 1 . . . . 2 . . 1 . . . . 1 . . . . . . . . . 1 . 1 1 1 2 1 Garrison Access 13 | . . . . . . 1 . . . . . . . . . . . . 2 . . . . 2 . . . . 2 1 1 1 . 3 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 143 | . 8 5 . 1 . 4 2 9 5 5 . 7 1 1 3 . 7 . 10 1 1 1 . 12 . . 5 . 6 8 5 11 8 11 6 . Terminals 80 | . 7 5 . . . 2 2 5 . 2 . 5 . . . . 4 . 5 . . . . 6 . . . . 3 7 2 8 6 7 4 . Fabricators 10 | . . . . . . . . . . 2 . 1 . . . . 2 . 1 . . . . 1 . . . . 1 . 1 1 . . . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . 1 1 . Recycling Units 8 | . 1 . . . . . . 4 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . Scanalyzers 5 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . . . Garrison Access 15 | . . . . . . 1 . . . 1 . . . . . . 1 . 2 . . . . 2 . . . . 2 1 1 1 . 3 . . Total Hacks 433 | . 22 23 . 1 . 10 6 34 19 8 . 15 1 1 22 . 28 . 35 1 1 1 . 37 . . 18 . 17 34 11 27 22 26 13 . Successful 257 | . 9 13 . 1 . 4 4 16 19 2 . 6 1 1 22 . 12 . 21 1 1 1 . 19 . . 18 . 7 21 5 16 18 12 7 . Failed 176 | . 13 10 . . . 6 2 18 . 6 . 9 . . . . 16 . 14 . . . . 18 . . . . 10 13 6 11 4 14 6 . Catastrophic 29 | . . . . . . . . 3 . 2 . 1 . . . . 4 . 4 . . . . 6 . . . . 2 1 2 . . 1 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 155 | . 13 4 . . . . 4 24 . 1 . 10 . . . . 12 . 17 . . 1 . 17 . . . . 6 17 2 8 8 4 7 . Terminals 274 | . 21 23 . . . 4 6 21 . 3 . 12 . . . . 21 . 23 . . . . 20 . . . . 10 33 5 23 19 20 10 . Fabricators 19 | . . . . . . . . . . 3 . 2 . . . . 3 . 2 . . . . 1 . . . . 3 . 3 2 . . . . Repair Stations 15 | . . . . . . . . . . . . . . . . . . . 4 . . . . 7 . . . . . . . 1 . 1 2 . Recycling Units 22 | . 1 . . . . . . 13 . . . 1 . . . . . . . . . . . 6 . . . . . . . . . . 1 . Scanalyzers 12 | . . . . . . 5 . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . 3 . . . Garrison Access 26 | . . . . . . 1 . . . 2 . . . . . . 4 . 4 . . . . 3 . . . . 4 1 1 1 . 5 . . Terminal Hacks 185 | . 8 12 . 1 . 1 4 8 19 . . 5 1 1 22 . 9 . 11 1 1 1 . 7 . . 18 . 4 14 1 10 14 8 4 . Record 31 | . . . . 1 . . . . 18 . . . . . 2 . . . . 1 . . . . . . 6 . 1 1 . . . 1 . . Part Schematic 18 | . . . . . . . . 1 . . . 1 . . 11 . . . . . . . . . . . 4 . . . . 1 . . . . Robot Schematic 7 | . . . . . . . . 1 . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 16 | . 3 . . . . . . 3 . . . . . . . . 1 . . . . . . . . . 4 . . 1 . 3 . . 1 . Prototype ID Bank 19 | . 1 3 . . . . 2 . . . . 1 . . 3 . 1 . . . . . . 1 . . 4 . . 2 . 1 . . . . Open Door 9 | . . . . . . . . . 1 . . . 1 1 . . . . . . 1 1 . . . . . . . . . . . 3 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Branch Access Points 8 | . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . 2 . . . . 1 . 1 . . . . . Emergency Access Points 6 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . . . Machine Index 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 1 . Terminal Index 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 1 . 1 . 1 . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 11 | . . . . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . 1 . 1 2 1 . . Locate Traps 7 | . 1 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Security Status 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Patrol Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Recall Investigation 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Hauler Manifests 3 | . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 5 | . 1 1 . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 16 | . 1 1 . . . 1 1 1 . . . . . . . . . . 2 . . . . . . . . . 1 3 . 1 3 1 . . Fabricator Hacks 10 | . . . . . . . . . . 2 . . . . . . 2 . 2 . . . . 1 . . . . 1 . 1 1 . . . . Network Status 7 | . . . . . . . . . . 2 . . . . . . 1 . . . . . . 1 . . . . 1 . 1 1 . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 2 . Scan Component 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Repair 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Recycling Unit Hacks 6 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Retrieve Components 6 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Scanalyzer 8 | . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . 3 . . . Insert Component 7 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 3 . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 13 | . . . . . . 1 . . . . . . . . . . . . 2 . . . . 2 . . . . 2 1 1 1 . 3 . . Seal Access 13 | . . . . . . 1 . . . . . . . . . . . . 2 . . . . 2 . . . . 2 1 1 1 . 3 . . Unauthorized Hacks 29 | . . 1 . . . . . 5 . . . 1 . . . . 1 . 2 . . . . 6 . . . . . 6 1 4 1 1 . . Terminals 13 | . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 6 . 3 1 . . . Track 3 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Botnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Skim 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . 3 . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . 1 . 1 . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Patch 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . . . . Recycling Units 8 | . . . . . . . . 4 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tunnel 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 87 | . 7 5 . . . 3 2 8 . 4 . 6 . . . . 5 . 7 . . . . 7 . . . . 3 5 3 5 6 5 6 . Full Trace Events 7 | . . . . . . . . 4 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 1 . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 1 . . . 1 . . 11 . . . 1 . . . . . . . 4 . . . . 1 . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 111 | . . . . . . . . . . . . . . . . . . . 111 . . . . . . . . . . . . . . . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Time 126 | . . . . . . . . . . . . . . . . . . . 54 . . . . 54 . . . . . . . . . . 18 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 3 . . . . . . 5 . . . . . . . . . . . . . . . 3 . . . . . . . . . . 10 . Parts Scanalyzed 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . 1 . . . . . . . . . . . 5 . 1 . . . . 1 . . . 1 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 41 | . . . . . . . . . 1 1 1 5 . . . . . 20 . . . 5 . 1 . . . . 1 1 2 . 2 1 . . Largest Group 20 | . . . . . . . . . 1 2 1 5 . . . . . 20 20 9 9 13 . 1 . . . . 1 1 2 . 2 1 . . Highest-Rated Group 777 | . . . . . . . . . 61 90 31 143 . . . . . 777 777 393 393 572 . 56 . . . . 64 36 128 . 71 36 . . Highest-Rated Ally 64 | . . . . . . . . . 61 61 31 31 . . . . . 50 50 50 50 50 . 56 . . . . 64 36 64 . 45 36 . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Ally Attacks 277 | . . . . . . . . . . 60 9 29 . . . . . . 89 14 17 25 . 9 . . . . 3 . 11 . 11 . . . Total Damage 7640 | . . . . . . . . . . 1306 168 416 . . . . . . 2910 389 351 1048 . 511 . . . . 136 . 336 . 69 . . . Kills 56 | . . . . . . . . . . 8 . 2 . . . . . . 29 4 3 5 . 3 . . . . 1 . 1 . . . . . Allies Corrupted 3 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 16 | . 3 . . . . . . 3 . . . . . . . . 1 . . . . . . . . . 4 . . 1 . 3 . . 1 . Derelict Logs Recovered 11 | . . . 3 . . . . . . . . . 1 . . . . . . 2 1 . 2 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 40433 | 23 1145 1052 439 791 223 1204 498 901 4459 1126 141 932 765 764 104 257 301 363 538 336 578 753 763 706 267 273 98 923 514 449 592 660 717 902 14890 986 Spaces Moved 34060 | 20 679 386 247 495 126 445 208 547 3163 753 116 1328 873 1061 166 447 528 351 699 539 805 956 863 1104 483 490 173 784 541 725 982 954 1288 1447 7756 1532 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8544 | . 515 386 247 495 126 445 208 547 1305 . . . . . . . . . . . . . . . . . . . . . . . . . 4270 . Legs 2615 | 20 164 . . . . . . . 1858 431 116 26 . . . . . . . . . . . . . . . . . . . . . . . . Wheels 322 | . . . . . . . . . . 322 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22579 | . . . . . . . . . . . . 1302 873 1061 166 447 528 351 699 539 805 956 863 1104 483 490 173 784 541 725 982 954 1288 1447 3486 1532 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 33 | 120 120 160 160 160 152 150 150 160 116 116 122 56 56 48 48 48 48 48 58 58 58 58 51 47 47 47 46 46 42 47 44 33 41 37 37 36 Average Speed 84 | 120 150 201 161 160 165 164 155 161 135 126 122 57 56 50 48 48 48 70 58 58 58 58 56 47 47 47 48 46 48 47 46 44 41 38 111 48 Slowest Speed 240 | 120 160 240 240 160 240 232 160 163 240 195 122 160 56 106 48 48 48 114 58 58 58 114 114 116 47 51 51 46 53 47 47 107 44 41 170 54 Overloaded Moves 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . 2 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Exploration Rate (%) 59 | 2 85 40 59 79 33 29 37 98 93 22 94 39 79 56 77 62 18 95 18 74 82 96 80 30 67 73 63 69 19 70 27 91 41 37 91 67 Regions Visited 36 Branch Regions 23 Pre-discovered Areas 13 | . . . 1 . . . . 4 1 . . . . . 1 . . . . 1 1 . 1 . . . 3 . . . . . . . . . Known Exits Taken 24 | . . 1 . . 1 1 . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 . 1 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 35 | . . . 1 . 1 . . . 6 . . . 2 3 . 1 . . . 3 3 . 3 . 4 3 . 5 . . . . . . . . Spaces Dug 458 | . . . . . . 1 . . . 6 . 10 23 22 1 . 6 . 7 . 3 1 19 31 5 2 . 6 15 19 11 8 19 52 184 7 Terrain Destroyed 877 | . . . . . . 24 . . . 6 . 25 23 41 1 60 6 . 7 . 3 1 19 31 5 2 . 6 15 19 11 14 22 52 477 7 Melee 293 | . . . . . . . . . . 6 . 10 23 20 1 . 6 . 7 . 3 1 19 31 5 2 . 6 15 19 11 6 18 50 27 7 Projectile 396 | . . . . . . 1 . . . . . . . 9 . . . . . . . . . . . . . . . . . 2 4 2 378 . AOE 188 | . . . . . . 23 . . . . . 15 . 12 . 60 . . . . . . . . . . . . . . . 6 . . 72 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 44463 | 19 770 552 268 494 134 798 315 560 3360 846 115 1448 1110 1233 182 475 552 467 808 560 910 1156 1100 1228 514 521 183 1332 761 824 1115 1182 1454 1749 13575 1793 Wait 7707 | . 47 52 . . . 250 54 . 46 6 . 41 211 120 . 14 . 95 85 16 101 140 154 19 14 13 . 522 142 29 79 153 43 159 5077 25 Move 34024 | 19 678 385 246 494 125 444 207 546 3162 753 115 1327 872 1060 165 446 528 350 698 538 804 955 862 1103 482 489 172 783 540 724 981 953 1287 1446 7754 1531 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 286 | . 8 19 3 . . 12 2 . 61 10 . 8 1 2 5 . 4 4 4 2 1 5 11 8 1 1 2 2 6 6 6 10 11 4 56 11 Fast Attach 155 | . 2 6 1 . . 5 4 2 8 5 . 7 . 3 . . 1 5 1 . . 9 9 9 . . 3 . 1 5 3 7 3 3 38 15 Attach 104 | . . 1 . . . 2 . . . 5 . 5 . 1 . 2 1 2 . 1 . . 10 5 . . 1 1 6 2 1 . 6 . 42 10 Detach 33 | . . . . . . . . . . . . 4 . . . . . 1 . . . 2 . 1 . 1 . . 1 . . 1 1 . 20 1 Swap 239 | . 7 5 1 . 2 9 4 2 13 8 . 10 1 5 1 4 2 2 4 1 . 1 6 12 7 4 . 5 6 7 4 12 19 37 34 4 Drop 364 | . 7 22 5 . 2 16 7 3 70 6 . 14 1 3 5 . 2 8 3 1 1 18 19 7 1 2 3 1 2 13 9 13 5 4 83 8 Fire 513 | . 17 55 10 . 3 57 35 1 . 21 . 3 . 18 . 5 . . . . . . . . . . . . . 3 . 6 5 3 271 . Melee 967 | . . . . . . . . . . 27 . 29 24 21 6 4 14 . 13 1 3 1 28 63 9 11 2 18 51 35 32 27 73 93 197 185 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 26 | . 4 7 2 . 2 3 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Rewire 38 | . . . . . . . . . . 2 . . . . . . . . . . . 25 . 1 . . . . 6 . . . 1 . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 754 | -10/Materials | Discovered new exit (range 6) 1097 | -10/Materials | Discovered new exit (range 16) 1169 | -10/Materials | Entered another Materials area 1169 | -9/Materials | Evolved 2 slots: Utility x2 1355 | -9/Materials | Discovered new exit (range 12) 1729 | -9/Materials | Discovered new exit (range 7) 1884 | -9/Materials | Identified exit to Mines 2221 | -9/Materials | Entered Mines 2406 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2409 | -9/Mines | Found Prototype Device 2422 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2453 | -9/Mines | Identified exit to Materials 2461 | -9/Mines | Learned location of Storage (-8) 2523 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2525 | -9/Mines | Build established: Scavenger-Mutant 2652 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2653 | -9/Mines | Discovered new exit (range 5) 2660 | -9/Mines | Entered Exiles 2660 | -9/Exiles | Found Exiles lab abandoned 3105 | -9/Exiles | Discovered new exit (range 14) 3451 | -9/Exiles | Entered Mines 3503 | -8/Mines | Found DCF Scrap (15 items) 3647 | -8/Mines | Discovered exit to Materials (range 14) 3674 | -8/Mines | Entered Materials 3674 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3675 | -8/Materials | Identified exit to Storage 3735 | -8/Materials | Garrison activated, responded to threat 4317 | -8/Materials | Build established: Scavenger-Tank 4878 | -8/Materials | Entered Storage 4951 | -8/Storage | Discovered new exit (range 11) 5369 | -8/Storage | Used back door to open Recycling access 5376 | -8/Storage | Entered Recycling 5530 | -8/Recycling | Scanned before Scraplab entrance 5828 | -8/Recycling | Discovered new exit (range 6) 6261 | -8/Recycling | Entered Scraplab 6274 | -8/Recycling | Discovered new exit (range 2) 6277 | -8/Recycling | Entered Scraptown 6277 | -8/Scraptown | System corruption cleaned by C-Scrubber 6398 | -8/Scraptown | Build established: Tank 6595 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6696 | -8/Scraptown | Discovered new exit (range 7) 6820 | -8/Scraptown | Visited The Evicted 6866 | -8/Scraptown | Visited Spacefarers 6987 | -8/Scraptown | Visited IN-MT5's Study 7031 | -8/Scraptown | Visited Comm Corps 7383 | -8/Scraptown | Visited TADAMA 7409 | -8/Scraptown | Visited Cyclists 7520 | -8/Scraptown | Visited UFD Registry 7520 | -8/Scraptown | Registered with UFD as "Dualslicer" 7581 | -8/Scraptown | Visited Sword Containment 7640 | -8/Scraptown | Visited Botcube Research 7671 | -8/Scraptown | Visited Scrap Suit Storage 7705 | -8/Scraptown | Visited LU-1G1's Boring Crew 7720 | -8/Scraptown | Visited DA-N13 Charitable Foundation 7736 | -8/Scraptown | Found DCF Scrap (27 items) 7766 | -8/Scraptown | Visited Derelict Rescue Squad 7808 | -8/Scraptown | Visited Junk Cannon Lab 7850 | -8/Scraptown | Visited A0-MCA Data Center 7875 | -8/Scraptown | Visited Curators Association 7899 | -8/Scraptown | Visited Abandonware Association 7921 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 8370 | -8/Scraptown | Found Scrap Suit 8482 | -8/Scraptown | Found DRS Beacon 8566 | -8/Scraptown | Given an A+ rating by A0-MCA 8572 | -8/Scraptown | Found A0-MCA's Component Scanner 8692 | -8/Scraptown | Found Lrg. Botcube 8712 | -8/Scraptown | Build established: Derelict-Scrapper 8738 | -8/Scraptown | Identified Exp. Sensor Array 9929 | -8/Scraptown | Lrg. Botcube activated 9955 | -8/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 2 guns. 10345 | -8/Scraptown | Entered Cyclist Reading Room 10697 | -8/Scraptown | Discovered new exit (range 5) 10736 | -8/Scraptown | Entered Factory 10736 | -6/Factory | Accompanied by 1 ally 10736 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 10957 | -6/Factory | Garrison activated, responded to threat 11029 | -6/Factory | Discovered new exit (range 14) 11043 | -6/Factory | Identified exit to Lower Caves 11260 | -6/Factory | Lost 4 parts (2p2n) 11540 | -6/Factory | Build established: Scavenger-Mutant 11862 | -6/Factory | Sucked down chute 11862 | -6/Factory | Entered Waste 11863 | -6/Waste | Met a frightened Derelict 11877 | -6/Waste | EMP discharged 11889 | -6/Waste | Spotted C-40 Crusher 11907 | -6/Waste | Spotted C-40 Crusher 11911 | -6/Waste | Spotted C-40 Crusher 11914 | -6/Waste | Spotted C-40 Crusher 11915 | -6/Waste | Spotted C-40 Crusher 11967 | -6/Waste | Spotted C-40 Crusher 11977 | -6/Waste | EMP discharged 11977 | -6/Waste | System corruption reached 10% 11991 | -6/Waste | Discovered new exit (range 11) 12002 | -6/Waste | Identified exit to Factory 12003 | -6/Waste | Entered Factory 12278 | -6/Factory | Discovered exit to Lower Caves (range 10) 12327 | -6/Factory | Build established: Mutant 12442 | -6/Factory | Found Prototype Launcher 12442 | -6/Factory | Identified Scatter Rocket Array 12814 | -6/Factory | Scrapoids reinforcements arrived? 12865 | -6/Factory | Garrison activated, responded to threat 12935 | -6/Factory | Entered Lower Caves 13651 | -6/Lower Caves | Discovered new exit (range 8) 13654 | -6/Lower Caves | Identified exit to Lower Caves 13688 | -6/Lower Caves | Learned 4 Factory zone layouts 13700 | -6/Lower Caves | Entered another Lower Caves area 13700 | -6/Lower Caves | Discovered new exit (range 12) 13710 | -6/Lower Caves | Found Alien Artifact 13710 | -6/Lower Caves | Identified Core Expander 13710 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 13724 | -6/Lower Caves | Identified exit to Factory 14035 | -6/Lower Caves | Spotted B-75 Beast 14459 | -6/Lower Caves | Discovered new exit (range 11) 14463 | -6/Lower Caves | Identified exit to Data Miner 14464 | -6/Lower Caves | Entered Data Miner 14464 | -6/Data Miner | Discovered new exit (range 6) 14467 | -6/Data Miner | Identified exit to Proximity Caves 14476 | -6/Data Miner | Met Data Miner 14484 | -6/Data Miner | Learned location of Section 7 (-2) 14484 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14492 | -6/Data Miner | Received God Mode back door access code from Data Miner 14534 | -6/Data Miner | Destroyed Data Miner 14537 | -6/Data Miner | Found Prototype Hackware 14538 | -6/Data Miner | Found Prototype Hackware 14544 | -6/Data Miner | Data Conduit disabled 14568 | -6/Data Miner | Entered Proximity Caves 14631 | -5/Proximity Caves | Spotter reported a threat 14633 | -5/Proximity Caves | Spotter reported a threat 14824 | -5/Proximity Caves | Discovered exit to Factory (range 4) 14825 | -5/Proximity Caves | Entered Factory 14825 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14862 | -5/Factory | Identified Ghost Barrier 14868 | -5/Factory | Identified Deep Network Scanner 15055 | -5/Factory | Identified exit to Upper Caves 15055 | -5/Factory | Identified exit to Extension 15126 | -5/Factory | Manually triggered Chute Trap 15126 | -5/Factory | Sucked down chute 15126 | -5/Factory | Entered Waste 15127 | -5/Waste | Joined by Warlord forces that had cleared the area 15170 | -5/Waste | Build established: Hacker-Mutant 15182 | -5/Waste | Found Prototype Protection 15182 | -5/Waste | Identified Centrium Heavy Armor Plating 15279 | -5/Waste | Discovered new exit (range 15) 15295 | -5/Waste | Found Prototype Device 15311 | -5/Waste | Identified Femtoactuators 15444 | -5/Waste | Identified exit to Factory 15489 | -5/Waste | Entered Factory 15489 | -5/Factory | Accompanied by 20 allies 15789 | -5/Factory | First assault squad dispatched 15889 | -5/Factory | Fabricated Femtoactuators? 16018 | -5/Factory | Repaired Exp. Sensor Array? 16027 | -5/Factory | Entered Upper Caves 16027 | -5/Upper Caves | Accompanied by 9 allies 16229 | -5/Upper Caves | Discovered new exit (range 13) 16245 | -5/Upper Caves | Found Alien Artifact 16246 | -5/Upper Caves | Identified Dimensional Node Initializer 16246 | -5/Upper Caves | Initialized slip node 16276 | -5/Upper Caves | Identified exit to Upper Caves 16315 | -5/Upper Caves | Learned Factory emergency access door positions 16321 | -5/Upper Caves | Learned location of Armory (-3) 16363 | -5/Upper Caves | Entered another Upper Caves area 16363 | -5/Upper Caves | Accompanied by 9 allies 16403 | -5/Upper Caves | Discovered new exit (range 14) 16900 | -5/Upper Caves | Discovered new exit (range 11) 16931 | -5/Upper Caves | Identified exit to Warlord 16941 | -5/Upper Caves | Entered Warlord 16941 | -5/Warlord | Accompanied by 8 allies 17130 | -5/Warlord | Rebuked by Warlord 17138 | -5/Warlord | Opened Warlord's prototype stash 17144 | -5/Warlord | Found Prototype Device 17144 | -5/Warlord | Identified Exp. Cloaking Device 17145 | -5/Warlord | Warlord's base attacked by MAIN.C 17158 | -5/Warlord | Found Prototype Processor 17158 | -5/Warlord | Identified Spectral Analyzer 17228 | -5/Warlord | Met EX-DEC 17231 | -5/Warlord | Found Prototype Energy Cannon 17231 | -5/Warlord | Identified Vortex Cannon 17465 | -5/Warlord | Spotted Striker 17495 | -5/Warlord | Warlord forces counterattacked 17537 | -5/Warlord | Spotted Striker 17556 | -5/Warlord | Allies destroyed Striker 17556 | -5/Warlord | Spotted Striker 17574 | -5/Warlord | Allies destroyed Striker 17621 | -5/Warlord | Lost 17 allies 17625 | -5/Warlord | Discovered new exit (range 14) 17632 | -5/Warlord | Identified exit to Proximity Caves 17650 | -5/Warlord | Opened side exit 17694 | -5/Warlord | Entered Proximity Caves 17709 | -4/Proximity Caves | Lost 5 allies 17751 | -4/Proximity Caves | Found Prototype Launcher 17751 | -4/Proximity Caves | Identified Tactical Quantum Warhead 17766 | -4/Proximity Caves | Found Prototype Processor 17766 | -4/Proximity Caves | Identified Exp. Armor Integrity Analyzer 17789 | -4/Proximity Caves | Learned Research garrison access intel 17935 | -4/Proximity Caves | Activated DRS Beacon 18051 | -4/Proximity Caves | Build established: Hacker-Scout 18143 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18401 | -4/Proximity Caves | Spotted B-86 Titan 18415 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 18432 | -4/Proximity Caves | System corruption reached 10% 18447 | -4/Proximity Caves | Discovered new exit (range 21) 18456 | -4/Proximity Caves | Identified exit to Factory 18457 | -4/Proximity Caves | Entered Factory 18457 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18458 | -4/Factory | Forged Quantum Companion 18564 | -4/Factory | Identified exit to Upper Caves 19032 | -4/Factory | Spotted B-86 Titan 19058 | -4/Factory | Repaired Centrium Medium Armor Plating 19163 | -4/Factory | Entered Upper Caves 19249 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19260 | -4/Upper Caves | Learned Research terminal intel 19296 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 19418 | -4/Upper Caves | Discovered new exit (range 6) 19420 | -4/Upper Caves | Identified exit to Upper Caves 19430 | -4/Upper Caves | Entered another Upper Caves area 19487 | -4/Upper Caves | Discovered new exit (range 10) 19663 | -4/Upper Caves | Spotted B-86 Titan 19668 | -4/Upper Caves | Learned Research security intel 19696 | -4/Upper Caves | Discovered new exit (range 14) 19702 | -4/Upper Caves | Identified exit to Zhirov 19703 | -4/Upper Caves | Entered Zhirov 19703 | -4/Zhirov | Discovered new exit (range 3) 19713 | -4/Zhirov | Met Zhirov 19724 | -4/Zhirov | Learned location of Testing (-2) 19724 | -4/Zhirov | Learned location of Command (-1) 19732 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19742 | -4/Zhirov | Found Alien Artifact 19752 | -4/Zhirov | Found Alien Artifact 19752 | -4/Zhirov | Identified Integrated Dissipator 19752 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19800 | -4/Zhirov | Identified exit to Proximity Caves 19801 | -4/Zhirov | Entered Proximity Caves 20107 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 20114 | -3/Proximity Caves | Build established: Hacker-Ninja 20649 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20716 | -3/Proximity Caves | Discovered new exit (range 8) 20723 | -3/Proximity Caves | Identified exit to Research 20724 | -3/Proximity Caves | Entered Research 20724 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20726 | -3/Research | Loaded intel: 24 terminal locations 20727 | -3/Research | Loaded intel: 4 garrison access locations 20728 | -3/Research | Identified exit to Armory 20728 | -3/Research | Identified exit to Quarantine 20830 | -3/Research | Identified Transdimensional Reconstructor 20830 | -3/Research | Warped through subspace 21232 | -3/Research | Spotted B-90 Cyclops 21238 | -3/Research | Entered Quarantine 21276 | -3/Quarantine | Identified exit to Research 21289 | -3/Quarantine | Found Heavy Servo Lattice 21465 | -3/Quarantine | Found Alien Artifact 21487 | -3/Quarantine | Found Alien Slashing Weapon 21487 | -3/Quarantine | Identified Sigix Broadsword 21556 | -3/Quarantine | Found Alien Artifact 21558 | -3/Quarantine | Identified Subatomic Replicator 21558 | -3/Quarantine | Forged Prototype Slashing Weapon 21650 | -3/Quarantine | Found Alien Energy Cannon 21687 | -3/Quarantine | Entered Research 21687 | -2/Research | Evolved 2 slots: Utility x2 21855 | -2/Research | Identified exit to Testing 21914 | -2/Research | Found Centrium Heavy Armor Plating 21917 | -2/Research | Found Centrium Heavy Armor Plating 21931 | -2/Research | Spotted B-90 Cyclops 22279 | -2/Research | Entered Testing 22350 | -2/Testing | Found Prototype Hackware 22350 | -2/Testing | Identified System Mapper 22399 | -2/Testing | Found Corrupted Prototype Device 22421 | -2/Testing | Identified Exp. ECM Suite 22466 | -2/Testing | Found Exp. Signal Interpreter 22498 | -2/Testing | Found Mni. Smartbomb Launcher 22523 | -2/Testing | Found 2N-1CE's Frost Array 22622 | -2/Testing | Discovered new exit (range 11) 22629 | -2/Testing | Found Exp. Transmission Jammer 22660 | -2/Testing | Found Exp. Core Analyzer 22753 | -2/Testing | Build established: Wizard-Gladiator 22797 | -2/Testing | Spotted Fortress 22823 | -2/Testing | Discovered new exit (range 5) 22825 | -2/Testing | Identified exit to Section 7 22939 | -2/Testing | Entered Section 7 23001 | -2/Section 7 | Found Alien Artifact 23116 | -2/Section 7 | Identified exit to Access 23317 | -2/Section 7 | Found Alien Artifact 23409 | -2/Section 7 | Found Integrated Dissipator 23409 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23426 | -2/Section 7 | Spotted S7 Guard 23432 | -2/Section 7 | Identified Integrated Mediator 23432 | -2/Section 7 | Identified Integrated Reactor 23432 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 23433 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23445 | -2/Section 7 | Spotted Alpha 7 23445 | -2/Section 7 | Spotted Alpha 7 23447 | -2/Section 7 | Spotted S7 Guard 23457 | -2/Section 7 | Found Alien Artifact 23466 | -2/Section 7 | Identified Navigation Efficiency Matrix 23519 | -2/Section 7 | Found Alien Artifact 23550 | -2/Section 7 | Identified Core Membrane 23550 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 23656 | -2/Section 7 | Entered Access 23656 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 23847 | -1/Access | Spotted B-99 Colossus 24556 | -1/Access | Discovered new exit (range 7) 24558 | -1/Access | Identified exit to Command 24558 | -1/Access | Entered Command 24670 | -1/Command | Spotted B-99 Colossus 24809 | -1/Command | Repaired Cmb. Gravmag System 24855 | -1/Command | Found Exp. Force Field 24933 | -1/Command | Found Quantum Capacitor 25062 | -1/Command | Build established: Hacker-Gladiator 25210 | -1/Command | Spotted M Guard 25471 | -1/Command | Spotted Combat Programmer 25472 | -1/Command | Spotted Combat Programmer 25475 | -1/Command | Destroyed Combat Programmer 25481 | -1/Command | Destroyed Combat Programmer 25542 | -1/Command | Destroyed M Guard 25547 | -1/Command | Found Corrupted Prototype Reactor 25547 | -1/Command | Identified Zero-point Reactor 25550 | -1/Command | Found Corrupted Zero-point Reactor 25554 | -1/Command | Found Corrupted Prototype Device 25555 | -1/Command | Identified AEGIS Remote Shield 25559 | -1/Command | Found Corrupted Prototype Launcher 25583 | -1/Command | Spotted M Guard 25589 | -1/Command | Destroyed M Guard 25589 | -1/Command | All MAIN.C guards destroyed 25597 | -1/Command | Found Corrupted Hvy. Regenerative Plating 25602 | -1/Command | Identified Ragnarok Missile Launcher 25608 | -1/Command | Found Zero-point Reactor 25617 | -1/Command | Found Corrupted Thermal Barrier 25678 | -1/Command | Found Corrupted Zero-point Reactor 25741 | -1/Command | Crushed by falling debris 25984 | -1/Command | Met MAIN.C 25991 | -1/Command | 0b10 Conduit disabled 26017 | -1/Command | Destroyed MAIN.C Shell 26017 | -1/Command | MAIN.C activated Command garrisons 26052 | -1/Command | Destroyed MAIN.C 26053 | -1/Command | Discovered new exit (range 49) 26053 | -1/Command | Discovered new exit (range 96) 26053 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 26079 | -1/Command | Lost 6 parts (3n3u) 26347 | -1/Command | Build established: Scavenger-Mutant 27235 | -1/Command | Found Centrium Heavy Armor Plating 27486 | -1/Command | Found Active Sensor Suite 27538 | -1/Command | Build established: Scavenger-Gladiator 28436 | -1/Command | Found Exp. Core Analyzer 28788 | -1/Command | Phase Generator disabled 29176 | -1/Command | Found Exp. Powered Armor 34443 | -1/Command | Build established: Scavenger-Mutant 39299 | -1/Command | Crushed by falling debris 39304 | -1/Command | Crushed by falling debris 39322 | -1/Command | Discovered new exit (range 3) 39448 | -1/Command | Entered Access_0 39449 | -1/Access_0 | Met Architect 39458 | -1/Access_0 | Destroyed A8 39471 | -1/Access_0 | Architect warped through subspace 39523 | -1/Access_0 | Found Exp. Phase Shifter 39536 | -1/Access_0 | Architect warped through subspace 39589 | -1/Access_0 | Architect warped through subspace 39606 | -1/Access_0 | Subspace Access Node disabled 39646 | -1/Access_0 | Architect warped through subspace 39666 | -1/Access_0 | A6 warped into view 39669 | -1/Access_0 | Destroyed A6 39671 | -1/Access_0 | Found Med. Regenerative Plating 39675 | -1/Access_0 | Found Exp. Melee Analysis Suite 39680 | -1/Access_0 | Architect warped through subspace 39717 | -1/Access_0 | Architect warped through subspace 39754 | -1/Access_0 | Architect warped through subspace 39786 | -1/Access_0 | Architect warped through subspace 39804 | -1/Access_0 | Architect warped through subspace 39814 | -1/Access_0 | Subspace Access Node disabled 39824 | -1/Access_0 | Architect warped through subspace 39848 | -1/Access_0 | Found Exp. Phase Shifter 39855 | -1/Access_0 | Core integrity fell below 50% 39864 | -1/Access_0 | Architect warped through subspace 39869 | -1/Access_0 | A5 warped into view 39880 | -1/Access_0 | Destroyed A5 39882 | -1/Access_0 | Architect warped through subspace 39888 | -1/Access_0 | Found Med. Regenerative Plating 39897 | -1/Access_0 | Subspace Access Node disabled 39926 | -1/Access_0 | Architect warped through subspace 39937 | -1/Access_0 | Lost 6 parts (1p1n4u) 39970 | -1/Access_0 | Architect warped through subspace 40021 | -1/Access_0 | Architect warped through subspace 40039 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 40076 | -1/Access_0 | Architect warped through subspace 40108 | -1/Access_0 | Architect warped through subspace 40140 | -1/Access_0 | Architect warped through subspace 40186 | -1/Access_0 | A4 warped into view 40227 | -1/Access_0 | Lost 3 parts (1p1n1u) 40230 | -1/Access_0 | Core integrity fell below 20% 40260 | -1/Access_0 | Architect warped through subspace 40285 | -1/Access_0 | Architect warped through subspace 40303 | -1/Access_0 | Lost 3 parts (1n1u1w) 40337 | -1/Access_0 | Architect warped through subspace 40337 | -1/Access_0 | Found Prototype Protection 40337 | -1/Access_0 | Identified Centrium Linked Plating 40427 | -1/Access_0 | Warped through subspace to slip node 40427 | -1/Access_0 | Discovered new exit (range 8) 40434 | *** | Establishing 0b11! Last Messages --------------- 40393_ Exp. Phase Shifter destroyed. 40394_ Slug penetrates Wall. 40395_ Penetrated by Quantum Shear. 40395_ Quantum Shear penetrates Wall. 40402_ Penetrated by Quantum Shear. 40411_ Quantum Shear penetrates Wall. The surroundings shift and blur. 40414_ Zero-point Reactor destroyed. 40420_ Cmb. Linear Gravjet destroyed. 40421_ Quantum Shear penetrates Wall. Superquantum Companion releases a shadow of itself that zips off towards Enhanced Grunt. 40423_ Destroyed Adv. Particle Charger. 40427_ Warped through subspace, drawn to slip node. 40427_ EXIT=FOUND 40428_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 40431_ Dropped Cmb. Antigrav System. 40433_ Acquired Cmb. Antigrav System. [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 192 Energy Generation 99 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 4 Additional Mass Support 25 Armor Coverage 2425 Resistance: TH 50 Core Shielding 40 Point Defense Rating 400 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 86 Melee Accuracy 18 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 8 Force Boost 30 Offensive Hacking 45 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -8/Recycling | Hacked Cld. Airjet | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Femtoactuators | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Cmb. Linear Gravjet | -2/Testing | Hacked Robot Schematics ------------------ M-28 Smith | -8/Recycling | Hacked G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Femtoactuators | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Subatomic Replicator Integrated Mediator Integrated Reactor Core Membrane High-powered Transdimensional Reconstructor Achievements -------------- Ambidextrous Assassin By A Hair Challenges ------------ None Game ------ Seed AssaultSpikedExoskeleton Manual? 0 Play Time 11:04:49 Cumulative 269.6 hours Start 2024.10.12 @ 16:06:20 End 2024.10.15 @ 18:31:53 Sessions 48 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type 1 Total 14 Types 3/2/6/1/1/0/1/0/0 Lore% 80 Gallery% 81 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce735d2e-9068-42c9-8e67-842a9275f8bb