Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.02 @ 16:10:55 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (14) 70 Value Destroyed (272) 272 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3262 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 647/700 Matter 7/300 Energy 286/290 System Corruption 0% Temperature Cool (61) Movement Flying (29) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (4) ------ Small Storage Unit Advanced Terrain Scan Processor Improved Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Deuterium Engine Enhanced Nuclear Core Faulty Enhanced Nuclear Core Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Grenade Launcher > --- INVENTORY -------- Deuterium Engine Flight Unit Hardened Light Armor Plating [Rating: 37] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Makeshift Sword Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . . 2 . 1 . Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Parts Attached 29 | 2 . . 3 4 3 17 Power 2 | . . . . . . 2 Engine 2 | . . . . . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 . . 2 1 2 7 Treads 6 | 2 . . 2 . 2 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 8 | . . . . 1 . 7 Utility 6 | . . . . 1 1 4 Device 1 | . . . . . . 1 Storage 1 | . . . . . . 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . . 1 1 1 Artifact . | . . . . . . . Weapon 7 | . . . 1 2 . 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 10 | . . . 1 . 5 4 Power . | . . . . . . . Propulsion 8 | . . . 1 . 4 3 Utility 1 | . . . . . 1 . Weapon 1 | . . . . . . 1 Highest Loss Streak 5 | . . . 1 . 5 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 50 | . 28 28 40 49 45 68 Engine 2 | . . . . . . 6 Treads 20 | . 28 28 40 33 27 . Flight 14 | . . . . 2 7 35 Device 1 | . . . . . . 3 Storage 2 | . . . . . . 6 Processor 2 | . . . . . . 5 Protection 3 | . . . . 5 6 4 Slashing Weapon 1 | . . . . 7 4 . Naked Turns 2 | . . . . . . 2 Heaviest Build 23 | . . . . 3 3 23 Greatest Support 40 | 40 3 3 3 3 3 26 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 8 Average Capacity 5 | 5 5 5 5 5 5 7 Most Carried 5 | 1 4 4 5 5 5 5 Average Carried 3 | . 1 4 4 4 4 2 Final Capacity 8 | 5 5 5 5 5 5 8 Final Carried 5 | 1 4 4 5 5 5 4 Class Distribution -------------------- 66% | Mutant 33% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Matter Collected 259 | 211 . . . 13 . 35 Remotely . | . . . . . . . Salvage Created 103 | . . . 26 11 . 66 Parts 9 | . . . 3 2 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 14 | . . . 4 4 . 6 AOE 14 | . . . 4 4 . 6 Classes Destroyed 1 | . . . 1 . . . Swarmer 14 | . . . 4 4 . 6 Best Kill Streak 4 | . . . 4 4 . 4 Combat Bots Only 4 | . . . 4 4 . 4 Max Kills in Single Turn 3 | . . . 3 2 . 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Damage Taken 1400 | . 113 . 214 101 673 299 Core 224 | . . . 32 8 131 53 Absorbed by Shields . | . . . . . . . Redirected to Shielding 142 | . . . . 21 121 . Regen/Repaired (Parts) 16 | . . . . . 16 . Core Remaining (%) 91 | 100 . 100 . 90 76 . Volleys Fired 12 | . . . 3 3 . 6 Largest 1 | . . . 1 1 . 1 Hottest 30 | . . . 30 30 . 30 Shots Fired 12 | . . . 3 3 . 6 Gun . | . . . . . . . Cannon . | . . . . . . . Launcher 12 | . . . 3 3 . 6 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive 12 | . . . 3 3 . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 3 | . . . 1 2 . 3 Robot Miss Streak 2 | . . . 2 . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 6 | . . . 1 2 . 3 Core Hits 25 | . . . 6 5 . 14 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing 1 | . . . . 1 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 988 | . . . 226 312 2 448 Guns . | . . . . . . . Cannons . | . . . . . . . Explosions 901 | . . . 226 227 . 448 Melee 76 | . . . . 76 . . Ramming 11 | . . . . 9 2 . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive 901 | . . . 226 227 . 448 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 76 | . . . . 76 . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 99 | . . . 5 68 . 26 Projectiles . | . . . . . . . Explosions 53 | . . . 5 22 . 26 Melee 46 | . . . . 46 . . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 148 | . . . . 31 1 116 Shots 5 | . . . . 1 . 4 Rammed 3 | . . . . 2 1 . Targets Rammed 3 | . . . . 2 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 77 | . . . . 2 . 77 Average Temperature 28 | . . . . 2 . 28 Received Heat Transfer 285 | . 66 . 54 . 153 12 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Peak Influence 361 | . . . 140 199 209 361 Initial 94 | . . . . 54 77 94 Average 115 | . . . 92 116 96 201 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 77 | 100 100 100 100 100 97 35 Level 1 22 | . . . . . 2 64 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 2 . 1 3 Investigation 5 | . . . 1 . 1 3 Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Distress Signals 3 | . 1 . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 5 . 16 8 18 16 Peak Tracking Total 20 | . 5 . 12 4 20 9 Tactical Retreats 3 | . . . . . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Traps Triggered 2 | . . . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Machines Disabled 3 | . . . 1 1 . 1 Max in Single Turn 1 | . . . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Machines Accessed 6 | . . . . . 1 5 Terminals 3 | . . . . . . 3 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . . . . . 3 12 Successful 7 | . . . . . 2 5 Failed 8 | . . . . . 1 7 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual 7 | . . . . . . 7 Terminals 8 | . . . . . . 8 Fabricators 4 | . . . . . . 4 Repair Stations 3 | . . . . . 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . . 1 Branch Access Points 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . . . . . . 4 Terminals 2 | . . . . . . 2 Botnet 2 | . . . . . . 2 Fabricators 2 | . . . . . . 2 Liberate 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . . . 1 4 Full Trace Events 4 | . . . . . 1 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 32 | . . . . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Turns Passed 690 | 32 42 65 90 102 125 234 Spaces Moved 1346 | 33 68 101 155 168 171 650 Core 699 | 23 68 101 155 168 171 13 Treads 10 | 10 . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 637 | . . . . . . 637 Fastest Speed 26 | 50 50 50 50 50 50 26 Average Speed 39 | 83 50 50 50 50 50 26 Slowest Speed 160 | 160 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . . . . . . 6 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 24 27 27 44 28 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 36 | . . . . 27 . 9 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 36 | . . . . 27 . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Total 1472 | 35 75 114 163 182 209 694 Wait 69 | . 5 14 . . 32 18 Move 1329 | 32 67 100 154 168 170 638 Hop 6 | . . . . . . 6 Pick Up 13 | 1 3 . 2 2 1 4 Fast Attach 19 | 2 . . 1 3 3 10 Attach 10 | . . . 2 1 . 7 Detach 4 | . . . 1 1 . 2 Swap . | . . . . . . . Drop 7 | . . . . 2 2 3 Fire 12 | . . . 3 3 . 6 Melee 1 | . . . . 1 . . Ram 2 | . . . . 1 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: [*Fac x2] / Sto / Low x2) History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 33 | -11/Junkyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 15) 75 | -10/Materials | Entered Mines 79 | -10/Mines | Met a Derelict bent on vengeance 79 | -10/Mines | Received a Mining Laser from a helpful Derelict 120 | -10/Mines | Discovered new exit (range 6) 140 | -10/Mines | Entered Materials 140 | -9/Materials | Evolved 2 slots: Propulsion x2 223 | -9/Materials | Discovered new exit (range 14) 230 | -9/Materials | Entered Mines 231 | -9/Mines | Assembled infested the area 258 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 313 | -9/Mines | Build established: Mutant 329 | -9/Mines | Discovered new exit (range 4) 332 | -9/Mines | Entered Materials 332 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 375 | -8/Materials | Repaired VTOL Module 450 | -8/Materials | Discovered new exit (range 10) 457 | -8/Materials | Entered Factory 457 | -7/Factory | Evolved 2 slots: Utility x2 472 | -7/Factory | Lost 5 parts (4n1u) 653 | -7/Factory | Discovered new exit (range 15) 653 | -7/Factory | Identified exit to Storage 653 | -7/Factory | Identified exit to Lower Caves 686 | -7/Factory | Discovered new exit (range 8) 691 | -7/Factory | Self-destructed Last Messages --------------- 00660_ Connecting with Fabricator... >>Trojan(Liberate) Trojan loaded successfully. Testing... Ready to liberate! 00660_ ALERT: Suspicious activity at Fabricator F005. Dispatching Investigation squad. 00666_ W-25 Informer sends out distress signal. 00677_ Triggered Blade Trap. 00677_ Massive razor-sharp blades shoot up from within the floor. 00677_ Imp. Cooling System severed. 00677_ Autogun severed. 00679_ K-01 Serf cleans the Terminal. 00679_ W-25 Informer sends out distress signal. 00680_ Acquired Prototype Power Core. 00681_ Slug penetrates Construction Platform. 00682_ Acquired Prototype Power Core. 00684_ Slug penetrates Wall. 00686_ EXIT=FOUND 00688_ Flight Unit destroyed. 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"" | | ??# #?#* """"""" # | | ??# < #?# """"""" ##### | | ??# #?# ##### | | ??# #?# | | ??### ###?# | | ????# #???# | | ????#Y#???# | | ????# #???# ############### | | ????# #???# # #??????# "" | | ????# ##### # "#??????# "" | | ????# / """ T#??????# "" | | ????#### # """ "######## | | ???????# # """ + | | ???????# # # | | ???????# ######## | | ???????# | | ???????# ###############+### | | ???????# #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 465 Matter Stores 291 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 64 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedIonicBoregun Manual? 0 Play Time 00:12:34 Cumulative 166.3 hours Start 2023.05.02 @ 15:57:45 End 2023.05.02 @ 16:10:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 494 Rogue 494 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 70 Gallery% 74 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14ea1e5b-88e8-4370-ac8e-a1d596efab87