Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.14 @ 17:24:11 Player: Hayori Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1403) 1403 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 3762 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/550 Matter 246/300 Energy 132/140 System Corruption 0% Temperature Cool (57) Movement Core (1500) Ox29 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Machine Analyzer > --- WEAPON (2) ------- Light Cannon > --- INVENTORY (25) --- Light Ion Engine Compact Wheel Heat Sink Heat Sink Improved Heat Sink Improved Cooling System Improved Cooling System Large Matter Pod (103) Weight Redist. System Terrain Scan Processor Recoil Stabilizer Light Armor Plating Tractor Beam Recalibrator Particle Gun Heavy Particle Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Machine Analyzer Improved Signal Interpreter > --- WEAPON ----------- Light Cannon Light Cannon > --- INVENTORY -------- Light Deuterium Engine Wheel Heat Sink Heat Sink Weight Redist. System Recoil Stabilizer Light Armor Plating Tractor Beam Recalibrator Particle Gun [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Processor Machine Analyzer Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 52 | 7 7 1 6 3 28 Power 11 | 2 . . 2 1 6 Engine 7 | 2 . . 1 1 3 Core 4 | . . . 1 . 3 Reactor . | . . . . . . Propulsion 17 | 2 1 1 1 1 11 Treads . | . . . . . . Leg 3 | . . . . . 3 Wheel 11 | 2 1 1 1 1 5 Hover . | . . . . . . Flight 3 | . . . . . 3 Utility 10 | 1 2 . 3 . 4 Device 4 | . 1 . 2 . 1 Storage 4 | 1 1 . 1 . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 4 . . 1 7 Energy Gun 3 | 2 . . . . 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | . 3 . . . 2 Ballistic Cannon 4 | . . . . . 4 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 29 | . . . 2 3 24 Power 7 | . . . . 1 6 Propulsion 9 | . . . 2 1 6 Utility 5 | . . . . . 5 Weapon 8 | . . . . 1 7 Highest Loss Streak 8 | . . . 2 3 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 96 100 96 68 76 Engine 5 | . 14 14 5 8 2 Core 7 | . . . 5 . 11 Leg 2 | . . . . . 4 Wheel 15 | . 28 28 29 8 6 Device 13 | . 10 14 22 22 9 Storage 12 | . 14 14 11 11 11 Processor 6 | . . . . . 11 Energy Gun 2 | . 18 . . . . Ballistic Gun 9 | . 9 28 22 12 3 Ballistic Cannon 7 | . . . . . 12 Peak Build Rating 31 | 6 13 13 18 16 31 Average Rating 16 | 3 9 13 16 12 19 On Entrance 10 | . 6 13 13 16 13 Naked Turns . | . . . . . . Heaviest Build 101 | 13 21 21 93 94 101 Greatest Support 36 | 26 26 26 36 16 36 Greatest Overweight (x) 32 | . . . 5 9 32 Average Overweight (x) 2 | . . . 1 5 5 Largest Inventory Capacity 25 | 8 10 10 25 25 25 Average Capacity 20 | 6 8 10 19 25 25 Most Carried 18 | 5 8 10 15 15 18 Average Carried 10 | 1 5 7 11 13 12 Final Capacity 25 | 8 10 10 25 25 25 Final Carried 17 | . 7 9 15 13 17 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1513 | 212 47 175 254 76 749 Remotely . | . . . . . . Salvage Created 1756 | . 47 189 435 76 1009 Parts 128 | . 3 18 36 4 67 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 42 | . 3 6 13 2 18 Guns 31 | . 3 6 13 1 8 Cannons 11 | . . . . 1 10 Classes Destroyed 10 | . 1 3 3 . 3 Worker 2 | . . 1 . . 1 Builder 3 | . . 1 . . 2 Recycler 6 | . . 1 . . 5 Mechanic 1 | . . . . . 1 Watcher 5 | . . . 3 . 2 Swarmer 19 | . 3 6 6 . 4 Grunt 19 | . . . 6 2 11 Brawler 1 | . . . . . 1 Sentry 2 | . . . 1 . 1 Hunter 1 | . . . . . 1 Best Kill Streak 6 | . 3 6 4 2 6 Combat Bots Only 4 | . 3 3 3 2 4 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 410 | . 10 22 69 36 273 Missed 110 | . 1 6 28 10 65 Damage Taken 2935 | . 48 88 336 263 2200 Core 674 | . 9 8 42 61 554 Absorbed by Shields . | . . . . . . Ignored by Resistances 883 | . 18 32 103 80 650 Core Remaining (%) 89 | 100 . 93 . 74 . Volleys Fired 158 | . 6 14 36 13 89 Largest 2 | . 1 2 2 2 2 Hottest 104 | . 40 46 46 79 104 Shots Fired 287 | . 6 28 72 20 161 Gun 194 | . 6 28 72 18 70 Cannon 93 | . . . . 2 91 Launcher . | . . . . . . Special . | . . . . . . Kinetic 257 | . . 28 72 18 139 Thermal 13 | . . . . . 13 Explosive . | . . . . . . Electromagnetic 17 | . 6 . . 2 9 Robot Hit Streak 47 | . 2 9 18 17 47 Robot Miss Streak 3 | . 1 1 3 1 3 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 4 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 225 | . 4 20 56 18 127 Core Hits 90 | . 3 9 22 4 52 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . . 1 1 . 1 Critical Strikes 7 | . 1 1 1 . 4 Destroy 4 | . . 1 1 . 2 Blast 2 | . . . . . 2 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3698 | . 44 314 815 273 2252 Guns 2301 | . 44 314 815 250 878 Cannons 1397 | . . . . 23 1374 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3297 | . . 314 815 250 1918 Thermal 154 | . . . . . 154 Explosive . | . . . . . . Electromagnetic 247 | . 44 . . 23 180 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles 5 | . . . . . 5 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 22 | . . . . . 22 Impact . | . . . . . . Kinetic 20 | . . . . . 20 Secondary 2 | . . . . . 2 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 441 | . . . 21 30 441 Average Temperature 125 | . . . 8 10 144 Received Heat Transfer 1695 | . . . 210 180 1305 Effects 7 | . . . . . 7 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 370 | . . . . . 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 472 | . 70 211 472 179 310 Initial 155 | . . 23 69 155 58 Average 135 | . 33 128 259 160 117 Maximum Alert Level 2 | . . 1 2 . 1 Low Security (%) 77 | 100 100 85 35 100 84 Level 1 19 | . . 14 51 . 15 Level 2 2 | . . . 12 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . 2 . 3 Investigation 3 | . . . 1 . 2 Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 3 6 21 5 34 Peak Tracking Total 6 | . 3 3 4 3 6 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 5 | . . 2 2 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 14 | . 3 . 6 1 4 Terminals 11 | . 2 . 5 1 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 45 | . 8 . 21 1 15 Successful 38 | . 6 . 20 1 11 Failed 7 | . 2 . 1 . 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . . 3 . 4 Terminals 39 | . 6 . 20 1 12 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 2 . 1 . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 33 | . 4 . 19 1 9 Record 20 | . 2 . 12 . 6 Prototype ID Bank 1 | . . . 1 . . Alert Level 1 | . . . . . 1 Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . . 1 Surveillance Status 1 | . 1 . . . . Zone Layout 7 | . . . 5 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 2 . 1 . 2 Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . . . . . 1 Retrieve Components 3 | . 1 . 1 . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 . 4 1 4 Full Trace Events 5 | . 1 . 2 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 25 | . . . . . 25 Retrieved Components 20 | . 3 . 7 . 10 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2000 | 45 237 111 398 82 1127 Spaces Moved 970 | 43 248 80 277 27 295 Core 44 | 20 . . . . 24 Treads . | . . . . . . Legs 68 | . . . . . 68 Wheels 852 | 23 248 80 277 27 197 Hover . | . . . . . . Flight 6 | . . . . . 6 Fastest Speed 50 | 50 80 80 80 155 116 Average Speed 146 | 71 80 80 98 161 275 Slowest Speed 1650 | 90 90 80 155 215 1650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 40 32 22 6 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1259 | 57 279 98 330 45 450 Wait 3 | . . . . 2 1 Move 965 | 42 247 79 276 26 295 Hop . | . . . . . . Pick Up 64 | 7 13 3 9 1 31 Fast Attach . | . . . . . . Attach 40 | 6 1 . 3 3 27 Detach 1 | . . . 1 . . Swap 12 | 1 6 1 3 . 1 Drop 16 | 1 6 1 2 . 6 Fire 158 | . 6 14 36 13 89 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 15) 273 | -10/Materials | Discovered new exit (range 14) 283 | -10/Materials | Entered Mines 297 | -10/Mines | Met a Derelict bent on vengeance 314 | -10/Mines | Learned location of Zion (-7) 315 | -10/Mines | Build established: Mutant 386 | -10/Mines | Discovered new exit (range 11) 394 | -10/Mines | Entered Materials 394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 758 | -9/Materials | Discovered new exit (range 16) 792 | -9/Materials | Entered Mines 837 | -9/Mines | Lost 3 parts (1p1n1w) 852 | -9/Mines | Discovered new exit (range 14) 874 | -9/Mines | Entered Materials 874 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1042 | -8/Materials | Lost 5 parts (1p1n1u2w) 1183 | -8/Materials | Core integrity fell below 50% 1296 | -8/Materials | Lost 7 parts (2p2n2u1w) 1676 | -8/Materials | Core integrity fell below 20% 1962 | -8/Materials | Discovered new exit (range 14) 2001 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01958_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 01962_ EXIT=FOUND 01974_ Lgt. Nuclear Core destroyed. 01975_ Imp. Heat Sink destroyed. 01975_ G-47 Trooper knocked back. 01978_ G-47 Trooper destroyed. 01981_ G-47 Trooper knocked back. 01982_ Lgt. Nuclear Core destroyed. 01982_ Imp. Signal Interpreter destroyed. 01984_ G-47 Trooper knocked back. 01984_ Lgt. Cannon destroyed. 01986_ Critical hit (Burn: +37). 01986_ Wheel destroyed. 01988_ Com. Wheel destroyed. 01998_ G-47 Trooper destroyed. 01998_ Wheel destroyed. 01998_ Critical hit (Burn: +37). 02000_ G-47 Trooper knocked back. 02000_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?# """ + | ^ % | | ?# # ^ % | | ?# "T" # #% ! ### | | ?# ## ## % ####### | | ?#######+### ## !!! #??# | | ####### ## !!! =#??# | | # # #########??# | | # ! # #??????????# | | # ! # ### ##??????????# | | # # ###/######??????# | | # """ # + #??????#### | | # """ + # """"" #?????????? | | # """ # # """"" #?????????? | | # """ # # """"" #?????????? | | # """ # # """"" #?????????? | | # # # """"" #?????????? | | # # # """"" #?????????? | | # # # """"" #?????????? | | ####### #??????????????????? | | ####### #??????????????????? | | # [ # #??????????????????? | | # % %%# ## #???????????????? | | # %%[# #???????????????? | | # % !%+ #???????????????? | | # =% =# #???????????????? | | # @# ###% ????????? | | #####/# = < ????????? | | ????# %### ?????????? | | ????#g #????! ?????????? | | ????# % #???????????????? | | ????# Y #???????????????? | | ????# #???????????????? | | ????# g #???????????????? | | ????# g #???????????????? | | ????# #???????????????? | | ????# #???????????????? | | ????? #???"""?????????? | | ????? #???"""?????????? | | ????? +???"""?????????? | | ????? #### ??????????????? | | ????? #???????"""????????? | | ????? ?????????Y"????????? | | ????? ??????????"""????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 325 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelaySuperdenseField Manual? 0 Play Time 00:25:10 Cumulative 24.3 hours Start 2024.08.14 @ 13:54:17 End 2024.08.14 @ 17:24:11 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3136b79c-caea-4d49-9d06-f8183ab7da51