Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.16 @ 19:16:55 Player: supermega Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1407) 1407 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4712 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 113/300 Energy 244/290 System Corruption 0% Temperature Critical (3591) Movement Core (1200) Ox23 Location -7/DSF Parts ------- > --- POWER (2) -------- Improved Ion Engine Reinforced Deuterium Engine > --- PROPULSION (2) --- VSS Leg VSS Leg > --- UTILITY (5) ------ Heat Sink Large Storage Unit Improved Signal Interpreter Reactive Plating Reactive Plating > --- WEAPON (5) ------- Beam Rifle Improved Concussive RPG Improved Concussive RPG Datajack > --- INVENTORY (15) --- Improved Ion Engine VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Active Sensor Suite Layered Medium Armor Plating Proton Missile Launcher Proton Missile Launcher Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Reactive Plating > --- WEAPON ----------- Beam Rifle Enhanced Autogun Improved Concussive RPG Improved Concussive RPG Datajack > --- INVENTORY -------- Improved Ion Engine VSS Leg VSS Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Active Sensor Suite Layered Medium Armor Plating Reactive Plating Hammer [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Concussive RPG Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . 1 . 1 1 . Weapon 3 | . . 2 . 1 . Parts Attached 41 | 3 8 6 13 1 10 Power 4 | . 1 . 2 . 1 Engine 4 | . 1 . 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . . 4 . 1 Treads . | . . . . . . Leg 7 | 2 . . 4 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 5 1 3 1 2 Device 5 | . 1 1 1 1 1 Storage 4 | 1 3 . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 17 | . 2 5 4 . 6 Energy Gun 6 | . . 3 3 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | . 2 1 1 . 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 3 | . . . 2 . 1 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . . . 2 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 96 92 97 Engine 12 | . 12 10 13 14 13 Leg 18 | . 25 20 15 14 14 Device 10 | . 12 10 7 14 13 Storage 9 | . 11 10 8 7 7 Processor 9 | . 12 10 8 7 7 Protection 3 | . . . 8 7 7 Energy Gun 9 | . . 16 12 14 7 Energy Cannon 3 | . . 3 8 7 . Ballistic Gun 17 | . 25 20 11 7 15 Naked Turns . | . . . . . . Heaviest Build 89 | 10 89 37 59 60 71 Greatest Support 27 | 20 20 20 27 24 24 Greatest Overweight (x) 23 | 3 4 1 2 2 23 Average Overweight (x) 1 | . . 1 1 2 2 Largest Inventory Capacity 25 | 10 25 15 15 15 15 Average Capacity 14 | 9 13 15 15 15 15 Most Carried 15 | 9 11 15 15 14 15 Average Carried 11 | 5 8 13 13 14 12 Final Capacity 15 | 10 15 15 15 15 15 Final Carried 15 | 9 11 15 15 14 13 Class Distribution -------------------- 28% | Hacker-Mutant 17% | Hacker-Tank 15% | Scavenger-Skirmisher 14% | Hacker-Skirmisher 10% | Scavenger-Tank 7% | Hacker-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 1127 | 230 128 188 331 . 250 Remotely . | . . . . . . Salvage Created 1874 | . 262 632 541 . 439 Parts 111 | . 21 39 27 . 24 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 34 | . 4 13 9 . 8 Guns 32 | . 4 13 7 . 8 Cannons 2 | . . . 2 . . Classes Destroyed 11 | . 5 2 1 . 3 Worker 1 | . . . 1 . . Hauler 3 | . 1 . 2 . . Recycler 2 | . 1 1 . . . Watcher 5 | . 2 2 1 . . Swarmer 7 | . 2 3 2 . . Grunt 14 | . 2 5 5 . 2 Brawler 2 | . . 1 . . 1 Sentry 6 | . . 4 2 . . Specialist 2 | . . . . . 2 Hunter 2 | . . . . . 2 Heavy 1 | . . . . . 1 Best Kill Streak 7 | . 3 7 3 . 3 Combat Bots Only 3 | . 2 3 3 . 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 1806 | . 145 176 468 . 1017 Core 977 | . 15 30 204 . 728 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 94 92 62 . . Volleys Fired 97 | . 21 23 30 . 23 Largest 4 | . 2 4 4 . 4 Hottest 209 | . 40 167 209 . 149 Shots Fired 314 | . 42 88 99 . 85 Gun 285 | . 42 84 77 . 82 Cannon 29 | . . 4 22 . 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 189 | . 42 46 42 . 59 Thermal 124 | . . 42 56 . 26 Explosive . | . . . . . . Electromagnetic 1 | . . . 1 . . Robot Hit Streak 24 | . 24 22 14 . 23 Robot Miss Streak 3 | . 1 1 3 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 236 | . 36 56 68 . 76 Core Hits 91 | . 15 29 26 . 21 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 1 5 2 . . Burn 7 | . . 5 2 . . Destroy 1 | . 1 . . . . Melee Attacks 18 | . . . . . 18 Impact 11 | . . . . . 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3153 | . 380 702 1055 . 1016 Guns 2782 | . 380 681 766 . 955 Cannons 371 | . . 21 289 . 61 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1615 | . 380 247 307 . 681 Thermal 1523 | . . 455 733 . 335 Explosive . | . . . . . . Electromagnetic 15 | . . . 15 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . 1 . . . Projectiles 1 | . . 1 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 3591 | . 9 319 744 . 3591 Average Temperature 402 | . 8 95 277 . 781 Received Heat Transfer 477 | . 84 105 261 . 27 Effects 86 | . . . 36 . 50 Shutdowns 19 | . . . 7 . 12 Energy Bleed 11 | . . . 4 . 7 Interference 10 | . . . 6 . 4 Matter Decay 7 | . . . 4 . 3 Short Circuit 12 | . . . 5 . 7 Damage (minor) 5 | . . . 3 . 2 Damage (major) 13 | . . . 5 . 8 Damage (core) 9 | . . . 2 . 7 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 5 2 . . Heat Transferred 4158 | . . 1568 1776 . 814 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 339 | . 196 339 284 6 200 Initial 34 | . . 1 34 6 4 Average 87 | . 72 129 67 6 119 Maximum Alert Level 1 | . 1 1 1 . 1 Low Security (%) 85 | 100 99 80 87 100 60 Level 1 14 | . . 19 12 . 39 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 7 | . . 2 2 1 2 Investigation 2 | . . 1 . 1 . Extermination . | . . . . . . Reinforcement 5 | . . 1 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 5 | . 1 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 9 18 14 . 8 Peak Tracking Total 4 | . 3 4 4 . 3 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts 5 | . . . . . 5 Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 7 | . 6 . . . 1 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 9 | . 4 1 2 2 . Terminals 7 | . 3 1 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 25 | . 11 4 5 5 . Successful 12 | . 6 1 4 1 . Failed 13 | . 5 3 1 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 15 | . 6 4 5 . . Terminals 19 | . 8 4 5 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 10 | . 5 1 3 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 . 1 . . Fabricator Index 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Recall Reinforcements 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 1 1 2 . Full Trace Events 3 | . 1 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 2 | . 2 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 2575 | 80 666 543 776 58 452 Spaces Moved 924 | 51 301 197 246 21 108 Core 12 | 11 . . . . 1 Treads . | . . . . . . Legs 912 | 40 301 197 246 21 107 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 195 270 270 Average Speed 209 | 128 166 190 257 270 281 Slowest Speed 1200 | 200 400 190 270 270 1200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 5 50 24 25 . 71 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 1383 | 65 430 321 334 22 211 Wait 181 | . 81 64 24 . 12 Move 920 | 50 300 196 245 21 108 Hop . | . . . . . . Pick Up 70 | 12 17 18 12 . 11 Fast Attach 6 | . 2 . 2 . 2 Attach 34 | 3 6 5 11 1 8 Detach 2 | . . 1 . . 1 Swap 1 | . . 1 . . . Drop 39 | . 3 13 10 . 13 Fire 97 | . 21 23 30 . 23 Melee 18 | . . . . . 18 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap 5 | . . . . . 5 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 27 | -11/Scrapyard | Identified exit to Materials 27 | -11/Scrapyard | Discovered exit to Materials (range 15) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Utility x1 211 | -10/Materials | Identified exit to Mines 211 | -10/Materials | Discovered exit to Mines (range 7) 211 | -10/Materials | Discovered exit to Mines (range 11) 306 | -10/Materials | Build established: Hacker-Mutant 612 | -10/Materials | Identified exit to Materials 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Weapon x2 1009 | -9/Materials | Identified exit to Mines 1009 | -9/Materials | Discovered exit to Mines (range 13) 1039 | -9/Materials | Build established: Hacker-Skirmisher 1273 | -9/Materials | Identified exit to Materials 1273 | -9/Materials | Discovered exit to Materials (range 9) 1290 | -9/Materials | Entered another Materials area 1290 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1870 | -8/Materials | Identified exit to Factory 1870 | -8/Materials | Discovered exit to Factory (range 12) 2066 | -8/Materials | Entered Factory 2066 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2124 | -7/Factory | Identified exit to DSF 2124 | -7/Factory | Entered DSF 2182 | -7/DSF | Additional patrols routed to DSF 2407 | -7/DSF | Sterilization system engaged 2407 | -7/DSF | Found Prototype Device 2427 | -7/DSF | Ambient heat levels rising (+10) 2442 | -7/DSF | Ambient heat levels rising (+10) 2457 | -7/DSF | Ambient heat levels rising (+10) 2472 | -7/DSF | Ambient heat levels rising (+10) 2487 | -7/DSF | Ambient heat levels rising (+10) 2491 | -7/DSF | Identified exit to Factory 2491 | -7/DSF | Discovered exit to Factory (range 15) 2502 | -7/DSF | Ambient heat levels rising (+10) 2517 | -7/DSF | Ambient heat levels rising (+10) 2532 | -7/DSF | Ambient heat levels rising (+10) 2547 | -7/DSF | Ambient heat levels rising (+10) 2562 | -7/DSF | Ambient heat levels rising (+10) 2562 | -7/DSF | Core integrity fell below 50% 2576 | -7/DSF | Core integrity fell below 20% 2577 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Energy bleed (-60). Overheating: Core damaged (-98). Heat Sink broken. Overheating: Short circuit. Imp. Ion Engine broken. Overheating: Short circuit. Dropped Broken VSS Leg. Overheating: Core damaged (-70). ALERT: Ambient heat levels +10. VSS Leg broken. Overheating: Short circuit. Overheating: Core damaged (-112). VSS Leg broken. Overheating: Short circuit. Overheating: Lrg. Storage Unit damaged (-49). Overheating: Beam Rifle damaged (-20). Overheating: Broken VSS Leg damaged (-24). Overheating: Energy bleed (-57). Overheating: Core damaged (-98). Overheating: Core damaged (-140). 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[[#?????? | | ????????????????????### ###?????? | | ?????????????????????? ???????? | | ????????????????????? ???????? | | ????????????????????? ??????? | | ????????????????????### ##????#?? | | ??????????????????????# ###!!!#!% | | ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedHugeExoskeleton Manual? 0 Play Time 00:33:59 Cumulative 17.6 hours Start 2022.04.23 @ 16:34:18 End 2022.07.16 @ 19:16:55 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 0 Adventurer 7 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e617533-c100-4219-8319-779e9162feee