Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 15:11:12 Player: SYPIAC Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (104) 520 Value Destroyed (3654) 3654 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3185) 3185 TOTAL SCORE: 12739 Bonus ------- Triggered High Security 500 High Alert Combat Kills 941 Follower Combat Kills 1741 Entered DSFs 500 Friendly Fire -497 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Kinecellerator Improved System Guard Force Lance Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite Improved Targeting Computer Target Analyzer Improved Kinecellerator Advanced Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Battle Rifle KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Cooled Ion Engine Armored Wheel Improved Cooling System Matter Compressor Reflective Plating Improved Shield Generator Improved System Guard Autogun Gauss Rifle Force Lance [Rating: 112] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Active Sensor Suite Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Great Maul Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Slots Evolved 12 | . . 2 2 2 . 2 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . Utility 7 | . . 1 1 . . 1 2 . . 2 . Weapon 3 | . . . 1 2 . . . . . . . Parts Attached 115 | 1 6 21 24 3 6 13 15 4 . 5 17 Power 9 | . 1 1 3 . . 2 . 1 . . 1 Engine 6 | . 1 . 2 . . 2 . . . . 1 Core 2 | . . 1 1 . . . . . . . . Reactor 1 | . . . . . . . . 1 . . . Propulsion 20 | . . 8 4 . . 2 3 2 . . 1 Treads 10 | . . 3 2 . . 1 1 2 . . 1 Leg 1 | . . 1 . . . . . . . . . Wheel 9 | . . 4 2 . . 1 2 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 32 | . 3 5 7 1 2 1 6 1 . 2 4 Device 13 | . 1 3 3 . 1 . 1 1 . 1 2 Storage 4 | . 2 . . . . . 1 . . . 1 Processor 5 | . . . 2 . . . 3 . . . . Hackware 2 | . . 1 1 . . . . . . . . Protection 8 | . . 1 1 1 1 1 1 . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 54 | 1 2 7 10 2 4 8 6 . . 3 11 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 3 | . . 2 1 . . . . . . . . Ballistic Gun 31 | . . . 7 2 4 4 4 . . 1 9 Ballistic Cannon 5 | . 2 2 1 . . . . . . . . Launcher 3 | . . 2 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 8 | . . 1 . . . 4 2 . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . System Corruption 4 | . . . . . . . 4 . . . . Parts Lost 21 | . . . 1 . 1 . 5 . . . 14 Power 2 | . . . 1 . . . . . . . 1 Propulsion 5 | . . . . . . . 2 . . . 3 Utility 5 | . . . . . . . . . . . 5 Weapon 9 | . . . . . 1 . 3 . . . 5 Highest Loss Streak 14 | . . . 1 . 1 . 5 . . . 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 92 98 99 100 88 85 84 81 76 78 75 Engine 4 | . 14 1 7 7 7 6 5 2 . . . Reactor 1 | . . . . . . . . 2 5 5 4 Treads 11 | . . 8 15 15 15 13 14 6 11 10 9 Leg 2 | . 28 16 . . . . . . . . . Wheel 6 | . . 7 11 7 7 13 4 9 . . . Device 10 | . 7 10 10 7 7 6 10 11 11 15 14 Storage 6 | . 14 11 9 7 7 6 5 5 5 5 4 Processor 5 | . . . 3 7 4 . 11 11 11 10 9 Hackware 1 | . . 5 3 . . . . . . . . Protection 4 | . . 5 9 7 4 5 . . . 5 4 Ballistic Gun 24 | . 10 . 24 38 34 30 27 29 29 23 24 Ballistic Cannon 1 | . 6 11 1 . . . . . . . . Naked Turns 20 | . . . . . . . . . . . 20 Heaviest Build 66 | 14 24 38 45 42 46 56 55 52 49 63 66 Greatest Support 140 | 20 20 66 40 12 40 40 60 70 70 70 140 Greatest Overweight (x) 4 | . 1 2 3 3 3 2 4 2 . . . Average Overweight (x) 1 | . . . 1 3 2 1 3 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 7 10 10 10 9 10 10 10 10 10 9 10 Average Carried 9 | 6 8 9 9 8 9 9 7 9 10 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 7 10 9 10 9 10 10 10 10 10 9 3 Class Distribution -------------------- 31% | Scavenger-Gunner 22% | Gunner 13% | Skirmisher 12% | Mutant 10% | Tank 4% | Scavenger-Assassin 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Skirmisher | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Extension Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Matter Collected 4686 | 213 68 545 873 . 217 892 377 832 . 63 606 Remotely . | . . . . . . . . . . . . Salvage Created 6501 | 60 149 797 965 . 74 1218 414 1497 . . 1327 Parts 233 | 1 7 53 58 . 4 34 23 18 . . 35 Haulers Intercepted 8 | . . 3 4 . . 1 . . . . . Recyclers Shooed 5 | . 2 . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Combat Hostiles Destroyed 73 | . 4 11 15 . 1 10 12 5 . . 15 Melee 2 | . . . . . . 2 . . . . . Guns 54 | . 3 . 12 . 1 7 11 5 . . 15 Cannons 11 | . . 8 3 . . . . . . . . AOE 3 | . . 3 . . . . . . . . . Classes Destroyed 17 | 1 1 6 2 . 1 2 1 1 . . 2 Worker 1 | . . . . . . . 1 . . . . Builder 1 | . . 1 . . . . . . . . . Hauler 8 | . . 3 4 . . 1 . . . . . Recycler 9 | 1 . 3 . . . 4 . . . . 1 Operator 6 | . . 2 3 . . 1 . . . . . Watcher 3 | . . 1 1 . . 1 . . . . . Swarmer 13 | . . 2 2 . . . 9 . . . . Grunt 32 | . 4 7 8 . . 7 2 . . . 4 Brawler 3 | . . . . . . 1 . . . . 2 Duelist 3 | . . . 1 . . . . . . . 2 Sentry 8 | . . 2 2 . . . . . . . 4 Demolisher 2 | . . . . . . . . . . . 2 Specialist 1 | . . . . . . . . . . . 1 Hunter 3 | . . . 2 . . . 1 . . . . Programmer 2 | . . . . . . 2 . . . . . Heavy 1 | . . . . . 1 . . . . . . Compactor 5 | . . . . . . . . 5 . . . Wasp 2 | . . . . . . . . . . . 2 Thug 1 | . . . . . . . . . . . 1 Best Kill Streak 9 | 1 3 8 5 . 1 4 5 2 . . 9 Combat Bots Only 9 | . 3 5 4 . 1 3 5 2 . . 9 Max Kills in Single Turn 3 | 1 1 3 2 . 1 2 3 1 . . 3 Gunslinging 2 | . . . 1 . . 1 2 . . . . Exploded 1 | . . 1 . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Hostile Shots Fired 522 | . 16 46 73 . 13 49 83 . . . 242 Missed 135 | . 4 10 21 . 4 11 17 . . . 68 Damage Taken 7320 | . 130 466 798 . 320 866 856 . . . 3884 Core 1511 | . 12 59 101 . . 33 146 . . . 1160 Absorbed by Shields 16 | . . . . . . . . . . . 16 Reduced by Siege Mode 232 | . . . . . . . . . . . 232 Ignored by Resistances 52 | . . . . . . . . . . . 52 Regen/Repaired (Parts) 207 | . . . . . . 141 . 43 . . 23 Core Remaining (%) 91 | 100 95 85 81 . 100 96 . . 85 . . Volleys Fired 228 | 5 12 32 62 . 8 23 19 31 . . 36 Largest 5 | 2 2 2 3 . 5 5 5 5 . . 5 Hottest 160 | 70 70 102 125 . 125 137 137 130 . . 160 Shots Fired 823 | 10 24 62 178 . 30 115 86 156 . . 162 Gun 741 | 10 24 . 158 . 30 115 86 156 . . 162 Cannon 77 | . . 58 19 . . . . . . . . Launcher 5 | . . 4 1 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 768 | 5 12 32 170 . 30 115 86 156 . . 162 Thermal 17 | 5 12 . . . . . . . . . . Explosive 1 | . . . 1 . . . . . . . . Electromagnetic 37 | . . 30 7 . . . . . . . . Robot Hit Streak 36 | 4 10 12 16 . 12 13 6 17 . . 36 Robot Miss Streak 5 | 1 2 3 5 . 1 4 5 3 . . 5 Penetration Max 1 | . . . . . . 1 1 . . . 1 Secondary Targets 13 | . . . 3 . . 1 2 1 . . 6 Max Gunslinging Chain 2 | . . . 1 . . 1 2 1 . . 1 Shots Hit Robots 573 | 7 18 38 113 . 24 80 45 125 . . 123 Core Hits 214 | 2 7 23 38 . 4 30 16 20 . . 74 Critical Kills 10 | . . . . . . . 1 3 . . 6 Critical Parts Destroyed 14 | . . . 1 . . 6 1 1 . . 5 Critical Strikes 38 | . 4 3 3 . . 6 2 9 . . 11 Burn 4 | . 4 . . . . . . . . . . Destroy 25 | . . . 1 . . 3 1 9 . . 11 Blast 3 | . . 2 1 . . . . . . . . Corrupt 2 | . . 1 1 . . . . . . . . Smash 4 | . . . . . . 3 1 . . . . Melee Attacks 27 | . . 1 . . . 19 3 . . 1 3 Impact 24 | . . 1 . . . 19 3 . . 1 . Slashing . | . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . 3 Sneak Attacks 5 | . . . . . . 3 . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14172 | 89 226 1274 2016 . 412 2411 941 2572 . . 4231 Guns 11746 | 89 221 . 1786 . 412 1741 885 2572 . . 4040 Cannons 1174 | . . 948 226 . . . . . . . . Explosions 323 | . . 323 . . . . . . . . . Melee 909 | . . . . . . 663 55 . . . 191 Ramming 20 | . 5 3 4 . . 7 1 . . . . Kinetic 12153 | 40 110 425 1928 . 412 1741 885 2572 . . 4040 Thermal 203 | 49 111 43 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 887 | . . 803 84 . . . . . . . . Impact 718 | . . . . . . 663 55 . . . . Slashing . | . . . . . . . . . . . . Piercing 191 | . . . . . . . . . . . 191 Highest Corruption 4 | . . . 3 . . 1 4 4 4 . 3 Average Corruption 2 | . . . 2 . . 1 4 4 4 . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 52 | . . . 18 . . 3 7 17 1 . 6 Message Errors 11 | . . . 3 . . 1 . 7 . . . Matter Fused 14 | . . . 6 . . . 2 3 . . 3 Heat Flow Errors 8 | . . . 2 . . . 1 3 1 . 1 Energy Discharges 5 | . . . 3 . . . 1 1 . . . Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 4 | . . . . . . . 2 1 . . 1 Data Loss (major) 4 | . . . 1 . . 1 1 1 . . . Misfires 2 | . . . . . . . . 1 . . 1 Alerts 1 | . . . 1 . . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 413 | . . 15 . . . 294 55 . . . 49 Projectiles . | . . . . . . . . . . . . Explosions 15 | . . 15 . . . . . . . . . Melee 398 | . . . . . . 294 55 . . . 49 Knockbacks 8 | . . 2 2 . . 3 1 . . . . Impact 4 | . . . . . . 3 1 . . . . Kinetic 4 | . . 2 2 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 28 | . . 28 . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . Rammed 5 | . . . 2 . . 2 1 . . . . Targets Rammed 7 | . 1 1 2 . . 2 1 . . . . Kicked 2 | . 1 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 458 | 36 121 252 267 . 32 354 292 311 233 . 458 Average Temperature 95 | 16 52 77 62 . 22 111 108 121 132 . 118 Received Heat Transfer 1596 | . 72 231 306 . 18 375 99 . . . 495 Effects 5 | . . . . . . 2 2 . . . 1 Interference 4 | . . . . . . 2 2 . . . . Matter Decay 1 | . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . . 2 Total Turns 45 | . . . . . . . . . . . 45 Longest Duration 31 | . . . . . . . . . . . 31 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 11 | . . 2 . . . 6 3 . . . . Impact Corruptions 10 | . . . . . . 9 1 . . . . Robots Melted 1 | . 1 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Parts Melted 5 | . 3 . . . . . . . . . 2 Heat Transferred 827 | 148 629 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Peak Influence 1941 | 5 118 486 355 . 20 294 335 54 5 85 1941 Initial 143 | . 3 49 72 . 3 10 143 54 5 2 41 Average 304 | 4 64 231 100 . 16 135 225 39 5 36 1221 Maximum Alert Level 5 | . . 2 1 . . 1 1 . . . 5 Low Security (%) 66 | 100 100 49 84 100 100 79 35 100 100 100 13 Level 1 19 | . . 36 15 . . 20 64 . . . 8 Level 2 1 | . . 14 . . . . . . . . . Level 3 1 | . . . . . . . . . . . 7 Level 4 6 | . . . . . . . . . . . 36 Level 5 2 | . . . . . . . . . . . 13 High Security 3 | . . . . . . . . . . . 19 Max Security . | . . . . . . . . . . . . Squads Dispatched 34 | . 2 1 2 . 1 6 3 . . 1 18 Investigation 12 | . 1 . . . . 3 2 . . . 6 Extermination 2 | . . . . . . 1 . . . 1 . Reinforcement 9 | . 1 1 2 . 1 2 1 . . . 1 Assault 11 | . . . . . . . . . . . 11 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses 7 | . . . . . . 3 1 . . . 3 Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Distress Signals 11 | . . 2 4 . . 1 . . . 1 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 180 | . 5 26 29 . 2 16 13 5 . 3 81 Peak Tracking Total 31 | . 3 6 4 . 1 5 4 3 . 2 31 Tactical Retreats 5 | . . 2 . . . 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Traps Triggered 9 | . 1 . 3 . 3 1 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 1 | . . . . . 1 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Machines Disabled 5 | . . 1 2 . . . 1 . . . 1 Max in Single Turn 1 | . . 1 1 . . . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Machines Accessed 21 | . 1 2 3 3 . 4 3 . . 2 3 Terminals 16 | . 1 2 3 2 . 2 1 . . 2 3 Fabricators 2 | . . . . 1 . 1 . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 64 | . 5 8 12 5 . 9 9 . . 10 6 Successful 29 | . 3 4 6 2 . 4 6 . . 4 . Failed 35 | . 2 4 6 3 . 5 3 . . 6 6 Catastrophic 9 | . . . 1 1 . 1 1 . . 3 2 Database Lockouts . | . . . . . . . . . . . . Manual 23 | . . 6 3 1 . 1 3 . . 7 2 Terminals 53 | . 5 8 12 4 . 4 4 . . 10 6 Fabricators 3 | . . . . 1 . 2 . . . . . Repair Stations 3 | . . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 17 | . 3 3 6 1 . . 1 . . 3 . Record 2 | . . . . . . . 1 . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 3 | . . 1 1 . . . . . . 1 . Open DSF 1 | . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . Alert Level 3 | . . 1 2 . . . . . . . . Unreport Threat 3 | . . 1 2 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . 1 . 2 . . . . . Network Status 2 | . . . . 1 . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . Insert Component 2 | . . . . . . . 2 . . . . Analyze 2 | . . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 2 | . . 1 . . . . . . . 1 . Terminals 2 | . . 1 . . . . . . . 1 . Botnet 2 | . . 1 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 1 2 3 2 . 3 2 . . 2 3 Full Trace Events 6 | . . 1 1 . . . 1 . . . 3 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Built 2 | . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . Time 64 | . . . . . . 64 . . . . . Total Part Build Rating 16 | . . . . . . 16 . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 38 | . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . 11 Allies Hacked 2 | . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Total Allies 33 | . . . . . . 3 . 19 . . 11 Largest Group 19 | . . . . . . 3 . 19 19 19 19 Highest-Rated Group 702 | . . . . . . 93 . 702 702 702 702 Highest-Rated Ally 51 | . . . . . . 31 . 50 50 50 51 Total Orders 1 | . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . 1 Ally Attacks 307 | . . . . . . 3 . 5 . 11 288 Total Damage 8851 | . . . . . . 63 . 161 . 235 8392 Kills 48 | . . . . . . . . 1 . 1 46 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Turns Passed 6347 | 35 257 451 1337 172 215 972 864 561 108 299 1076 Spaces Moved 3371 | 15 143 243 739 124 124 459 384 339 68 176 557 Core 51 | . . . . . . . . . . . 51 Treads 1220 | . . 3 292 . 6 38 68 63 68 176 506 Legs 266 | 15 143 108 . . . . . . . . . Wheels 1834 | . . 132 447 124 118 421 316 276 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 90 90 135 120 105 115 115 160 160 50 Average Speed 139 | 120 134 119 139 135 135 130 159 123 160 160 149 Slowest Speed 250 | 120 190 225 170 135 250 250 250 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 3 28 28 56 5 89 13 9 94 3 6 59 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 9 | . . 1 . . . 5 2 . . 1 . Terrain Destroyed 45 | . . 5 16 . . 8 5 2 . 1 8 Melee 9 | . . 1 . . . 5 2 . . 1 . Projectile 15 | . . 1 . . . 3 1 2 . . 8 AOE 19 | . . 3 16 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Ext Total 4498 | 21 186 342 942 129 159 730 580 420 67 191 731 Wait 520 | . 11 13 80 . 3 202 149 34 . 6 22 Move 3361 | 14 142 242 738 123 123 458 384 338 67 175 557 Hop . | . . . . . . . . . . . . Pick Up 53 | 1 5 10 12 1 4 7 6 4 . 2 1 Fast Attach 43 | . 4 9 10 1 5 2 4 3 . 1 4 Attach 26 | . 1 1 4 2 . 3 5 1 . 2 7 Detach 14 | . 3 2 6 1 . . . . . . 2 Swap 46 | 1 1 11 10 . 1 8 6 . . 2 6 Drop 78 | . 6 20 18 1 9 6 3 9 . 2 4 Fire 228 | 5 12 32 62 . 8 23 19 31 . . 36 Melee 27 | . . 1 . . . 19 3 . . 1 3 Ram . | . . . . . . . . . . . . Kick 2 | . 1 1 . . . . . . . . . Crush 5 | . . . 2 . . 2 1 . . . . Escape Stasis 6 | . . . . . 6 . . . . . . Rewire 89 | . . . . . . . . . . . 89 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Extension History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 15) 216 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 709 | -9/Materials | Discovered new exit (range 3) 744 | -9/Materials | Entered another Materials area 744 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1132 | -8/Materials | Build established: Tank 1141 | -8/Materials | Discovered new exit (range 15) 1225 | -8/Materials | Discovered new exit (range 15) 1809 | -8/Materials | Build established: Gunner 2081 | -8/Materials | Entered Factory 2081 | -7/Factory | Evolved 2 slots: Weapon x2 2246 | -7/Factory | Discovered new exit (range 15) 2253 | -7/Factory | Identified exit to DSF 2253 | -7/Factory | Entered DSF 2296 | -7/DSF | Additional patrols routed to DSF 2377 | -7/DSF | Found Prototype Device 2377 | -7/DSF | Identified Active Sensor Suite 2438 | -7/DSF | Discovered new exit (range 16) 2467 | -7/DSF | Identified exit to Factory 2468 | -7/DSF | Entered Factory 2468 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2847 | -6/Factory | Repaired Arm. Treads 3137 | -6/Factory | Allied Derelicts emerged from ambush trap array 3185 | -6/Factory | Fabricated Biometal Leg? 3329 | -6/Factory | Lost 3 allies 3366 | -6/Factory | Discovered new exit (range 13) 3386 | -6/Factory | Build established: Skirmisher 3386 | -6/Factory | Identified exit to Factory 3440 | -6/Factory | Entered another Factory area 3440 | -5/Factory | Evolved 2 slots: Utility x2 3836 | -5/Factory | Build established: Gunner 4027 | -5/Factory | Lost 5 parts (2n3w) 4304 | -5/Factory | Sucked down chute 4304 | -5/Factory | Entered Waste 4319 | -5/Waste | Spotted C-40 Crusher 4339 | -5/Waste | Destroyed C-40 Crusher 4345 | -5/Waste | Spotted C-40 Crusher 4357 | -5/Waste | Build established: Scavenger-Gunner 4357 | -5/Waste | Destroyed C-40 Crusher 4363 | -5/Waste | Spotted C-40 Crusher 4370 | -5/Waste | Spotted C-40 Crusher 4417 | -5/Waste | Spotted C-40 Crusher 4532 | -5/Waste | Destroyed C-40 Crusher 4537 | -5/Waste | Destroyed C-40 Crusher 4566 | -5/Waste | Destroyed C-40 Crusher 4609 | -5/Waste | Spotted C-40 Crusher 4664 | -5/Waste | Warlord forces began an assault 4756 | -5/Waste | Allies destroyed C-40 Crusher 4820 | -5/Waste | Discovered new exit (range 12) 4856 | -5/Waste | Identified exit to Factory 4865 | -5/Waste | Entered Factory 4865 | -5/Factory | Accompanied by 19 allies 4933 | -5/Factory | Discovered new exit (range 12) 4944 | -5/Factory | Discovered new exit (range 6) 4958 | -5/Factory | Identified exit to Factory 4973 | -5/Factory | Entered another Factory area 4973 | -4/Factory | Accompanied by 19 allies 4973 | -4/Factory | Evolved 2 slots: Utility x2 5243 | -4/Factory | Discovered new exit (range 13) 5261 | -4/Factory | Identified exit to Extension 5272 | -4/Factory | Entered Extension 5272 | -4/Extension | Accompanied by 19 allies 5304 | -4/Extension | Disrupted transfer network 5395 | -4/Extension | Spotted B-86 Titan 5400 | -4/Extension | Allies destroyed B-86 Titan 5413 | -4/Extension | Spotted B-86 Titan 5420 | -4/Extension | Allies destroyed B-86 Titan 5464 | -4/Extension | Lost 5 allies 5601 | -4/Extension | Lost 3 allies 5772 | -4/Extension | First assault squad dispatched 5825 | -4/Extension | Lost 3 allies 6136 | -4/Extension | High security lockdown imminent 6182 | -4/Extension | Destroyed 9 combat bots 6185 | -4/Extension | Lost 12 allies 6216 | -4/Extension | High security lockdown engaged 6322 | -4/Extension | Released all parts (6) 6334 | -4/Extension | Core integrity fell below 50% 6346 | -4/Extension | Core integrity fell below 20% 6348 | -4/Extension | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06346_ C-30 ARC bursts open, deploying its payload. 06346_ G-73 Enforcer unfolds itself. 06346_ G-67 Veteran unfolds itself. 06346_ B-60 Warrior unfolds itself. 06346_ E-15 Imp unfolds itself. 06346_ Imp. Treads destroyed. 06346_ C-30 ARC bursts open, deploying its payload. 06346_ G-73 Enforcer unfolds itself. 06346_ L-61 Swordsman unfolds itself. 06346_ B-60 Warrior unfolds itself. 06346_ M-36 Artificer unfolds itself. 06347_ C-30 ARC bursts open, deploying its payload. 06347_ G-73 Enforcer unfolds itself. 06347_ B-60 Warrior unfolds itself. 06347_ L-61 Swordsman unfolds itself. 06347_ G-67 Veteran unfolds itself. 06347_ I-47 Archangel unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ##################################### ????????? | | p p gg l [ ???????? | | ip ggbi ???????? | | h bb g l! ??????? | | e ggglmm ??????? | | @ gg% ! ??????? | | ##################################?????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 325 Matter Stores 384 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -5/Factory | Scanalyzed Imp. Medium Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed BoreCompositeAccelerator Manual? 0 Play Time 01:54:05 Cumulative 43.0 hours Start 2024.04.09 @ 13:10:02 End 2024.04.09 @ 15:11:12 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf0dc3b4-34e5-478a-a083-5a4930fa062e