Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 23:26:37

Player: BEEEEES

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (51)      255
Value Destroyed (1441)     1441
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (152)                152
              TOTAL SCORE: 4648

 Bonus
-------
High Alert Combat Kills    16
Follower Combat Kills      366
Friendly Fire              -230

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Carbon-fiber Leg
    VSS Leg
    VSS Leg
    Drone Bay (2/2)
    Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
    Reinforced Ion Engine
>              --- PROPULSION -------
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
>              --- UTILITY ----------
        Medium Storage Unit
               Signal Interpreter
         Light Armor Plating
      Improved Field Recycling Unit
>              --- WEAPON -----------
         Heavy Assault Rifle
  High-powered Shotgun
         Heavy Assault Cannon
>              --- INVENTORY --------
               Carbon-fiber Leg
               VSS Leg
               VSS Leg
         Large Storage Unit
      Improved Weapon Shielding
               Drone Bay
               EM Pulse Cannon
               Shotgun
               Grenade Launcher
               Grenade Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Cooled Fission Core
Propulsion                 Aerolev Unit
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Weapon Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was 
Slots Evolved              6    | .   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             47   | 6   2   13  8   13  4   1   
  Power                    5    | 1   .   3   .   .   .   1   
    Engine                 4    | 1   .   3   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   1   6   1   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   
    Wheel                  5    | 2   .   2   1   .   .   .   
    Hover                  3    | .   .   .   .   3   .   .   
    Flight                 3    | .   .   .   .   3   .   .   
  Utility                  15   | 1   2   2   1   6   3   .   
    Device                 4    | .   1   1   .   1   1   .   
    Storage                4    | 1   1   .   .   2   .   .   
    Processor              1    | .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   .   1   3   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   6   6   1   .   .   
    Energy Gun             2    | 1   .   1   .   .   .   .   
    Energy Cannon          3    | .   .   2   1   .   .   .   
    Ballistic Gun          7    | 1   .   2   3   1   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   
    Launcher               2    | .   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   2   .   1   
Parts Lost                 18   | .   .   6   .   5   2   5   
  Power                    2    | .   .   1   .   .   .   1   
  Propulsion               5    | .   .   1   .   3   1   .   
  Utility                  6    | .   .   2   .   1   1   2   
  Weapon                   5    | .   .   2   .   1   .   2   
  Highest Loss Streak      5    | .   .   5   .   2   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   97  85  89  77  80  62  
  Engine                   9    | .   14  10  9   9   7   5   
  Wheel                    10   | .   28  21  27  3   .   .   
  Hover                    9    | .   .   .   .   14  21  12  
  Device                   2    | .   11  3   .   1   1   .   
  Storage                  9    | .   14  11  9   9   7   5   
  Processor                6    | .   .   4   9   9   7   6   
  Protection               3    | .   .   .   5   4   11  5   
  Energy Gun               4    | .   14  10  6   .   .   .   
  Energy Cannon            3    | .   .   13  12  .   .   .   
  Ballistic Gun            14   | .   14  10  8   17  15  12  
  Ballistic Cannon         5    | .   .   .   2   9   7   6   
Peak Build Rating          34   | 6   7   13  22  32  34  33  
  Average Rating           19   | 4   6   9   17  25  31  24  
  On Entrance              15   | .   6   7   13  22  32  26  
Naked Turns                16   | .   .   .   .   .   .   16  
Heaviest Build             58   | 11  27  42  50  58  53  55  
  Greatest Support         36   | 32  32  32  36  36  24  16  
  Greatest Overweight (x)  15   | .   .   3   1   15  2   6   
  Average Overweight (x)   1    | .   .   .   1   2   1   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  10  10  
  Average Capacity         13   | 6   11  15  15  14  10  9   
  Most Carried             15   | 2   6   11  15  15  10  10  
  Average Carried          10   | 1   4   6   11  14  9   9   
  Final Capacity           15   | 8   15  15  15  10  10  5   
  Final Carried            13   | 2   6   11  13  10  10  5   

 Class Distribution 
--------------------
 32% | Gunner
 28% | Tank
 22% | Mutant
 11% | Commander-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
   Tank | -8/Materials
 Gunner | -8/Storage
   Tank | -7/Factory
   Tank | -7/Waste

 Resources                      | -11 -10 -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Sto Fac Was 
Matter Collected           1384 | 186 139 328 58  648 25  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1853 | .   225 810 114 648 56  .   
  Parts                    106  | .   18  51  9   26  2   .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   
Recyclers Shooed           3    | .   .   .   .   3   .   .   
Parts Field Recycled       7    | .   .   .   .   .   7   .   
  Retrieved Matter         103  | .   .   .   .   .   103 .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was 
Combat Hostiles Destroyed  38   | .   8   19  2   8   1   .   
  Guns                     23   | .   8   11  1   2   1   .   
  Cannons                  12   | .   .   5   1   6   .   .   
  AOE                      3    | .   .   3   .   .   .   .   
Classes Destroyed          9    | .   3   3   .   3   .   .   
  Worker                   2    | .   .   .   .   2   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   
  Recycler                 4    | .   .   1   .   3   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  3    | .   2   1   .   .   .   .   
  Swarmer                  9    | .   6   3   .   .   .   .   
  Grunt                    21   | .   2   13  .   6   .   .   
  Sentry                   9    | .   .   3   2   3   1   .   
Best Kill Streak           5    | .   3   5   1   3   1   .   
  Combat Bots Only         4    | .   3   4   1   3   1   .   
Max Kills in Single Turn   3    | .   1   3   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Was  
Hostile Shots Fired        188  | .    21   71   2    60   18   16   
  Missed                   39   | .    6    17   .    10   6    .    
Damage Taken               2843 | .    124  679  31   955  333  721  
  Core                     988  | .    40   140  .    64   108  636  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  206  | .    .    .    .    133  73   .    
  Regen/Repaired (Parts)   79   | .    .    .    .    79   .    .    
Core Remaining (%)         84   | 100  84   65   .    88   .    .    
Volleys Fired              100  | .    15   45   3    36   1    .    
  Largest                  4    | .    2    4    4    3    3    .    
  Hottest                  186  | .    60   179  186  106  108  .    
Shots Fired                260  | .    30   115  11   101  3    .    
  Gun                      187  | .    30   80   5    70   2    .    
  Cannon                   72   | .    .    34   6    31   1    .    
  Launcher                 1    | .    .    1    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  164  | .    15   43   2    101  3    .    
  Thermal                  54   | .    15   36   3    .    .    .    
  Explosive                1    | .    .    1    .    .    .    .    
  Electromagnetic          41   | .    .    35   6    .    .    .    
  Robot Hit Streak         22   | .    18   22   3    8    2    .    
  Robot Miss Streak        4    | .    1    3    1    4    3    .    
  Penetration Max          1    | .    .    .    .    1    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           162  | .    23   79   5    54   1    .    
  Core Hits                82   | .    14   39   3    25   1    .    
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         7    | .    .    2    .    5    .    .    
    Destroy                2    | .    .    2    .    .    .    .    
    Blast                  5    | .    .    .    .    5    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3431 | .    266  1313 90   1730 32   .    
  Guns                     1763 | .    266  821  45   599  32   .    
  Cannons                  1489 | .    .    389  45   1055 .    .    
  Explosions               172  | .    .    103  .    69   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    7    .    .    
  Kinetic                  2308 | .    101  498  23   1654 32   .    
  Thermal                  502  | .    165  337  .    .    .    .    
  Explosive                172  | .    .    103  .    69   .    .    
  Electromagnetic          442  | .    .    375  67   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    1    4    4    .    .    
  Average Corruption       3    | .    .    1    4    4    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  27   | .    .    2    2    23   .    .    
    Message Errors         5    | .    .    1    .    4    .    .    
    Matter Fused           9    | .    .    .    1    8    .    .    
    Heat Flow Errors       5    | .    .    1    1    3    .    .    
    Energy Discharges      2    | .    .    .    .    2    .    .    
    Data Loss (minor)      4    | .    .    .    .    4    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            97   | .    .    .    .    97   .    .    
  Projectiles              97   | .    .    .    .    97   .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    3    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      157  | .    .    .    .    157  .    .    
  Shots                    2    | .    .    .    .    2    .    .    
  Rammed                   3    | .    .    .    .    3    .    .    
Targets Rammed             3    | .    .    .    .    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        502  | .    21   502  275  408  51   .    
  Average Temperature      139  | .    11   190  113  111  26   .    
  Received Heat Transfer   786  | .    21   348  9    390  18   .    
  Effects                  11   | .    .    10   .    1    .    .    
    Shutdowns              4    | .    .    4    .    .    .    .    
    Energy Bleed           3    | .    .    2    .    1    .    .    
    Interference           2    | .    .    2    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    
  Heat Transferred         1106 | .    375  731  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was 
Peak Influence             514  | .   286 452 295 514 248 84  
  Initial                  233  | .   .   120 190 124 233 69  
  Average                  236  | .   199 275 251 250 221 66  
Maximum Alert Level        2    | .   1   2   1   2   1   .   
  Low Security (%)         39   | 100 36  28  23  43  24  100 
  Level 1                  47   | .   63  47  76  38  75  .   
  Level 2                  13   | .   .   23  .   18  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   3   1   5   .   .   
  Investigation            3    | .   .   2   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   1   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Was 
Distress Signals           10   | .   .   3   1   6   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              75   | .   12  25  3   30  1   4   
  Peak Tracking Total      6    | .   3   6   3   5   1   4   
  Tactical Retreats        3    | .   1   2   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was 
Traps Triggered            3    | .   .   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Was 
Machines Disabled          4    | .   .   .   .   4   .   .   
  Max in Single Turn       3    | .   .   .   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Was 
Machines Accessed          17   | .   6   3   1   7   .   .   
  Terminals                15   | .   6   2   1   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                33   | .   7   7   2   17  .   .   
  Successful               16   | .   6   2   1   7   .   .   
  Failed                   17   | .   1   5   1   10  .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                23   | .   7   4   2   10  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   3   .   7   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             12   | .   6   1   1   4   .   .   
  Open Door                2    | .   .   .   .   2   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Locate Traps             4    | .   3   .   .   1   .   .   
  Zone Layout              5    | .   2   1   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   1   .   3   .   .   
  Scan Component           3    | .   .   1   .   2   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   2   1   5   .   .   
  Full Trace Events        5    | .   .   2   .   3   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     38   | .   .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Sto Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Was 
Total Allies               10   | .   .   .   .   10  .   .   
  Largest Group            10   | .   .   .   .   10  3   .   
  Highest-Rated Group      173  | .   .   .   .   173 48  .   
  Highest-Rated Ally       29   | .   .   .   .   29  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               90   | .   .   .   .   82  8   .   
  Total Damage             1028 | .   .   .   .   944 84  .   
  Kills                    15   | .   .   .   .   15  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   .   .   
  Drone Recoveries         2    | .   .   .   .   2   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Was  
Turns Passed               3148 | 47   361  665  193  1450 307  125  
Spaces Moved               1869 | 38   302  408  166  673  232  50   
  Core                     48   | 4    .    .    .    44   .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   1028 | 34   302  408  166  118  .    .    
  Hover                    787  | .    .    .    .    505  232  50   
  Flight                   6    | .    .    .    .    6    .    .    
  Fastest Speed            50   | 50   100  95   101  101  102  166  
  Average Speed            135  | 94   100  104  101  179  124  199  
  Slowest Speed            800  | 100  100  125  101  800  166  410  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    71   34   16   87   4    33   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          34   | .    .    6    .    27   1    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    12   1    .    
  AOE                      21   | .    .    6    .    15   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Was 
Total                      2253 | 45  330 554 184 817 248 75  
  Wait                     192  | .   9   76  .   74  9   24  
  Move                     1864 | 37  301 407 165 672 232 50  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  27   | 2   3   9   3   9   1   .   
  Fast Attach              23   | 6   1   4   2   9   .   1   
  Attach                   10   | .   .   5   3   .   2   .   
  Detach                   5    | .   .   1   3   .   1   .   
  Swap                     14   | .   1   4   3   4   2   .   
  Drop                     15   | .   .   3   2   10  .   .   
  Fire                     100  | .   15  45  3   36  1   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   3   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 7)
  390 | -10/Materials | Discovered new exit (range 16)
  409 | -10/Materials | Entered another Materials area
  409 | -9/Materials  | Evolved 2 slots: Weapon x2
  657 | -9/Materials  | Lost 5 parts (1p2u2w)
 1068 | -9/Materials  | Discovered new exit (range 6)
 1073 | -9/Materials  | Identified exit to Materials
 1074 | -9/Materials  | Entered another Materials area
 1074 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1241 | -8/Materials  | Discovered new exit (range 9)
 1249 | -8/Materials  | Identified exit to Storage
 1267 | -8/Materials  | Entered Storage
 1613 | -8/Storage    | Build established: Gunner
 1849 | -8/Storage    | Met 01-MTF
 2229 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2369 | -8/Storage    | Garrison activated, responded to threat
 2410 | -8/Storage    | Lost 4 allies
 2505 | -8/Storage    | Repaired Imp. Weapon Shielding
 2662 | -8/Storage    | Lost 3 allies
 2670 | -8/Storage    | Discovered new exit (range 13)
 2697 | -8/Storage    | Identified exit to Factory
 2717 | -8/Storage    | Entered Factory
 2717 | -7/Factory    | Accompanied by 5 allies (01-MTF)
 2717 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2720 | -7/Factory    | 01-MTF left
 2917 | -7/Factory    | Lost 4 allies
 2926 | -7/Factory    | Build established: Tank
 3024 | -7/Factory    | Sucked down chute
 3024 | -7/Factory    | Entered Waste
 3090 | -7/Waste      | Spotted C-40 Crusher
 3119 | -7/Waste      | Spotted C-40 Crusher
 3120 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3122 | -7/Waste      | Spotted C-40 Crusher
 3124 | -7/Waste      | Spotted C-40 Crusher
 3124 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3127 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
 3133 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3141 | -7/Waste      | Core integrity fell below 50%
 3147 | -7/Waste      | Core integrity fell below 20%
 3149 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
GOAL=ESCAPE
Acquired Prototype Power Core.
Identified Cld. Fission Core.
Hpw. Shotgun crushed.
Hvy. Assault Rifle crushed.
Aerolev Unit crushed. <x2>
Hvy. Assault Rifle crushed.
Cld. Fission Core crushed.
Med. Storage Unit crushed.
Critical hit (Destroy).
Lgt. Armor Plating destroyed.
EM Pulse Cannon crushed.
Shotgun crushed.
Rnf. Ion Engine crushed.
Aerolev Unit crushed.
Rnf. Ion Engine crushed.
Hvy. Assault Cannon destroyed.
Signal Interpreter crushed.
Grenade Launcher crushed.
Aerolev Unit crushed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????######???????????????????????? |
| ????????????????????# *  #???????????????????????? |
| ????????????????????#    #???????????????????????? |
| ????????????????????#    #???????????????????????? |
| ????????????????????#    #?????????? #???????????? |
| ??????????????????###    ########    ###?????????? |
| ??????????????????#       CC     !       ????????? |
| ??????????????????#      !CC             ????????? |
| ??????????????????#    CC@CC             ????????? |
| ??????????????????#    CC!CC             ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          28
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                41

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              CombatHardenedFemtoactuators
  Manual?         0
Play Time         00:42:43
  Cumulative      13.5 hours
  Start           2024.11.15 @ 22:43:16
  End             2024.11.15 @ 23:26:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           23
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2d98587-ef86-41c8-b2ed-012bbcc0d019