Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.24 @ 10:21:32 Player: ForgotTele Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (235) 1175 Value Destroyed (9376) 9376 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (11401) 11401 TOTAL SCORE: 32932 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 1773 Follower Combat Kills 4219 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Destroyed MAIN.C Guards 500 Win 3000 Friendly Fire -991 Cogmind --------- Core Integrity 723/1600 Matter 300/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Target Analyzer > --- WEAPON (4) ------- Nanosword > --- INVENTORY (4) ---- Heavy Regenerative Plating Gamma Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Cooled Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Experimental Energy Well Advanced Visual Processing Unit Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Armor Integrity Analyzer Zionite Weapon Casing Makeshift Armor Plating Heavy Regenerative Plating Heavy Regenerative Plating > --- WEAPON ----------- Enhanced Nova Cannon Hellfire Missile Launcher Nanosword Kinetic Spear > --- INVENTORY -------- Experimental Cooling System Zionite Shade Armor Gamma Rifle Enhanced Nova Cannon [Rating: 200] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Linear Gravjet Utility Advanced Signal Interpreter Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Vortex Driver Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 2 . . Utility 10 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . 2 . . . . 2 . 1 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 343 | 10 15 8 16 1 20 11 6 7 . 8 12 7 20 5 8 13 6 13 12 2 5 7 5 10 . 7 26 43 40 Power 33 | 1 . . 2 1 . 4 . . . 1 . 1 2 . 2 2 . . 1 . . . . . . . 2 6 8 Engine 9 | 1 . . 2 1 . 2 . . . . . . 2 . 1 . . . . . . . . . . . . . . Core 9 | . . . . . . 2 . . . 1 . 1 . . 1 2 . . . . . . . . . . . 1 1 Reactor 15 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 5 7 Propulsion 59 | 3 1 . 3 . 4 1 1 . . . . 1 8 . 3 2 . . 4 . . 2 . 3 . . 2 7 14 Treads 38 | 2 1 . 3 . 4 1 1 . . . . 1 5 . 3 2 . . 4 . . 2 . 3 . . 2 . 4 Leg 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 10 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 153 | 3 2 . 5 . 9 4 5 3 . 5 9 4 6 4 3 9 6 9 3 2 3 2 4 1 . 3 15 22 12 Device 88 | 2 . . 3 . 1 3 2 2 . 2 5 2 4 1 2 8 6 6 3 2 2 1 2 . . 2 14 9 4 Storage 10 | . 1 . . . 4 . . . . . . . . . . 1 . . . . . . 1 . . . . 1 2 Processor 16 | 1 . . . . 1 . 1 . . . 1 . . 2 . . . . . . . 1 . . . . 1 7 1 Hackware 4 | . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . Protection 35 | . 1 . 1 . 3 . 2 1 . 2 3 2 2 1 1 . . 3 . . 1 . 1 1 . 1 . 4 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 98 | 3 12 8 6 . 7 2 . 4 . 2 3 1 4 1 . . . 4 4 . 2 3 1 6 . 4 7 8 6 Energy Gun 14 | 2 2 . . . . . . 3 . 1 . . . . . . . . 2 . . 1 . . . . . 1 2 Energy Cannon 8 | . . . . . . . . . . . . . . . . . . 2 2 . . 1 . . . . 1 . 2 Ballistic Gun 26 | 1 6 4 6 . 1 . . . . . . . 1 . . . . . . . . . 1 2 . 2 2 . . Ballistic Cannon 16 | . . 3 . . 5 1 . . . 1 1 1 2 . . . . . . . . . . 1 . 1 . . . Launcher 15 | . . . . . . . . . . . 1 . 1 . . . . 1 . . 1 1 . 3 . 1 4 . 2 Special Weapon 5 | . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . 1 . . 1 . . 1 . . 1 . . . 1 . . 1 . . . . . . 5 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . . 1 . . . . . . 2 . 1 . . 6 . . . 1 . . . 1 6 6 Parts Lost 61 | . . 3 . . 4 . . 1 . 1 2 . 9 . 1 . . 1 . . 1 . . 2 . . 11 8 17 Power 11 | . . 1 . . 1 . . 1 . . . . 2 . 1 . . . . . . . . . . . 2 1 2 Propulsion 13 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 4 6 Utility 18 | . . 1 . . 1 . . . . 1 . . 1 . . . . . . . 1 . . 1 . . 2 3 7 Weapon 19 | . . 1 . . 2 . . . . . 2 . 4 . . . . 1 . . . . . 1 . . 6 . 2 Highest Loss Streak 14 | . . 3 . . 3 . . 1 . 1 1 . 3 . 1 . . 1 . . 1 . . 2 . . 9 4 14 Average Slot Usage (%) 89 | . 100 79 98 100 91 96 100 93 92 92 99 96 86 92 99 98 94 93 91 94 80 80 76 81 84 76 71 50 78 Engine 3 | . 14 4 9 11 4 6 7 1 . . . . 2 13 6 3 . . . . . . . . . . . . . Core 3 | . . . . . . 6 7 7 7 7 13 13 5 . 5 6 11 11 3 . . . . . . . . . 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 5 3 6 Treads 16 | . 20 28 22 22 25 23 23 23 23 23 20 20 9 . 8 21 17 17 18 23 21 16 10 9 10 9 12 . 4 Leg 2 | . . . . . . . . . . . . . 8 20 11 . . . . . . . . . . . . . . Device 13 | . 12 . 10 11 8 5 13 10 15 8 11 19 17 14 6 10 11 13 16 17 25 26 22 21 21 17 12 11 6 Storage 6 | . 12 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 1 5 Processor 8 | . 1 . . . . 4 7 7 7 7 12 6 6 10 13 11 11 11 11 11 10 12 15 15 15 14 11 11 20 Protection 5 | . 1 4 . . 8 7 1 3 . . 6 6 6 6 12 11 11 8 5 5 5 2 3 4 5 5 7 3 11 Energy Gun 3 | . 7 . . . . . . 14 23 22 16 13 4 . . . . . 5 11 2 3 4 . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 4 8 11 . 3 3 . . . . . . Ballistic Gun 8 | . 17 20 43 44 22 . . . . . . . 1 6 6 5 5 5 2 . . . 1 6 15 10 11 . . Ballistic Cannon 6 | . . 6 . . 12 29 30 11 . . 2 2 9 13 13 11 11 7 2 . . . . 4 . 3 1 . . Launcher 1 | . . . . . . . . . . . . . 2 . . . . 2 2 . 2 5 4 7 5 3 1 . . Slashing Weapon 1 | . . . . . . . . 4 7 7 5 6 . . 6 5 5 . . . 1 . . . . . . 2 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 164 | 9 15 19 27 27 52 65 68 68 43 61 71 79 84 83 84 101 103 109 143 143 144 129 128 134 117 162 164 69 143 Greatest Support 230 | 40 40 40 40 40 62 62 65 65 65 65 65 71 74 45 68 110 110 110 117 108 108 140 140 150 150 150 225 85 230 Greatest Overweight 69 | . 4 . . . . 3 3 3 . . 6 8 60 38 62 . . . 69 35 41 21 . 59 . 12 2 14 68 Average Overweight 5 | . 1 . . . . . . . . . . . 14 35 28 . . . 15 34 . 2 . . . 2 . . . Largest Inventory Capacity 19 | 4 7 7 7 7 14 14 14 14 14 14 14 14 14 14 14 19 19 19 19 19 19 19 19 19 19 19 19 9 9 Average Capacity 14 | 4 6 7 7 7 12 14 14 14 14 14 14 14 14 14 14 15 19 19 19 19 19 19 19 19 19 19 18 6 8 Most Carried 19 | 4 7 7 7 7 14 14 14 14 14 14 14 14 14 14 14 17 17 18 19 17 19 19 19 19 18 19 19 8 9 Average Carried 13 | 1 5 6 6 6 10 12 13 14 14 13 13 13 13 13 13 13 16 17 17 17 18 16 18 18 18 17 15 4 6 Final Capacity 19 | 4 7 7 7 7 14 14 14 14 14 14 14 14 14 14 14 19 19 19 19 19 19 19 19 19 19 19 4 9 4 Final Carried 19 | 4 7 7 7 7 14 14 14 14 14 14 14 14 14 13 13 16 17 17 17 17 19 19 17 18 18 17 4 7 4 Class Distribution -------------------- 31% | Mutant 26% | Scavenger-Tank 14% | Scavenger-Skirmisher 9% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Derelict-Tank | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -4/Waste Mutant | -4/Factory Mutant | -4/Armory Mutant | -4/Lab Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Matter Collected 9040 | 335 50 64 667 109 526 462 243 235 . 190 215 131 613 89 237 434 171 237 336 54 274 818 83 469 . 433 586 451 528 Remotely 234 | 176 . . 58 . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10686 | 207 61 . 716 101 669 509 54 212 . 103 559 78 1115 . 160 510 63 202 . . 212 989 215 1338 . 190 780 690 953 Parts 485 | 17 11 . 48 3 20 30 5 3 . 4 16 4 41 . 2 19 9 15 . . 17 5 14 63 . 12 59 28 40 Haulers Intercepted 6 | . . . 2 . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . 1 . . . . . . . . . . . 1 . . . . . . 2 . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 145 | . . . . . . . 5 3 . 5 . 3 14 2 14 . 9 13 77 . . . . . . . . . . Prevented 46 | . . . . . . . 2 . . . . . 28 . 7 . . . 9 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Combat Hostiles Destroyed 176 | . 5 2 14 4 8 7 3 5 . 3 8 1 21 . 3 7 4 9 . . 5 6 8 28 . 3 12 4 6 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 Guns 53 | . 5 . 14 4 6 . . . . 3 3 . . . 1 . . 2 . . . . 1 4 . 2 8 . . Cannons 47 | . . 2 . . 2 7 3 5 . . 1 1 6 . 2 7 4 2 . . . 2 1 . . 1 . . 1 AOE 55 | . . . . . . . . . . . 3 . 10 . . . . 5 . . 5 4 5 18 . . 4 . 1 Classes Destroyed 20 | 3 1 1 5 . 1 2 . 1 . 1 . 1 1 . . 1 . . . . . 1 . 1 . . . . . Worker 14 | 2 . . . 1 . 3 . . . . 1 . . . . 2 . . . . 3 . 1 . . . . 1 . Builder 7 | . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . . . 2 . . Tunneler 5 | 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . 2 . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . Recycler 15 | 1 . . 1 . 3 4 . . . . . . . . . 1 . . . . . . . . . . 1 2 2 Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Swarmer 60 | . 5 . 4 3 . 3 3 1 . 2 3 . 4 . . . 4 5 . . . . 5 14 . . 4 . . Grunt 43 | . . . 5 1 6 1 . 2 . . 2 . 8 . 1 3 . 4 . . 3 . . 2 . . 1 2 2 Brawler 6 | . . . . . 1 . . . . . 1 . 1 . 1 . . . . . . . . 2 . . . . . Duelist 11 | . . . . . . . . 1 . . 1 . 6 . . . . . . . . . . 3 . . . . . Protector 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Sentry 17 | . . . 5 . 1 . . 1 . . . . 1 . . 3 . . . . . . . 3 . 1 . 1 1 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hunter 9 | . . . . . . 1 . . . . . . . . . . . . . . 2 . 3 1 . . 2 . . Programmer 16 | . . . . . . 2 . . . . 1 1 . . . 1 . . . . . . . 2 . 2 5 1 1 Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Best Kill Streak 9 | 3 3 2 5 3 3 4 3 3 . 2 3 2 9 . 3 2 4 5 . . 6 2 5 7 . 2 5 2 2 Combat Bots Only 9 | . 3 2 5 3 3 2 3 3 . 2 3 1 9 . 3 2 4 5 . . 3 2 5 7 . 2 4 2 1 Max Kills in Single Turn 4 | 1 1 1 1 1 1 2 1 1 . 2 2 2 2 . 1 1 1 3 . . 3 1 4 4 . 1 3 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 4 | . . . . . . . . . . . 2 . 2 . . . . 3 . . 2 1 4 4 . . 2 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Damage Taken 17588 | . 165 507 487 38 796 290 113 428 . 230 520 148 1180 . 303 387 97 439 86 . 480 . 470 1295 . 126 3727 2075 3201 Core 2232 | . 33 111 73 5 42 35 12 4 . . 46 . 109 . 42 79 4 35 36 . 64 . 93 50 . . 482 323 554 Absorbed by Shields 2476 | . . . 144 21 111 . . . . . . . . . . 38 85 203 81 . 402 . 402 615 . 128 211 . 35 Reduced by Siege Mode 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . . Core Remaining (%) 78 | 100 . 42 . 80 92 . . . . 92 . . . . 76 . . . . 84 . . . . 82 100 66 . 45 Volleys Fired 526 | 35 26 8 48 9 38 20 4 13 . 9 22 8 54 . 11 33 8 14 . 3 15 31 13 43 . 12 33 . 16 Largest 4 | 1 2 2 4 4 4 4 4 4 . 3 3 3 2 . 3 3 3 3 . 1 1 2 2 4 . 4 4 . 2 Hottest 248 | 20 100 100 89 89 192 192 192 192 . 240 240 208 101 . 131 131 131 131 . 100 46 140 140 248 . 129 145 . 150 Shots Fired 1204 | 35 42 12 192 36 143 80 16 49 . 21 54 10 71 . 33 73 14 29 . 3 15 36 21 78 . 33 86 . 22 Gun 663 | 35 32 2 192 36 115 . . . . 18 46 2 . . 11 20 3 10 . . 7 5 12 24 . 21 60 . 12 Cannon 405 | . . 7 . . 28 80 16 49 . 3 5 8 44 . 22 53 11 17 . 3 . 5 7 18 . 9 14 . 6 Launcher 123 | . . . . . . . . . . . 3 . 27 . . . . 2 . . 8 26 2 36 . 3 12 . 4 Special 13 | . 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 944 | 35 32 9 192 36 143 80 16 49 . 3 5 8 44 . 33 73 14 27 . . . . 4 42 . 30 69 . . Thermal 85 | . 10 3 . . . . . . . 18 46 2 . . . . . . . . . . . . . . . . 6 Explosive 61 | . . . . . . . . . . . . . . . . . . 2 . . 8 26 2 9 . 3 7 . 4 Electromagnetic 79 | . . . . . . . . . . . 3 . 27 . . . . . . . . . . 27 . . 10 . 12 Entropic 35 | . . . . . . . . . . . . . . . . . . . . 3 7 10 15 . . . . . . Robot Hit Streak 27 | 9 5 5 16 9 27 8 4 9 . 12 20 5 15 . 9 9 4 7 . . 8 17 8 12 . 6 9 . 3 Robot Miss Streak 10 | 1 5 1 3 4 3 6 2 4 . 3 3 3 7 . 5 6 5 5 . . . 1 4 10 . 2 3 . 2 Penetration Max 2 | . . . . . . 1 . . . . . . . . 1 1 . 1 . . . . 2 . . . 1 . . Secondary Targets 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 773 | 28 18 4 134 22 104 22 5 18 . 19 47 2 53 . 26 44 11 20 . . 5 9 10 53 . 16 65 11 27 Core Hits 541 | 12 7 4 39 9 33 18 3 9 . 14 31 3 59 . 17 24 6 24 . . 23 12 15 99 . 9 44 10 17 Critical Hits 23 | . . . . . 2 2 . . . . 1 . . . 1 6 1 3 . . . . 1 . . 1 3 . 2 Critical Kills 14 | . . . . . . 2 . . . . 1 . . . . 4 1 2 . . . . . . . 1 1 . 2 Critical Parts Destroyed 8 | . . . . . 2 . . . . . . . . . 1 1 . 1 . . . . 1 . . . 2 . . Melee Attacks 88 | . . . . . 2 1 . 2 . 2 5 1 . . 2 19 . . . . 5 . . . . . . 32 17 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 64 | . . . . . 2 . . 2 . 2 5 1 . . 2 19 . . . . 5 . . . . . . 22 4 Piercing 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 13 Sneak Attacks 20 | . . . . . . 1 . 1 . 1 . . . . 2 2 . . . . 1 . . . . . . 7 5 Combat Hostiles 5 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . 2 . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Damage Inflicted 28925 | 225 124 116 1235 223 1431 801 100 663 . 583 1252 94 2490 . 788 1363 154 909 . . 1564 3969 1114 3559 . 466 2332 1353 2017 Guns 7230 | 224 100 . 1232 188 1055 . . . . 462 915 52 . . 190 199 . 145 . . . 157 414 499 . 287 1041 . 70 Cannons 6019 | . . 113 . . 284 737 100 539 . . 78 36 771 . 403 804 154 399 . . . 336 332 348 . 139 225 . 221 Explosions 11371 | . . . . . . . . . . . 238 . 1719 . . . . 365 . . 1328 3476 310 2672 . 9 612 . 642 Melee 3401 | . . . . . 64 . . 124 . 106 . . . . 195 335 . . . . 140 . . . . . . 1353 1084 Ramming 880 | 1 . 3 3 35 28 64 . . . 15 21 6 . . . 25 . . . . 96 . 58 40 . 31 454 . . Kinetic 10374 | 224 100 113 1232 188 1339 737 100 539 . . 78 36 771 . 593 1003 154 544 . . . . 161 847 . 426 1189 . . Thermal 1928 | . 24 . . . . . . . . 462 964 52 30 . . . . . . . 68 . . 107 . . . . 221 Explosive 7779 | . . . . . . . . . . . 100 . . . . . . 365 . . 1260 3476 310 1086 . 9 531 . 642 Electromagnetic 3485 | . . . . . . . . . . . 89 . 1689 . . . . . . . . . . 1479 . . 158 . 70 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1821 | . . . . . 64 . . 124 . 106 . . . . 195 335 . . . . 140 . . . . . . 747 110 Piercing 1580 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 606 974 Entropic 1078 | . . . . . . . . . . . . . . . . . . . . . . 493 585 . . . . . . Highest Corruption 11 | . . 11 . . . . . . . . . . . 4 4 1 1 1 1 . . . . 5 5 . 7 4 9 Average Corruption 3 | . . 11 . . . . . . . . . . . 4 4 1 1 1 1 . . . . 2 5 . 4 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 86 | . . 14 . . . . . . . . . . . 24 10 1 2 2 . . . . . 5 . . 13 1 14 Message Errors 15 | . . 1 . . . . . . . . . . . 6 1 . . 1 . . . . . 1 . . 3 1 1 Matter Fused 21 | . . 4 . . . . . . . . . . . 8 3 . . . . . . . . . . . 3 . 3 Heat Flow Errors 14 | . . 2 . . . . . . . . . . . 2 1 . . . . . . . . 1 . . 4 . 4 Energy Discharges 19 | . . 2 . . . . . . . . . . . 5 4 1 . . . . . . . 2 . . 2 . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 12 | . . 2 . . . . . . . . . . . 3 . . 2 1 . . . . . 1 . . 1 . 2 Data Loss (major) 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 895 | . . 3 . . 53 21 . 93 . 66 100 . 41 . 49 40 . . . . 164 . 36 74 . . 27 97 31 Projectiles 98 | . . 3 . . 5 21 . 14 . . . . 3 . . . . . . . . . 32 . . . . . 20 Explosions 296 | . . . . . . . . . . . 100 . 38 . . . . . . . 84 . . 74 . . . . . Melee 501 | . . . . . 48 . . 79 . 66 . . . . 49 40 . . . . 80 . 4 . . . 27 97 11 Knockbacks 63 | . . . . . 4 7 1 3 . . . . 14 . 7 4 4 9 . . . . 1 5 . 1 3 . . Impact 5 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . 2 . . Kinetic 56 | . . . . . 4 5 1 3 . . . . 14 . 6 4 4 8 . . . . . 5 . 1 1 . . Secondary 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Self-Inflicted Damage 911 | . . . . . . . . . . . 112 . 72 . . . . 94 . . . . . 324 . . 309 . . Shots 30 | . . . . . . . . . . . 1 . 3 . . . . 2 . . . . . 22 . . 2 . . Rammed 68 | 3 . 2 2 10 4 6 . . . 2 4 1 . . . 1 . . . . 10 . 6 2 . 2 13 . . Targets Rammed 75 | 3 . 2 2 11 6 7 . . . 2 4 1 . . . 3 . . . . 10 . 6 2 . 2 14 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . . . . 1 2 1 . . . . . . . . . 2 . . . . . . . . . . 1 . . Highest Temperature 414 | . 80 121 199 42 258 264 193 196 . 195 197 162 186 180 197 303 257 341 . 88 34 164 234 273 . 269 414 138 228 Average Temperature 92 | . 27 45 54 22 89 95 117 120 . 123 116 66 87 82 113 98 132 149 . 43 15 47 72 105 . 114 124 39 89 Received Heat Transfer 1953 | . . . 128 4 423 9 . 114 . 18 75 . 288 . 60 78 . 162 . . 122 . 27 104 . 4 67 180 90 Effects 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . Total Turns 182 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 165 . . Longest Duration 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 106 . . Robots Corrupted 12 | . . . . . . . . . . . . . 5 . . . . . . . . . . 6 . . . . 1 Combat Hostiles 12 | . . . . . . . . . . . . . 5 . . . . . . . . . . 6 . . . . 1 Parts Fried 33 | . . . . . . . . . . . 1 1 14 . . . . . . . . . 1 12 . . . . 4 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Robots Melted 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . . 3 6 . . . . . . . . . . . . . . . 1 . . Heat Transferred 3598 | . 50 . . . . . . . . 975 2025 100 50 . . . . . . . 100 . . 150 . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Peak Influence 2087 | 35 217 104 252 167 307 316 . . . . 163 . . . . 211 . . . . 607 400 734 1980 . 88 433 604 2087 Initial 373 | . 22 84 34 51 . 139 . . . . . . . . . 33 . . . . . 186 280 340 . . 48 230 373 Average 244 | 24 81 91 91 59 135 172 . . . . 53 . . . . 58 . . . . 126 367 455 1009 . 14 266 279 1219 Maximum Alert Level 5 | . 1 . 1 . 1 1 . . . . . . . . . 1 . . . . 2 2 3 5 . . 2 2 5 Low Security (%) 62 | 100 84 100 98 100 68 66 . . . . 100 . . . . 98 . . . . 78 . . . . 100 7 15 . Level 1 22 | . 15 . 1 . 31 33 . . . . . . . . . 1 . . . . 2 52 48 25 . . 87 72 13 Level 2 7 | . . . . . . . . . . . . . . . . . . . . . 18 46 49 13 . . 4 12 7 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 8 . . . . 16 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . 21 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 41 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . 2 . . 1 . . . . 1 . 1 . 1 3 . . . . 5 . 2 3 . 2 5 3 9 Investigation 5 | . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 1 . . . 1 . Extermination 12 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . 2 3 1 1 Reinforcement 11 | . 1 . 1 . . . . . . . . . . . . 1 . . . . 3 . 1 1 . . 2 1 . Assault 11 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . . 8 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Distress Signals 21 | . 1 . 1 . 1 . . . . . 1 . . . . . . . . . 6 . 3 3 . . 3 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 438 | . 11 5 27 10 21 13 3 8 . 4 13 5 36 . 12 10 4 10 2 . 23 5 24 52 . 6 31 56 47 Peak Tracking Total 24 | . 3 3 5 3 7 4 4 4 . 3 4 4 9 . 6 3 4 5 6 . 6 1 8 7 . 4 8 18 24 Tactical Retreats 50 | . 1 1 3 4 4 2 1 4 . . 1 . 12 . 1 1 . . . . . . 1 2 . . 3 9 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Traps Triggered 6 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . 3 . . . . . . . . . . . 17 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Machines Disabled 26 | . . . . . 2 1 . . . . 2 . 2 . . . . . . . 4 . 3 8 . . . 3 1 Max in Single Turn 2 | . . . . . 2 1 . . . . 1 . 1 . . . . . . . 2 . 1 1 . . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Machines Accessed 24 | . . . 4 . 5 4 . . 3 . 2 1 . . . 2 . . 2 . . . . . . . . 1 . Terminals 12 | . . . 3 . 4 4 . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Total Hacks 58 | . . . 7 . 13 11 . . 15 . 3 1 . . . 3 . . 2 . . . . . . . . 3 . Successful 37 | . . . 4 . 9 4 . . 15 . 1 1 . . . 1 . . 2 . . . . . . . . . . Failed 21 | . . . 3 . 4 7 . . . . 2 . . . . 2 . . . . . . . . . . . 3 . Catastrophic 6 | . . . 1 . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . . . 2 . 5 2 . . . . . . . . . 9 . . 1 . 8 . 5 9 . 3 5 17 15 Terminals 31 | . . . 6 . 12 11 . . . . 2 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Recycling Units 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Hacks 29 | . . . 3 . 5 3 . . 15 . . 1 . . . . . . 2 . . . . . . . . . . Record 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Terminals 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . 3 . 4 4 . . . . 1 . . . . 2 . . . . . . . . . . . 1 . Full Trace Events 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . 13 . . . . . 5 . . . . . . . . . . . . . . . . . . . 13 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Allies Hacked 10 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 7 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Total Allies 88 | . . 1 . 2 1 . . . . 1 . . 1 9 . 2 . . . . 7 . 4 16 . . 3 15 26 Largest Group 15 | . . 1 1 2 1 . . . . 1 1 . 1 10 10 2 . . . . 6 . 2 15 . . 3 6 13 Highest-Rated Group 1678 | . . 31 31 47 26 . . . . 95 95 . 29 328 328 94 . . . . 405 . 206 788 . . 342 408 1678 Highest-Rated Ally 268 | . . 31 31 31 26 . . . . 95 95 . 29 47 47 47 . . . . 96 . 103 75 . . 114 268 268 Zionite Dispatches 17 | . . . . . . . . . . . . . . . . 2 . . . . 3 . 2 4 . . 1 5 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 7 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . 1 2 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . EXPLORE 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 588 | . . 8 . 7 . . . . . 5 5 . 3 . 82 29 . . . . 64 . 35 77 . . 19 64 190 Total Damage 24275 | . . 107 . 106 . . . . . 139 89 . 54 . 1468 391 . . . . 2685 . 2368 3232 . . 988 2505 10143 Kills 130 | . . 3 . 1 . . . . . 1 1 . 1 . 11 1 . . . . 24 . 9 25 . . 4 6 43 Allies Corrupted 7 | . . . . . 1 . . . . . . . . . 1 2 . . . . . . . . . . 1 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . 1 . 3 . 2 1 . . . . . . 2 . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 4 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Turns Passed 21562 | 280 391 428 995 1062 794 782 515 780 132 491 682 959 1377 1663 574 1242 548 743 1020 766 862 359 582 764 12 586 988 688 497 Spaces Moved 11874 | 128 228 206 486 625 357 426 302 457 84 280 355 576 635 750 222 570 314 412 428 291 453 166 309 410 9 315 427 1130 523 Core 238 | 13 . . . . . . . . . . . . 12 . . . . . . . . . . . . . 71 140 2 Treads 8890 | 111 73 206 486 625 357 426 302 457 84 280 355 576 335 . 91 570 314 412 428 291 453 166 309 410 9 315 356 . 93 Legs 1169 | . . . . . . . . . . . . . 288 750 131 . . . . . . . . . . . . . . Wheels 159 | 4 155 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1418 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 990 428 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 33 | 50 80 160 160 160 155 155 158 158 158 158 158 158 160 219 205 165 166 166 166 259 170 152 152 145 145 145 50 33 35 Average Speed 153 | 146 117 160 160 160 159 155 161 158 158 158 158 159 190 220 224 165 166 166 212 259 170 172 152 147 145 158 129 42 62 Slowest Speed 314 | 160 160 160 160 160 160 189 192 192 158 158 200 210 260 224 292 166 166 166 299 260 268 240 152 263 145 200 176 158 314 Overloaded Moves 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 37 56 41 98 39 19 56 63 69 48 17 63 68 83 45 26 55 56 69 53 16 82 13 43 5 10 22 38 19 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Known Exits Taken 21 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Scrap Searched 25 | . . 1 . 1 . . 4 1 . 3 . 4 2 2 1 . 2 2 . 2 . . . . . . . . . Spaces Dug 117 | . 7 3 . . . . . 9 . 1 5 2 1 . . 15 . . . 4 7 . 4 13 . 23 13 10 . Terrain Destroyed 785 | . 9 4 . . 11 27 9 18 . 3 23 2 19 . 2 22 2 30 . 6 74 221 32 110 . 37 85 10 29 Melee 31 | . . . . . . . . . . 1 5 1 . . . 11 . . . . 3 . . . . . . 10 . Projectile 161 | . 9 4 . . 11 27 9 18 . 2 1 1 14 . 2 11 2 7 . 6 7 6 12 7 . . 3 . 2 AOE 588 | . . . . . . . . . . . 17 . 5 . . . . 23 . . 64 215 20 103 . 37 77 . 27 Terrain Rammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Walls Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Total 14187 | 190 292 285 607 661 490 497 317 478 83 302 415 604 735 765 271 793 329 441 542 299 525 215 403 499 8 381 804 1297 659 Wait 962 | . 11 57 38 11 37 23 2 . . . 8 9 6 . 22 139 . . 81 4 27 4 67 23 . 35 277 71 10 Move 11846 | 127 227 205 485 624 356 425 301 456 83 279 355 575 634 749 221 569 313 411 427 290 453 165 308 409 8 314 426 1129 522 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 131 | 9 7 2 6 2 17 5 2 . . 2 6 1 7 4 2 6 2 1 4 . 2 3 1 5 . 5 8 8 14 Fast Attach 126 | 7 1 . 6 1 3 4 . . . . 2 1 11 2 5 3 . 1 11 . 1 1 . 6 . 1 3 31 25 Attach 86 | 1 2 1 2 . 6 2 1 . . 2 3 1 4 3 1 2 1 2 1 . 3 5 1 3 . 2 12 11 14 Detach 42 | 1 1 . . . . . . . . . . 1 . 2 . 2 . 1 3 . 4 2 . 1 . 1 3 11 9 Swap 131 | 2 12 7 8 . 11 5 5 7 . 6 7 5 5 . 2 8 5 10 . 2 1 1 4 1 . 4 11 1 1 Drop 174 | 5 5 3 12 3 14 5 2 . . . 4 1 10 5 5 9 . 1 15 . 4 3 3 6 . 5 11 10 33 Fire 526 | 35 26 8 48 9 38 20 4 13 . 9 22 8 54 . 11 33 8 14 . 3 15 31 13 43 . 12 33 . 16 Melee 76 | . . . . . 2 1 . 2 . 2 5 1 . . 2 19 . . . . 5 . . . . . . 24 13 Ram 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 70 | 3 . 2 2 11 6 7 . . . 2 3 1 . . . 3 . . . . 10 . 6 2 . 2 10 . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Rewire 5 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 281 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 6) 672 | -10/Materials | Entered Mines 725 | -10/Mines | Assembled infested the area 803 | -10/Mines | Crushed by falling debris 803 | -10/Mines | System corruption reached 10% 834 | -10/Mines | Lost 3 parts (1p1u1w) 835 | -10/Mines | Core integrity fell below 50% 906 | -10/Mines | Received a Mining Laser from a helpful Derelict 1094 | -10/Mines | Discovered new exit (range 3) 1100 | -10/Mines | Entered Materials 1100 | -9/Materials | Accompanied by 1 ally 1100 | -9/Materials | Evolved 2 slots: Weapon x2 1511 | -9/Materials | Build established: Scavenger-Tank 1669 | -9/Materials | Discovered new exit (range 15) 1792 | -9/Materials | Identified exit to Mines 2095 | -9/Materials | Entered Mines 2135 | -9/Mines | Learned Materials emergency access door positions 2198 | -9/Mines | Discovered new exit (range 7) 2472 | -9/Mines | Discovered new exit (range 6) 2962 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2967 | -9/Mines | Found Prototype Device 3157 | -9/Mines | Entered Materials 3157 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3621 | -8/Materials | Lost 3 parts (1p1u1w) 3846 | -8/Materials | Discovered new exit (range 16) 3951 | -8/Materials | Entered Factory 3951 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4348 | -7/Factory | Identified exit to Storage 4348 | -7/Factory | Identified exit to Lower Caves 4733 | -7/Factory | Entered Lower Caves 4733 | -7/Lower Caves | Identified Exp. Sensor Array 4839 | -7/Lower Caves | Encountered a Warlord checkpoint 5022 | -7/Lower Caves | Build established: Skirmisher 5222 | -7/Lower Caves | Discovered new exit (range 10) 5246 | -7/Lower Caves | Identified exit to Lower Caves 5248 | -7/Lower Caves | Entered another Lower Caves area 5404 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5426 | -7/Lower Caves | Discovered new exit (range 13) 5444 | -7/Lower Caves | Identified exit to Factory 5464 | -7/Lower Caves | Spotted B-75 Beast 5816 | -7/Lower Caves | Build established: Mutant 5901 | -7/Lower Caves | Discovered new exit (range 11) 5915 | -7/Lower Caves | Identified exit to Data Miner 5980 | -7/Lower Caves | Learned location of 2 exits from Factory 6028 | -7/Lower Caves | Entered Data Miner 6028 | -7/Data Miner | Discovered new exit (range 6) 6059 | -7/Data Miner | Met Data Miner 6090 | -7/Data Miner | Learned location of Section 7 (-3) 6093 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6117 | -7/Data Miner | Received God Mode back door access code from Data Miner 6158 | -7/Data Miner | Identified exit to Proximity Caves 6160 | -7/Data Miner | Entered Proximity Caves 6160 | -6/Proximity Caves | Learned location of Zion (-6) 6255 | -6/Proximity Caves | Spotted B-75 Beast 6257 | -6/Proximity Caves | Escorted by Enhanced Grunt 6272 | -6/Proximity Caves | Destroyed B-75 Beast 6296 | -6/Proximity Caves | Learned 12 Factory zone layouts 6585 | -6/Proximity Caves | Learned location of 1 exit from Factory 6628 | -6/Proximity Caves | Discovered exit to Factory (range 15) 6651 | -6/Proximity Caves | Entered Factory 6651 | -6/Factory | Accompanied by 1 ally 6651 | -6/Factory | Evolved 2 slots: Utility x2 6652 | -6/Factory | Identified exit to Factory 6652 | -6/Factory | Identified exit to Lower Caves 6652 | -6/Factory | Identified exit to Extension 6747 | -6/Factory | Found Prototype Device 7333 | -6/Factory | Entered Lower Caves 7745 | -6/Lower Caves | Learned Factory terminal intel 7786 | -6/Lower Caves | Learned Factory stockpile data 8177 | -6/Lower Caves | Discovered new exit (range 7) 8185 | -6/Lower Caves | Identified exit to Lower Caves 8292 | -6/Lower Caves | Entered another Lower Caves area 8313 | -6/Lower Caves | Build established: Skirmisher 8727 | -6/Lower Caves | Build established: Mutant 8852 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8902 | -6/Lower Caves | Destroyed 9 combat bots 8908 | -6/Lower Caves | Lost 3 parts (1p1u1w) 9061 | -6/Lower Caves | Lost 3 parts (2n1w) 9316 | -6/Lower Caves | Learned Factory garrison access intel 9607 | -6/Lower Caves | Discovered new exit (range 15) 9635 | -6/Lower Caves | Encountered a Warlord checkpoint 9636 | -6/Lower Caves | Identified exit to Zion 9638 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9669 | -6/Lower Caves | Entered Zion 9669 | -6/Zion | Accompanied by 1 ally 9700 | -6/Zion | Given A8's code to call for help 9789 | -6/Zion | Gained Derelict followers 9800 | -6/Zion | Discovered new exit (range 10) 10207 | -6/Zion | Found Prototype Processor 10207 | -6/Zion | Identified Exp. Terrain Scan Processor 10391 | -6/Zion | Gained Derelict followers 10860 | -6/Zion | Imprinted 10863 | -6/Zion | Declared Zion's savior 11327 | -6/Zion | Identified exit to Proximity Caves 11332 | -6/Zion | Entered Proximity Caves 11332 | -5/Proximity Caves | Accompanied by 10 allies 11618 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11883 | -5/Proximity Caves | Discovered exit to Factory (range 7) 11906 | -5/Proximity Caves | Entered Factory 11906 | -5/Factory | Accompanied by 1 ally 11906 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11908 | -5/Factory | Loaded intel: 19 terminal locations 11909 | -5/Factory | Loaded intel: 2 garrison access locations 11946 | -5/Factory | Identified Exp. Thermal Shield 12332 | -5/Factory | Discovered new exit (range 5) 12350 | -5/Factory | Identified exit to Factory 12643 | -5/Factory | Zion Hacker squad teleported in 12681 | -5/Factory | Build established: Scavenger-Mutant 12970 | -5/Factory | Retrieved Zion intel report: Trap Installations 12971 | -5/Factory | Zion Recon squad teleported in 13032 | -5/Factory | P-70 Sage assimilated allied Z-Drone 13094 | -5/Factory | Discovered new exit (range 33) 13146 | -5/Factory | Identified exit to Upper Caves 13148 | -5/Factory | Entered Upper Caves 13202 | -5/Upper Caves | Encountered a Warlord checkpoint 13245 | -5/Upper Caves | Build established: Scavenger-Tank 13599 | -5/Upper Caves | Discovered new exit (range 9) 13612 | -5/Upper Caves | Identified exit to Upper Caves 13696 | -5/Upper Caves | Entered another Upper Caves area 14165 | -5/Upper Caves | Discovered new exit (range 15) 14189 | -5/Upper Caves | Identified exit to Warlord 14363 | -5/Upper Caves | Build established: Mutant 14439 | -5/Upper Caves | Entered Warlord 14496 | -5/Warlord | System corruption cleaned by Quarantine Array 14710 | -5/Warlord | Rebuked by Warlord 14727 | -5/Warlord | Opened Warlord's prototype stash 14733 | -5/Warlord | Found Prototype Reactor 14733 | -5/Warlord | Identified Vortex Chain Reactor 14735 | -5/Warlord | Warlord's base attacked by MAIN.C 14746 | -5/Warlord | Found Prototype Device 14746 | -5/Warlord | Identified Exp. Cloaking Device 14757 | -5/Warlord | Found Prototype Device 14757 | -5/Warlord | Identified Exp. Focal Shield 14761 | -5/Warlord | Found Prototype Processor 14922 | -5/Warlord | Found Prototype Energy Cannon 14922 | -5/Warlord | Identified Vortex Driver 14926 | -5/Warlord | Found Vortex Driver 14935 | -5/Warlord | Found Prototype Energy Gun 14935 | -5/Warlord | Identified Vortex Rifle 14939 | -5/Warlord | Found Vortex Rifle 15085 | -5/Warlord | Warlord forces counterattacked 15160 | -5/Warlord | Spotted Striker 15354 | -5/Warlord | Opened side exit 15406 | -5/Warlord | Build established: Scavenger-Tank 15406 | -5/Warlord | Discovered new exit (range 9) 15410 | -5/Warlord | Warlord base infiltrated, sounded retreat 15422 | -5/Warlord | Identified exit to Proximity Caves 15459 | -5/Warlord | Entered Proximity Caves 15573 | -4/Proximity Caves | Learned 4 Research zone layouts 15900 | -4/Proximity Caves | Learned Research stockpile data 16120 | -4/Proximity Caves | Discovered exit to Factory (range 16) 16225 | -4/Proximity Caves | Entered Factory 16225 | -4/Factory | Evolved 2 slots: Utility x2 16257 | -4/Factory | Build established: Scavenger-Mutant 16776 | -4/Factory | Zion Light squad teleported in 16857 | -4/Factory | Zion Fire squad teleported in 16905 | -4/Factory | P-70 Sage assimilated allied EF-U2J(i) 16917 | -4/Factory | P-70 Sage assimilated allied QY-YW8(i) 16923 | -4/Factory | P-70 Sage assimilated allied US-QRY(i) 16975 | -4/Factory | First assault squad dispatched 17000 | -4/Factory | Zion Offense Resupply teleported in 17004 | -4/Factory | Incoming assault squad redirected 17006 | -4/Factory | Build established: Scavenger-Assassin 17087 | -4/Factory | Sucked down chute 17087 | -4/Factory | Entered Waste 17093 | -4/Waste | Spotted C-40 Crusher 17098 | -4/Waste | Destroyed C-40 Crusher 17135 | -4/Waste | Destroyed C-40 Crusher 17140 | -4/Waste | Spotted C-40 Crusher 17154 | -4/Waste | Destroyed C-40 Crusher 17171 | -4/Waste | Spotted C-40 Crusher 17212 | -4/Waste | Destroyed C-40 Crusher 17241 | -4/Waste | Spotted C-40 Crusher 17241 | -4/Waste | Destroyed C-40 Crusher 17274 | -4/Waste | Spotted C-40 Crusher 17279 | -4/Waste | Destroyed C-40 Crusher 17303 | -4/Waste | Found Damper Plating 17397 | -4/Waste | Discovered new exit (range 17) 17445 | -4/Waste | Identified exit to Factory 17446 | -4/Waste | Entered Factory 17555 | -4/Factory | Zion Heavy squad teleported in 17779 | -4/Factory | Build established: Mutant 17931 | -4/Factory | Zion Heavy squad teleported in 18001 | -4/Factory | Discovered new exit (range 17) 18027 | -4/Factory | Identified exit to Armory 18028 | -4/Factory | Entered Armory 18117 | -4/Armory | Found Gamma Bomb Array 18120 | -4/Armory | Found Gamma Bomb Array 18122 | -4/Armory | Found Gamma Bomb Array 18125 | -4/Armory | Found Gamma Bomb Array 18161 | -4/Armory | Zion Hacker squad teleported in 18211 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 18211 | -4/Armory | Zion Demo squad teleported in 18301 | -4/Armory | Zion Thermal Resupply teleported in 18378 | -4/Armory | Discovered new exit (range 12) 18535 | -4/Armory | Zion Melee Resupply teleported in 18678 | -4/Armory | Destroyed 7 combat bots 18748 | -4/Armory | High security lockdown imminent 18769 | -4/Armory | Discovered new exit (range 15) 18769 | -4/Armory | Destroyed 7 combat bots 18791 | -4/Armory | Identified exit to Lab 18792 | -4/Armory | Entered Lab 18792 | -4/Lab | Discovered new exit (range 9) 18803 | -4/Lab | Identified exit to Research 18804 | -4/Lab | Entered Research 18804 | -3/Research | Evolved 2 slots: Utility x2 19343 | -3/Research | Discovered new exit (range 15) 19388 | -3/Research | Identified exit to Research 19390 | -3/Research | Entered another Research area 19390 | -2/Research | Evolved 2 slots: Propulsion x2 20159 | -2/Research | Zion Light squad teleported in 20336 | -2/Research | Released all parts (11) 20360 | -2/Research | Lost 9 parts (1p1n2u5w) 20368 | -2/Research | Discovered new exit (range 15) 20378 | -2/Research | Entered Access 20378 | -1/Access | Evolved 2 slots: Power x1, Utility x1 20393 | -1/Access | Zion hero teleported in (ME-RLN) 20491 | -1/Access | Zion Melee Resupply teleported in 20502 | -1/Access | Found Prototype Processor 20502 | -1/Access | Identified Exp. Melee Analysis Suite 20505 | -1/Access | Found Prototype Slashing Weapon 20505 | -1/Access | Identified Nanosword 20563 | -1/Access | ME-RLN assimilated hostile H-88 Terminator 20737 | -1/Access | ME-RLN assimilated hostile Y-72 Warden 20759 | -1/Access | ME-RLN assimilated hostile G-73 Enforcer 20766 | -1/Access | ME-RLN assimilated hostile G-73 Enforcer 20880 | -1/Access | Retrieved Zion intel report: Emergency Access 20881 | -1/Access | Zion Heavy squad teleported in 20905 | -1/Access | Zion Defense Resupply teleported in 20990 | -1/Access | Zion Experimental squad teleported in 21019 | -1/Access | Found Prototype Protection 21019 | -1/Access | Identified Zio. Shade Armor 21021 | -1/Access | Found Prototype Protection 21021 | -1/Access | Identified Zio. Weapon Casing 21026 | -1/Access | Found Zio. Shade Armor 21045 | -1/Access | Spotted B-99 Colossus 21054 | -1/Access | Spotted B-99 Colossus 21054 | -1/Access | Spotted B-99 Colossus 21065 | -1/Access | Discovered new exit (range 3) 21066 | -1/Access | Identified exit to Command 21066 | -1/Access | Entered Command 21093 | -1/Command | Lost 4 parts (1p2n1u) 21094 | -1/Command | Retrieved Zion intel report: Emergency Access 21121 | -1/Command | Retrieved Zion intel report: Unaware Analyses 21144 | -1/Command | Retrieved Zion intel report: Component Schematics 21149 | -1/Command | Build established: Scavenger-Mutant 21150 | -1/Command | Retrieved Zion intel report: Unaware Analyses 21151 | -1/Command | Disengaged cave seal 21196 | -1/Command | P-80 Master assimilated allied BY-YLB(M) 21200 | -1/Command | P-80 Master assimilated allied V0-B33(M) 21230 | -1/Command | Spotted M Guard 21230 | -1/Command | Spotted M Guard 21230 | -1/Command | Spotted Combat Programmer 21230 | -1/Command | Spotted Combat Programmer 21250 | -1/Command | Allies destroyed Combat Programmer 21250 | -1/Command | Combat Programmer assimilated allied JN-QWW(M) 21259 | -1/Command | Destroyed Combat Programmer 21289 | -1/Command | Destroyed M Guard 21296 | -1/Command | Allies destroyed M Guard 21296 | -1/Command | All MAIN.C guards destroyed 21301 | -1/Command | Found Prototype Protection 21301 | -1/Command | Identified Hvy. Regenerative Plating 21333 | -1/Command | Found Prototype Reactor 21333 | -1/Command | Identified Zero-point Reactor 21339 | -1/Command | Found Prototype Launcher 21343 | -1/Command | Found Hvy. Regenerative Plating 21356 | -1/Command | High security lockdown imminent 21411 | -1/Command | Identified Hellfire Missile Launcher 21436 | -1/Command | High security lockdown engaged 21537 | -1/Command | Spotted Alpha 7 21537 | -1/Command | Spotted Striker 21537 | -1/Command | Spotted Striker 21537 | -1/Command | Spotted Executioner 21537 | -1/Command | Spotted Alpha 7 21537 | -1/Command | Spotted Executioner 21539 | -1/Command | Spotted Executioner 21541 | -1/Command | Spotted Executioner 21548 | -1/Command | Spotted B-99 Colossus 21548 | -1/Command | Spotted B-99 Colossus 21558 | -1/Command | Discovered new exit (range 9) 21562 | -1/Command | Core integrity fell below 50% 21563 | *** | Escaped! Last Messages --------------- 21559_ The Access Shell folds into the floor. 21559_ Triggered Stasis Trap. 21559_ A bubble of rippling energy engulfs the area. 21559_ Field strength at 70. 21559_ Penetrated by Slug. 21559_ Adv. Armor Integrity Analyzer destroyed. 21559_ Slug penetrates Wall. 21559_ Field strength at 15. 21560_ Stasis field depleted. 21561_ Slug penetrates Executioner. 21561_ Critical hit. 21561_ Cld. Antigrav System destroyed. 21561_ Penetrated by Slug. 21561_ Slug penetrates Wall. 21561_ Knocked back. 21561_ Slug penetrates Wall. 21561_ Kinetic Spear destroyed. 21562_ Exp. Energy Well destroyed. 21562_ Cmb. Linear Gravjet destroyed. 21562_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????+?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?+??+???????????+??+???????????????????????? | | ???????????????????????????????????????????? | | ""#?????????????????????????????????????????? | | ""#?????????????????????????????????????????? | | Y"#???????????????????##????????????????????? | | ""#??????????#########;####?????????????????? | | ""#?########?# #?????????????????+ | | [ ### # ### #?????????????????? | | ## # # # #?????????????????? | | #### E BB #?????????????????? | | EBB^ ##????????????????? | | %7 E K "@ ;#????????????????? | | == E7 BB^ "" ##????????????????? | | * !%! g BB #???????+?????????? | | ##"" / ^ l g^ #?????????????????? | | # # # # #?????????????????? | | # #### ####"####### #?????????????????? | | #????##???###?????# #?????????????????? | | ??????????????????############;#?????????????????? | | ##????????????????????????????##?????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | +###?????????????????????????????????????????????? | | #???????????????+?????????????????????????????? | | #?????????????????????????????????????????????? | | ###????????+##????????????????????????????????? | | + ???????? ????????????????????????????????? | | * #???????? ????????????????????????????????? | | #??????? ?????????????????????????????????? | | #?????? ""?????????????????????????????????? | | ########## ""??????????????????????????????????? | | """?????????????????????????????????? | | "" ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 73 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 1010 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 71 Targeting Accuracy 8 Melee Accuracy 18 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Reclamation Unit | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted Imp. Signal Interpreter | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Particle Cannon | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Extracted VTOL Module | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Field Recycling Unit | -9/Materials | Extracted Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Centrium Wheel | -1/Command | Z-intel Imp. System Shield | -1/Command | Z-intel Imp. Melee Analysis Suite | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Imp. Target Analyzer | -1/Command | Z-intel Enh. Force Lance | -1/Command | Z-intel Maneuvering Thrusters | -1/Command | Z-intel Adv. Heavy Siege Treads | -1/Command | Z-intel Lrg. Storage Unit | -1/Command | Z-intel Imp. Gyrokinetic Inverter | -1/Command | Z-intel Stasis Beam | -1/Command | Z-intel Com. Wheel | -1/Command | Z-intel Adv. Drone Bay | -1/Command | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionExplosiveChip Manual? 0 Play Time 02:24:22 Cumulative 1870.5 hours Start 2021.01.24 @ 07:05:59 End 2021.01.24 @ 10:21:32 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2540 Rogue 2532 Adventurer 0 Explorer 8 Win Type 0 Total 195 Types 42/26/75/3/3/5/38/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fad13ce6-cfc8-4600-ac67-d012a57669e5