Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.28 @ 11:26:57

Player: Simyon

Result: Destroyed by B-86 Titan with Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (235)     1175
Value Destroyed (9864)     9864
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (124)                124
              TOTAL SCORE: 16583

 Bonus
-------
Follower Combat Kills      271
Friendly Fire              -147

 Cogmind 
---------
Core Integrity             0/1150
Matter                     297/300
Energy                     98/100
System Corruption          17%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -4/Extension

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
           Myomer Leg
           Myomer Leg
           Antigrav System
>          --- UTILITY (8) ------
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
           Armor Integrity Analyzer
  Improved Phase Shifter
           Recalibrator
>          --- WEAPON (3) -------
           Coil Gun
>          --- INVENTORY (5) ----
     Heavy Beamcaster
  Enhanced Gauss Cannon
  Improved Remote Datajack

 Peak State 
------------
>            --- POWER ------------
   Makeshift Power Source
             Neutrino Core
       Light Antimatter Reactor
>            --- PROPULSION -------
     Armored Medium Treads
     Armored Medium Treads
             Carbon-fiber Leg
             Myomer Leg
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
      Medium Storage Unit
   Makeshift Trap Scanner
    Improved Transmission Jammer
    Advanced Hacking Suite
    Advanced System Shield
>            --- WEAPON -----------
       Heavy Laser
             Plasma Rifle
       Heavy Gauss Cannon
>            --- INVENTORY --------
  Reinforced Fission Core
  Reinforced Fission Core
       Micro Fission Core
             Phase Gun
             Proton Missile Launcher
             Proton Missile Launcher
    Improved Remote Datajack
             Great Axe
[Rating: 99]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Antigrav System
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Slots Evolved              12   | .   .   2   2   2   2   2   .   .   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   1   1   .   1   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             215  | 8   1   7   8   21  47  58  10  3   .   13  17  22  
  Power                    27   | 2   .   1   1   .   4   9   .   .   .   1   6   3   
    Engine                 18   | 2   .   1   1   .   4   6   .   .   .   .   2   2   
    Core                   7    | .   .   .   .   .   .   3   .   .   .   1   3   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               42   | 2   .   .   1   6   11  10  3   1   .   3   1   4   
    Treads                 31   | 2   .   .   1   5   9   10  1   1   .   2   .   .   
    Leg                    10   | .   .   .   .   1   2   .   2   .   .   1   1   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  72   | 2   .   4   2   8   11  23  3   2   .   6   4   7   
    Device                 44   | 1   .   2   2   4   7   14  1   2   .   4   3   4   
    Storage                3    | 1   .   1   .   .   .   1   .   .   .   .   .   .   
    Processor              8    | .   .   1   .   1   1   2   .   .   .   .   .   3   
    Hackware               5    | .   .   .   .   .   3   .   .   .   .   1   1   .   
    Protection             12   | .   .   .   .   3   .   6   2   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   1   2   4   7   21  16  4   .   .   3   6   8   
    Energy Gun             9    | 1   1   .   .   .   .   3   1   .   .   1   2   .   
    Energy Cannon          25   | .   .   2   2   4   9   3   1   .   .   .   .   4   
    Ballistic Gun          11   | 1   .   .   .   .   2   5   1   .   .   .   .   2   
    Ballistic Cannon       5    | .   .   .   .   .   2   .   .   .   .   1   1   1   
    Launcher               5    | .   .   .   .   .   2   .   .   .   .   1   2   .   
    Special Weapon         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   3   5   4   1   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
    System Corruption      16   | .   .   .   .   .   .   .   9   .   .   .   .   7   
Parts Lost                 102  | .   .   .   2   3   22  26  10  .   .   7   24  8   
  Power                    16   | .   .   .   1   .   1   5   .   .   .   .   6   3   
  Propulsion               32   | .   .   .   .   2   10  8   5   .   .   2   5   .   
  Utility                  33   | .   .   .   1   1   7   7   3   .   .   5   7   2   
  Weapon                   21   | .   .   .   .   .   4   6   2   .   .   .   6   3   
  Highest Loss Streak      21   | .   .   .   2   3   6   5   6   .   .   4   21  5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     89   | .   100 100 99  95  93  94  85  86  88  86  81  30  
  Engine                   5    | .   14  11  9   7   5   6   .   .   .   .   4   1   
  Core                     2    | .   .   .   .   .   .   4   11  11  11  11  4   .   
  Treads                   21   | .   28  22  27  25  27  24  15  3   5   11  8   .   
  Leg                      2    | .   .   .   .   .   .   .   1   11  11  9   7   4   
  Device                   19   | .   14  22  26  22  17  16  20  29  29  22  23  8   
  Storage                  5    | .   14  11  9   7   5   4   5   5   5   5   4   .   
  Processor                4    | .   .   11  9   8   1   8   1   .   .   .   .   4   
  Hackware                 3    | .   .   .   .   .   7   3   .   .   .   2   9   .   
  Protection               4    | .   .   .   .   6   4   4   10  5   5   2   .   .   
  Energy Gun               3    | .   14  2   .   .   .   2   8   11  11  10  8   .   
  Energy Cannon            9    | .   .   16  16  14  16  5   3   .   .   .   .   .   
  Ballistic Gun            2    | .   14  2   .   .   .   5   1   5   5   .   .   3   
  Ballistic Cannon         1    | .   .   .   .   .   1   1   .   .   .   4   4   2   
Peak Build Rating          99   | 9   9   21  26  40  50  70  64  66  65  88  99  84  
  Average Rating           47   | 5   9   18  24  35  44  61  60  65  65  74  86  33  
  On Entrance              38   | .   9   9   21  26  38  50  62  62  65  65  88  2   
Naked Turns                424  | .   .   .   .   .   .   .   .   .   .   .   22  402 
Heaviest Build             116  | 15  15  109 116 113 116 87  89  80  80  91  79  68  
  Greatest Support         120  | 40  40  40  60  80  100 115 120 30  30  77  54  50  
  Greatest Overweight (x)  34   | .   .   2   1   1   34  2   26  2   2   2   11  4   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   2   2   1   1   .   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  10  10  10  10  10  10  5   
  Average Capacity         16   | 7   8   20  25  25  24  9   10  10  10  10  9   5   
  Most Carried             25   | 5   8   24  25  25  25  10  10  10  10  10  10  5   
  Average Carried          15   | 3   5   15  23  24  22  8   9   9   10  8   8   4   
  Final Capacity           25   | 8   8   25  25  25  5   10  10  10  10  10  5   5   
  Final Carried            25   | 3   8   24  25  25  5   10  10  10  10  9   5   3   

 Class Distribution 
--------------------
 25% | Scavenger-Skirmisher
 20% | Scavenger-Mutant
 17% | Scavenger-Tank
 11% | Mutant
  7% | Hacker-Gunner
  6% | Scavenger-Gunner
  3% | Derelict-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
           Skirmisher | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Zhirov
       Scavenger-Tank | -4/Proximity Caves
  Derelict-Skirmisher | -4/Factory
               Mutant | -4/Extension

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  
Matter Collected           4513  | 295  48   89   96   254  663  1574 162  71   .    278  430  553  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10542 | 103  187  238  268  1279 2748 3065 760  237  .    133  1254 270  
  Parts                    492   | 10   13   16   14   54   145  139  23   12   .    4    54   8    
Haulers Intercepted        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5     | 1    .    .    .    .    .    2    .    .    .    .    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38    | .    .    .    .    .    .    .    19   12   .    7    .    .    
  Prevented                4     | .    .    .    .    .    .    .    4    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Combat Hostiles Destroyed  176  | .   5   3   7   20  53  41  16  6   .   3   19  3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     50   | .   5   .   .   .   1   19  13  5   .   1   4   2   
  Cannons                  113  | .   .   3   7   18  49  19  3   .   .   2   11  1   
  AOE                      7    | .   .   .   .   .   3   1   .   .   .   .   3   .   
Classes Destroyed          16   | 2   3   3   .   4   3   .   .   .   .   .   1   .   
  Worker                   7    | .   .   1   .   .   1   1   .   .   .   .   4   .   
  Builder                  12   | .   .   .   .   .   5   5   .   .   .   .   2   .   
  Tunneler                 4    | 2   .   .   .   .   1   1   .   .   .   .   .   .   
  Recycler                 7    | 1   .   .   .   1   1   2   .   .   .   .   2   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Operator                 3    | .   .   .   .   1   1   .   .   .   .   .   1   .   
  Watcher                  23   | .   2   3   1   4   5   6   .   .   .   .   1   1   
  Swarmer                  35   | .   3   .   4   .   13  .   7   4   .   .   4   .   
  Grunt                    66   | .   2   1   2   8   21  19  7   .   .   .   6   .   
  Brawler                  7    | .   .   1   .   .   1   4   1   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   2   .   .   .   .   .   1   .   
  Sentry                   17   | .   .   1   1   4   2   4   1   1   .   1   1   1   
  Hunter                   11   | .   .   .   .   2   1   3   .   1   .   1   2   1   
  Programmer               32   | .   .   .   .   5   11  10  .   .   .   .   5   1   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   1   1   .   .   .   1   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 2   3   5   5   4   6   7   7   4   .   1   7   1   
  Combat Bots Only         7    | .   3   3   5   4   5   4   7   4   .   1   5   1   
Max Kills in Single Turn   4    | 1   2   2   2   1   2   4   1   2   .   1   4   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  
Hostile Shots Fired        1433  | .    26   5    28   142  319  317  71   31   .    133  267  94   
  Missed                   441   | .    10   4    7    44   111  85   18   11   .    48   75   28   
Damage Taken               15842 | .    141  8    424  916  3128 4653 870  226  .    1437 2894 1145 
  Core                     2577  | .    40   .    6    115  545  509  58   17   .    130  847  310  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  109   | .    .    .    .    .    .    109  .    .    .    .    .    .    
  Ignored by Resistances   4293  | .    44   2    60   268  859  1224 237  64   .    393  822  320  
Core Remaining (%)         75    | 100  84   100  98   83   35   .    .    .    .    28   .    .    
Volleys Fired              568   | 5    19   12   14   59   132  166  32   9    .    24   64   32   
  Largest                  3     | 1    2    2    2    2    3    3    3    3    .    3    3    3    
  Hottest                  225   | 20   60   120  120  160  220  177  225  172  .    205  224  140  
Shots Fired                1378  | 5    38   21   26   118  352  440  83   26   .    72   148  49   
  Gun                      540   | 5    38   .    .    .    20   227  62   26   .    39   88   35   
  Cannon                   817   | .    .    21   26   118  323  211  21   .    .    24   59   14   
  Launcher                 17    | .    .    .    .    .    7    .    .    .    .    9    1    .    
  Special                  4     | .    .    .    .    .    2    2    .    .    .    .    .    .    
  Kinetic                  405   | 5    19   .    .    .    46   190  7    9    .    24   59   46   
  Thermal                  902   | .    .    21   26   118  297  228  68   17   .    39   88   .    
  Explosive                7     | .    .    .    .    .    7    .    .    .    .    .    .    .    
  Electromagnetic          60    | .    19   .    .    .    .    20   8    .    .    9    1    3    
  Robot Hit Streak         40    | 5    22   8    9    40   31   34   31   25   .    28   21   21   
  Robot Miss Streak        5     | .    5    2    1    2    3    5    2    1    .    2    3    3    
  Penetration Max          2     | .    .    .    .    .    .    2    .    .    .    1    1    1    
  Secondary Targets        5     | .    2    .    .    .    .    1    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    1    .    .    .    .    
Shots Hit Robots           1043  | 5    27   15   18   96   234  337  71   25   .    63   114  38   
  Core Hits                425   | 4    10   6    10   37   107  123  32   8    .    15   60   13   
  Critical Kills           20    | .    .    .    .    3    1    12   1    1    .    .    .    2    
  Critical Parts Destroyed 15    | .    .    .    .    .    .    15   .    .    .    .    .    .    
  Critical Strikes         74    | .    .    .    .    3    1    45   4    2    .    2    11   6    
    Burn                   10    | .    .    .    .    .    .    4    1    1    .    1    3    .    
    Meltdown               6     | .    .    .    .    3    1    2    .    .    .    .    .    .    
    Destroy                32    | .    .    .    .    .    .    28   1    1    .    .    .    2    
    Blast                  21    | .    .    .    .    .    .    11   .    .    .    1    7    2    
    Sever                  5     | .    .    .    .    .    .    .    2    .    .    .    1    2    
Melee Attacks              66    | .    .    .    10   13   21   5    7    .    .    .    8    2    
  Impact                   10    | .    .    .    10   .    .    .    .    .    .    .    .    .    
  Slashing                 56    | .    .    .    .    13   21   5    7    .    .    .    8    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27074 | 66   354  361  460  2611 6387 7643 1688 469  .    1563 4470 1002 
  Guns                     7763  | 66   354  .    .    .    238  2698 1000 469  .    723  1612 603  
  Cannons                  16969 | .    .    361  460  2611 5440 4800 386  .    .    673  1922 316  
  Explosions               1681  | .    .    .    .    .    709  79   74   .    .    167  652  .    
  Melee                    649   | .    .    .    .    .    .    66   228  .    .    .    274  81   
  Ramming                  12    | .    .    .    .    .    .    .    .    .    .    .    10   2    
  Kinetic                  7309  | 66   151  .    .    .    790  2567 98   161  .    673  1922 881  
  Thermal                  17356 | .    .    361  460  2611 4888 4747 1165 308  .    723  2093 .    
  Explosive                709   | .    .    .    .    .    709  .    .    .    .    .    .    .    
  Electromagnetic          1039  | .    203  .    .    .    .    263  197  .    .    167  171  38   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 649   | .    .    .    .    .    .    66   228  .    .    .    274  81   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    1    .    5    2    3    10   9    9    .    .    8    17   
  Average Corruption       3     | .    1    .    5    2    1    2    8    5    .    .    3    11   
  Corruption Purged        26    | .    .    .    .    .    3    14   .    9    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  144   | .    1    .    9    27   29   21   3    5    .    .    8    41   
    Message Errors         36    | .    .    .    2    6    9    4    2    .    .    .    2    11   
    Matter Fused           32    | .    .    .    4    7    8    3    .    1    .    .    1    8    
    Heat Flow Errors       20    | .    1    .    .    5    3    5    .    1    .    .    2    3    
    Energy Discharges      27    | .    .    .    2    4    4    6    1    2    .    .    1    7    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    1    2    
    Data Loss (minor)      17    | .    .    .    1    3    4    3    .    .    .    .    .    6    
    Data Loss (major)      2     | .    .    .    .    1    1    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 2     | .    .    .    .    1    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    1    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            552   | .    .    25   7    71   128  158  31   .    .    13   113  6    
  Projectiles              468   | .    .    25   7    71   83   158  .    .    .    13   105  6    
  Explosions               81    | .    .    .    .    .    45   .    31   .    .    .    5    .    
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
Knockbacks                 41    | .    .    .    .    .    2    8    .    .    .    .    25   6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  36    | .    .    .    .    .    2    8    .    .    .    .    20   6    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    5    .    
Self-Inflicted Damage      124   | .    .    .    .    .    64   .    47   .    .    .    13   .    
  Shots                    4     | .    .    .    .    .    2    .    1    .    .    .    1    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    .    2    2    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        632   | .    209  276  279  224  447  465  462  169  .    322  632  167  
  Average Temperature      116   | .    63   101  149  57   111  104  208  29   .    103  220  33   
  Received Heat Transfer   3200  | .    105  6    117  360  582  1131 333  18   .    126  311  111  
  Effects                  33    | .    .    3    4    .    9    5    4    .    .    .    8    .    
    Shutdowns              7     | .    .    .    .    .    2    2    3    .    .    .    .    .    
    Energy Bleed           7     | .    .    .    1    .    3    1    .    .    .    .    2    .    
    Interference           12    | .    .    3    3    .    4    2    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    4    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    3    1    2    .    1    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    2    .    2    .    1    .    .    .    .    
  Parts Melted             62    | .    .    .    2    19   19   11   6    2    .    .    3    .    
  Heat Transferred         29524 | .    .    592  740  4844 7505 7849 2319 720  .    1551 3404 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    1    1    .    .    .    2    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Peak Influence             271  | 15  151 123 150 219 271 213 .   .   .   .   268 170 
  Initial                  94   | .   8   .   .   19  .   .   .   .   .   .   .   94  
  Average                  48   | 7   32  16  60  44  48  55  .   .   .   .   59  64  
Maximum Alert Level        1    | .   .   .   .   1   1   1   .   .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 100 98  97  97  .   .   .   .   93  100 
  Level 1                  1    | .   .   .   .   1   2   2   .   .   .   .   6   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          48   | .   .   .   1   10  22  9   .   .   .   .   4   2   
  Investigation            14   | .   .   .   1   1   6   4   .   .   .   .   .   2   
  Extermination            22   | .   .   .   .   6   10  4   .   .   .   .   2   .   
  Reinforcement            9    | .   .   .   .   3   3   1   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   1   .   .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Distress Signals           15   | .   1   1   3   .   1   4   .   .   .   .   3   2   
Communications Jammed      23   | .   .   .   .   .   .   .   .   .   .   .   23  .   
  Distress Signals         23   | .   .   .   .   .   .   .   .   .   .   .   23  .   
Times Spotted              293  | .   9   6   6   33  69  78  25  7   .   5   41  14  
  Peak Tracking Total      9    | .   3   4   3   4   6   9   7   5   .   3   9   4   
  Tactical Retreats        40   | .   .   .   .   2   6   15  6   1   .   2   7   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Traps Triggered            4    | .   1   .   .   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         9    | .   .   .   9   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Machines Disabled          13   | .   .   .   .   .   5   1   2   .   .   .   4   1   
  Max in Single Turn       2    | .   .   .   .   .   1   1   1   .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Machines Accessed          28   | .   1   .   2   1   10  8   .   1   .   .   .   5   
  Terminals                21   | .   1   .   2   1   8   3   .   1   .   .   .   5   
  Fabricators              5    | .   .   .   .   .   2   3   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                75   | .   2   .   6   2   31  24  .   1   .   .   .   9   
  Successful               34   | .   2   .   3   .   19  4   .   1   .   .   .   5   
  Failed                   41   | .   .   .   3   2   12  20  .   .   .   .   .   4   
    Catastrophic           7    | .   .   .   .   1   3   3   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   2   .   4   2   15  8   .   .   .   .   .   .   
  Terminals                56   | .   2   .   6   2   25  11  .   1   .   .   .   9   
  Fabricators              15   | .   .   .   .   .   6   9   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Terminal Hacks             26   | .   2   .   3   .   14  1   .   1   .   .   .   5   
  Record                   3    | .   .   .   1   .   1   .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              6    | .   1   .   1   .   3   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   1   .   2   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   5   3   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   2   3   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   .   1   1   9   8   .   .   .   .   .   2   
  Full Trace Events        13   | .   .   .   1   1   6   4   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   109  | .   .   .   .   .   109 .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  
Total Allies               9    | .    .    .    .    .    .    .    .    .    .    .    .    9    
  Largest Group            8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Highest-Rated Group      348  | .    .    .    .    .    .    .    .    .    .    .    .    348  
  Highest-Rated Ally       51   | .    .    .    .    .    .    .    .    .    .    .    .    51   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               54   | .    .    .    .    .    .    .    .    .    .    .    .    54   
  Total Damage             1426 | .    .    .    .    .    .    .    .    .    .    .    .    1426 
  Kills                    6    | .    .    .    .    .    .    .    .    .    .    .    .    6    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   2   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  
Turns Passed               20327 | 86   646  926  678  3306 5720 3669 993  1149 13   1206 879  1056 
Spaces Moved               7462  | 48   314  294  232  1199 1693 1378 399  427  6    467  316  689  
  Core                     501   | 16   .    .    .    .    4    .    2    .    .    .    53   426  
  Treads                   5763  | 32   314  294  232  1199 1628 1378 361  .    .    282  43   .    
  Legs                     1196  | .    .    .    .    .    61   .    36   427  6    185  220  261  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  240  240  170  160  160  260  260  166  50   50   
  Average Speed            208   | 123  160  249  240  240  249  169  211  260  260  235  185  92   
  Slowest Speed            1750  | 160  160  320  240  240  1750 320  1350 260  260  330  600  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    1    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       34    | 5    36   20   29   34   49   23   58   63   7    64   12   46   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    1    1    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    .    .    1    1    .    1    1    1    1    1    .    
Scrap Searched             6     | .    .    .    .    .    .    .    2    2    .    2    .    .    
Spaces Dug                 43    | .    .    .    6    13   21   3    .    .    .    .    .    .    
Terrain Destroyed          169   | .    .    2    8    13   49   34   7    .    .    3    48   5    
  Melee                    42    | .    .    .    6    13   21   2    .    .    .    .    .    .    
  Projectile               52    | .    .    2    2    .    2    19   .    .    .    3    19   5    
  AOE                      72    | .    .    .    .    .    26   10   7    .    .    .    29   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  
Total                      10960 | 69   420  469  311  1489 2876 2356 469  448  5    517  471  1060 
  Wait                     2401  | .    80   130  24   173  944  693  12   6    .    5    54   280  
  Move                     7450  | 47   313  293  231  1198 1692 1377 398  426  5    466  315  689  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  163   | 9    6    22   10   12   29   40   8    1    .    6    7    13   
  Fast Attach              23    | 1    .    .    .    1    3    5    .    1    .    4    1    7    
  Attach                   109   | 6    .    2    4    4    24   30   7    .    .    6    11   15   
  Detach                   6     | .    .    .    .    .    1    1    .    .    .    .    2    2    
  Swap                     83    | 1    1    5    4    16   20   23   3    2    .    3    5    .    
  Drop                     63    | .    1    5    5    13   10   16   2    3    .    3    2    3    
  Fire                     568   | 5    19   12   14   59   132  166  32   9    .    24   64   32   
  Melee                    66    | .    .    .    10   13   21   5    7    .    .    .    8    2    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    .    .    .    15   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     9     | .    .    .    9    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Extension

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 14)
    87 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   727 | -10/Materials      | Discovered new exit (range 4)
   733 | -10/Materials      | Entered another Materials area
   733 | -9/Materials       | Evolved 2 slots: Utility x2
   962 | -9/Materials       | Discovered new exit (range 5)
  1066 | -9/Materials       | Identified exit to Mines
  1579 | -9/Materials       | Discovered new exit (range 16)
  1656 | -9/Materials       | Identified exit to Materials
  1659 | -9/Materials       | Entered another Materials area
  1659 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1960 | -8/Materials       | Crushed by falling debris
  2115 | -8/Materials       | Discovered new exit (range 11)
  2174 | -8/Materials       | Discovered new exit (range 7)
  2247 | -8/Materials       | Build established: Skirmisher
  2334 | -8/Materials       | Identified exit to Factory
  2337 | -8/Materials       | Entered Factory
  2337 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2635 | -7/Factory         | Build established: Scavenger-Skirmisher
  2989 | -7/Factory         | Lost 3 parts (2n1u)
  3261 | -7/Factory         | Build established: Scavenger-Mutant
  4258 | -7/Factory         | Discovered new exit (range 18)
  5643 | -7/Factory         | Entered another Factory area
  5643 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  5952 | -6/Factory         | Build established: Scavenger-Skirmisher
  6262 | -6/Factory         | Garrison activated, responded to threat
  9624 | -6/Factory         | Build established: Scavenger-Mutant
  9688 | -6/Factory         | Spotted B-75 Beast
  9756 | -6/Factory         | Destroyed B-75 Beast
  9932 | -6/Factory         | Lost 6 parts (2n3u1w)
 10022 | -6/Factory         | Build established: Hacker-Skirmisher
 10184 | -6/Factory         | Fabricated Arm. Treads?
 10266 | -6/Factory         | Lost 3 parts (1n1u1w)
 10402 | -6/Factory         | Fabricated Arm. Treads (x2)
 10574 | -6/Factory         | Build established: Hacker-Gunner
 10806 | -6/Factory         | Core integrity fell below 50%
 11158 | -6/Factory         | Discovered new exit (range 16)
 11363 | -6/Factory         | Entered another Factory area
 11363 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12196 | -5/Factory         | Build established: Scavenger-Gunner
 12446 | -5/Factory         | Spotted B-75 Beast
 12588 | -5/Factory         | Destroyed B-75 Beast
 12619 | -5/Factory         | Lost 5 parts (1n2u2w)
 12884 | -5/Factory         | Build established: Scavenger-Skirmisher
 13189 | -5/Factory         | Lost 3 parts (1p2n)
 13494 | -5/Factory         | Lost 5 parts (1n2u2w)
 13561 | -5/Factory         | Crushed by falling debris
 13602 | -5/Factory         | Lost 5 parts (2p2u1w)
 13673 | -5/Factory         | System corruption reached 10%
 14855 | -5/Factory         | Build established: Scavenger-Tank
 14877 | -5/Factory         | Discovered new exit (range 10)
 14909 | -5/Factory         | Core integrity fell below 50%
 15017 | -5/Factory         | Identified exit to Upper Caves
 15032 | -5/Factory         | Entered Upper Caves
 15415 | -5/Upper Caves     | Lost 6 parts (3n3u)
 15613 | -5/Upper Caves     | Learned Factory security intel
 15666 | -5/Upper Caves     | Learned 4 Factory zone layouts
 15788 | -5/Upper Caves     | Discovered new exit (range 8)
 15839 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 15914 | -5/Upper Caves     | Destroyed 7 combat bots
 15916 | -5/Upper Caves     | Lost 3 parts (2n1w)
 16025 | -5/Upper Caves     | Entered another Upper Caves area
 16885 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17158 | -5/Upper Caves     | Discovered new exit (range 6)
 17174 | -5/Upper Caves     | Entered Zhirov
 17174 | -5/Zhirov          | Discovered new exit (range 3)
 17187 | -5/Zhirov          | Entered Proximity Caves
 17304 | -4/Proximity Caves | Learned location of 2 exits from Research
 17354 | -4/Proximity Caves | Found DCF Scrap (12 items)
 17520 | -4/Proximity Caves | Spotted B-86 Titan
 17597 | -4/Proximity Caves | Lost 4 parts (4u)
 17763 | -4/Proximity Caves | Destroyed B-86 Titan
 17856 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18052 | -4/Proximity Caves | Build established: Scavenger-Gunner
 18351 | -4/Proximity Caves | Discovered new exit (range 12)
 18393 | -4/Proximity Caves | Entered Factory
 18393 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 18693 | -4/Factory         | Build established: Derelict-Skirmisher
 19216 | -4/Factory         | Core integrity fell below 50%
 19260 | -4/Factory         | Lost 21 parts (5p4n7u5w)
 19266 | -4/Factory         | Discovered new exit (range 13)
 19272 | -4/Factory         | Entered Extension
 19322 | -4/Extension       | Spotted B-86 Titan
 19404 | -4/Extension       | Rescued a captive Derelict
 19503 | -4/Extension       | Build established: Mutant
 19724 | -4/Extension       | Core integrity fell below 20%
 19861 | -4/Extension       | System corruption reached 10%
 19922 | -4/Extension       | Rescued a captive Derelict
 19922 | -4/Extension       | Rescued a captive Derelict
 19965 | -4/Extension       | Rescued a captive Derelict
 19971 | -4/Extension       | Rescued a captive Derelict
 20174 | -4/Extension       | Rescued a captive Derelict
 20175 | -4/Extension       | Rescued a captive Derelict
 20221 | -4/Extension       | Rescued a captive Derelict
 20221 | -4/Extension       | Rescued a captive Derelict
 20281 | -4/Extension       | Allies destroyed B-86 Titan
 20314 | -4/Extension       | Spotted B-86 Titan
 20328 | -4/Extension       | Destroyed by B-86 Titan with Railgun

 Last Messages 
---------------
Acquired 34 matter.
Lgt. Antimatter Reactor destroyed.
Machine disabled.
Slug penetrates R-10 Processor.
Acquired 4 matter.
B-86 Titan exits siege mode.
Angular Momentum Engine destroyed.
Acquired Hvy. Beamcaster.
Acquired Enh. Gauss Cannon.
U-05 Engineer builds a Wall.
Imp. Actuator Array destroyed.
Slug penetrates G-67 Veteran.
ECM Suite destroyed.
Penetrated by Slug.
Slug penetrates G-67 Veteran.
Slug penetrates Wall.
B-86 Titan activates siege mode.
U-05 Engineer lays Concrete.
Hvy. Disruptor Cannon destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|  ########"#"########      #??????????????????????? |
|                    +      #??????????????????????? |
|  ########""#########     [#??????????????????????? |
|  #??????####???????#      #??????????????????????? |
| ##?????????????????#      #??????????????????????? |
| ??????????????????#######+#??????????????????????? |
| ??????????###?????#       #??????????????????????? |
| ????????### #?????#       #??????????????????????? |
| ????????#   #######       #??????????????????????? |
| ????????#                 #??????????????????????? |
| ????????###T############# #??????????????????????? |
| ??????????###???????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ??????????????????????### #??????????????????????? |
| ????????????????????###T  ####???????????????????? |
| ????????????????????#   #  # #???????????????????? |
| ????????????????????#      # #???????????????????? |
| ????????????????????###      #???????????????????? |
| ?????????????????????#      ##???????????????????? |
| ?????????????????????#  # ## #???????????????????? |
| ?????????????????????# %#[####???????????????????? |
| ?????????????????????# %#%####???????????????????? |
| ?????????????????????## #u###????????????????????? |
| ??????????????????????#!!%#??????????????????????? |
| ??????????????????????##%!#??????????????????????? |
| ???????????????????????#;@#??????????????????????? |
| ???????????????????????##%;#?????????????????????? |
| ???????????????????????%/%   ????????????????????? |
| ????????????????????? " g!    ???????????????????? |
| ????????????????????##"%        ?????????????????? |
| ?????????????????????#"%          ???????????????? |
| #######################             ?????????????? |
|                                       ???????????? |
|                               %         ?????????? |
|                               *%          ???????? |
|                                 BB        ???????? |
|                                 BB       ????????? |
| #######################                ##????????? |
| ??????????????????????#                #?????????? |
| ??????????????????????#                #?????????? |
| ??????????????????????#                #?????????? |
| ??????????????????????#               ???????????? |
| ???????????????????????#####T#"""##??????????????? |
| ????????????????????????????#????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           119
Energy Generation          47
Energy Capacity            595
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Base Temperature (-)       200
Armor Coverage             825
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Phase Shifting             10
Evasion (%)                65
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           5
Particle Charging          20
Offensive Hacking          32
Defensive Hacking          14

 Item Schematics 
-----------------
 Arm. Treads | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Treads | x2 | -6/Factory 
 Arm. Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
I Spy
I'm Back, Baby!
It's Just You
Just What I Needed
Novice Programmer
Please Form A Line
Serviceable Loadout
System Compromised
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              AerolevGatlingExtrapolator
  Manual?         0
Play Time         03:13:09
  Cumulative      11.1 hours
  Start           2024.10.28 @ 07:14:41
  End             2024.10.28 @ 11:26:57
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          19
  Rogue           18
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a052017-49cd-4fc0-b109-ad9e59c087b9